Game Detail

Players

Alice (Saint) Bob (Soldier) Charlie (Monk) David (Imp) Eve (Fortune Teller) Frank (Undertaker) Grace (Mayor) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil188,64612,608$0.1321
Good568,06139,468$0.1333

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Heidi. Your safe bluffs are: Recluse, Butler, Slayer
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info crucial to narrow 7 suspects. Prioritize non-adjacent spread (Alice/Bob) for broad coverage, share tomorrow to build alliances and logic chains.
📜
Storyteller
Eve
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Soldier (good), Alive - Charlie: Monk (good), Alive - David: Imp (evil), Alive - Eve: Fortune Teller (good), Alive - Frank: Undertaker (good), Alive - Grace: Mayor (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 is for info gathering. Whisper to neighbors to exchange roles/claims secretly, form early good alliance, and plan my N1 protection to narrow evil suspects.
🧠
Establish contact with my Demon (David) and provide him with the full Grimoire information to help him coordinate kills and bluffs.
🧠
Build early alliance with neighbors Eve/Grace for private info exchange. As Undertaker, no info yet; position to verify claims and narrow Demon suspects.
🧠
Acknowledge my minion's information and start coordinating targets. Using the Spy's intel is crucial for prioritizing kills and executions.
🧠
Day 1, align with neighbors including Charlie who initiated. Reveal true Soldier role to him and David for early good team coordination and protection offers, narrowing evil suspects faster.
🧠
Share my genuine N0 Fortune Teller info privately with neighbors Frank and Grace to start alliance, verify Frank's Undertaker claim, gather their info without public reveal to avoid Demon targeting early.
🧠
Respond to neighbors as fellow good, share my Mayor role privately to build alliance and verify each other. Gain info on their claims while protecting my powerful ability from Demon kill.
🧠
Day 1, no info. Whisper neighbors Bob & Heidi for Empath info (since I'm between them) or starting info. Build trust privately early; as Saint, stay low initially.
🧠
Strengthen neighbor alliance with Bob's confirmation. Push David to reveal and agree on protect plan. Early info sharing builds good team, mechanically verifies claims via Monk ability.
🧠
I'm setting up my bluff as the Investigator. I'll use Alice and Bob as my two potential targets to create early tension and suspicion, while appearing helpful to Alice's inquiry. Calling out a Minion (Poisoner) fits the Investigator role.
🧠
Strengthen neighbor trio alliance by confirming claims and sharing plan. Early game: collect starting info publicly in whisper to narrow Demon suspects via process of elimination, avoid night kill by not seeming too info-heavy.
🧠
I am claiming Slayer to Charlie and Bob to establish a powerful, trust-worthy role within our neighbor circle, while also validating their claims to keep them from suspecting me.
🧠
Address Heidi's accusation head-on with Alice to resolve who the Poisoner is via logic. My Soldier safety lets me push aggressively without night risk, narrowing evil suspects early.
🧠
Strengthen neighbor alliance by responding to Frank's question and probing for useful external info from their chats. Clears Alice/Bob publicly among us, focuses suspicion elsewhere to narrow Demon suspects before noms.
🧠
Strengthen neighbor trio trust by sharing honestly. No outside chats from me. Probe their external info to detect lies or leads before nominations. Mayor wins on 3-player stalemate, so build good majority early.
🧠
Defend self as Saint by revealing role to counter Poisoner claim, prove good via inability to be Minion. Pressure Bob to reveal more, build trust with neighbors to isolate liar.
🧠
Strengthen neighbor trio by confirming protection plan and probing David for more info. Early alignment builds trust, protects key players, progresses info sharing without public reveal.
🧠
To cast doubt on my own info to explain the 'error' (since both Alice and Bob claimed roles that conflict with my Investigator ping), while maintaining my bluff by suggesting I might be the Drunk.
🧠
Strengthen neighborhood alliance by sharing observations on other groups (Charlie/Bob/David, Alice/Bob/Heidi). Push for nomination plan excluding cleared Alice/Bob to progress info-gathering and narrow Demon suspects early.
🧠
To coordinate with my Minion (Heidi/Spy) and update her on my current bluff and the information I've gathered about our neighbors.
