Game Detail

Players

Alice (Empath) Bob (Monk) Charlie (Mayor) David (Butler) Eve (Spy) Frank (Librarian) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil84,33211,665$0.0386
Good289,49377,158$0.7722

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Undertaker, Recluse, Washerwoman
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Eve or David is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night, pick two players to start building a pattern. Alice and Bob are a reasonable starting pair. I'll try different combinations on future nights to triangulate the Demon's location.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
I have zero information on Night 0. I'll choose Eve, my neighbor, because adjacent players can coordinate more easily. If she votes, I can vote too β€” and being neighbors makes whispering about voting intentions simpler.
πŸ“œ
Storyteller
β†’
David
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Monk (good), Alive - Charlie: Mayor (good), Alive - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am the Spy, so I know Alice is the Empath. I will bluff as Washerwoman to seem helpful and potentially learn what she thinks or if she's willing to 'cooperate' with my fake info.
🧠
Day 1 - I should start gathering information. Charlie is my neighbor and hasn't spoken yet. I want to build trust and learn what info roles might be in play.
🧠
Probe Eve's Washerwoman claim by asking who her two players are and which Townsfolk she saw. This tests her credibility without revealing my Empath role yet.
🧠
Share my Night 0 info with Bob, who is cleared as not-the-Demon. Build trust early and potentially form an alliance. A 'NO' result is highly reliable.
🧠
David reached out first. I should respond to build rapport without revealing my role yet. I'll probe for his role and what he knows, and I can bluff as something less threatening if needed.
🧠
Share my Librarian info with Grace to build trust and gather more information. As a neighbor, she might have useful info from her whisper with Bob.
🧠
I want to build trust with Grace and share my Monk role to create a protected alliance, while gathering more info to verify her claim later.
🧠
I need to coordinate with my minion, Eve, to establish a cover story and ensure our claims don't conflict. I will suggest Undertaker as my bluff.
🧠
I need to communicate with my Demon (Heidi) to confirm our cover stories. I'm telling her I'm bluffing Washerwoman to Alice and suggesting she stick with Undertaker. I need to keep her calm and coordinated.
🧠
Build trust with Charlie while staying cautious. I want to learn what info is circulating without revealing I'm the Butler this early.
🧠
I'm waiting for Eve's response to my previous whisper asking for her specific Washerwoman information. This will help me determine if she's trustworthy before I share my own Empath info.
🧠
Respond to Bob's question about my next check. Build trust while not revealing everything. Also ask about his Monk protection plan to verify his claim later.
🧠
David seems cooperative. I should continue the conversation but not reveal my role. Ask about what he's observed from other whispers and share that I also have no first-night info, keeping my role hidden.
🧠
I want to gather more information about what Eve has been saying, and also share my Librarian info with Alice to build trust and see if she has any relevant information.
🧠
I want to verify Frank's claim of being Librarian who saw Butler between Eve and David. Cross-referencing claims helps build a reliable information network.
🧠
I need to build credibility by sharing my fake role claim (Undertaker) and acting engaged, while subtly trying to gauge Frank's trustworthiness and gather intel.
🧠
To maintain my Washerwoman bluff with Alice (the Empath) by providing a plausible, partially true claim (Bob is the Monk). This builds trust while keeping my Spy identity hidden.
🧠
Eve is my neighbor and my chosen master for tomorrow's vote. She's been very active talking to Alice, Heidi, and others. I want to probe what she's learned and potentially build trust without revealing I'm the Butler yet.
🧠
Heidi is my neighbor and could be evil per my Empath info. I want to hear her claim and test if she's cooperative or evasive before sharing my own role.
🧠
Charlie has been whispering heavily with David. I want to learn what they discussed and see if Charlie's info aligns with Frank's claim about David being possibly the Butler.
🧠
Grace reached out with claimed info. I should reciprocate cautiously β€” share that I have no starting info, ask about her source, and see if she reveals something concrete before I trust her.
