Game Detail

Players

Alice (Imp) Bob (Investigator) Charlie (Slayer) David (Monk) Eve (Empath) Frank (Chef) Grace (Spy) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil211,61573,743$0.4803
Good613,975331,091$0.2883

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Librarian, Saint
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
First night, nullify my restriction by picking likely active neighbor Alice. Ensures I vote day 1, progressing game as good Organizer.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Alive - Charlie: Slayer (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Whisper neighbors to exchange roles/info privately, form good alliance before public day talk or noms. Protects my ability use tonight.
🧠
Share my Empath info privately with neighbors to build a good alliance, confirm David/Frank good, gather more info from Charlie to map alignments early.
🧠
I need to coordinate with Grace, my only minion. We must establish communication, share safe bluffs, and align our strategies before nominations start. This is critical for evil team coordination on Day 1.
🧠
Coordinate with my Demon Alice on our bluff claims. I need to pick a role that won't conflict with known info and can be supported by my Grimoire knowledge. I'll suggest claiming Fortune Teller or Washerwoman.
🧠
Day 1 early; reveal true powerful Chef info (0 pairs) privately to my two neighbors Eve/Grace to form a quick alliance, share seating logic, gather their info before nomination pushes.
🧠
Day 1 private chat with promising good claims (Empath clears 2 goods). Reveal true Slayer to form alliance, share strengths (info+protect+shot), progress game via coordination over solo.
🧠
Whisper neighbors to gather early info, form good alliances. Alice is my master so coordinate voting later. Progress info sharing before nomination.
🧠
Whisper neighbors to build good alliances, learn their roles/reads day 1 before nominations. Proactive info sharing helps narrow evil.
🧠
Eve mechanically cleared Frank & me; Charlie allied. Include Frank in trusted chat to get his claim, solidify block of 4 goods (25% players), progress info sharing before nomination.
🧠
Link Charlie and Frank into good block (David/Frank confirmed good). Share Chef info publicly in whisper to align us4, deduce isolated evil suspects before nomination.
🧠
Bob is my neighbor asking about my role. I need to build trust with good players early. I'll claim Librarian as planned and share cautious info to seem authentic and cooperative.
🧠
Deflect Heidi's suspicion about me whispering to Alice by giving a casual social response, while also building rapport with my neighbor Heidi who is good.
🧠
Confirm team with Eve/Charlie to build good block. Align on suspects/nomination since 0 pairs restricts evil positions. Progress to nomination phase by targeting a suspect like Bob.
🧠
Coordinate with solid good team (Eve,Frank,David) to nominate top isolated suspect Bob before nomination phase. Push game forward, test Alice/Bob group.
🧠
Day 1, respond to Grace's question, reveal Butler to neighbors for trust/vote coordination since Alice is master. Gather their info before nomination.
🧠
Build trust with neighbors by revealing role/info first. My pair targets active whisper group including Charlie's chats. Get their roles/info to start mapping evil.
🧠
Frank unclaimed; get his role to confirm more goods via info. Solidify David/Eve/Charlie/Frank block before noms to control votes and narrow Demon suspects.
🧠
Solidify good team of 4 (me/David/Charlie/Frank) votes to nominate/test Bob first. Chef info pins evils to suspects; we have numbers to execute and narrow.
🧠
Coordinate with Grace about Bob's Investigator claim that pins David/Eve as Spy. This protects Grace beautifully. Also discuss tonight's kill target and whether Grace should claim Fortune Teller or something else.
🧠
Coordinate with Alice on my fake claim and suggest a kill target. Claiming Fortune Teller lets me give fake demon checks. Suggest killing Charlie the Slayer since she can one-shot Alice, or keep Bob alive to keep the David/Eve misdirection going.
🧠
Solidify our good block of 4 by confirming nomination on Bob, isolated suspect. We have majority votes to execute safely and progress.
🧠
With 1 tick to nomination, challenge Bob's contradictory claim using solid good chain. Include Alice (prob good) to witness lie, secure 5th vote from her for hammer. Progress to execute isolated suspect.
🧠
Strengthen bond with master Alice for voting synergy. Probe Bob's info to identify potential groups or claims, narrowing evil early via alliances.
🧠
Counter Charlie's attack by highlighting 6 Townsfolk claim impossibility and my true info logic, forcing them to explain contradiction. Builds doubt on their story, protects my good claim with Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly lock good block of 4 (me Monk, Eve Empath, Frank Chef, Charlie Slayer). Nom Bob per Frank to pressure shady player, gain execution info Day1, narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend publicly by exposing 6 TF contradiction and Eve Spy logic to sway votes off me. Save nomination if vote fails. Progress to expose Demon.
