Game Detail

Players

Alice (Investigator) Bob (Monk) Charlie (Imp) David (Baron) Eve (Saint) Frank (Butler) Grace (Virgin) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good890,10599,976$2.9573
Evil319,33021,123$0.0744

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Slayer, Chef, Ravenkeeper
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Grace or David is the Baron.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely vocal, decisive player so my restricted vote still aligns with town momentum; reassess and change master on later nights once claims and worlds form.
📜
Storyteller
Frank
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day1 tick3, start deception by privately linking with Demon Charlie. Align on bluffs (e.g., I claim Empath 0 evil neighbors to clear us). Protects Demon, sows coordinated chaos.
🧠
Coordinate my Butler vote restriction and quickly collect Alice’s claim/info to build early worlds; keep it private to avoid town over-weighting me as an Outsider.
🧠
Get early role claims from my neighbors to start logic chains and spot contradictions, while keeping my Saint status hidden to avoid being executed.
🧠
Get early role/starting-info claims from my neighbors and one extra, so I can decide who to protect tonight and start catching contradictions.
🧠
Respond to Bob’s coordination request with a mechanically useful claim (Virgin) and propose a safe confirmation plan for nominations, while staying alert for an evil in the chat.
🧠
Get early claims from my neighbors to build a consistent roles/outsider-count map, and pre-empt misreads on me due to Recluse registration.
🧠
Coordinate bluff with minion David: claim Chef '1 evil pair' (fits Baron). Respond to Bob/Grace to build trust, deflect info. Hide as good, progress to nominations supporting evil.
🧠
Share my Investigator ping to a small trusted set to coordinate Outsider count + Virgin test plan, and to ensure Frank’s vote-master constraint doesn’t accidentally block key votes.
🧠
Clarify Grace’s Virgin claim and gather any other N0 info to either confirm Baron via Outsider count or expose poisoned/false Investigator, without outing myself as Recluse yet.
🧠
Give Eve my real claim + key lead (possible Baron) while limiting exposure to suspect David; ask Eve’s info to cross-check Outsider count and build consistent worlds.
🧠
Reinforce private coordination with David before public claims. Align bluffs (Chef/Empath) to clear us mechanically. Target Bob as first nom threat, frame Grace. Builds trust, sows chaos.
🧠
Reply to Eve with false N0 as Empath setup (no N0), probe her claim to map & manipulate. Builds my credibility early, coordinates without exposing team, sows chaos vs Bob/Grace.
🧠
Get precise Investigator wording & start an Outsider-count audit while quietly protecting myself from accidental execution and aligning with likely-good info holders.
🧠
Answer Eve’s question to build a tight Outsider-count check and recruit her into the audit. Her “likely Outsider too” could confirm Baron world or expose a bluff.
🧠
Answer Heidi, coordinate an Outsider-count audit, and set up a controlled Virgin test in nominations to generate mechanical alignment info.
🧠
Coordinate a public plan: Outsider-count audit + a Virgin test that yields mechanical clears and/or exposes Alice/Grace/David contradictions, without outing myself as Monk yet.
🧠
Confirm Outsider count privately to support/pressure the Baron ping, while keeping my Saint status off the public block to avoid accidental execution.
🧠
Coordinate a careful Outsider-count audit and a Virgin test while protecting the Saint from public exposure; keep Butler aligned on key votes.
🧠
Coordinate a safe public script: get Outsider count without forcing Saint, and run a controlled Virgin test to create hard info before nominations.
🧠
Publicly claim Empath now via whisper to Eve (our 'good' contact) to encourage her spreading it, building cred before noms. Protects Demon Charlie, sows our logic early.
🧠
Get Charlie/David role claims + whether they’ll nominate Grace for Virgin test; their responses help resolve Alice’s Investigator world and plan best nom.
🧠
Align with Alice (my vote constraint) and share Saint info privately so we can steer public talk to Outsider-count audit + safe tests (Virgin) without risking auto-loss.
🧠
Coordinate a safe early public plan: outsider audit then Virgin test with a nominator we can afford, maximizing mechanical confirmation without risking a Saint loss.
🧠
Respond to Heidi privately as Chef to build cred, decline risky D1 Virgin test (sows doubt on Grace), reinforce plan to nom Bob (my N1 target). Protects Demon survival by framing threats.
🧠
Get an independent role claim from Charlie/Heidi and line up a safe Virgin-test nominator (someone we can afford to lose) while keeping me off the block so I can protect key info tonight.
🧠
Stabilize info: correct Charlie’s inference about Chef=>+2 Outsiders, get his Chef number on record, and keep my Recluse hidden while steering town to a safe public audit + meaningful tests.
🧠
Coordinate a consistent public story: audit Outsider count to support/deny Baron, avoid any risk of my execution as Saint, and steer nominations toward likely evil (Grace vs David/Bob) using cross-checks.
🧠
Get a high-leverage Virgin test by asking suspected Baron candidate David to nominate Grace; outcome gives strong alignment info without outing the Saint.
🧠
Coordinate an optimal Virgin test: maximize mechanical clears while minimizing loss of crucial info roles, and set expectations if the test fails (poison/lie world).
🧠
Publicly nominating Grace via responding to Heidi/Alice tests her Virgin bluff (likely fake), frames her per plan as evil with Bob, uses Inv claim against her, sows chaos while protecting Charlie. Gets day moving to Nomination.
🧠
Reinforce coordination with minion David: agree nom Grace risky, push nom Bob first (per plan), confirm Chef 1 claim support. Keep Demon hidden, sow chaos by framing Bob/Grace, build town cred.
🧠
Get direct claims from Grace+David without outing Saint; compare for consistency with Baron math and set up today’s execution target/virgin test.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push a safe public plan: Outsider-count audit first, then a controlled Virgin test to mechanically clear players or surface poison/evil pressure early.
🧠
Execute plan: Nom Grace for Virgin test as discussed with Heidi/Alice. High info D1—exposes Grace Baron, or sacrifices me (Minion) for Demon safety, or reveals poison. Progresses chaos, disrupts town logic on Outsiders/Baron.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-info D1 execution on an uncertain Virgin test; clarify that the failed trigger doesn’t clear anyone and push to save the execution for a higher-confidence target.
🧠
Steer town to a coherent vote plan and coordinate with my Butler restriction (can only vote with Alice), while keeping Saint identity hidden.
🧠
My vote helps resolve the high-value Grace test today; if she’s the Baron/evil we gain a big lead, and if not we still get strong alignment/poison info without risking myself being executed.
🧠
My Investigator ping already implicates Grace/David as Baron; a D1 execution on Grace is high-value info and also enables Butler Frank to vote with me.
🧠
Grace whisper-heavy/sus per plan. Vote executes potential good/Baron, creates chaos/D1 info without risking Demon. Baron protects by thinning town, disrupts good chains.