🧠
Bob already heard about my Outsider info from Grace. Sharing directly builds trust and may yield useful info in return about Eve or David.
🧠
I want to verify Frank's Librarian claim by asking Eve if she's the Butler. If both Eve and David deny it, Frank is likely lying and could be evil.
🧠
I need to build trust with Alice. Claiming Undertaker early as discussed with Eve helps solidify my bluff. Probing her for information keeps me in the loop.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It's Day 1 with no clear evidence to nominate anyone. Waiting for more night info is the safest play. I'll protect Grace tonight if she's real, and observe tomorrow's claims.
🧠
I need to deflect suspicion about being the Butler and maintain my Washerwoman bluff while sounding helpful. Bob is asking about my role, and my fake claim is already established with Alice. I'll deflect to keep attention off me.
🧠
Eve just claimed Washerwoman publicly and referenced seeing the Monk. Asking her to clarify which two players she saw will help verify her claim and give the town useful leads. I'm not revealing my Butler role yet.
🧠
Now that nominations are open, I should publicly reveal my Librarian info to pressure both Eve and David, and to help the town confirm zero Baron and exactly one Outsider.
🧠
I want to cast doubt on Frank's Librarian claim and potentially create a conflict between him and Eve, or at least force them to debate each other, deflecting attention from me and buying time for my minion.
🧠
I should share my Fortune Teller info (Alice & Bob NO) and press Eve to reveal her Washerwoman pings. Eve has dodged David's question. More info helps narrow down worlds.
🧠
My Empath information is critical - 1 of Bob or Heidi is evil. I should reveal this publicly now that nominations are open, so town can cross-reference with the Librarian, Washerwoman, and Fortune Teller claims.
🧠
Eve hasn't revealed her Washerwoman info despite multiple requests. Pressuring her to name the two players is the most productive move right now - it will either verify her or expose her as a liar.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the most obvious Demon target as she publicly claimed Fortune Teller and is checking two more players tonight. Protecting her maximizes chances of getting more FT information tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Empath and has identified me (Heidi) or Bob as evil. She is a dangerous source of information that could confirm my evil alignment if she continues to get accurate reads. Removing her protects me and sows confusion.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Checking Charlie (unclaimed, cagey) and Heidi (in Alice's evil Empath pair). Bob said he'd protect me, so I should survive to share results tomorrow. This gives us two high-value targets.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie is my neighbor, cooperative, and pressed Eve hard to reveal her info - he seems solidly good. Choosing him as master ensures I can vote alongside a likely trustworthy player tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Monk (good), Alive - Charlie: Mayor (good), Alive - David: Butler (good), Alive - Eve: Spy (evil), Alive - Frank: Librarian (good), Alive - Grace: Fortune Teller (good), Alive (Protected) - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to confer with Frank since his Librarian info confirms my role. Together we can analyze Eve's suspicious behavior and narrow down the evil team from Bob/Heidi based on Alice's Empath info.
🧠
I need to coach my Minion Eve because her current role claim is weak and drawing suspicion. I want to coordinate our bluffs so we can better deflect attention away from ourselves.
🧠
Share my Night 1 YES result on Charlie+Heidi with Bob, who is cleared as non-Demon by my Night 0 check. Alice's Empath info also points at Heidi. Together we can narrow down the Demon.
🧠
David just whispered with Frank (who claims Librarian). I want to learn what Frank shared and whether David still claims no info. Also David is my neighbor and I need to build trust.
🧠
Grace just shared her FT results with me. I need to confirm my Monk role, reveal I protected her N1 (which likely saved her), and agree that Heidi looks like the Demon based on Alice's Empath info plus Grace's YES result.
🧠
Share my Empath info with Grace (Fortune Teller) so she can cross-reference. She cleared Bob as non-Demon but Bob could still be the Minion. Heidi is the stronger evil candidate.
🧠
I need to coordinate with my Demon, Heidi, on how to pivot my role claim effectively while minimizing suspicion on both of us.
