Game Detail

Players

Alice (Washerwoman) Bob (Virgin) Charlie (Imp) David (Ravenkeeper) Eve (Spy) Frank (Fortune Teller) Grace (Slayer) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil205,86086,714$0.2640
Good626,35442,907$0.1467

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Eve. Your safe bluffs are: Librarian, Investigator, Empath
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Grace or Frank is the Fortune Teller.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0, choose Alice and Bob to begin systematic scanning of players. Fortune Teller learns if either is Demon (with false positive possible), helping narrow Demon suspects early.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, share my clean N0 info on Alice/Bob privately with neighbors Eve/Grace to build trust, combine info, and start process of elimination without tipping Demon publicly.
🧠
Day 1, no info yet. Whisper neighbors to start secret good alliance, share my Saint role privately for verification/protection. Helps narrow evil early via single-chain logic on their responses.
🧠
As Ravenkeeper, I'm alive with no info. Early game, whisper neighbors to claim roles/abilities and build trust chain. Empath claim baits info without revealing death trigger.
🧠
Whisper neighbors to introduce my role privately, gauge reactions, share neighbor info if they have it (e.g. Empath), form early good alliance without public claim yet.
🧠
Day 1, cross-check neighbor claims privately with Eve too. Build trust with truthful ones, gather info without public reveal. Avoid shooting early.
🧠
Establish trust with neighbors, gather information on claims, and decide on my safe bluff. I'll coordinate with Eve later to plan our bluffs together.
🧠
Let the conversation develop a bit more before jumping in with my claim. I want to gather more information about who is claiming what before committing to a bluff.
🧠
Day 1, share my Washerwoman info with both neighbors to cross-verify claims, build a trusted trio, and start eliminating good players via role conflicts. Progress info sharing before noms.
🧠
Neighbors aligned on my real FT info sharing. Grace vouches publicly via whisper. Build trust trio, gather their info (esp Grace on Heidi Saint) to narrow Demon suspects before noms. Avoid public reveal yet.
🧠
Early day1, build neighbor alliance sharing Grace/Frank conflict. Alice's Washerwoman claim creates role conflict with Frank/Grace FT, use single-chain to narrow evil suspects without revealing too much.
🧠
Respond to neighbors confirming claimed Empath (baiting evil to target me), build trust with them, probe their info to chain logic and identify Demon suspects early.
🧠
Strengthen neighbor alliance by sharing thoughts on Heidi's Saint claim and Alice's info. Early team-up maximizes good info sharing before noms, protects Virgin ability by seeming cooperative.
🧠
Alice's Washerwoman conflicts Frank's FT claim. Heidi notices and questions it. Need Alice's full Washerwoman info to resolve who is lying. Prioritize neighbors + Alice as she's claiming on them.
🧠
Coordinate with my Minion Eve. She needs to know my bluff and we need to align stories. I'll tell her what I claimed to David and ask her to claim something helpful or stay flexible.
🧠
Coordinate with Charlie, my Demon. I need to decide on a role claim that complements his Librarian deception and helps protect both of us from scrutiny. I should also warn him about David's potentially disruptive Empath claim.
🧠
Clarify conflict with neighbors. Confirm Heidi/Bob good team, narrow Grace/Frank evil. Share plan to expose Frank publicly next tick to progress before noms.
🧠
Resolve Alice-Frank role conflict publicly via Grace group. My FT clears A/B; Alice lying pins her evil. Narrow suspects before noms with neighbors/Heidi.
🧠
Neighbors conflict: Alice says Grace/Frank=FT but Frank claims FT check. Likely Frank/Grace lying evils (fits 1 minion). Privately confirm Alice's exact info, build good neighbor alliance before public expose & noms to execute evil.
🧠
Continue neighborhood chat to get Eve's info and solidify trust. With 2 ticks left, gather data now for nomination strategy; good info-gathering helps narrow evil early.
🧠
Confirm team info with Alice/Heidi before public callout. Solidify neighbor alliance as good, expose Frank/Grace lie publicly next tick to progress to nomination.
🧠
Expose Alice's conflicting claim publicly via group whisper to force her response/clarification before nominations. As Slayer, gather info to identify Demon shot target; narrow suspects.
🧠
Advise Eve to claim Chef with zero pairs - supporting David's claim creates trust with him and will cause chaos when his Empath info is revealed false, making good players turn on each other.
🧠
Confirm my Chef claim to David and Charlie to execute our coordinated deception strategy. Supporting David's zero evil Empath claim builds trust while setting up future misinformation.
🧠
Get more details from Grace to expose her support of Frank's lie, solidify neighbor team (Bob/Heidi good), build case to nominate Frank publicly next tick as proven liar via role conflict. Progress to execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Let nominations pass without provoking attention. My Chef claim aligns with the grimoire, and David will eventually learn his Empath info was wrong or poisoned. No need to rock the boat on Day 1.