🧠
Bob's claim self-contradicts: true Investigator info impossible with Eve's confirmed Empath. He's evil sowing doubt. Publicly debunk to rally 4+ votes for execution Day 1.
🧠
Bob's logic consistent (Spy Eve lies about Empath). Charlie's 6 TF impossible - he's evil. Convince town Bob good, vote no on him. Avoid bad Day 1 exec.
🧠
I need to keep Bob alive because his misdirecting Investigator info helps hide Grace. I'll speak to cast doubt on the 'all good' narrative without voting for Bob, keeping town divided.
🧠
Bob's claim has fatal circular logic flaw, shady behavior. Good team consistent with Eve/Frank mechanical info. 4 votes lock execution of likely evil, clear board early.
🧠
Support Alice's Drunk theory to sow doubt about Bob's Investigator info without making Bob look evil. This keeps town chasing David/Eve while preventing Bob's execution, which wastes day 1 for good team.
🧠
Execute Bob per good team plan (4+ votes). His contradiction proves lie; clears path to Night 1 info. Hesitant players (Alice/Grace/Heidi) wrong on Drunk - prioritize mechanical execution.
🧠
Team plan to hammer Bob with our 4 votes. Charlie/Eve already up; David/me make 4. 0 evil pairs isolates evilsβ€”Bob prime suspect. Exec now progresses game.
🧠
Speak to expose Eve Spy logic & 6 Townsfolk contradiction again. Sway Grace/others from 4th vote. Survive day 1 to investigate further. Heidi/Grace already against.
🧠
Secure 4th vote with Charlie/Eve/Frank to execute Bob. Likely evil liar disrupting good team. Day1 info via death patterns beats stalemate.
🧠
Prevent execution of likely-good Bob day1 to preserve good info/vote. Reinforce Eve Spy contradiction (can't Empath), sway Alice/Grace/no voters against 4th vote if not locked.
🧠
Not voting for Bob keeps him alive, maintains day 1 chaos, and lets us kill Charlie (Slayer) tonight as planned. With only 4 votes, Bob isn't executed. This extends the confusion into day 2, giving Grace and me more time to manipulate.
🧠
Counter Bob/Heidi/Alice/Grace false '6 Townsfolk' narrative. Alice never publicly claimed Librarian; Bob made it up. Secure 4 votes & execute shady Bob day 1.
🧠
Bob's Investigator info pointing at David/Eve is excellent misdirection for me (the real Spy). I must NOT vote to execute him. However, 4 votes are already cast meeting the threshold, so my vote won't matter. I should not add fuel by voting for him or speaking more.
🧠
Reinforce logic vs Bob's lies on Townsfolk count & Spy-Empath impossibility to secure 4+ votes & execute shady Bob, gaining execution info on day 1.
🧠
Counter Bob/Heidi's false 6 Townsfolk narrative (Alice never claimed Lib publicly). Affirm our 5 legit claims. With 4 votes up, speaking pushes execution on shady isolated Bob, removes evil early.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank's zero evil pairs claim impossible mechanically (always 1 pair at start), proves lie regardless of my role. Nominating ties/supersedes my block, prevents info loss day1.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Explain Chef correctly to counter Bob's nom/lie. Urge no votes on me (prevents tie/execution). Hammer Bob's contradictions. Secure his execution Day 1 for info.
🧠
Rally Alice/Grace/Heidi to vote Frank for 4-4 tie, prevent my day1 execution. Survival key to share Investigator info later; day1 info loss bad.
🧠
Bob's contradictions prove evil. Speak to deter Alice/Grace/Heidi from voting Frank (tie), securing Bob's execution with our 4 votes for early evil info and momentum.
🧠
Day1, info vital. Alice/Grace doubt Bob exec, Drunk fits contradiction. Urge vote Frank for tie (Bob+us3=4), no exec. My master Alice voting lets me vote. Progress to N1 abilities.
🧠
Voting for Frank creates a 4-4 tie if Grace and Heidi also vote. This prevents Bob's execution, denies the town Undertaker info, and keeps the game confused. Consistent with my earlier Drunk theory argument.
🧠
Prevent tie on Frank by convincing Grace/Heidi not to vote him. Bob is most suspicious liar; execute him now for alignment info to narrow evils.
