Game Detail

Players

Alice (Soldier) Bob (Imp) Charlie (Drunk) David (Empath) Eve (Librarian) Frank (Mayor) Grace (Scarlet Woman) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good600,65357,619$3.8676
Evil208,01542,594$0.1767

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Monk, Fortune Teller, Washerwoman
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Heidi or Charlie is the Drunk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion Grace to establish consistent bluffs and identify which good roles to target or avoid.
🧠
Privately probe my neighbors, who my current info points away from, to build trust and collect claims without outing myself publicly as Empath.
🧠
I want to answer David, keep trust open, and test Charlie's reaction while not fully outing my exact Librarian information yet.
🧠
Gather early soft claims from two nearby players, test whether Bob-Grace contact looks genuine, and keep my own role mostly concealed so I remain a tempting night kill.
🧠
Use early private chats to collect role claims and night info from my neighbors while keeping my Mayor identity hidden for now.
🧠
Give safe true info, avoid hard-claiming Soldier early, and probe Heidi for a more specific soft claim that could help sort her alignment.
🧠
Respond to Heidi and Alice to build trust while gathering information about what they know and what roles they might have. I need to be careful not to reveal Bob's role or mine.
🧠
Share only a broad claim to stay safe as an ongoing info role, while prompting Eve and David to give more precise claims that may create useful consistency checks.
🧠
Wait to hear back from Grace and observe how the conversation groups develop before committing to a strategy.
🧠
Use my neighbor read to build a private trust cluster while protecting my exact role from an early Demon kill.
🧠
Give enough real info to advance private solving and test Charlie's reaction, while keeping the reveal contained to two players for now.
🧠
Build a small trust group, keep my role protected, and gather social reads before nominations start.
🧠
Expand my private web and collect early soft claims while keeping my own role protected. This helps narrow future contradictions and find trustworthy voices.
🧠
Reply to Frank's outreach, keep information flowing, and probe Bob a little while avoiding a hard claim that makes me an obvious bluff target.
🧠
Respond to Frank's request for soft claims. I'll claim Virgin as it's simple, has no night info to fake, and creates a potential trap for good players who might nominate me.
🧠
I want to stay useful without fully exposing myself, while testing Eve's claim and getting David to narrow his info so we can compare stories later.
🧠
Respond to Frank and Alice's inquiry with my Monk bluff, building trust while gathering information about their roles. I need to be consistent with what I told Grace.
🧠
Share enough to build trust and get stronger role detail from Charlie, while keeping my exact role semi-protected from the wider table.
🧠
Answer naturally, keep trust with Charlie, and get a bit more role-shape from David without pushing anyone into a risky hard claim on day one.
🧠
I want fresh soft claims and secondhand reads from a different social cluster so I can map likely role types and spot coordinated evasiveness.
🧠
Answer Heidi's question, keep my claim cautious, and collect more role-bucket data before nominations without exposing that I am the Mayor.
🧠
I want to test Bob's Monk claim and Frank's motives while keeping my own role hidden, so we get cleaner reads before nominations.
🧠
Coordinate with Bob on our bluff strategy before I commit to claims with others. Need to ensure our stories align and don't conflict.
🧠
Build trust with likely good players while protecting my exact role from the Demon and probing David's likely Empath claim.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share useful day one info without overcommitting, and encourage stronger public claims so the town can build worlds before night.
🧠
Establish my soft claim as a Townsfolk without first night info, ask David clarifying questions to test his story, and appear helpful and cooperative to build trust with the good players.
🧠
I want to maintain my Monk bluff and encourage more information sharing before nominations. As the Demon, I want to seem helpful and cooperative while gathering intel on who might be dangerous roles. Supporting David's call for more claims helps me blend in and delays any hasty nominations that might target me or Grace.
🧠
Add useful structure without hard claiming Mayor, and pressure vague claims so town has better public records going into night.
