Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Soldier) David (Butler) Eve (Librarian) Frank (Chef) Grace (Imp) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil245,34932,244$0.1258
Good711,354252,291$0.6824

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Alice. Your safe bluffs are: Washerwoman, Undertaker, Mayor
📜
Storyteller
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to disrupt a potential Investigator/Fortune Teller or Empath, sow suspicion on a neighbor, and protect Demon Grace.
📜
Storyteller
Alice
You chose to poison Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either David or Alice is the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either David or Alice is the Poisoner.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Charlie lets me coordinate and quickly test their voting behavior; it preserves my vote if they're town and reveals suspicious silence if they're evil.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a private trusted pair with my neighbors, share my Chef info quietly to avoid becoming a target, and prompt them to seek mechanical verification.
🧠
Combine my Librarian info with Frank's Chef to narrow evil positions privately; coordinate reads and keep Frank hidden until we have confirming evidence.
🧠
Privately reveal my Empath read to build trust with my neighbors, prompt role-sharing to validate my read, and coordinate nominations.
🧠
Share my Investigator read privately so we can coordinate nominations without tipping off Alice and gather who will back a nomination.
🧠
Coordinate with Grace to protect her and align poison targets with her kill decisions, while sowing confusion publicly if needed.
🧠
Eliminate Investigator threat or at least remove an accuser of Alice to protect our Minion and reduce town information.
🧠
Get Charlie to agree to coordinate so my Butler voting restriction won't block town voting tomorrow; learn his plans and detect suspicious behaviour early.
🧠
Reveal I'm Soldier to build trust, get Alice to share any role/read, and coordinate with David if he may miss votes so we can sync during nominations.
🧠
Confirm night kill of Heidi, ensure Alice publicly supported and Frank remains secret. Coordinate voting to protect me and steer suspicion away from our Minion.
🧠
Confirm Alice's role and get David to commit which nominations he'll follow so we can sync voting and narrow suspects before nominations.
🧠
Ensure Charlie commits to voting so my Butler restriction doesn't prevent me from voting; coordinate with Bob/Alice to pick 1-2 suspects to test tomorrow.
🧠
Form a private reads-sharing group to resolve which of David/Alice is Butler vs Poisoner, so we can target the Demon later.
🧠
Get Alice & Charlie to commit to a single nomination (Frank) so we can test who defends/refuses and narrow down the Demon.
🧠
Protect Heidi (the Investigator), gather/compare Librarian+Investigator reads privately, and prepare to quietly nominate Grace if her claim checks out as Demon.
🧠
Get Frank and Eve to share any night reads on David/Alice and commit to backing a nomination so we can remove the Minion or pivot to a different suspect (e.g., Grace) if reads clear both.
🧠
Coordinate with Grace & Frank to ensure Heidi is killed, silence Investigator reads, and set up a public narrative backing Alice while shifting suspicion to David or Frank to protect the Demon.
🧠
Keep Grace safe, ensure Heidi is targeted tonight, and coordinate public play: I'll back Alice and push David at nomination to fracture town logic.
🧠
Privately gather any other night-reads on David/Alice, confirm which of them (if either) is the Poisoner, and decide whether to nominate David/Alice or pivot to Grace—without tipping off Alice.
🧠
Get Alice & Charlie to publicly confirm roles and commit to a coordinated nomination/vote (Frank) to force evils to reveal and gather info for Day 1.
🧠
Get private confirmation/commitments so we can decide whether to quietly nominate Alice, David, or Grace before public nominations without revealing Frank widely.
🧠
Lock in a coordinated test nomination for Frank, get Alice to confirm publicly, and ensure David will follow my vote so the test executes cleanly.
🧠
Coordinate votes to use Butler constraint effectively: confirm Charlie will vote and get Bob/Alice commitments so my forced voting aligns and the Frank test reveals suspicious behavior.
🧠
Remove the Investigator to stop an exposure of our Minion, keep Frank credible by staying quiet, and have Alice take the public heat to fracture town logic.
🧠
Get Eve+Heidi to confirm Investigator specifics and coordinate a quiet plan to test-nominate Grace tomorrow if Heidi's read doesn't concretely pin Alice/David.
🧠
Coordinate with Grace and Frank to keep Demon safe, set up tomorrow's nomination (David preferred), and prepare a pivot to Frank if town tests him.
🧠
Force a concrete test nomination to validate Bob's Empath read and elicit defense patterns; get Alice's public commitment and confirm David will follow my vote.
🧠
Confirm reads and get Frank/Eve to commit to backing a nomination: either the Minion (Alice/David) if reads point there, or otherwise test-nominate Grace immediately.
🧠
Eliminate the Investigator threat and coordinate public backing; have fallback (pivot to Frank) if our kill is blocked.
🧠
Get Heidi to specify which of David/Alice she named and secure Frank's private commitment to back that nomination; otherwise coordinate a quiet test-nom of Grace.
🧠
Confirm Heidi's Investigator pin. If inconclusive, coordinate a quiet test-nomination of Grace—her night-kill claim is a huge red flag and narrows Demon candidates.
🧠
Get public confirmations from Alice & David so Charlie can proceed to nominate Frank and we learn who supports the test; committing players narrow suspects.
🧠
Get 3 public backers for a coordinated test so I can vote (I may only vote if Charlie votes) and gather info to narrow the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Force town to focus on David to protect our planned night kill of Heidi and preserve the Demon by creating division and wasting a lynch.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my Butler voting restriction so teammates don't expect my hand and prompt Charlie to confirm whether he's voting David.
🧠
Get public commitments so we don't execute without clear backing. I need Charlie to state his vote aloud and Alice to back or object, then I'll raise my hand if Charlie confirms.
🧠
Reveal my Librarian read to resolve Butler/Poisoner conflict, press for public confirmation from Charlie, and avoid executing an Outsider by mistake.
🧠
Reveal Chef N0 to prevent a bad execution and force public commitments/clarifications before I vote.
🧠
Reveal my Soldier publicly to elicit commitments and mechanical reads; refuse to vote without stronger proof so we don't waste an execution on an unclear claim.
🧠
Get enough public support to reach 4 votes for David by pushing urgency and asking Charlie to commit his vote now.
🧠
Force Charlie and undecideds to commit now so town either executes David (useful if Demon) or admits failure and pivots to Frank, keeping our plans flexible.
🧠
Reveal my Investigator read to get the table to test by executing David now (or else pivot to Grace). This forces info and helps find the Demon fast.
🧠
Preserve my voting constraint by not raising without Charlie; force clearer public commitments or pivot to Frank test tomorrow to gain reliable info.
🧠
Avoid wasting my vote on David without Charlie (and thus David/Charlie blocking vote). Preserve flexibility to run the Frank test tomorrow and collect clearer mechanical reads.
🧠
Raise to vote David — demonstrate commitment and help reach 4 votes to test my Investigator read, forcing useful information tonight.
🧠
Avoid executing an innocent (David) given strong evidence Alice is the Poisoner/Minion; redirect testing to the most suspicious player (Grace) and buy time for clearer reads.
🧠
Don't risk a premature execution. Force public commitments or mechanical reads so we can narrow suspects without losing town info.
🧠
Push for the David execution now to force a test. If it fails, pivot tomorrow to nominate Frank/Grace to split town and protect our Minion.
🧠
Avoid a rushed execution without mechanical confirmation; force claim clarification so we can choose execute David tonight or pivot to Frank tomorrow.
🧠
Force enough votes to test David now and prevent Grace from killing Heidi tonight; pressure swing voters to raise.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
Force a mechanical test of Alice since multiple players' info point at her; clarifying Alice's role narrows suspects and avoids executing a likely-innocent David.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent executing a player my ability strongly suggests is town, force clearer mechanical evidence, and get Charlie to publicly commit so we can progress.
🧠
Force a mechanical test of my N0 Investigator read now to quickly narrow suspects and give Town actionable info.
🧠
Avoid executing a likely-town given Bob's Empath. Force clearer mechanical evidence from Heidi/Eve/Alice; preserve nomination for Frank if no proof.
🧠
Raising for Alice forces a mechanical test of Heidi's Investigator and my Librarian read, clarifying whether David or Alice is the Outsider/Minion and narrowing Demon suspects.
🧠
Raise to reach 4 votes and test Alice now. If she's Minion we remove evil; if wrong, the execution will produce mechanical contradictions we can use to find the Demon.
🧠
Get Charlie to commit—if he raises I'll follow, giving us the 4th vote to execute Alice and force crucial mechanical reveals.
🧠
We need a decisive test now. Raising completes the 4 votes to execute Alice, forcing mechanical reveals and chaos that benefits the Demon while preserving our night kill plan.
🧠
Prevent my voluntary execution and disrupt the town's push for a clean lynch; keep Poisoner alive tonight to protect the Demon and force confusion tomorrow.
🧠
Force mechanical reveals and likely remove the Poisoner quickly; accelerating info is safer than delaying given Grace's threat and competing claims.
🧠
Prevent executing a likely Town member, force Charlie to publicly commit, and avoid handing the evil team a free win by a flimsy pile-on.
🧠
Raise now to be the fourth vote to execute Alice, forcing mechanical reveals (Investigator/Butler/Librarian) and resolving contradictions so we can identify the Demon quickly.
🧠
Avoid voting for myself to prevent executing my Poisoner identity and keep Demon alive; stall to force town split and preserve chaos for Evil.
🧠
Forcing Alice's execution gives immediate mechanical reveals or at least destabilizes town trust, letting us control narrative and protect the Demon through chaos.
🧠
Force a decisive mechanical test now to remove the Minion quickly or at least provoke public reveals; pivot to nominating Frank tomorrow if execution doesn't happen.
🧠
I must get Charlie to raise so I can legally vote; executing Alice gives fast mechanical information to narrow Demon/Minion and protect town. Forcing the test now helps Good team win.
🧠
Avoid executing a likely-town player based on Empath N0=0; push for clearer, public mechanical evidence and plan to nominate Frank tomorrow if we can't get it now.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent executing a likely-good Outsider on conflicting private claims; force mechanical reveals to resolve the contradiction before we eliminate a possibly innocent player.
🧠
Stop a likely-incorrect execution of Alice by highlighting conflicting mechanical claims and my Chef info; buy a night for more mechanical tests and target Grace next if needed.
🧠
Get Charlie to raise so I can legally vote too and we reach 4 raises to force mechanical reveals or else steer to nominating Frank to test claims.
🧠
Force a fast mechanical test to either remove the Minion now or provoke claimants to reveal, narrowing Demon suspects.
🧠
Forcing execution now creates immediate mechanical info either removing a Minion or exposing a false claimant, narrowing suspects before night.
🧠
Prevent a probable wrongful execution and buy time to get solid mechanical confirmation. Keep Alice alive and push to test claims tomorrow (nominate Frank) rather than risk killing likely-Town.
🧠
Prevent a probable town death based on Empath and force mechanical tests tomorrow; push for public exact reads instead of handing Demon a free night.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the biggest immediate mechanical threat (Investigator). Killing her prevents clear reveals and preserves our ability to sow confusion; continue to frame others and protect Minion.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Eve as my master because she's been leading tests and is likely to vote; this preserves my vote for decisive mechanical reveals and helps the town reach majorities to find the Demon.
📜
Storyteller
David
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Force Bob and Frank to post exact mechanical reads publicly or reveal themselves as suspicious, so we can narrow suspects and coordinate a nomination.
🧠
Get Eve to commit to voting so I can vote too, and get Bob to back nominating Frank to generate clarity and force evils to act.
🧠
Sow doubt about Frank to split town votes, either exposing an evil or causing a misexecution—both help the Demon survive.
🧠
Clarify David's Butler target to verify his Butler claim. If he can't confirm or is inconsistent, that incriminates him and lets us push a nomination.
🧠
I must share my Empath reads and get Charlie+David to raise so we can execute or expose an evil quickly and narrow suspects.
🧠
Protect the Demon by recommending poison targets that disrupt town mechanical chains and avoid drawing suspicion to Grace.
🧠
Coordinate us to post mechanical claims (my Chef N0=0 and Bob's Empath N0=0), forcing liars to reveal and focusing votes on behavioral suspects like Grace.
🧠
Force a concrete test of David now: either expose a live Minion or prove my read pointed to the executed Minion, accelerating identification of the Demon.
🧠
Force a coordinated nomination of David to either execute the Minion or produce information that narrows down the Demon; use ghost vote to tip outcome.
🧠
Force public mechanical reads and commitments so we can choose between nominating Grace (if Bob is clean) or targeting Frank/David if proofs fail.
🧠
I must ensure my Butler restriction (I chose Eve last night) lets me vote. Get Eve to commit to vote for Bob's nomination of Grace so we can form a majority and force a reveal.
🧠
Confirm David's Butler pick and get Charlie/Bob to commit so David can vote; test David's claim for consistency.
🧠
Force a nomination on Grace to test claims, secure votes by getting Eve to raise so David can vote, and expose liars.
🧠
Suggest an optimal poison target to best protect the Demon and sow mechanical confusion; signal support so Grace feels safe to play aggressively.
🧠
Make Bob and David raise on Frank's nomination to force a reveal or a town split; coordinate our voting to control momentum and keep the Demon hidden until only two remain.
🧠
Get Bob and Charlie to publicly confirm Empath/Chef reads and back my reveal so liars must act; this narrows suspects and allows us to nominate the correct target next.
🧠
Force Bob and Frank to post mechanical reads publicly so we can resolve contradictions and make a clean nomination. I'll commit to raising if Bob posts; pressure Frank to post or become suspect.
🧠
Get Bob & Charlie to post Empath and back my Chef reveal so we force liars to act, isolate David if Heidi was right, and avoid a stray Frank-nom push.
🧠
Force a nomination on David to produce mechanical info or an execution; I will spend my ghost vote on him to help secure it.
🧠
Push a poison that creates maximum doubt about protective/claim lines so town can't converge on Grace; confirm I'll ghost-vote for you.
🧠
Confirm who David picked and coordinate with Bob/Charlie to secure votes for nominating Grace so David can validly vote and we can execute the Demon if Grace is evil.
🧠
Get Charlie/Eve/David to commit to raise+vote on Grace so we can execute a likely evil or force liars to reveal themselves.
🧠
Lock Eve's public raise/vote and Bob's nomination/raise so I can legally vote too, avoiding a split and maximizing chance to execute the Demon.
🧠
Coordinate with Bob and David to force a nomination on Frank to either expose him or split town logic; confirm poison target and ensure ghost support if I take heat.
🧠
Coordinate public posts (Chef + Empath) and force a David nomination to test Heidi vs Eve claims and expose liars/minions.
🧠
Get Eve to publicly commit to raise so my Butler constraint allows me to vote; lock Bob/Charlie into the nomination to avoid a split and push to execute the suspected Demon.
🧠
Use my Empath reads to force a nomination test and coordinate votes so David can vote (he needs Eve). This narrows suspects or exposes liars quickly.
🧠
Force public mechanical reads and binding commitments so we can coordinate a single nomination (likely Grace). If Frank won't post, expose him as suspicious and pivot to nominating him.
🧠
Force a nomination on Frank to split town, while planning to kill Charlie tonight to disrupt Empath/Butler info and protect the Demon.
🧠
Push for a coordinated nomination of David this tick so my ghost vote will help execute a likely Minion, or get mechanical tests if you reject nominating him.
🧠
Push Grace to poison Charlie (or David if preferred) to protect Demon and disrupt town logic; reassure with my ghost-vote to keep her bold.
🧠
Get David to confirm who he chose last night and secure Bob+Charlie public commit so a nomination of Grace won't split; force clarity to avoid mis-execution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I must enable my vote by getting Eve to raise so we don't split; coordinated voting with Bob/Charlie gives best chance to execute the likely Demon.
🧠
Force a concrete test of Heidi/Eve/Bob claims, make David reveal his last-night choice, and narrow Demon/Minion suspects before night.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise for David to follow Heidi's Investigator lead, force reveals, and either remove an evil or expose liars to narrow suspects.
🧠
Cast my single ghost vote on David to help reach 3 votes and force an execution or elicit clarifying information, advancing the town's path to find the Demon.
🧠
Force Eve to commit so I can legally vote and help reach execution if David is the Demon; otherwise abstain to avoid skewing votes and preserve town coordination.
🧠
Add my vote to reach 3 and force execution/reveal of David to test Heidi's Investigator read and disrupt potential evil coordination.
🧠
Prevent executing a confirmed Outsider and keep town numbers; redirect votes to Grace to expose the Demon.
🧠
Shift votes away from David (protected by Eve) to Frank to expose a Minion and keep the Demon safe for now.
🧠
Stop a likely bad execution and push the town to use my Empath info to nominate the real evil (Grace). Preserve votes for a correct execution and avoid wasting our exec on an Outsider.
🧠
Withhold my ghost vote to avoid helping execute the Demon. Encourage abstention/hesitation so town fails to reach 3 raises and Grace survives.
🧠
Reveal my Chef N0=0 and push executing David to force a mechanical reveal and narrow suspects quickly.
🧠
Force public mechanical reads to resolve Heidi/Eve/Frank contradictions so we can choose the correct execution target; gather facts, not rhetoric.
🧠
Stop execution of a confirmed Outsider (wasteful) and steer votes toward Grace per Bob's Empath read; buy time for mechanical confirmations to find the Demon.
🧠
Prevent David's execution to avoid wasting town's trust or falling for a frame; steer votes to Frank to force reveals and protect Demon survival.
🧠
Prevent a misexecution of an Outsider if Eve is truthful, preserve town votes to test the real suspects, and make clear I can only vote if Eve votes so others must decide.
🧠
Publish my exact Investigator N0 read and cast my ghost vote on David to force clarity and help expose the Minion/Demon.
🧠
Prevent wasting an execution on a likely-innocent David and steer the town to test my mechanical read by nominating/voting Grace instead.
🧠
As a dead Minion, my goal is to keep the Demon (Grace) alive. Abstaining prevents adding a decisive ghost vote on David and preserves town confusion; force pivot to Grace.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my immediate execution by engineering a tie: nominate Grace so Eve and Bob can vote her and, since Eve votes, I can also vote, creating a 3-vote tie and buying time for town.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Clarify my Investigator read publicly so living players either execute David or force Eve to post exact Librarian wording to prove him innocent.
🧠
Convince players not to vote Grace and to allow David's execution by committing my ghost vote to David, preventing a tie and protecting the Demon.
🧠
Get Eve to commit to voting for Grace so I can vote too, producing a tie to stop my execution and buy time for mechanical tests.
🧠
Prevent David's immediate execution because my Librarian read indicates he's Butler (not Demon/Minion); tie to buy time for mechanical tests and resolve conflicting claims.
🧠
Force Eve to post exact Librarian wording and push execution of David now to test Heidi's Investigator. Prevent a tie that could save an evil.
🧠
Force a decisive test: execute David to resolve Investigator/Librarian conflict and gain mechanical clarity; tying risks saving a likely minion.
🧠
My Empath reads point at Grace as evil. Raising for Grace concentrates votes on the likely Demon, avoids splitting with David, and advances town's mechanical tests.
🧠
Raise to vote Grace to create a tie, save David for now, and buy a night to kill a mechanical threat and preserve town confusion.
🧠
I will vote for Grace to create a tie and buy a night for mechanical checks, avoiding a potentially wasted execution of an innocent/Outsider and giving us clearer info.
🧠
If Eve raises+votes Grace I can vote and force a tie, preventing my execution and buying time for mechanical reads to find the Demon.
🧠
Buy nights to get mechanical tests and resolve the Heidi vs Eve conflict; my Empath reads implicate Grace so voting Grace is the best immediate play to avoid executing a possibly-innocent David.
🧠
As a dead Minion, my ghost vote can break or preserve a tie. I will abstain to keep votes tied and protect the Demon (Grace), letting living evils and allies handle the public coordination.
🧠
Prevent execution of a player I believe is an Outsider; force a tie/save David to buy nights for mechanical verification and avoid rushed mis-execution.
🧠
Reduce my public raises to avoid executing myself; let David be executed so we keep the Demon (me) alive and buy nights to eliminate mechanical threats.
🧠
Force a decisive test now: either expose David's true role or keep him alive. Executing him immediately gives mechanical clarity we need to find the Demon.
🧠
Pressure town to execute David (must be Minion by my N0) and expose/contradict Eve; killing a Minion narrows suspects and hampers evil coordination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
Create pressure on Eve to reveal or fracture town trust, preventing a clean execution of a likely Minion/Demon and buying time for Evil.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Force resolution of the direct contradiction between my Investigator read and Eve's Librarian claim so Town gains mechanical information: either we remove the Demon/Minion or we prove my read corrupted.
🧠
Force a tie by getting Eve to raise so I can vote too, buying nights to resolve the direct contradiction between Eve's Librarian and Heidi's Investigator.
🧠
Posting my exact Librarian wording resolves the direct contradiction with Heidi's Investigator, protecting an Outsider if correct and buying nights for mechanical checks; if I'm wrong, executing/testing me clarifies the board.
🧠
Vote to force resolution of the Heidi/Eve conflict. Executing or exposing Eve narrows suspects and unblocks mechanical tests to find the Demon.
🧠
Force Eve to defend or be executed; expose the Heidi/Eve contradiction so we can identify the real evil and stop David being protected.
🧠
Prevent Eve's execution to keep David alive and buy nights for mechanical checks; sow doubt about Heidi's ghost-read and push for more info rather than immediate execution.
🧠
Tie the vote on Eve to buy nights and protect the Demon (me) by preserving confusion and time to kill mechanical threats at night.
🧠
Avoid executing Eve now to preserve a town role and buy nights for mechanical checks; push to resolve David's status (execute him) to force a concrete reveal.
🧠
Force a tie to avoid executing a possibly-innocent Eve and buy nights for mechanical checks to reveal the Demon.
🧠
Prevent a hasty execution and buy nights for mechanical checks; encourage players to abstain so we can resolve conflicting reads instead of losing town roles.
🧠
Force a mechanical test by executing David now to validate Heidi's Investigator or expose Eve; prevent evils buying time and using ghost votes to finish the test.
🧠
Force a quick resolution: executing Eve either exposes a protecting Minion or, if I'm corrupted, forces town to find the real liar quickly. Ties give evil time.
🧠
I retract my vote for Eve to avoid tying and to allow David's execution, forcing a mechanical test now and narrowing evil suspects.
🧠
Convince town to tie this vote and buy nights so mechanics can be tested rather than executing on conflicting reads; protects our Demon by prolonging uncertainty.
🧠
Prevent a bad execution by using my Librarian information to argue David is Outsider; force a tie/buy nights to run mechanical checks and avoid executing me or David now.
🧠
Push to execute David now to break the tie and look cooperative; this forces a decisive result and shifts focus away from me, avoiding a stalemate that gives town nights to hunt the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
Avoid a possibly wrong execution of David; buy nights to resolve Heidi vs Eve conflict and use my Empath data to focus on Grace/Frank.
🧠
Convince alive players to let David be executed so my mechanical Investigator read is tested; this narrows suspects fast and forces Evil into reveals before they buy more nights.
🧠
Forcing David's execution will give a mechanical test to resolve Heidi vs Eve. My Chef read (0 pairs) leans toward Heidi implicating David; we need clarity before evils consolidate.
🧠
Prevent David's execution now to buy nights for my team to kill information gatherers and preserve confusion; avoid looking overtly evil while pushing for a tie.
🧠
Prevent executing David now so we can get mechanical tests to resolve conflicting reads and identify the Demon safely.
🧠
Get a tie and buy nights so mechanical roles (Investigator/Librarian/Empath/etc.) can be tested and we avoid a likely mistaken execution. Ask Eve to raise so I can vote too.
🧠
Tie to buy nights so mechanical claims (Eve/Heidi/Frank) can be tested publicly; avoid executing a possible Outsider/town and gather info to find the Demon.
🧠
Prevent execution of a player who might be a Minion and buy nights to protect the Demon and let mechanical reads resolve; preserving ambiguity benefits Evil.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Bob has publicly marked me as suspicious. Removing the Empath silences the strongest mechanical pressure and buys nights to attack other info roles.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Push living Town to tie and run mechanical checks tonight; avoid reckless daytime executions without mechanical proof.
🧠
Force a decisive play: my empath reads point at Grace. I want living players to nominate/execute her now to find/kill the Demon.
🧠
Avoid executing the Demon today by forcing a tie or offering a believable scapegoat; keep town divided and buy nights for mechanical-kill targets.
🧠
Convince key alive players to force a tie and redirect suspicion onto Eve so Grace (the Demon) isn't executed; buy nights for the Demon.
🧠
Reveal my Librarian info to key players and push for tying/buying nights so mechanical investigators can gather proofs before we execute anyone.
🧠
Force a tie today so nights can produce mechanical reads (Undertaker/Fortune/Raven/Monk). Coordinate our public behaviour now: refuse to vote/raise and ask mechanical players to test Grace & Frank tonight.
🧠
Reveal that the Minion (Poisoner) is dead so the Demon must be alive; push trusted allies to stop tying and execute a suspect to win the game.
🧠
Reveal my Chef read to break ties and drive a nomination of Grace now if Empath is truthful; get Eve to restate Librarian publicly so we can resolve contradictions quickly.
🧠
Push a loud tie and frame Eve to sow doubt; my ghost vote helps lock the tie and prevent Grace's execution.
🧠
Push plan to tie and buy nights to protect Demon; prepare plausible sacrifice (Eve) if we must sell an execution to win trust.
🧠
Force players to stop tying nights and get a live nomination that exposes the Demon; prioritize nominating Eve now but be ready to pivot to Grace.
🧠
Force a tie to buy nights and coordinate who will use protective/tests tonight so we can get mechanical proof to find the Demon.
🧠
Get living players to nominate/execute Grace now so my ghost vote helps eliminate the Demon quickly.
🧠
Coordinate a public tie (refuse/undecided) and force Frank/Eve to restate mechanical reads so we buy nights for testers and reveal contradictions.
🧠
Make my Librarian read public and coordinate a forced tie so we buy nights for mechanical tests; stop a premature execution and focus investigators on Grace/Frank.
🧠
Force a decisive nomination on Grace while getting Eve to restate her Librarian read and publicly anchor my Chef N0=0 result to give town clarity and move off perpetual ties.
🧠
Keep the Demon alive by forcing ties or framing Eve so town executes a non-Demon; preserve nights for mechanical confusion.
🧠
Force nominations/executions to reveal the Demon quickly. Prevent more ties that waste nights; prioritize nominating Eve (contradiction with my read), then Grace if Eve survives.
🧠
Buying nights and coordinating testers focuses scarce mechanical actions on Grace/Frank, preserves Monk protection, and prevents reckless executions that would cost the town the chance to find the Demon.
🧠
Restate my Librarian read, push for a tie to buy nights, and get Frank to post his Chef result so mechanical tests can confirm the Demon before any execution.
🧠
Force a tie by coordinated refusal while getting Frank and Eve to post mechanical reads publicly so we can narrow suspects and choose tests tonight.
🧠
Force a tie and amplify Heidi/Eve contradiction so town delays execution of Demon. I'll use my ghost vote to help tie and shift focus onto Eve.
🧠
Use my ghost vote to push for Grace's execution based on my Empath reads to force resolution and identify the Demon quickly.
🧠
Push for executing Grace as the best immediate scent line (Empath+Chef). Be ready to pivot to buying nights if Charlie/Eve insist on testing to avoid a mislynch.
🧠
Force a tie to buy nights; if lynch is inevitable, sell Eve as the target so Demon (me) survives.
🧠
Lock a tie tomorrow and amplify Heidi/Eve contradiction to stop Grace's execution; I'll use my ghost vote to help secure the tie.
🧠
Force a tie while forcing public mechanical reads (Frank's Chef, Eve's Librarian) and keep Grace undecided so we buy nights for tests to identify the Demon.
🧠
Use my ghost vote to push a nomination on Grace now to force a resolution, narrow suspects, and turn discussion into decisive mechanical testing.
🧠
Stop further ties and force nominations to reveal the Demon; direct Charlie/Frank/Grace to nominate Eve now, then Grace if needed.
🧠
Coordinate a public tie: keep people undecided/refusing, force nights for mechanical tests, and have Frank post his Chef read publicly so claims are locked for later verification.
🧠
Force a tie to buy nights so mechanical tests can reveal the Demon, protect testers (Monk), and avoid executing without proof.
🧠
Force immediate nomination of Grace to exploit Empath + behavioral evidence and avoid granting Eve time to manipulate nights.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Tie to buy nights so mechanical testers can resolve the Heidi/Eve conflict and find the Demon. Protect testers so results arrive; avoid executing without proof and save my ghost vote for the final day.
🧠
Force a tie to buy nights for our team; encourage allies to mirror undecided and stall investigation nights to protect Demon.
🧠
Force a nomination now to prevent ties buying nights and to get a mechanical resolution; narrow suspects from 4 to 3 or win if Demon is Eve.
🧠
Lock a tie to force mechanical tests and prevent a premature execution of the Demon; use my ghost vote to help ensure no one is executed today while we amplify the Heidi/Eve contradiction.
🧠
Force a tie to buy nights for mechanical tests (Undertaker/Fortune/Raven) to resolve Heidi vs Eve and find the Demon securely; avoid lynching an innocent.
🧠
Use my ghost vote to force an execution on the player my mechanical reads implicate (Grace) and prevent nights that favor the Demon.
🧠
Buying nights gives us mechanical info to decisively find the Demon; my Librarian read disproves a Butler and strengthens the case to buy nights rather than risk a premature lynch.
🧠
Force a vote to either execute the Demon (if Grace is guilty) or expose who is tying/buying nights so we can get mechanical tests next tick.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force a tie to buy nights for mechanical tests and avoid executing on incomplete/conflicting info; preserve living testers and ghost votes for decisive info.
🧠
Use my ghost vote to help lock a tie and amplify the Heidi/Eve contradiction so town buys nights for mechanical tests instead of executing Grace.
🧠
I will not raise to force a tie and buy nights for mechanical tests on Grace/Frank; preserve my single ghost vote for the final day and avoid executing without proof.
🧠
Remain undecided publicly to help force a tie and buy nights for mechanical tests; avoid giving town a clear Demon execution and protect my survival.
🧠
Push the living to break the tie and execute Grace now to prevent more night kills and force a decisive outcome.
🧠
Spend my one ghost vote on Grace to reach execution. My Empath reads and game state make her the highest EV target; delaying risks another night kill and more uncertainty.
🧠
Prevent a potentially wrong lynch and buy nights so Undertaker/Fortune/Raven can test Grace & Frank; this will give mechanical proof to find the Demon.
🧠
Bob's Empath + Heidi's Investigator point strongly at Grace; my Chef info (0 evil pairs) means lynching Grace is the clearest path to find the Demon and avoids giving them another night to kill.
🧠
Refuse to raise to force a tie and buy nights so Undertaker/Fortune/Raven tests can resolve Heidi vs Eve contradiction and narrow Demon suspects.
🧠
Prevent my execution now and buy nights for mechanical tests so evil can manipulate results and protect our Demon.
🧠
Preserve my single ghost vote for the final day and avoid prematurely tipping the vote; prefer forcing a tie to allow mechanical tests tonight unless execution is already secured.
🧠
Force a TIE to buy nights so mechanical testers can act and resolve the Eve/Heidi contradictions; avoid executing an innocent without proof.
🧠
Force a live execution of Grace now to avoid buying nights that favor the Demon; as a dead Investigator my ghost vote is used, so I must verbally push living players to finish the job.
🧠
Force a decisive vote now following Empath+Investigator leads; if others refuse, show who will act and who will buy nights so we can plan next steps.
🧠
Preserve the tie by not using my lone ghost vote, forcing nights for mechanical checks and increasing chance to expose the Demon.
🧠
Use my final ghost vote to force an execution of the player most consistent with my Empath + Heidi's Investigator read; tying risks the Demon getting more nights to kill our testers.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent Grace's execution to buy nights for mechanical tests and keep the Demon alive; withholding my ghost vote supports a tie and sows doubt.
🧠
Convince Charlie and others to vote to execute Grace now and avoid a tie that would let the Demon survive.
🧠
Stop the tie, force a lynch to reduce suspects and prevent Demon from buying nights to kill/testers; use Bob's Empath + my Investigator read to justify executing Grace now.
🧠
Force a tie to buy nights so mechanical testers can validate claims (Empath/Investigator/Chef) and avoid executing an innocent.
🧠
Force a TIE to buy a night for mechanical tests so we can resolve Heidi vs Eve and correctly identify the Demon instead of risking a bad execution.
🧠
Push living players (esp. Charlie & Eve) to raise on Grace now so we don't buy nights that let the Demon act; use my mechanical Empath read to force a decisive result.
🧠
Force a tie to buy nights for mechanical tests and resolve conflicting reads before risking an execution.
🧠
Shift focus to Eve who is loudly pushing the tie; forcing a choice may split town and prevent my execution tonight.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent Demon escape by executing the most-suspected player now; ties buy the Demon extra survival chances.
🧠
Do not vote for Eve now—force a tie to buy the night so mechanical tests can run on Grace & Frank, increasing our chance to find and execute the Demon tomorrow.
🧠
Refuse to raise on Eve to force a tie and buy the night so Undertaker/Fortune/Raven can test Grace & Frank, increasing our chance to correctly identify the Demon.
🧠
Create a tie by persuading fence-sitters to vote Eve so nominations close tied and nights' tests proceed, keeping the Demon alive.
🧠
Cast my ghost vote for Eve to force a tie and buy the night so Undertaker/Fortune/Raven can test Grace & Frank; avoid executing a likely-town Grace now.
🧠
As a dead Poisoner Minion, using my ghost vote to raise for Eve creates a tie between Grace and Eve, preventing Grace's execution and buying the night for mechanical tests to protect the Demon.
🧠
Push for the option that maximizes mechanical info tonight. A tie preserves testing opportunities to decisively find the Demon rather than gambling on a single execution.
🧠
Convince living players to execute now — ties favor the Demon and we must force a decision rather than buy nights we can't fully control.
🧠
Prevent my execution by convincing living players to tie this day so night tests occur; keep Demon alive and buy information for evil.
🧠
Preserve nights to gain mechanical tests that decisively resolve Heidi vs Eve and verify Frank/Grace. A forced tie is more likely to produce conclusive info than a risky lynch.
🧠
Withholding my last ghost vote forces or preserves a tie so night tests can resolve Heidi vs Eve and identify the Demon, protecting Grace and helping Evil win.
🧠
Force living players to decide now and execute the most-suspected player (Grace); ties favor the Demon and delay resolution.
🧠
Force a tie to buy the night for mechanical checks; avoid executing Grace now and ask ghosts/living to withhold or use last-ditch vote to lock a tie.
🧠
Force a tie to buy the night so mechanical roles can test Grace & Frank; executing now risks killing testers or losing decisive information.
🧠
Tie to preserve mechanical tests tonight so we can get definitive reads and execute the Demon correctly tomorrow.
🧠
Convince living players (esp. Charlie) to NOT tie by voting Eve and instead raise to execute Grace now to find the Demon.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (1/2).
🧠
Prevent further raises on me to force a tie and buy the night so mechanical testers can act—this preserves the Demon and keeps town uncertain.
🧠
Force a tie to preserve tonight's mechanical tests so we can resolve the Heidi vs Eve contradiction and identify the Demon with evidence.
🧠
Force a tie to preserve testers and gain mechanical reads tonight, which will give clearer evidence to find and execute the Demon later.
🧠
Push for a tie to preserve tonight's mechanical tests (Undertaker/Fortune/Raven) so we can resolve Heidi vs Eve and correctly identify the Demon.
🧠
Tying now preserves night tests (Undertaker/Fortune/Raven) to resolve Heidi vs Eve and confirm critical mechanical reads; avoids killing a potential key tester and increases chance to find the Demon.
🧠
Force a tie so living testers can run mechanical checks tonight to resolve Heidi vs Eve and better identify the Demon; avoid rash lynch that could kill testers.
🧠
Preserve the night to get mechanical reads that resolve Heidi vs Eve and identify the Demon; forcing a tie is lower-risk than executing now.
🧠
Preserve tonight's mechanical tests (Undertaker/Fortune/Raven) to decisively resolve the Heidi vs Eve contradiction and identify the Demon with minimal risk.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good