🧠
Confront Heidi publicly on impossible claim to force response/clarification. Rally neighbors as confirmed goods (Soldier, Saint, Monk, Slayer). Share with my good neighbor block to align and info-share, narrow evil suspects before noms.
🧠
Strengthen neighbor alliance by analyzing whisper patterns to ID evil group. Nom plan tests David/Charlie for info without hitting clears. Progress to nomination safely.
🧠
Strengthen neighborhood alliance with nom plan vs suspicious Charlie-group. Day1 info exec critical to narrow evil before night. Avoid nomming cleared/neighbors.
🧠
Pivot from neighbors: Heidi's claim impossible if Bob/me truthful (standard counts). Test Heidi publicly next tick to force reaction before noms, narrow evil without outing self widely.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom phase, expose Heidi's impossible claim publicly to build suspicion, encourage nominating her. Can't be both Soldier/Saint good and her info true in std script; she's lying evil.
🧠
Publicly support Bob's push on Heidi as her claim directly conflicts my FT clear on Alice/Bob. Builds trust with neighbors, pressures evil, progresses noms toward info on sus whisper groups.
🧠
Heidi's claim directly contradicts Eve's FT info I trust from neighbor chat. Publicly support nominating Heidi to align with Eve/Grace, push execution of likely evil, get my first Undertaker info tonight.
🧠
Deflect the suspicion that I am lying evil by leaning into the 'Drunk' or 'Poisoned' defense, while subtly reinforcing the existence of a Poisoner to explain my false info.
🧠
Publicly support nominating Heidi to execute her for info, as her claim is logically impossible multiple ways. Progress game by getting first execution to reveal Demon/Minion status and narrow evil.
🧠
I need to appear like a cautious, helpful Townsfolk while subtly defending my Minion, Heidi, without being too obvious.
🧠
Consensus building to nom Heidi. Her claim logically impossible multiple ways per single-chain (Bob can't be Minion, Eve clears). Execute for crucial Day 1 info to narrow Demon.
🧠
Heidi's claim logically impossible multiple ways; she's lying evil or Drunk. Day 1 execution gives crucial info on Demon/Minion before night kill. As Saint, I stay off block while we test her.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Attempt to deflect the execution by highlighting the risk of wasting it on a 'Drunk' and subtly pointing towards David's Slayer bluff to pivot the conversation.
🧠
Heidi's claim impossible 3 ways (Soldier Townsfolk, Saint execution loss, Fortune Teller clear). Likely evil lie; execute for alignment info before night. Majority forming; my vote seals it to progress game.
🧠
Heidi's claim is mechanically impossible 3 ways (my info, Bob Soldier, Alice Saint). Execute for info before night; she's lying evil. Trio + others agree.
🧠
Heidi's claim impossible 3 ways per multiple players incl. my Undertaker back. Likely evil/Drunk; day1 execution vital for info before night. Vote secures execution, narrows evil.
🧠
Heidi's claim logically impossible multiple ways confirming she's lying evil or Drunk. Execute now before night for alignment info and remove threat; majority forming, my vote seals it.
🧠
Heidi is my Minion and is currently on the block with enough votes to be executed. As the Demon, I need to decide whether to save her or let her go. Since the entire town is against her and her claim was caught in a triple-contradiction, trying to save her now would look extremely suspicious and likely lead to my own execution. Letting her be executed is the safest play to maintain my cover as the 'Slayer'.
🧠
Heidi's claim impossible 3 ways, must execute for info before night 1 kill. As Mayor, stay alive for win con; voting her aligns with trio/proof.
🧠
Heidi's claim busted 3 ways, town consensus to execute for info. Voting yes secures execution, progresses game by removing likely evil/Drunk before night. As Saint, stay safe.
🧠
I have already been nominated and the vote has reached a majority. Raising my hand would only confirm my own execution, which is already happening. I should remain silent and prepare for my role as a dead Spy, where I can still influence the game and provide information to David.
🧠
Heidi's claim impossible multiple ways; likely evil. Publicly pressure David to vote, secure execution for critical Day 1 info to narrow Demon before Night. As Soldier, safe to push.
🧠
Heidi's claim busted multiple ways; press David to vote her up to execute before night. Clears suspicion, progresses info as good trio.
