Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Saint) David (Fortune Teller) Eve (Soldier) Frank (Chef) Grace (Monk) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil225,81625,108$0.0941
Good692,45662,655$2.0890

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Alice. Your safe bluffs are: Virgin, Butler, Drunk
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Charlie or Eve is the Soldier.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Early broad check on two non-neighbors to start narrowing the Demon pool and set up follow-up triangulation against the Fortune Teller red herring.
📜
Storyteller
David
You chose Bob and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims from my neighbors to anchor Empath/Chef/Investigator worlds and decide who to protect N1; also assess evasiveness for evil tells.
🧠
I need to coordinate with my Minion, Alice, to establish a consistent bluff and plan our first kill. Claiming Virgin is a safe, defensive bluff that can discourage early nominations.
🧠
Get early private claims from my neighbors to build a consistent world-model and track outsider/minion possibilities, without exposing myself as Saint.
🧠
I need to advise my Demon (Bob) on his bluff and start coordinating. I'll suggest a safer bluff to keep him alive longer and maintain my cover as a helpful player.
🧠
Gather early claims/info from my neighbors to build consistency checks and later solve with role-count logic; as Soldier I can be a safer clearinghouse for info.
🧠
Share my WW info with a small trusted circle (Grace/Frank) to coordinate claims, cross-check for poisoning, and plan safe early execution/protection.
🧠
Share Chef=1 privately to build a trusted core and start mapping which adjacent pair could be Demon+Minion without outing too loudly yet.
🧠
Answer their questions, seed my N0 hit privately to coordinate reads without outing to whole town yet; request their info to triangulate and plan Day1 execution.
🧠
Reply to Charlie/Eve with my claim+result, request their claims/info, and coordinate how/when to go public to maximize info while minimizing demon targeting.
🧠
I need to branch out and talk to someone other than my Demon to avoid suspicion. I'll probe Charlie for information and see if I can influence their perspective.
🧠
Coordinate with Grace/Frank: share my WW info, react to Chef1 implication, and plan next whispers (to Charlie/Eve) and cautious D1 execution targets.
🧠
Coordinate with Heidi/Frank, lock in my true Monk claim privately, and set a plan for public info + who to protect N1 based on Chef1 chain.
🧠
I need to respond to Charlie's inquiry while maintaining my cover as a Townsfolk. Claiming Monk is a safe, low-profile bluff that doesn't require immediate proof. I'm deflecting the question about info by saying I didn't get any.
🧠
Get Eve/Grace to commit to claims privately now so we can map Chef1 worlds and coordinate Monk protection + D1 pressure without outing Monk publicly.
🧠
Answer neighbors’ claim requests, correct the Chef-world narrowing, and coordinate around FT info while using my Soldier status as potential demon-kill bait.
🧠
Coordinate privately: give a safe bluff claim, set up Fortune Teller overlap tests, and avoid outing Saint so town doesn’t execute me.
🧠
Get Charlie’s claim + willingness to confirm Soldier privately; helps validate my Washerwoman info and cross-check Chef1 adjacency world before nominations.
🧠
Protect my Saint condition by avoiding execution pressure, while extracting Heidi’s claim/info and assessing if she’s fishing as evil.
🧠
Answer Frank/Heidi, keep my Monk hidden to avoid night kill, and steer D1 toward information-gathering questions rather than a blind execution into the Chef1 pair.
🧠
Coordinate with info roles for a coherent public plan, direct FT checks, and focus scrutiny on Bob/Grace while not hard-locking if poisoning exists.
🧠
Confirm whether Chef1 is real and get Bob’s claim; use that to pick N1 FT overlaps (Bob+Alice/Charlie) and decide what to take public before nominations.
🧠
Coordinate with David/Bob: confirm my Chef1 publicly, collect Bob’s claim, and steer David’s next FT checks to test Bob/Grace vs adjacent-pair candidates without outing Grace as Monk.
🧠
I need to build rapport with Charlie to gather information and potentially sow discord or misdirect them later. Keeping the conversation going helps me appear like a helpful, engaged Townsfolk.
🧠
Coordinate with my Minion, Alice, regarding the Fortune Teller's accusation and plan the night kill.
🧠
I need to coordinate with my Demon (Bob) to neutralize David, who is claiming information about him. I'll advise Bob to discredit David rather than just killing him, as killing him might confirm his info if he's a powerful role.
🧠
Get Bob’s claim and any N0 info; coordinate with Charlie on a safe public plan and my N1 check to resolve whether Bob/Grace is the source of my YES.
🧠
I need to deflect David's suspicion by claiming Monk and dismissing his 'YES' result as a red herring. I also need to keep Charlie in the loop to maintain my cover.
🧠
Get firm claims from Eve and David and see if they cooperate/contradict; this directly tests the two Chef1 worlds and informs D1 execution + who I should protect N1.
🧠
Answer Grace’s request, keep my real role consistent, and steer town toward public N0 info + targeted FT checks that resolve Bob/Grace while respecting Chef adjacency constraint.
🧠
Collect early role/N0 info from Bob/Alice/Charlie to map Chef1 adjacency worlds and cross-check FT YES; also confirm any Outsider claim to avoid losing to Saint.
