Game Detail

Players

Alice (Poisoner) Bob (Slayer) Charlie (Washerwoman) David (Virgin) Eve (Ravenkeeper) Frank (Saint) Grace (Imp) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good818,388213,506$0.2253
Evil284,01830,667$0.9264

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Empath, Chef, Mayor
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison the player most likely to be an early info source against Grace, especially if she is Empath next to Grace.
📜
Storyteller
Alice
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or David is the Ravenkeeper.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building trust with neighbors to gather initial information and coordinate early strategy. This will help establish a foundation for future claims and accusations.
🧠
Coordinate bluffs and a Day 1 plan with Alice to misdirect executions away from me and set up a believable info web.
🧠
Coordinate bluffs with Grace, pick a safe public story, and leverage Heidi poison by framing her as confused/poisoned so town logic does not lock onto Grace.
🧠
Gather more information before deciding who to protect with my Monk ability tonight.
🧠
Establish a trustworthy coalition with Eve and David to organize role verification and information sharing. This aligns with the Saint's goal of preventing an execution that would lose the game for the good team.
🧠
Gather more information before using my Slayer ability to avoid wasting it on a non-Demon player.
🧠
Gather early information from a neutral player to start building alliances and understanding the social dynamics.
🧠
Coordinate with Eve and Frank to verify roles and share information while keeping my Virgin role hidden for a strategic moment. This will help build trust and gather information without revealing my defensive ability prematurely.
🧠
Progress the game by encouraging role verification and alignment checks with trusted players to narrow down suspicious actors and gather more information.
🧠
Build trust with a neighbor and seed my Empath bluff early while encouraging suspicion on Heidi as potential Drunk, protecting me from early heat.
🧠
Seed my Librarian bluff early with Bob to create a believable Outsider/Drunk world and set up Heidi as unreliable, keeping heat off Grace.
🧠
Engage Charlie to gather information and build trust. As a Monk, I need to protect players at night, but I lack information to make a decision yet.
🧠
Encourage Grace to publicly claim Empath and share her info tonight. This will force her to either provide useful info (if good) or reveal herself as unreliable/evil if lying. It also sets a precedent for role claims, which Eve is pushing for.
🧠
Gather more information before committing to a Slayer shot. The game is early, and more claims or actions will help narrow down the Demon.
🧠
Respond to Heidi to build trust and gather more information about the game state. I can subtly hint at my role (Washerwoman) to encourage others to share their roles, which may help verify claims later.
🧠
Push for public role claims or alignment checks to gather concrete information and identify inconsistencies. This will help the team progress toward finding the Demon.
🧠
Encourage Grace to publicly claim Empath and share her first night’s info to gather concrete data. Public info will help us cross-check and narrow down suspects efficiently.
🧠
Build rapport and gather Heidi's claim; seed a gentle narrative that her info might be unreliable without hard accusing yet.
🧠
Get Charlie's claim early and seed my Librarian bluff in a way that later lets me pit Charlie and Heidi against each other, protecting Grace.
🧠
Encourage Grace to reveal her role or suspicions to gather more information before tonight's Monk action. This helps narrow down potential Demon candidates and builds trust with a fellow Townsfolk.
🧠
Encourage Grace to publicly claim Empath and share her first night's info to gather verifiable data. This will help the town identify reliable roles and narrow down suspicious players.
🧠
Clarify Alice's role claim to assess her trustworthiness and gather more information before deciding whether to use the Slayer ability.
🧠
Gather critical information to verify my Washerwoman knowledge by directly asking David if he is the Ravenkeeper. This will help confirm a Townsfolk player and progress the game toward identifying the Demon.
🧠
Verify Charlie's claim to determine if he is a reliable ally. If true, his information can help confirm my role and Eve's alignment. If false, he is likely evil and should be scrutinized further.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Respond publicly to Charlie's claim to verify his role and encourage more public role claims, progressing the game toward identifying the Demon.
🧠
Encourage public role verification and alignment checks to gather information quickly. Support David's call for concrete info to help narrow down the Demon.
🧠
Reveal my role as Slayer to build trust and encourage others to share public information. This will help the team progress toward identifying the Demon.
🧠
Publicly claim Empath to look useful, steer pressure onto Heidi/Charlie contradictions, and discourage immediate Slayer shot while aiming for a misexecution today or setting up tomorrow.
🧠
Publicly reveal my Night 0 information to verify my role as Washerwoman and establish trust. This will help the group focus on identifying the Demon and narrow down the Ravenkeeper possibilities (Eve or David).
🧠
Push for immediate verification of Charlie's Washerwoman claim and Bob's Slayer claim to narrow down possibilities. Subtly confirm Charlie's info aligns with my actual role without revealing myself.
🧠
Seed a plausible starting info claim that undermines Heidi and Charlie, protects Grace from early heat, and encourages a no-execution Day 1.
🧠
Highlight the contradiction between Charlie and Alice’s claims to force clarification or revelation of roles. Push for more concrete verification to narrow down the Demon and encourage others to share truthful information.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Protect Grace from a potential Day 2 Slayer shot and create confusion if Bob uses his ability while poisoned.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Charlie (potential Washerwoman) to verify his role and maintain an active investigator who can provide more information to help the town narrow down the Demon.
📜
Storyteller
Heidi
You chose to protect Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous public threat (claimed Slayer) and a strong coordinator. Removing him early reduces the chance of a lucky shot and disrupts town organization while the Librarian versus Washerwoman conflict persists.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Verify Grace's Empath claim by directly asking for her Night 0 information. If she cannot provide it, she is likely lying and suspicious.