🧠
Reinforce Heidi impossible claim, pressure David to vote before night ends. As Undertaker, execution gives me night info to progress game.
🧠
David is only alive not voting Heidi despite overwhelming logic against her and our private trio trust. Urge him publicly to vote now as phase ends soon, secure execution for crucial Day 1 info to narrow Demon.
🧠
I need to vote for Heidi to maintain my cover as a Good player and the Slayer. Since the entire town has already voted and her execution is inevitable, not voting would make me look incredibly suspicious and potentially break my alliance with Charlie and Bob.
🧠
Heidi's claim logically impossible; execution reveals if Drunk (role shown) or evil (no role/Demon). With 1 tick left and David voted, reinforce to ensure execution before night, preventing Demon kill.
🧠
Heidi's claim impossible 3 ways; majority vote secured (7/8?). Wait for execution info before night; speaking redundant as team convinced David.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow a little more doubt and play into the 'Drunk' narrative one last time before the day ends, potentially making the town second-guess their focus on my 'Minion' partner (David).
🧠
Reinforce unanimous vote on Heidi to ensure execution before night. Her defense admits doubt, pushes for info gain whether Drunk or evil. Progresses game by removing impossible claim.
🧠
Reinforce consensus on Heidi's execution as her claim is impossible 3 ways (Soldier Bob, Saint Alice, FT clear). Urge David/others not to renom; execution info-critical even if Drunk, before night.
🧠
Reinforce unanimous consensus to execute Heidi now for info/removal before night ends phase. No new nom; prevent delay letting evil survive night.
🧠
Reinforce unanimous execution of Heidi before night transition (1 tick left); her claim impossible 3 ways, guarantees info & safety regardless of Drunk/evil.
🧠
Wait for the nomination phase to end and Heidi to be executed.
🧠
Reinforce unanimous execution of Heidi before night transition (1 tick left). Her claim impossible 3 ways; exec gives info (role reveal) whether evil/Drunk, keeps ghost vote. Secures Day 1 info win.
🧠
Nominations closing soon (1/4 ticks left), Heidi locked at 7 votes. No need to speak; wait for execution info to progress game with factual role reveal, narrowing evil suspects.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's impossible claim suggests evil executed. Demon likely kills a vocal good like Bob (active leader). Protecting him maximizes good survival while testing claims.
📜
Storyteller
Charlie
You chose to protect Bob.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the most dangerous player to the evil team because she is the Fortune Teller and has already cleared two players (Alice and Bob) as not being the Demon. Removing her prevents her from finding me or narrowing down the pool of suspects further. Killing her tonight solidifies the town's trust in Alice and Bob, which I can potentially use later.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
David
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Undertaker. You learn that Heidi was the Spy.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my Undertaker info confirming Heidi Spy (liar) publicly via trusted trio ally Eve (dead, has vote/info). Coordinate nominations, narrow Demon suspects. Day2 nom likely, build good voting block.
🧠
Share my Monk info privately with trusted neighbor Bob (protected N1, didn't die) to build alliance, verify his Soldier claim, and gather his info on Eve's death before nominations. Progress info sharing.
🧠
Day2, Eve dead N1 proves she's good FT. Share Mayor claim privately to Alice (cleared neighbor) for alliance/verification; narrow Demon suspects fast before nom phase.
🧠
I need to gather information and see what claims are being made today before I act. Since I am the Imp and my only Minion (Heidi) is dead, I am in a precarious position and need to play a very careful long game. Waiting allows the good team to reveal more info while I maintain my Slayer bluff.
🧠
Confirm Charlie's Monk claim by revealing my Soldier (explains survival), share Heidi logic privately to alliance-build without public Demon target yet. Progress info before noms.
🧠
Share my real role/FT clear on Alice/Bob publicly via Frank proxy since dead. Confirm Heidi Spy=liar. My N1 Demon death proves good. Push nom Bob as Demon, narrow suspects.
🧠
Grace's Mayor claim is suspicious as Bob claims Soldier (night immune). Share my Saint role privately to build trust, get her verification ideas, probe Eve's death without public reveal yet. Narrow Demon suspects before noms.
🧠
I need to coordinate with my Demon, David, now that I am dead. I want to remind him of the Saint (Alice) so he doesn't accidentally push for her execution, and discuss how to handle the Undertaker (Frank) who likely saw my role last night.