🧠
Answer inquiries, keep my Saint hidden via Soldier bluff, and steer FT check toward resolving the Bob+Grace YES without risking my execution.
🧠
Get direct claim alignment/role from the two Soldier candidates before nominations; if one hard-claims Soldier, I can coordinate with Monk to protect confirmed info sources and steer away from risky D1 execs.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Correct Chef rules publicly, push for full claim grid to narrow worlds, and discourage a low-info D1 execution that could hit Saint/valuable Townsfolk.
🧠
Confirm Soldier to validate/pressure Washerwoman claim, progress public info sharing, and steer away from a random D1 execution unless a contradiction appears.
🧠
Publicly resolve the Soldier/WW tangle, keep town from pushing a risky D1 execution, and steer info-gathering toward FT triangulation.
🧠
Lock in Chef=1 publicly, drive N0 info/outsider count, and steer to a safe no-exec unless a mechanical contradiction appears.
🧠
Get key N0 info/outsider count out publicly, seed my FT result without overexposing, and steer town away from risky D1 exec while setting up N1 targets.
🧠
Publicly lock my Washerwoman info to support/pressure claims, highlight Monk double-claim, and push for remaining claims so we can plan N1 checks without risky D1 execution.
🧠
I need to sow confusion and protect Bob (the Demon). By claiming Librarian with a '0' result, I avoid having to name a specific player as an Outsider. I also want to highlight the role conflict between Bob and Grace to create doubt and stall the execution.
🧠
I need to maintain my Monk bluff while addressing the conflict with Grace and downplaying David's 'YES' result on me to avoid being nominated. I also want to support the 'no execution' sentiment to keep myself safe for the night.
🧠
Clarify the Monk double-claim + highlight that Librarian 0 is mechanically suspicious, so we should avoid a risky D1 execution and set up strong N1 checks.
🧠
Push for no D1 execution, force Grace to publicly resolve Monk conflict, and flag Outsider-count mismatch as key puzzle (possible Baron/poison/lying) without outing Saint.
🧠
Resolve the Monk clash publicly, set up a no-execution plan while collecting mechanical contradictions (Lib0, Chef1, FT YES) to target tomorrow.
🧠
Steer town to gather mechanical info instead of a risky D1 execute; set up N1 checks to resolve Monk clash and test Alice/David/Frank info chains.
🧠
I want to reinforce the 'no execution' sentiment to protect Bob (the Demon) and keep the focus on the Monk conflict between Bob and Grace, which creates chaos and distracts from the real evil team. I'm also trying to explain away my suspicious Librarian claim.
🧠
I need to maintain my cover as the Monk and avoid being nominated or executed today. By agreeing with the "no D1 execution" consensus, I blend in with the town's desire for safety while keeping the heat off myself. I'll continue to cast doubt on Grace's claim.
🧠
Keep no-exec consensus while setting concrete N1 plans that disambiguate the Monk conflict + test the FT YES, and flag Alice’s Lib0 as either Baron/poison/lie.
🧠
Keep no-exec consensus, but set a concrete N1 Fortune Teller test to resolve Bob/Grace and pressure-check Alice’s Lib 0 by hunting missing Outsider/Baron worlds.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
David’s FT check tonight is pivotal for resolving the Bob vs Grace Monk conflict and the Outsider-count anomaly. Keeping David alive maximizes actionable info for Day 2.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the Fortune Teller and is actively targeting me and my Minion (Alice) for his N1 check. Killing him removes the biggest threat to our deception and stops him from confirming his suspicions.
🛡️
David was protected from a night kill.
📜
Storyteller
Bob
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Bob+Alice maximizes info: it re-tests my N0 YES without involving Grace, and it directly probes Alice’s mechanically odd Librarian-0 claim. Outcome should narrow demon to Bob vs Alice vs red herring quickly.
📜
Storyteller
David
You chose Bob and Alice. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get fresh mechanical info (FT N1, Lib reasoning) before nominations, and steer town away from executing me (Saint) while solving Monk conflict and Chef=1 adjacency.
🧠
Answer their direct questions, coordinate on resolving Bob/Monk/Outsider inconsistencies, and set up a plan for public info + next FT checks before nominations.
🧠
I need to deflect suspicion from my Librarian claim by suggesting I might be the Drunk, which is a common way to explain a 'wrong' info result without admitting I'm evil. I also want to keep the town focused on the Monk conflict to protect Bob.
🧠
Collect N1 FT info and pin down Librarian/Monk contradictions before nominations; I’m mechanically safe at night so can be a conduit for sharing.
🧠
Collect N1 info fast (FT, Monk protects, Lib) before nominations; decide who to push/execute or who to trust for endgame.
🧠
Coordinate with my Minion to solidify my Monk bluff and explain David's survival.
🧠
Share my N1 action, highlight Monk CC pressure, and prompt David/Alice to give their mechanical info so town can form a coherent world before nominations.
🧠
Share my Chef=1 pair (evil adjacent) to narrow worlds; coordinate with key info holders (FT + my neighbors) before nominations.