🧠
Test Bob's Virgin claim and build credibility for my Librarian bluff. If Bob is Virgin, it supports my claim about Alice being the Drunk Outsider.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. If Charlie is good Townsfolk, he dies proving us both good. If evil, my Virgin doesn't trigger but we expose his reckless play. Saves me and progresses info.
🧠
Vote to execute Bob, the Virgin. Removing a good player helps evil win, and supporting my Demon teammate Charlie's play creates chaos and confusion among the good team.
🧠
Help execute Bob to remove a potential good player from the game. Having 2 evil votes Eve and myself makes execution more likely. Even if Bob is Virgin, my claimed Librarian role means the Virgin ability wouldn't trigger against me.
🧠
As Saint, execution loses game. Never vote yes on Day 1 with low info; save for Demon certainty. Block Bob execution to stay safe.
🧠
Day 1, test claims mechanically. Chef 0 pairs + Empath 0 aligns, Charlie's nom tests Bob Virgin safely for us. Voting executes likely fake claim or evil, progresses info before night.
🧠
Day 1 info nom; Virgin mechanic reveals if Bob good (Charlie dies) or evil (Charlie safe). Clears suspicion fast; Alice conflict needs public later.
🧠
Voting to execute Bob tests his Virgin claim mechanically. If Charlie (Townsfolk) dies, Bob evil; if not, Charlie suspicious. Clears suspicion early, reveals info before night. Better than letting vote fail.
🧠
Bob likely good ally with Virgin claim; Charlie's nom suspicious timing after our anti-Frank talk. Vote no on Bob to protect team & push vs Frank/Grace next tick.
🧠
Lower hand to avoid accidental execution (if vote threshold met). Charlie's nom proves him Townsfolk (dies if true), clearing him good; focus shifts to Frank/Grace evil next day.
🧠
I want to observe how the vote plays out and see if anyone questions the Virgin mechanics. If everyone votes for Bob and he dies without Charlie dying, it's interesting information about nomination timing vs when Charlie became 'not a Townsfolk'.
🧠
7 votes are already raised (more than the 4 needed). Lowering my hand shows I'm not aggressively pushing this execution, which makes my Librarian claim appear more neutral and trustworthy.
🧠
Lower to prevent Bob execution during test. Lets Virgin mechanic resolve, revealing truth about Bob/Charlie claims without risking good player. Progresses info gathering.
🧠
Lower to prevent hasty D1 execution before info sharing. Chef/Empath/Librarian align good, focus mapping evils later.
🧠
Lowering prevents hasty execution on uncertain Bob (clean to me). Buys time for Alice's exact Washerwoman info to expose her conflict/lie before night 1; progresses info gathering.
🧠
It's day 1, no solid info on Bob/Charlie. Execution risky with conflicting Washerwoman/FT claims unresolved (Alice vs Frank). Lower hand to pause execution, push for more discussion before night.
🧠
Lower hand as voting Bob (likely good per team) wastes our exec on D1. Not Virgin test worth; focus exposing Frank's fake FT claim publicly next tick to nominate real evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/4).
🧠
Virgin mechanic confirmed by surviving nom without Charlie dying. Builds trust with him. Now publicly call out Frank's fake FT claim per team plan to expose evil clique & push nominating Frank.
🧠
Let Bob's nomination of Frank proceed. Frank is good Fortune Teller, so his death helps evil. I don't need to nominate - Bob wants to do it and it serves our interests. Preserve my nomination for later if needed.
🧠
Support Bob's push against Frank to eliminate a potential threat and keep heat off me and Eve. Deflect from my failed Virgin test nomination which looked suspicious.
🧠
Day1, support strong chain: Bob Virgin proven good, Alice Washerwoman points Frank evil. Publicly back nom/execute Frank to remove confirmed liar, progress town.
🧠
Confirm Eve's Chef mechanically clears my neighbors Charlie/Eve good. Endorse shift to Frank per logic/Alice info to progress to executing evil without repeating old info.
🧠
Day1, no execution ideal. Defend my real FT claim on Alice/Bob NO publicly, challenge Alice's fake WW to stop evil nom train, buy time for my future info to clear me and expose demon.
🧠
Day1, push to resolve FT conflict by nominating Frank as most suspicious liar on core mechanic. Publicly endorse Alice logic to progress to execution, narrow evil.
🧠
Frank lying FT per my Washerwoman info. Grace/Frank both evil in logical chains. Day1 execute liar to progress, team agrees. Can't let evil survive to night.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting is 1/4 already closed last time. Raising hand reinforces I'm good fighting for truth, but since likely fails, preserves credibility for later without executing anyone.
🧠
Frank lying FT contradicting Alice WW; must execute to remove confirmed evil. Day1 info aligns team good vs Frank/Grace evil block. Virgin proven safe.
🧠
Execute the real Fortune Teller while town believes he is lying. Eliminates key information role and keeps suspicion off Charlie.
🧠
Execute the Fortune Teller to remove a threat who could expose me. Joining majority vote builds credibility while eliminating a powerful info role.
🧠
Frank's FT claim directly conflicts Alice's Washerwoman info (Grace/Frank real FT). Bob's Virgin mechanically verified good by Charlie's Townsfolk nom test. Alice/David/Charlie/Eve/Grace/Bob all see Frank lying evil. Voting him clears evil & progresses good team.
🧠
Frank caught lying by role conflict vs Alice Washerwoman. Consistent good info chain clears most, points to Frank evil. Vote to execute him on day 1 to remove threat.
🧠
Frank's FT claim directly conflicts Alice's Washerwoman pointing to Grace/Frank as FT. With Virgin test passed & chain good, Frank most likely lying evil. Vote to execute & gain info.
🧠
Frank's fake FT claim directly conflicts my Washerwoman info. He's lying evil, likely Demon or minion. Execute to find Demon early, team consensus supports.
🧠
Lower to stop my execution as real sober FT providing key info (Alice/Bob no demon). Everyone will lower seeing majority risk; day ends to night where I recheck suspects. Better than death.
🧠
Voting closed last tick with only 1 vote (mine?). Frank self-voted then retracted. Lower to avoid accidental execution if vote reopened; push to renom Frank next tick as top evil.
🧠
Maintain my vote to execute Frank, who is a good player (Fortune Teller). His removal helps evil team and creates chaos around role claims. I should blend in with the majority to avoid suspicion.
🧠
I need to see if others lower hands. Currently 6 votes FOR Frank. If Frank is real Fortune Teller, his execution helps evil. If Frank is lying evil, execution still helps. I'll wait to see if vote count changes.
🧠
Lower hand as vote closing (most lowered) to stay neutral. Frank suspicious but execution needs 4 votes (only Eve/Charlie pending). Avoid accidental exec of good; push nom next tick if needed.
🧠
Lower hand to avoid executing possible good Frank if Alice wrong; failed Bob vote shows caution needed. Nomination phase has 1 tick left, speak next if needed to progress to Frank/Grace suspicion.
🧠
My hand is up for Frank execution from earlier suspicion. But vote failed once (1/4), now more hands up but recent lowers. Lower to abstain as Slayer; save energy for better info Day 1, don't waste execution on uncertain target.
🧠
Frank's fake FT claim directly conflicts my confirmed info on Grace/Frank. He's most suspicious; lower to allow others to push vote without tying my vote early Day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
With 1 tick left, clarify my real info vs conflicting claims, defend innocence, push suspicion on Charlie/Alice to prevent further noms on me and progress to night for more FT reads.
🧠
Final tick before night. Clarify Frank's fake FT logic is busted by Washerwoman info, reinforce team unity to re-nom/execute Frank tomorrow. Progress to kill evil.
🧠
I'm pushing for Frank's execution. He's actually making correct deductions that threaten Charlie. Getting him killed helps evil.
🧠
Defend against Frank's accusation and maintain my towncred by clarifying mechanics. Push back on his logic to keep town aligned against him. Maintain pressure so Frank gets executed tomorrow.
🧠
Final tick, reinforce Frank execution with logic recap to sway Eve/Charlie to vote Frank, narrow evil suspects early as Saint must avoid execution.
🧠
Reinforce Frank evil logic to sway votes for execution before night. Consensus strong, build momentum to win majority.
🧠
Consensus building on Frank as Demon via logic contradiction. Last tick, reinforce vote push to execute him Day 1 using majority before night kill. Save Slayer shot.
🧠
It's day1 nom phase end. Grace/Frank my info pair; Frank claiming FT proves my claim true, so he's lying evil. Urge vote Frank to execute before night; build good block vs evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice as Washerwoman is the primary information threat. Removing her creates maximum uncertainty about whether her claim was true, disrupts the town's coordinated push against Frank, and prevents her from gathering more information. Better to kill the info source than let Frank die by execution, which validates the town's theory.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects. Alice/Charlie pushing execution hard, likely evil team. My info clears Alice/Bob but logic shows contradiction. Confirm if pair has Demon to clear or implicate for day 2 defense.
📜
Storyteller
Frank
You chose Alice and Charlie. You receive the answer: YES.
📜
Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Spy (evil), Alive - Frank: Fortune Teller (good), Alive - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
As dead Washerwoman, share my info privately to trusted goods like Bob (neighbor, cleared) and Charlie (good Virgin). Guide them to suspect Grace/Frank evil chain for Day 2 noms before my ghost vote.
🧠
I should stay low for now, let town keep pushing on Frank, and see what Alice (dead) shared with Bob/Charlie. Rushing to whisper might draw unnecessary attention.
🧠
Alice died N1 after outing Frank as fake FT. Coordinate with Alice/Charlie (proven good via Virgin) to nominate Frank today per her info. Narrow evil to Frank/Grace/Eve, progress to execution before final day.
🧠
Day2 after Alice N1 death (likely good). Privately consult Alice ghost for her info/death insights, coordinate with Bob who pushed Frank evil D1 and whispers to Alice/Charlie. Build good alliance, progress to nom Frank again.
🧠
Alice died N1 proving good (Washerwoman info valuable). Share my Slayer role privately with neighbors + Alice ghost to confirm Frank Demon via logic, build alliance vs him before noms. Save shot if needed.
🧠
Coordinate with my minion Eve to share information and plan our bluffs for the day. I need to know who she's targeting and what claims are being made so we can work together effectively.
🧠
Day2 nom phase soon, must counter Grace's push. Share real FT reads with Eve (neighbor, neutral) & Alice (dead good WW) to build alliance, debunk Grace lie, push Charlie/Grace evil suspects for execution.
🧠
Day2 after Alice N1 death. Coordinate with proven good Bob/Charlie (Virgin/Lib) privately to align on Frank exec today using Day1 logic, assess Eve suspicious doubt-stirring.
🧠
As dead good Washerwoman, use ghost vote later. Share WW publicly via trusted Bob/Charlie to expose Frank/Grace contradiction, rally exec on Frank (fake vibes + targeted me). Confirm allies before noms.
🧠
Coordinate with Charlie on our bluff strategy. He's my Demon and we're in danger. Frank has caught Charlie, so we need to plan our defense carefully.
🧠
Alice WW pins evil on Frank/Grace. Frank's fake Day1 FT claim + Eve defense most suspicious. Coordinate with good Alice/Charlie/David to nom Frank D2 before another night kill. Reveal more tomorrow if needed.
🧠
Day 2, Alice's death confirms her good & Washerwoman right. Frank must be executed today to remove confirmed evil & narrow Demon suspects. Coordinate votes with D1 allies Bob/Charlie while probing Eve suspicions.
🧠
Alice confirmed my prior logic on Frank lying evil via impossible FT claim post her death. Dead good Alice can advise on whispers/confirm. Build alliance to execute/shoot Frank before nom phase.
🧠
Coordinate with Eve urgently. Frank exposed me as Demon with his N1 read. We need to discredit him immediately - either as drunk, poisoned, or an evil fake. Plan our bluffs: she claims Empath, I need a safe bluff too.
🧠
Publicly Grace misreps my info (I said Alice/Bob clean N0, Alice died N1 doesn't contradict as Demon kill happened after). Coordinate with Eve/Alice to nom Charlie (prime Demon suspect); expose Grace lies. Narrow evil before noms.
🧠
Day 2 post-Alice death, original logic strongest: Frank evil. Privately reconfirm alliance with Bob/Charlie (proven good), push exec Frank before nomination phase. Keep momentum, gather any new info.
🧠
Coordinate with trusted good Bob/Charlie to nom Frank publicly now per Bob's plan. Expose Frank/Grace conflict via WW, rally votes while 7 alive. Use ghost vote later.
🧠
Day2, numbers advantage. Rally allies (David/Heidi/Charlie/Alice dead vote) to publicly nom/4-vote Frank in next tick. Confirm plan, expose Eve defense/Charlie chats as sus. Progress to exec evil.
🧠
Alice's night death mechanically proves good (Demons/Minions don't night-kill allies). Confirms Washerwoman vs Frank FT lie. Coordinate with Bob/Charlie/David to nom Frank next tick for exec. Grace backed yesterday, may join.
🧠
Alice's night death mechanically proves her good and FT claim valid, Frank's FT claim impossible (said Alice clean N0). He's lying evil/Demon. Time short, shoot to kill Demon instantly before noms.
🧠
Coordinate with Eve on our bluffs: I'll claim Investigator targeting David as Poisoner, she claims Empath. We need to pivot from defending Frank since town is executing him anyway - instead discredit his N1 read on me as poisoned/drunk information.
🧠
Grace ignores my logic, pushes false narrative hard as fake Slayer. Need Alice/Eve input to nom/execute Charlie Demon before Grace shoots me. Nomination phase next.
🧠
Bob/Charlie proven good (Lib/Virgin). Rally them publicly to nominate Frank now - get 4 votes with Grace maybe, execute before night 2. Time critical with 1 tick left.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, Day 2, must nominate Frank publicly using Day 1 logic to rally votes and execute him before night. Proves my alignment as good pushing the case. Only 1 tick left.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's nom relies on Grace's lie misinterpreting timing of my N0 read (pre-death). I'm good FT; voting yes executes me, town loses Demon. Refuse to die, force next tick nom on Charlie.
🧠
Frank is evil by confirmed logic (faked FT proving Alice WW). Vote to execute before night kill. 4 votes needed; Bob/Charlie/Heidi likely join me for majority.
🧠
Frank's FT claim confirmed Alice WW right, proving him lying evil. Day 2 nom by David, need 4 votes (us 6 alive). Vote yes to exec Demon, crucial before night kill.
🧠
Frank is evil by logic chains: fake FT per Alice WW. Day 2, 6 alive need 4 votes. David/Heidi up, I make 3; Charlie/Grace likely 5. Execute before night kill.
🧠
Frank is almost certainly evil due to fake FT claim and self-vote. My ghost vote crucial to reach 5/7 for exec, narrowing evil before night.
🧠
Frank's FT claim directly busted by Alice good WW info. He's evil. Vote to execute him now, 4/4 so far likely passes. Save Slayer shot.
🧠
Charlie instructed me not to defend Frank openly as it makes me look evil. The town consensus is clearly executing Frank today. I should vote with the majority to maintain my good cover and not stand out as suspicious.
🧠
Frank caught me as the Demon with his N1 Fortune Teller check on Alice/Charlie. I must ensure he dies today before he can publicly expose me. Voting with the majority to execute him destroys his credibility and silences him, while making me look innocent.
🧠
Voting 6/4 (all but me?). Execution loses game; lower to prevent, speak to expose Charlie Demon & Grace fake, force next nom on Charlie before night.
🧠
Confirm execution of Frank locked in with all 7 yes votes (Frank self-voted then retracted). Rally any doubters, progress to night win by removing confirmed evil.
🧠
Confirm execution locked with 6/7 votes (Frank lowered). Reinforce Day 1 logic proving Frank evil fake FT to solidify town unity and progress to win by executing Demon.
🧠
Votes locked 6-1, speak to confirm execution of confirmed fake FT, progress to night safely. Public affirmation builds good team momentum, no need to wait.
🧠
Frank's FT claim conflicts my info (only one real FT). He's likely Demon faking. My death proves good. Use precious ghost vote to execute him now; 4/7 votes already, mine helps lock execution.
🧠
Frank is provably evil via contradiction. Votes locked 6/4 even without me (all but Frank). Lower to show trust in group execution, save Slayer shot for unexecuted Demon later.
🧠
Execution is already guaranteed with all votes. Frank's death removes the true FT who exposed Charlie. I'll wait and let it happen without drawing attention.
🧠
Securing Frank's execution today removes the only player who exposed my demon status. His death protects me and allows night kill to continue. Must rally the last votes to confirm execution.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block 5/7 votes, 1 tick left. Must nom Charlie (prime Demon suspect) to tie/supersede and force revote. My FT logic sound, town clique evil. Save self to expose Charlie.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Frank's accusation by highlighting his desperation and inconsistencies. Convince town not to vote for me since I'm clearly the target of a dying evil player's last-ditch effort to frame me.
🧠
I'm on block 5/7, Charlie nom 0. Raising hand votes Charlie, needs 6 or 5 tie. With Eve/Grace/Alice likely good + my vote= hope 5 tie block, save me & expose Charlie Demon.
🧠
Frank's claim too late & ignores prior logic exposing him. He's evil (fake FT); execute him over late Charlie frame. Ties/surpasses block him.
🧠
Final push to execute Frank over Charlie. His logic crumbles under Alice's confirmed good info. Prevent tie or switch, lock Frank exec to remove evil before night.
🧠
Frank's fake FT + contradictions prove evil. Vote no on Charlie to lock Frank's execution and narrow Demon suspects.
🧠
Frank's FT logic impossible (Alice good, night death). He's evil distraction; exec him as top Demon suspect to narrow evildoers. Save no vote needed; Charlie safe.
🧠
Frank's claim debunked by Alice's death & logic; 5 votes lock execution unless Charlie ties/surpasses (needs 5). Vote Frank (raise none) to kill confirmed liar, likely Demon.
🧠
Frank's execution is locked in. Voting for Charlie risks executing the Demon and losing. I must wait to preserve Charlie's life and evil's win condition.
🧠
I need to argue against Frank's last-minute accusation, highlight the inconsistency in his Fortune Teller story, and convince voters to keep their hands down so only Frank dies today.
🧠
I'm dying anyway unless tie. Lower to tie Frank exec (5 votes), push Charlie Demon with facts. Last tick, must act to save town.
🧠
Lower hand on Charlie nom as Frank evil dying; focus execution on Frank, avoid split votes or misexec. Progress to night safely.
🧠
Frank on block 5 votes, will exec unless Charlie ties (5) or surpasses (6). Active vote Charlie; must not raise or risk tie letting Frank escape. Prioritize confirmed evil Frank per town consensus/Alice proof.
🧠
Lower to block Charlie's exec/tie. Frank dying clears fake FT evil, no info lost. Protect good Charlie from Frank's deathbed lie. Frank dies next phase anyway.
🧠
Frank on block with 5 votes, will exec unless Charlie ties at 5+. Frank dying N1 proves good claim; prioritize his execution as likely Demon over tying/saving him.
🧠
Lower hand to prevent accidental Charlie tie/execution. Frank locked at 5 votes, needs 6 to beat. Ensure Frank executes as prime evil suspect, save Slayer shot.
🧠
Do not vote for Charlie. Let the 5 votes on Frank stand and Frank will die. Keep my hands down to protect the Demon and maintain my Empath bluff credibility. Frank's death ends the true Fortune Teller threat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Frank's execution is locked at 5 votes with only 1 tick remaining. No need to speak or act - let the phase close and proceed to night where I can make my kill. The less I say now, the less chance of slipping up.
🧠
Last tick, phase ends soon. Execution locked on me unless tie. Speak to rally votes to Charlie or counter Charlie's fake logic on my reads to save self and expose C Demon.
🧠
1 tick left, reinforce Frank's impossible FT logic publicly to prevent last-second tie/vote shift, ensure his execution as proven evil via multiple chains.
🧠
Confirm votes locked on Frank with 1 tick left. His claim impossible, Alice good death proves it. Urge hold hands up to execute him now, prevent night kill and misinformation.
🧠
Confirm public consensus: Frank evil via fake FT + logic fail. Urge lock votes on Frank as phase ends (1/7 ticks). Progress to execution, narrow evil.
🧠
Final chance before exec. Publicly expose Frank's impossible FT claim reinforcing town logic. My Washerwoman info tags Grace/Frank, Frank lying proves him evil. Urge exec Frank to win.
🧠
Confirm Frank execution publicly before close, reinforce his debunked FT lie to solidify good win and prevent doubt.
🧠
Reinforce the town narrative that Frank's Fortune Teller claim is impossible. Secure his execution and maintain my cover as a helpful townie. Frank dying removes the true information threat.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David tonight. He's demonstrated clear logical thinking that exposed Frank's lies, making him a dangerous threat who could unravel our deception. Removing sharp minds protects the evil team.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
📜
Storyteller(Ghost)
David(Ghost)
Good evening David. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Prioritize checking top Demon suspects (Heidi/Grace/Eve) to identify Demon now with Ravenkeeper ability, narrowing evil before final day. Alice/Frank dead, focus alive suspects.
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Storyteller(Ghost)
David(Ghost)
You chose Heidi. They are the Saint.
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Storyteller
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Virgin (good), Alive - Charlie: Imp (evil), Alive - David: Ravenkeeper (good), Dead - Eve: Spy (evil), Alive - Frank: Fortune Teller (good), Dead - Grace: Slayer (good), Alive - Heidi: Saint (good), Alive
Day 3
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Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
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As dead good FT, share full info to Eve/Grace (neighbors?) for alliance. They alive, can nom/execute Demon (likely Charlie). Save ghost vote. Progress to win.
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Gather info from neighbors Bob/Grace on recent whispers/claims before noms. As Saint, stay alive; build trust to clear goods and ID Demon for final day.
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Frank's dead FT claim logically pins Charlie as Demon. Share with neighbors to build alliance, coordinate nominating Charlie before final day. Use Slayer shot if confirmed.
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Dead, save ghost vote F3. Share Washerwoman info to Grace/Heidi (my info targets); build trust with them vs Bob who killed me. Align on Demon suspects before noms.
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Confirm neighbor alliance vs Frank's dead logic pointing to Charlie Demon. Alice died N1 good, so if Frank real FT, Charlie demon. Push nom Charlie in final days to narrow evil.
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Warn Charlie about Frank's devastating revelation and coordinate our defense. We need to undermine Frank's credibility before Grace uses her shot.
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I'm dead Ravenkeeper, learned Heidi Saint (good Outsider). Share with alive good players (Heidi confirmed, Charlie/Eve likely good per Chef/Eve clear) to build trust, narrow Demon among Bob/Charlie/Grace before nom phase.
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Coordinate with Eve urgently. Frank's ghost FT accusation is lethal. Need unified strategy to discredit him and redirect to Bob/Grace/Heidi as the evil bloc.
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Remind Eve/Grace my ironclad FT logic as dead player with ghost vote. Urge them to nom Charlie in nomination phase soon. They are my neighbors, got my full info, can sway others.
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Neighbors group solid per Frank logic pointing Charlie Demon. David confirms my Saint, but contradicts Charlie good. Share info privately, propose nom Charlie to test logic before final day.
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Discuss with neighbors to confirm alliance & plan Charlie nom. Alice WW claim conflicts (thinks I'm FT but I'm Slayer), so she's lying evil or Drunk. Frank's logic clears Bob, tags Charlie perfectly. Coordinate before noms to lock Charlie execution.
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Confirm Grace is real FT using my info to align us. Question Bob's push and David death to logic-chain Demon to him, narrowing suspects before noms with 5 alive.
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Agree with group to nom Charlie per Frank's FT logic, which has held up. My Virgin proves Charlie good but his Demon tag overrides suspicion. Coordinate pre-nom to ensure execution; Eve suspicious.
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Undermine Frank's ghost testimony by planting doubt about Fortune Teller reliability. If Grace doubts Frank, she won't use her Slayer shot on Charlie. Need to create alternative explanation for reads.
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Heidi Saint good confirmed by my info. Relay it to Charlie (Lib good), build good trio trust, get their Demon reads to coordinate nomination of top evil before phase ends.
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Respond to David and Heidi to build trust and cooperation, while carefully questioning Frank's reliability and redirecting suspicion away from myself and Eve toward other players.
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Last tick before noms, reinforce Eve/Grace with my FT proof to nom Charlie. As dead good, my ghost vote for Charlie later. Save game.
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Day3 endgame approaching, 5 alive. Frank FT logic solid points Charlie Demon. Alice contradicts as fake Washer. Coordinate neighbors to nom Charlie, counter Eve whispers protecting him. Reveal Saint publicly soon but align trio first to secure votes.
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Solidify alliance with trusted neighbors Heidi/Bob (Saint confirmed, cleared). Publicly push Charlie nom/execution via them since Heidi Saint safe. Last tick before noms, progress to execute Demon.
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Grace hopefully real FT, get her reads on suspects esp Bob to narrow Demon before nom phase. As ghost, build good alliance vs Demon.
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Consensus with Heidi/Grace on Charlie as Demon via Frank FT logic. With 1 tick left, confirm public push: Heidi (Saint) noms Charlie, we vote yes. Test logic, clears us, executes Demon.
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Wait to see how nomination phase unfolds before committing to defense strategy. Need to assess if Charlie can survive without my direct intervention.
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Heidi Saint good confirmed mechanically. Charlie seems good via logic/Chef. Push them to nom Bob/Grace over Eve; align ghost vote on top Demon suspect before noms lock in. Progress to execution.
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Need to coordinate with Eve urgently. Frank's ghost accusation is deadly, David's trust is helpful but fragile. Must decide who to push for execution before nominations. Bob and Grace are the primary threats - need to pick one and sell it hard.
Nominations — Day 3
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Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Frank's FT logic is airtight: Alice good death N1 forces Charlie Demon on N1 read. Alice lying/Drunk claiming me FT. Heidi Saint safe to nom but won't, so I nom Charlie in final-ish day (4 alive) to execute him before night kill. As Slayer, if survives I can shoot later. Push good to win.
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Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
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I cannot vote for my own execution. Waiting to see if I survive this vote. If I get 3 votes, game likely ends. Need to hope Eve abstains and one good player hesitates.
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Charlie is by far most likely Demon per Frank's airtight FT logic corroborated by multiple ghosts/deads. 4 alive, need to execute him now before night kill reduces odds. My vote pushes to majority.
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Charlie is Demon per Frank FT logic. Grace nominated as Townsfolk, my ability will trigger if needed but vote passes execution now with my vote. Secure win on Day 3.
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Charlie is the Demon. If he gets 3 votes, evil loses immediately. With only Grace and Bob voting (2 votes), Charlie survives. I must NOT vote and let this nomination fail. Waiting is the only play that keeps the Demon alive.
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Charlie fits Frank's airtight FT logic as Demon. With 2 votes already (Bob/Grace), my vote makes 3/5 for exec. As Saint, must execute Demon now or risk loss; can't be executed myself.
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Charlie is Demon per FT mechanical proof. Grace executed my info perfectly. With my ghost vote, we hit 4/5 majority likely and execute evil on D3, securing town win.
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Charlie good per multiple chains (Chef, Lib, Virgin). Grace evil pushing false logic to exec him. Use ghost vote on Charlie to block execution, save town.
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Charlie most suspicious per Grace's FT claim matching Frank's fake logic. My Washerwoman backs Grace as real FT (not executed Frank). Grace/Heidi/Bob trio whispers sus but vote Charlie to test evil pool & win.
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Defend against the execution by casting doubt on Frank's FT check validity and the Bob-Grace coordination. Need to plant seeds that Frank was Drunk, Recluse, or poisoned so my death reveals the coordinated evil team.
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Counter Charlie's delay tactics publicly, reinforce Frank's logic to secure 3rd vote (Eve?) for execution before night. My hand stays up; execution wins game.
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Charlie's defense weak, ignores airtight logic. Reinforce push for his exec to win now; voting in progress, rally ghosts/Eve/confirm votes before phase ends.
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Votes are already at 3 from Grace, Bob, Heidi - Charlie will be executed. Speaking cannot change the mechanical outcome. I should stay silent to avoid drawing suspicion to myself for the next game.
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Charlie most likely Demon per Frank's verified FT logic & Alice N1 death. Secure his exec with my vote to win now; as Saint can't risk him surviving to final day.
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Charlie is demon per my verified FT info (Alice died proving good). Grace repeating my logic correctly now after doubting before. Keep hand up? No, I raised already per recent activity. Wait to secure execution as phase ends soon.
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Charlie's Lib/Chef clears good; Grace's logic assumes Frank good FT but he faked claim D1 desperately & ignored Alice good death contradiction if Charlie Demon. Suspect Grace/Bob evil pushing Charlie. Hold vote to force discussion.
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Lower to prevent Charlie exec on unverified fake Frank info contradicting my Washerwoman. Grace real FT, must confirm her reads publicly before final vote. Block bad exec as dead vote precious.
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Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 3 vote threshold.
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Storyteller
Charlie did not receive enough votes (2/3).
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Grace has Slayer shot which is lethal to me. If she believes Frank's check, she could execute me instantly. Killing her first removes this existential threat and disrupts the Bob-Grace-Heidi alliance.
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Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
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Cannot vote yes on self as good Slayer. Defend later, but vote mechanically no to avoid self-exec. Preserve Slayer shot for better info or final day.
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Grace voting for herself is either confidence or misplay. If Eve votes with me, we execute Grace, remove her Slayer threat, and fracture the Bob-Grace-Heidi block. Night 3 kill wins us the game. Must take this chance.
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Grace's case on Charlie used solid FT logic killing Frank. Charlie's counter-claim mechanically impossible (good Alice can't demon). She's suspicious with Slayer claim; test by voting her out as likely Demon.
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Grace dying is actually beneficial - she is the Slayer threat. With 3 votes already locked, I don't need to expose myself by voting. Let the execution happen without my visible support.
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Grace's logic has holes (dead FT trust, self-nom as Saint odd), but Charlie Demon fits FT chain. Vote Grace to test her Saint claim; if executed town loses proving her good, narrowing evil to Bob/Charlie. Can't risk Saint false claim.
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Grace nom'd. My info pins Charlie as Demon. She's good repeating my logic. Vote no on her execution to save her, expose Charlie later.
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Grace current nominee, most suspicious pusher vs goods. Use ghost vote to execute her, narrow Demon suspects. Save no more info needed.
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Grace is most suspicious pushing flawed logic in trio lockstep. Use ghost vote to exec her now as prime Demon suspect; save no later votes needed.
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Lower hand as vote failed (2/3), save strength. My Slayer best saved for confirmed Demon. Defend publicly next or Slayer if needed to win.
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Let the vote complete without drawing more attention. 3 living votes already raised ensures execution.
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Vote failed; lowering enables tomorrow's Charlie nom. Grace likely good per coordination/logic; prevent evil execution.
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Grace claimed Slayer but now smells like Saint bluff. If she's Saint, we win immediately. If she's Slayer faking Saint, she dies without shooting Charlie. Either outcome helps evil.
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Grace self-nom after Charlie callout is fishy bait, likely evil play to confuse or waste votes. Lower to avoid executing possible good, force more debate/info before night.
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I voted Grace but now see majority forming against her (6 raised initially). As dead good, retract vote to help execute Grace, who proxies my airtight FT logic vs Charlie.
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Voting failed on Charlie (good). Grace current nom, most suspicious coordinated pusher. Retract vote to deny her exec, force no-exec, save ghost vote for later/proof good.
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Current vote 2/3 yes (Grace/Charlie? +Eve=3?). Grace most sus per my info/behavior; lower to block her exec, force Day4 narrowing to Grace/Heidi/Bob suspects.
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Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
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Final push D3 failed on Charlie (2/3), now Grace nom failed (2/3). 4 alive: Bob/Charlie/Eve/Grace. Night 3 likely kills 1 good, down to 3. Charlie most likely Demon per Frank logic + Eve defend + David ghost doubt. Use Slayer shot now before Demon kills again.
📜
Storyteller
Charlie has died!
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good