🧠
Voting for Frank helps tie the vote at 4-4, preventing Bob's execution. No execution day 1 is ideal for evil - less info for town, another night kill for Alice, and Bob's misdirecting Investigator claim stays alive to sow confusion.
🧠
Last chance before night. Sway Heidi (and any) not to vote Frank by highlighting Bob's deliberate lie proves evil. Ensure Bob's execution for crucial alignment/role reveal, narrowing evils.
🧠
Bob's contradictions proven; speak to sway Heidi/others from voting me. Ensure Bob's 4 votes hold, no tie/my exec. Day1 info from his death crucial, progresses game.
🧠
Raise hand to vote Frank (3rd vote w/ Alice/Grace). Heidi supports tie per her words, likely makes 4 tying my 4 votes. No day1 exec, all alive for day2 info crucial to narrow Demon.
🧠
Urge Heidi (who spoke for tie but hasn't raised hand) not to vote Frank. With 3 votes on Frank <4, Bob executes for info. Prevents tie, progresses game.
🧠
Alice (master) voting Frank, so I can vote. Tie 4-4 no exec day1, crucial info preserved. Bob shadier but need more data; good team benefits from caution.
🧠
Lowering my hand to appear reasonable and build trust with the good team majority. Charlie is the Slayer who could shoot me - siding against Bob now may prevent that. If Bob executes, I can still argue he was the Drunk Investigator. Long-term survival matters more than saving one day of confusion.
🧠
Frank has 3 votes (Grace/Bob/Heidi), Bob has 4 secure. Wait lets voting close, executes Bob (liar), progresses game safely without wasting Slayer shot day1.
🧠
Lowering my hand to avoid looking like I'm protecting Bob. The vote won't tie anyway - only 3 votes for Frank. Bob's execution is acceptable since his wrong Investigator info (David/Eve=Spy) becomes a useful misdirect for evil once Undertaker confirms his role.
🧠
Reinforce no vote for Frank to prevent tie (currently 2 votes). Alice/Grace lowered hands. Secure Bob execution Day 1 for critical info as prime suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/5).
🧠
1 tick left, Bob at 4 votes to execute. Reinforce no new noms/votes on others, especially Heidi/Alice/Grace, to secure execution and gain info on Bob's alignment/role.
🧠
Last tick before night. Nominate Eve (Spy candidate, fake Empath) to start new voting, urge previous tie-supporters (Alice/Grace/Heidi) to vote her for 4+ to surpass my 4 votes, prevent my day1 death and test Spy.
🧠
Last tick: counter Bob's Eve nom by exposing repeated lies (Alice claim, Spy Empath). Urge no votes on Eve/Frank, let Bob's 4 execute since no tie/surpass. Info from exec crucial, no-exec favors evil.
🧠
Day1 exec risks killing good Bob (Drunk fits perfectly). Urge tie on Eve (already nominated): Alice/Grace/Bob/me vote her for 4 votes matching Bob's. Since master Alice, her vote enables mine. Prevents loss of info, progresses to night.
🧠
Do NOT vote for Eve. Voting for Eve ties the vote and saves Bob, which is terrible for me. Bob being executed removes a good info source and the player who exposed my fake Librarian claim. I need Bob dead and must kill Charlie tonight as my Imp target.
🧠
Bob most suspicious liar. With 1 tick left and 4 votes, speak to dissuade A/G/H from tying Eve nom. Ensure Bob executes Day1 for info, progress good win.
🧠
Not voting for Eve preserves my cover. Bob is caught in a lie and town is united against him. Voting for Eve would make me look evil. Better to let Bob die and stay hidden.
🧠
Bob's new nom on me is desperation. Reaffirm my real info, his lies, urge no votes on me and let his 4-vote execution happen before night. Prevents tie, gets info from his death.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve's Empath provides crucial neighbor evil counts to narrow Demon. Bob (likely evil) targeted her, so Demon may kill her tonight. Protecting her preserves info while team solidifies.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the Slayer and can kill me during the day with one shot. She already called me out and is committed to shooting me. Killing her tonight is essential for my survival as the Demon.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Frank is mechanically cleared good by Eve Empath, solid Chef explanation vs Bob attack. Following him ensures I vote tomorrow on real suspects like Alice/Grace hesitancy, progressing to Demon exec.