🧠
Share Undertaker info confirming Heidi Spy lie publicly via Eve (dead good), build on her FT clear+death proof to nom/execute Bob today before final 3. Progress game.
🧠
Confirm Bob alliance, share suspect (Alice), ask his info on Eve's killer/roles to narrow Demon via single-chain logic (Heidi claim). Build good block before noms.
🧠
Confirm alliance with Alice (likely good), share Heidi logic to build trust, get her reads on others before noms to narrow Demon suspects.
🧠
Confirm receipt of Heidi's message and coordinate our strategy regarding the Undertaker (Frank) and the Saint (Alice).
🧠
Strengthen alliance with confirmed-good Charlie by sharing Soldier safety explains Eve death (not from his protection fail), agree Alice suspicious, ask his info on others to narrow Demon suspects before noms.
🧠
Confirm with Frank to publicly push Bob nom/execution today. With my info + his + my death proof, town should execute Bob. Progress to narrowing Demon.
🧠
Share Saint reveal with Grace (Mayor ally), refine demon suspects to C/D/F using her input. Build good block excluding Bob/Grace/Alice for nominations/info gathering before final day.
🧠
I want to pressure Frank to reveal what he saw as the Undertaker. Since I can register as a Townsfolk or Outsider (even while dead), I want to see if my ability worked to show him a good role. If he saw 'Spy', I need to prepare a counter-argument or double-down on being 'Drunk/Poisoned'.
🧠
Heidi probing my Undertaker info as ghost; answer to build trust/confirm Spy evil. Reinforce Eve plan to nom Bob publicly next tick. Progress to execution before final day.
🧠
Confirm alliance with Bob (proven good Soldier), share suspicions on Alice (demon candidate dodging ping) and others; get his reads on Frank/Grace/David to narrow demon before noms. Progress info for good team win.
🧠
Narrow Demon suspects: Charlie/David/Frank. Nomination phase soon (1 tick left). Coordinate with Alice (good Saint) to nom Charlie first - his Bob whispers suspicious, tests worlds A/B.
🧠
I want to feel out Frank's information, especially if he is the Undertaker, while maintaining my friendly Slayer persona.
🧠
Charlie good Monk ally, agree Alice sus Demon. Share reads: no claims from F/G/D, all sus but Alice top due logic. Push nom Alice final day or now to test, progress to nomination.
🧠
Confirm final plan with Frank to nom Bob publicly, leveraging Eve FT clear + Heidi Spy + Eve good death. Use ghost vote on Bob to execute Demon.
🧠
Nomination phase soon (1 tick left). Confirm Grace Mayor plan to nominate Charlie first as most suspicious due to secretive whispers. Build good voting block (me, Grace, Bob, Eve ghost) for majority execution chain.
🧠
I need to warn my Demon that the Undertaker (Frank) has hard evidence of my true role and is likely about to reveal it. This allows David to prepare a counter-argument or a pivot strategy before the town turns on us.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie's constant private whispers with Bob without sharing info indicates evil manipulation. Alice/Bob/Eve/Grace good per logic (Eve FT clear, Heidi impossible claim). With 5 alive, execute Charlie first to narrow to Demon suspects.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Monk to prove good (protected Bob N1, Eve died instead), counter Grace's secretive evil accusation, rally votes against my nom. Progress to nom her/Alice next tick.
🧠
Charlie's behavior screams evil despite claim. Vote to execute him with our majority (me/Alice/Bob + Eve ghost) to clear a suspect. Final day win condition favors aggressive execution now.
🧠
I will refrain from voting for Charlie. As a ghost, my vote is precious, and Charlie is a good player (Monk). If Charlie stays alive, he might cause more friction with Grace or Alice, and I want to save my vote to protect David or push through a critical execution later. Grace nominating Charlie is already creating chaos.
🧠
I want to avoid voting for Charlie right now to maintain my cover as his ally and observe if the town follows through with the execution.
🧠
Charlie's Monk claim proven by Eve's death (protected Bob, Eve died). He's good ally, whispering strategy. Vote no on him to execute real evil like Grace/Alice later.
