Game Detail

Players

Alice (Baron) Bob (Saint) Charlie (Drunk) David (Soldier) Eve (Undertaker) Frank (Butler) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil127,0415,643$0.0402
Good360,176191,862$0.1680

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Investigator, Washerwoman, Fortune Teller
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, must choose master to vote tomorrow. Pick neighbor Eve: builds potential trust, allows vote if she participates, minimal risk early game.
📜
Storyteller
Frank
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, share true Chef info (0 evil pairs) privately with neighbors to build trusted alliance, discuss possible evil seats, progress info sharing without public blast.
🧠
Form early alliance with neighbors for info sharing. Inquire about Charlie's whisper to detect evil coordination. Progress game by networking before nominations.
🧠
Respond to Charlie's whisper to build alliance with him & David using his strong info. Collaborate on evil positions early Day 1 to progress info gathering & narrow suspects before nomination.
🧠
Relay Charlie's info to Eve (who asked), claim Soldier to prove good early, build trusted neighbor group (Bob/Charlie/Eve) for info sharing. Chef 0 isolates evils, progresses narrowing suspects before noms.
🧠
Day 1, be proactive: whisper neighbors to form trusted group, share observations on whisper cliques, gather their starting info (e.g., Washerwoman claims), progress info sharing before nominations.
🧠
Build alliance with neighbors Eve (my master) & Grace (claims Townsfolk). Gather their claims/info to verify alignments early. Monitor suspicious whisper group. Progress info sharing before nominations.
🧠
I need to coordinate with my Demon, Heidi, to establish our bluffs and strategy. I'm claiming Librarian to explain the extra Outsiders from my Baron ability.
🧠
I need to coordinate with my Minion, Alice, and establish my cover story. I'll claim Investigator to have a reason to point at someone later.
🧠
Consolidate Bob/David/Eve into trusted group (likely good per responses). Get Eve's info/claim to verify alignment, narrow evil possibles with 0 pairs logic. Early day1, build info before noms.
🧠
I need to establish my cover as the Investigator and start sowing suspicion on other players to protect myself and Alice. Grace is a neighbor, so building rapport with her is a good start.
🧠
Respond to Heidi's claim/question & Frank's ask. Get Investigator info to narrow Minions day 1. Reveal Slayer to build neighbor alliance before noms. Suspect whisperers.
🧠
I need to observe the town's initial reactions and see if anyone is suspicious of me or Heidi before I start actively sowing chaos. I've already coordinated with my Demon.
🧠
Join Chef/David group (me included), push Eve to claim & suggest info-checks. Day 1 early, build good alliance before nominations (2 ticks left). As Saint, stay low, help narrow via logic.
🧠
Align neighbors (my master Eve + Grace/Heidi), get Heidi's Investigator info to ID Minion, confirm claims, coordinate nom on clique to narrow evil suspects early.
🧠
Strengthen good core (Bob/Charlie/David) by getting Eve to claim role/info. With Chef 0 + Soldier, isolate possible Demon spots. Urge proactive claims before noms to narrow suspects.
🧠
Claim Undertaker (Townsfolk) to prove good, build trust with claimed goods/neighbors. No info yet but valuable post-exec. Push nom quiet sus players (Alice/Heidi) for Day 1 info; progress to narrow evils.
🧠
Last discussion tick. Coordinate good core to nom quiet sus Alice (Eve/Charlie suggest) for info/claim. Narrow evils with Chef 0 + Soldier. Push game forward to nomination with target.
🧠
Last discussion tick. Coordinate good neighbors (Frank/Heidi/Eve) on Heidi's info & nom sus Bob (clique). Progress to nomination with plan, reveal more to build trust.
🧠
Get Heidi's Invest info to mechanically narrow Minion/Demon suspects. Question Eve's nom Heidi suggestion (self-nom?). Push nom Bob (clique lead), unite goods before nom phase.
🧠
Last tick pre-nom. Coordinate core (Bob/David/Eve) to nom/execute sus quiet Alice (pushed by team). Force claims from info roles, narrow isolated evils. Win by executing Demon early.
🧠
Strengthen good core coordination, nominate quiet sus Alice to force info claims (Washer/Lib/Invest), use Chef 0 to validate responses & narrow Demon. Progress to nomination phase.
🧠
I need to maintain my Investigator bluff while stalling for time and sowing a little doubt about others without committing to a specific accusation yet.
🧠
Last tick pre-nom: Solidify core to nom Alice (quiet sus), force info/claims. Vote together, unite goods, progress to narrow Demon suspects.
🧠
I am the Baron, and my Demon is Heidi. I have already established contact with her and we have a plan. I will wait to see how the town reacts to the initial discussions before I start pushing my Librarian bluff.
🧠
Solid good core (Chef0 + Soldier safe + UT). Nom quiet sus Alice first forces key Day1 info from Washer/Lib/Invest. Coordinate Bob to nom, team votes yes to narrow evils fast.
🧠
I need to maintain my Investigator bluff and keep the suspicion on the other players while avoiding being forced to reveal specific (fake) information too early. I'm also trying to sow doubt about Eve.
🧠
Solid good core (Chef0 + Soldier safe + Eve UT). Nom quiet sus Alice NOW to force info/claims from A/F/G/H group blocking public discussion. Coordinate team vote; progress to narrow isolated Demon spots.
🧠
Whisper Grace/Heidi (exclude Eve) to align goods, probe Heidi exact Invest info, highlight Eve sus clique/nom suggestion. Push nom Bob (clique). My vote tied to Eve, so need her good or workaround. Builds good team Day1.
🧠
Get Heidi's exact Invest info to mechanically narrow evil (Minion ID confirms clique evil). Align Frank/Heidi/me as goods vs sus clique. Push nom Bob Day1 for execution/info before Nomination phase; save Slayer shot for confirmed Demon.
🧠
I am establishing my Librarian bluff early. By claiming I saw zero Outsiders, I am creating a narrative that might confuse the town about the actual number of Outsiders, which helps hide my Baron ability.
🧠
Respond to Frank's whisper to Eve/G/H. Affirm core good via Chef0/Soldier/UT. Urge Heidi share Invest (minion/players). Grace: hold Slayer shot. All vote yes Alice nom (Bob doing it). Unite goods, narrow Demon via info - win! Max info before nom phase.
🧠
Confirm team plan: Bob noms Alice, we vote YES. Forces sus group claims/info publicly. Chef0 + Soldier isolates evils. Progress to narrow Demon suspects on D1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 nom most sus Bob (clique + Heidi lean). Get execution/info/vote split to narrow Demon fast. As Slayer, shot later on confirmed. Unite goods vs clique.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for Bob to maintain my cover as a helpful Investigator and to support the execution of a player I've already framed as a Minion. This helps build trust with Grace and Frank while keeping the heat off me.
🧠
Stop Bob execution (<4 yes votes). Contradictory Heidi/Grace claims vs solid Chef0/Soldier/UT core. Save good Bob, unite for Alice nom tomorrow.
🧠
Vote YES Bob: highest sus (clique leader, Heidi Invest lean Minion). Day1 exec reveals vote alignments/reactions for N1. Hold Slayer shot for confirmed Demon. Needs 4 yes; Heidi yes, push others.
🧠
Publicly expose Heidi Invest fake (contradicts Chef0 adj no evils), rally all goods vote NO Bob (don't raise). Grace bad Slayer nom. Save Bob, expose F/G/H/A sus, nom Alice N2.
🧠
Deflect suspicion from myself and support the 'no execution' sentiment to protect the Demon (Heidi) and keep the game going. I need to appear as a confused but helpful townsfolk.
🧠
Publicly support yes-vote Bob (sus clique leader, Heidi Invest). Counter Eve/Charlie defends. Ask Heidi exact Invest/Charlie Chef details. Rally David/others? Get UT info if exe or show alignments. Unite goods vs clique; can't lose day1.
🧠
Rally vote NO on Bob (2 yes: H/G; need 4). Reinforce Chef0 logic guilts Heidi fake. Save good Bob, progress to nom real sus (G/H/F). Day1 info, not exe.
🧠
Publicly reinforce NO vote logic to prevent 4 yes (Saint exec=good loss). Sway Frank/undecided. Chef0 proves core good, sus cluster evil. Survive to late game.
🧠
I am the Baron (Minion) and Heidi is my Demon. The town is currently divided, with a strong block (Bob, Charlie, David, Eve) pushing against the other group (Frank, Grace, Heidi). I need to stay quiet and not draw attention to myself while the town fights itself. Voting 'no' on Bob is the safest move to avoid being seen as an aggressor or a supporter of the 'sus' group.
🧠
Vote NO Bob by not raising hand/waiting. Strong logic (Chef0 > Heidi). Prevent bad D1 exec of likely good Bob. As UT, if exe I'd learn char but better save him & nom sus F/G/H next day.
🧠
Demand exact claims publicly to expose lies/contradictions via single/double-chain logic. Vote fails anyway (2 yes); use tick to progress info for D2 noms, verify Outsider count w/ Alice Lib.
🧠
Counter false Chef/Invest contrad (single Minion ok). Push YES Bob Day1 exe for crucial info (UT char learn, alignment test). 1 tick left, need 4 votes - rally Frank/Heidi/Alice. Progress vs stall.
🧠
Urge NO vote on Bob (Day1 too early, save goods). Counter Grace: Heidi claim ok but nom sus. Reinforce core good, plan D2 noms on F/G/H. Progress to night with all info, unite goods.
🧠
As Saint, cannot die by exe or good loses. Prevent 4 yes votes (max 3 F/G/H), reinforce NO logic, plan D1 tick2 nom Grace/Heidi fakes to narrow evils.
🧠
Reinforce core good logic, unite NO vote on Bob (no hand). Fails safely D1, gain night info (Empath? Monk?). D2 nom Alice/H for claims/exact info. Progress to narrow evils w/Chef0 isolation.
🧠
Defend my Investigator claim and explain my nomination of Bob to maintain my cover while sowing doubt about the 'core' group.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
I need to maintain my cover as a Librarian and support the confusion regarding the Investigator claim to protect my Demon (Heidi). By agreeing with the 'no execution' outcome, I build trust with the players who voted no.
🧠
Demand exact claims to logic-chain fakes/consistent worlds. Failed Day1 Bob (no UT info), prep D2 noms sus clique. Unite F/H/G +? vs B/C/D/E. Progress info over repeat.
🧠
Demand exact claims from vague info-givers (Heidi/Alice) to expose fakes. Reinforce Chef0 logic, unite core+Alice vs F/G/H pushers. Avoid Day1 exe (no UT info anyway), plan D2 info noms. Progress to narrow suspects.
🧠
I need to maintain my Investigator cover and deflect the suspicion that I am part of a 'cluster' or 'clique'. By explaining my nomination of Bob as a reaction test, I justify my actions while keeping the focus on Bob and Charlie.
🧠
Bob nom failed (2/4). Grace used nom. I nom Charlie (Heidi Invest target 2) for Eve UT char info even if bloc NOs, tests selective defense/claims, progresses Day1 narrowing vs sus clique. Goods F/G/H unite YES.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Demon (Imp). Charlie is my Minion (or at least a fellow evil player). I need to protect him from being executed. Voting against him would be suspicious, but voting for him is definitely out. I will wait and see how the vote goes.
🧠
Final tick push: Rally 4 YES votes (F/G/H +1) for Charlie exec=UT char info even if survives vote fails. Test selective defense/claims publicly. Progress to Night w/ data, unite goods F/H/G vs clique.
🧠
I need to protect my fellow evil player Charlie while maintaining my Librarian cover. By expressing doubt about the vote and not raising my hand, I help prevent Charlie's execution without drawing too much attention to myself.
🧠
Rally core B/C/D/E/A NO vote on Charlie (only 2 yes so far). Prevent Day1 good exe, focus sus FGH cluster D2. Chef0+core logic > Heidi selective push. Unite goods to narrow Demon.
🧠
Confirm real Chef0 publicly, challenge Heidi/Alice/Frank exact claims to expose fakes. Rally core+A no votes (only Heidi hand up). Prevent day1 good Chef death (lose key info), save Eve UT. Progress to D2 info noms. Win by narrowing evils.
🧠
Raise hand vote YES Charlie. Support Frank/Heidi good claims vs sus clique. Day1 exe or vote split reveals alignments (who defends Charlie). Eve UT info if exe huge. Last tick push win.