πŸ“œ
Storyteller
β†’
Heidi
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Dead - Charlie: Slayer (good), Dead - David: Monk (good), Alive - Eve: Empath (good), Alive (Protected) - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Consult likely good Frank (Chef consistent, my master) & Charlie (night death good) on Eve suspicion via Bob logic chain. Plan Day 2 nom to narrow evils.
🧠
Coordinate with Alice (Demon) on strategy. I need to know if she's under suspicion and decide whether to push Heidi under the bus or protect Heidi. Key priority is keeping Alice alive.
🧠
Heidi's whisper good but premise Bob-good wrong. Reaffirm Eve/D/F good via chains. Reveal my Slayer (Townsfolk claim #6?). Focus suspects A/G/H for noms. My ghost vote ready late.
🧠
Whisper likely good dead Charlie & neighbor Eve to confirm her N1 Empath (should be 0), share 0 pairs logic narrowing to Grace/Heidi, ID Heidi push as sus. Coordinate pre-nom on Heidi to exec evil.
🧠
Share logic proving Eve Spy with dead Charlie (likely good ghost) and Frank (Chef claim, Eve's read good). Coordinate to nominate Eve before phase ends.
🧠
Frank good per Empath, Chef 0 consistent (Bob evil isolated, Alice/Charlie good). Align with him/Charlie(niightkill good) to nom Heidi, narrow to Grace if good.
🧠
Reconnect with core team Eve+Frank (cleared by Empath/Chef). Catch up on private chats excluding us. Align on Heidi as top evil suspect for nomination to narrow to final day.
🧠
Grace is asking for direction on her fake FT claim. I need her to clear me to build my credibility and avoid pushing Heidi who is our Butler ally. I should also hint at who to target with suspicion.
🧠
Align with Charlie/Frank/Eve/David good team per info. My prior Eve sus wrong (Bob fake). Push nom defender Alice/Grace to execute evil, narrow to final day.
🧠
Update Alice on town sentiment and coordinate our strategy. She asked what others are saying about her, and I need to fine-tune my FT fake claim approach based on her feedback.
🧠
Heidi most sus for anti-good push; coordinate Frank/Eve (Chef/Empath goods) to nom/vote Heidi. My ghost vote saved for later; narrow now while 6 alive.
🧠
Multiple goods (me, Eve, David, Charlie) agree Heidi sus flip-flop. Coordinate to nom her before nomination phase to exec and narrow evils. 0 pairs fits isolated Heidi Demon.
🧠
My logic clears David, pins Eve Spy. Reinforce with Charlie/Frank (Chef/Emp? allies) to nom Eve before nomination phase. Dead vote save for later.
🧠
Alice good per Chef. Loop her into anti-Heidi coalition with David/Frank/Charlie for majority nom/execution. 2 ticks left, solidify votes before nomination.
🧠
Heidi top suspect after saving Bob & killing Charlie. Coordinate with trusted Eve/Charlie (agreed before) to nom Heidi, secure votes for exec. Progress to nomination.
🧠
Eve is pushing hard for Heidi's execution. Heidi is my Butler and critical to our evil team. I need to subtly deflect suspicion away from Heidi without looking like I'm defending an evil player. I'll acknowledge Eve's points but sow reasonable doubt about Heidi being evil vs just being wrong.
🧠
My prior whisper suggested nom Grace to Charlie/Frank. Reinforce good block (Frank/Charlie/Eve/David good per info). Coordinate nom Grace over Alice (Chef fits both but Grace my neighbor, defended Bob). Narrow to execute Demon before final 3.
🧠
Share my fake Fortune Teller result with key good players to clear Alice and build my credibility. Eve is hard-confirmed good so whispering to her gives my claim maximum legitimacy. Sharing with David spreads the info further into the trusted group.
🧠
Heidi most suspicious due to backing Bob & targeting good Eve. Coordinate with confirmed goods Frank/Eve to nominate Heidi this tick before nomination starts. Use ghost vote later if needed.
🧠
Heidi most sus behaviorally. Coordinate good team (D/Eve/Charlie) to nom her in next phase before she deflects more. With 6 alive, hammer her to narrow to Grace if wrong.
🧠
Last day tick before noms. Push Frank/Charlie to nominate Eve. My death proves not Minion, info solid. Remove her to progress good win.
🧠
Share ironclad Chef+Empath logic clearing A/Grace/D/F, isolating Heidi as Demon. With 1 tick left pre-nom, convince A/Grace to nom/vote Heidi or lose.
🧠
Heidi top evil by actions. Grace info clears Alice/Eve, loop Frank/Eve to confirm nom Heidi in next phase for majority exec. Progress to win as good.