🧠
Charlie on block, his Monk claim explains my N1 death perfectly (protected Bob Soldier). Consistent with plan but Grace pushed nom. Vote yes clears him, reveals more info; save Bob for next nom. Progress to Night.
🧠
Charlie's Monk claim is mechanically impossible: Soldier Bob is Demon-immune, so protecting him can't redirect kill to Eve. He's lying evil. Vote yes with Eve/Grace to execute, progress to Bob tomorrow.
🧠
Raise hand to execute Charlie per Grace alliance plan. His Monk claim weak (Bob safe), fits evil deflection. We have majority good votes to confirm/clear him fast. Progress to narrow Demon suspects.
🧠
Raise hand to vote NO on my execution. Survive to counter-nom Grace/Alice next tick with majority support already shown (Bob/Frank/Alice/Eve voting no). Prove Monk, narrow Demon.
🧠
Current vote likely failing (self+4 others on Charlie? But Charlie self-raised? Wait, self-vote yes. But push back Charlie's story publicly to sway any undecided like David/Heidi ghost. Defend Heidi impossible claim. Secure execution to narrow Demon suspects.
🧠
I am choosing not to use my single ghost vote on Charlie's execution to preserve it for a more critical moment, especially since Charlie is a powerful good role (Monk) and his execution benefits the evil team.
🧠
To blend in with the town and avoid suspicion by joining a near-unanimous vote, even if Charlie is part of my 'defensive alliance'. Keeping my cover is more important right now.
🧠
Lower to fail Charlie nom (3 yes already, more likely). He's good Monk proof via Eve death. Saves vote, progresses to nom real sus Alice/Grace.
🧠
My ghost vote locked on Charlie. Speak to reinforce he's lying Monk, push Bob next nom/ghost vote, progress to exec evil. Death proves good, leverage FT clear.
🧠
Lowering retracts my premature vote to pressure evil Bob/Charlie; Charlie's claim debunked by Soldier immunity. Vote can re-raise if needed, but show doubt to manipulate evil. Helps execute Charlie now, nom Bob next.
🧠
Charlie's story illogical as Bob safe; reinforce Grace's point publicly, rally votes for execution to narrow evil trio. As Saint, can't die; push forward to win.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 1 tick left, likely exe unless countered. Nom top sus Alice to tie/surpass 5 votes or force discussion. Monk save + logic clears me; their push proves their evil. Can't let them exe good Monk.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm Saint; execution loses game. Do not vote me up. Charlie's claim debunked multiple ways; must execute him to remove evil before night.
🧠
I'm good Monk, proven by Eve death. Alice most sus Demon - must vote her up to tie/surpass my block or lose her. Final push before night.
🧠
Refute Charlie's weak defense publicly, rally votes for Alice to tie block and force choice between 2 suspects, narrowing Demon search before night. As Mayor, preserve lives for 3-player win condition.
🧠
Allow the current nomination on Alice to fail without my ghost vote, ensuring Charlie (the Monk) remains the primary target for execution.
🧠
I want to avoid voting for Alice's execution because she is claiming Saint. If she actually is the Saint, her execution ends the game with an immediate evil loss. Even if she's bluffing, keeping her alive maintains a target for later or a source of confusion. Additionally, Charlie (my minion or a useful chaos factor) is currently on the block, so I need to see if the town actually pushes for Alice or if they hesitate due to the Saint claim.
🧠
Day2 endgame crucial narrow Demon suspects before Night2 kill. Publicly back Charlie's logic on Alice as Demon (fits Heidi ping + Eve death), urge vote her up to tie Charlie & force her exe or expose. Helps good win by testing top suspects.
🧠
Dead good FT, reinforce my clear on Alice/Bob, call out contradictions, urge vote Alice to tie/execute her as top Demon sus per logic, progress to Bob next. Push good win.
🧠
Speak to rally tie on Alice per plan, expose contradictions in Charlie's claim publicly, push execute worst liar Charlie while testing Alice as fallback to narrow Demon.
🧠
Lower hand to ensure Charlie's execution passes without tie. Charlie's Monk claim illogical (Soldier already safe), he's deflecting as Demon. My Saint death loses game, but executing likely Demon wins it.
