Game Detail

Players

Alice (Saint) Bob (Mayor) Charlie (Soldier) David (Investigator) Eve (Fortune Teller) Frank (Scarlet Woman) Grace (Imp) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good383,92648,541$3.3759
Evil153,59552,823$0.3121

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Undertaker, Slayer, Washerwoman
📜
Storyteller
David
Good evening David. You are the Investigator. Either Frank or Eve is the Scarlet Woman.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start building Fortune Teller pair data immediately. Alice and Bob are an arbitrary first pair away from me, useful to compare against later pings.
📜
Storyteller
Eve
You chose Alice and Bob. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and check for Empath or other info that involves my seat, without fully exposing Soldier yet.
🧠
Answer Charlie without exposing my Investigator ping too widely; then I can privately test Eve and Frank before nominations.
🧠
Build early trust with neighbors without exposing Mayor. Encourage David to share if his starting info affects nominations.
🧠
Coordinate with my Demon to align our evil plans and bluffs early.
🧠
Coordinate with Frank to establish complementary bluffs, sow confusion, and frame Eve for mis-execution.
🧠
Build trust with quieter players, avoid early Saint reveal, and collect claims to compare Outsider count and starting info.
🧠
Reply to Alice while concealing Empath details. Alice is one of my suspect neighbors, and Eve may help cross-check claims later.
🧠
Build trust with Alice and Heidi without fully exposing Fortune Teller; hint Alice is in my no pair and draw Heidi's info for cross-checking.
🧠
Broaden my information web beyond neighbors and test the Frank-Grace pair for claims that can shape nominations.
🧠
Privately test one Investigator candidate and get a claim before deciding whether to reveal Frank or Eve as possible Scarlet Woman today.
🧠
Gather neighbor information and see if Alice has Empath or starting info that concerns me, while keeping Mayor hidden for now.
🧠
Build trust with Charlie by appearing cooperative and helpful. I'll share a vague 'learning information' claim without revealing my full Empath bluff yet, keeping options open and maintaining my cover.
🧠
Establish my Washerwoman bluff with Charlie to build trust and seem like a helpful townsfolk. By sharing my 'info' early, I appear transparent and cooperative, which deflects suspicion from me.
🧠
Build trust with my neighbor and warn against executing me without hard-claiming Saint to possible evil.
🧠
Compare with Eve to identify her info role and see whether Alice or Grace is more likely evil from my Empath one.
🧠
Trade exact info with another info role to build a trusted world before nominations and use my Alice/Bob no to narrow Demon candidates.
🧠
Resolve Grace's Washerwoman info before nominations; it may expose Bob lying, Grace poisoned/drunk, or a Spy bluff.
🧠
Check the other player in my Investigator ping before nominations, compare claims, and decide whether to reveal or push one of Frank or Eve today.
🧠
Clarify the apparent starting-info conflict and force Grace to state exact info before nominations, while preserving my Mayor claim.
🧠
Cooperate with David's request to build trust and appear as a helpful townsfolk. Claiming 'ongoing information' aligns with my Empath bluff and gives me flexibility to share my planned '1' read later to frame Eve.
🧠
Reinforce my Washerwoman claim by framing the denial as suspicious. I'll suggest that the person denying Chef might be hiding their role, which is a common evil play. This keeps the pressure on Bob/Charlie and diverts attention from Frank.
🧠
Build trust with my neighbor, avoid being executed as Saint, and gather claims before nominations narrow Demon candidates.
🧠
Share exact info with the claimed Fortune Teller to coordinate checks and narrow my evil neighbor pair without alerting Alice or Grace.
🧠
David has starting info involving me; extracting it before nominations may confirm me, expose a conflict, or identify today's safest execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use my concrete Investigator info before night. Executing a possible Scarlet Woman day one removes Demon backup and gives town a clear info path.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve ongoing Fortune Teller info, and redirect pressure to the other Investigator candidate or later confirmation.
🧠
My confirmed info makes Eve a strong execution candidate despite her Fortune Teller claim. Day one execution pressure helps test the pair and may remove Scarlet Woman.
🧠
A day one Investigator ping on Scarlet Woman is strong enough to put Eve on the block; killing a possible Scarlet Woman helps prevent a Demon handoff later.
🧠
Use my Empath bluff reading '1' to corroborate David's Investigator ping against Eve. Push her execution to eliminate a good player, build trust with town, and protect Grace (Demon) from suspicion.
🧠
Two independent claims point toward Eve. Executing a likely Scarlet Woman is valuable, and my vote may help secure the only current strong lead.
🧠
Support Frank's push on Eve. Voting with the group looks town-motivated. Removing Eve (likely good Fortune Teller) helps thin the good team. Three votes already cast, my vote makes four for execution.
🧠
Eve is mechanically pressured by two claimed info roles. I am not at risk as Saint, and killing a possible Scarlet Woman early is good for town.
🧠
Publicly counterclaim Frank and try to prevent a likely good Fortune Teller from dying on a suspicious late push.
🧠
Stop my execution and redirect suspicion to Frank, whose claim conflicts with Heidi and fits David's Investigator ping better than me.
🧠
Keep Eve over threshold because my info plus Frank's claim both point to her; if Frank is lying, he remains exposed for tomorrow.
🧠
Eve has a plausible Fortune Teller claim, while Frank is both in David's ping and now double-claiming Empath. Lowering helps shift pressure to Frank instead.
🧠
Vote to execute Eve - she's a good Fortune Teller and her death protects Grace. Maintains my Empath credibility. Ensures the 4-vote threshold is met comfortably.
🧠
Heidi's Empath counterclaim makes Frank a better test than Eve. Lowering reduces risk of killing a real Fortune Teller on day one.
🧠
My hand is already up for Eve's execution. Vote is at exactly 4 (David, me, Alice, Frank). Keeping my hand up ensures Eve (Fortune Teller claim, ongoing info role) dies today, which is a strong outcome for evil. No need to speak and draw attention to my shaky Washerwoman claim.
🧠
Eve claims ongoing Fortune Teller and Frank is both in the Investigator pair and now double-claiming Empath. I should stop a rushed Eve execution.
🧠
Prevent execution of my trusted Fortune Teller claim and redirect suspicion to Frank, who conflicts with me and fits David's Investigator ping.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (3/4).
🧠
Shift execution from me to Frank, who fits both David's ping and Heidi's conflict, preserving my ongoing Fortune Teller info.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Eve to seem like a genuine Empath who believes their information. This deflects suspicion and keeps me alive to protect Grace. If executed, my ghost vote remains valuable for evil.
🧠
Frank is my best execution: he double-claimed Heidi and is in David's Scarlet Woman pair. My vote is needed to put pressure and possibly execute.
🧠
Frank is in my Scarlet Woman pair and is counterclaimed. Eve failed, so this is the best available execution to test my information and remove a likely minion.
🧠
Frank is the best day one execution: in the Investigator pair and an Empath conflict. Getting four votes creates useful pressure and possible Undertaker confirmation.
🧠
Frank is in the Investigator pair and double claims Empath. Executing him gives the town the cleanest test and preserves Eve's ongoing Fortune Teller claim.
🧠
Frank is already executed with 5 votes. Voting for him to look innocent and build trust with the town. Protecting myself is priority now.
🧠
Frank is in the Investigator pair and double claims Empath. Executing him tests the strongest conflict without risking my Saint execution.
🧠
Frank is the best execution: he double claims me and is in David's evil pair, while Eve can keep producing Fortune Teller info.
🧠
Accept my execution but maintain innocence. Cast doubt on Heidi (counter-claim Empath) to create a diversion for tomorrow's discussion, protecting Grace the Demon.
🧠
Keep momentum on Frank; the execution tests the Investigator ping and Empath conflict while preserving my Fortune Teller ability.
🧠
Keep my vote on Frank. He is in my Scarlet Woman pair and has a role conflict, while Eve can provide Fortune Teller info if true.
🧠
Keep my vote on Frank because executing him tests David's Investigator claim and resolves the Empath counterclaim better than killing an ongoing Fortune Teller claim.
🧠
Keep my vote on Frank. Executing the counterclaimed Empath in David's pair preserves claimed Fortune Teller info and creates Undertaker-confirmable data.
🧠
Vote with town to execute my Minion Frank. Look cooperative and establish credibility. Prepare for tomorrow where Eve plans to test me.
🧠
Keep my vote on Frank: he is in the Investigator pair and double claims Empath. This avoids risking my Saint execution and gives Undertaker-checkable info.
🧠
Reinforce the Frank execution while votes are active; it tests the Investigator ping and Empath double claim better than killing Eve.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sow final chaos before execution. Deflect suspicion onto Heidi and Eve, protect Grace by maintaining my Empath narrative, and plant seeds of doubt about any Undertaker result.
🧠
Lock in my night plan and frame Frank execution as informational, while preserving my Alice/Bob no if I die tonight.
🧠
Lock in the informative execution and set clear information priorities for tomorrow without inviting a chaotic last nomination.
🧠
No need to disrupt an 8-vote execution. I want tomorrow focused on resolving Frank, Eve, Heidi, David, and Grace's conflicting claims.
🧠
With Frank already at maximum votes, lock in the information execution and set tomorrow's agenda around resolving counterclaims and Investigator info.
🧠
Let Frank be executed to build trust, plan to kill Eve tonight, and deflect suspicion about Chef claim to Bob/Charlie.
🧠
Frank is dying; lock in tomorrow's info order and pressure points while avoiding drawing execution risk onto myself as Saint.
🧠
Lock in Frank execution and preserve my Empath info in case I die overnight.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Eve poses the greatest immediate threat - she's planning to use Fortune Teller on me tomorrow and has been the town's strongest coordinator. Removing her disrupts information gathering and town organization. The Demon should eliminate the most dangerous information source.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get Eve's final Fortune Teller result quickly; her night death makes her likely good and her info may narrow Demon candidates.
🧠
Get the two key night-two reads quickly and quietly, while warning trusted info roles not to execute the Saint.
🧠
Get Eve's Fortune Teller result quickly and use her night death to reassess my Frank/Eve Scarlet Woman ping before nominations.
🧠
Get Eve's night two Fortune Teller result quickly; her night death makes her valuable evidence for narrowing Demon candidates.
🧠
Plant doubt about Eve's Fortune Teller claim before she can share her N1 result (likely positive on Grace). If town dismisses Eve as Drunk, Grace is safer.
🧠
Share updated Empath info, get Eve's final Fortune Teller result, and test whether Alice will help solve Grace versus poisoning worlds.
🧠
Build alliance with Alice against Heidi. Heidi accused Alice or me, so Alice has reason to doubt Heidi. I'll float the Undertaker confirmation angle to make Heidi look like the liar.
🧠
Clarify I have no new info and push Bob and David to gather Undertaker data before nominations; preserve my ghost vote for later.
🧠
Resolve Alice's possible Mayor conflict with me and locate Undertaker info before nominations; Eve's no makes Alice a plausible private ally.
🧠
Clarify Bob's claim conflict and subtly protect my Saint identity from execution without fully outing it publicly.
🧠
Get the key D2 info: Undertaker on Frank and Heidi's Empath update, to see if Frank was evil and whether Alice or Grace is implicated.
🧠
Get Heidi's new Empath result and Alice's claim to resolve the Empath conflict and evaluate Eve's night death before nominations.
🧠
Sow doubt about Eve's credibility by suggesting she was the Drunk. Protect Grace by preventing town from trusting Eve's posthumous info, especially if she checked Grace N1.
🧠
Get Eve's night info and any Undertaker result to confirm Frank, then use my stable Empath one to narrow Alice versus Grace.
🧠
Build trust with David by engaging with his Investigator claim and positioning Heidi as the suspicious player. I need allies against Heidi's Empath reads that implicate me.
🧠
Correct false assumptions about my info and push town to combine Heidi with Undertaker before nominations.
🧠
Clarify Grace's washerwoman conflict and locate Undertaker info before nominations so we can choose between Heidi, Grace, or another suspect.
🧠
Reveal Saint to stop a catastrophic execution and force Charlie's claim before nominations so we can decide whether Grace or Heidi is lying.
🧠
Push for Alice claim or Undertaker result before nominations, while acknowledging Grace's concern without locking onto Heidi prematurely.
🧠
Answer the direct claim request, protect the Saint, and frame nominations around contradictions before time runs out.
🧠
Spread doubt about Eve's Fortune Teller claim to Charlie, suggesting she might be the Drunk. This protects Grace by making town skeptical of any info Eve passed on before death.
🧠
Nominations are imminent. I need Undertaker data and Grace's defense to decide whether my repeated one points to Grace, Alice, or poisoning/drunk.
🧠
Respond to Heidi's pressure by providing my Washerwoman info, suggesting she may be the Drunk with unreliable Empath reads, and asking about the Undertaker result on Frank to keep the conversation moving.
🧠
Use my death-confirmed FT info to steer living players away from Alice/Bob and toward Grace, while demanding Undertaker confirmation before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution before night. Grace is the overlap of both Empath worlds and has conflicting Washerwoman info, making her the best Demon or evil candidate.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by suggesting Heidi is the Drunk who falsely believes she's Empath. This creates an alternative explanation for her reading pointing to me, potentially swaying at least one voter to not execute me.
🧠
Grace is my top suspect and already on the block vote is active. My vote helps secure execution before night and tests the Washerwoman conflict.
🧠
Grace is one of my two Empath suspects, her Washerwoman info is disputed, and this vote may fail without me. Executing her gives the town real progress.
🧠
Grace is a strong non-Saint execution: her Washerwoman info conflicts with Bob and Charlie, and sober Heidi points at Grace. My vote reaches majority.
🧠
Grace is the best execution: her Washerwoman info conflicts with both targets and Empath/FT logic points at her. My vote helps secure it before night.
🧠
Grace is already over the threshold. I want her executable, but not raise the bar so high that a stronger counter-nomination cannot beat it.
🧠
Grace (my Demon) is already doomed - 4 votes have passed the threshold. I will not vote against her as it wouldn't help and would be inconsistent. Evil has lost this game since I (Scarlet Woman) am dead and cannot trigger my ability.
🧠
Grace already has enough living votes to die, so I should preserve my ghost vote for final day while letting this execution go through.
🧠
I need to survive this execution. I'm appealing to David (who hasn't voted) and trying to get at least one voter to reconsider by emphasizing the Drunk possibility and lack of Undertaker confirmation on Frank.
🧠
Keep votes on Grace and prevent last-second doubt from derailing the only solid execution candidate today.
🧠
Keep pressure on Grace and encourage David to finish the vote; her Drunk argument lacks a concrete alternative Demon solve.
🧠
Keep pressure on Grace and frame why her defense is weak without exposing myself too broadly. Encourage any Undertaker to reveal before the vote ends.
🧠
Keep momentum on Grace because her info is contradicted by both named players, making her a strong execution despite missing Undertaker info.
🧠
Avoid locking the day too hard while allowing Grace to remain executable; pressure any Undertaker to reveal before nominations end.
🧠
Desperate last attempt to save Grace from execution by arguing town is executing too fast without Undertaker confirmation, hoping at least one voter reconsiders.
🧠
Do not waste my ghost vote when Grace already has enough living votes; keep pressure on getting Undertaker info for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Heidi to create a counter-execution target. If she gets 4+ votes, either she dies or we tie. I need David and ghost votes to save me.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie or execution on me, keep Grace on block, and frame Drunk concern as insufficient versus Grace's failed info and my Empath pressure.
🧠
Convince David and the dead players to vote for Heidi. I need 4 votes to tie (saving me) or 5 to execute her instead. Frank as my former minion should use his ghost vote. David abstained on me, so he's persuadable.
🧠
Prevent a tie on Heidi and keep Grace as the execution, since Grace has the clearest mechanical contradictions today.
🧠
Do not tie the vote on Heidi; keep Grace on the block while explaining that my private knowledge makes Heidi's read implicate Grace over me.
🧠
Avoid tying Heidi over Grace. Grace is the cleaner execution from contradicted Washerwoman claim and Heidi's read; preserving block advances good's best lead.
🧠
Avoid tying the vote onto Heidi when Grace has the stronger mechanical contradictions and fits the likely world where Frank was my Scarlet Woman ping.
🧠
Grace is my Demon. If she's executed with no living Minion to inherit, evil loses. Using my ghost vote to tie the Heidi vote at 4-4 is critical to save Grace.
🧠
Do not spend my ghost vote on an unlikely tie against Heidi; preserve it for final day while Grace remains the strongest mechanical execution.
🧠
Stop the tie, frame Frank's ghost vote as expected from a likely evil counterclaim, and keep town focused on Grace's contradicted Washerwoman claim.
🧠
I must vote Heidi to add to her count. Combined with Frank's ghost vote, that's 2. I need David and one more to reach 4 for a tie. Every vote counts.
🧠
Do not tie Heidi; Grace remains best execution from contradicted Washerwoman claim and overlapping Heidi/Eve logic.
🧠
Do not help tie Heidi; preserve Grace execution, which is safer than risking Saint or an uncontradicted Empath claim.
🧠
Do not help tie Heidi; Grace remains the cleaner execution from contradicted Washerwoman info and Heidi's read pressure.
🧠
Heidi has only two votes and Grace remains the better execution. I should not help tie or muddy the wagon when Grace's claim is contradicted.
🧠
I'm using my ghost vote and speaking to pressure David into voting on Heidi to tie the vote at 4-4, saving my Demon Grace for another day. Playing the 'honest dead player' angle.
🧠
Stop a tie on Heidi and preserve my ghost vote while reinforcing that my FT result supports Grace over Heidi as today's execution.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Heidi did not reach the 5 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/5).
🧠
Lock in Grace execution and set a clear plan for tomorrow using my next Empath read and missing Undertaker/Fortune Teller info.
🧠
I need to survive today. By presenting multiple possibilities and highlighting contradictions in David's claim, I can sow doubt and encourage someone to nominate an alternative target like David or Alice.
🧠
Prevent last-second doubt or a no-execution push; keep focus on Grace's contradicted claim as best current execution.
🧠
Preserve the current execution and prevent a chaotic late pivot that could endanger me as Saint or save a likely evil Grace.
🧠
Avoid a chaotic last second nomination; Grace's contradicted Washerwoman claim is the best execution. Set agenda for tomorrow's deductions.
🧠
Avoid chaotic late nomination and let the strongest mechanical contradiction resolve, while setting tomorrow's info order.
🧠
There is nothing more I can do as a dead player who has already used their ghost vote. Grace is slated for execution and I cannot save her. The game is functionally over for evil.
🧠
Lock in Grace execution while setting tomorrow's agenda around strongest mechanical info and preserving my ghost vote.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good