🧠
David confirmed my Librarian info and seems cooperative. He trusts Alice's Empath read. I'll coordinate with him to pressure Eve and narrow down Bob vs Heidi as the evil player.
🧠
Charlie is my neighbor and whispered to me. I should share what I know about Frank and Alice's info, and coordinate to pressure Eve publicly for her Washerwoman targets. Building trust with Charlie.
🧠
Advise my Minion to sow discord by counter-claiming the Librarian and framing the target as a Recluse to muddy the waters.
🧠
I need to probe Heidi for a role claim and see if her story aligns with the evidence against her. I also want to see if she can explain the YES result.
🧠
Grace is the Fortune Teller and just got Night 2 info. Alice also whispered to her. I need to know what Grace learned and what Alice told her as a ghost. This is the most action-relevant intel right now.
🧠
Charlie is my neighbor and Grace's N1 flagged him. If Heidi is Demon and Charlie is the red herring, Charlie is good and we should coordinate. I want to share my Monk claim and the protection logic to build trust.
🧠
I'm dead but my info is crucial. Charlie has been pressuring Eve and seems towny. Sharing my Empath read that Bob or Heidi is evil, plus Grace's confirmation Bob isn't Demon, narrows the suspect pool. Charlie can help push for executions.
🧠
I want to strategize with the Imp (Heidi) to deflect suspicion. Proposing a 'poisoned' narrative is safer than a direct 1v1 lie which could backfire on us.
🧠
Grace claims Fortune Teller and has been talking to many players. I need her Night 2 read to cross-reference with Alice's info and Eve's suspicious behavior. As my neighbor, she may also have useful gossip.
🧠
Grace has been talking to many players (Bob, Heidi, Alice's ghost, Charlie, Frank). She likely has the most synthesized view of the town. I want to learn what she's gathered, especially about Bob/Heidi and any new Fortune Teller info.
🧠
To maintain my Undertaker bluff with Grace, build rapport, and gather intelligence on her Fortune Teller reads to identify potential threats.
🧠
Charlie asked me about Alice's whisper and my reads. I should share selectively and probe him about his lack of role claim. He still hasn't claimed anything publicly, which is suspicious given we're on Day 2.
🧠
Grace asked my role directly. Revealing as Mayor is safe at this stage β€” the alternate win condition is powerful. Also share my analysis that Heidi is the prime Demon suspect given the intersecting info from Alice, Grace, and Bob.
🧠
David was pressuring Eve earlier and seems actively solving. Sharing my Monk claim and the converging evidence against Heidi will help build a majority against her at nomination.
🧠
David hasn't heard my Empath info yet. He's part of the Butler pair per Frank and has been active in whispers. Sharing my info with him helps build consensus against Eve or Bob/Heidi for execution today.
🧠
I am waiting to see how the town reacts to the current tension. My previous whisper to Heidi about framing Frank as poisoned is a good pivot if needed. I don't want to over-commit to a new bluff until I see if Frank's info about David causes enough friction.
🧠
Charlie has been whispering with many players including Alice's ghost. He likely has gathered useful intel. I want to share my Librarian info and learn what he knows about Eve, Grace's FT reads, and the Bob/Heidi situation.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my role and rally the group to execute Heidi. The mechanical evidence from Alice (Empath) and Grace (Fortune Teller) converges on Heidi as the Demon. I'll claim Mayor publicly so the group understands the full picture.
🧠
Heidi is the most logical Demon candidate. Alice's Empath info, my N0 clearing Bob, and my N1 YES on Charlie/Heidi all converge on Heidi. Charlie confirmed good as Mayor. We must execute today or the Demon picks us off one by one.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow doubt in the town's logic before the vote. By attacking the reliability of their 'perfect' chain and suggesting it's a trap, I might convince some players to abstain or reconsider.
🧠
Heidi is the most logical Demon candidate. Alice's Empath read, Grace's FT results, and my own knowledge of being good all converge on Heidi. I must vote to execute her now.
🧠
The mechanical logic is strong: Alice's Empath N0, my two Fortune Teller checks, and Charlie's Mayor claim all converge on Heidi as Demon. I must vote to execute her.
🧠
All mechanical evidence points to Heidi as the Demon. I will raise my hand to vote for her execution and briefly explain why this is the right move to convince the remaining voters.
🧠
Charlie is my master and is voting, so I can vote. World A is the cleanest explanation: Alice's Empath + Grace's Fortune Teller + Bob's Monk all converge on Heidi as Demon. I'll raise my hand to help execute the likely Demon.
🧠
4 votes already secure execution. I should publicly confirm my Librarian info (David is Butler) to reinforce the outsider count and validate the mechanical logic chain against Heidi.
🧠
The mechanical logic is airtight. Heidi is the Demon based on Empath N0 + FT N0 + FT N1. I want to affirm this and encourage execution. I'll save my ghost vote for final 3 since 4 votes are already secured.
🧠
Attempt to sow doubt and disrupt the town's logic before the execution vote is finalized, specifically targeting the Librarian-Butler confirmation chain.
🧠
I need to cast doubt on the Fortune Teller's info to prevent execution. Attacking the reliability of the information source (poisoning/drunk) is a classic way to disrupt a clean logic chain.
🧠
The vote is in progress with 4 votes already (majority). Speaking more might confuse things. Let the execution happen and win.
🧠
Counter Heidi's poison argument and Eve's deflection. The vote is nearly decided but I should reinforce the logic for any wavering voters and prepare for post-execution analysis.
🧠
The vote needs 4 to execute Heidi. Charlie, Grace, and David have already voted (3 votes). My hand makes it 4, securing the execution. The mechanical logic from multiple independent sources all converges on Heidi.
🧠
Reinforce the airtight mechanical case against Heidi. Counter Eve's Recluse doubt by noting it doesn't change the Heidi logic. Urge remaining players to vote.
🧠
The logic is overwhelmingly solid. Three mechanical sources converge on Heidi as Demon. I should raise my hand to vote for execution β€” we need 4 votes and already have 4 (Charlie, Grace, David, Bob). Adding my vote secures it even if someone changes. This is the winning play.
🧠
Heidi already has 5 votes out of 7 alive players, well above the 4 needed. My ghost vote is more valuable saved for final 3. No need to speak - the logic has been laid out clearly by multiple players.
🧠
The votes are already in, and Heidi is going to be executed. As the Spy, I cannot prevent this. I will wait for the outcome.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sowing chaos before inevitable execution. If I'm going down, I want to cast as much doubt on Grace as possible so the town second-guesses themselves even after I flip.
🧠
Heidi is almost certainly the Demon based on converging mechanical evidence. I want to reinforce the group's confidence in the vote and address Eve one last time about her Washerwoman targets before day ends.
🧠
The vote has passed and Heidi will be executed. I'm reinforcing the logic while also pressuring Eve to reveal her Washerwoman targets before the day ends, in case we need that info tomorrow.
🧠
Heidi has 5 votes and is going to die. Before the day ends, I want to echo the call for Eve to finally share her Washerwoman targets. If she's good, there's no reason to hide now. If she refuses again, she becomes the prime suspect for tomorrow.
🧠
Reinforce that three independent mechanical confirmations converge on Heidi. Press Eve one final time β€” if she's good, there's no reason to hide Washerwoman targets when the game may end with this execution.
🧠
With 1 tick left before execution, I want to pressure Eve one last time to reveal her Washerwoman targets. If Heidi is Demon it won't matter, but if not, Eve's info is critical for tomorrow.
🧠
Heidi is being executed, and the logic is solid. I should reinforce the converging evidence and urge Eve to come clean. My ghost vote is best saved for final day.
🧠
I need to provide a plausible bluff to delay scrutiny while accepting that Heidi is likely going to die. By "confirming" Bob (who claimed Monk), I try to buy temporary goodwill, even if it contradicts my earlier avoidance.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good