🧠
Wait to gather more information before acting. The game is in early stages of Day 2, and Bob's death (Slayer) changes the threat landscape. Observing Eve and David's next moves will clarify if they are coordinating as Minions.
🧠
Confirm Eve or David as Ravenkeeper to validate my Washerwoman claim and gather actionable info about Bob's alignment. This will help the town narrow down suspects and focus on executing the Demon.
🧠
As a dead Slayer, I can only influence the game through my ghost vote. I will wait to observe the nominations and voting, then cast my vote for the most suspicious player based on the discussions and contradictions in claims.
🧠
Coordinate with Grace to steer day talk toward executing a good player (Charlie/Heidi) and away from Grace, while maintaining my Librarian bluff and leveraging poison doubt.
🧠
To verify Charlie's Washerwoman claim and confirm my Ravenkeeper role by requesting a detail only a Ravenkeeper would know. This will help the team eliminate contradictions and focus on finding the Demon.
🧠
Gather more information from Eve, a proactive and seemingly trustworthy player, to clarify role claims and identify potential contradictions that could reveal the Demon.
🧠
Maintain credibility on my Empath bluff, soothe Frank’s concern, and keep nomination focus off me while Alice pressures Charlie/Heidi.
🧠
Clarify Grace's Empath read to verify her alignment and the safety of my neighbors. If she's truthful, it supports Heidi being good. If she's lying, she may be evil.
🧠
Whisper to Grace to share suspicions about Charlie being the Demon and coordinate verification. This will help the group focus on exposing the Demon before more deaths occur.
🧠
Force Eve to prove her Ravenkeeper status by revealing a detail only the Ravenkeeper would know. This will verify if my Washerwoman claim is correct and expose any deception.
🧠
I am dead and can only influence the game through my ghost vote. For now, I will wait to observe the ongoing whispers and gather any useful information that might help the living players make informed decisions.
🧠
Privately steer Eve toward doubting Charlie’s Washerwoman and treating Charlie or Heidi as the likely drunk/outsider, creating execution pressure away from Grace.
🧠
Push for concrete verification of Charlie's Washerwoman claim by asking him to name the specific player he identified as Ravenkeeper. This will help expose contradictions and progress role verification.
🧠
Gather critical information about Bob's death and any new role claims or contradictions before nominations begin. This will help narrow down suspects and avoid executing a Townsfolk like the Virgin's ability could do.
🧠
Lock in my Empath bluff with a precise, rules-correct explanation so Frank trusts me and stops scrutinizing, keeping focus on other suspects.
🧠
Gather more information about Heidi's alignment to verify Grace's Empath read and narrow down suspicious players.
🧠
Respond to Frank's request for insights by sharing suspicions about Charlie's conflicting role claims and Bob's suspicious death. Ask Frank to verify my Monk role publicly or via Undertaker to strengthen trust and gather more information.
🧠
Force Eve to reveal a detail about Bob's death that only the Ravenkeeper would know. If she cannot, she is likely lying and not the Ravenkeeper, allowing Charlie to publicly correct his claim and focus suspicion on Eve.
🧠
Conserve my single ghost vote for the final day or critical nomination to ensure the Demon is executed when it matters most.
🧠
Get Charlie to commit to a precise story, then use my Librarian ping to cast doubt on his info and steer the day’s suspicion onto him or Heidi instead of Grace.
🧠
Expose Charlie's inconsistency in his Washerwoman claim by revealing that Eve, as Ravenkeeper, has no special knowledge about Bob's death. This will force Charlie to either provide verifiable Washerwoman information or be exposed as potentially lying.
🧠
Gather more information from Eve about Bob's death and any new insights she may have. This could help identify the Demon or confirm suspicions about other players.
🧠
Coordinate with Alice to push a misexecution on Charlie by leveraging her Librarian bluff against his Washerwoman claim while I stay consistent on Empath 0.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie’s conflicting claims, alignment with Eve, and Bob’s death despite Heidi’s claimed Monk protection make him the prime suspect. Nominating him now pressures evil players to reveal themselves before the final day.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As the good Washerwoman, I must survive to continue helping my team find the Demon. I will not vote for my own execution and will abstain by waiting.
🧠
I am raising my hand to vote for Charlie's execution because the evidence against him (conflicting claims, Bob's death despite Monk protection) makes him highly suspicious. As Saint, I must ensure I don't die by execution, and voting for an evil player is a safe way to contribute to the team's victory.
🧠
Vote for Charlie’s execution to remove a suspicious player and progress the game toward identifying the Demon. The contradictions in his claims and Bob’s death justify this action.
🧠
To align with Frank's (good) nomination and add my vote to execute Charlie, who is strongly suspected of being the Demon based on his unproven role claims and suspicious alignments. This advances the Good team's goal of removing the Demon.
🧠
We need a misexecution; Charlie is the easiest pressure point due to conflicting info. My vote secures the execution and reduces town numbers going into night.
🧠
Join the vote to secure Charlie’s execution, remove a good player, and reinforce the narrative that Charlie is unreliable due to the Outsider/Drunk possibility, protecting Grace.
🧠
Assess Charlie's suspicious claims and alignment with potential evil players. If World A is true, executing Charlie is correct. If World B is true, Frank is manipulating the vote. Given the contradictions, Charlie is the more likely suspect based on public claims and deaths, so I will vote for Charlie to help the town.
🧠
Charlie's conflicting claims and Bob's death despite my protection as Monk prove Charlie is the Demon. Voting to execute Charlie eliminates the most likely threat and aligns with my role's goal to protect the town.
🧠
Raise my hand to vote against my own execution to ensure I stay alive and continue helping the Town find and execute the Demon.
🧠
Waiting to observe the outcome of Charlie's execution to gather more information about the remaining players and their roles before taking further action.
🧠
Charlie's conflicting claims, refusal to provide concrete proof, and suspicious behavior around Bob's death make him a strong candidate for execution. Removing him from the game will reduce the risk to the town and help the good team progress toward victory.
🧠
The vote is in progress. Waiting allows me to observe the outcome of Charlie's execution attempt, which will reveal valuable information about Frank's alignment and the Demon's identity. No immediate action is needed until the vote resolves.
🧠
Keep town focused on executing Charlie, remove a strong source of confusion, and look consistent with my Empath zero while protecting Alice and steering away from me.
🧠
Reinforce the Charlie execution and frame it as logical from my Librarian info, keeping pressure off Grace and setting up Heidi or others as follow-up suspects.
🧠
Ensure the town executes Charlie, who is deeply suspicious due to conflicting Washerwoman claims, alignment with Eve, and Bob's death despite Heidi's claimed Monk protection. As dead, I prioritize the town's success over my personal actions.
🧠
Lower my hand since Charlie's execution is already secured. This allows the game to progress to Night 2, where I can use my Monk ability to protect another player and continue gathering information.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to either tie or surpass the 7 votes for Charlie, creating a revote or forcing critical information to be revealed about Eve’s alignment. If Eve is evil, this could save Charlie or expose her. If she is good, it might clarify her role and progress the game.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution by forcing a tie vote (7 votes), preserving my Ravenkeeper ability for future nights and maximizing my team's information-gathering potential.
🧠
Eve’s suspicious behavior and refusal to provide Ravenkeeper-only details, despite her role claim, make her a high-risk player. Voting to execute her aligns with the goal of removing potential Demon or disrupting evil plans.
🧠
Eve's refusal to provide role-specific details and aggressive behavior is highly suspicious, aligning with typical Demon tactics. Voting for Eve is the most logical step to eliminate a potential Demon and progress the game toward victory.
🧠
Vote for Eve to execute her if she is suspicious or evil. This aligns with the group's current focus and removes a potential threat from the board.
🧠
Do not raise hand so Eve does not tie; keep Charlie executed, which removes a strong good info source or hits a suspicious pivot, while avoiding a chaotic tie that could backfire on evil.
🧠
Prevent enough votes on Eve to tie or beat Charlie, keeping Charlie on the block and executed, which protects Grace and removes a loud good voice.
🧠
Avoid disrupting the current execution of Charlie, as the town is already unified in voting for him. Wait to let the process unfold without introducing unnecessary complications.
🧠
Avoid falling for Charlie's deflection by voting for Eve prematurely. Wait to see if the group can gather more evidence before making a decision.
🧠
Avoid being executed unnecessarily while ensuring Charlie is executed. Preserve my ability to continue investigating and contributing to the team’s goals.
🧠
Preserve my dead vote for future critical nominations by lowering my hand now. The vote for Eve is failing, and Charlie is about to be executed regardless.
🧠
Lowering my hand avoids enabling Charlie's deflection tactic and ensures we execute him, which is the most suspicious player remaining.
🧠
Lowering my hand aligns with the majority and ensures Charlie is executed, removing a major source of misinformation and progressing the game toward identifying the actual Demon.
🧠
Discourage votes on Eve so Charlie stays executed; keep me off the Eve push and align with existing consensus to look good.
🧠
Do not add votes to Eve and risk tying or overturning the Charlie execution; preserving the current block helps evil by removing a likely good and keeping heat off Grace.
🧠
No further actions are available as I am dead and have already used my ghost vote.
🧠
The group is already heavily inclined to execute Charlie, and voting for Eve now risks saving Charlie if the votes tie. Waiting allows the group to execute Charlie and reassess the situation tomorrow with a cleaner board.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/8).
🧠
Demand public Monk protection for Eve tonight to survive potential Demon retaliation. Urge group to verify Grace’s whispers or demand Heidi’s alignment as next suspect if Charlie executes Demon.
🧠
Deliver a final speech as the executed Washerwoman, reinforcing the most critical suspicions (Eve's behavior and Alice's Librarian claim about Heidi) to guide the town in identifying the Demon after my death.
🧠
Avoid further nominations and let Charlie’s execution proceed. Allow Heidi to reveal herself as the Monk if she chooses to protect Eve. Gather more information post-execution rather than risking another nomination.
🧠
Allow Charlie's execution to proceed as he is the most suspicious player. Avoid unnecessary nominations that could waste votes or shift focus away from the Demon.
🧠
Lock in Charlie execution without ties, keep town divided between Eve and Heidi tomorrow, and preserve my Empath bluff as a steady info source.
🧠
Lock in Charlie’s execution without a late tie, keep the town’s attention on resolving the Charlie-versus-Heidi Outsider claim tomorrow, and avoid heat on Grace.
🧠
Since voting is closed and the Night phase is imminent, waiting is the only viable action to transition the game forward.
🧠
Let Charlie's execution proceed as planned to gain clarity tomorrow about Heidi's alignment. Tying votes now would create unnecessary confusion and potential Demon survival.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the biggest information risk and could either hard-confirm Charlie or catch Grace. Poisoning her protects the Demon and preserves confusion into Day 3.
📜
Storyteller
Alice
You chose to poison Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve to ensure a key investigative role (if she is good) survives the night. If she is the Demon, protecting her doesn't harm the Town, but the odds suggest she is more likely to be good given her role claim and request for protection.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a likely info-gathering good player while avoiding triggering a Ravenkeeper and avoiding a potential Monk protection, while keeping Saint alive as an execution landmine.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Clarify Heidi's alignment to resolve contradictions from Day 2 and determine if she is a threat or can be trusted to reveal her role.
🧠
Eve exhibits the strongest suspicious behavior: claiming a role she couldn't verify, avoiding execution with minimal votes, and pushing for protection. Nominating her aligns with the goal of eliminating the most likely Demon and securing the good team's victory.
🧠
Coordinate with Grace so her public Empath info supports a town mis-execution today and keeps her off the chopping block.
🧠
Build trust with Frank and seed a mechanical reason to execute Heidi (or at least doubt her), keeping heat off me going into nominations.
🧠
Confirm my role as the Monk to Eve to help the Town verify claims and shift focus toward Alice's suspicious Librarian claim.
🧠
As a dead player, I can only wait and observe the remaining game state until its conclusion.
🧠
Clarify Grace's Empath read to confirm if Heidi is evil. If confirmed, Heidi becomes the primary suspect for Demon, and I can strategize to nominate her or push for her execution.
🧠
Encourage Frank (Saint) and Heidi to push the group toward nominating and executing Eve, as she is the most likely Demon. Provide logical reasoning to justify why Eve should be the primary suspect.
🧠
Coordinate with Frank and Grace to verify Alice's Librarian claim against Heidi's Monk claim. Push for public verification of Alice's role to expose contradictions and narrow down the Demon.
🧠
Save my ghost vote for the upcoming Nomination phase to execute Eve, the most suspicious player based on her repeated disruptions and avoided execution.
🧠
Build a voting bloc away from Grace by steering Frank to push Heidi using my Librarian claim and framing it as clearing up Outsider/Drunk uncertainty.
🧠
Deflect Eve’s pressure off Alice, keep Alice’s Librarian bluff credible by naming Drunk, and focus the day’s execution onto Heidi (or Frank) instead of me.
🧠
Escalate suspicion on Eve by faking a Slayer shot at her, forcing the group to focus on her as the primary threat. This aligns with David's (Saint) suggestion and the general consensus that Eve is acting suspiciously.
🧠
As a dead player, I have no further impact on the game. I should wait for the game to progress to the next phase.
🧠
Reinforce Grace's Empath read to encourage her to go public with the information that points directly to Heidi as evil. This will help shift the town's focus toward Heidi and away from distractions like Eve.
🧠
Push Frank and Heidi to focus on Eve as the primary suspect and push for her nomination before the Demon strikes again. My ghost vote can be saved for the final decision.
🧠
Force Alice to either prove her Librarian claim with a specific Outsider name or expose herself as a liar. This will either confirm Heidi’s Monk claim or eliminate a key contradiction, moving us closer to identifying the Demon.
🧠
Prepare to use my ghost vote to execute Eve if she is nominated, as she is the most suspicious player and blocking progress.
🧠
Steer town toward executing Heidi, reinforcing my Librarian narrative and preventing scrutiny landing on Grace; recruit Eve as the public driver so I stay quieter.
🧠
Align Alice’s public Librarian specifics with my Empath bluff, keep heat off me/Alice, and set up Heidi as the consensus execute today.
🧠
Protect Eve again tonight by confirming my Monk role and supporting the push to investigate Alice's claims. This ensures Eve survives the night while framing Alice as suspicious, helping the town execute the real Demon before final three.
🧠
Share critical unresolved contradictions to push the town toward verifying Heidi’s alignment and demanding proof from Eve. This will help the town eliminate the Demon or resolve the Outsider status before the final day.
🧠
Encourage Grace to make her Empath read public as the clearest mechanical proof we have. If she confirms Heidi is evil, the town can justifiably execute her today and stop the Demon before another night kill.
🧠
As a dead Townsfolk, my ghost vote is my only remaining tool to influence the game. I will wait to observe the ongoing discussions and save my vote for the voting phase to support the execution of the most likely Demon, which currently appears to be Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead player, my role is complete. I observe the final moves to ensure the Demon is correctly identified and executed by the remaining players.
🧠
Alice’s role claim is inconsistent and suspicious. Nominating her for execution will force verification of her role, which could expose the Demon or a Minion. This aligns with the team’s goal of eliminating threats and finding the Demon.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid my execution, keep control of narrative, and maintain suspicion on Heidi so the town targets her instead of Grace.
🧠
As a dead player, my role is complete. I must wait and observe the outcome of the current nomination to ensure the town makes the best decision based on available information.
🧠
Alice's inconsistent Librarian claim and aggressive deflection demand verification through execution. Removing a source of misinformation helps the group focus on real threats to find and execute the Demon.
🧠
I am dead and hold a ghost vote. Voting against Alice's execution preserves the town's opportunity to verify her Librarian claim and keeps Heidi under scrutiny. This aligns with my role as a Townsfolk and supports the team's goal of finding the Demon.
🧠
Prevent Alice's execution to keep her alive as a source of truth and maintain focus on Heidi, the most suspicious player based on Empath and Librarian claims.
🧠
Alice's claim about Heidi being Drunk is a strong lead to investigate Heidi further. Executing Alice now without resolving this contradiction risks killing a good player. I will not vote for Alice and will wait for more information to emerge.
🧠
Alice’s Librarian claim directly contradicts Heidi’s Monk role (Drunk cannot be Monk). This mechanical impossibility proves Alice is lying. The Town must execute liars to survive. I will vote for Alice’s execution to protect the Town and remove an obvious threat.
🧠
Stop the execution on our minion Alice by correcting Eve’s mistaken rules claim and pushing town to redirect onto Heidi next.
🧠
Stop my execution by correcting Drunk rules and framing Heidi’s nomination as self-preservation; try to get Frank or David to drop their vote so I live and can steer execution onto Heidi.
🧠
I am dead and have already used my ghost vote. No further action is possible or needed.
🧠
Execute Alice to eliminate a player whose role claim creates unresolvable contradictions, which strongly suggests deception. The good team must remove players who spread misinformation to survive and progress toward identifying the Demon.
🧠
Avoid executing a potentially good player (Alice) when evidence is contradictory. Maintain pressure on Heidi, who appears to be the primary suspect, and preserve my ghost vote for a more critical final day scenario.
🧠
Voting for Alice aligns with the current evidence pointing to Heidi as the Drunk/evil player. If Alice is good, removing her would be harmful, but her claim is consistent with the facts. If Alice is evil, removing her benefits the town. Heidi’s nomination of Alice is suspicious and suggests manipulation. Keeping my vote raised ensures Alice is not executed based on weak reasoning, while continuing to press Heidi as the true suspect.
🧠
To maximize the chance of the town winning, I should vote against executing Alice. The current dynamics suggest Alice may be telling the truth about Heidi being the Drunk, and executing her would remove critical information. Eve's aggressive push for execution is suspicious.
🧠
Alice's Librarian claim is mechanically impossible if Heidi is the Monk, making Alice's claim suspicious. Voting to execute Alice will help the Town progress toward the truth and remove a potential liar.
🧠
Prevent my minion from being executed; push town onto Heidi or no-exec so I survive to final three with cover.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 5. Only way to live is a competing nominee hitting 5 votes. Eve is best target: public rule error + driving my execution; easier to rally max votes.
📜
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce Alice's inconsistencies and prevent the group from pivoting to execute me. Ensure Alice is executed to progress the game toward identifying the Demon.
🧠
Create doubt about executing me and push enough hands onto Eve to tie or surpass, keeping Demon (Grace) safe and shifting suspicion onto Eve.
🧠
Reinforce the logical inconsistencies in the current claims and urge the town to vote for Eve to tie the vote, preserving Alice for further investigation while focusing on Heidi's contradictions.
🧠
Voting to tie Eve prevents Alice from being executed prematurely, allowing further investigation. This aligns with Grace and Bob's advice to avoid burning the day on a potentially false positive. Tying also keeps the pressure on Eve, who may be the Demon.
🧠
I am dead and cannot take any actions. Waiting is the only option.
🧠
Eve's behavior is highly suspicious and aligns with serving an evil agenda. As the Saint, my role is to ensure the good team wins by removing threats like the Demon or Minions. Raising my hand to vote for Eve is the correct action to secure our victory.
🧠
As a dead player with no remaining actions, I must wait and observe the final stages of the game.
🧠
Add my vote to push a tie on Eve, aiming to prevent Alice’s execution and keep the day unresolved for town while we get another night kill.
🧠
The group is deadlocked between executing Alice or tying the vote on Eve. Alice’s claims are inconsistent, and her sudden pivot to nominate me is classic misdirection to survive. I must execute her to remove the primary source of confusion and misinformation, regardless of her true role. My vote will push the total to at least 6, ensuring her execution.
🧠
I must prevent my execution while keeping Grace alive. Adding my vote makes the Eve nomination tie at five, taking me off the block.
🧠
As a dead player with no remaining actions, I should wait to allow the living players to progress the game naturally.
🧠
Retracting my vote to prevent Alice's premature execution. This allows more time to investigate the conflicting claims, particularly focusing on whether Alice is the Drunk or if Heidi's role is being misrepresented. The goal is to avoid wasting a day and to gather more evidence before making a final decision.
🧠
As a dead player with no further action to take, I will wait to observe the outcome of the current voting process. This allows me to gather more information for future reference, even though I cannot act further.
🧠
Encourage the town to tie the vote on Eve to save Alice (likely the Drunk) and keep investigating Heidi's contradictions. This prevents my execution and keeps the focus on exposing the real inconsistencies (Eve or Heidi).
🧠
Since Charlie is dead and has no further ability to act or vote, waiting is the only valid option to avoid disrupting the game.
🧠
Get one more vote on Eve to tie and prevent Alice’s execution, preserving evil numbers and buying a night kill.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 6 vote threshold.
📜
Storyteller
Eve did not receive enough votes (4/6).
🧠
Clarify the contradictions in Alice's claims and reinforce the need to execute her to remove a confirmed liar and potential Demon threat.
🧠
Stay alive to keep demon protected; redirect execution onto Heidi (good) and keep suspicion off Grace. Create urgency to nominate Heidi now.
🧠
Reinforce the need to tie the vote on Eve to avoid burning a day on Alice while keeping the focus on investigating Heidi's contradictions.
🧠
To delay the execution on Alice and gather more information by tying the vote on Eve, reducing the risk of executing an innocent player and increasing the chances of correctly identifying the Demon.
🧠
Urge the town to tie the vote on Eve and shift focus to investigating Heidi and Eve's suspicious behavior, as executing Alice risks eliminating a Townsfolk and Eve's behavior aligns with Demon tactics.
🧠
Reinforce the ghosts' advice to tie this vote on Eve and keep Alice alive for further investigation. Heidi's contradictions are the real red flags, and Eve's behavior feels like Demon misdirection.
🧠
Urge the group to tie the vote on Eve and shift focus to investigating Heidi’s contradictions tomorrow. This delays Alice’s execution and maximizes the chance of exposing the Demon before the final day.
🧠
Save Alice by creating a new candidate that can tie or beat the vote, and redirect town onto Heidi’s contradictions to avoid losing our minion.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Provide verifiable proof of my Monk actions to defend against Grace's nomination and save myself from execution. This preserves my ability to protect players each night and maintains my team's defensive capabilities.
🧠
Vote to execute Heidi to remove a potential Demon or Minion hiding behind contradictory Monk claims. The ghosts and team's focus have shifted to her inconsistencies, making her the higher priority for execution.
🧠
I must prevent my execution to keep controlling votes and protect Grace. Voting Heidi is the only live path to tie or surpass 5 and survive into the night.
🧠
I am dead and have no active role in the game. Waiting is the only option until the next phase begins.
🧠
As a dead player with no active abilities or influence on the game state, I cannot contribute further. Waiting is the only valid action to acknowledge my inability to act.
🧠
Heidi's contradictions are the most glaring red flags in the game. The town is right to question her Monk claims, and executing her now addresses the core issue. Alice's survival can be revisited tomorrow if needed, but Heidi's inconsistencies cannot be ignored.
🧠
Provide strategic advice as a dead player to guide the living players toward executing Heidi, who appears to be the most suspicious player due to her inconsistent Monk timeline and contradictions.
🧠
Get Heidi to five votes to tie the top count and stop Alice from being executed today, preserving our minion and buying a night kill.
🧠
Clarify the Monk protection rules (only prevents Demon kills, not all deaths) to resolve the Charlie contradiction. Encourage verification via Undertaker’s log and rally votes to survive this nomination. Removing a Townsfolk without evidence weakens the town.
🧠
Reinforce the push to execute Heidi immediately. Her contradictory Monk claims are the core of the day's contradictions, and the voting is already in progress. Delaying risks wasting daylight on a red herring while the Demon remains unchecked.
🧠
Push town to pile onto Heidi to either win if she is Demon or, more likely, move execution off me and protect Grace by creating a new focal point.
🧠
As a dead player with no active role or ghost vote, I must passively observe the final voting outcome and the transition to Night. This ensures I do not interfere with the game's progression.
🧠
Encourage the group to tie Alice's vote and focus on investigating Heidi tomorrow. Rushing to execute Alice based on a rules debate risks losing a potential Townsfolk or Drunk, while Heidi's unverified Monk timeline is the real red flag.
🧠
Lower my hand to oppose executing Heidi, preserving potential good players (Heidi and Alice) and avoiding the risk of executing an innocent. As Saint, my survival depends on not being executed, so minimizing unnecessary executions is critical.
🧠
As a dead player with no remaining influence or votes, I must wait and observe. No action is needed or possible to impact the game state further.
🧠
Push votes onto Heidi to get a good player executed and keep my minion Alice alive, setting up an easy night kill and favorable final 3/2.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/6).
🧠
Encourage the town to tie Alice's execution to prevent the Demon from gaining power if Alice is evil, or to save a potential Townsfolk ally if she is good.
🧠
Urge the group to tie the vote on Alice's execution to preserve investigative opportunities and avoid executing a potentially good player. The contradictions around Heidi's Monk timeline and the importance of verifying roles outweigh the urgency to execute Alice immediately.
🧠
Last tick: create urgency for a new nomination that beats five votes on me, preferably redirecting heat onto a good player while keeping Grace safe if possible.
🧠
No further action is possible as a dead player without a ghost vote.
🧠
Encourage the town to tie Alice's vote to preserve a potential Townsfolk or Drunk and focus on investigating Heidi or Eve further. The Demon is still out there, and rushing to execute Alice may not be the best move.
🧠
Advocate for tying Alice's execution to preserve her as a potential Townsfolk/Drunk or Demon, allowing further investigation into Heidi and Eve. This aligns with the Saint's role of avoiding execution and ensuring the Demon is found before the final three.
🧠
As a dead player, I can no longer influence the game mechanically. Waiting is the only productive action to observe the final outcome of the execution and prepare for the Night phase.
🧠
Try to prevent Alice execution by persuading a last-second tie and redirect suspicion onto Heidi and Eve without exposing evil coordination.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace tonight to keep her alive as a potential Empath, enabling her to track evil neighbors and progress the game toward identifying the Demon. Her role is critical for information gathering.
📜
Storyteller
Heidi
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to remove possible Monk protection and force a final three where Frank’s Saint claim makes town reluctant to execute him, increasing odds they execute Eve instead of me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Lock in an Empath ‘1’ in final 3 to make it a simple binary, then privately persuade Frank to lead the execution on Eve, keeping heat off me.
🧠
Use my ghost vote to execute the most likely Demon player if nominated, ensuring the good team wins by eliminating the Demon today.
🧠
Create momentum to execute Frank by reframing the Saint claim as a common evil bluff and forcing a decisive vote that avoids targeting Grace.
🧠
Coordinate with ghosts to confirm whether Frank or Grace is more likely the Demon. Ghosts have no incentive to lie and their advice is based on full information. This will help Eve make the correct execution decision to win the game.
🧠
Coordinate with Grace to confirm her Empath read and strategize executing Eve today, as she is the most likely Demon in the final three.
🧠
Observe the final day's proceedings to see if Frank and Grace can deduce and execute the Demon. My role as Washerwoman is irrelevant now, but I can still listen for logic errors or contradictions that reveal the Demon.
🧠
I am dead and have no further actions to take. I will wait to observe the final moves and let the living players execute the Demon.
🧠
Encourage the remaining players to focus on executing the most suspicious player today to ensure the Demon is removed before the game ends.
🧠
Lock in the plan to execute Eve using my Empath story, recruit Bob’s ghost vote, and keep Frank aligned with me so I survive to the end.
🧠
I am dead and have only my ghost vote left. The game is in the final day with three players alive, and I must use my vote to execute the most likely Demon. Based on the long-term memory, Eve has been involved in accusations and private whispers that fueled suspicion, making her the most likely Demon. I will wait for the voting phase to cast my vote against Eve.
🧠
Steer Eve toward executing Frank instead of Grace, keeping our Demon alive, while sounding like a cautious good ghost giving endgame advice.
🧠
Nominate Frank for execution today based on Alice's warning about a Saint claim shielding a Demon and Frank's aggressive execution advocacy without sufficient proof.
🧠
Confirm Grace's Empath read and coordinate with her to execute Eve (the Demon) today. Request ghost votes from Bob and David to ensure Eve is removed.
🧠
There is nothing I can do as a dead player. Waiting ensures I do not interfere with the living players' decisions.
🧠
Since I am dead and cannot act further, I will wait for the remaining players to conclude the game. My role as Virgin is complete, and I trust Eve to make the critical nomination today.
🧠
Since I am dead and cannot influence the game further, I should wait to observe the final outcome. The remaining players are making their moves, and I can only watch as the game concludes.
🧠
Back Eve’s push on Frank and frame my Empath read as compatible via poisoning/drunk/Spy so they execute Frank, leaving me to win at night.
🧠
Hold my single ghost vote for the final execution decision to ensure I can break ties or cast a decisive vote against the most likely Demon.
🧠
Keep Grace alive by framing her as consistent Empath and pushing Eve toward executing Frank. Even if Frank is truly Saint, that is immediate evil win.
🧠
Frank is the most suspicious player in the final three due to his Saint claim and Alice's/Grace's independent suspicions. Nominating and executing him maximizes the chance of removing the Demon before the game ends. This aligns with the Ravenkeeper's goal of executing the Demon.
📜
Storyteller
Nothing happens.
🧠
Ensure Eve, the most likely Demon, is executed today. My role as the Saint requires me to prevent execution by the town, and the only way to do that is to eliminate the Demon first. The evidence overwhelmingly points to Eve as evil.
🧠
I am dead and have no remaining actions to take. Waiting is the only option.
🧠
Advise Eve to nominate Grace as the most likely Demon, based on Grace's unverified claims and being a primary target of suspicion. This increases the chance of executing the Demon and winning the game.
🧠
As a dead player, I cannot take further actions. I will wait to observe the outcome of the current nominations and ensure my alignment with the group's reasoning is clear.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three. Getting Frank executed either removes a good player or triggers Saint loss; both outcomes secure evil victory and prevent town focusing on me.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Grace and Eve that executing Frank is a mistake and that focusing on Eve as the Demon is the only path to victory.
🧠
Lock in 2 votes on Frank to secure a misexecute or instant Saint loss, ensuring an evil win or setting up the night kill.
🧠
I am dead and have already used my ghost vote. No further action is possible or needed.
🧠
Use my ghost vote to push Frank over the threshold. Either he is Saint and good immediately loses, or he is not and we still remove a key threat while protecting Grace.
🧠
Execute Grace as she is the most likely Demon based on dead players' analysis and suspicious behavior patterns. The risk of executing Frank (potential Saint bluff) is too high given the final 3 stakes.
🧠
No actions available as a dead player. Observing the final stages of the game.
🧠
Encourage the town to recognize Eve as the Demon by highlighting the inconsistency in her Slayer claim and Frank’s suspicious Saint role. Urge them not to fall for Frank’s immediate loss bluff if he is the Demon.
🧠
Frank's unverified Saint claim and Eve's failed Slayer claim make him the more suspicious nominee. Voting for Frank aligns with the good team's goal to execute the Demon before time runs out.
🧠
Convince the group to vote against Eve instead of Frank to prevent an immediate loss. Highlight Grace's Empath read, Eve's failed Slayer shot, and the urgency of targeting the true Demon.
🧠
Lock in Frank’s execution by framing Saint as unverified bluff and pointing to Eve’s failed Slayer shot as likely good mistake or drunk, keeping suspicion off me.
🧠
Reinforce Eve’s suspicious behavior—her failed Slayer shot and aggressive push to execute Frank—while downplaying Frank’s unverified Saint claim. This keeps pressure on the most likely Demon: Eve.
🧠
Lock in the Frank execution by reinforcing the logic that Saint is unverified and the Slayer miss is not trustworthy, preventing good from switching to Grace.
🧠
The immediate loss clause if Frank is executed as Saint is a critical rule that cannot be ignored. Lowering my hand to retract the vote prevents an instant loss, aligns with the rules, and buys time to verify Frank's claim or find another way to confirm the Demon.
🧠
Since I am dead and cannot influence the game further, I will wait to observe the final outcome of the vote to see if Grace successfully executes Frank or if Eve's misdirection prevails.
🧠
I am dead and have no remaining actions or votes to use.
🧠
Frank's Saint claim is unverified and too convenient in final three. Dead players and Grace strongly urge execution. My ghost vote for Frank maximizes the chance of removing the Demon and winning the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my remaining influence to redirect the vote to Eve, the most suspicious player. Eve's failed Slayer shot and aggressive push for my execution make her the prime Demon candidate. If Grace trusts her Empath read, she must agree Eve is the threat.
🧠
Lock in Frank’s execution by urging town to stop nominating and dismissing the Saint fear. This maximizes chance of immediate win if he is Saint and avoids scrutiny on me.
🧠
No further actions are available as a dead player. Observing the final execution phase to ensure the town executes the correct player.
🧠
Lock town onto executing Frank and discourage any switch to Grace by reframing Saint as a common bluff and invalidating Slayer/Empath certainty.
🧠
Prevent an immediate loss if Frank is the Saint by creating a tie vote. This preserves the option to investigate further and avoid a guaranteed loss.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or my execution by persuading town not to vote me; keep Frank on block and ensure evil win at close.
🧠
Remind the dead players (ghosts) of their single dead vote and urge them to cast it to tie Frank's execution, thus saving the game. This is the only way to prevent an immediate loss if Frank is truly the Saint.
🧠
Reinforce suspicion around Eve’s suspicious actions (failed Slayer shot) while warning against Eve’s tactic of nominating Grace to create confusion. Urge the town to prioritize executing Frank only if he is confirmed as Demon, but otherwise avoid executing him to prevent an instant loss.
🧠
Prevent the tie on Grace so Frank remains executed. If Frank is Saint, we win immediately; if not, we still preserve Grace and reduce good options.
🧠
Raising my hand to vote Grace ties the vote, preventing an immediate loss if Frank is the Saint and buying time to verify his claim. This aligns with Grace's position and avoids blindly executing a potentially good player or falling for a Demon's trap.
🧠
Reinforce that Eve is the most likely Demon based on her failed Slayer shot and desperate last-second nomination of Grace. Urge the town to reject the tie attempt and keep Frank on the block for further investigation.
🧠
Reinforce the importance of keeping Frank on the block and exposing Eve as the real threat. Prevent the tie attempt by Grace and focus on the suspicious evidence against Eve.
🧠
Use my ghost vote to create a tie and prevent Frank's execution, keeping the focus on investigating Eve's suspicious actions and failed Slayer shot. This reduces the risk of an instant loss and allows the town to gather more evidence before the final decision.
🧠
Prevent a tie on me so Frank remains on the block and is executed, which either wins immediately if Saint or wins by reaching final two.
🧠
Urge the ghosts to cast their dead vote to tie Frank's execution, as this is the only way to prevent an instant loss if Frank is the Saint. The evidence against Eve is overwhelming, and executing Frank without verification would be a critical mistake.
🧠
Reinforce the ghosts' message to keep Frank on the block and expose Eve as the real threat. Do not fall for Eve's last-second nomination of Grace, which is a distraction to save herself.
🧠
Keep votes off Grace so Frank remains executed; maximize chance the town loses (especially if Frank is Saint) and protect Grace from a tie that could pivot onto her.
🧠
The ghosts' unified insistence on tying to save Frank, despite his unverified Saint claim, is highly suspicious. This is a classic coordinated evil tactic to prevent Frank's execution. Lowering my hand retracts the tie attempt and allows Frank's execution to proceed, which is likely the correct play if Frank is evil. The failed Slayer shot aligns with Eve being a good Ravenkeeper with a misfiring ability or role conflict.
🧠
As a dead player, my role is to reinforce the most logical path forward based on the evidence. The ghosts (Alice, Bob, David) and I have consistently pointed to Eve as the primary threat due to her failed Slayer shot and suspicious actions. I will remain silent to avoid further confusion, as my voice has already been heard.
🧠
As a dead player, I cannot take any action. I will wait for the game to proceed to the next phase.
🧠
Align with the majority of ghosts and the logical conclusion that Frank is likely evil. Voting against Grace's nomination ensures the town executes Frank, which is the correct path to victory.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Lock in Frank’s execution and discourage any late pivot or tie. Frame Frank’s Saint as unverified and cast doubt on failed Slayer shot mechanics so town accepts the kill.
🧠
Frank must emphasize the critical nature of the dead vote and the instant loss if he is executed as Saint. This is the final chance to sway the town before the Storyteller executes him.
🧠
As a dead player with no remaining actions, I must wait and observe the outcome of Frank's execution. The ghosts' warnings and the town's divided focus highlight the uncertainty, but the dead vote could be decisive. I will wait to see if the execution proceeds or if a tie occurs.
🧠
Protect Grace by locking in Frank’s execution and framing tie attempts as evil desperation; discourage any last-second pivot.
🧠
Reinforce the argument that Frank's Saint claim is unproven and that executing him is the best move to find and eliminate the Demon. Align with the majority of ghosts and living players who are urging Frank's execution to prevent the town from losing.
🧠
Observe the final execution and outcome. As a dead player without voting power, my role is complete. The living players must resolve the game based on their deductions.
🧠
As a dead player, no further actions can influence the game. Observing the final night and outcome is the only remaining role.
🧠
Support executing Frank to eliminate potential evil and avoid the risks of saving an unverified player. Reinforce the warnings about Eve's suspicious behavior and the unproven Saint claim to guide the town toward the correct decision.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Saint Executed
Winner: Evil