🧠
Lower hand on Alice to avoid my execution now (5 votes secure). If I die, Townsfolk reveal mechanically proves good Monk, clears Alice as Demon for ghosts to push later. Pivots to safety while proving innocence.
🧠
Raise to vote Alice up, creating tie (5-5) to block Charlie's execution. Prefer David next but Charlie most suspicious now; tie prevents certain evil exec.
🧠
I want to see if the town will actually follow through with tying Charlie and Alice. If they tie, neither might die, which helps the evil team by wasting time. Raising my hand now might signal I'm too eager to kill a 'Saint', so I will wait to see the vote count.
🧠
I need to keep Alice alive because she is a Saint; her execution ends the game in an evil victory. However, I must appear to be helping the good team to maintain my cover as the Slayer. By waiting, I can see if the town manages to tie the vote on their own without my help, or if I need to step in at the last second to 'save' a good player while actually ensuring the Saint stays on the block or a tie occurs.
🧠
It's final nom phase. Alice Demon fits all: Heidi ping, Eve kill after clear. Vote Alice to tie Charlie (5v5?), force her exe over him. Good win.
🧠
Confirm real FT info again, call out Alice self-vote nonsense & Bob odd lower/raise. Urge vote Alice to tie Charlie (5vts), execute him next tick as top liar. Progress to narrow Demon suspects.
🧠
Current vote on Alice. Raise to vote yes on Alice, aiming to tie Charlie's 5 votes. Ties execute first nominee (Charlie). Charlie's fake Monk claim makes him prime Demon suspect over Alice.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/6).
🧠
Final tick, Charlie executes if not tied/surpassed. His fake Monk claim proven lie mechanically. Defend self, urge execute him as top evil before night. Reveal Saint to explain my risk.
🧠
1 tick left, Charlie on block 5 votes. Must counter Alice's lies, rally votes for Alice to tie (5+), execute her over me. Prove logic chains to win now.
🧠
Phase ends soon (1 tick left). Charlie has 5 votes, will execute unless tied/surpassed but Alice got 3. Push execute Charlie: his claim most bogus, clears Demon suspects among C/D/F. Win by process of elim.
🧠
I want to sow doubt about Alice and protect David by keeping the focus on the conflict between Charlie and Alice, while subtly supporting the 'Drunk' narrative I pushed earlier.
🧠
Allow Charlie's execution to proceed to confirm his 'guilt' in the eyes of the town and end the day.
🧠
Voting closed, Charlie executes with 5 votes. Publicly back exe, push next nom David/Frank as quiet suspects to progress info while protecting Alice if Saint.
🧠
Final push before night: reinforce Eve FT clear A/B safe, Charlie fake claim, urge exec Charlie as top Demon suspect to narrow evildoers.
🧠
Voting closed, Charlie executes (5 votes). Publicly confirm my Undertaker info on Heidi Spy to validate Eve's FT clear on A/B, support executing Charlie's fake claim to remove likely Demon.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Frank tonight because he is the Undertaker and has confirmed my Minion (Heidi) was the Spy. Eliminating him prevents further mechanical confirmation of evil players and disrupts the good team's information chain.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Day 3, 4 alive. Reveal Mayor wincon, share logic suspecting Alice most (Heidi Spy info fits). Ally with Bob/David to nom Alice in nominations. Progress to execution.
🧠
Discuss Grace's info with her/David, confirm logic on Alice as Demon (Heidi ping + safe Bob + Eve clear). Build alliance to nom/execute Alice next phase before final 3.
🧠
Dead FT, share my clear on Alice/Bob to counter Heidi Spy fake ping, narrow Demon to David/Grace before nom phase. Coordinate with Bob good.
🧠
Dead Undertaker, share N1 info Spy exec publicly via Bob (Soldier good claim). Trio whispers suggest Grace/Bob/David colluding, probe Alice Saint vs others. Save ghost vote. Progress to nom Demon before final3.
🧠
I am claiming Slayer to Grace and Bob to build trust and offer a 'safe' way to handle the Saint claim (Alice). By claiming a powerful role, I can influence the execution and potentially 'miss' my shot later to frame Alice further.
🧠
Join the Grace/Bob/David private trio by whispering to Bob/Grace (my neighbors) for info exchange. Confirm my Saint claim, push Demon hunt on David/Grace before noms to avoid execution.