🧠
Reinforce NO vote Charlie (no raise). Chef0 strong, Heidi/Grace/Frank sus selective push. Unite core goods B/C/D/E/A Eve. Reveal Soldier safe Demon builds trust. D2 nom F/H claims/UT info. Win by process of elim.
🧠
Raise to vote YES Charlie (likely 4th vote exe). As UT, Day1 execution gives critical mechanical info on char/alignment. Resolves claim war: if evil, win progress; if good, still 7p+info>no info. Outsmarts core if evil (expect NO).
🧠
I need to maintain my Investigator cover and continue sowing doubt about Bob and Charlie, even though the town is turning against me. I will reiterate my claim to keep the pressure on them.
🧠
Urge NO vote Charlie (no raise). Avoid D1 exe loss Saint risk later. Expose F/G/H fakes via questions. Unite A/B/C/D/E goods D2 nom pushers F/H/G for exact claims/UT Eve info. Progress to night.
🧠
Prevent D1 execution (3 yes: H/G/Eve; Frank pending). Clarify Alice misread (no contradict: 1 evil adj ok). Question Eve/Frank. Rally 4+ NO to survive, push D2 F/H noms/claims.
🧠
Day1 exe likely kills good (Chef0 believable). Lower hand to fail vote (3 YES max), preserve players for D2 logic/night info. Save Slayer shot for sure Demon later.
🧠
I am the Baron (Minion) and my Demon is Heidi. I need to protect Heidi and sow discord. The town is currently debating whether to execute Charlie. If I don't vote, I help keep the game going and avoid drawing attention to myself as a potential evil voter.
🧠
Eve (master) raised=yes, so I can vote. Raise to commit F/H/G yes bloc (3/4). Grace re-raise? Push info exe vs safe no. Day1 test claims beats no info.
🧠
Solidify NO votes on Charlie (already 4+ NO: A/B/C/D/me). Question Eve UT yes-vote sus. Fail vote D1 safe, gain N1 info (Eve UT Charlie char). D2 nom sus claims F/H/Eve. Progress to night.
🧠
Raised hand to test reactions/info. Now clear: Chef0 credible, Heidi/Frank cluster sus. Lower to block 4-yes on good Charlie D1. Prevent good loss, unite core B/C/D/E/A no vote. D2 nom F/H exact claims+my UT N1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
I want to sow more confusion and keep the town focused on questioning each other's claims rather than looking at me or Heidi (the Demon). By asking for more details, I force them to keep arguing.
🧠
Push exact claims (Heidi minion type, Alice 2p, Charlie confirm) for logic chains. Suggest nom vague Alice to test/progess D1 since B/C failed. Organize good noms/info.
🧠
I need to maintain my Investigator bluff and cast doubt on Charlie's Chef claim to protect myself and my Minion (Alice). By pointing out the contradiction between my info and his, I force the town to question his role.
🧠
Heidi's false contradiction guilts her evil. Nom to force exe/info Day1. Progress to isolate F/H/G cluster before night. Chef0 isolates evils.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against David's nomination. By raising my hand, I am signaling that I am not afraid of the vote and maintaining my Investigator bluff. I need to sow doubt about David's logic.
🧠
Heidi's false contradiction + self-vote screams fake claim/mafia. Vote YES executes likely evil Minion, narrows suspects Day1 without big loss.
🧠
Heidi fake Invest misunderstands Chef0 (1 evil adj != evil pair). Vote YES exe sus evil Day1. Need 4 votes: H/G + me/Frank? Goods unite exe fake claim to progress D2.
🧠
Explain Chef logic to unify goods NO vote Heidi (no raise). Avoid Day1 good loss. Expose vagueness/lies. Progress to N1 Eve UT + D2 exact claim noms F/H/A. Win by elim.
🧠
Raise for 4th vote (w/ Heidi/Grace/David) to execute sus fake Invest Heidi D1. Narrow evil cluster F/G/H, gain info before Night. As Saint, safe (already nom'd). Progress to win.
🧠
Heidi is my Demon. I need to protect her from being executed. Voting for her is a good way to blend in, but since she is already on the block and I am her Minion, I should support her to keep her alive. Wait, if I vote for her, I might help execute her. I should NOT vote for her. I will wait.
🧠
Push NO vote Heidi (NO RAISE): David's nom logic ignores no-contradict (1 evil != evil pair). Save potential good Invest for exacts/minion hunt. Expose clique flaws. D2 Eve UT info regardless. Progress claims.
🧠
Heidi most sus: vague Invest, wrong fake claim on Chef. Day1 exe clears evil, progresses info. Chef0 isolates non-adj evils. Vote yes crucial for 4+ exe.
🧠
Vote NO Heidi (don't raise) as her info valuable/consistent w/Chef0. David bad logic biggest sus. Already 6 yes but confirm NO; D2 target David/claims.
🧠
Push Heidi to justify 'contradict' claim despite clear explanation (Chef counts evil*evil adj pairs, not 1 evil). Expose lie if evil, influence votes, get exacts before Night1.
🧠
Heidi flawed logic=likely evil lie. Already voted yes (raised). Wait executes sus Heidi D1, gains info (UT N1 her death). Core good B/C/D/E unite vs sus F/G/H.
🧠
Confirm vote YES Heidi (hand up). Her flawed logic post-explain guilts her evil. Day1 execution removes sus, progresses info for N1.
🧠
Heidi fake claim insists false contra=evil. 6 yes already, join to exec D1 evil, narrow to F/G/A/Eve cluster. Good progression.
🧠
Heidi's insistence on non-existent contradiction = lie/evil. My yes vote up; many yes already (David/Bob/Alice/Eve+). Wait exe sus, narrow evils. Day1 early, Slayer save.
🧠
I need to maintain my Librarian cover while pushing for the execution of Heidi (the Demon) to protect her or at least sow chaos. By claiming I saw 0 Outsiders, I reinforce my role and create a potential conflict with the Baron's +2 Outsiders rule.
🧠
I need to defend myself against the execution. I am the Demon, so I must survive. I am trying to deflect suspicion onto Alice by questioning her Librarian claim.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi most sus (vague+wrong logic). 7 votes=executes soon. Wait phase end, N1 UT info on her role confirms evil/good. Progress to info over nom now (0 ticks). Core good B/C/D/E unite.
🧠
Heidi lying sus=evil; 7 votes executes her (likely Minion). Phase end soon; wait lets execution happen, removes evil/proof. D2 target Frank/Grace pushes.
🧠
I am currently on the block and about to be executed. I need to sow doubt about the other players, specifically Alice, to try and survive or at least make the town regret executing me. I am maintaining my Investigator bluff.
🧠
Challenge Heidi/Alice vagueness & David bad logic publicly before exe/night. Force exacts to logic chain roles/alignments, narrow Demon via process of elim & isolation.
🧠
Reveal Butler to disprove Alice Lib0 Outsiders (I exist), prove her evil lie. Urge nom/vote Alice to surpass Heidi's 7, save good Invest. F/H/G good block clique.
🧠
I need to defend my Librarian claim and cast doubt on Frank's sudden Butler claim to protect my Demon, Heidi. By suggesting Frank might be lying or I might be the Drunk, I create confusion and stall the execution.
🧠
Frank-Alice direct counterclaim must resolve. Alice vague (no exact 2p), Frank specific. Heidi misread forgivable, her insistence sus but on block. Nom Alice to test/exe liar, surpass Heidi if votes shift, gain D2 info.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
I am the Demon (Imp) and I am currently on the block with 7 votes. Alice (my Minion) has been nominated. If Alice is executed, I might survive. I need to vote for Alice to distance myself and hope the town focuses on her instead of me.
🧠
Voting Alice tests Lib vs Butler counterclaim. Frank detailed good likely, Alice vague sus. Surpass Heidi 7 to exe likely evil, gain info before night. Good progression.
🧠
Alice-Frank direct counterclaim Outsider/0. Vote Alice (vague no exacts) over Heidi (partial Invest forgivable). Need 7 tie/8 surpass Heidi's 7; pushes info before Night1.
🧠
I need to defend myself against the nomination and sow doubt about Frank's claim to prevent my execution. I am the Baron, so I know there are extra Outsiders, making Frank's claim potentially true, but I must deny it to survive.
🧠
Vote Alice to tie/surpass Heidi (needs 7+). Counters Frank Outsider mechanically. Heidi forgivable. Day1 test claims; UT N1 learns exec character anyway. Goods uniting (Bob/Frank/Grace/David/Heidi?); my vote + Frank's (enabled by me) pushes execution.
🧠
Let Heidi execute (sus lying Invest targeting goods). No vote Alice ensures her 7 holds even if Bob/Frank vote (max Alice 6). Tests claim, gains info vs no exe.
🧠
Eve voting YES Alice, so I can vote. Raise to push Alice to 7+ tie/surpass Heidi7. Her Lib directly evil-claims my Outsider; execute tests & progresses good win.
🧠
Raise for Alice (now 6/8). Urge Charlie yes for 7 tie Heidi7, prevent good Heidi exec D1. Alice sus counterclaim prioritizes evil reveal test over forgivable Invest.
🧠
Urge Charlie raise for Alice 7 tie Heidi7: save likely good Heidi, pressure Alice lie. D1 no death progresses info safely. Eve voting allows my vote.
🧠
Heidi/Charlie claims contradict (one B/C evil, Bob good Saint, C Chef Townsfolk). Heidi more sus (false contra insist, flawed per David). Lower prevents tie/surpass, exec Heidi test claim. D1 safeish.
🧠
I need to survive the day. By encouraging a tie, I prevent my own execution and keep the game going, which is essential for the Demon. I am also sowing doubt about Alice, who is a threat.
🧠
I need to sow doubt about Frank's Butler claim to prevent my own execution. By framing his claim as a desperate move to save his fellow evil player (Heidi), I can keep the town divided and hopefully avoid being executed.
🧠
Heidi most sus (vague, Chef lie claim, anti-core). Let exec D1 (7 locked, my vote only 6). Test Invest claim; if good, Bob minion nom D2. Progress to night info.
🧠
Speak to convince Charlie/Bob raise for Alice (to 7 votes tie Heidi), no D1 exec. Frank Butler mechanical > Alice claim. D2 test claims + my UT N1 info.
🧠
Urge Charlie/Bob raise for Alice7 tie Heidi7. No D1 exec good loss. Frank/Alice both plaus good (Butler vs Drunk Lib). Heidi good. D2 exacts/UT/test. Save Slayer shot.
🧠
Day1 tie avoids bad exec (Heidi likely good, Alice sus). Urge Charlie raise for 7 tie. Reveal Soldier safe Townsfolk. Progress to D2 UT/info/claims.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (5/4).
🧠
I need to maintain my cover as the Investigator and express relief that I wasn't executed, while subtly encouraging the town to look elsewhere for the Demon.
🧠
Heidi exec imminent, reinforce she's lying (contra explained x4), Frank good Outsider vs Alice. Ask exacts for D2 logic chains. Progress info over stale.
🧠
Reveal true Chef info (0 evil pairs circle). Explain Heidi compat (1 evil adj != pair). Worlds distinguish Frank/Heidi. Heidi exec tests: kills Demon B or good A (D1 ok). Unite for D2: Eve UT N1, exacts, chains.
🧠
Phase ending to night (0 ticks), voting closed, can't stop Heidi exec if happens. No clear Demon guilt, save Slayer shot for late-game precision with more info (Eve UT N1, Empath etc). Wait for N1 data.
🧠
Heidi executes (7v unchallenged). Eve UT mechanically tests her Invest claim N1. Speak worlds to progress D2 logic: Alice exact Lib (which2/OS?), Heidi result, Charlie Chef circle0 details. No D1 info loss if evil.
🧠
Heidi exe D1 ok: Eve UT N1 reveals exact role/align. Mechanical test resolves sus claim vs Chef0. No D1 info loss (early). Progress to N1 info crucial.
🧠
I need to deflect suspicion from myself and keep the town from executing me or my Demon (Heidi). By claiming I might be the Drunk, I create doubt about my alignment while maintaining my cover. I also need to cast doubt on Heidi to protect her as the Demon.
🧠
D1 exe Heidi=perfect test. UT N1 learns exact role (T/F good/bad), resolves Invest vs Chef0. Gold D2 info. No D1 loss (8 alive). Progress claims logically.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good