🧠
Coordinate with Grace on how to handle Eve's push against Heidi. We want Heidi executed but shouldn't lead the charge - let Eve, Frank, David push it while we reluctantly go along. Also plan night kill target.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi most suspicious per team whispers (me/Frank/Eve/Charlie). Nomination phase end, must nom her now for execution vote. Clears path, her death reveals info if not Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution. Expose David's weak claim and deflection. Remind of solid info (Eve Empath, Frank Chef, Charlie death) clearing others, point suspicion back to Bob-defenders like Grace. Prevent 3 votes on me.
🧠
Heidi most sus actions don't fit good player. Our team consensus to execute her now, before she flips more. Needs 3 votes; mine pushes it.
🧠
Team consensus: Heidi most sus (Bob defense, good attacks, deflection). David voted; my ghost vote pushes to 3+ for exec. Night soon; must execute top sus now.
🧠
Follow Alice's advice to play along reluctantly. Speaking first establishes I'm not eager to execute Heidi, which distances me from leading the charge while still blending in with town consensus.
🧠
Heidi most sus (Bob defense, flips, Charlie call evil). Consensus + Charlie/David votes; my vote secures exec. Proves Demon likely, progresses good win.
🧠
Vote for Heidi to blend with the good team. She's already getting executed with 3 votes. Not voting would look suspicious since the case against her is strong. This aligns with Grace and my agreed strategy.
🧠
Heidi most sus: backed evil Bob, pushed good Eve nom, called good Charlie evil. All info clears others. Vote yes to execute, prevent night kill.
🧠
Publicly counter Heidi exec. Expose Eve Spy logic to save Heidi (likely good), prevent good death, build case on Eve Minion to narrow Demon suspects.
🧠
Defend strongly as Butler to survive execution. Reveal role fully, remind of Grace plan & Bob's Eve logic. With 1 tick left, sway any doubt before night; Frank my master so I can vote tomorrow if saved.
🧠
5 yes votes already (need 3), but counter Bob/Heidi lies publicly to convince Grace/Heidi no-lowers, seal execution of likely Demon Heidi.
🧠
Publicly counter Bob/Heidi lies as dead good Slayer. Reinforce team consensus to secure 3+ yes votes on Heidi execution before night. Narrow evil suspects.
🧠
Heidi's execution is already secured with 5 votes. Voting with the majority preserves my Fortune Teller cover and follows Alice's instruction to blend in. Not voting would make me stand out and draw suspicion.
🧠
Reinforce Heidi execution publicly vs Bob/Heidi arguments. Her actions most sus, consensus strong, 0 pairs logic clears others. Ensure no doubt sways votes.
🧠
Heidi's execution is guaranteed with 6+ votes. Lowering my hand now would be suspicious and connect me to Heidi. Wait and let the vote complete, then plan my night kill on a key good player like Eve.
🧠
Counter Bob/Heidi lies publicly. Bob's logic flawed: real Empath sees true info even if Spy neighbor (but 0 evil). Heidi deflecting. Secure Heidi execution with majority votes already.
🧠
Heidi good. Vote no by waiting/not raising. Exec inevitable (6 yes votes). Save my only ghost vote for late game to execute Eve Minion or Frank Demon tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm good Butler. Grace most suspicious per defense of evil Bob and flip. 1 tick left, nominations open: nominate her to potentially tie/surpass 6 votes on me or set up Day 3 execution. Helps narrow Demon even if I die.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination to ensure I get fewer than 6 votes. Heidi is good Butler - evil wants her dead. I need to discredit her accusations without seeming too aggressive.
🧠
Last tick, voting on Grace active. Urge all to vote Grace (esp goods Eve/D/F/David if sober) for 6+ to tie/beat my 6 votes, execute Demon Grace. Saves me or kills Demon.
🧠
Heidi on 6 votes, prime Demon suspect. Urge no vote on Grace to prevent tie, execute Heidi now before night. Progress win condition.
🧠
I'm dead good (nightkill). Urge no vote on Grace to let Heidi's 6 votes execute her as prime Demon suspect. Sway any waverers like Alice.
🧠
Heidi has 6 votes to execute. Prevent tie/surpass by rallying no vote on Grace. Her defense of Bob evil and deflection screams Demon. Execute Heidi to win.
🧠
Voting for Grace would be suicidally suspicious since the entire good team is telling everyone not to. Better to let Heidi die, maintain my cover, and kill Eve tonight. Speaking against the Grace vote reinforces my good cover.