🧠
Coordinate with my Demon (David) to ensure he stays safe and to identify potential targets for misinformation.
🧠
Dead Monk, share N1 protect Bob (was safe), Eve killed after Alice clear, Frank N2 death post-UT Heidi=Spy claim. Coordinate ghosts to push Alice nom as Demon.
🧠
Coordinate with Bob/David to nominate Alice. David's Slayer shot is great backup if nom fails, but with 4 alive need to execute her now to win as Mayor wincon close. Confirm plan publicly soon.
🧠
Confirm alliance with Grace/David, push nom Alice as Demon per logic (Heidi lie deflects to her since Bob safe). Use their Slayer shot as insurance. Eve ghost pushing David/Grace distraction - coordinate to execute Alice.
🧠
Dead, push Bob (cleared good) to nom Alice today. Final day soon (5 alive), must narrow Demon. Alice best Demon candidate per logic chains; nom her or lose.
🧠
Share my Undertaker info publicly via Bob to counter Grace's whispers if evil. Narrow Demon to D/G, urge nom/exec most suspicious to win final days.
🧠
I want to solidify the alliance with Bob and Grace by agreeing to their plan to execute Alice. This frames Alice (the Saint) and protects me, while also keeping my fake Slayer shot as a potential tool for later.
🧠
Privately confirm trio reads on David/Grace before noms. As Saint, must narrow to execute Demon at 4 alive or lose if executed. Organize good team.
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I need to support Charlie's suspicion of Alice (the Saint) to bait the town into executing her, which would result in an immediate evil victory.
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As dead Monk, save ghost vote for noms. Coordinate ghosts (Eve/Heidi) and try pull Bob via Heidi to nom Alice today - she's most logical Demon by pings/clears/deaths. 4 alive, narrow to her or lose math.
🧠
Solidify alliance with Bob/David to nom/execute Alice as Demon. Publicly confirm plan to push nomination next tick. Alice most suspicious per all chains; must execute before final 3.
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Confirm alignment with Grace/David, openly push Alice nom next tick as Demon per logic. Execute her to win; final day approaching, must nom evil.
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Dead, no vote. Phase 2/3, need to publicly push Alice nom via Bob proxy before nominations. Coordinate ghosts to influence Bob/David against Alice.
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Already told Bob my info; now whisper Eve (trusted FT ghost) to share Undertaker info, confirm she cleared A/B good, align on David/Grace Demon suspects before nom phase. Ghosts unite to advise alive with facts.
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Reiterate agreement with Grace and Bob to lock in the plan to execute Alice (a good player). This solidifies my position in their "trusted" circle and pushes the town toward a mis-execution.
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4 alive, near final day. Push Bob/Grace to confirm David evil via whispers, align to nom/execute him today as prime Demon suspect per clears on me/Bob. As Saint, avoid own exec, force David out or lose.
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I want to confirm to Charlie and Eve that I'm on board with the Alice push. Since Alice is actually the Saint, her execution will result in an immediate evil victory. I need to make sure this push happens during nominations.
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Last tick before noms. Rally Eve/Heidi ghosts + try pull David from Grace/Bob trio w/logic recap, confirm Eve clear, urge public push & my ghost vote on Alice to execute Demon & win.
Nominations — Day 3
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Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Publicly confirm my real Undertaker info sharing Spy death to validate good chain (Eve FT, Bob Soldier). With 4 alive, narrow Demon to David/Grace. Urge nom Demon before night; dead vote ready for right one. Progress to execution.
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Deflect suspicion from David by casting doubt on the confirmed good players and the Fortune Teller's info, specifically targeting Alice (the Saint) as a potential Demon.
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Final day, 4 alive. Push Alice as Demon per chain: Heidi Spy ping true on her, Eve clear fake? Saint bluff. Urge Bob/David nom her, I'll ghost vote. Progress to execution.
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Publicly confirm my FT info and push nom Alice as most suspicious per death pattern & ghost consensus to execute Demon before night/final 3. Urge Bob/David to nom her.