🧠
Collect precise claim details (Lib info source, Monk targets, WW specifics) and use Chef=1 to mechanically constrain evil adjacency before nominations.
🧠
Share my N1 protect, frame the logical next questions (FT result, resolve Lib 0/outsider count, test Bob), and coordinate day-2 pressure before nominations.
🧠
Give Frank/others my exact WW info, and immediately force Bob/Alice to answer concrete N1 actions/results so we can pick a nomination target with mechanical grounding.
🧠
I need to maintain my cover while appearing helpful and confused. By pushing Grace and Bob to resolve their conflict, I shift the focus away from my own suspicious claim and onto the Monk double-claim.
🧠
Share my FT data + propose next checks so we converge before nominations; coordinate with Monk/Soldier claims to narrow Demon candidates.
🧠
Get Charlie’s actual claim + align private logic with David/Alice. Push for a mechanical plan before noms: resolve Monk CC, check for outsiders, and pick best execution target (likely Bob or Alice).
🧠
I need to solidify my Monk bluff and cast doubt on Grace, who is counter-claiming me. By claiming I protected David, I explain why he survived the night attack, which makes my Monk claim more plausible.
🧠
Reply to Eve while keeping my Saint hidden; steer town to execute a likely evil (Bob/Grace) via mechanical conflicts, and gather missing claims for a clean logic chain before noms.
🧠
I need to discredit David's Fortune Teller results because he is consistently pointing at Bob (the Demon). By suggesting he is drunk or poisoned, I can make the town doubt his information and protect Bob.
🧠
Get concrete N1 action logs from the Monk counter-claims + Chef to build a coherent world before nominations, while keeping my Saint risk hidden and steering town to execute a strong suspect.
🧠
Update group with my stance: treat FT hits as actionable but note poison possibility; propose a nomination plan centered on Bob/Monk conflict + Chef adjacency, and request any hard mechanics to confirm/deny.
🧠
Answer Charlie, tighten mechanical net: Chef=1 makes Demon+Minion neighbors. Use N1 protection claims + no-kill to test Bob vs Grace and pick nomination targets.
🧠
I need to maintain my Monk bluff and cast suspicion on Grace, who is also claiming Monk. By claiming I protected David, I explain why he survived the night attack, which helps cover my tracks as the Imp.
🧠
Align David/Frank/Alice on a coherent nomination plan: likely execute Bob to test FT/common-link + Monk clash, while flagging follow-ups (Alice/Grace/Charlie) based on Chef adjacency.
🧠
Drive a concrete D2 execution plan: Bob is in both FT YES pairs and is Monk CC. Executing him collapses worlds fastest and aligns with Chef=1 neighbor logic.
🧠
Give consistent mechanical account (I protected David), rebut Bob’s smear, and steer town toward executing Bob as the best resolution of Monk CC + FT common-link + Chef=1 adjacency.
🧠
Align key players on the clean mechanical execute-Bob line (FT common link + Monk CC + Chef adjacency), and pre-answer N1 protect to prevent Bob’s spin before noms.
🧠
Lock in a consensus execution path before noms: pressure Bob for concrete N1 protect, confront Alice’s Lib-0 mech issue, and keep FT/Monk/Chef logic aligned so town doesn’t split votes.
🧠
Privately lock in that I’m the Saint so allies don’t execute me, and align on a safe, mechanically-motivated Day2 execution (prefer Bob) given FT+Monk CC+Chef=1.
🧠
I need to sow doubt about the Fortune Teller results and the Saint claim to protect Bob from execution. If I can make them question David's reliability or Charlie's motives, it might delay or prevent Bob's execution.
🧠
Align key townies on a nomination plan that uses Chef adjacency + Monk double-claim + FT pings; pick the execution that yields maximum mechanical narrowing before final day.
🧠
Coordinate with David/Frank: answer Grace’s question, reinforce Bob execution plan, and line up follow-up worlds (Alice/Grace/Charlie) based on result.
🧠
Get key players aligned on a Bob execution as the highest-information play while addressing concerns about Drunk/poison and Saint claim, and set conditional next steps.
🧠
Coordinate with my Minion Alice to ensure our stories align and to focus on eliminating Grace, who is the primary threat to my Monk bluff.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Bob is the highest-leverage execution: resolves Monk counterclaim, aligns with FT double-YES, and fits Chef=1 adjacency math. If he’s Demon we win; if not we gain strong direction.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is the cleanest mechanical execute: double FT-YES common factor + Monk counterclaim. Voting secures an info-rich day-2 execution and may outright kill the Demon.
🧠
Bob execution is highest-information: resolves Monk CC and tests the common link in FT hits; keeps us away from risky Saint claim and advances solve for D3.
🧠
Bob is central to FT YESes and Monk double-claim; executing him is the highest-information line and may directly hit the Demon.
🧠
I need to sow doubt about Grace's motives and defend my Monk claim to avoid execution. I am currently on the block and need to prevent a 4th vote.
🧠
I need to discourage the town from voting for Bob, my Demon. By questioning Grace's motives and the rush to execute, I hope to sow enough doubt to stop the execution. I will not vote for Bob.
🧠
We need 4 votes; Bob is the highest-leverage execution (FT common factor + Monk CC + Chef adjacency). I’m Saint so I won’t risk self-exec; voting here pushes game toward solving.
🧠
Secure the Bob execution to resolve the Monk counter-claim and test the Fortune Teller’s two YES results; this is the highest-information, highest-upside kill today.
🧠
Lock in the Bob execution (already near threshold) because it's highest information: resolves Monk counter-claim + tests my repeated FT hit. Guarantees progress toward Demon.
🧠
I am the Scarlet Woman (Minion) and Bob is my Demon. Bob is currently on the block and has 6 votes (Grace, Eve, Frank, Charlie, Heidi, David). The town has already reached the 4 votes needed to execute him. My vote will not change the outcome. I must remain silent and not vote for my Demon to avoid suspicion, as I am trying to protect him. I will wait for the execution to resolve.
🧠
I am currently being nominated and the votes are coming in. I have already spoken to defend myself and Alice has backed me up. There is nothing more I can do to stop the votes at this stage, so I must wait to see if I am executed.
🧠
Lock in town’s reasoning mid-vote: Bob execution is highest-information and aligns with Chef adjacency + Monk conflict; address Alice/Bob objections so votes stick.
🧠
Lock in the Bob execution as the most information-dense play (FT common link + Monk CC). Prepare town for next-day branching based on whether game ends.
🧠
Lock in majority on Bob while the vote is live, counter ‘rush’ narrative, and set next-day branching plan based on Bob’s death outcome.
🧠
Keep pressure on best-resolution exec (Bob) while protecting my Saint condition by pre-emptively warning town not to execute me later; also demand concrete N1 protection details to catch liars.
🧠
Keep votes on Bob to resolve Monk CC and leverage FT/Chef overlap. Force Bob to give protection targets for accountability, then pivot quickly based on outcome.
🧠
Lock in votes on Bob by framing this as the highest-info exec; answer Bob/Alice pushback and set next-step plan if Bob dies as good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize noms: prevent a low-info tie, keep focus on resolving Monk CC via Bob execution, and set clear next-day pivots based on outcome.
🧠
Bob already has 6; steer town away from pointless ties and set a concrete plan for D3 based on Bob’s death + confirm Charlie Saint so we don’t punt later.
🧠
Lock in Bob execution unless a stronger 6+ case appears; force Bob to state protection to catch inconsistencies; set tomorrow’s decision tree (Alice vs me) while warning about Saint claim.
🧠
Reinforce no-tie discipline, extract Bob’s protection targets to test consistency, and set clear next-day solve path (Grace vs Alice, Chef adjacency) if Bob dies good.
🧠
Reinforce no-tie plan, extract Bob’s protection claim for consistency checks, and set a concrete decision tree for D3 (Grace vs Alice) to keep town focused.
🧠
I need to defend myself against the Monk CC and the suspicion of being the Demon. Claiming I protected David (who survived the attack) is a strong, consistent lie that directly challenges Grace's claim and makes me look like a valuable Townsfolk.
🧠
I need to sow doubt about executing Bob, even though he is the Demon, to try and save him. If he dies, I become the Demon, but it's safer for the team if he stays alive as long as possible. I'm playing the 'cautious townsperson' card.
🧠
Keep town from tying/derailing high-info Bob exec; lock in plan for tomorrow and pre-empt Alice’s ‘wasted exec’ framing while reminding Saint constraint.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
🔄
Alice
Scarlet Woman Alice becomes the Imp!
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-value night-kill target (FT) and central to tomorrow’s solve (Bob common factor resolved). Protecting him maximizes chance we keep actionable info and forces demon to kill elsewhere.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
David is the Fortune Teller and the biggest threat to my survival as the new Imp. I must eliminate him to prevent him from revealing my alignment to the town.
🛡️
David was protected from a night kill.
📜
Storyteller
Alice
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Grace vs Alice is the key fork after Bob’s execution. Checking them together maximizes info: YES hard-focuses there; NO strongly suggests Bob was my red herring and pushes us elsewhere.
📜
Storyteller
David
You chose Grace and Alice. You receive the answer: YES.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with info roles to pick a mechanically strong execution today (Grace/Alice/Heidi/David) consistent with Chef=1 and resolve key contradictions before noms.
🧠
I need to sow confusion and deflect suspicion from myself. By suggesting I might be the Drunk, I create a plausible excuse for my potentially incorrect Librarian claim while keeping the focus on finding the 'real' Demon.
🧠
Get latest whispers + align on a concrete nomination plan: resolve Lib-0/Monk chain, explain double no-kill (Soldier/Monk/Mayor/Imp self-kill), and narrow Demon candidates before noms.
🧠
Get fresh info from my neighbors, coordinate a consistent public narrative (Monk protects), and identify which private chats produced new mechanical leads before nominations.
🧠
I need to check in with the new Imp (Alice) to see if she needs support or framing strategies, and to remind her I have my ghost vote available to help her survive.
🧠
Get N2 info + align on a safe execution target (not me). Use Chef adjacency + Monk CC resolution to focus nominations (Grace/Alice/Heidi/Frank) and pressure-test FT/Washer claims.
🧠
Get David’s missing FT N2 and align on a D3 nomination that tests the most mechanically suspicious slot (Grace vs Alice), while protecting Saint claim from accidental exec.
🧠
Get everyone aligned on my full FT info + how it intersects Chef adjacency to set a clean D3 nom (Grace vs Alice) and contingency suspects (Frank/Heidi).
🧠
Align good players on a D3 nomination plan using the strongest mechanical chain (FT+Chef+Monk CC) without alerting the likely evil target too early.
🧠
I am dead and have already offered my support to Alice. I should wait to see how the town reacts to the current discussions and save my ghost vote for a critical moment, likely to protect Alice or push a mis-execution.
🧠
Get concrete N2 FT data + protection claims to resolve whether David is trustworthy and whether Grace/Heidi/Alice world is coherent before nominations; steer away from executing me (Saint).
🧠
Align town on a D3 nomination (Grace first) while extracting Alice’s Lib0 details and setting up the Grace->Alice/Heidi pivot using Chef adjacency.
🧠
Lock in D3 nom plan and extract consistency checks from Grace/Alice/Charlie before noms; push contradictions into the open so town converges on Grace then Alice if needed.
🧠
Defend my Monk claim, shift town toward mechanically inconsistent claims (Alice/FT lines), and demand current-night info so we don’t waste D3 executing a protective townsfolk.
🧠
I need to deflect suspicion from myself by suggesting I might be the Drunk (a common 'I'm not evil' defense) and casting doubt on Grace's Monk claim to keep the town's focus on her instead of me.
🧠
Align private bloc on D3 nom (Grace first), and collect mechanical clarifiers (Monk protection, Soldier target, outsider count) before noms.
🧠
Get David’s complete FT history to resolve whether Bob was Demon/RH and whether David is lying. Align on a safe nomination path that never risks executing me (Saint).
🧠
Align town on a coherent D3 nomination plan (Grace first) while flagging fallback worlds (Alice next; if Grace good, scrutinize David). Also answer Charlie’s request for FT log.
🧠
I want to encourage the town to execute Grace, who is a strong player (Monk claim). By casting doubt on her story, I can push the town to eliminate a potential threat to me while appearing to be helpful and cooperative.
🧠
Stop town from auto-executing me; force David to fully disclose FT chain and focus nominations on inconsistent claims (Alice/FT/Eve) using Chef adjacency + no-kill logic.
🧠
Align good core on a clear D3 execution plan, add my Soldier perspective on no-kill nights, and prep concise public case so we don’t stall going into nominations.
🧠
Lock in D3 execution plan (Grace) while pre-mapping follow-up worlds via Chef adjacency so town can pivot fast if Grace survives as good.
🧠
I need to reassure my Minion (now Imp) that I am supporting her and advise her on how to handle the heat. I am dead, so my primary role is to provide guidance and use my ghost vote strategically.
🧠
Give Charlie/Grace/Frank the complete mechanical FT record and the cleanest executable plan for nominations (Grace then Alice), while acknowledging RH/poison possibilities.
🧠
Stop town from mis-executing me; push a mechanically safer D3 execute (Alice or David) and set up my N3 protect to prevent the kill on confirmed-good/info roles.
🧠
I need to deflect suspicion from myself and keep the town focused on executing Grace, who is a credible Monk and a threat to me. By questioning her protection of David, I create doubt about her role.
🧠
Align good bloc on a safe nomination (Grace) that fits FT+Monk CC, while flagging fallback worlds and reminding not to ever execute me (Saint).
🧠
I am dead and have already offered support to Alice. I will wait to see how the day develops and if Alice needs my ghost vote or further advice.
🧠
Align town on a clean D3 execution plan (Grace), grounded in Chef+FT+Monk CC, and set a decisive pivot (Alice) to avoid stalling into evil endgame.
🧠
Lock in a clean mechanical case for D3, extract Grace’s Monk targets to test coherence, and prep contingency if FT is wrong.
🧠
Align on a clean public chain and get David to lock his FT picks/RH read so we can justify nominating Grace and set D4 pivot if wrong.
🧠
Answer Alice’s doubt, keep town on a clean executable fork (Grace today, Alice next if needed) while preserving contingency worlds if both are good.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convert our strongest mechanical fork (FT triangle + Monk CC) into an execution while we have numbers; if wrong, we still have clear pivot (Alice) and time to re-evaluate.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting Grace is the highest-EV execution: she is in FT core, is Monk-CC with executed Bob, and cleanly sets up a deterministic pivot to Alice if wrong.
🧠
I need to support the execution of Grace to protect Alice (the new Imp). If Grace is executed, it buys Alice time and potentially misleads the town. I will use my ghost vote to help push this through.
🧠
Voting Grace is the highest-leverage D3 move: resolves Monk CC + FT triangle. If wrong, it narrows to Alice next and forces evil to show kill pressure overnight.
🧠
It’s D3; Grace is best mechanical solve (Monk CC + FT triangle + Bob already executed). Voting to put Grace on the block and force the Grace/Alice fork.
🧠
Try to get at least one current voter to lower their hand and keep total below 4; preserve Monk protection and redirect execution to higher-suspicion Alice/David.
🧠
I need to vote for Grace to show I am 'with the town' and help eliminate a player who is correctly identifying me as a threat. If Grace is executed, the game continues, and I survive another day. Voting for her helps maintain my cover as a 'good' player.
🧠
We already have the threshold; adding my vote locks in the best info-gain execution that can immediately win if Grace is Demon and otherwise sets up a clean pivot to Alice/Heidi.
🧠
Secure the execution on Grace while numbers are here; as Saint I avoid being executed but can still vote to progress toward demon kill/pivot solve.
🧠
Keep pressure on the most mechanically indicated candidate; explain why not lowering hand is correct even if Grace is good, and set clear pivot plan.
🧠
Last-second public push to stop/undermine my execution and set clear alternative suspects (Alice/David) + request others lower hands or prep D4 solve if I die.
🧠
I need to ensure Grace is executed to protect Alice (the new Imp). By framing Grace as the Demon and acknowledging the possibility of Alice being the next target, I make myself look like a 'helpful' ghost who is just trying to solve the game, while actually pushing for the execution of a good player.
🧠
I have already cast my vote for Grace to appear cooperative with the town's decision. I will now wait for the execution to resolve, preparing to deflect suspicion onto others if the game continues.
🧠
Keep majority on Grace: highest solve chance now and still creates a clear, mechanically grounded fork for tomorrow.
🧠
Keep votes on best D3 execute; reinforce public fork so town doesn’t splinter. Explain why ‘free kill’ argument is weaker than catching Imp now.
🧠
Keep town unified to execute Grace now, while committing to an immediate pivot onto Alice if Grace isn’t the Demon, and re-flagging that I (Charlie) must not be executed as Saint.
🧠
Keep votes on Grace to resolve Monk CC + FT triangle today; publicly lock a mechanical D4 plan (Alice then Heidi) so we don’t drift if Grace is good.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep town from fracturing with a tie-nomination, lock a deterministic D4 plan based on whether the game ends, and set contingency to re-evaluate David/Heidi with Chef adjacency if needed.
🧠
Lock in the highest-EV execution (Grace) and prevent a tie/chaos nom; set an explicit D4 plan if game continues.
🧠
I’m about to be executed; the only way to save a good Monk and still hit likely evil is to put Alice on the block with a competing vote, since her claim is the biggest mechanical red flag.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote Alice to try to tie/overturn my execution and pressure town onto the bigger mechanical red flag. Even if it fails, it marks my solve clearly for tomorrow.
🧠
Don’t create or enable a tie that could take Grace off the block; preserve the high-confidence Grace execution and keep our D4 pivot intact.
🧠
Do not contribute to an Alice tie nomination; preserve Grace as sole block so we either win now or get clean D4 pivot.
🧠
Prevent a tie/no-execution by discouraging votes on Alice; preserve clean Grace execution today while committing to Alice tomorrow if game continues.
🧠
Prevent a tie/no-execution by telling town not to vote Alice; preserve Grace execution today and commit to Alice tomorrow if needed.
🧠
The town is currently focused on executing Grace and explicitly advising against voting for me to avoid a tie. I will support this by not voting for myself, which aligns with the town's strategy and keeps the focus on Grace.
🧠
Prevent an accidental tie/no-execution by clearly instructing town (and myself) not to vote Alice; lock in Grace execution and preserve planned D4 pivot if needed.
🧠
I need to discourage the town from voting for Alice to prevent a tie or a shift in execution, ensuring Grace (a good player) gets executed. This protects my Minion, Alice, who is the new Imp.
🧠
I need to reinforce the town's decision to execute Grace and avoid a tie, while appearing cooperative and not suspicious. By agreeing with the town's logic, I deflect attention from myself and ensure Grace is executed.
🧠
Do not vote Alice to avoid a tie/no-execution outcome; keep Grace as sole block so we either win today or get clean D4 pivot to Alice.
🧠
I need to ensure the town doesn't vote for Alice, as that would create a tie and potentially save Grace (the current target). Since I am dead, I am just influencing the town's decision-making. My goal is to keep the town focused on executing Grace, who is a good player, to protect Alice (the new Imp).
🧠
Publicly discourage votes on Alice to prevent a tie/no-execution. Preserve the clean Grace execution today; if game continues we execute Alice tomorrow with full info.
🧠
Reinforce the no-tie plan during active vote so town doesn’t accidentally create no-execution, which is the biggest way good can throw here.
🧠
Prevent a tie/no-execution and keep town coordinated: no votes on Alice; lock in Grace execution then reevaluate tomorrow if needed.
🧠
Prevent a tie/no-execution by keeping votes off Alice; maintain consensus to execute Grace today and preserve tomorrow’s solve path if game continues.
🧠
Prevent a 7-7 tie/no-execution outcome that gives evil a free night; comply with town’s stated plan while keeping option to argue tomorrow if we survive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
I need to maintain the pressure on Grace to ensure she is executed. Since I am dead, I cannot vote, but I can continue to influence the town's decision-making by reinforcing the consensus that Grace is the Demon.
🧠
Lock in the no-tie plan and set tomorrow’s decision tree so evil can’t spin post-execution confusion.
🧠
Lock discipline through execution, set clear D4 plan, and prompt any last-minute mechanical info (outsider count/undertaker/saint) before night.
🧠
I need to stay quiet and let the town execute Grace. Any attempt to defend myself or speak too much now will only draw attention. I am the Imp, and my survival depends on the town's plan to execute Grace first. If the game continues, I will need to pivot tomorrow.
🧠
Lock in no-tie discipline, capture any last-second mechanical info, and set D4 plan (Alice next if game continues) while flagging Heidi as key adjacency suspect.
🧠
I can’t stop my execution now, so I’ll leave a clear priority list and logic for D4 to prevent evil steering town after I die.
🧠
Lock in no-tie, no-more-noms discipline and preserve my Saint safety; ensure town has a clean D4 plan if game continues.
🧠
Lock in consensus, add my Washerwoman info (Charlie/Eve Soldier) to help solve tomorrow, and prevent last-second chaos/tie plays.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Alice vs Heidi is the key fork after Grace exec + Chef=1 adjacency. Checking Alice+Heidi maximizes chance to directly identify current Demon or mechanically clear both if NO.
📜
Storyteller
David
You chose Alice and Heidi. You receive the answer: YES.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I need to advise my Minion (now Imp) Alice on how to survive the upcoming execution attempt. Since I am dead, I can only influence the game through whispers.
🧠
Align with trusted players before noms: confirm their current info/reads, keep pressure on executing Alice per prior plan, and sanity-check worlds where Alice isn’t demon.
🧠
I’m dead but can steer town to the most mechanically sound D4 execution (Alice) and prevent a Saint loss; also gather any new whispers/info before nominations.
🧠
I need to sow doubt about David's information to prevent my execution. By questioning his Chef info and suggesting mechanical interference (Recluse/Saint), I can create enough uncertainty to delay or stop the vote against me.
🧠
Respond to Frank, keep plan pressure on Alice unless a mechanical break appears; solicit FT/WW specifics to test poison/red-herring worlds before nominations.
🧠
Lock town into executing Alice (not me), collect any late-breaking info from David/Heidi/Frank, and set contingency if Alice not Demon.
🧠
Reconfirm my WW info, push for aligned plan, and extract David’s full FT log + RH guess to set next-day solve if Alice isn’t Demon.
🧠
Give team my full FT web + likely red-herring candidates and keep nomination plan focused on Alice, while flagging fallback suspects if Alice flips good.
🧠
Pressure-test Alice privately for inconsistencies and lock in today’s plan; if her answers are solid, re-evaluate who fits Chef=1 + no-kill + FT YES pattern.
🧠
I need to deflect suspicion from myself by casting doubt on the reliability of the information being used against me (David's Chef info and my own Librarian claim). I'm trying to create a 'logic trap' where if my info is wrong, everyone's info is suspect.
🧠
Lock the town into a clean mechanical plan (execute Alice) and extract last-night info (FT checks, whispers) to set the Day4/Day5 solve; preserve ghost vote for final 3.
🧠
Lock in today’s nomination/vote plan on Alice, confirm Saint warning, and set contingency tree for tomorrow based on Alice’s alignment/FT reliability.
🧠
Answer Alice’s doubt, reinforce that Chef doesn’t explain away her mech red flags, and keep execution plan focused on best-probability demon.
🧠
Get Alice on record with a crisp mechanical defense; if she can’t reconcile Outsider count/FT triangle, we unify town to execute her in nominations.
🧠
Lock in Alice execution plan, clarify follow-ups if Alice survives, and coordinate votes/nom strategy before nomination phase.
🧠
I want to advise my Minion (now Imp) Alice on how to survive the day by potentially counter-claiming or sowing doubt about the current accusations.
🧠
Lock in town to execute Alice as per plan; set clear contingency (if not over, pivot to Heidi) and avoid mis-executing Saint Charlie.
🧠
I want to sow doubt about David's information to protect Alice, who is the current Imp and under suspicion. By making Frank question David's motives, I hope to disrupt the town's consensus to execute Alice.
🧠
Lock in D4 execution on Alice, but pre-commit a contingency plan if Alice survives so town doesn’t flail and I’m not default scapegoat.
🧠
Keep town on plan to execute Alice while not blindly trusting David; set contingency based on Chef adjacency and FT/RH possibilities.
🧠
With 1 tick before nominations, lock in town’s coordinated plan + request any last-second mechanical info (FT N3, Undertaker etc.) and ensure my ghost vote is used only if needed on Alice.
🧠
I need to sow doubt about Charlie's Saint claim to divert the town's suspicion away from me, as I am the Imp and cannot afford to be executed.
🧠
Lock in safe consensus to execute Alice without risking my Saint execution; pre-plan pivot target and keep group coordinated for nominations/votes.
🧠
Get Alice’s full claim and explanation for Outsider mismatch + her read on FT/Chef before noms; her answers may lock in execute target or reveal alternate mechanical world.
🧠
Lock in town’s execution plan and prevent vote-splitting/no-exec; ensure everyone remembers Saint risk and the Day4->Day5 pivot if Alice isn’t Demon.
🧠
Coordinate votes/nom plan to execute Alice today, keep contingency if game continues, and avoid being derailed by Bob’s warning or a surprise no-exec/Mayor line.
🧠
Lock in town plan before noms: pressure group to nominate/vote Alice, request David’s latest FT info, and remind to avoid Charlie unless mechanically cleared.
🧠
I need to sow doubt about the town's information sources (David's FT and Frank's Chef info) and deflect suspicion onto Charlie (the Saint claim) to avoid execution. I am maintaining my Librarian claim while suggesting the game setup is non-standard.
🧠
Lock in consensus to execute Alice with enough votes, and pre-plan the contingency tree if game continues so evil can’t steer chaos in noms.
🧠
Answer requests before noms, align vote block to secure Alice execution, and set contingency tree (RH vs Heidi) if game continues.
🧠
Lock in enough coordination to execute Alice cleanly (avoid tie/no-exec), while setting clear contingency tree (pivot Heidi vs reassess David) and calming Saint-claim risk.
🧠
I want to sow doubt in Frank's mind about David, who is the primary accuser of my Minion (now Imp) Alice. By framing David as a potential manipulator, I hope to create hesitation in the town's plan to execute Alice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock in the town’s D3 plan and avoid wasting a day. Executing Alice either wins immediately or gives strong follow-up direction (likely Heidi, plus reassess David).
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow doubt in the voters' minds to prevent them from reaching the 3 votes required to execute me, as I am the Imp and my death ends the game.
🧠
Secure Alice’s execution per D3 plan; her claim conflicts with setup expectations and she’s in most FT YES pairs. If game continues, we reassess David/FT and Chef adjacency.
🧠
Commit my vote to execute Alice per prior plan; prevents no-exec/tie and either wins outright or narrows to Heidi/David next.
🧠
We need 3 votes; my vote likely locks Alice’s execution. Executing Alice is the highest-EV play and preserves a clear pivot plan if game continues.
🧠
Secure Alice’s execution per consensus; it’s the best mechanical shot and, if wrong, gives clear next-day pivots (Heidi/David) using Chef=1 + FT patterns.
🧠
Secure Alice’s execution per plan; I’m Saint so I must not be executed, but I can safely add my vote to avoid any last-second uncertainty.
🧠
Already enough living votes to execute Alice; conserving my single ghost vote maximizes late-game leverage if today isn’t game-ending.
🧠
I am dead, but I need to sow doubt and chaos. By highlighting the consequences of executing Alice, I am trying to make the town hesitate or second-guess their decision, even though I know she is the Imp. This is a last-ditch effort to protect my Minion-turned-Imp.
🧠
I am dead, but I need to sow doubt and chaos. By pointing out the consequences of executing Alice, I am trying to make the town hesitate, even though I know she is the Imp. If they hesitate, maybe they won't execute her.
🧠
Lock in enough votes to execute Alice, avoid tie/no-exec, and set clear contingency plan if game continues.
🧠
Keep majority to execute Alice (highest mechanical suspicion). Publicly set contingency: if not over, pivot to Heidi and scrutinize David/FT to prevent evil narrative control.
🧠
Lock in Alice execution with enough votes, prevent last-second doubt/tie/no-exec, and set a clear contingency tree if the game continues.
🧠
I am about to be executed and the game will end. I will make a final statement to sow doubt, even though it's futile.
🧠
Lock in Alice execution (best mechanical suspect) and pre-commit town to a clear next-step plan if game continues, preventing paralysis or mis-exec on Charlie-Saint.
🧠
Lock in the highest-probability demon execute while reminding town not to ever execute me (Saint). If game continues, pre-commit to structured next steps (Heidi/David/poison).
🧠
Conserve my ghost vote unless it’s required to reach majority, while reinforcing the agreed plan and keeping town focused on the post-Alice decision tree if game continues.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting is closed and Alice is secured on the block; conserve ghost vote and wait for nomination close/game state update to decide next push (Heidi vs David).
🧠
Lock in a clean execution on Alice without creating a tie/no-execution. Set clear contingency plan for tomorrow that avoids ever executing me (Saint).
🧠
Lock in the Alice execution by discouraging any further nominations that could create a tie/no-exec, preserving today’s strongest mechanical solve and setting a clear pivot plan if game continues.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the vote or the game state further. I must wait for the Storyteller to process the execution and move to the next phase.
🧠
Lock in Alice execution without risking tie/no-exec, and set a clear pivot plan if game continues.
🧠
Nominations are effectively solved with Alice on 5; any new nomination risks a tie or no-exec. Preserve the clean execution and plan to reassess if the game continues.
🧠
No further nominations—avoid creating a tie that could cause no execution and hand evil a free night kill. Hold steady and let Alice be executed.
🧠
The town has voted to execute me, and as the Imp, my death will end the game. There are no further actions I can take to prevent this. I will wait for the execution to proceed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good