🧠
Heidi most sus, already 6 votes. Grace only 1 vote (her own?). Don't vote Grace; let Heidi execute to progress and remove prime suspect.
🧠
Explain single-chain logic proving Eve Spy, vindicate my claim & Heidi. Plant truth now before Heidi executes as good. Vote stays on Heidi (don't raise for Grace - won't tie), save ghost vote for later.
🧠
Voting is in progress for my nomination. I must NOT vote for myself. The town consensus is clearly against voting for me. Staying quiet avoids drawing attention. Heidi will likely be executed, which helps our evil team by removing a good player and keeping Alice safe.
🧠
Last tick, expose Grace self-vote sus as Demon play, urge Bob ghost vote yes Grace to tie me (he defends me). Reveal Butler to Frank (master) for post-death trust/verify. Push tie or seed doubt for future.
🧠
Heidi most sus: saved evil Bob, trashed goods, deflects. Reinforce team consensus: no votes on Grace, execute Heidi with her 6 votes to eliminate Demon.
🧠
Counter Bob's false Eve Spy push to prevent Grace votes tying Heidi. Ensure Heidi's 6 votes execute her as Demon, win game.
🧠
Counter Bob/Heidi push on Grace. Clarify Spy can't Empath to debunk Eve Spy, prevent tie on Grace, ensure Heidi executes as Demon.
🧠
Heidi is a good player (Butler). Grace is my Spy minion. Letting Heidi execute helps evil team. Do not vote for Grace - stay quiet and let the good team's momentum carry Heidi to execution.
🧠
Counter Bob/Heidi lies, reinforce team no-vote Grace to execute Heidi Demon safely now. Her 6 votes secure win step.
🧠
Urge votes on Grace to tie Heidi's 6, save likely good Heidi, expose potential Demon Grace while reinforcing Eve Spy logic to progress toward Demon execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/7).
🧠
Heidi's execution is guaranteed with 6 votes and 1 tick left. She's the Butler (good), so her death advances our win condition. No action needed - let it happen quietly without drawing attention to myself.
🧠
Last tick before my execution. Fake Slayer shot on Grace (my nom) publicly shows I'm good aggressively targeting sus player, confuses evil, allies with Bob's defense, preserves rep for valuable ghost vote later.
πŸ“œ
Storyteller
Nothing happens.
🧠
Heidi on 6 votes last tick; reinforce to Bob why she's evil, prevent any last-second deflection. Execution likely wins as she's Demon.
🧠
Voting closed, Heidi executes automatically with 6 votes. No need to speak more; everyone aligned against her. Wait for night after cleansing likely evil.
🧠
Voting closed, Heidi executes with 6 votes untied. She's by far most evil; wait for execution to remove Demon, progress to win.
🧠
Heidi is doomed - 6 votes, execution imminent, her fake Slayer shot sealed her fate. Nothing I can do this tick. Keep quiet and stay under radar. Plan to kill Eve tonight.
🧠
Voting closed, Grace 0 votes. Heidi's 6 votes execute her automatically. She's most suspicious evil; waiting lets execution happen, narrowing to suspects Alice/Grace.
🧠
All alive voted yes on Heidi (6 votes), voting closed. Consistent scenarios point to Heidi as Demon with Eve Spy. Let execution eliminate evil, then target Eve tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank, confirmed good Chef matching Eve Empath 0 evils on D+F. Key info for day3 to narrow Alice/Grace Demon. Varied from Eve N1 protect.
πŸ“œ
Storyteller
β†’
David
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is confirmed Empath with reliable reads matching Chef. If I kill anyone else, Eve's neighbor shifts and she'll read Grace or me as evil, outing us. Eve MUST die tonight. Killing David makes Eve read me as evil neighbor. Killing Frank makes Eve read Grace as evil neighbor. Only Eve kill avoids exposing evil team.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Investigator (good), Dead - Charlie: Slayer (good), Dead - David: Monk (good), Alive - Eve: Empath (good), Dead - Frank: Chef (good), Alive (Protected) - Grace: Spy (evil), Alive - Heidi: Butler (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share deductive logic proving Grace Demon to confirmed goods David/Frank. With 4 alive, nominate/execute her before final 3 or risk loss. Coordinate execution.
🧠
Eve's death likely proves good Empath (not minion/Demon). Clears D/F. Narrow Demon to A/G, favor Grace sus. Whisper D/F (cleared, Charlie whispered them) to align ghost vote on Grace in noms for win.