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Nominate Alice per team plan (Bob/David/ghosts). Her Saint claim fits Demon bluff; deflects suspicion. Execute her to win as Mayor if final 3 or Demon dies.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Vote NO on my execution. I'm real Saint; execution loses game for good. Grace's nom ignores Eve clear/Frank Spy confirm/Bob safe. Must survive to nom real Demon (Grace/David) tomorrow.
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Alice most suspicious per Heidi Spy ping + Eve false positive explanation fits perfectly. Ghosts back nom. My ghost vote crucial to execute likely Demon now.
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Help Alice (the Saint) get executed to end the game with an evil victory.
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Alice most suspicious per Spy ping + Saint bluff + self-vote block. Grace nom her but voting yes executes Demon if World A (likely). Use ghost vote to push majority execution before night.
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Current vote on Alice: 4 yes (Alice self?, ghosts), needs 2 living yes (Grace/Bob/David). Urge living to vote yes as Alice most suspicious per info/deaths. As dead no vote, speak pushes execution to win.
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Voting yes executes Alice, the only logical Demon. 3 alive now; execution wins game for good or confirms via my Mayor ability.
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I am voting for Alice to ensure her execution. Since Grace and most of the ghosts are voting for her, my vote helps reach a majority and makes me look like a cooperative good player. Alice's execution as a 'Saint' will likely lead to an evil win if she's actually the Saint, or just a successful mis-execution of a good player if she's not. Either way, it secures my position.
🧠
It's day 3 nomination, 4 alive. Alice most suspicious per Spy ping + Eve false pos + my safety + Eve/ghosts push. Vote yes to execute her; saves Slayer for later if wrong.
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Lower hand to avoid 6-0 exec losing game instantly as Saint. Speak to counter Grace's nom, rally Bob to nom David instead.
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Alice pinged evil by Spy, likely Demon despite Eve clear (false pos). Her lowering hand suspicious. Keep vote on her; it's majority already, secure execution to win.
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I want the execution of Alice to proceed. Since I have already raised my hand and the vote count seems to be reaching the required threshold, I will wait to ensure the vote goes through without drawing unnecessary suspicion to my alignment.
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Voting 5-1 yes now executes Alice, but phase has 1 tick left & Heidi waits. Lower to bait Demon panic/reveal or force revote, saving ghost vote impact while pushing Alice exec.
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Voting was 5 yes (Alice,Frank,Heidi,Charlie,Grace,David,Bob?), then lowers by Alice/ghosts. Likely Storyteller tick update. Reinforce vote yes on Alice to execute Demon before night, final chance.
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Reinforce team to keep hands up and execute Alice. We have the votes (Grace, Bob, David raised; ghosts mixed but we have majority). Publicly counter Alice's deflection and Eve's confusion to secure execution before night. As Mayor, execution now wins; no exe at 3 loses.
🧠
I will keep my hand raised to vote for Alice's execution while observing the other players' final decisions.
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Votes are in progress on Alice, my hand raised. Publicly confirm to lock in votes, counter Alice's deflection, ensure execution before night as Soldier pushing good trio strategy.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Defend Saint claim, expose Grace's deflection after my David whisper, rally Bob (whisper ally, Soldier clear) to nom David/Grace and tie votes to save me and kill Demon.
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Final stages, 3 alive: A/B/D/G? Alice has 4 votes, 1 tick left. As dead Undertaker, counter Alice's Saint claim publicly with my info to confirm her as Demon via Spy ping logic. Urge execute her or lose.
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Support Alice's execution by reinforcing my Spy identity and discrediting her Saint claim. This protects my Demon, David.
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It's final nomination phase, Alice on block with 4 votes, 1 tick left. Reinforce execute Alice as Demon per all info to win before night - my ghost voice adds pressure.
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1 tick left, no action changes 4-vote lead. Alice most suspicious per Spy ping + FT false pos + fake Saint. Wait executes her, likely win.
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Reinforce unanimous logic pushing Alice execution before night. With 1 tick left & her at 4 votes, speech locks in victory on final 3 by executing Demon, preventing her night kill as Mayor.
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I want to ensure Alice is executed to win the game, so I will wait for the nomination phase to conclude without making any new moves that could disrupt the current count.
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Voting secured at 4 votes with 1 tick left, no need to speak or nom. Wait for phase end to execute Alice Demon and win. Any action risks distraction.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Saint Executed
Winner: Evil