🧠
Vote Grace to execute her (likely evil or info gain). Supports David claim, progresses D1 noms toward Bob next, keeps suspicion off us. As evil, thin town safely.
🧠
Use my voice to stop premature clears, document the mechanical implications of no Virgin trigger, and set up a clean D2 info plan without changing the already-decided vote.
🧠
Flag David’s impossible Empath claim and preserve actionable info for D2 regardless of whether I die here; try to stop extra votes if possible.
🧠
Stop extra votes, highlight David’s impossible claim, and set D2 plan (Outsider count + scrutinize David) so town gains value regardless of Grace’s fate.
🧠
Clarify that the Empath N1 claim is impossible and set D2 priorities (Outsider count audit + scrutinize David) without changing vote math.
🧠
Stop a low-info D1 execution; preserve town numbers and pivot attention to David’s impossible claim + run outsider-count audit next day.
🧠
Lower to prevent Grace exec (likely good), stay alive as key bluffer, pivot nom to Bob next tick per plan, sow chaos on poison/Virgin logic without sacrificing info day.
🧠
As Butler I can withhold the 4th vote to avoid a noisy D1 execution and preserve town flexibility; also signal plan for D2 (outsider-count + David interrogation).
🧠
Retract my vote to avoid a noisy D1 execution; keep focus on outsider-count audit and interrogating David/Grace with coherent claims on D2.
🧠
Lower to prevent Grace execution (likely Baron/teammate). Noisy D1 favors evil; go to night for Imp kill (target Alice), let town waste D2 on audits while we sow chaos.
🧠
Reduce chance of a noisy D1 execution on a likely-good claim; preserve town’s tempo to use N1 info and then pressure David’s impossible Empath line.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Put the mechanically impossible claim on the block D1; forces David to clarify and gives town a clear vote test. Even if wrong, it creates info and stops a free evil pass.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David’s claim is mechanically impossible on D1; highest-leverage D1 execution. If he’s evil we win fast; if good, at least we stop misinformation and gain Undertaker info.
🧠
Raise hand to execute myself D1 as sacrifice Minion. Stay in game as disruptive ghost, protect Demon Charlie, sow chaos on town logic without admitting evil.
🧠
Vote to execute David: his mechanically impossible statement is our strongest D1 anchor. If he’s evil we gain; if good, we gain clarity and stop the confusion spiral.
🧠
Clarify my Butler vote constraint (tied to Alice) and push for a coordinated, information-positive decision on David before time runs out.
🧠
I am the Virgin and cannot be poisoned yet. David nominating me without triggering mechanically proves he is not Townsfolk, so executing him is high-value and may win immediately.
🧠
Secure the execution on the mechanically inconsistent player; as Saint I can safely vote and we avoid executing claimed Outsiders D1.
🧠
Raise hand to execute David (team Minion). Sacrifices him for no-reveal death, wastes town's D1 exec, builds my Chef cred by supporting anti-David logic, preserves Demon to endgame.
🧠
David is mechanically inconsistent and one of my Baron candidates; my vote also enables Butler Frank to vote. Early minion hit is strong; if David is good, we learn a lot from reactions and later Undertaker.
🧠
Keep focus on the only hard mechanical inconsistency (David’s impossible N1 claim) and secure enough votes to execute him without endangering myself as Saint.
🧠
Alice is voting yes and I’m Butler bound to her; David’s claim is mechanically impossible, so I should vote to execute for maximum info/value D1.
🧠
Lower to fake good regret on slip-up, encourage vote pull to avoid my death (protect Demon), or sacrifice safely since team strong & I haunt as ghost.
🧠
Lock in a high-value D1 execution on the clearest mechanical red flag; align votes and set a concrete D2 plan depending on flip.
🧠
Lower to help fail David exec (3 hands now, needs 4). Protects minion, saves my nom for Grace D2. Chaos from 'poison' theories helps evil.
🧠
Lock in the Butler chain and keep town focused on the mechanically impossible claim + my Investigator ping, maximizing D1 info.
🧠
Lock in the D1 execution on the mechanically impossible claim, keep Butler coordinated, and set clear D2 branches regardless of flip.
🧠
Lock in a D1 execution on the mechanically impossible claim; maximize info and keep town coordinated around the Butler constraint + Investigator ping.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in David’s execution without creating a tie, and set up D2 info-checks (Investigator/Outsider count/poison) while keeping myself off the block as Saint.
🧠
Lock in David at 6 and avoid ties; set clear D2 plan (claim roundup, outsider count, poison check) to convert this execution into actionable info.
🧠
Lock in David’s execution without risking a tie; prompt Undertaker/Poisoner analysis and plan a clean Virgin re-test tomorrow if needed.
🧠
David at 6 votes, execution imminent. Speak to concede 'mistake' on Empath timing, seed poisoner doubt on Grace (Alice ping), attack Alice claim to erode town logic chains protecting Charlie. Disrupt from life or death.
🧠
David at 6 votes executes soon (phase 0/7). No tie risk—speak to support execution (town consensus), pivot logic to Grace if good flip. Protects me as Imp; sacrifices Minion if needed.
🧠
Stabilize end of D1: avoid tie, lock in a high-value execute, and set clear D2 follow-ups (Undertaker check, Outsider count, Virgin retest) without leaking private info.
🧠
Voting has passed with David on 6; best play is to avoid creating a tie and preserve town consensus, then gather fresh info at night (Undertaker/kill pattern) for D2.
🧠
Lock in David execution without tie risk, and set clear D2 mechanical plan (UT check, full claims, Outsider count, re-test Virgin) to convert this into Demon solve.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Alice has the most actionable mechanical claim (Investigator ping). Keeping her alive maximizes D2 solving; if she’s evil, protection is only mildly wasted.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is top mechanical threat (noms, logic disruption). Killing her stalls D2 full claims/Outsider audit, buys us time as Baron David dead but 3+ Outsiders still confuse town. Protects my survival.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a master likely to vote on critical nominations and align with town consensus, minimizing the risk my Butler restriction prevents me from voting when it matters.
📜
Storyteller
Frank
You chose Charlie to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Butler master (Charlie) for voting restriction and gather claim/state info from key players to resolve Baron/Outsider-count world.
🧠
Respond to Frank/Alice/Eve group whisper as good Butler slave. Claim Chef 0 pairs to safe bluff, sow chaos on Outsiders/Baron logic, build trust while pushing town plan vs Grace/Alice.
🧠
Align the private circle on what Chef 0 actually implies, share my Investigator info, and set up a concrete outsider-count/role-audit plan before noms.
🧠
As dead Baron ghost, whisper to break good logic on Grace, reinforce poison/Grace evil narrative, protect Demon Charlie by disrupting town coordination & pushing Grace exec. Use dead status to lie freely.
🧠
Push a structured claim circle + Outsider count audit, highlight my Recluse causing misregisters, and suggest concrete tests (Undertaker check, Virgin test nomination) before noms.
🧠
Coordinate a safe plan: verify Outsider count/Baron world, pressure Grace via Virgin test, and ensure town never executes me (Saint).
🧠
Get claim roundup + any Undertaker/FT info, audit Outsider count, and set up a clean Virgin re-test with a likely Townsfolk nominator before nominations.
🧠
Coordinate with likely-good core to force a full claim + get Undertaker result on David; reduce reliance on dead David’s narrative and narrow demon/poisoner candidates.
🧠
Align Bob/Grace on the Outsider-count problem and push a mechanical Virgin test to break the main Day1 contradiction before nominations.
🧠
Get mechanical anchors (UT result, Outsider count) and set up a controlled Virgin test on Grace before nominations to narrow evil/demon quickly.
🧠
Coordinate with my master (Charlie) for voting, push for Undertaker info to confirm David, and set a concrete plan for Grace pressure without outing Saint publicly.
🧠
Coordinate a public UT request + a clean Virgin test on Grace using a likely-Townsfolk nominator, while keeping Saint info mostly private and tightening outsider-count logic.
🧠
Share Heidi’s Recluse info + push hard mechanical steps: Undertaker result on David, Outsider count audit, and a clean Virgin test to confirm me/identify evil quickly.
🧠
Coordinate a clean Virgin test and force Undertaker info into the open while quietly protecting myself as Saint from accidental execution.
🧠
As dead Baron ghost, sow chaos by privately directing Bob (outsider to clique) to nom/convince exec Grace, using my prior Empath frame. Protects Demon Charlie by eliminating Grace threat & fracturing town.
🧠
Push Grace execution via Bob nom/Virgin test as Chef. Fits logic if Baron, disrupts if not. Coordinate 'town' group to nominate Grace, keep Demon hidden. Progress to nomination phase.
🧠
Loop in Bob with Heidi’s Recluse claim + Outsider math, and coordinate a public full-claim + Undertaker check and a clean Virgin retest before nominations.
🧠
Force a clean mechanical test (Virgin) and demand Undertaker info to resolve Grace vs Alice without risking my Saint execution.
🧠
Coordinate with Bob to (1) publicly fish Undertaker result on David, (2) do clean Virgin test by Bob nominating Grace, and (3) manage my Butler vote constraint by syncing with Charlie.
🧠
Use last discussion tick to push a structured full-claim + key mechanical tests (Undertaker on David, Virgin test on Grace, Outsider-count audit) so nominations are informed and we don’t waste D2 exec.
🧠
As dead Baron ghost, sow chaos by flipping to support Grace (claim poison explains her read), undermining my prior anti-Grace push. Confuse town logic chains, protect Demon Charlie, waste their final nomination.
🧠
With 1 tick left, align the main town bloc: force UT to speak publicly, then use my nomination on Grace as a clean Virgin test to either clear Grace or justify her execution.
🧠
Use last tick to align Bob on the public plan: force Undertaker info and run a clean Virgin test on Grace, creating mechanical clarity before nominations.
🧠
Use last pre-nom window to coordinate a clean mechanical test (Virgin) and force Undertaker to speak, while keeping my Saint status quiet to avoid accidental loss.
🧠
Nom phase imminent; I should force a fast public claim/outsider audit + Virgin mechanical test, and remind town my Recluse misregister can explain false pings so they don’t misexecute good.
🧠
Coordinate public plan: full claim, UT check David, and set up clean Virgin test while tracking Outsider math (Recluse+Butler implies Baron or lie).
🧠
Publicly nominate Grace myself as Chef (safe TF bluff) to preempt Bob's clean Monk nom, ruining Virgin test validity. If no pop, still push exec as lying Baron; if pop (me dead), Grace outs me but town confused. Protects me, targets Grace.
🧠
As dead Baron ghost, flip-flop to defend Grace now (after prior attacks) to confuse town logic on poison/claims. Ally w/Bob to counter clique whispers, protect Demon Charlie, delay execs til 2 left.
🧠
Sync the Virgin test and my Butler vote constraint, answer Grace’s questions without outing Eve, and ensure Bob still gets UT info publicly before nominations snowball.
🧠
Coordinate a clean, trusted Virgin test and ensure Undertaker info is demanded publicly before noms, tightening our execution plan today.
🧠
Coordinate immediate, mechanical Virgin test on Grace and force Undertaker reveal on David before nominations; this gives hard info and likely a strong execution target today.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly force Undertaker info + coordinate Virgin test on Grace to mechanically clear or condemn her, narrowing Baron/Minion/Demon candidates today.
🧠
Lock in the clean Virgin test on Grace, remind town of my Butler vote restriction (must follow Charlie), and keep pressure for Undertaker info to confirm David and reduce worlds.
🧠
Push a clean public Virgin test + force Undertaker claim. Create mechanical info and narrow suspects without wasting the day on noisy reads.
🧠
I must not nominate Grace (I’m not TF). Push a clean Townsfolk Virgin test and force Undertaker info before night, to narrow demon/minion without risking my Saint execution.
🧠
Get my mechanical Investigator info public to anchor today’s plan (Virgin test + possible Grace execution) and encourage Undertaker to come forward.
🧠
Nom as Chef (safe TF bluff) tests Grace Virgin publicly. No pop=Grace evil Baron lie (per Alice), exec her to eliminate Minion. Pop unlikely; team coordinated to vote/follow. Progresses chaos, targets threat.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
No Virgin trigger strongly incriminates Grace; with suspected Baron in play, executing Grace is high-EV and my ghost vote can secure it at 3+.
🧠
Slow the vote so we don’t auto-execute off a potentially poisoned Virgin test; force Undertaker/claim info before locking in, and flag Charlie/Alice as not mechanically cleared.
🧠
As dead Baron minion, use ghost vote to execute Grace (likely evil or disruptive). Protects Demon Charlie by thinning good players; if she's good, still advances evil chaos/execution.
🧠
Clarify that Virgin test already resolved (no pop), coordinate Butler vote legality, and push the most mechanically supported execution while time remains.
🧠
Vote YES on Grace to execute her (Baron threat). Failed Virgin test + Alice Inv guilt her. Frank Butler follows my lead. Clears path for evil endgame; 3v needed, we have momentum.
🧠
Lock in a Day 2 execution on the strongest mechanical suspect (Grace) after failed Virgin pop + Investigator ping + Outsider math; reduces evil options and prevents a no-exec drift.
🧠
Secure an execution on the strongest mechanical suspect (Grace), leveraging Inv ping + outsider math + failed Virgin test; reduces evil team and clarifies worlds before Night 2.
🧠
Get an execution on the most mechanically implicated player (Grace). As Saint I must not be executed; voting here advances the solve and may end game if Grace is Demon.
🧠
Lock in the most mechanically supported execution (Grace) while pressuring for Undertaker info to resolve rare worlds before night.
🧠
As dead Baron, use ghost voice to reinforce Grace=Baron logic (my ability), urge execution. Disrupt any doubt, protect Demon Charlie by eliminating Grace threat.
🧠
Charlie (my Butler master) is voting, so I can legally vote. Grace is the best execution to resolve the Baron/Virgin-test dispute and advance toward finding the Demon.
🧠
Publicly affirm Grace execution to kill Minion, solidify Chef bluff/Baron story, progress to my survival as only evil left. Chaos from Grace defense helps if fails.
🧠
Votes are already well above threshold; my ghost vote is more valuable late-game. I retract to conserve it while town still likely executes Grace if they choose.
🧠
Get Undertaker/confirming info on record before execution resolves, and warn town not to treat the Virgin test as solved without UT + Outsider count sanity.
🧠
Stop a premature execution by highlighting the Outsider-count math and that Poisoner remains plausible; force Undertaker/claim audit and redirect suspicion to pushers.
🧠
Reduce chance of a premature execution on Grace; force the table to get Undertaker info and reconcile Outsider count before committing.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Slow the train on a potentially wrong exec by forcing the missing mechanical info (Undertaker + Outsider count) into public before we lock in Grace.
🧠
Slow a potentially bad execution by highlighting correct Outsider math + Recluse misregistration risk; push for Undertaker claim and full-claim audit before nominations end.
🧠
Create urgency to stop auto-exec based on broken Baron math; force Undertaker to out David and redirect nominations onto Alice/Charlie to generate mechanical clarity.
🧠
Grace deflecting with Outsider count (claims only 2 vs 3 expected). Counter: Baron adds 2 to base1=3 total; 3rd Outsider unclaimed/Drunk. Demand UT claim but reaffirm Grace evil & vote YES to exec her, locking town win vs us.
🧠
Stabilize town logic: address Outsider-count dispute without hard-outing allies, and push for Undertaker claim / next nominations so we don’t coast on shaky assumptions.
🧠
Dead, can't nom/vote. Speak to reinforce Grace evil (perfect Baron logic, 3rd OS hidden), attack Grace/Heidi math as wrong, urge exec Grace NOW to sow doubt/confirm win while protecting Charlie.
🧠
Stabilize Outsider-count logic without outing the Saint explicitly, keep Grace on the block, and force Undertaker to speak so we don’t execute on a shaky chain.
🧠
Create an alternate block to avoid a potentially game-losing mis-execution on shaky chains without Undertaker confirmation; force Alice/Charlie to answer publicly and buy time.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-second tie onto me without strong mechanical reason; keep focus on executing Grace while inviting verification (UT) and transparency about Outsider count.
🧠
Prevent a risky tie and force key mechanical info (Undertaker/Outsider count) before we change the execution from Grace to Alice.
🧠
Vote Alice to force a 5-5 tie (no execution) or potentially execute Alice if momentum reaches 6, preventing my likely wrongful execution.
🧠
Prevent an unplanned tie/swap onto Alice without mech, while publicly pressuring for Undertaker/outsider clarity and reminding town my Butler vote constraint.
🧠
Dead Baron: sow chaos by pushing Alice vote yes. Disrupt town logic, force tie/swap off Grace or kill potential Spy. Hide Demon Charlie, confuse Outsider math/UT demand.
🧠
Raise on Alice to vote YES execution. Supports Eve's good nom, tests Alice's Spy claim, disrupts town focus from Grace Baron kill. Chaos favors demon survival; tie/swap risks Grace safety.
🧠
As a dead player with a single high-leverage vote, I should not spend it on a low-probability swing unless we have hard mech. Push UT/3rd Outsider to speak; discourage burning ghost votes on Alice right now.
🧠
Lock Outsider count by outing as the missing 3rd Outsider, reduce confusion driving the Grace execution, and force Undertaker/others to give mech before we commit votes.
🧠
Dead Baron: sow chaos by questioning Eve Saint (why private?), accuse Alice Spy, demand UT/3rd OS proof. Prevent clean Grace exec, force tie/swap to Alice, protect Demon Charlie.
🧠
Lower to ensure Grace exec (likely Minion kill) without tie/swap risk to her or spotlight on me. Vote fail → Grace dies → evil stronger (1 less good), I alive. Frank Butler follows.
🧠
Avoid creating an evidence-free tie/swap onto Alice. Push for Undertaker/claim roundup; if none, accept Grace exec as lower-risk than random swap.
🧠
Prevent a risky tie/swap onto me without new mech, keep today’s execution on the strongest lead (Grace), and force UT/claim clarity before night.
🧠
Prevent a swingy tie onto Alice without mech; force UT/claims to lock the Baron math, and keep today’s execution coherent (likely Grace unless new info).
🧠
I can’t vote unless Charlie votes; steer town away from a risky tie/swap on Alice and force any Undertaker/other info to surface before we lock in executions.
🧠
Preserve my ghost vote and prevent a vibes-based tie/swap. Push for mechanical clarity (UT/role web) while letting town execute current best target if no new info.
🧠
Stop an unproven execution on me and force mechanical clarity (Undertaker/claim web). If town won’t swap today, set up a clean retest and suspicion list for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Steer town away from executing me, force accountability (UT claim), and set clear contingency plans for D3 depending on Grace’s alignment.
🧠
Get a second candidate to 5 votes to tie/avoid executing me on shaky Baron/Virgin logic; pressure Charlie/Alice for inconsistencies and force Undertaker/outsider clarity.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a risky tie/swap driven by paranoia; keep town on the most mechanically supported execution (Grace) while gathering commitments/claims for tomorrow.
🧠
Evil: Vote YES on Grace exec by not voting self (Grace 5→6). NO on self avoids tie/swap risk. Frank Butler can't vote unless I do. Locks win, Grace dies.
🧠
As dead Baron ghost, sow doubt on Charlie vote/tie risk, demand UT David info to waste time & frame good logic as weak. Ensure Grace (good) execs, protect Demon Charlie to win.
🧠
Stop a risky 5-5 tie on Charlie and steer town to a single clear execution, while reminding them my Investigator info mechanically implicates Grace if I’m sober.
🧠
Prevent a swingy tie without new mechanical info, keep votes controlled, and pressure any Undertaker to out David’s character before we lock in the day’s execution.
🧠
Prevent a last-second 5–5 tie that cancels today’s execution and wastes my only ghost vote; keep town on the safer, planned line unless hard mech appears.
🧠
Prevent a tie/no-execution that helps evil, while setting up the best information gain if I die (UT check + full claim web) and keeping pressure on UT to speak.
🧠
Prevent a late tie/no-execution swing. Keep today’s execution on Grace (already 5) and keep pressure on UT to out David’s role for tomorrow’s clearer solve.
🧠
Prevent a tie/no-exec while pressing for any last-second mechanical info (UT) and setting a clear plan if I’m executed.
🧠
Prevent a chaotic tie/no-execution during Charlie vote and pressure any Undertaker to reveal David now for mechanical clarity.
🧠
Avoid creating a 5–5 tie/no-execution and conserve my ghost vote for endgame leverage; maintain town’s current plan unless hard mechanical info appears.
🧠
Lower to prevent 5-5 tie/no-exec risk. Grace likely dies anyway (5 votes), killing her as threat while I survive as trusted Chef pushing the chain.
🧠
Prevent a 5-5 tie/no-exec and keep town on the mechanically supported plan (Grace), while applying final pressure for any Undertaker/confirming info.
🧠
Stay silent to avoid influencing votes. Let Charlie nom fail naturally (no one voting), execute Grace (good), buy time for Demon Charlie. Disrupt full claims tomorrow as ghost.
🧠
Prevent a 5-5 tie/no-exec and clarify my Butler vote constraint; keep pressure on any Undertaker to out David for tomorrow’s solve.
🧠
Prevent a 5-5 tie/no-exec while keeping pressure for any Undertaker info; align town on a clean plan and protect myself as Saint from accidental execution later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/3).
🧠
Stop a chaos tie/no-exec, squeeze last-second mech (UT/3rd Outsider) to validate or undermine the Grace=Baron plan, and preserve my ghost vote for endgame.
🧠
Minimize chaos: avoid 5-5 no-exec, force any UT/3rd Outsider info out now, and set a clear plan for tomorrow regardless of my execution.
🧠
Maximize last-second info (UT/3rd Outsider), prevent tie/no-exec chaos, and set tomorrow’s plan while protecting myself as Saint.
🧠
Lock in a clean execution on Grace (current block), prevent tie/no-exec chaos, and set tomorrow’s info demands (UT/claim web) to progress mechanically.
🧠
Grace execution imminent (5 votes locked). Wait lets it proceed: if good/Virgin town hurts self, if Baron minion dies safely (I'm Demon). No disruption needed; saves my nom for later.
🧠
Stay silent as dead; Grace exec hurts town (likely good), keeps Demon Charlie safe. No need to speak—disrupts nothing, preserves evil hidden.
🧠
With noms basically over, reinforce no tie/no-exec, restate my voting constraint, and force any last-second mechanical claims (UT/extra Outsider) before we lock in Grace.
🧠
Prevent a tie/no-exec and push for last-second mechanical info (Undertaker/extra Outsider). Set expectation for full claim web tomorrow to solve if Grace flips good.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is a high-value daytime anchor (Chef claim) and likely Demon target; protecting him preserves info and prevents a night kill from steering blame onto others.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Alice is top threat: credible Inv claim drove David/Grace execs. Killing her stalls full-claim web, outsider audit, lets us bluff safe roles (Chef/Slayer) & survive to 2 players.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Tomorrow may be final 3; I must retain the ability to vote on the Demon. Bob is most consistently pro-execution and least likely to abstain, so making him my master maximizes my chance to vote when it matters.
📜
Storyteller
Frank
You chose Bob to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Day 3 is likely endgame (4 alive). I must collect full claims from the 3 alive players, reconstruct worlds, and steer noms away from me (Saint) onto the most mechanically inconsistent demon candidate.
🧠
Dead minion: Disrupt town coordination via whisper. Target Eve (she whispered group) to confuse her logic, accuse good players of evil/poison, protect Charlie. Prevent clean exec of Demon.
🧠
Sync claims fast, avoid auto-loss on Saint, and set a clear execute candidate + my night protection target based on their info.
🧠
Sync with neighbors Bob/Eve as Chef bluff, reinforce trust via Bob's protection. Extract Frank Butler info. Sow doubt on Eve Saint by questioning group confirm & pushing her nom to test/prove her claim false if executed.
🧠
I’m dead but can coordinate; getting concrete claims & night info from the 3 living non-Eve lets us pick a safe execution target and avoid an accidental Saint-loss.
🧠
Collect live claims/reads quickly and steer town to a decisive D3 execution among remaining 4, accounting for Outsider count and my failed Virgin test (evil/poison possibilities).
🧠
Sync full-claims quickly, confirm my Butler restriction (master=Bob), and push the group to resolve Outsider-count/Baron world and pick a safe D3 execute target.
🧠
Re-anchor town on my only hard info (Baron pair now dead), warn about Saint execution loss, and prompt hard-claims/info from remaining alive to narrow Demon for today’s nomination.
🧠
As dead Baron ghost, sow chaos by accusing Eve of being Spy/poisoned pushing Demon Charlie wrongly per my Empath info. Prevent town unity, protect Charlie until 2 left. Use private to Eve to flip her or confuse.
🧠
Get Eve’s exact claim details + any night info sources, and signal we should not auto-believe Saint; align on safest nomination target for D3.
🧠
Sync claims fast before noms; push Charlie for Chef/other info, clarify whether Eve’s Saint is corroborated, and manage my Butler voting restriction to Bob.
🧠
Get Eve’s full claim + reasoning and any mechanical info; align on a D3 execution target and decide whether to spend my ghost vote.
🧠
Align living players on a mechanically grounded execution (prefer Charlie) while protecting Saint from nomination; set up tests for Butler/Monk credibility before nominations.
🧠
Force concrete role+night-info claims and reconcile Outsider count; create a short suspect list for nominations while avoiding executing a real Saint.
🧠
Force Charlie to reconcile Chef claim; lock an execution plan that avoids Saint auto-loss risk and uses contradictions to narrow Demon among the 3 non-Bob players.
🧠
Address Chef discrepancy as misremember (1 pair always, David+me). Propose nom Eve (Saint test, vote NO if real). If group agrees, safe; if fake, progress to my survival. Coordinate evil play to confuse good logic.
🧠
Stop town from ‘testing’ Saint (auto-loss). Push safest win line: execute top demon candidate (Charlie) and use Butler/Monk/Chef consistency checks to narrow if wrong.
🧠
Get hard claims + exact night info before nominations; resolve Outsider count/Baron world; prevent accidental Saint loss; decide where to spend my single ghost vote.
🧠
Time-critical: at 4 alive we likely must hit Demon today. Collect concrete claims/info + check Butler voting consistency, then push the best executable candidate while avoiding a real Saint mis-exec.
🧠
Sync with team (Bob/Frank likely good/Minions) to nom Eve Saint-test; she's bluffing to force my exec, killing her removes threat and exposes if real Saint (we win if fake, they lose if real). With 4 alive, must act to avoid my nom.
🧠
Dead ghost: Disrupt Eve's coordination by warning Charlie/Bob of her exclusion/suspicion. Push nom Frank (silent) or Eve to protect Demon Charlie, force chaos pre-nomination. Prevent town unity.
🧠
With 1 tick left, align town on a safe, winnable nomination plan: avoid executing potential Saint; pressure Charlie/Frank with inconsistencies and set my vote to enable/deny Frank’s Butler vote.
🧠
With 4 alive, wrong exec loses. Avoid Saint-risk execution; coordinate that I’ll vote only if Bob votes, and push a Charlie execution as lowest-risk, most mechanically-supported target.
🧠
With nominations imminent, get each alive player's hard claim + their preferred execution target so I can steer town + decide where to spend my ghost vote.
🧠
Sync dead players on my Butler constraint and push safest D3 execution: Charlie, not Eve (Saint risk). Encourage them to lobby town accordingly before noms.
🧠
Lock in lowest-risk execution (Charlie) and coordinate Butler vote restriction with Bob so we have majority without ever risking executing me (Saint).
🧠
Lock in lowest-catastrophe line: avoid Saint test, coordinate votes so Charlie can be executed today; preserve ability to reassess at 3 alive.
🧠
Dead ghost: sow chaos by accusing Eve publicly-ish via whisper, protect Charlie (Demon) by redirecting suspicion to Eve/Frank. 4 alive, prevent Demon nom/execution.
🧠
With 4 alive we must coordinate a single correct execution. I need Bob/Charlie’s exact claims + any Chef/FT/Empath data and to challenge Frank’s ‘execute Charlie’ push without risking a real Saint.
🧠
Get Charlie/Bob to hard-claim + commit to a D3 execution plan; suggest low-risk target vs Saint and use my dead vote only if needed.
🧠
Last tick before noms at 4P. Coordinate Bob/Frank to nom Eve first (Saint test, vote NO if real). Push my exec only if Eve passes (I'm Demon, survive to 3P). Builds trust, sows chaos, avoids Saint loss.
🧠
Get concrete role+night info onto the table and resolve Frank’s ‘Chef=1’ assertion; steer town away from auto-killing a possible Saint and toward a mechanically supported Demon solve. Also plan when to spend my ghost vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force hard-claims + drive a decisive D3 execution plan. As dead Virgin, I can only influence; I’ll push for resolving Outsider-count and picking between Charlie/Bob (or Eve if worlds support).
🧠
At 4 alive we must execute. Executing Eve risks instant loss if Saint. Charlie best-fit evil per Chef=1 + vote behavior + pressure to 'test' Eve; nomination forces alignment-revealing vote patterns tied to Bob for my Butler vote.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to secure an execution at 4 alive and prioritize the most suspicious/least risky candidate (Charlie) while avoiding potential Saint auto-loss on Eve.
🧠
I'm Imp. Voting YES executes me, but at 4p, town must exec someone. My death makes Frank/Baron Minion the new Imp (safe bluffs). Sacrifice to win as new Demon kills to 2.
🧠
Publicly call out Charlie's suspicious self-yes vote as evil fakeout/manip to force execution despite Saint risk. Urge Bob/Eve no-vote to no-exec, saving Demon Charlie for evil win at 2 players. Disrupt town logic as ghost.
🧠
At 4 alive, executing a non-Demon loses tonight. I’ll urge living to withhold votes on Charlie unless they’re confident, preserving our last chance to solve at 3.
🧠
Stop extra votes on Charlie; highlight Chef adjacency logic pointing to Eve+Frank; push town to let Charlie nom fail if possible and pivot to executing Frank rather than risk immediate loss.
🧠
Counter Bob’s push to execute me, restate my mechanical Butler constraint, and reframe Chef logic to keep pressure on Charlie as safest non-Saint execution today.
🧠
Prevent an under-informed execution at 4 alive; I won’t add my vote. Push for clarity on ghost vote count/used votes and keep options open for final-day solve.
🧠
I won’t spend my ghost vote; try to prevent extra votes and flag that 2 votes may already execute Charlie, which could instantly lose if he’s not the Demon.
🧠
Clarify Chef logic: Bob’s adjacency argument is incorrect given David could be the other evil. Keep Grace’s vote up and pressure Bob to vote so my Butler vote can lock the exec.
🧠
Dead, no vote. Speak to rally Bob/Eve/Grace drop yes, fail Charlie nom (safer no-exec at 4p). Defend Demon Charlie as good Empath, attack Frank silent bluff & Eve whispers. Force N3 Monk/claims to solve.
🧠
Retract my ghost vote to prevent an unproven 4-alive execution that likely hands evil the win, and preserve my single ghost vote for the decisive 3-player endgame.
🧠
Prevent a game-losing execution at 4 alive; keep votes below threshold, demand full claims/mechanical info, and set up best demon shot next tick/day.
🧠
Prevent a forced 2-vote execution at 4 alive without hard mech; keep vote count low and immediately focus town on resolving Outsider math and testing Frank/Eve next.
🧠
Lower hand to fail my nom safely at 4p (avoid Saint loss). Town hesitates; no-exec N3 I kill to win (3->2). Frank disrupted.
🧠
Prevent a low-info execution at 4 alive (fatal if wrong) and force immediate full-claim/Butler-audit to narrow Demon before final day.
🧠
Prevent accidental 2-vote execution on Charlie and force immediate hard-claims+mechanical consistency checks before any 4-player kill.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/2).
🧠
Dead Baron: Disrupt town logic with Empath info blaming Eve/Frank. Push full claims to stall & expose good lies, protect Charlie for 3p safety where Mayor win possible or Demon kill safe.
🧠
Force immediate hard-claims + mechanical checks (outsider count, Butler legality, night info) so we can choose the safest execution path at 4/3 without Saint-loss.
🧠
Already nominated, so nom Frank as top town suspicion (Spy/Baron per David logic + Outsiders). Forces safe vote (non-Saint), disrupts good team, progresses to 3p where we win if I survive N3.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push vote Frank as evil (Spy/Baron bluff fits). Safe execution at 4p (not Saint/Demon), town to 3 good+1 Demon, survives night kill to 3p where Mayor/UT can win. Protects Demon Charlie.
🧠
Use my single ghost vote to help secure Frank’s execution, as he’s the best mechanical suspect (outsider count + behavioral pushes) and could be Demon; delaying risks night loss.
🧠
Preserve my ghost vote and prevent an auto-loss from executing a non-Demon at 4 alive; push for no-exec and full info to solve at 3.
🧠
At 4 alive, only vote if we think target is Demon. I don’t. Keep hands down to avoid instant loss; go to 3 with full claims and pick Demon then.
🧠
Prevent an info-poor execution at 4, clarify Butler legality, and force immediate full claims/info so town can pick correctly at 3.
🧠
Raise on Frank to execute Minion safely. At 4p, killing Minion leaves 3 (2good+me), we survive N3 kill to 2p win. Grace YES already; my vote executes him, removes threat.
🧠
At 4 alive, executing a non-Demon likely hands evil the win at 2 alive. I’ll keep my hand down and push for no-exec unless someone has hard Imp proof, then force full claims.
🧠
Prevent a game-losing execution at 4 without hard Demon evidence; coordinate living to withhold votes, save ghost votes, and demand full claims to solve at 3.
🧠
Dead Baron, push Frank exec as safe Minion kill (not Demon/Saint). Disrupts town logic on Outsiders, sows doubt on Eve Saint next. Wrong kill still favors evil at 3v1.
🧠
Try to prevent an unsafe 4-player execution by getting a raised hand lowered before vote closes; preserve win chances by forcing solve at 3 with full claims.
🧠
Prevent a non-Imp execution at 4 alive; get hands down to fail vote, force full claims/info, then execute best Imp suspect at 3.
🧠
Prevent a likely game-losing execution at 4 alive by convincing current YES voters to drop unless they have hard mechanical proof Frank is the Imp.
🧠
Lower to align w/ town consensus (avoid 4p exec risk even on minion). Builds trust as 'town' Imp. Go to 3p, full claims, use info to frame/execute good player as Imp.
🧠
Conserve my single ghost vote and avoid a likely game-losing execution at 4 alive without hard Frank=Imp; align with living plan to go to 3 and solve.
🧠
Stop a panic execution on Frank without hard Imp proof; force full info dump post-vote so we can solve at 3 alive and use my Monk protection optimally tonight.
🧠
Keep town from a likely losing execution at 4 alive; force full hard-claims and night info audit so 3-alive decision is informed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
Dead ghost: sow chaos via speech. Reinforce Frank evil+Baron logic, push immediate full claims+info to disrupt good coordination, frame Charlie safe while poisoning chains target him. Evil wins at 2.
🧠
Force immediate full hard-claims + night info and run outsider-count logic so we can decide correctly at 3 alive; prevent panic execute without Imp proof.
🧠
Claim Chef first to lock good, share 0 pairs supporting David logic (Frank evil). Coordinate disruption of Outsider count. Push full claims to sow chaos, expose lies, survive to 3p+night kill to 2 win.
🧠
Force full role+night-info claims now, then use Chef=0 + Outsider count + my Butler constraint to build final-3 execution plan and prevent misexec at 4.
🧠
Force hard-claims + night info now to solve for the Imp before night, and prep a clear execute plan for final 3. Preserve my ghost vote.
🧠
Force remaining living to hard-claim + give night info so we can use Chef0 + outsider-count (and my Recluse misregister caveat) to pick the Imp correctly at 3 alive.
🧠
Force remaining living to hard-claim now so we can pre-solve the 3-player endgame; avoid any execution that could hit me (Saint) and lose instantly.
🧠
Lock my claim + protections so others can solve with Chef0/Outsider math; set a concrete plan for tonight’s Monk protect and for final-3 execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
At 4 alive with no exec, surviving to 3 is everything. Protecting Eve (claimed Saint) blocks the Demon’s most likely kill target and preserves a ‘never-execute’ player so we can focus execution on the remaining suspect.
📜
Storyteller
Bob
You chose to protect Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob (Monk claim) to eliminate mechanical protector who plans to protect Eve tonight. With 4 alive, post-kill at 3p town likely executes Frank (Spy/Baron logic from Chef0+David Empath+2 OS claims), leaving me+Eve or me+other for win.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who is most likely to be alive and voting on the final day; Monk is protecting Eve, so choosing Eve maximizes the chance my vote is usable in the 3-alive endgame.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get final-day commitments and contradictions from Charlie/Eve, then push for a decisive execution while managing my Butler voting restriction (master = Eve today).
🧠
Give final-3 mechanical fork: which dead was Baron determines if Frank is forced Demon. Also warn that 'Saint' is prime final-day demon bluff; push for answers before noms and guide my ghost vote.
🧠
Get living players to use Chef0 adjacency + Outsider/Baron math and Frank’s vote-restriction history to pick a safe execution target; preserve my ghost vote for final if needed.
🧠
Coordinate final-3 plan that avoids executing me (Saint) and converges votes on the most likely Demon, while extracting any last mechanical contradictions between Charlie/Frank.
🧠
Give living players a clear mechanical read (David likely non-TF) and a practical final-day execution plan that minimizes auto-loss risk while still considering Saint-bluff world.
🧠
Give final-3 decision tree: if we credit Eve’s Saint at all, execute Charlie; otherwise build case to execute Eve. Also verify Frank’s Butler master today to see if his claim is real.
🧠
Restate Chef0 to sow doubt on Frank Butler (vote lies?), push Eve Saint risk, force them to nom/execute each other. Coordinate fake good vs real threats.
🧠
Dead Baron, protect Charlie at 3p. Coordinate evil Frank/Charlie via whisper, sow doubt on town logic, urge no-exec or wrong nom to win via Mayor or timeout.
🧠
Dead Baron, protect Demon Charlie at 3p. Push no-exec publicly via whisper to block Eve Saint/Frank exec & trigger potential Mayor while seeming town. Coordinate evil to abstain.
🧠
It’s final 3; I want to focus town on the clean fork from my Investigator info + Chef0, and steer away from the ‘Saint’ trap unless mechanically forced.
🧠
It’s final 3; steer town away from high-risk Saint execution unless we have strong evidence she’s lying, and focus on safest demon candidate between Charlie/Frank.
🧠
With 3 alive we must force a concrete choice using mechanical contradictions (Outsider count, Butler-vote constraint) and push toward the most likely Demon before nominations.
🧠
Lock town onto a safe execution target that isn’t me, pressure-test Butler/Chef claims, and coordinate votes so we actually execute the most likely Demon today.
🧠
Provide my Butler master/vote consistency to reduce suspicion, and push Eve/Charlie to resolve the only safe execution choice (Frank vs Charlie) with concrete logic before noms.
🧠
Steer final-day logic: avoid executing a true Saint; pressure Charlie/Frank to provide mechanical clarity (Butler master / Chef plausibility) and converge on best demon-kill.
🧠
Final 3, must execute Frank as Demon/Butler liar to win. Coordinate Eve vote YES on my nom of Frank. Defend Chef0, attack Frank Butler consistency + adj logic. Avoid Eve Saint risk.
🧠
It’s final 3; we must coordinate a safe execute. Push away from executing Saint-claim, and clarify Butler vote-lock so good can reach majority.
🧠
Push Eve to confirm YES vote on my Frank nom. Lock her Saint trust to avoid her nom. Frame Frank as Demon via adj logic + bad Butler bluff. Next tick: nom Frank.
🧠
With 3 alive we must force a concrete execute plan and give my ghost vote to the best consensus target; gather any hard mechanical contradictions (Butler voting/master, Saint risk, Chef0).
🧠
Lock in a safe final-3 execution plan that avoids Saint loss: coordinate Charlie to nominate Frank and ensure votes (my vote + ghosts) line up; pressure Frank for precise Butler/vote details.
🧠
Force the living to commit to a nomination plan with logic. Steer them toward an execution that covers most worlds; preserve my ghost vote for the decisive moment.
🧠
Coordinate with Demon+teammate? to abstain/no nom. At 3p, no-exec wins for town only if Mayor; evil wins otherwise. Disrupt town, protect Charlie.
🧠
We’re at 3 alive; we must steer them away from executing a real Saint and toward the most mechanically inconsistent suspect. Ask for specific proof/contradictions to lock an execution.
🧠
Try to flip Eve (my master) onto executing Charlie instead of me; my vote is locked to Eve, so aligning with her decision maximizes chance to hit Demon without risking Saint.
🧠
Get final mechanical commitments from the 3 alive and coordinate my single ghost vote onto the best-supported execution.
🧠
Push Eve to confirm YES vote on my Frank nom. Reinforce Chef0 chains guilting Frank in main world. Get Frank to expose Butler lie publicly. At F3 must nom Frank to force exec before Eve wavers or ghosts sway her. Stay hidden as Demon.
🧠
Force a clear public nomination plan + tell them where my ghost vote goes, to prevent paralysis and avoid losing to a Saint/demon bluff on final 3.
🧠
Reinforce no-nomination/abstain plan in group whisper. At 3p, no-exec wins for evil unless Mayor (unknown). Coordinate to prevent nom, protect Demon. Chaos from ghosts helps stall.
🧠
Clarify my Butler vote mechanics + lock-in support for a Charlie execution plan if Eve is Saint; recruit Alice/Bob ghost votes to overcome Charlie/Eve split.
🧠
Coordinate the 3 alive to avoid executing a real Saint and to converge on a single execute with highest win rate; confirm Butler vote-lock to plan who can actually vote.
🧠
Lock in a coherent public line: I’m Saint (won’t volunteer to die), I will vote YES on Frank if nominated, and push Charlie to nominate Frank while answering Bob’s master/vote questions.
🧠
Give Charlie a clean mechanical chain: assuming David was Baron, Chef0 pins Imp on Frank. Push nomination/execution on Frank; save my ghost vote to support that.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public commitments and set my ghost vote to secure an execution today; push Charlie execution unless someone provides a coherent David=Baron=>Frank-demon chain.
🧠
Force a decisive execution with my ghost vote and push the living to act now; set a clear conditional so town doesn’t stall or split votes.
🧠
Force a decisive execution on the most mechanically implicated candidate (Frank) while keeping Saint off the block; secure ghost votes already promised.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dead, no vote. Publicly support exec Frank to sow chaos: pressure C to vote yes (kill good F, town loses info), mock Eve Saint, reinforce F evil per town logic. Disrupt any abstain plan, evil wins at 2.
🧠
Spend my ghost vote to secure an execution at final 3; Frank has strongest mechanical case if David was Baron, and it avoids the Saint autoloss risk of executing Eve.
🧠
Raise hand to vote YES on Frank exec. Eve votes YES (Saint won't self-exec), ghosts support (Bob/Heidi/David), hits 2+ votes. If Frank Demon, win; if not, Eve Saint survives to D5 win. Protects Imp survival.
🧠
Two YES votes are already shown (2 needed). Abstaining conserves my ghost vote in case this vote somehow fails or another nomination occurs.
🧠
Try to stop votes from reaching threshold and redirect town onto executing Charlie instead; at minimum, lock Eve off voting so my Butler can’t add votes and raise doubt about Chef0/Baron chain.
🧠
Secure Frank’s execution (already at threshold but I’ll add margin). As Saint I must not be executed; best path is to kill suspected Imp at 3 alive.
🧠
Conserve my single ghost vote since enough living/dead votes already appear to execute Frank; keep vote for contingency if somehow vote count is disputed.
🧠
Spend my only ghost vote to secure an execution on Frank; in final 3 we must not risk a failed vote/no-exec and Frank is my top suspect.
🧠
Clarify that Chef=0 may not support the Frank-exec case if the Baron is already dead; help living make the correct final-3 execution choice before votes lock.
🧠
Dead, can't vote. Publicly reinforce town logic pressuring C to vote F (he raised but Eve did too). Disrupt any Eve Saint doubt, push exec F to kill good player. Chaos helps evil survive to 2.
🧠
Spend my single ghost vote to secure Frank’s execution in final 3; it’s the highest-probability Imp and avoids the catastrophic risk of executing a real Saint.
🧠
Keep my vote on Frank and publicly frame the binary: Frank vs Charlie. Emphasize Saint means we cannot execute me; urge others to lock in the highest-confidence solve and end today.
🧠
Stop my execution by highlighting Chef0 non-solve at 3 alive and David’s inconsistency; ask Eve to drop her vote to mechanically prevent me voting and signal doubt.
🧠
Spend my single ghost vote to help secure Frank’s execution, which is the highest-probability Demon hit and prevents a catastrophic no-exec at 3 alive.
🧠
Lower hand to force no-exec (2-1 fail). At 3p, no-exec = town lose unless Mayor (low odds, no claim). Buys night kill Eve/Frank to 2p evil win.
🧠
Lock in my ghost vote YES on Frank and push others not to get cute with Butler mechanics; we must execute today and Frank is best hit.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution on Frank; prevent last-second doubt/‘Butler lockout’ gambit and discourage any pivot to Eve (Saint risk) or no-exec.
🧠
Ghosts have 5 votes on Frank already. Reinforce logic chains guilting Frank as Demon (Baron+Chef+Empath). Urge Charlie keep hand up, Eve/Frank don't lower. Prevent pivot/abstain to force Frank exec & town loss.
🧠
Reinforce town logic pushing Frank exec as Chef0. Support Eve Saint, urge no pivot/no-exec. Hide as good, ensure Frank dies first (Minion sacrifice), survive to 2p win.
🧠
I can’t vote; I should prevent a late pivot onto Eve (Saint risk) or a no-exec. Keep focus: execute Frank; don’t chase Butler ‘lockout’ theatrics.
🧠
Lock in the highest-EV execution (Frank) and prevent last-second pivot/‘Butler lockout’ stalling that could hand evil the win at 3 alive.
🧠
Lock town into finishing execution on Frank; prevent any pivot nomination onto me (Saint autoloss) or last-second chaos.
🧠
Try to break the ‘mechanical’ certainty narrative so town pivots to Charlie/Eve, the only other live candidates, before nominations close.
🧠
Answer Frank’s request with a coherent role/outsider world and reinforce that executing Frank is the highest-EV play; discourage stalling/pivoting in final 3.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Two Players Left
Winner: Evil