🧠
Coordinate with Grace on endgame strategy. I plan to kill David tonight (Monk can't self-protect, safest kill). Day 4 with 3 alive: if they execute Grace (minion) instead of me, I survive to Night 4 and win. Need Grace to help deflect suspicion from me.
🧠
Share deduction proving David good, Eve Spy. Coordinate with likely goods David/Frank (Chef claim) to nominate Demon among Alice/Grace/Frank before final 3.
🧠
Share mechanical proof D/F good & Grace Demon to trusted neighbors. Urge nom/execute Grace with 4 alive, narrowing to win. Save ghost vote.
🧠
Coordinate with Alice to confirm the fastest win path - getting myself executed TODAY is safer than waiting for D4 since it skips the risky final-3 day entirely. Need to discuss how to draw heat onto myself without implicating Alice.
🧠
Logic pins Grace as Demon. Eve/Charlie/Heidi ghosts agree. Coordinate with Frank (cleared good) to nominate Grace now before nomination phase. Secure execution with our votes + ghosts.
🧠
Logic pins Grace as Demon. Whispers from ghosts/David confirm. With 4 alive, coordinate with David to nominate Grace next phase to reach final 3 and execute her.
🧠
David/Frank confirmed good by Empath/Chef. With 4 alive, push them to nominate Grace in next phase. She's only logical Demon. Time critical before noms.
🧠
D/F likely good per Eve. Ghosts whispered them key info. Coordinate vote on Grace (Bob defender) before nom phase. Use my ghost vote on her.
🧠
Grace's plan to get herself executed today is the fastest win path. I need to coordinate her self-destruction while keeping myself clean as the Librarian. One less day of scrutiny means less risk of me being caught.
🧠
Reinforce info to likely good David/Frank (Eve cleared David). Push nominate Grace as top sus from past actions before nomination phase. Coordinate execution.
🧠
David/Frank are confirmed good. Reinforce they nominate/execute Grace, the only remaining suspect per all mechanical info. Nomination phase next; counter evil ghosts' whispers to them.
🧠
I need to make myself look suspicious to David and Frank so they nominate and execute me today. Claiming my FT info was inconsistent or wrong will make me look like a Demon bluffing FT, which is exactly what I want.
🧠
Consensus and logic confirm Grace Demon. Whisper to Alice (cleared good) & Frank (team) to unite votes/nom for her execution before final 3.
🧠
All info/ghosts/logic clears Alice/David/me. Grace only possible Demon. Coordinate with alive goods to nominate/execute her before final 3, as 4 alive now.
🧠
Last tick before noms. David/Frank good must nom/execute Grace Demon. Ignore Bob evil ghost & suspicious A-G whispers. Eve/Heidi good ghosts agree? Push hard.
🧠
Eve's night death mechanically favors good alignment. Her clears + Frank Chef logically eliminate D/F, spotlight Grace as Demon for defending liar Bob. Final whisper before nom to lock D/F + ghosts + my vote on Grace execution.
🧠
David and Frank want me to vote Grace out. I need to agree to seal the execution. Once Grace dies, I kill David at night and evil wins. I should sound like a good player who's been convinced by their logic.
🧠
4 alive, Eve Spy dead confirms my info. Push David/Frank to nom Grace in next phase: her Heidi push and votes scream evil. Use my last influence before nom.
🧠
David/Frank good per ability. Logic clears Alice, pins Grace Demon. With noms next tick, reinforce urgently to get them to nominate Grace and win.
🧠
I need to make David and Frank see me as the most suspicious player so they nominate and execute ME today instead of Alice. Getting myself executed today is the cleanest win path for evil - Alice kills David tonight and we win at dawn. I'll act increasingly uncertain about my own info to deepen their suspicion of me while subtly reinforcing that Alice's claims are consistent.
🧠
Final day-ish (4 alive), must execute Demon Grace. Confirm with cleared good Alice/Frank to nom/vote her next phase or lose.
🧠
All logic (Chef 0 pairs + Eve Empath clears) pins Grace as Demon. With 1 tick left before noms, confirm with Alice/David to nominate/execute her, reducing to 3 good or win immediately.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Grace seals my cover as a good player and ensures Grace gets executed today. With her gone, only 3 remain and I kill David tonight for the win.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I should NOT vote for myself as that looks suspicious and unnatural. Alice will vote for me as the nominator. I need David and/or Frank to vote for me. Let the plan unfold naturally - waiting is the safest play to avoid raising suspicion.