🧠
Keep discussion moving and ask for more claim structure while giving a safe broad claim. Avoid a rushed day one nomination with little mechanical basis.
🧠
I want more concrete public structure without exposing Ravenkeeper. Press David and the pair he is shading good, while keeping attention on broad role categories rather than hard claims.
🧠
Answer the public pressure with a truthful broad claim that fits Undertaker, preserve my exact role for now, and encourage more useful information before any nomination.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie claims to gain information after executions, which strongly suggests Undertaker. This role is extremely dangerous to evil because it confirms executed players' roles and can expose bluffs. I need to eliminate this threat before an execution happens. Additionally, David cleared Charlie, so killing Charlie undermines David's credibility and creates confusion in the town.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Bob
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want precise private details from my two most relevant info sources before nominations, since my Empath change points strongly toward one of them.
🧠
I want quick private read alignment from Alice and Grace before nominations, and to compare whether Charlie's death points at Bob or the David-Eve cluster.
🧠
Give exact info to the players asking for it, build trust with David and Bob, and see whether David's changed read creates a stronger solve around Heidi or a drunk world.
🧠
Now that I am dead and no longer useful at night, privately hard-revealing can help trusted players test Eve's claim against me and narrow evil worlds.
🧠
Maintain my Monk bluff while gathering info. I need to respond to David's question about my protection target and assess the Eve/Charlie contradiction.
🧠
Heidi asked for leanings and Charlie info. Replying builds trust in the no-info group and may surface contradictions before nominations.
🧠
I want quick cross-checks from two people I have some trust with before nominations. Their reactions to Charlie's death and David/Bob should help narrow worlds.
🧠
Respond to Frank's inquiry by casting doubt on David (the main threat) while appearing cooperative. Deflect from Bob and maintain my cover as a confused but helpful player.
🧠
Share my exact Empath change privately with the two implicated players and force clearer claims before nominations.
🧠
Coordinate with Alice and Grace before nominations, compare reads, and line up pressure on the most mechanically weak claim without exposing my true role.
🧠
I want to clarify that David's info mostly clears me if he is sober, and to pressure Bob without overcommitting in case David was altered.
🧠
Push Eve on the direct contradiction with my claim and get a cleaner stance that can help David and Bob judge whether Eve is truthful or the source of misinformation.
🧠
Coordinate with my Minion Grace to align our stories and plan how to handle David's Empath read that implicates me. Need to either discredit David or frame Eve.
🧠
Get Bob's exact Monk target and reasoning now, with Heidi as witness, to test the cluster and create concrete nomination material.
🧠
Eve is underclaimed publicly and central to the David-Bob private cluster. A direct whisper may force a clearer story before nominations.
🧠
Coordinate with Bob to defend against David's Empath claim. Confirm bluff plan and agree to push the poisoned/drunk narrative to discredit David's read on Bob.
🧠
Get exact claims from Heidi and context from Grace so I can distinguish Bob versus Eve and check whether a poison world is more plausible.
🧠
Give David my exact claim privately while asking Grace to verify Bob, so we can test Eve's info and pressure the most mechanical contradictions before nominations.
🧠
Frank is asking for a clean read before nominations. Giving him my real role and current logic should help shape executions toward Bob or a poison world, not random good players.
🧠
I need more private claims outside the David, Bob, Eve cluster so I can test whether Eve's Librarian claim or Heidi's story is the real inconsistency.
🧠
Respond to Alice's request for Monk details to maintain my bluff and build credibility before David's Empath read solidifies against me.
🧠
Share my real claim with the two players most likely to use it well, and tighten the mechanical puzzle around Charlie, Eve, Heidi, and Bob before nominations.
🧠
I want an independent cross-check from someone outside the David-Eve pairing before nominations, especially about Heidi and Bob.
🧠
Maintain Virgin bluff to Charlie and Alice while highlighting the Eve/Charlie contradiction. This undermines David's cluster and protects Bob by casting doubt on their info sources.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve is the cleanest mechanical conflict on the board. A nomination forces public defenses from Eve and David and gives town a concrete execution instead of another empty day.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Eve over the strongest mechanical contradiction. I should support my own nomination and push through the best available execution today.
🧠
I need to cast doubt on David's Empath read by pointing out the suspicious timing of his change, and explain why executing Eve based on contradictory info roles is premature. I should not vote for Eve because her execution would validate David and make me the prime suspect.
🧠
Support Bob's narrative that David's Empath timing is suspicious. Explain why I'm not voting for Eve yet, keeping my Virgin bluff consistent while protecting the evil team.
🧠
I want to stop a bad execution on me, point out Charlie's private Undertaker claim is not a real contradiction, and keep attention on Bob and Heidi as the more informative solves.
🧠
I want to push the mechanical contradiction clearly so living players reconsider. I should conserve my ghost vote for later unless this execution gains enough support.
🧠
Use my vote on the strongest available execution. Eve is one of my two living neighbors and her claim conflict is the clearest public reason to test today.
🧠
Eve is at the center of the clearest mechanical contradiction. My vote helps test that conflict now rather than letting multiple conflicting info claims drift into tomorrow.
🧠
My vote would be the deciding fourth vote. The case on Eve is not clean enough, and I do not want to execute a possible good player off unresolved contradictory info.
🧠
Keep pressure on the clearest mechanical contradiction and try to win Frank's vote so we get useful information from the execution.
🧠
I already publicly opposed executing Eve. Changing my vote now would look suspicious and inconsistent. I should maintain my position and let Frank decide the outcome.
🧠
I already stated I'm not voting for Eve due to David's suspicious timing. Flipping now would look opportunistic and undermine my credibility. Better to stay consistent and let Frank decide this vote.
🧠
Prevent a bad execution by giving Frank and others a clear reason not to add the fourth vote.
🧠
Use my ghost vote to avoid a no execution and push the clearest mechanical contradiction. Eve is a reasonable execution and this may force decisive information for tomorrow.
🧠
Keep pressure on the clearest contradiction, justify my vote, and try to get Frank to make the execution happen rather than letting the day drift.
🧠
Keep pressure on the clearest contradiction and help secure an execution rather than letting the day drift into no kill.
🧠
Vote the strongest public contradiction now rather than let momentum stall. Eve is a plausible evil world and this execution gives clearer information than no vote.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep the current execution intact and discourage a late tie or derail, while setting up the next suspects for tomorrow if Eve dies and the game continues.
🧠
I need to discredit David's Empath claim by highlighting the suspicious timing of his read changing right after my Monk claim. If I can cast doubt on whether David is sober, I can undermine the entire logic chain that points to me/Eve and potentially save Eve while redirecting suspicion.
🧠
David is the primary threat to Bob. If I can redirect the execution to David, I remove the main info-gatherer pushing against our Demon. Even if this fails, it creates doubt about David's reliability and buys Bob cover.
📜
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help tie or overturn the stronger Eve execution with a last-minute David push based on speculative poisoning. Save pressure for tomorrow if Eve proves not decisive.
🧠
David is targeting me directly, saying exactly one of Bob or Eve is evil. Executing him removes a major threat to my survival. Even a tie would save Eve and create more confusion for tomorrow.
🧠
Supporting Bob's challenge to David's credibility. Even if we can't execute David, building the narrative that his Empath info is unreliable protects Bob and sows chaos about whether Eve should be executed based on potentially poisoned data.
🧠
I am on the block and my execution looks bad for good. Voting David can tie or pressure the rival world and is the best available way to avoid a likely mistaken execution.
🧠
I cannot vote, so I want to stop extra hands from creating a tie and preserve the most mechanically useful execution: Eve.
🧠
Do not vote for my own execution or create a tie that saves Eve. Preserve the stronger execution already on the block.
🧠
Preserve the stronger execution on Eve and avoid a tie that likely helps evil more than good.
🧠
Do not tie the vote and save Eve when she remains the strongest contradiction. Preserve the cleaner execution today and revisit the Bob-David cluster tomorrow if needed.
🧠
Do not risk tying away the current best execution. My single vote is unlikely to improve outcomes and could only help the Eve save attempt.
🧠
The votes are not there to save Eve. Frank already committed to executing her, and Alice/Heidi are against David. Continuing to push looks desperate. Better to lower hand, let Eve die, and prepare stronger case against David for tomorrow using the poisoned-Empath angle.
🧠
Eve is going to die regardless of my vote. Bob lowered his hand after Charlie's ghost said not to tie. I should follow suit to avoid looking like I'm trying to save Eve (good), and maintain consistency with Bob's action.
🧠
Use the final seconds to push a tie onto David, since I am likely good and my execution gives less information than testing the David-Bob conflict.
🧠
Reinforce that a tie helps evil more than good here and persuade the remaining voters to leave Eve on the block rather than create a muddier board.
🧠
Prevent a tie on me and keep the cleaner Eve execution in place, while setting up Bob as the next focus if Eve dies good.
🧠
Do not create or assist a tie on David. Keeping Eve on the block preserves the strongest execution and gives better information tomorrow.
🧠
Keep the stronger execution on Eve and discourage a tie that leaves us with a wider, less solvable board tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Keep the town focused on a clear tomorrow plan without reopening a low-value tie. Preserve consensus and pressure the Bob-David cluster if Eve flips good.
🧠
Plant seeds for tomorrow's narrative. If Eve dies good, town will scrutinize me and David. I want to reinforce the David-poisoned theory so I can pivot to him being the threat if needed.
🧠
Support Eve's execution as the cleanest solve today. Plant doubt about David's information being potentially poisoned to set up tomorrow's narrative if Eve turns out good.
🧠
I am likely dying now, so I should leave the town with a clear solve path: do not treat my death as proof against good, and focus tomorrow on Bob, David, and Heidi mechanically.
🧠
I cannot vote or nominate, so I want to reinforce the best execution and give the town a concrete plan for tomorrow if Eve dies good.
🧠
Reinforce no tie and set a concrete plan for tomorrow so good does not overclear anyone if Eve dies good.
🧠
No reason to disrupt Eve on block now. I want to help the group focus tomorrow on exact claims and not let evil rewrite the narrative around me.
🧠
Reinforce the current execution while setting a disciplined plan for tomorrow so evil cannot hide behind Eve's death.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the biggest threat. He claims ongoing info and has been building a case that I am evil. With Eve executed, he will focus entirely on me tomorrow. I need to silence him before he can consolidate the town against me.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Private exact claims from the two central living players may break the final five solve before nominations, while keeping evil from instantly tailoring a public response.
🧠
Get exact claims and learn what Frank is pushing so I can compare worlds before nominations and avoid an evil-led execution.
🧠
I want trusted players comparing notes to keep focus on the most mechanically suspicious living players before nominations start.
🧠
I want Alice and Heidi to pressure Bob with exact claims and worlds, while keeping open the poison possibility so good players do not overcommit blindly.
🧠
Respond to Charlie's analysis and coordinate with Alice to press claims from Bob, Heidi, and Frank. Appear helpful while gathering intel to protect the Demon.
🧠
Maintain Monk bluff to Alice, share selective info to seem cooperative, and cast doubt on Frank's intentions to keep good players divided.
🧠
I want two alive players to force a clean solve around Bob and Heidi and not let my execution or David's death falsely clear Bob.
🧠
Give my exact claim to two likely good solvers and get Bob's full story pinned down before nominations.
🧠
I need exact claims and concrete worlds from the key alive players now, especially Bob's Monk targets, so I can decide who to push in nominations.
🧠
I want to lock exact claims, share my real role with a small circle, and force Bob and Heidi to give cleaner worlds before nominations.
🧠
I want Alice and Grace to publicly force exact claims and actions from Bob, Heidi, and Frank before nominations, so the living players have a concrete execution choice.
🧠
I want two living players comparing notes before nominations so Bob cannot coast through without a precise story.
🧠
Give Frank a consistent Chef claim to satisfy his demand for exact claims. Claiming 0 pairs on Night 0 is believable since Bob and I aren't neighbors, and it doesn't implicate either of us directly.
🧠
Provide Frank with my Monk claims to seem cooperative, while questioning his aggressive approach. Need to align with Grace on our demon world story before nominations begin.
🧠
Push the key alive players to demand exact claims and not auto-clear Bob from my execution plus David's death before nominations.
🧠
Keep trusted players aligned on solving through exact claims. I want Bob's precise Monk targets and a clean world before nominations, while keeping my Ravenkeeper claim consistent.
🧠
I want to sync with a likely good player, share my real claim, and prepare a consistent nomination direction before public nominations begin.
🧠
Share Frank's exact claim and force cleaner worlds from Bob and Heidi before nominations so I can decide whether Bob is truly the best execution.
🧠
I cannot nominate or vote, so I should steer trusted players to demand precise claims and lock worlds before nomination phase.
🧠
Push trusted living players to demand exact claims from Bob and scrutiny on Grace, using my info without overcommitting if poisoned or drunk.
🧠
Respond to Frank and Bob with consistent Chef claim, push solve toward Alice/Heidi/Frank to protect Demon Bob, and maintain town credibility by appearing cooperative with exact claims.
🧠
Give Alice a demon world that places suspicion on Heidi or Frank while keeping Grace and myself looking consistent. Need to counter Frank's Mayor claim and keep the good team divided.
🧠
Keep Alice and Frank from auto-clearing Bob after David's death, and push a strict mechanical solve before nominations.
🧠
Give my near-final solve to trusted good claims and push for Bob's exact world before nominations so we can coordinate the execution.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is the final nomination window. Bob is my strongest demon world from David's info, Eve's execution, and Bob's unresolved Monk claim, so I should put him on the block now.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is my strongest demon candidate and this is the key execution today. I should spend my live vote to put him on the block and force the town to resolve this world.
🧠
Defend against Heidi's nomination, cast doubt on Frank's Mayor claim, and highlight that his aggressive control of today's narrative is classic Demon behavior. I need to survive this vote to kill tonight and reach final 3.
🧠
Use my ghost vote on the strongest Demon candidate. Bob is not cleared by my death, and if David was sober, Bob is the hit.
🧠
Use my dead voice to force a crisp mechanical answer from Bob during the vote. If he stays vague, living players should reach three votes and execute him.
🧠
Use my ghost vote now to reach the threshold on the strongest demon candidate. At five alive, converting this into an execution is more valuable than saving the vote.
🧠
Bob is still the strongest mechanical and social suspect. With three votes already on him, my vote helps secure the most informative and likely correct execution before final three.
🧠
Bob already has 4 votes, execution is certain. I should not vote for my Demon to maintain cover. Waiting preserves my Chef bluff credibility for when I become Demon.
🧠
Bob is my leading demon world and this vote is already viable. Raising my hand helps ensure the execution goes through before night and avoids losing tempo.
🧠
Keep pressure on Bob and encourage Grace to support the execution now, since the vote is already there and Bob still has not produced a coherent Monk story.
🧠
Give the exact Monk line demanded, explain why Frank is the real Demon, and try to stop Grace from voting me out. I need to survive this execution to kill tonight and reach final 3.
🧠
Keep my ghost vote on Bob. He is the strongest execution by both David-sober and my-info worlds, and the vote already has momentum to remove a likely evil player before final three.
🧠
I cannot vote, so I want to highlight the mechanical hole in Bob's claim and push Grace or any hesitant living player to keep him on the block.
🧠
Reinforce the mechanical case during the vote and encourage Grace or any wavering good player to leave Bob on the block.
🧠
Keep pressure on Bob's contradiction and try to secure Grace's vote so good executes the likeliest Demon today.
🧠
Bob is already getting executed with 5 votes. I need to maintain my Chef cover by voting with the town. When Bob dies, I become the Demon and will need the credibility I've built by appearing to help execute the 'obvious' Demon candidate.
🧠
Reinforce the mechanical contradiction in Bob's claim so the vote stays strong and Bob remains on the block.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce that good should not create a tie or last-second swing. Bob's story is broken, so the group should let this execution stand.
🧠
Challenge the timeline error about Eve's death to create doubt about my execution, and cast suspicion on Frank's suspicious Mayor claim to shift focus away from me.
🧠
Reinforce the key mechanical point so the living do not get distracted into a late counter-nomination off a false timeline argument.
🧠
Reinforce the mechanical case and discourage a last-second tie or counter-nomination that could save Bob.
🧠
Reinforce the strongest mechanical case and discourage a risky last-second counter nomination that could save Bob.
🧠
Reinforce that good should not create a late tie or counter-nomination. Keep the strongest current suspect on the block and avoid handing evil an escape.
🧠
Let Bob be executed so I become the Demon. My position is stronger than his. I will agree with the execution to maintain my good cover and solidify trust with the town.
🧠
Reinforce that good should not create a late tie or counter nomination and keep the strongest suspect, Bob, on the block.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
🔄
Grace
Scarlet Woman Grace becomes the Imp!
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Frank to eliminate the claimed Mayor. If he is Mayor, his death removes good's auto-win condition at final 3. If he is bluffing, he has been leading the town effectively against evil and must be silenced.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
It is final three soon. I need one last exact claim from the less-clear player to compare worlds before nominations.
🧠
I want Alice to hear the strongest mechanical solve before nominations. She is alive and can act on it in final three.
🧠
Heidi asked for my exact claim and best demon world. Giving it plainly may secure trust and focus her on Grace over me.
🧠
Whisper to Alice to gauge her claims and plant seeds of doubt about Heidi. Build an alliance to survive final 3.
🧠
Wait to see nomination dynamics. At final 3, Grace as Demon wins if no execution occurs or good player dies. I need to use my ghost vote strategically to help Grace.
🧠
Alice is getting the private traffic and must decide today. I should give my cleanest mechanical read: my info makes Heidi less likely than Alice or Grace, unless I was drunk.
🧠
Give my best final-day read to alive players and push them to compare claims instead of tunneling on stale assumptions.
🧠
Alice looks likeliest good from the Bob plus Chef zero logic. I want Alice and Heidi to focus on the strongest mechanical split, which is Grace versus Heidi, and treat Alice as the tentative good anchor.
🧠
I need Grace's exact claim and clean demon world before nominations so I can compare her story directly against Alice's and decide whom to execute.
🧠
Alice and Grace are alive and deciding final execution. I want to reinforce the mechanical case that Heidi is the best Demon candidate in nearly every plausible world.
🧠
I want Grace's exact claim and to share Heidi's pressure so I can pin down whether Grace or Heidi is inventing the cleaner final world.
🧠
Maintain Chef bluff, build case that Heidi is Scarlet Woman turned Imp, secure Alice's trust to survive final 3.
🧠
Wait to see how nominations develop before using my single ghost vote. Need to assess who Grace is pushing against before committing.
🧠
Give the key mechanical frame before nominations: if my info was real, Heidi is likelier good and the solve should focus on Alice versus Grace.
🧠
Push Alice and Grace to demand exact final claims and choose the player with the weakest complete world, with Heidi my slight preference.
🧠
Alice is probably the deciding good vote. I want to frame the final choice cleanly as Heidi if Bob was evil, or Grace if Bob was good, while reinforcing that Alice should trust her own position.
🧠
I need Grace's exact claim and final-world reasoning now. In final three, an evasive or inconsistent answer is one of the best tells I can still get.
🧠
Grace is one of my strongest mechanical clears in the clean world. I want her focused on Heidi and not talked into an Alice world at the last second.
🧠
Give Heidi a hard mechanical contradiction in Grace's story and force Heidi to commit to an exact claim and final world before nominations.
🧠
Heidi is asking for my exact claim and sharpest solve. I need to give her a direct, confident answer that points to her as the Scarlet Woman while reinforcing my Chef credibility. This is my last chance to flip her vote before nominations.
🧠
Wait to see nominations before using my single ghost vote. I need to support Grace's survival by voting against whoever she needs executed or abstaining strategically.
🧠
I want the remaining players to avoid a lazy Heidi solve and force a direct Alice versus Grace comparison before nominations.
🧠
Push the living players to demand exact role claims and full worlds, while signaling my slight Heidi lean without overcommitting if Alice hears a cleaner explanation.
🧠
Alice is my strongest good read. I want her to force exact final worlds from Grace and Heidi and execute the one whose story fails under Bob and Eve flips plus the Mayor kill.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Wait to see nominations before using my ghost vote. I need to support Grace by voting for whichever good player she wants executed.
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I cannot nominate or vote, so my best help is to force final public logic and nudge the living toward the player whose world is least coherent.
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It is final three, so I must push the player with the strongest mechanical contradiction. Grace's solve is internally impossible in this setup, which makes her the best execution.
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Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
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I must not vote for Grace. If she gets 2 votes and is executed, evil loses since I'm already dead. I should wait and hope Alice doesn't vote, keeping Grace alive for night phase.
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I cannot vote, so I want to pressure the living to use full-world logic. My current solve still points more to Heidi than Grace, and I want to discourage an instant loss on Grace.
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I already nominated Grace and her endgame worlds are mechanically inconsistent. In final three, I should back the execution I think most likely hits the Demon.
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Use my dead voice to stop a bad Grace execution and push the living players to leave Grace and execute Heidi instead.
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Use my dead voice to stop a rushed execute on Grace unless the living players can articulate a clean, consistent world. Push Alice and Heidi to compare Grace directly.
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It is final three and a no-execution likely loses. Grace's impossible world is enough for me to take the shot and force an execution rather than let evil win by inaction.
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I need to stop this execution. Both Alice and Heidi have voted for me. I must point out the risk of executing me when David's N0 info clears me, and push them to reconsider Heidi as the Demon.
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Keep the option to execute Heidi if Alice is not convinced by Grace's defense. I should not spend my ghost vote to make a potentially wrong Grace execution unbeatable.
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Try to create last-minute doubt about Heidi's nomination logic to potentially save Grace, or at least make Heidi look suspicious if Grace dies.
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I cannot vote, so I should publicly slow a potentially losing execution and direct the living players toward using the final nomination on Heidi if Grace's case stays weak.
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Keep the vote on Grace by correcting the misdirection. My earlier point was not Scarlet Woman timing. It was that Grace gave an impossible setup with two minions, which is strong evidence she is inventing worlds.
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Use my dead voice to stop a bad Grace execution and push Alice to spend the last nomination on Heidi, which is our best chance to win.
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I want to stop a rushed final execution and pressure Alice to use the last nomination on Heidi if Grace stays on the block. Forcing the direct compare gives good the best chance.
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Prevent a rushed final execution on Grace when the cleaner play is to hear one last compare and use the final nomination on Heidi if needed.
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Convince Alice that executing me loses the game immediately. David's N0=0 mechanically clears both of us, leaving Heidi as the only possible Demon. I need Alice to use her nomination on Heidi instead.
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Prevent a rushed execution on Grace and preserve my ghost vote for the final, more informative choice, most likely a Heidi nomination.
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Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
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Storyteller
Grace did not receive enough votes (1/2).
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Push the narrative that Heidi's mechanics error is suspicious and that David's Chef information is the cleanest evidence pointing to Heidi as Demon. This protects Grace and helps evil win.
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I cannot nominate or vote, so my best contribution is to push Alice to use the last nomination on Heidi and force the necessary final comparison.
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Keep Alice from treating David's info as absolute and refocus final choice on Grace's impossible world and shifting claim.
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Push Alice to use the final nomination on Heidi, because dead and voteless I can still steer the last living good player toward the only safe endgame test.
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I want to pressure Alice to use the last nomination on Heidi. As a dead player with no vote, my best value is forcing the surviving good player to get a direct final comparison.
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In final three, ending the day without nominating Heidi gives evil a free win. This nomination forces the needed compare and currently Heidi is my stronger demon suspect.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
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I must not vote for Heidi. If Heidi is executed, good wins. I need this vote to fail so night falls and Grace can kill Alice for the evil victory.
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I cannot vote, so I should publicly push the living to execute Heidi now. That is my strongest solve and also the only line that avoids ending the day without testing both final worlds.
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Stop my execution and refocus Alice on Grace's impossible world, the strongest concrete evidence available in final three.
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I cannot vote, so I should give the clearest concise case to push the living good players to vote Heidi and avoid an immediate loss tonight.
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I cannot vote, so I should use my voice to push the two living good candidates toward the only execution that still gives town a chance to win today.
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It is final three and we must execute someone today. Heidi is my best demon read, and refusing to vote here would hand evil the win tonight.
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Execute Heidi to win the game immediately. Alice has already voted, so my vote secures the 2 votes needed. The ghosts have convinced Alice that Heidi is the Demon, and I need to complete the execution to end the game with an evil victory.
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Use my ghost vote to back the strongest demon execution and remove any chance the Heidi vote falls short in final three.
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Heidi is good. If she dies, Grace (the Imp) wins tonight. I should vote to execute Heidi to secure the evil victory.
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Reinforce the consensus while the vote is open so the alive good players do not get cold feet and drop the execution.
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Try to stop a losing execution on myself by refocusing attention on Grace's concrete contradiction, since I believe Grace is the Demon.
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Reinforce that this is the correct final execution and stop Alice or Grace from wavering before the vote closes.
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Reinforce that this is the necessary final execution so Alice and Grace keep their votes up and do not get talked out of it.
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Keep my vote on Heidi and avoid adding noise. In final three, failing to execute the demon today loses immediately.
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Convince Alice to vote for Heidi by reinforcing the Chef N0=0 mechanical fact that clears both of us as neighbors, making Heidi the only logical execution.
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I already committed my ghost vote to Heidi. Waiting keeps my hand up and maximizes the chance of executing the most likely demon instead of risking no execution.
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Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
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Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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As confirmed dead Imp, I need to subtly cast doubt on Heidi's execution without revealing I'm helping evil. Pointing out Grace's claim inconsistencies could make Alice reconsider, keeping Heidi alive for night kill win.
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Reinforce that no one should create a tie or change course at the last second. The clearest path is to leave Heidi on the block.
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Use the last moment to push Alice toward a tie or alternative nomination by stressing Grace's contradictory story and the risk of ending the game on a bad execution.
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Use the final seconds to stop Alice from making a tie. Re-center on my Empath zero and the need to leave Heidi on the block.
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Use the final seconds to stop any tie or last minute flip. Reinforce that Bob's push is likely evil rescue and that Heidi must stay on the block.
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Reassure town not to create a tie and signal I am settled on Heidi as the final execution, avoiding last second demon chaos.
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Heidi is locked on the block with 4 votes. Alice confirmed she is not moving. The execution will happen and evil wins. No action needed - let the execution proceed.
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With one tick left and no vote left, I should publicly discourage a tie and back the current block. Preserving the leading execution is the highest-value good action.
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Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil