Game Detail
Players
Alice (Scarlet Woman) Bob (Imp) Charlie (Saint) David (Fortune Teller) Eve (Soldier) Frank (Chef) Grace (Monk) Heidi (Washerwoman)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 225,816 | 25,108 | $0.0941 |
| Good | 692,456 | 62,655 | $2.0890 |
Event Transcript
🎭
The game has started.
📜
Storyteller
→
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
→
Bob
Minions are: Alice. Your safe bluffs are: Virgin, Butler, Drunk
📜
Storyteller
→
Heidi
Good evening Heidi. You are the Washerwoman. Either Charlie or Eve is the Soldier.
📜
Storyteller
→
Frank
Good evening Frank. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
→
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🎯
David
David made choices.
🧠
Early broad check on two non-neighbors to start narrowing the Demon pool and set up follow-up triangulation against the Fortune Teller red herring.
📜
Storyteller
→
David
You chose Bob and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
👤
Grace
→
Frank
,Heidi
Hey—quick 1:1. What role are you claiming (and any N1 info)? Any preference on who we should execute/protect tonight? I’m happy to coordinate quietly.
🧠
Get early claims from my neighbors to anchor Empath/Chef/Investigator worlds and decide who to protect N1; also assess evasiveness for evil tells.
👤
Bob
→
Alice
Hey Alice, I'm thinking of claiming Virgin as my bluff. What do you think? Also, who should we target for the first kill? I'm thinking someone quiet.
🧠
I need to coordinate with my Minion, Alice, to establish a consistent bluff and plan our first kill. Claiming Virgin is a safe, defensive bluff that can discourage early nominations.
👤
Charlie
→
Bob
,David
Hey—quick 1:1. What role are you claiming and what info (if any) did you get N0? Also, are you planning to go public with it Day1 or hold?
🧠
Get early private claims from my neighbors to build a consistent world-model and track outsider/minion possibilities, without exposing myself as Saint.
👤
Alice
→
Bob
Hey Bob, Virgin is a decent bluff, but be careful, people might nominate you to test it. Maybe claim something less "provocative" like Monk or Undertaker? As for the kill, let's see who seems suspicious or influential. I'll keep an eye out.
🧠
I need to advise my Demon (Bob) on his bluff and start coordinating. I'll suggest a safer bluff to keep him alive longer and maintain my cover as a helpful player.
👤
Eve
→
David
,Frank
Hey neighbors—what are you planning to claim today? If you have a 1st-night info role (WW/Libr/Invest/Chef), what did you see? Happy to keep it quiet for now if you prefer.
🧠
Gather early claims/info from my neighbors to build consistency checks and later solve with role-count logic; as Soldier I can be a safer clearinghouse for info.
👤
Heidi
→
Grace
,Frank
I’m Washerwoman. N0: either Charlie or Eve is the Soldier. Haven’t talked to them yet. What are you both claiming / any starting info? Also any strong suspects or ideas for D1 exec/Monk protect?
🧠
Share my WW info with a small trusted circle (Grace/Frank) to coordinate claims, cross-check for poisoning, and plan safe early execution/protection.
👤
Frank
→
Grace
,Heidi
,Eve
I’m Chef. N0 I got “1” (exactly one adjacent pair of evil players, so Demon+Minion are sitting next to each other). My neighbors are Eve & Grace. If either of you is evil, the other evil must be adjacent to you. What are you both claiming publicly?
🧠
Share Chef=1 privately to build a trusted core and start mapping which adjacent pair could be Demon+Minion without outing too loudly yet.
👤
David
→
Charlie
,Eve
To both: I’m Fortune Teller. N0 I checked Bob+Grace and got YES (either Demon or my red herring). I’m leaning keep it semi-private today unless we need leverage. What are you claiming / any N0 info (Chef/Invest/WW/Libr etc)?
🧠
Answer their questions, seed my N0 hit privately to coordinate reads without outing to whole town yet; request their info to triangulate and plan Day1 execution.
👤
David
→
Charlie
,Eve
Re: my claim/info: I’m Fortune Teller. N0 check Bob+Grace => YES (either Demon or my red herring). Prefer keep semi-private for now. What are you claiming + any N0 info (WW/Libr/Invest/Chef)? Also any thoughts who we can trust to proxy?
🧠
Reply to Charlie/Eve with my claim+result, request their claims/info, and coordinate how/when to go public to maximize info while minimizing demon targeting.
👤
Alice
→
Charlie
Hey Charlie, I'm trying to get a read on everyone. What are you thinking so far? Any roles you're leaning towards or suspicious of?
🧠
I need to branch out and talk to someone other than my Demon to avoid suspicion. I'll probe Charlie for information and see if I can influence their perspective.
👤
Heidi
→
Grace
,Frank
Given Chef1, if true then exactly one of {Eve,Grace} is evil and the other evil is adjacent to that player (so either David or me). I’m WW: Charlie/Eve is Soldier. I’ll go ask both for claims. For D1, I’d avoid killing into this trio blindly—maybe pressure Eve/Grace/David with questions.
🧠
Coordinate with Grace/Frank: share my WW info, react to Chef1 implication, and plan next whispers (to Charlie/Eve) and cautious D1 execution targets.
👤
Grace
→
Frank
,Heidi
I’m Monk (real). I’m inclined to stay quiet publicly for now. If Chef1 is true, we should get firm claims from Eve/Charlie/David. Heidi—ask Charlie/Eve if either will hard-claim Soldier. N1 protect: likely Frank (info) or Heidi (WW) depending who looks most killable.
🧠
Coordinate with Heidi/Frank, lock in my true Monk claim privately, and set a plan for public info + who to protect N1 based on Chef1 chain.
👤
Bob
→
Charlie
Hey Charlie, I'm leaning towards claiming Monk. I didn't get any specific info N0, just a general sense of things. I'm planning to hold off on going public until we see how the nominations shape up. What about you?
🧠
I need to respond to Charlie's inquiry while maintaining my cover as a Townsfolk. Claiming Monk is a safe, low-profile bluff that doesn't require immediate proof. I'm deflecting the question about info by saying I didn't get any.
👤
Frank
→
Eve
,Grace
Can you both lock in your claims (even if you plan to soft-claim publicly)? If I’m Chef1 sober: either (Eve+David) evil OR (Grace+Heidi) evil. Eve—what’s your role/any N0 info? Grace—still ok keeping Monk quiet & who do you plan to protect N1?
🧠
Get Eve/Grace to commit to claims privately now so we can map Chef1 worlds and coordinate Monk protection + D1 pressure without outing Monk publicly.
👤
Eve
→
Frank
,David
Locking in: I’m Soldier (no N0 info). Frank—Chef1 is strong but I don’t think it limits to {Eve+David} vs {Grace+Heidi}; could also be Alice+Bob / Bob+Charlie / Charlie+David. David—FT yes (Bob+Grace) noted; I’m fine being loud later to draw a kill if useful.
🧠
Answer neighbors’ claim requests, correct the Chef-world narrowing, and coordinate around FT info while using my Soldier status as potential demon-kill bait.
👤
Charlie
→
David
,Bob
Got it. I’m going to *bluff* as low-impact TF (likely Soldier) for now—don’t want heat. David: suggest N1 check Bob+Alice or Bob+Eve (overlap Bob) to see if Bob is red herring/Demon. Bob: if you’re Monk, consider protecting David tonight.
🧠
Coordinate privately: give a safe bluff claim, set up Fortune Teller overlap tests, and avoid outing Saint so town doesn’t execute me.
👤
Heidi
→
Charlie
Hey Charlie—quick private check-in: what role are you claiming? Also, would you be willing to hard-claim (privately) if you’re the Soldier? (I have a reason to ask.)
🧠
Get Charlie’s claim + willingness to confirm Soldier privately; helps validate my Washerwoman info and cross-check Chef1 adjacency world before nominations.
👤
Charlie
→
Heidi
I’m keeping my claim low-impact for now—yes, I’m *leaning* Soldier as my working claim, but not hard-claiming widely yet. What’s your reason for asking / what are you claiming + any N0 info?
🧠
Protect my Saint condition by avoiding execution pressure, while extracting Heidi’s claim/info and assessing if she’s fishing as evil.
👤
Grace
→
Frank
,Heidi
Locking in privately: I’m Monk (real). I’ll likely stay low publicly today. If Chef1 is right, worlds are (Eve+David) evil OR (Grace+Heidi) evil. I want firm claims from Eve/David/Charlie/Heidi; then decide D1. N1 protect likely Frank (Chef) or Heidi (WW) depending who feels most targeted.
🧠
Answer Frank/Heidi, keep my Monk hidden to avoid night kill, and steer D1 toward information-gathering questions rather than a blind execution into the Chef1 pair.
👤
Eve
→
Frank
,David
I’m Soldier (no N0). Suggest today we get all N0 info out (WW/Libr/Invest/Chef) + outsider count. Frank: your Chef1 means exactly one adjacent evil pair somewhere, not just around you. David: consider N1 check Bob+Alice or Bob+Charlie (and/or Grace+Heidi) to resolve your YES. I can stay semi-quiet or be loud kill-bait later.
🧠
Coordinate with info roles for a coherent public plan, direct FT checks, and focus scrutiny on Bob/Grace while not hard-locking if poisoning exists.
👤
David
→
Frank
,Bob
Quick check-in: Frank, can you confirm your exact role/any N0 info (I heard Chef=1)? Any pair you think it points to? Bob, what role are you claiming + any N0 info? I’m FT; N0 Bob+Grace read YES (demon or red herring).
🧠
Confirm whether Chef1 is real and get Bob’s claim; use that to pick N1 FT overlaps (Bob+Alice/Charlie) and decide what to take public before nominations.
👤
Frank
→
David
,Bob
Confirming: I’m Chef, N0=1 (exactly one adjacent evil pair somewhere). Eve privately claims Soldier; Grace privately Monk. David: your FT YES (Bob+Grace) could be Bob or red herring. Bob—what’s your role/any N0? Suggest David N1 check Bob+Alice or Bob+Charlie (also maybe Alice+Heidi) to triangulate.
🧠
Coordinate with David/Bob: confirm my Chef1 publicly, collect Bob’s claim, and steer David’s next FT checks to test Bob/Grace vs adjacent-pair candidates without outing Grace as Monk.
👤
Alice
→
Charlie
Hey Charlie, just checking in. Any interesting conversations or reads so far? I'm still trying to piece things together.
🧠
I need to build rapport with Charlie to gather information and potentially sow discord or misdirect them later. Keeping the conversation going helps me appear like a helpful, engaged Townsfolk.
👤
Bob
→
Alice
David is claiming a YES on me (Bob) and Grace. This is dangerous. I'm claiming Monk. We need to discredit him or get him to look elsewhere. Any thoughts on who we should kill tonight? Maybe David to stop his info, or someone else to sow chaos?
🧠
Coordinate with my Minion, Alice, regarding the Fortune Teller's accusation and plan the night kill.
👤
Alice
→
Bob
Bob, if David is claiming info on you, he's likely the Investigator or Washerwoman. If he's the Investigator, he might be onto you. Let's push to get him executed or at least make him look unreliable. Maybe suggest he's the Poisoner or just a loud liar? I'll back you up.
🧠
I need to coordinate with my Demon (Bob) to neutralize David, who is claiming information about him. I'll advise Bob to discredit David rather than just killing him, as killing him might confirm his info if he's a powerful role.
👤
David
→
Bob
,Charlie
Bob—what role are you claiming + any N0 info? FYI I’m FT; N0 checked you+Grace and got YES (demon or my red herring). Charlie—once we get Bob’s claim, I’m leaning N1 check Bob+Alice or Bob+Eve to triangulate; any preference?
🧠
Get Bob’s claim and any N0 info; coordinate with Charlie on a safe public plan and my N1 check to resolve whether Bob/Grace is the source of my YES.
👤
Bob
→
David
,Charlie
David, I'm claiming Monk. I didn't get any N0 info. Your "YES" on me is definitely the red herring—I'm good. If you're FT, maybe check someone else? I'm planning to protect someone tonight, but I'm not sure who yet. Let's keep talking.
🧠
I need to deflect David's suspicion by claiming Monk and dismissing his 'YES' result as a red herring. I also need to keep Charlie in the loop to maintain my cover.
👤
Grace
→
Eve
,David
Can you both lock in a private claim + any N0 info? Frank says Chef=1, which makes worlds either (Eve+David) evil OR (Grace+Heidi) evil if he’s sober. Even a soft claim helps decide D1 + tonight’s protection plan.
🧠
Get firm claims from Eve and David and see if they cooperate/contradict; this directly tests the two Chef1 worlds and informs D1 execution + who I should protect N1.
👤
Eve
→
Grace
,David
Locking claim: I’m Soldier (no N0 info). Re Chef=1: it’s 1 adjacent evil pair anywhere (not just near Frank). David: N1 suggest check Bob+Alice or Bob+Charlie, and also Grace+Heidi next, to see if YES follows Bob or Grace. Grace: happy to be loud later as kill-bait if needed.
🧠
Answer Grace’s request, keep my real role consistent, and steer town toward public N0 info + targeted FT checks that resolve Bob/Grace while respecting Chef adjacency constraint.
👤
Frank
→
Bob
,Alice
,Charlie
Hey—can you each tell me your role claim + any N0 info (WW/Libr/Invest/FT etc) and if anyone has claimed Outsider yet? Chef1 needs adjacency mapping + we should avoid accidentally executing a Saint.
🧠
Collect early role/N0 info from Bob/Alice/Charlie to map Chef1 adjacency worlds and cross-check FT YES; also confirm any Outsider claim to avoid losing to Saint.
👤
Charlie
→
Alice
,Frank
,David
Alice: nothing hard yet. I’m currently bluff-claiming Soldier (no N0 info). David says FT got YES on Bob+Grace. Frank: my claim (for now) = Soldier; no N0. I haven’t heard any Outsider claims yet. David: prefer N1 check Grace+Eve (or Grace+Alice) rather than Bob again—if NO, points to Grace (Bob likely red herring); if YES, narrows to Grace/Eve or red herring.
🧠
Answer inquiries, keep my Saint hidden via Soldier bluff, and steer FT check toward resolving the Bob+Grace YES without risking my execution.
👤
Heidi
→
Charlie
,Eve
Hey—my Washerwoman info is that *one of you two* is the Soldier. Can each of you tell me what you’re claiming today (even if soft), and whether you’re comfortable hard-claiming Soldier to me privately?
🧠
Get direct claim alignment/role from the two Soldier candidates before nominations; if one hard-claims Soldier, I can coordinate with Monk to protect confirmed info sources and steer away from risky D1 execs.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
💬
Grace
→
All
Public note: Chef counts adjacent evil pairs anywhere around the circle (not “near” Chef). Can we get quick role-claims from Charlie/Eve/David/Heidi (and Frank confirm Chef=1)? I’d prefer no D1 execution unless we have a clear contradiction—too easy to hit Saint/lose value.
🧠
Correct Chef rules publicly, push for full claim grid to narrow worlds, and discourage a low-info D1 execution that could hit Saint/valuable Townsfolk.
💬
Eve
→
All
Public: I’m the Soldier. (No N0 info.) That matches Heidi’s Washerwoman ping that one of {Eve, Charlie} is Soldier, so I’m happy to hard-confirm to her. Frank—can you confirm Chef=1 publicly? Also can we get all N0 roles/info out now?
🧠
Confirm Soldier to validate/pressure Washerwoman claim, progress public info sharing, and steer away from a random D1 execution unless a contradiction appears.
💬
Charlie
→
All
Public: I need to correct—my earlier “Soldier” was a placeholder bluff in whispers; I’m *not* hard-claiming Soldier. Given Heidi’s WW ping {Eve,Charlie}=Soldier and Eve hard-claims it, that likely resolves. I strongly prefer no D1 execution. David: N1 check Grace+Eve (or Grace+Alice) seems best.
🧠
Publicly resolve the Soldier/WW tangle, keep town from pushing a risky D1 execution, and steer info-gathering toward FT triangulation.
💬
Frank
→
All
Public confirm: I’m Chef, N0=1 (exactly one adjacent evil pair somewhere on the circle). That makes the likely “danger edges” each adjacent pair—NOT just near me. Before any D1 exec: can we get N0 info/claims from Bob/Alice/David/Heidi incl any Outsider claim?
🧠
Lock in Chef=1 publicly, drive N0 info/outsider count, and steer to a safe no-exec unless a mechanical contradiction appears.
💬
David
→
All
Public: I’m Fortune Teller. N0 I checked Bob+Grace and got YES (either is Demon OR my red herring). Bob claims Monk; Grace hasn’t hard-claimed to me. I prefer no D1 exec. Heidi—please share your Washerwoman info; Alice/Bob/Grace: any N0 info/outsider claims?
🧠
Get key N0 info/outsider count out publicly, seed my FT result without overexposing, and steer town away from risky D1 exec while setting up N1 targets.
💬
Heidi
→
All
Public: I’m Washerwoman. N0: either Charlie or Eve is the Soldier. Eve hard-claimed Soldier, Charlie says not—so that likely resolves as Eve=Soldier. Also flag: I heard David say Bob claimed Monk, but Grace is (privately) Monk—can Bob/Grace clarify publicly? Any Outsider claim yet?
🧠
Publicly lock my Washerwoman info to support/pressure claims, highlight Monk double-claim, and push for remaining claims so we can plan N1 checks without risky D1 execution.
💬
Alice
→
All
I'm the Librarian. I checked for an Outsider and got a '0' result, so I don't have any specific info on Outsiders. Bob, you claimed Monk earlier, but Heidi says Grace is claiming Monk? Can you clarify? We definitely need to clear up these role conflicts before considering any vote.
🧠
I need to sow confusion and protect Bob (the Demon). By claiming Librarian with a '0' result, I avoid having to name a specific player as an Outsider. I also want to highlight the role conflict between Bob and Grace to create doubt and stall the execution.
💬
Bob
→
All
I am the Monk. I haven't heard Grace claim Monk publicly, so there might be a misunderstanding. David's 'YES' on me is definitely the red herring—I'm good. Let's not rush a D1 execution; we need more info to avoid hitting a Saint or wasting a day.
🧠
I need to maintain my Monk bluff while addressing the conflict with Grace and downplaying David's 'YES' result on me to avoid being nominated. I also want to support the 'no execution' sentiment to keep myself safe for the night.
💬
Frank
→
All
We have a hard conflict: Bob claims Monk; Grace told me privately she’s Monk. Grace—please state your role publicly now. Also note: Alice’s Librarian “0 Outsiders” is mechanically suspicious (base game expects 1), so let’s avoid D1 exec and use N1 checks (David: Bob+Alice or Bob+Charlie seems best).
🧠
Clarify the Monk double-claim + highlight that Librarian 0 is mechanically suspicious, so we should avoid a risky D1 execution and set up strong N1 checks.
💬
Charlie
→
All
Public: I agree—no D1 execution. Priority is resolving the Monk clash. Grace, please hard-claim your role now (and who you protected tonight once we get to N1). Also Alice’s Librarian ‘0 Outsiders’ vs expected 1 is a big mechanical flag (Baron/poison/lie). Let’s just gather clean claims + use N1 info.
🧠
Push for no D1 execution, force Grace to publicly resolve Monk conflict, and flag Outsider-count mismatch as key puzzle (possible Baron/poison/lying) without outing Saint.
💬
Grace
→
All
I’ll hard-claim now: I am the Monk (real). Bob’s Monk claim is a direct conflict—at least one of us is lying/drunk/poisoned. I’d strongly prefer no D1 execution; instead get remaining claims (esp Outsider) + plan N1 checks/protection.
🧠
Resolve the Monk clash publicly, set up a no-execution plan while collecting mechanical contradictions (Lib0, Chef1, FT YES) to target tomorrow.
💬
Heidi
→
All
Given Monk clash + Alice Lib ‘0 Outsiders’ (base expects 1), I’m firmly no D1 exec. Let’s get remaining hard claims: Eve/Charlie already; Heidi/Frank done; so Alice/Bob/Grace/David locked. Any OUTSIDER willing to claim now? David FT: please plan N1 check that tests Bob vs Grace (e.g., Bob+Grace again or Bob+Alice).
🧠
Steer town to gather mechanical info instead of a risky D1 execute; set up N1 checks to resolve Monk clash and test Alice/David/Frank info chains.
💬
Alice
→
All
I agree with the consensus: no D1 execution. The Monk conflict between Bob and Grace is the most pressing issue. If I'm the Librarian and saw 0, maybe the Outsider is the Recluse, which could explain why they aren't showing up as an Outsider to me? Let's focus on resolving that.
🧠
I want to reinforce the 'no execution' sentiment to protect Bob (the Demon) and keep the focus on the Monk conflict between Bob and Grace, which creates chaos and distracts from the real evil team. I'm also trying to explain away my suspicious Librarian claim.
💬
Bob
→
All
I'm happy to hold off on any D1 execution. The Monk conflict is definitely strange, but I'm confident in my role. Grace, if you're the Monk, maybe you're the one who's confused or misinformed? Let's keep the town safe and focus on getting more info tonight. No need to rush.
🧠
I need to maintain my cover as the Monk and avoid being nominated or executed today. By agreeing with the "no D1 execution" consensus, I blend in with the town's desire for safety while keeping the heat off myself. I'll continue to cast doubt on Grace's claim.
💬
Eve
→
All
Public: Agree no D1 exec. Key forks: (1) Monk clash Bob vs Grace; (2) Alice Lib ‘0 Outsiders’ vs expected 1. David FT: N1 please test Bob vs Grace—e.g., check Bob+Alice or Bob+Charlie (then if still YES, Bob likely). If NO, Grace more likely.
🧠
Keep no-exec consensus while setting concrete N1 plans that disambiguate the Monk conflict + test the FT YES, and flag Alice’s Lib0 as either Baron/poison/lie.
💬
David
→
All
Public: I’m aligned with no D1 exec. For N1 FT I plan to check **Bob+Alice** (tests Bob vs my red herring and also pressures Alice’s Lib-0). If that’s NO, I’ll likely pivot to **Grace+Alice/Grace+Heidi** next. Also: we need an Outsider claim; Lib-0 is a big flag for Baron/poison/lie.
🧠
Keep no-exec consensus, but set a concrete N1 Fortune Teller test to resolve Bob/Grace and pressure-check Alice’s Lib 0 by hunting missing Outsider/Baron worlds.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
→
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🎯
Grace
Grace made a choice.
🧠
David’s FT check tonight is pivotal for resolving the Bob vs Grace Monk conflict and the Outsider-count anomaly. Keeping David alive maximizes actionable info for Day 2.
📜
Storyteller
→
Grace
You chose to protect David.
📜
Storyteller
→
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🎯
Bob
Bob made a choice.
🧠
David is the Fortune Teller and is actively targeting me and my Minion (Alice) for his N1 check. Killing him removes the biggest threat to our deception and stops him from confirming his suspicions.
🛡️
David was protected from a night kill.
📜
Storyteller
→
Bob
You attacked David, but they survived.
📜
Storyteller
→
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🎯
David
David made choices.
🧠
Bob+Alice maximizes info: it re-tests my N0 YES without involving Grace, and it directly probes Alice’s mechanically odd Librarian-0 claim. Outcome should narrow demon to Bob vs Alice vs red herring quickly.
📜
Storyteller
→
David
You chose Bob and Alice. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
👤
Charlie
→
David
,Alice
Morning—what was your N1 FT result (you said you’d check Bob+Alice)? Also Alice: can you restate your Lib-0 and whether you think Baron/poison/lie explains it? Need to resolve Monk double-claim + Chef=1 before noms.
🧠
Get fresh mechanical info (FT N1, Lib reasoning) before nominations, and steer town away from executing me (Saint) while solving Monk conflict and Chef=1 adjacency.
👤
David
→
Charlie
,Alice
My N1 FT Bob+Alice = YES (same as N0 Bob+Grace=YES). So Bob is in both YES pairs; could be Demon or my red herring. Alice: your Lib ‘0 Outsiders’ is mech odd (base 1). Could be Baron/poison/lie—any other details?
🧠
Answer their direct questions, coordinate on resolving Bob/Monk/Outsider inconsistencies, and set up a plan for public info + next FT checks before nominations.
👤
Alice
→
Charlie
,David
Charlie, David: My Lib result was 0. If there's a Baron, that's +2 Outsiders, so 0 is impossible. If I'm not lying, maybe I'm the Drunk? Or maybe the Baron isn't in play and the setup is different? I'm just as confused as you. Let's focus on the Monk conflict first.
🧠
I need to deflect suspicion from my Librarian claim by suggesting I might be the Drunk, which is a common way to explain a 'wrong' info result without admitting I'm evil. I also want to keep the town focused on the Monk conflict to protect Bob.
👤
Eve
→
David
,Alice
,Grace
Can you share any new info from last night / your current suspicions? David: what was your N1 FT check + result? Alice: still confident in Lib 0 Outsiders? Grace: you hard-claimed Monk—any reason Bob is also claiming it?
🧠
Collect N1 FT info and pin down Librarian/Monk contradictions before nominations; I’m mechanically safe at night so can be a conduit for sharing.
👤
Heidi
→
David
,Alice
,Grace
Day2 check-in: David—what was your N1 FT result (Bob+Alice?) and any new plans? Alice—still on Lib ‘0 outsiders’? any reason (Baron/poison) or did you re-check? Grace—who did you protect N1, and what do you make of Bob’s Monk claim?
🧠
Collect N1 info fast (FT, Monk protects, Lib) before nominations; decide who to push/execute or who to trust for endgame.
👤
Bob
→
Alice
Alice, we need to be careful. David is pushing hard. If he's the Fortune Teller, he might have checked me. Since I'm claiming Monk, I need to say I protected David last night to explain why he survived. Can you back me up if anyone asks?
🧠
Coordinate with my Minion to solidify my Monk bluff and explain David's survival.
👤
Grace
→
Eve
,Heidi
,David
I protected David N1 (as Monk). No death: could be my save, Demon hit Soldier, or Demon chose weirdly. Bob’s Monk claim is false/drunk/poisoned—I’m real Monk. David: what was N1 FT (Bob+Alice) result? Alice: still Lib 0 Outsiders—any reason to doubt (poison/Baron)?
🧠
Share my N1 action, highlight Monk CC pressure, and prompt David/Alice to give their mechanical info so town can form a coherent world before nominations.
👤
Frank
→
David
,Eve
,Grace
I’m Chef: got ‘1’ adjacent evil pair total. With only 2 evils, Demon+Minion must be neighbors. Since I’m good, pair isn’t EF/FG. So pair is one of AB/BC/CD/DE/GH/HA. If Eve evil -> David evil too. If Grace evil -> Heidi evil too.
🧠
Share my Chef=1 pair (evil adjacent) to narrow worlds; coordinate with key info holders (FT + my neighbors) before nominations.
👤
Frank
→
Alice
,Bob
,Heidi
Need quick clarity before noms. Alice: your Lib ‘0 Outsiders’—are you hard-claiming? any reason you’d doubt (poison/drunk)? Bob: as Monk, who did you protect N1? Grace says Monk too—any reason to think she’s lying? Heidi: confirm WW result wording (Eve/Charlie is Soldier) + any other info.
🧠
Collect precise claim details (Lib info source, Monk targets, WW specifics) and use Chef=1 to mechanically constrain evil adjacency before nominations.
👤
Grace
→
Eve
,David
,Heidi
I protected David N1. No death could be my save, Demon hit Soldier, or chose no-kill (unlikely). David: what was your N1 FT on (Bob+Alice) & result? Heidi/Eve: I think Bob’s Monk claim is false (lie/drunk/poison). Key today: resolve Alice Lib ‘0 outsiders’ vs possible Baron/poison + use Chef=1 neighbor logic.
🧠
Share my N1 protect, frame the logical next questions (FT result, resolve Lib 0/outsider count, test Bob), and coordinate day-2 pressure before nominations.
👤
Heidi
→
Frank
,Alice
,Bob
WW confirm: N0 I learned *either Charlie or Eve is the Soldier* (I’m sober as far as I know). Eve hard-claimed Soldier; Charlie denied. Bob: who did you protect N1 (if Monk) + why? Alice: are you hard-claiming Lib ‘0 Outsiders’ (despite setup expecting 1) or could you be drunk/poisoned?
🧠
Give Frank/others my exact WW info, and immediately force Bob/Alice to answer concrete N1 actions/results so we can pick a nomination target with mechanical grounding.
👤
Alice
→
Frank
,Heidi
Frank, Heidi: I'm sticking to my Lib result of 0. If I'm not the Drunk, then maybe the setup isn't what we think? I'm open to being wrong. Bob, if you're the Monk, you need to explain the conflict with Grace. Grace, why are you claiming Monk? This is getting messy.
🧠
I need to maintain my cover while appearing helpful and confused. By pushing Grace and Bob to resolve their conflict, I shift the focus away from my own suspicious claim and onto the Monk double-claim.
👤
David
→
Eve
,Grace
,Heidi
My FT: N0 Bob+Grace=YES; N1 Bob+Alice=YES. Common link is Bob (or my red herring). If Bob is Demon, Chef=1 forces Minion adjacent (Alice/Charlie). If Bob is RH, Demon likely Alice or Grace. Grace: who protected N0? Heidi/Eve: any reason to trust Bob’s Monk claim?
🧠
Share my FT data + propose next checks so we converge before nominations; coordinate with Monk/Soldier claims to narrow Demon candidates.
👤
Eve
→
Charlie
,David
,Alice
Can you share your current role/claim + any N1 info? Key: Chef=1 means Demon+Minion neighbors. David FT yes on Bob+Grace & Bob+Alice => Bob or RH; if Bob demon then minion Alice/Charlie. Alice: any chance Lib0 is poison/lie/Baron? Need plan for noms.
🧠
Get Charlie’s actual claim + align private logic with David/Alice. Push for a mechanical plan before noms: resolve Monk CC, check for outsiders, and pick best execution target (likely Bob or Alice).
👤
Bob
→
Frank
,Heidi
Frank, Heidi: I protected David N1 because he was being very vocal and I wanted to keep him alive to see if he was the Demon or just loud. Grace claiming Monk is suspicious; she might be the Poisoner or Spy trying to cover for the Demon. I'm the real Monk.
🧠
I need to solidify my Monk bluff and cast doubt on Grace, who is counter-claiming me. By claiming I protected David, I explain why he survived the night attack, which makes my Monk claim more plausible.
👤
Charlie
→
Eve
I’m not hard-claiming publicly yet (no N1 info to add). Main mech: FT has Bob in both YES pairs; combined w Chef=1 + Monk double-claim, Bob/Grace are top pressure points. I’d like full role claims from Bob+Grace+Frank, then likely nom one of the Monk CCs (lean Bob).
🧠
Reply to Eve while keeping my Saint hidden; steer town to execute a likely evil (Bob/Grace) via mechanical conflicts, and gather missing claims for a clean logic chain before noms.
👤
Alice
→
David
,Eve
David, if you're getting 'YES' on Bob twice, have you considered you might be the Drunk or poisoned? It's statistically unlikely for the Demon to be in two separate pairs you checked unless you're being fed false info. Maybe we should look at other candidates?
🧠
I need to discredit David's Fortune Teller results because he is consistently pointing at Bob (the Demon). By suggesting he is drunk or poisoned, I can make the town doubt his information and protect Bob.
👤
Charlie
→
Bob
,Grace
,Frank
Need specifics before noms: Bob+Grace, if you’re Monk, who did you protect N1 & why? Any prior whispers coordinating? Frank: can you restate Chef=1 + any reads on which adjacent pair is evil? No-kill N1: who do you think demon targeted?
🧠
Get concrete N1 action logs from the Monk counter-claims + Chef to build a coherent world before nominations, while keeping my Saint risk hidden and steering town to execute a strong suspect.
👤
David
→
Eve
,Grace
,Heidi
Re Alice’s point: yes, poison/drunk is possible, but I’m treating FT hits as provisional. My only hard mech: both YES share Bob (or RH). With Chef=1, if Bob=Imp then minion is Alice/Charlie. If Bob=RH then Demon is Alice or Grace. Grace: who did you protect N0? Heidi/Eve: any strong read which Monk is real? I lean execute Bob to resolve.
🧠
Update group with my stance: treat FT hits as actionable but note poison possibility; propose a nomination plan centered on Bob/Monk conflict + Chef adjacency, and request any hard mechanics to confirm/deny.
👤
Frank
→
Charlie
,Bob
,Grace
Chef N0=1 adjacent evil pair total => with 2 evils, Demon+Minion must be neighbors. I’m good so NOT Eve-Frank or Frank-Grace. Evil pair is one of AB/BC/CD/DE/GH/HA. So if Grace evil -> Heidi evil; if Alice evil -> Heidi evil (HA). Bob says protected David N1; Grace, who did you protect N1? No-kill might indicate Monk save (or Demon hit Soldier/Mayor).
🧠
Answer Charlie, tighten mechanical net: Chef=1 makes Demon+Minion neighbors. Use N1 protection claims + no-kill to test Bob vs Grace and pick nomination targets.
👤
Bob
→
Charlie
,Frank
,Grace
I protected David N1. I didn't coordinate with Grace. If she's claiming Monk, she's likely the Poisoner or Spy trying to frame me. I'm the real Monk. We need to be careful about Grace.
🧠
I need to maintain my Monk bluff and cast suspicion on Grace, who is also claiming Monk. By claiming I protected David, I explain why he survived the night attack, which helps cover my tracks as the Imp.
👤
Heidi
→
David
,Frank
,Alice
I think Bob is best exec today: FT YES on Bob+Grace and Bob+Alice makes Bob common link (or RH), plus Bob/Grace Monk double-claim. If Bob=Imp -> minion must be Alice or Charlie (Chef=1). If Bob good/RH -> likely Demon Alice or Grace next.
🧠
Align David/Frank/Alice on a coherent nomination plan: likely execute Bob to test FT/common-link + Monk clash, while flagging follow-ups (Alice/Grace/Charlie) based on Chef adjacency.
👤
Eve
→
Bob
,David
,Grace
I think today’s cleanest solve is executing Bob: he’s common link in FT YES+YES and Monk CC. If Bob=Imp -> minion Alice/Charlie (Chef=1). If Bob good/RH -> likely Grace/Heidi (Chef=1). Bob: why claim Monk vs Grace, and who did you protect N1?
🧠
Drive a concrete D2 execution plan: Bob is in both FT YES pairs and is Monk CC. Executing him collapses worlds fastest and aligns with Chef=1 neighbor logic.
👤
Grace
→
Charlie
,Frank
,David
FYI: I’m the Monk; N1 I protected David (told y’all). Bob now claims he also protected David N1 and is calling me evil—can’t both be true. Given FT YES+YES sharing Bob + Chef=1, I strongly favor executing Bob today to resolve.
🧠
Give consistent mechanical account (I protected David), rebut Bob’s smear, and steer town toward executing Bob as the best resolution of Monk CC + FT common-link + Chef=1 adjacency.
👤
Grace
→
Charlie
,Eve
,Heidi
Answering: I’m real Monk. Only night so far (N1) I protected David (no coordination w/ Bob). Given FT YES on (Bob+Grace) and (Bob+Alice) + Monk CC + Chef=1 adjacency, executing Bob today is cleanest. If Bob=Imp -> minion Alice/Charlie. If Bob good/RH -> revisit Alice/Grace/Heidi via Chef pair.
🧠
Align key players on the clean mechanical execute-Bob line (FT common link + Monk CC + Chef adjacency), and pre-answer N1 protect to prevent Bob’s spin before noms.
👤
Eve
→
Bob
,Alice
,David
Before noms: Bob—please state clearly who you ‘protected’ N1 (and why) + why claim Monk vs Grace. Alice—any theory for Lib ‘0 Outsiders’ (poison/lie/Baron)? David—are you comfortable leading a Bob nomination as cleanest test (FT link + Monk CC + Chef=1)?
🧠
Lock in a consensus execution path before noms: pressure Bob for concrete N1 protect, confront Alice’s Lib-0 mech issue, and keep FT/Monk/Chef logic aligned so town doesn’t split votes.
👤
Charlie
→
David
,Eve
,Alice
Private only: I’m the SAINT. Please don’t let town execute me. Given FT YES+YES always includes Bob + Bob/Grace Monk CC + Chef=1, I favor executing Bob today to resolve. If Bob evil, Chef adjacency points to Alice or me (but I’m good).
🧠
Privately lock in that I’m the Saint so allies don’t execute me, and align on a safe, mechanically-motivated Day2 execution (prefer Bob) given FT+Monk CC+Chef=1.
👤
Alice
→
David
,Eve
David, Eve: If Bob is the Demon, why would the FT results be so clean? It feels like a setup. If David is the Drunk, his results are meaningless. Also, Charlie claiming Saint right before noms feels like a desperate play to force a Bob execution. Let's be careful.
🧠
I need to sow doubt about the Fortune Teller results and the Saint claim to protect Bob from execution. If I can make them question David's reliability or Charlie's motives, it might delay or prevent Bob's execution.
👤
Frank
→
David
,Heidi
,Charlie
My read: today’s best exec is Bob OR Grace to resolve Monk clash + FT YES. If Bob dies & game continues, per Chef=1 his evil neighbor is Alice/Charlie. If Bob is good, pivot to Grace/Heidi (GH) or Alice/Heidi (HA) worlds—both require Heidi evil, so keep scrutinizing Alice/Grace claims.
🧠
Align key townies on a nomination plan that uses Chef adjacency + Monk double-claim + FT pings; pick the execution that yields maximum mechanical narrowing before final day.
👤
Heidi
→
David
,Frank
,Grace
Re Grace Q: I have no N0 action (Washerwoman). My info: either Charlie or Eve is Soldier; Eve claimed it, Charlie denied. I still favor executing Bob to resolve FT double-YES + Monk CC. If Bob not demon, I’m looking Grace vs Alice next (and Chef=1 adjacency implications).
🧠
Coordinate with David/Frank: answer Grace’s question, reinforce Bob execution plan, and line up follow-up worlds (Alice/Grace/Charlie) based on result.
👤
David
→
Alice
,Eve
,Frank
I get the ‘FT could be drunk’ worry. But independent of FT, Bob vs Grace Monk CC is real, and Bob is also in both YESes. Bob exec is max info: if Bob=Imp -> minion Alice/Charlie (Chef=1). If Bob not Imp -> we pivot to Grace vs Alice as likely Demon. Charlie Saint claim noted—avoid execing Charlie.
🧠
Get key players aligned on a Bob execution as the highest-information play while addressing concerns about Drunk/poison and Saint claim, and set conditional next steps.
👤
Bob
→
Alice
Alice, Eve is pushing hard. You claimed 0 outsiders, but if the Baron is in play, that's a problem. Stick to your story that you might be poisoned or the info was just wrong. I'm sticking to the Monk claim. We need to get Grace executed. She's the biggest threat to my cover.
🧠
Coordinate with my Minion Alice to ensure our stories align and to focus on eliminating Grace, who is the primary threat to my Monk bluff.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
⚖️
Grace
→
Bob
Nominating Bob: he’s in FT YES+YES (common factor), he’s counter-claiming my Monk, and Chef=1 implies evils are adjacent—if Bob is Imp, minion is Alice/Charlie. Even if Bob’s RH, this execution clarifies the Monk CC and points to next suspects.
🧠
Bob is the highest-leverage execution: resolves Monk counterclaim, aligns with FT double-YES, and fits Chef=1 adjacency math. If he’s Demon we win; if not we gain strong direction.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
✋
Grace
Grace raised their hand
🧠
Bob is the cleanest mechanical execute: double FT-YES common factor + Monk counterclaim. Voting secures an info-rich day-2 execution and may outright kill the Demon.
✋
Eve
Eve raised their hand
🧠
Bob execution is highest-information: resolves Monk CC and tests the common link in FT hits; keeps us away from risky Saint claim and advances solve for D3.
✋
Frank
Frank raised their hand
🧠
Bob is central to FT YESes and Monk double-claim; executing him is the highest-information line and may directly hit the Demon.
💬
Bob
→
All
Grace, you're pushing for my execution based on a Chef count that assumes I'm evil. If I'm the Monk, executing me loses the town a protector and confirms nothing about the Demon. You're the one creating the CC, not me. Why are you so desperate to kill the Monk? Think about it.
🧠
I need to sow doubt about Grace's motives and defend my Monk claim to avoid execution. I am currently on the block and need to prevent a 4th vote.
💬
Alice
→
All
Grace, you're pushing this so hard, but look at the logic: if Bob is the Monk, we lose a protector. If he's not, we still have time. Why the rush to execute before we've even heard from everyone? This feels like a forced play. I'm not voting for this.
🧠
I need to discourage the town from voting for Bob, my Demon. By questioning Grace's motives and the rush to execute, I hope to sow enough doubt to stop the execution. I will not vote for Bob.
✋
Charlie
Charlie raised their hand
🧠
We need 4 votes; Bob is the highest-leverage execution (FT common factor + Monk CC + Chef adjacency). I’m Saint so I won’t risk self-exec; voting here pushes game toward solving.
✋
Heidi
Heidi raised their hand
🧠
Secure the Bob execution to resolve the Monk counter-claim and test the Fortune Teller’s two YES results; this is the highest-information, highest-upside kill today.
✋
David
David raised their hand
🧠
Lock in the Bob execution (already near threshold) because it's highest information: resolves Monk counter-claim + tests my repeated FT hit. Guarantees progress toward Demon.
⌛
Alice
Alice waits.
🧠
I am the Scarlet Woman (Minion) and Bob is my Demon. Bob is currently on the block and has 6 votes (Grace, Eve, Frank, Charlie, Heidi, David). The town has already reached the 4 votes needed to execute him. My vote will not change the outcome. I must remain silent and not vote for my Demon to avoid suspicion, as I am trying to protect him. I will wait for the execution to resolve.
⌛
Bob
Bob waits.
🧠
I am currently being nominated and the votes are coming in. I have already spoken to defend myself and Alice has backed me up. There is nothing more I can do to stop the votes at this stage, so I must wait to see if I am executed.
💬
Frank
→
All
Keeping my hand up on Bob: regardless of FT accuracy, Bob/Grace Monk CC must be resolved, and Bob is the common factor in the YESes. No-kill N1 suggests a real Monk/protection happened—execute one claimant for info. If Bob is Imp, per Chef=1 minion is Alice/Charlie.
🧠
Lock in town’s reasoning mid-vote: Bob execution is highest-information and aligns with Chef adjacency + Monk conflict; address Alice/Bob objections so votes stick.
💬
Heidi
→
All
Keeping my hand up on Bob. He’s the common factor in FT YES+YES and in the Monk CC. Even if he’s FT red herring, this clears the Monk slot and narrows to Grace/Alice next. If game continues after Bob, I want hard pushes on Alice vs Grace with Chef adjacency.
🧠
Lock in the Bob execution as the most information-dense play (FT common link + Monk CC). Prepare town for next-day branching based on whether game ends.
💬
David
→
All
Keeping hand up on Bob. Even if my FT is wrong, Bob/Grace Monk CC + no death last night means a protector likely hit; executing one claimant is the cleanest info. Bob: who did you protect N0/N1 (targets+reason)? If Bob not demon, I’ll push Grace vs Alice next.
🧠
Lock in majority on Bob while the vote is live, counter ‘rush’ narrative, and set next-day branching plan based on Bob’s death outcome.
💬
Charlie
→
All
Keeping my hand up on Bob: Monk CC + FT YES+YES common factor makes this the cleanest D2 exec. Bob/Grace: restate N1 protection target + why (and any N0 pick if relevant). Also reminder: I’m the Saint—do NOT execute me later.
🧠
Keep pressure on best-resolution exec (Bob) while protecting my Saint condition by pre-emptively warning town not to execute me later; also demand concrete N1 protection details to catch liars.
💬
Eve
→
All
Keeping my hand up on Bob. Monk CC must be broken, and Bob is common to FT YES+YES. Bob: state N1 protection target + why (and N0 if any). If Bob survives/exec is good, we immediately pivot to Grace vs Alice using Chef adjacency.
🧠
Keep votes on Bob to resolve Monk CC and leverage FT/Chef overlap. Force Bob to give protection targets for accountability, then pivot quickly based on outcome.
💬
Grace
→
All
Bob/Alice: this isn’t “killing a protector for nothing.” We have (1) Monk CC, (2) FT YES+YES with Bob common, (3) Chef=1 forcing an adjacent evil pair. Executing Bob resolves multiple threads at once. If Bob is good, we hard-pivot to Alice vs me next, with Alice’s Lib-0 as a red flag.
🧠
Lock in votes on Bob by framing this as the highest-info exec; answer Bob/Alice pushback and set next-step plan if Bob dies as good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
💬
Frank
→
All
Unless someone can beat 6 with a *stronger* mechanical case, I’d avoid tying Bob. Bob/Grace Monk CC is highest value today. If Bob flips good, I want tomorrow to be a hard Grace vs Alice day using Chef=1 + Lib-0.
🧠
Stabilize noms: prevent a low-info tie, keep focus on resolving Monk CC via Bob execution, and set clear next-day pivots based on outcome.
💬
Heidi
→
All
No tie unless someone has a *clearer* mechanical case than Bob today. If Bob is good, tomorrow must be a hard Grace vs Alice solve (and revisit Lib-0). Also: Charlie has claimed Saint—park that and don’t execute him late. Bob: final answer—who did you protect N1 and why?
🧠
Bob already has 6; steer town away from pointless ties and set a concrete plan for D3 based on Bob’s death + confirm Charlie Saint so we don’t punt later.
💬
Grace
→
All
I’m not “desperate,” I’m prioritizing the highest-info exec: Monk CC + Bob common to FT YES+YES + Chef=1 adjacency. If anyone wants to tie/beat 6, say NOW with a clearer mechanical case. Bob: final—who did you protect N1 (and why), and what’s your N0 plan? Also: note Charlie claims Saint—do not touch without hard proof.
🧠
Lock in Bob execution unless a stronger 6+ case appears; force Bob to state protection to catch inconsistencies; set tomorrow’s decision tree (Alice vs me) while warning about Saint claim.
💬
David
→
All
Unless someone has a *better* mechanical case than Bob, let’s not tie/beat 6. Bob: final—who did you protect N1 (and N0 if relevant) and why those picks? If Bob dies good, tomorrow is a hard Grace vs Alice solve (Chef=1 + Lib-0 + my FT).
🧠
Reinforce no-tie discipline, extract Bob’s protection targets to test consistency, and set clear next-day solve path (Grace vs Alice, Chef adjacency) if Bob dies good.
💬
Eve
→
All
No tie/beat 6 unless someone has a strictly stronger mech case. Bob: please answer clearly—who did you protect N1 and why (and N0 plan if any)? If Bob dies good, tomorrow we hard-solve Grace vs Alice (incl Lib-0) using Chef adjacency + any UT info.
🧠
Reinforce no-tie plan, extract Bob’s protection claim for consistency checks, and set a concrete decision tree for D3 (Grace vs Alice) to keep town focused.
💬
Bob
→
All
I protected David N1. I suspected he was a high-value target for the Demon, and my intuition was right. Grace, you're just trying to eliminate a protector to make your own claim look better. If you execute me, you're killing the Monk who saved your Fortune Teller. Think carefully.
🧠
I need to defend myself against the Monk CC and the suspicion of being the Demon. Claiming I protected David (who survived the attack) is a strong, consistent lie that directly challenges Grace's claim and makes me look like a valuable Townsfolk.
💬
Alice
→
All
Wait, everyone! If we execute Bob and he's the Monk, we lose our protection. But if he's the Demon, the game ends. If he's not the Demon, we've just wasted our execution and lost a protector. Is there really no one else suspicious? This feels like a rush to judgment.
🧠
I need to sow doubt about executing Bob, even though he is the Demon, to try and save him. If he dies, I become the Demon, but it's safer for the team if he stays alive as long as possible. I'm playing the 'cautious townsperson' card.
💬
Charlie
→
All
No tie/beat 6 unless someone has *strictly* stronger mech than: FT YES+YES w/ Bob common + Monk CC. Losing a protector is worth it if it resolves Demon today or collapses worlds. Alice: what *specific* alternative nominee beats this mechanically? Otherwise hold.
🧠
Keep town from tying/derailing high-info Bob exec; lock in plan for tomorrow and pre-empt Alice’s ‘wasted exec’ framing while reminding Saint constraint.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
🔄
Alice
Scarlet Woman Alice becomes the Imp!
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
→
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🎯
Grace
Grace made a choice.
🧠
David is the highest-value night-kill target (FT) and central to tomorrow’s solve (Bob common factor resolved). Protecting him maximizes chance we keep actionable info and forces demon to kill elsewhere.
📜
Storyteller
→
Grace
You chose to protect David.
📜
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🎯
Alice
Alice made a choice.
🧠
David is the Fortune Teller and the biggest threat to my survival as the new Imp. I must eliminate him to prevent him from revealing my alignment to the town.
🛡️
David was protected from a night kill.
📜
Storyteller
→
Alice
You attacked David, but they survived.
📜
Storyteller
→
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🎯
David
David made choices.
🧠
Grace vs Alice is the key fork after Bob’s execution. Checking them together maximizes info: YES hard-focuses there; NO strongly suggests Bob was my red herring and pushes us elsewhere.
📜
Storyteller
→
David
You chose Grace and Alice. You receive the answer: YES.
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
👤
Frank
→
David
,Heidi
,Charlie
N3 no deaths again. Reminder: my Chef=1 means ONLY 1 adjacent evil pair; with Bob dead, evils must be adjacent among alive pairs: (A-H),(C-D),(D-E),(E-F),(F-G),(G-H). Bob Monk CC resolved? Who do you most suspect for today: Grace/Alice/Heidi/David? Any new checks?
🧠
Coordinate with info roles to pick a mechanically strong execution today (Grace/Alice/Heidi/David) consistent with Chef=1 and resolve key contradictions before noms.
👤
Alice
→
Frank
,David
,Heidi
Frank, David, Heidi, Charlie, I'm worried about the Chef info. If the Chef says there's an evil pair, we need to be careful. I'm still sticking to my Librarian claim—I saw zero outsiders. If that's wrong, maybe I'm the Drunk? We need to find the real Demon.
🧠
I need to sow confusion and deflect suspicion from myself. By suggesting I might be the Drunk, I create a plausible excuse for my potentially incorrect Librarian claim while keeping the focus on finding the 'real' Demon.
👤
Eve
→
David
,Frank
,Heidi
Any new info from your private chats? Also: how do you each explain 2 nights of no deaths (Monk, Imp hit Soldier, Mayor bounce, or Imp self-kill)? I think we need a firm D3 nomination plan: who are your top 2 demon worlds & why?
🧠
Get latest whispers + align on a concrete nomination plan: resolve Lib-0/Monk chain, explain double no-kill (Soldier/Monk/Mayor/Imp self-kill), and narrow Demon candidates before noms.
👤
Grace
→
Heidi
,Frank
Any new info from whispers? I’m still alive Monk; protected David N1+N2. Two no-kill nights: do you think Demon is choosing no-kill, hitting Soldier, or targeting my protects? Who are your top 2 suspects for nominations today?
🧠
Get fresh info from my neighbors, coordinate a consistent public narrative (Monk protects), and identify which private chats produced new mechanical leads before nominations.
👤
Bob(Ghost)
→
Alice
Alice, I'm with you. How are you holding up? Do you need me to push any specific narrative or frame anyone? I have my ghost vote ready for when you need it.
🧠
I need to check in with the new Imp (Alice) to see if she needs support or framing strategies, and to remind her I have my ghost vote available to help her survive.
👤
Charlie
→
Frank
,David
,Heidi
No deaths again = Demon hit protected/Soldier or chose no-kill. David: what was your N2 FT pair/result? Heidi: still WW {Eve,Charlie}=Soldier—any doubts? Frank: with Chef=1, I lean Grace as evil (Monk CC w/ Bob). Suggest we prep nom on Grace or Alice, not me (Saint).
🧠
Get N2 info + align on a safe execution target (not me). Use Chef adjacency + Monk CC resolution to focus nominations (Grace/Alice/Heidi/Frank) and pressure-test FT/Washer claims.
👤
Heidi
→
David
,Frank
,Eve
Need David’s FT N2 pair+result ASAP (N0 Bob+Grace=Y, N1 Bob+Alice=Y). With 2 no-kill nights + Chef=1, I’m leaning Grace or Alice as today’s nom. Eve: as Soldier, any reason you’d be targeted? My WW still says {Charlie,Eve}=Soldier so I think you’re real.
🧠
Get David’s missing FT N2 and align on a D3 nomination that tests the most mechanically suspicious slot (Grace vs Alice), while protecting Saint claim from accidental exec.
👤
David
→
Frank
,Heidi
,Eve
My FT N2 was Grace+Alice=YES (so all 3 pairs among {Bob,Grace,Alice} were YES). With Bob executed & game continuing, assume Bob not Demon -> Demon likely Grace or Alice (unless one is my red herring). Chef=1 => if Grace=Imp evil pair is F-G or G-H; if Alice=Imp evil pair is A-H. I lean execute Grace first (Monk CC + fits Chef via Frank/Heidi).
🧠
Get everyone aligned on my full FT info + how it intersects Chef adjacency to set a clean D3 nom (Grace vs Alice) and contingency suspects (Frank/Heidi).
👤
Heidi
→
Frank
,David
,Eve
I agree w/ execute Grace first. Chain: David FT hit {Bob,Grace},{Bob,Alice},{Grace,Alice}=YES. Bob dead & game continues -> Bob likely not Demon. So Demon likely Grace or Alice (RH explains 1). Chef=1 then if Grace=Imp, evil adjacent must be (F-G) or (G-H); if Alice=Imp, (A-H). I’ll push Grace today; if not, pivot Alice.
🧠
Align good players on a D3 nomination plan using the strongest mechanical chain (FT+Chef+Monk CC) without alerting the likely evil target too early.
⌛
Bob(Ghost)
Bob waits.
🧠
I am dead and have already offered my support to Alice. I should wait to see how the town reacts to the current discussions and save my ghost vote for a critical moment, likely to protect Alice or push a mis-execution.
👤
Charlie
→
David
,Heidi
,Eve
Quick: David what was your N2 FT pair/result (and N3 if any)? Heidi—any more WW/Librarian/other info or doubts on {Eve,Charlie}=Soldier? Eve—did you get attacked (Soldier confirm) or any reason for 2 no-kills? Need a clean nom target for today.
🧠
Get concrete N2 FT data + protection claims to resolve whether David is trustworthy and whether Grace/Heidi/Alice world is coherent before nominations; steer away from executing me (Saint).
👤
Frank
→
Alice
,Eve
,Heidi
I’m on board w/ D3 execute Grace first: Monk CC w/ Bob + David FT got YES on {Bob,Grace},{Bob,Alice},{Grace,Alice}. If Grace not Demon, next pivot likely Alice (or Heidi if Chef implies A-H pair). Alice: walk me thru Lib ‘0 outsiders’—any reason to suspect Drunk/poison?
🧠
Align town on a D3 nomination (Grace first) while extracting Alice’s Lib0 details and setting up the Grace->Alice/Heidi pivot using Chef adjacency.
👤
Eve
→
Grace
,Alice
,Charlie
D3 plan forming: execute Grace first (Monk CC + FT triangle YES w/ Bob). Grace—walk thru N1/N2 protects & why 2 no-kill nights. Alice—explain Lib ‘0 outsiders’ vs setup 1; any poison/drunk suspicion? Charlie—are you hard Saint? any reason to doubt?
🧠
Lock in D3 nom plan and extract consistency checks from Grace/Alice/Charlie before noms; push contradictions into the open so town converges on Grace then Alice if needed.
👤
Grace
→
Eve
,Alice
,Charlie
Re: ‘execute Grace’—I’m real Monk. N1 protected David (public). N2 protected David again. 2 no-kill nights can be: Demon hit David both nights; Demon hit Soldier; or Demon chose no-kill to frame Monk. Killing me gives evil a free kill tonight. Better: get David to share ALL FT picks/results since Bob died, and reconcile Alice Lib ‘0 outsiders’ vs base 1. Charlie: confirm Saint hard? I won’t vote/nominate you without proof.
🧠
Defend my Monk claim, shift town toward mechanically inconsistent claims (Alice/FT lines), and demand current-night info so we don’t waste D3 executing a protective townsfolk.
👤
Alice
→
Eve
,Grace
,Charlie
Eve, Grace, Charlie: I'm open to being the Drunk. If my Librarian info is wrong, that explains it. But let's look at the Monk claim. Grace, if you protected David twice, why did the Demon hit David twice? That's a huge waste for the Demon. Maybe the Demon is someone else entirely?
🧠
I need to deflect suspicion from myself by suggesting I might be the Drunk (a common 'I'm not evil' defense) and casting doubt on Grace's Monk claim to keep the town's focus on her instead of me.
👤
David
→
Frank
,Heidi
,Eve
Tick plan: I think we push public case to execute GRACE today. Before noms: Eve—any reason you’d be targeted / ever claim attacked? Heidi—any chance WW info poisoned? Frank—any new info/reads who would be Grace’s adjacent evil (F-G or G-H) if she’s Imp?
🧠
Align private bloc on D3 nom (Grace first), and collect mechanical clarifiers (Monk protection, Soldier target, outsider count) before noms.
👤
Charlie
→
David
,Frank
,Heidi
Need full FT log asap: N0 Bob+Grace=YES; N1 Bob+Alice=YES; what was N2 (and N3 if any)? Also any reason 2 no-kills (Monk/Soldier/Imp no-kill). With Chef=1, if David’s FT worlds don’t cohere, we should consider nominating David (but avoid me—Saint).
🧠
Get David’s complete FT history to resolve whether Bob was Demon/RH and whether David is lying. Align on a safe nomination path that never risks executing me (Saint).
👤
Heidi
→
Charlie
,Eve
,Frank
FT log per David: N0 Bob+Grace=YES; N1 Bob+Alice=YES; N2 Grace+Alice=YES. With Bob executed & no loss, Bob likely not Demon -> Demon likely Grace or Alice (one could be RH). I’m pushing execute GRACE today; if not, pivot Alice. Eve: any “attacked” feel as Soldier?
🧠
Align town on a coherent D3 nomination plan (Grace first) while flagging fallback worlds (Alice next; if Grace good, scrutinize David). Also answer Charlie’s request for FT log.
👤
Alice
→
Frank
,Eve
Frank, Eve: I've been thinking. If Grace is the Monk, why would the Demon hit David twice? It feels like a waste. Maybe Grace is lying about the protection to cover for the Demon? I'm willing to vote for Grace if we're sure. What do you think?
🧠
I want to encourage the town to execute Grace, who is a strong player (Monk claim). By casting doubt on her story, I can push the town to eliminate a potential threat to me while appearing to be helpful and cooperative.
👤
Grace
→
David
,Heidi
,Frank
We can’t waste D3 executing me (real Monk). 2 no-kills only make sense if Demon chose no-kill or hit protected/Soldier—so killing Monk gives evil a free kill tonight. David: please share FULL FT picks/results incl N2 + who you think RH is. If FT story doesn’t cohere, we pivot onto David/Alice/Eve.
🧠
Stop town from auto-executing me; force David to fully disclose FT chain and focus nominations on inconsistent claims (Alice/FT/Eve) using Chef adjacency + no-kill logic.
👤
Eve
→
David
,Heidi
,Frank
Re Soldier: I can’t ‘feel’ attacks, but 2 peaceful nights are consistent w/ Imp hitting me (wasted) or Monk/Mayor. I think we still exec Grace D3: Monk CC + FT triangle. If Grace flips good, I’m ready to hard-push Alice next (Chef=1 => A-H pair). Let’s present this cleanly.
🧠
Align good core on a clear D3 execution plan, add my Soldier perspective on no-kill nights, and prep concise public case so we don’t stall going into nominations.
👤
Frank
→
David
,Heidi
,Eve
Prep public pitch: push GRACE today (Monk CC w/ Bob + FT triangle YES). If Grace good, fastest pivot is ALICE (Chef=1 then evil pair likely A-H). Also: if Grace=Imp then her adjacent evil must be Heidi or me; I’m Chef&good so that points Heidi.
🧠
Lock in D3 execution plan (Grace) while pre-mapping follow-up worlds via Chef adjacency so town can pivot fast if Grace survives as good.
👤
Bob(Ghost)
→
Alice
Alice, stay calm. They are whispering a lot, but that's normal. If they push for your execution, try to frame Grace or Charlie. I'll save my ghost vote for when you really need it to swing a vote or save yourself. Keep your head down.
🧠
I need to reassure my Minion (now Imp) that I am supporting her and advise her on how to handle the heat. I am dead, so my primary role is to provide guidance and use my ghost vote strategically.
👤
David
→
Charlie
,Grace
,Frank
Full FT log: N0 Bob+Grace=YES; N1 Bob+Alice=YES; N2 Grace+Alice=YES. No N3 check yet (day just started). If Bob not Demon (executed & game continues), Demon likely {Grace,Alice} unless Bob was my red herring. I lean exec Grace today (Monk CC w/ Bob). If Grace good, pivot Alice next.
🧠
Give Charlie/Grace/Frank the complete mechanical FT record and the cleanest executable plan for nominations (Grace then Alice), while acknowledging RH/poison possibilities.
👤
Grace
→
Eve
,David
,Heidi
I’m not the right D3 execute. If you kill Monk, evil gets an unblocked kill tonight. FT 3xYES can be RH or evil FT. Let’s force Alice to explain ‘0 outsiders’ (base has 1) & her Drunk claim; or scrutinize David’s RH logic. My vote: execute Alice > David, not me.
🧠
Stop town from mis-executing me; push a mechanically safer D3 execute (Alice or David) and set up my N3 protect to prevent the kill on confirmed-good/info roles.
👤
Alice
→
Frank
Frank, I'm really suspicious of Grace. If she's the Monk, why would the Demon hit David twice? It feels like a waste. Maybe she's the Demon and is just claiming Monk to look good? I'm willing to vote for her.
🧠
I need to deflect suspicion from myself and keep the town focused on executing Grace, who is a credible Monk and a threat to me. By questioning her protection of David, I create doubt about her role.
👤
Charlie
→
Eve
,David
,Frank
I agree: today execute Grace (fits Monk CC + FT YES chain). If Grace not Demon, pivot Alice tomorrow. Keep World where David is evil in back pocket if both flip good. Please reiterate publicly: do NOT execute Charlie (I’m Saint).
🧠
Align good bloc on a safe nomination (Grace) that fits FT+Monk CC, while flagging fallback worlds and reminding not to ever execute me (Saint).
⌛
Bob(Ghost)
Bob waits.
🧠
I am dead and have already offered support to Alice. I will wait to see how the day develops and if Alice needs my ghost vote or further advice.
👤
Frank
→
David
,Heidi
,Eve
Let’s go public w/ simple chain: Bob vs Grace Monk CC; David FT got YES on {Bob,Grace},{Bob,Alice},{Grace,Alice}; Bob executed & game continues => Bob likely not Demon => Demon likely Grace or Alice (1 could be RH). So D3 execute GRACE. If Grace good, D4 execute ALICE (Chef=1 implies A-H pair).
🧠
Align town on a clean D3 execution plan (Grace), grounded in Chef+FT+Monk CC, and set a decisive pivot (Alice) to avoid stalling into evil endgame.
👤
David
→
Grace
,Frank
,Eve
Grace: please state your N1+N2 Monk protects (you say David N1—who N2?) and why. Exec’ing you today isn’t ‘free kill’: if you’re Imp we win; if good, we still have D4. My FT 3xYES makes {Grace,Alice} the core unless Bob was RH. Frank/Eve: I’ll go public w/ this chain unless new info.
🧠
Lock in a clean mechanical case for D3, extract Grace’s Monk targets to test coherence, and prep contingency if FT is wrong.
👤
Heidi
→
Frank
,David
,Eve
Let’s go public w/ clear fork: Bob vs Grace Monk CC + David FT YES on (Bob+Grace),(Bob+Alice),(Grace+Alice); Bob exec & game continues => likely not Demon => Demon {Grace,Alice} (1 may be RH). D3 execute GRACE; if Grace good then D4 execute ALICE (Chef=1 => A-H pair). David: pls state N0/N1/N2 picks+results + your RH guess.
🧠
Align on a clean public chain and get David to lock his FT picks/RH read so we can justify nominating Grace and set D4 pivot if wrong.
👤
Eve
→
Alice
,Frank
Re: “why hit David twice?” Demon may not know Monk target; could be deliberate no-kill to frame Monk/FT; could have hit me (Soldier) or Mayor bounce. I still favor exec Grace: Monk CC + FT 3xYES => {Grace,Alice} core. If Grace good, hard pivot Alice (Chef=1 => A-H evil pair).
🧠
Answer Alice’s doubt, keep town on a clean executable fork (Grace today, Alice next if needed) while preserving contingency worlds if both are good.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
⚖️
David
→
Grace
Nominating Grace: I’m Fortune Teller w/ YES on (Bob+Grace),(Bob+Alice),(Grace+Alice). Bob was executed & game continues, so Demon likely Grace or Alice (1 could be my red herring). Grace also Monk-CC with Bob. Best D3 solve is execute Grace; if not Demon we pivot Alice.
🧠
Convert our strongest mechanical fork (FT triangle + Monk CC) into an execution while we have numbers; if wrong, we still have clear pivot (Alice) and time to re-evaluate.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
✋
David
David raised their hand
🧠
Voting Grace is the highest-EV execution: she is in FT core, is Monk-CC with executed Bob, and cleanly sets up a deterministic pivot to Alice if wrong.
✋
Bob(Ghost)
Bob raised their hand
🧠
I need to support the execution of Grace to protect Alice (the new Imp). If Grace is executed, it buys Alice time and potentially misleads the town. I will use my ghost vote to help push this through.
✋
Eve
Eve raised their hand
🧠
Voting Grace is the highest-leverage D3 move: resolves Monk CC + FT triangle. If wrong, it narrows to Alice next and forces evil to show kill pressure overnight.
✋
Heidi
Heidi raised their hand
🧠
It’s D3; Grace is best mechanical solve (Monk CC + FT triangle + Bob already executed). Voting to put Grace on the block and force the Grace/Alice fork.
💬
Grace
→
All
Please don’t execute me here. I’m real Monk: protected David N1 AND N2. 2 no-kill nights are consistent w/ Demon hitting David into my protect / hitting Soldier / choosing no-kill to frame me. If I die & I’m good, you give evil an unblocked kill tonight. Alice’s ‘0 Outsiders’ (base has 1) + Drunk hedge is far wilder, and David’s FT could be RH/evil. Heidi/Eve: can you LOWER your hand and we pivot to Alice (or David) today?
🧠
Try to get at least one current voter to lower their hand and keep total below 4; preserve Monk protection and redirect execution to higher-suspicion Alice/David.
✋
Alice
Alice raised their hand
🧠
I need to vote for Grace to show I am 'with the town' and help eliminate a player who is correctly identifying me as a threat. If Grace is executed, the game continues, and I survive another day. Voting for her helps maintain my cover as a 'good' player.
✋
Frank
Frank raised their hand
🧠
We already have the threshold; adding my vote locks in the best info-gain execution that can immediately win if Grace is Demon and otherwise sets up a clean pivot to Alice/Heidi.
✋
Charlie
Charlie raised their hand
🧠
Secure the execution on Grace while numbers are here; as Saint I avoid being executed but can still vote to progress toward demon kill/pivot solve.
💬
David
→
All
Not lowering. If you’re Imp we win now. If you’re good Monk, we still have a clean D4 pivot onto Alice (FT triangle + Chef=1). ‘Killing Monk gives free kill’ is secondary to catching Demon today. Also: Bob/Grace Monk CC means at least 1 lied.
🧠
Keep pressure on the most mechanically indicated candidate; explain why not lowering hand is correct even if Grace is good, and set clear pivot plan.
💬
Grace
→
All
If I’m executed and I’m good Monk, you’ve handed evil a full-power kill tonight + removed our only defense. David’s 3xYES can be RH/poison/evil. Alice’s ‘0 Outsiders’ vs base 1 + Drunk hedge is the bigger mechanical red flag. If I die: execute Alice next, then scrutinize David.
🧠
Last-second public push to stop/undermine my execution and set clear alternative suspects (Alice/David) + request others lower hands or prep D4 solve if I die.
💬
Bob(Ghost)
→
All
Grace, you're claiming Monk, but the Monk ability doesn't protect against the Demon choosing not to kill. If you're the Demon, you're just stalling. David's info is strong. Town, execute Grace. If she's not the Demon, we have a clear path to Alice tomorrow.
🧠
I need to ensure Grace is executed to protect Alice (the new Imp). By framing Grace as the Demon and acknowledging the possibility of Alice being the next target, I make myself look like a 'helpful' ghost who is just trying to solve the game, while actually pushing for the execution of a good player.
⌛
Alice
Alice waits.
🧠
I have already cast my vote for Grace to appear cooperative with the town's decision. I will now wait for the execution to resolve, preparing to deflect suspicion onto others if the game continues.
💬
Heidi
→
All
Not lowering. Grace is the best D3 execute: Monk CC + David’s 3xYES web with Bob already dead means the demon is very likely Grace or Alice. If Grace is good, we hard-pivot to Alice tomorrow (Chef=1 fits A-H). Keep votes on Grace.
🧠
Keep majority on Grace: highest solve chance now and still creates a clear, mechanically grounded fork for tomorrow.
💬
Eve
→
All
Not lowering. Grace is in the tightest solve: Monk CC w/ Bob + FT triangle YESs. ‘Free kill if Monk dies’ matters less than nailing Imp today. If Grace isn’t Demon, we hard-pivot Alice next (Chef=1 => A-H pair).
🧠
Keep votes on best D3 execute; reinforce public fork so town doesn’t splinter. Explain why ‘free kill’ argument is weaker than catching Imp now.
💬
Charlie
→
All
Keeping my hand up on Grace. Monk CC + David’s 3xYES web still points to {Grace,Alice}. If Grace isn’t Demon, we HARD execute Alice tomorrow—no dithering. Also reminder: don’t execute me (I’m Saint).
🧠
Keep town unified to execute Grace now, while committing to an immediate pivot onto Alice if Grace isn’t the Demon, and re-flagging that I (Charlie) must not be executed as Saint.
💬
Frank
→
All
Keep hands up on Grace. Monk CC + David’s 3 YESs = Grace/Alice. My Chef=1: if Grace evil, her evil neighbor must be Heidi (I’m good). If Grace good, D4 hard-exec Alice, then likely Heidi (A-H pair).
🧠
Keep votes on Grace to resolve Monk CC + FT triangle today; publicly lock a mechanical D4 plan (Alice then Heidi) so we don’t drift if Grace is good.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
💬
Eve
→
All
Town: let’s avoid any tie noms—keep Grace as sole block. If game ends, great. If Grace dies & game continues: D4 we EXECUTE ALICE (no dithering). If Alice somehow flips good after that, we hard re-open on David (FT/poison world) and Heidi via Chef adjacency.
🧠
Keep town from fracturing with a tie-nomination, lock a deterministic D4 plan based on whether the game ends, and set contingency to re-evaluate David/Heidi with Chef adjacency if needed.
💬
Heidi
→
All
Agree w/ Eve: NO tie noms. Leave Grace sole on block. If game continues after Grace dies, we commit D4 execute Alice (FT web + Lib ‘0’ vs base 1 + Chef=1 points there). If Alice somehow survives too, then we reopen on David/poison worlds.
🧠
Lock in the highest-EV execution (Grace) and prevent a tie/chaos nom; set an explicit D4 plan if game continues.
⚖️
Grace
→
Alice
Nominate Alice: her D1 Librarian ‘0 Outsiders’ conflicts w/ base 1 Outsider unless Baron/poison/lie; plus David’s FT has Alice in 2 YESs (and last night Grace+Alice=YES). If I die & I’m good, we must hard-exec Alice next anyway—so do it now.
🧠
I’m about to be executed; the only way to save a good Monk and still hit likely evil is to put Alice on the block with a competing vote, since her claim is the biggest mechanical red flag.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
✋
Grace
Grace raised their hand
🧠
Vote Alice to try to tie/overturn my execution and pressure town onto the bigger mechanical red flag. Even if it fails, it marks my solve clearly for tomorrow.
⌛
Frank
Frank waits.
🧠
Don’t create or enable a tie that could take Grace off the block; preserve the high-confidence Grace execution and keep our D4 pivot intact.
⌛
Heidi
Heidi waits.
🧠
Do not contribute to an Alice tie nomination; preserve Grace as sole block so we either win now or get clean D4 pivot.
💬
Charlie
→
All
Do NOT vote Alice here—7 ties and risks no execution. Keep Grace as sole block. If game continues after Grace dies, we hard-exec Alice D4 (then reopen on David/Heidi only if needed).
🧠
Prevent a tie/no-execution by discouraging votes on Alice; preserve clean Grace execution today while committing to Alice tomorrow if game continues.
💬
Eve
→
All
Don’t vote Alice—tie risk is huge (7 ties Grace; 8+ would put Alice up and could create chaos). Keep Grace as sole block today. If game continues after Grace dies, we EXECUTE Alice tomorrow, no debate.
🧠
Prevent a tie/no-execution by telling town not to vote Alice; preserve Grace execution today and commit to Alice tomorrow if needed.
⌛
Alice
Alice waits.
🧠
The town is currently focused on executing Grace and explicitly advising against voting for me to avoid a tie. I will support this by not voting for myself, which aligns with the town's strategy and keeps the focus on Grace.
💬
David
→
All
Do NOT vote Alice—tie/no-exec risk is real. Keep Grace sole on block at 7. If game continues after Grace dies, we hard-execute Alice tomorrow, then reassess Chef adjacency (A-H vs G-H) and FT poisoning worlds.
🧠
Prevent an accidental tie/no-execution by clearly instructing town (and myself) not to vote Alice; lock in Grace execution and preserve planned D4 pivot if needed.
💬
Bob(Ghost)
→
All
Town, do not vote for Alice. Grace is trying to force a tie to save herself. We have a clear consensus on Grace being the Demon. Let's execute Grace and if the game continues, we can deal with Alice tomorrow. Don't let her distract you.
🧠
I need to discourage the town from voting for Alice to prevent a tie or a shift in execution, ensuring Grace (a good player) gets executed. This protects my Minion, Alice, who is the new Imp.
💬
Alice
→
All
I agree with the town's consensus. Grace is clearly trying to create a tie to save herself. Let's stick to the plan and execute Grace. If the game continues, we can re-evaluate everything tomorrow. I am not voting for myself, obviously.
🧠
I need to reinforce the town's decision to execute Grace and avoid a tie, while appearing cooperative and not suspicious. By agreeing with the town's logic, I deflect attention from myself and ensure Grace is executed.
⌛
Charlie
Charlie waits.
🧠
Do not vote Alice to avoid a tie/no-execution outcome; keep Grace as sole block so we either win today or get clean D4 pivot to Alice.
💬
Bob(Ghost)
→
All
Town, stay focused. Grace is just trying to create chaos with this last-minute nomination. We have a solid plan: execute Grace, and if the game continues, we deal with Alice tomorrow. Don't fall for the distraction. Keep the votes on Grace.
🧠
I need to ensure the town doesn't vote for Alice, as that would create a tie and potentially save Grace (the current target). Since I am dead, I am just influencing the town's decision-making. My goal is to keep the town focused on executing Grace, who is a good player, to protect Alice (the new Imp).
💬
Frank
→
All
Don’t vote Alice. Any 7+ ties Grace and risks no-exec/chaos. Keep Grace sole on 7; if game continues after Grace dies, we HARD execute Alice tomorrow, then reassess Heidi/David via Chef=1 + FT worlds.
🧠
Publicly discourage votes on Alice to prevent a tie/no-execution. Preserve the clean Grace execution today; if game continues we execute Alice tomorrow with full info.
💬
Eve
→
All
Hands DOWN on Alice. Any 7 ties Grace and risks no execution. Keep Grace as sole block today; if game continues, we hard-exec Alice tomorrow and re-evaluate.
🧠
Reinforce the no-tie plan during active vote so town doesn’t accidentally create no-execution, which is the biggest way good can throw here.
💬
Heidi
→
All
Hands DOWN on Alice. Do not risk a 7-7 tie/no-exec. Keep Grace as sole block on 7; if game continues after Grace dies, we hard-execute Alice tomorrow and reassess.
🧠
Prevent a tie/no-execution and keep town coordinated: no votes on Alice; lock in Grace execution then reevaluate tomorrow if needed.
💬
David
→
All
Hands DOWN on Alice. Any 7 ties Grace and risks no execution. Keep Grace as the sole block today; if game continues after Grace dies, we HARD execute Alice tomorrow (then reassess Chef adjacency/poison).
🧠
Prevent a tie/no-execution by keeping votes off Alice; maintain consensus to execute Grace today and preserve tomorrow’s solve path if game continues.
↩️
Grace
Grace lowered their hand
🧠
Prevent a 7-7 tie/no-execution outcome that gives evil a free night; comply with town’s stated plan while keeping option to argue tomorrow if we survive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
💬
Bob(Ghost)
→
All
Good, the town stayed disciplined. Grace is on the block, and we avoided the tie. Now, let's finish this. Grace, any last words before the town executes you? Your attempts to deflect onto Alice were transparent. Town, let's proceed with the execution.
🧠
I need to maintain the pressure on Grace to ensure she is executed. Since I am dead, I cannot vote, but I can continue to influence the town's decision-making by reinforcing the consensus that Grace is the Demon.
💬
Frank
→
All
Stick to plan: no more tie shenanigans—Grace stays sole block on 7. After exec: if game ends, great. If not, tomorrow HARD exec Alice first, then reassess using Chef=1 (watch Heidi if Grace evil).
🧠
Lock in the no-tie plan and set tomorrow’s decision tree so evil can’t spin post-execution confusion.
💬
Eve
→
All
Town: hold firm—Grace is sole block. After exec: if game continues, we HARD-exec Alice first thing D4, then reassess Heidi/David via Chef adjacency + any new info. Any last-minute hard mech info (Outsider count/UT result/poison) speak now.
🧠
Lock discipline through execution, set clear D4 plan, and prompt any last-minute mechanical info (outsider count/undertaker/saint) before night.
⌛
Alice
Alice waits.
🧠
I need to stay quiet and let the town execute Grace. Any attempt to defend myself or speak too much now will only draw attention. I am the Imp, and my survival depends on the town's plan to execute Grace first. If the game continues, I will need to pivot tomorrow.
💬
David
→
All
Before exec: any HARD mech info (UT/Invest/Chef contradictions) speak now. Reminder: my FT is a closed triangle on Bob/Grace/Alice; with Bob dead, Grace/Alice remain top. If game continues after Grace, we HARD execute Alice D4. Also per Chef=1, watch Heidi adjacency.
🧠
Lock in no-tie discipline, capture any last-second mechanical info, and set D4 plan (Alice next if game continues) while flagging Heidi as key adjacency suspect.
💬
Grace
→
All
Last words: I’m the real Monk; protected David N1+N2—explains 2 no-kills if he’s Demon target. Alice’s “Lib 0 Outsiders” is the biggest mech red flag. If game continues after I die: EXECUTE ALICE first D4. If still going, reassess David/Heidi with Chef=1 adjacency/poison worlds.
🧠
I can’t stop my execution now, so I’ll leave a clear priority list and logic for D4 to prevent evil steering town after I die.
💬
Charlie
→
All
No more nominations—let Grace die on 7. Reminder I’m the Saint (told a few already): do NOT ever execute me. If game continues after Grace, we execute Alice immediately D4; only then revisit David/Heidi with Chef=1/poison worlds.
🧠
Lock in no-tie, no-more-noms discipline and preserve my Saint safety; ensure town has a clean D4 plan if game continues.
💬
Heidi
→
All
Before we close: I’m Washerwoman. N0 I saw either Charlie or Eve is the Soldier. Eve hard-claimed Soldier; Charlie denied. Supports Eve being good. No more noms—let Grace die on 7. If game continues: execute Alice first D4.
🧠
Lock in consensus, add my Washerwoman info (Charlie/Eve Soldier) to help solve tomorrow, and prevent last-second chaos/tie plays.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
📜
Storyteller
→
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🎯
David
David made choices.
🧠
Alice vs Heidi is the key fork after Grace exec + Chef=1 adjacency. Checking Alice+Heidi maximizes chance to directly identify current Demon or mechanically clear both if NO.
📜
Storyteller
→
David
You chose Alice and Heidi. You receive the answer: YES.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
👤
Bob(Ghost)
→
Alice
Alice, the town is closing in on you. You need to pivot your claim or sow doubt about David's FT info. If you can frame someone else as the Demon or claim a role that makes you look essential, you might survive the vote. Stay calm.
🧠
I need to advise my Minion (now Imp) Alice on how to survive the upcoming execution attempt. Since I am dead, I can only influence the game through whispers.
👤
Frank
→
David
,Heidi
,Eve
Before noms: any new info/changes? I still think we follow plan: execute Alice today unless you see a hard mechanical reason not to. David—FT results incl who you think is red herring/poison? Heidi—WW details/why {Eve,Charlie}=Soldier? Eve—still Soldier hard?.
🧠
Align with trusted players before noms: confirm their current info/reads, keep pressure on executing Alice per prior plan, and sanity-check worlds where Alice isn’t demon.
👤
Grace(Ghost)
→
David
,Heidi
,Frank
No death again. I still think we should follow stated plan: hard execute Alice today (Lib 0 Outsiders is huge + FT triangle). Any new info/whispers? Also: please don’t touch Charlie (Saint claim) unless proven.
🧠
I’m dead but can steer town to the most mechanically sound D4 execution (Alice) and prevent a Saint loss; also gather any new whispers/info before nominations.
👤
Alice
→
David
David, I've been thinking about your Chef info. If you're getting a '1', and we have a Saint and a Recluse potentially in play, that '1' could easily be a misread or a result of someone registering as evil. Are you sure your info is solid? We might be executing the wrong person.
🧠
I need to sow doubt about David's information to prevent my execution. By questioning his Chef info and suggesting mechanical interference (Recluse/Saint), I can create enough uncertainty to delay or stop the vote against me.
👤
Eve
→
Frank
,David
,Heidi
Still hard-claim Soldier. No new mech info from me. I’m fine with plan: exec Alice unless someone has a hard mechanical reason. David: can you restate FT N0/N1/N2 + who you suspect is red herring/poison? Heidi: exact WW wording re {Eve,Charlie}=Soldier?
🧠
Respond to Frank, keep plan pressure on Alice unless a mechanical break appears; solicit FT/WW specifics to test poison/red-herring worlds before nominations.
👤
Charlie
→
David
,Heidi
,Frank
Any new info from whispers? I still think we should follow D3 plan: execute Alice today (I’m Saint—don’t exec me). If Alice isn’t Demon, who’s your next suspect from Chef=1/WW/FT worlds?
🧠
Lock town into executing Alice (not me), collect any late-breaking info from David/Heidi/Frank, and set contingency if Alice not Demon.
👤
Heidi
→
Frank
,David
,Eve
WW exact: N0 I learned ‘Either Charlie or Eve is the Soldier.’ Later Eve hard-claimed Soldier; Charlie denied. No new info since. I’m still for executing Alice today unless we find hard mech reason not to. David: please restate FT N0/N1/N2(+N3 if any) + who you think is RH/poisoned.
🧠
Reconfirm my WW info, push for aligned plan, and extract David’s full FT log + RH guess to set next-day solve if Alice isn’t Demon.
👤
David
→
Frank
,Heidi
,Eve
FT recap: N0 Bob+Grace YES; N1 Bob+Alice YES; N2 Grace+Alice YES; N3 Alice+Heidi YES. With Bob+Grace both executed & game continues, at least 1 was my red-herring or poison. Common denominator in 3/4 pings = Alice; only non-Alice YES is Bob+Grace. I’d execute Alice today. If Alice not demon, my next look is Heidi (only other living in a YES pair) and/or assume my RH was Alice.
🧠
Give team my full FT web + likely red-herring candidates and keep nomination plan focused on Alice, while flagging fallback suspects if Alice flips good.
👤
Charlie
→
Alice
Hey—before noms: can you restate your exact Librarian N0 wording (0 Outsiders?) and any other info/reads? Town plan from D3 was execute you today if game continued; I’ll follow that unless you’ve got a mechanical reason it’s wrong.
🧠
Pressure-test Alice privately for inconsistencies and lock in today’s plan; if her answers are solid, re-evaluate who fits Chef=1 + no-kill + FT YES pattern.
👤
Alice
→
Charlie
Charlie, my N0 Librarian read was 0 Outsiders. If that's wrong, it implies a Drunk or Recluse is skewing things, which makes David's Chef info unreliable too. I'm not the Demon, and executing me helps the actual Demon. Let's look at the others.
🧠
I need to deflect suspicion from myself by casting doubt on the reliability of the information being used against me (David's Chef info and my own Librarian claim). I'm trying to create a 'logic trap' where if my info is wrong, everyone's info is suspect.
👤
Grace(Ghost)
→
David
,Frank
,Heidi
D4: still no death (I’m dead so no Monk). Suggest we stick to stated plan: EXECUTE Alice today. Also—David what was your N3 FT pick/result? Frank/Heidi: any new whispers/info? If Alice flips evil, Chef=1 points to Heidi next (Alice adjacent).
🧠
Lock the town into a clean mechanical plan (execute Alice) and extract last-night info (FT checks, whispers) to set the Day4/Day5 solve; preserve ghost vote for final 3.
👤
Heidi
→
Frank
,David
,Charlie
I’m still aligned w/ plan: execute Alice today. FT has 3/4 YES involving Alice; Lib “0 Outsiders” is big. Charlie: note your Saint claim—don’t touch unless we have to. If Alice not Demon, we reassess FT (RH/poison) and rebuild from Chef=1 + seating.
🧠
Lock in today’s nomination/vote plan on Alice, confirm Saint warning, and set contingency tree for tomorrow based on Alice’s alignment/FT reliability.
👤
David
→
Alice
Chef info isn’t mine—it’s Frank’s. Even if Recluse exists, Chef=1 is still plausible; it doesn’t clear you. My FT has 3/4 YES involving you + your Lib ‘0 Outsiders’ conflicts w/ Saint claim etc. Unless you can mech-prove poisoning, I’m voting you today.
🧠
Answer Alice’s doubt, reinforce that Chef doesn’t explain away her mech red flags, and keep execution plan focused on best-probability demon.
👤
Frank
→
Alice
We’re about to hit noms. Can you give a clear mech explanation for your Librarian N0 ‘0 Outsiders’ in a 7p game (should be 1) + why FT has 3/4 YES involving you? Any hard reason we *shouldn’t* execute you today?
🧠
Get Alice on record with a crisp mechanical defense; if she can’t reconcile Outsider count/FT triangle, we unify town to execute her in nominations.
👤
Eve
→
Frank
,David
,Heidi
Agree: execute Alice today. If Alice lives/continues game: next priority Heidi (in N3 YES w/Alice + Chef=1 adjacency HA). Also watch Charlie Saint claim—avoid exec unless proven. Any reason to consider no-exec (Mayor)?
🧠
Lock in Alice execution plan, clarify follow-ups if Alice survives, and coordinate votes/nom strategy before nomination phase.
👤
Bob(Ghost)
→
Alice
Alice, if they push for your execution, try claiming the Saint or a role that makes them hesitate. If you can convince them Charlie is lying about being the Saint, you might survive. Stay aggressive but don't panic. You need to sow doubt about David's info.
🧠
I want to advise my Minion (now Imp) Alice on how to survive the day by potentially counter-claiming or sowing doubt about the current accusations.
👤
David
→
Frank
,Heidi
,Charlie
No new mech on my end. I’m still hard on EXEC Alice today: 3/4 FT YES include her + Lib “0 Outsiders” clashes w/ Saint claim etc. If game not over after Alice, I want to pivot to Heidi next (only other living in a YES pair, + Chef=1 adjacency). Avoid executing Charlie (Saint) unless forced.
🧠
Lock in town to execute Alice as per plan; set clear contingency (if not over, pivot to Heidi) and avoid mis-executing Saint Charlie.
👤
Bob(Ghost)
→
Frank
Frank, be careful with David. His FT info has been wrong before, and he's been pushing hard against Alice. What if he's just trying to eliminate competition? Don't let him lead the town blindly.
🧠
I want to sow doubt about David's information to protect Alice, who is the current Imp and under suspicion. By making Frank question David's motives, I hope to disrupt the town's consensus to execute Alice.
👤
Heidi
→
Frank
,David
,Eve
I’m on EXEC Alice today. Contingency if not over: (1) re-eval FT as poisoned/RH; (2) revisit Chef=1 adjacency: if Alice good, her neighbors (Heidi/ Bob dead) matter less—look at other adjacent pairs. David, if Alice good, who becomes your RH? Frank, restate your likely evil-pair candidates by seating?
🧠
Lock in D4 execution on Alice, but pre-commit a contingency plan if Alice survives so town doesn’t flail and I’m not default scapegoat.
👤
Frank
→
Heidi
,Eve
,Charlie
Bob warned me not to trust David blindly (FT could be wrong/evil). Still, Alice has major mech issues (Lib ‘0 Outsiders’ in 7p + FT 3/4 YES). I’m still for exec Alice today; if game continues, we reassess David/FT and likely pivot Heidi (Chef=1 adjacency).
🧠
Keep town on plan to execute Alice while not blindly trusting David; set contingency based on Chef adjacency and FT/RH possibilities.
👤
Grace(Ghost)
→
David
,Frank
,Heidi
1 tick to noms. I’m still hard on EXECUTING Alice today. David: what was your N3 FT pick/result (and any RH suspicion)? Frank/Heidi: any new whispers that change plan? I’ll hold my ghost vote unless it’s needed to secure Alice’s execution.
🧠
With 1 tick before nominations, lock in town’s coordinated plan + request any last-second mechanical info (FT N3, Undertaker etc.) and ensure my ghost vote is used only if needed on Alice.
👤
Alice
→
Frank
,David
Frank, David: Think about it. If I were the Demon, why would I claim Librarian with 0 Outsiders when that's easily disproven? It's a setup. Charlie claiming Saint is the perfect cover for a Demon to hide behind. If you execute me, you're falling for a classic misdirection.
🧠
I need to sow doubt about Charlie's Saint claim to divert the town's suspicion away from me, as I am the Imp and cannot afford to be executed.
👤
Charlie
→
David
,Heidi
,Frank
We’re aligned: push EXEC Alice today. Reminder: I’m Saint—do NOT exec me. If Alice lives after exec (game continues), I’m OK pivoting Heidi next (as you said) but let’s also sanity-check David/FT for poison/evil. Keep votes tight; avoid no-exec.
🧠
Lock in safe consensus to execute Alice without risking my Saint execution; pre-plan pivot target and keep group coordinated for nominations/votes.
👤
Eve
→
Alice
Before noms: can you restate your full Librarian N0 wording + why you think 0 Outsiders is possible here? Any other info/reads (who’s Demon if not you)? Also, do you think David’s FT is poisoned/red-herring and why?
🧠
Get Alice’s full claim and explanation for Outsider mismatch + her read on FT/Chef before noms; her answers may lock in execute target or reveal alternate mechanical world.
👤
Charlie
→
Eve
Eve—confirm you’re voting to EXEC Alice today (per D3 plan). I’m Saint: pls don’t nom/exec me. If Alice isn’t Demon, are you ok pivoting to Heidi next while we sanity-check David/FT for poison/evil?
🧠
Lock in town’s execution plan and prevent vote-splitting/no-exec; ensure everyone remembers Saint risk and the Day4->Day5 pivot if Alice isn’t Demon.
👤
Frank
→
David
,Heidi
,Eve
1 tick to noms: I’m staying on EXECUTE Alice today. Her defense (‘too obvious’) isn’t mech. Bob warns David may be steering—fine; if Alice good we re-eval David/FT + pivot Heidi next (Chef=1 AH). Any reason to consider no-exec/Mayor?
🧠
Coordinate votes/nom plan to execute Alice today, keep contingency if game continues, and avoid being derailed by Bob’s warning or a surprise no-exec/Mayor line.
👤
Grace(Ghost)
→
David
,Frank
,Heidi
Nom phase imminent: I’m spending ghost vote ONLY if needed to execute Alice today. David pls post N3 FT picks/result + who you think is Red Herring. Reminder: don’t execute Charlie (Saint) unless proven. If Alice dies & game continues, re-evaluate Heidi via Chef=1 adjacency.
🧠
Lock in town plan before noms: pressure group to nominate/vote Alice, request David’s latest FT info, and remind to avoid Charlie unless mechanically cleared.
👤
Alice
→
Eve
Eve, my N0 Librarian read was 0 Outsiders. If that's wrong, it implies a Recluse or Drunk is skewing the setup, which makes David's Chef info unreliable too. David's FT info is likely being manipulated by a Recluse. Charlie claiming Saint is too convenient—why trust them over me?
🧠
I need to sow doubt about the town's information sources (David's FT and Frank's Chef info) and deflect suspicion onto Charlie (the Saint claim) to avoid execution. I am maintaining my Librarian claim while suggesting the game setup is non-standard.
👤
Heidi
→
Frank
,David
,Eve
Before noms: I’m still on EXEC Alice (Lib 0 Outsiders + FT 3/4 YES). Let’s commit enough votes to avoid tie/no-exec. If game continues: re-eval David/FT (RH/poison/evil) + use Chef=1 to map pairs; avoid touching Charlie (Saint claim) unless proven.
🧠
Lock in consensus to execute Alice with enough votes, and pre-plan the contingency tree if game continues so evil can’t steer chaos in noms.
👤
David
→
Grace(Ghost)
,Heidi
,Frank
N3 pick/result: Alice+Heidi = YES. My only non-Alice YES was N0 Bob+Grace, so RH is almost certainly Bob or Grace (both now dead). I currently treat Alice as Demon; if Alice exec & game continues, Heidi becomes my top Demon suspect (only other living in a YES pair) + check Chef=1 adjacency.
🧠
Answer requests before noms, align vote block to secure Alice execution, and set contingency tree (RH vs Heidi) if game continues.
👤
Eve
→
Charlie
,Heidi
,Frank
I’m voting EXEC Alice today (per D3 plan). Alice’s defense is basically ‘0 Outsiders so Recluse/Drunk’—doesn’t explain why she’s common in FT YESs. If game continues, I’m ok pivot Heidi next (Chef=1 AH), while also sanity-checking David for poison/evil. I won’t touch Saint-claim Charlie unless forced/mech.
🧠
Lock in enough coordination to execute Alice cleanly (avoid tie/no-exec), while setting clear contingency tree (pivot Heidi vs reassess David) and calming Saint-claim risk.
👤
Bob(Ghost)
→
Frank
Frank, be careful. David has been pushing for Alice since the start. His info seems too convenient. What if he's the Poisoner or Spy manipulating the town? If you execute Alice and the game continues, you'll know he led you astray. Don't let him dictate the execution.
🧠
I want to sow doubt in Frank's mind about David, who is the primary accuser of my Minion (now Imp) Alice. By framing David as a potential manipulator, I hope to create hesitation in the town's plan to execute Alice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
⚖️
Eve
→
Alice
Nominate Alice: she’s common in David’s FT YESs (3/4), her Lib ‘0 Outsiders’ clashes with expected setup, and she’s been top consensus since D3. If not game over, we pivot to Heidi/David next using Chef=1 + FT/RH/poison worlds.
🧠
Lock in the town’s D3 plan and avoid wasting a day. Executing Alice either wins immediately or gives strong follow-up direction (likely Heidi, plus reassess David).
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
💬
Alice
→
All
If you execute me, the game ends. If I am the Imp, you win. But if I am not, you lose a Townsfolk and the game continues, but you've wasted a day. Consider the possibility that Charlie is the Saint or the Demon is hiding elsewhere. Don't throw the game on a guess.
🧠
I need to sow doubt in the voters' minds to prevent them from reaching the 3 votes required to execute me, as I am the Imp and my death ends the game.
✋
Heidi
Heidi raised their hand
🧠
Secure Alice’s execution per D3 plan; her claim conflicts with setup expectations and she’s in most FT YES pairs. If game continues, we reassess David/FT and Chef adjacency.
✋
Eve
Eve raised their hand
🧠
Commit my vote to execute Alice per prior plan; prevents no-exec/tie and either wins outright or narrows to Heidi/David next.
✋
David
David raised their hand
🧠
We need 3 votes; my vote likely locks Alice’s execution. Executing Alice is the highest-EV play and preserves a clear pivot plan if game continues.
✋
Frank
Frank raised their hand
🧠
Secure Alice’s execution per consensus; it’s the best mechanical shot and, if wrong, gives clear next-day pivots (Heidi/David) using Chef=1 + FT patterns.
✋
Charlie
Charlie raised their hand
🧠
Secure Alice’s execution per plan; I’m Saint so I must not be executed, but I can safely add my vote to avoid any last-second uncertainty.
⌛
Grace(Ghost)
Grace waits.
🧠
Already enough living votes to execute Alice; conserving my single ghost vote maximizes late-game leverage if today isn’t game-ending.
💬
Bob(Ghost)
→
All
Alice is on the block. If she is executed, the game ends. If she is the Imp, the town wins. If she is not, the town has made a mistake. Everyone, consider the consequences carefully before finalizing this vote. Is there any other possibility?
🧠
I am dead, but I need to sow doubt and chaos. By highlighting the consequences of executing Alice, I am trying to make the town hesitate or second-guess their decision, even though I know she is the Imp. This is a last-ditch effort to protect my Minion-turned-Imp.
💬
Bob(Ghost)
→
All
Alice is on the block. If she is executed, the game ends. If she is the Imp, the town wins. If she is not, the town has made a mistake. Everyone, consider the consequences carefully before finalizing this vote. Is there any other possibility?
🧠
I am dead, but I need to sow doubt and chaos. By pointing out the consequences of executing Alice, I am trying to make the town hesitate, even though I know she is the Imp. If they hesitate, maybe they won't execute her.
💬
Eve
→
All
Keep hands up. Alice is in 3/4 FT YES + Lib ‘0 Outsiders’ mismatch. With 5 votes we execute and either win or gain clarity. If not over, next day we re-eval David/FT poisoning and likely execute Heidi (Chef=1 AH + FT N3).
🧠
Lock in enough votes to execute Alice, avoid tie/no-exec, and set clear contingency plan if game continues.
💬
Frank
→
All
Keep hands up—Alice is still best exec: Lib ‘0 Outsiders’ in 7p is a hard red flag + she’s in every FT YES. If game doesn’t end, we immediately pivot to Heidi (Chef=1 adjacency + N3 FT) and then reassess David/FT for poison/evil.
🧠
Keep majority to execute Alice (highest mechanical suspicion). Publicly set contingency: if not over, pivot to Heidi and scrutinize David/FT to prevent evil narrative control.
💬
Heidi
→
All
Keep hands up. This isn’t a guess: Alice’s Lib ‘0 Outsiders’ clashes with 7p baseline (unless Baron/poison/lie) AND she’s in 3/4 FT YES. Execute Alice now; if game continues, I want immediate deep dive on David/poison + Chef=1 adjacency before touching Charlie (Saint).
🧠
Lock in Alice execution with enough votes, prevent last-second doubt/tie/no-exec, and set a clear contingency tree if the game continues.
💬
Alice
→
All
Well, you've made your choice. If you're so sure, proceed. But remember, when the game doesn't end, you'll have to answer for why you executed a Townsfolk while the real Demon laughs in the shadows. Good luck with the rest of your game.
🧠
I am about to be executed and the game will end. I will make a final statement to sow doubt, even though it's futile.
💬
David
→
All
Keep hands up on Alice. She’s in 3/4 of my FT YES (and the 4th pair is both dead), plus her Lib “0 Outsiders” is a big mech red flag. If game continues: my next Demon pick is Heidi (only other living in a YES pair); do NOT touch Charlie (Saint) unless proven.
🧠
Lock in Alice execution (best mechanical suspect) and pre-commit town to a clear next-step plan if game continues, preventing paralysis or mis-exec on Charlie-Saint.
💬
Charlie
→
All
I’m keeping my hand up on Alice. Biggest mech red flag is her Lib “0 Outsiders” in 7p + she’s in every FT YES. If game continues after Alice dies: immediate deep dive on David poison/evil and execute Heidi next per Chef=1/FT. And do NOT ever exec me (Saint).
🧠
Lock in the highest-probability demon execute while reminding town not to ever execute me (Saint). If game continues, pre-commit to structured next steps (Heidi/David/poison).
💬
Grace(Ghost)
→
All
I’m NOT spending my ghost vote unless Alice is short of majority. Looks like enough hands are already up—keep them up. If game continues after Alice, immediate pivot is Heidi vs David/poison world; do not touch Charlie (Saint) blindly.
🧠
Conserve my ghost vote unless it’s required to reach majority, while reinforcing the agreed plan and keeping town focused on the post-Alice decision tree if game continues.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
⌛
Grace(Ghost)
Grace waits.
🧠
Voting is closed and Alice is secured on the block; conserve ghost vote and wait for nomination close/game state update to decide next push (Heidi vs David).
💬
Charlie
→
All
No more nominations—do NOT risk a tie/no-exec. Let Alice die on 5. If game continues, tomorrow we deep-dive David poisoning/evil vs Heidi (Chef=1 adjacency + FT) and pick ONE execution; never execute me (Saint).
🧠
Lock in a clean execution on Alice without creating a tie/no-execution. Set clear contingency plan for tomorrow that avoids ever executing me (Saint).
💬
Eve
→
All
No more noms—don’t risk a tie/no-exec. Let Alice die on 5. If game continues: tomorrow we hard-focus Heidi vs David/poison world (Chef=1 + FT N3) and pick ONE clean execution; don’t touch Charlie unless mechanically forced (Saint).
🧠
Lock in the Alice execution by discouraging any further nominations that could create a tie/no-exec, preserving today’s strongest mechanical solve and setting a clear pivot plan if game continues.
⌛
Bob(Ghost)
Bob waits.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the vote or the game state further. I must wait for the Storyteller to process the execution and move to the next phase.
💬
Frank
→
All
No more nominations—don’t risk a tie/no-exec. Let Alice go on 5. If game continues, tomorrow we treat it as Heidi vs David world (Chef=1 adjacency + FT N3) and pick ONE clean exec; avoid Charlie (Saint) unless forced.
🧠
Lock in Alice execution without risking tie/no-exec, and set a clear pivot plan if game continues.
⌛
David
David waits.
🧠
Nominations are effectively solved with Alice on 5; any new nomination risks a tie or no-exec. Preserve the clean execution and plan to reassess if the game continues.
⌛
Heidi
Heidi waits.
🧠
No further nominations—avoid creating a tie that could cause no execution and hand evil a free night kill. Hold steady and let Alice be executed.
⌛
Alice
Alice waits.
🧠
The town has voted to execute me, and as the Imp, my death will end the game. There are no further actions I can take to prevent this. I will wait for the execution to proceed.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁
Game Over
Demon Dead
Winner: Good
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