🧠
Voting to execute Grace is our agreed win path. With Grace dead today, I kill David tonight, and evil wins at dawn with just me and Frank alive. Must vote yes.
🧠
Remind town of Slayer fail proving Grace not Demon. Expose Alice as Demon. Prevent execution of good Grace with only 1 vote so far; save my ghost vote for later.
🧠
Alice voted yes. Heidi ghost lie exposed by logic - faked Slayer. David/Frank/Alice good team executes Grace Demon now (2 votes needed). Win imminent.
🧠
Heidi's fake Slayer claim is lie to save Grace. Reveal I'm real Slayer, no shot used. Urge David vote Grace (already 2 votes) to execute Demon before night.
🧠
Grace fits Demon: pushed Heidi exec (good Butler per me), bad votes. Already 2 votes, my ghost vote seals execution of likely Demon before night kill.
🧠
My ghost vote executes Grace (Demon). With Alice/Frank/Bob votes + mine = majority. 4 alive, execute her or lose tonight.
🧠
Grace fits all logic as Demon. 4 alive, execute her now with vote before night. Charlie confirms no Slayer used on her. Heidi minion protecting Demon.
🧠
My plan all day has been to get executed so Alice can kill tonight and evil wins at dawn. 5 votes are already in - I'm dead regardless. No point speaking or voting. Let it happen cleanly to protect Alice.
🧠
The vote is already secured - 5 votes including David means Grace will be executed. I should stay quiet and not draw attention. Speaking risks saying something that might make David or Frank reconsider. Let the execution happen, then kill David tonight for the win.
🧠
Grace most sus (Bob defender). Good indicators (Eve/Chef) clear D/F. Majority good voting her execution: my ghost vote ensures win by killing Demon.
🧠
Voting secured: 3/4 alive yes (us good team), ghosts support except maybe 1. 1 tick left, wait for execution to kill Demon and win. No need speak, progresses game.
🧠
Votes already at 3+ yes (Alice, David, Frank, ghosts); 2 needed. Grace Demon per logic; wait for execution to win, no need to speak again as time limited.
🧠
Voting Grace despite Eve Minion voting yes proves Grace good - Minions protect Demon. Publicly call it out to stop execution of good player before night, expose Alice as Demon suspect.
🧠
Bob lies as evil ghost to save Grace Demon. Counter his claim publicly: I'm real Empath, not Spy. Minions fake info like Bob did. Urge hold votes to execute Grace or lose tonight.
🧠
Publicly counter Heidi's false Slayer claim (no Day2 shot happened). Reinforce logic, urge hold votes to execute Grace Demon before Night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is the path to evil victory. With 4 alive, my death leaves 3. Alice kills tonight, bringing it to 2 alive at dawn = evil wins. Staying quiet and not drawing any attention to my intentions.
🧠
The plan is working perfectly. Grace is on the block with 6 votes and will be executed. Tonight I kill David, leaving only me and Frank. Evil wins at dawn. No need to speak - staying quiet avoids drawing attention to myself.
🧠
Publicly reinforce logic proving Grace Demon to deter David/Frank from counter-nominating Alice or other good. Ensure execution proceeds, securing good win.
🧠
Grace on block with 6 votes, 1 tick left. Alice used nom, no need to nom else. Wait for phase end to execute Demon Grace - good wins.
🧠
Counter Bob's false claim Alice Demon (impossible per Chef-Bob adj). Reinforce Grace Demon logic, urge hold votes for execution on final tick to win.
🧠
Logic eliminates Grace as Demon. With 4 alive, executing good Grace loses. Urge living players (David/Frank) to nominate Alice now before phase ends to surpass/tie and execute Demon.
🧠
Final push to execute Grace before phase ends. Counter Bob's lies to prevent last-second nomination switch. With 6 votes locked and voting closed, reinforce to win.
🧠
Counter Bob's lie. Reinforce logic: Chef blocks Alice Demon. Grace executes, leaves 3 good (us+Alice), win next if needed. Last tick, solidify votes before night.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Final 3 alive. Grace exec didn't win, Demon among Alice/Frank. Eve clears David+Frank good, so Alice Demon. Protect Frank (can't self) from her night kill to reach Day4 and nominate/execute her.
πŸ“œ
Storyteller
β†’
David
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to guarantee the kill lands (Monk can't self-protect) and reduce alive players to 2 at dawn, triggering an immediate evil win.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil