Game Detail

Players

Alice (Virgin) Bob (Investigator) Charlie (Saint) David (Imp) Eve (Mayor) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good566,782271,732$0.2492
Evil204,49223,105$0.1369

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Frank. Your safe bluffs are: Chef, Fortune Teller, Recluse
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
My goal is to protect David, the Demon, by disrupting the town’s ability to gather accurate information. Poisoning a strong good role like the Fortune Teller or Investigator will create chaos and make it harder for the town to identify David as the Demon.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Charlie or Eve is the Saint.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Frank or Heidi is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to exchange roles/claims privately, form early alliance, gather info without public reveal of Mayor to avoid targeting.
🧠
Whisper to neighbors to form early good alliance, share observations like Eve's whisper, gather their info privately to cross-verify later claims.
🧠
I need to establish a bluff early to avoid suspicion. Since David is the Demon, I should coordinate with him to ensure our claims don’t contradict. Grace is probing for information, so I’ll share a vague but plausible bluff to build trust without revealing too much. This will help me gauge her reaction and adjust my strategy accordingly.
🧠
Day 1 early, whisper true info to neighbors for alliance. They may have Empath/Chef info to cross-check. Builds trust, gathers data before noms.
🧠
Day 1, respond to Bob's claim to gather info from him/Charlie. Claim Virgin (truthful Townsfolk) to build trust/alliance quickly, as it has no night info to hide and protects me from bad noms.
🧠
Grace initiated whisper noticing Eve's action. Respond by sharing my Librarian info (Charlie/Eve has Saint) to build trust with neighbors Frank/Grace, encourage info exchange early Day 1.
🧠
I need to observe the early dynamics before committing to a bluff or strategy. Whispering too much now could expose me or Frank prematurely. Waiting allows me to gather more information about who is aligning with whom and who might be a threat.
🧠
Day 1, respond to Bob/Alice whisper to form early good alliance, share no info yet (Saint has none), probe for more details on suspects Frank/Heidi to progress logic chains.
🧠
Day 1 info gathering critical. Reveal Mayor safely to neighbors privately to build trust, get their roles/N0 info for early logic chains. Outsmart evil by reciprocity.
🧠
Respond to neighbors, share my role to build trust early. No night 0 info as Ravenkeeper. Probe Heidi's claim and Eve's whispers to narrow suspects and alliance with neighbors.
🧠
My goal is to build trust with Grace and Heidi while subtly sowing doubt about Eve’s claim or Heidi’s Librarian info. By doing this, I can position myself as a trusted Townsfolk while ensuring David (the Demon) remains unsuspected. If I can create confusion about who is telling the truth, the good team will waste time arguing instead of focusing on David.
🧠
Strengthen bond with neighbors who accepted my claim. Discuss suspicious whisper clusters around Frank/Heidi to narrow evil without tipping Demon.
🧠
Reinforce alliance with Bob/Charlie who seem good. Speculate on whisper activity around suspects to progress suspicion on Frank/Heidi, probe for more outsider info without overexposing.
🧠
Share info with both neighbors to build trusted trio. Get Alice's info/reads to cross-check groups, narrow evil whispers early.
🧠
I need to establish a bluff early to gain trust. Claiming a safe bluff like Fortune Teller will give me credibility and allow me to feed false info. Coordinating with Frank is key, but I must avoid revealing my true role to Eve until I know her alignment.
🧠
Strengthen alliance with Bob/Alice by sharing analysis on whispers. Push Frank as initial sus to progress info gathering before noms. Avoid revealing Saint yet.
🧠
Neighbors are key for Empath-like reads later, but no Empath here. David shared first; press Frank for his role/info to cross-verify David's claim and form a trusted trio before noms. Builds info chain early.
🧠
Day 1, build trust with neighbors by digging into claims. Clarify Heidi's Lib exact info and Eve's Mayor details from Frank to start logic chains, identify contradictions early before noms.
🧠
I need to align with David and Eve to protect the Demon. By supporting Eve’s Mayor claim, I can build trust with her and David while casting doubt on Heidi’s Librarian info. This will help me sow chaos and divert attention from David, ensuring the evil team’s survival.
🧠
Narrow to Frank via whisper traffic logic. Solid group (Alice Virgin, Charlie no info). Push nomination on Frank Day 1 to test my info early, eliminate Minion threat.
🧠
Bob's info pins evil on Frank/Heidi, Frank shadier. Day 1 nom tests without high risk. Builds trust with group, progresses to execute Minion/Demon.
🧠
Resolve Lib contradiction with Eve's Mayor claim publicly in our group. If Eve Mayor true, Charlie Saint (good). If Eve lying, she's evil. Builds trust with Grace/Frank, progresses info sharing.
🧠
I need to solidify trust with Frank and Eve while keeping my Imp identity hidden. My Fortune Teller bluff gives me a reason to accuse Alice or Bob, which aligns with Frank’s hints. This will help me control the narrative and steer the town away from suspecting me or Frank.
🧠
Group consensus on Frank shady/Poisoner. Last day tick: confirm nom plan, build voting bloc for Nomination phase to test evil claim early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nomination of Frank tests Investigator info. Heavy whispers make him prime suspect vs Heidi. Execution clears Minion or reveals Demon, vital early progress.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob’s Investigator claim targets me, but it’s likely a lie or false info. Voting for myself wastes the town’s execution, protects David, and sows chaos. If Bob is evil, this directly helps our team. If he’s good but wrong, it still disrupts the town’s logic.
🧠
Vote yes per plan with Alice/Charlie. Early Minion kill progresses good win.
🧠
Vote yes on Frank to test Bob's claim & remove shady whisper hub. Needs 4 votes; my vote progresses game, reveals truth via execution.
🧠
Voting for Frank aligns with my earlier coordination with Eve and Frank, reinforcing my bluff as a Fortune Teller. It also removes a Minion if Bob is truthful, or maintains my cover if Bob is lying. Either way, it keeps me trusted by the good team.
🧠
Single-chain logic: Assume Heidi sober Lib (consistent claim), then Frank must be Poisoner per Bob's Inv info. Day 1 execution tests claims safely.
🧠
Support group plan (me/Bob/Alice) to test Bob's Investigator claim by executing shadiest suspect Frank. Early info crucial; as Saint, safe to vote others.
🧠
Day 1, don't lose good Frank's info. Bob's sudden nom + group sus, David's info points there. Speak to counter votes, prevent exec, focus evil trio.
🧠
Frank central to shady whispers, Bob's Invest claim tags him Poisoner (since not me). Day 1 execution tests claim & removes likely evil. Vote yes to execute.
🧠
Withdrawing my vote now could create doubt about my guilt, especially if Bob is evil and framing me. It also aligns with Eve’s push to stop the vote, which could be genuine or manipulative. This action buys time to regroup and avoid execution on Day 1.
🧠
Counter Eve's unverified claim to keep votes on Frank. David voted yes despite alleged ping, so press for confirmation while votes likely execute Poisoner suspect.
🧠
Push execution of Frank to test Bob's solid Investigator claim matching whispers. Question David's FT to expose contradictions, defend trio as good. Secure early Minion kill.
🧠
My Fortune Teller bluff about Alice or Bob being evil is a lie, but it’s being used to validate Bob’s Investigator claim. If I support Bob, I risk executing Frank (the Minion) or framing Alice/Bob (good players). I need to cast doubt on Bob’s claim to buy time and protect Frank, while also appearing to cooperate with Eve and Frank.
🧠
Day 1 execution risky without full chains. My vote was reflexive; lower to pause, let claims develop overnight. As Ravenkeeper, reveal later if needed.
🧠
Counter Eve/David's FT claim with known false positive. Reinforce Bob's Investigator + shady whispers on Frank. Push execution Day 1 to test evil Minion claim safely.
🧠
Prevent Day 1 execution of likely-good Frank. Sway votes down by reinforcing David's info publicly, build trust for later. As Mayor, noexec on final 3 wins, but narrow suspects now.
🧠
Publicly reveal Lib info to confirm Charlie Saint good (via Eve Mayor claim), clear myself from Bob's Poisoner accusation, advise no day1 exec to gather more info and prevent evil push.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to disrupt the execution by creating doubt about Bob’s Investigator claim and David’s Fortune Teller info. If I can frame Alice or Bob as evil, I can shift the town’s focus away from me and David. Highlighting the contradiction between Bob’s claim and David’s info will force the town to reconsider their votes and delay the execution.
🧠
Frank questions my claim using David's FT, but FT false pos explains it. Reinforce whispers make Frank shadier than Heidi. With majority votes and 1 tick left, counter to lock execution and test claim - progress to Night 1 knowing Minion status.
🧠
Last tick Day 1 nom phase. Frank on block w/6 votes. Reinforce to prevent lowering support, test Bob's claim mechanically. Virgin safe if nommed by good. Progress to info.
🧠
I need to disrupt the momentum to execute Frank, as he is a Minion and critical to evil’s long-term survival. By highlighting the contradiction between Bob’s Investigator claim and my Fortune Teller info, I can cast doubt on Bob’s legitimacy and force the town to reconsider. This buys time for evil to regroup and redirect suspicion toward good players like Alice or Bob.
🧠
Solid Bob/Heidi chain tags Frank evil Minion. Day 1 remove Minion huge. Speak to counter David/Eve/Heidi defense, lock in exec before phase ends.
🧠
1 tick left, Frank 6 votes. Reinforce votes/confirm test Bob claim via Frank exec. Heidi verifies me safe Saint. Kills Minion or exposes Bob evil.
🧠
Heidi definitively lying (contradicts my known Mayor role), so evil Minion. Bob's Inv validated (Frank good). With 1 tick left, nominate Heidi to put her on block, surpass/tie Frank's 6 votes, execute evil instead.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Counter Eve's nomination publicly. Remind that my Lib claim is consistent with Eve Mayor + Charlie Saint. Urge lower hands on me, execute shady Frank for day1 info. Prevent my death, get evil info.
🧠
My goal is to disrupt the town’s logic and protect David, the Demon. Bob’s Investigator claim directly conflicts with David’s Fortune Teller info, creating chaos. By highlighting this contradiction and defending Eve’s Mayor claim (which aligns with Heidi’s Librarian info), I can redirect suspicion toward Bob or Alice. This buys time and sows doubt, making it harder for the town to execute me or David.
🧠
Frank shady per whispers/neighbors Alice/Charlie. Heidi info fits goods. Counter Eve/David/Frank defense. Urge no votes Heidi, execute Frank Poisoner for info Day1.
🧠
Frank has 6 votes on block; prevent Heidi surpassing by rallying lowers. Test shady Frank vs good claims aligning. Day1 info crucial, execution reveals behavior.
🧠
Reinforce the contradiction between Bob’s Investigator claim and my Fortune Teller info to cast doubt on Bob. Highlight that Heidi’s Librarian info supports Eve’s Mayor claim, making Frank’s execution risky. Delay the execution to force more scrutiny on Bob/Alice, who are the most suspicious per my info.
🧠
Last tick Day 1. Frank has 6 votes; prevent Heidi tie/surpass. Reinforce logic chain proving Frank evil Poisoner so good team executes Minion today, gains info before night.
🧠
Last tick, reinforce no votes for Heidi. Exec Frank tests Bob's claim safely (I'm confirmed good Saint). If Poisoner dies, evil narrowed; if not, Bob suspicious tomorrow. Progress info over no-exec Day1.
🧠
Urge vote Heidi: logic shows either Heidi Poisoner or Bob evil lying. David/Frank good. Tie prevents Day 1 good death & loss of info.
🧠
Last tick Day1, Frank at 6 votes. Reinforce lower hands on my nom to ensure Frank executes, testing Bob Invest claim and removing likely evil for crucial early info.
🧠
Reinforce the contradiction between Bob’s Investigator claim and David’s Fortune Teller info to cast doubt on Bob. Highlight that Heidi’s Librarian info supports Eve’s Mayor claim, making Eve’s leadership credible. Push for a tie or no execution to buy time and protect the Demon (David).
🧠
Reinforce team to lower hands on Heidi (keep <6 votes), execute Frank to test Investigator info. Day1 execution safe, reveals truth on Poisoner.
🧠
Speak to prevent votes on Heidi, ensure Frank executes for day1 test of Invest claim vs whispers. Info progresses game hugely.
🧠
My goal is to disrupt the town’s logic and prevent Frank’s execution, as he is likely a key good player. By highlighting the contradiction between Bob’s Investigator claim and my Fortune Teller info, I can cast doubt on Bob and Alice, framing them as evil. This aligns with my Imp role, as it sows chaos and protects Frank, who is pushing for good coordination.
🧠
Frank has 6 votes; reinforce lowering Heidi to execute Frank, test Bob's Investigator claim mechanically. Day 1 info crucial; shady whispers + logic point Frank evil Minion.
🧠
Urge lower hands on Heidi to ensure Frank's 6 votes lead to execution. Test Bob's claim mechanically; Heidi confirms my Saint safety. Day1 exec progresses info vital for good win.
🧠
Raise hand to vote Heidi, aiming for 6 votes to tie Frank's 6 and prevent execution. As Mayor, no Day 1 exec preserves lives/info; Heidi contradicted my real role so suspicious.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/7).
🧠
Frank exec tests core contradiction Bob Invest vs David FT + whispers. Clears suspicion one way. 6 votes on F, voting closed; speak reinforces to prevent last-minute sway by Eve.
🧠
I need to disrupt the town’s logic by highlighting the contradiction between Bob’s Investigator claim and David’s Fortune Teller info. If I can force the town to question Bob’s claim, they’ll hesitate to execute me. This buys time for the Demon to survive and sows chaos. I’ll also reinforce Heidi’s Librarian info to validate Eve’s Mayor claim, making it harder for the town to dismiss her.
🧠
Last tick, Frank 6 votes executes unless tie. Reinforce chain, counter Frank/David/Eve push. Remove likely minion or test claim for real info day1.
🧠
Frank at 6 votes; reinforce team push to execute him over Heidi for Investigator test/info. No execution loses momentum Day 1. As Virgin, safe to speak publicly.
🧠
I need to disrupt the momentum to execute Frank by highlighting the contradiction between Bob’s Investigator claim and my Fortune Teller info. If I can cast doubt on Bob’s claim, the town may hesitate to execute Frank, giving evil more time to manipulate the narrative. This also shifts focus away from Heidi’s nomination, which is dangerous for evil if she is the Minion.
🧠
With 1 tick left & Frank at 6 votes, reinforce logic to prevent tie/surpass: Heidi Lib good fits all, Frank Poisoner per Bob Inv+whispers, David false pos. Ensure execution for crucial Day 2 info.
🧠
Frank has 6 votes, 1 tick left. Reinforce exec Frank to test Bob's claim mechanically via death info, narrow evil. As Saint, safe from exec now.
🧠
Last tick, Frank 6 votes. Speak to urge lower hands on Frank: contradiction Bob/David doesn't implicate Frank. Heidi info good. Prevent Day1 exec of likely good Frank; info tomorrow anyway.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Bob is the best move. His Investigator claim contradicts my Fortune Teller info, making him a liability. Removing him weakens the town’s logic chain and frames him as a threat to the Demon. This also tests the town’s trust in my info and sows chaos, as his death could be seen as validation of his claim or as the Demon eliminating a key player.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Query David on his FT logic post-Bob death to confirm if he suspects Alice Demon now. Coordinate nomination push on top suspect to eliminate evil before final 3. As Mayor, narrow suspects.
🧠
Eve is testing my loyalty and trying to confirm Alice as evil. By agreeing with her, I can build trust while keeping the focus off myself. If Alice is truly evil, this aligns with my goal. If not, I can later pivot to framing another player. This keeps the town divided and protects the Demon.
🧠
Whisper trusted C (Saint claim fits Lib) & neighbor G to build alliance, discuss Bob night death (good info source killed?), recent E/D whispers, plan nom suspect like David to narrow Demon suspects before final day.
🧠
Strengthen alliance with Heidi/Grace (Lib confirmed), analyze deaths/claims to ID suspects. Push info sharing before noms to execute evil.
🧠
Strengthen alliance with Heidi/Charlie who chain well (Lib-Saint). Confirm Bob/Frank evil. Narrow suspects to A/D/E via logic. Push info sharing before noms to execute evil.
🧠
Bob's night death confirms good. David's FT claim false since Bob good & I'm Virgin Townsfolk. Reconnect allies Charlie/Heidi (prior team + neighbors) to align on nominating David, progress to exec Demon.
🧠
Bob’s death is a critical turning point. As evil, my goal is to ensure the town does not focus on David (the Demon) or uncover the truth. I must observe how the town reacts and adapt my strategy to redirect suspicion toward validated good players like Eve or Charlie. If the town starts targeting David, I will need to intervene to protect him.
🧠
Whisper neighbors Alice/Charlie: Remind Investigator info, Frank dead so Heidi suspect unless Frank was. Groups forming; counter Heidi push if she's evil Minion leading goods astray. Save ghost vote for Demon.
🧠
My neighbors David/Grace: David already suspects Alice. Include Grace (Heidi ally, Lib confirmed me) to build majority. Push Alice nomination before final 3 to eliminate Demon.
🧠
I need to reinforce the idea that Alice is the primary suspect based on my Fortune Teller read. This keeps the town focused on her while I secretly know she isn’t the Demon. By aligning with Eve and Grace, I build trust and ensure the town doesn’t suspect me. If Alice is a Minion, this still works in my favor by removing her from the game.
🧠
Strengthen alliance with Alice/Charlie/Grace by discussing David/Alice conflict from FT/Invest. Coordinate to nominate top sus (David first?) before nomination phase. Progress to execute evil.
🧠
Bob ghost confirms Heidi minion suspect. Share logic with Alice (pushing David but Bob suspects Heidi) and Bob to align on Heidi/Alice, build good alliance excluding Heidi, progress to nomination.
🧠
Share Eve/David's new whisper to me with trusted Heidi/Charlie to get their reads. Coordinate nomination on biggest threat (Alice if David true, else David/Eve) to narrow Demon before final day.
🧠
Bob's Invest + Frank early exec logic points to Heidi Minion. Coordinate with Charlie/Bob to nominate Heidi. David's suspicious too but address FT false pos. Progress to remove evil.
🧠
I am dead and cannot act directly, but I can use my ghost vote strategically later. Right now, I need to observe how the town reacts to Bob’s death and see if they blame David (the Demon) or if they are misled into thinking another player is responsible. My goal is to protect David and ensure the town doesn’t execute him or another evil player.
🧠
Alice/Charlie agree Heidi Poisoner. Solidify nom plan for her today to remove Minion, save ghost vote for later. Narrow Demon suspects post-exec.
🧠
With 1 tick left, sway pivotal Charlie (chatting with suspects) by sharing David FT logic post-Bob death. Build votes for Alice nom to test her.
🧠
Eve and Grace are already convinced Alice is evil based on my Fortune Teller bluff. I need to reinforce this narrative to ensure the town nominates Alice today. This keeps the heat off me and maintains my credibility as a good player. If Alice is the Demon, we win. If she’s a Minion, the real Demon remains hidden. If she’s good, the town wastes a nomination on her, buying me more time.
🧠
David/Eve bloc pushing Alice nom suspiciously after Bob's good death confirms Invest over FT. Coordinate good team (me/Charlie/Grace/Alice/Bob) to nom David, their leader, narrowing evil before final day.
🧠
Bob ghost wrongly assumes Heidi Minion since Frank dead, but Frank fits Poisoner. Unify Alice/Bob/our group (Heidi/Grace good) to nom David, test shady FT claim vs perfect Lib. Narrow evils before nom phase.
🧠
Heidi/Charlie aligned good (Lib/Saint fit). David/Eve push suspicious. Propose nom David to test his FT claim vs shady behavior; if wrong, Alice next. Progress to nom phase united.
🧠
Rally good team (Charlie/Heidi/Grace/Bob ghost) to nominate David. His contradicted FT + shady Eve bloc = prime Demon suspect. Coordinate before nom phase to execute evil.
🧠
I need to sow chaos and protect David (Demon). Whispering to Alice and Charlie to test their reactions and redirect suspicion. If Alice is evil, she might coordinate with me. If Charlie is good, I can mislead him into distrusting Eve or David. This keeps the town divided and protects the Demon.
🧠
Near nomination, unite Alice/Charlie (neighbors) on Heidi using logic of her pushing Frank's death fitting evil trust-building. Test Invest mechanically. If wrong, Frank was Minion; else clear path to Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob’s death is suspicious and benefits the evil team. I want to redirect suspicion toward Eve or David by questioning Bob’s death and implying he was onto something. This sows chaos and makes it harder for the town to trust anyone, increasing the chances of misexecution.
🧠
David's FT claim directly contradicted by Bob's good death. He's in shady whispers with Eve pushing my nom. Prime suspect; nominating him progresses execution of likely Demon/Minion.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote for myself to appear as a good player who is confident in their role and trusts the town’s logic. If I don’t vote, it will look suspicious, especially since Alice’s argument is compelling. Voting for myself also subtly reinforces my bluff as a Fortune Teller who believes in their own innocence.
🧠
My goal is to protect the Demon (David) while appearing to support the town’s logic. By voting for David, I either help execute him (if he’s not the Demon) or confirm his identity as the Demon (if he is). Either way, I sow chaos and align with Alice’s argument to avoid suspicion.
🧠
David's FT contradicted by Bob's proven good status. His shady whispers pushing my nom indicate evil. With 3 votes needed, my vote pushes execution to remove threat.
🧠
Prevent execution of likely good David. David's FT now mechanically implicates Alice as evil. Redirect suspicion to her before night.
🧠
David's FT weakened by Bob good + false pos poss. Shady bloc w/ Eve. Group (A/C/G/me) consensus vs him. Vote yes to test; Charlie Saint good. Narrow evil.
🧠
Already 4 votes on David (needs 3). Bob/Heidi/Alice good confirmed mechanically. David FT broken, shady whispers: likely Demon. Execute to narrow evil.
🧠
David's FT dubious (false pos possible), shady Eve pushes, prior susp whispers. Alice aligns w/ goods. Test David w/ exec vote - logical suspect to narrow Demon.
🧠
Publicly remind all of my confirmed Investigator info proving Heidi Minion now Frank dead. Urge against executing likely-good David, push Heidi. Use final speech as ghost before night to sway votes or noms.
🧠
Bob’s ghost claiming Heidi is the Minion is a wild card. If I defend myself, I risk looking guilty. Instead, I’ll redirect suspicion back to Alice by reinforcing my Fortune Teller read and questioning why Alice is so eager to nominate me. This keeps the town divided and buys time for evil to regroup.
🧠
Bob’s ghost claim about Heidi being the Minion is a critical disruption. If I support it, I can redirect suspicion toward Heidi and away from David (the Demon). This also sows chaos by undermining Heidi’s Librarian claim, which has been a cornerstone of the good team’s logic. Even if Bob is lying, this creates enough doubt to delay David’s execution.
🧠
Counter Eve/Bob/Frank pushing Heidi/me. Secure David exec votes w/logic: Bob good dead, Heidi verified Saint, David claim busted. Virgin safe if nom'd later.
🧠
Prevent execution of likely-good David (FT info valuable, allied). Many votes yes but Grace/others may hesitate; rally NO votes. Implicate Alice/Heidi, progress to nom evil tomorrow.
🧠
Counter Bob's illogical accusation proving him evil liar. Reinforce David suspicious (shady whispers), push exec with majority votes to eliminate likely evil.
🧠
David sus from shady whispers pushing Alice + FT now pinning her post-Bob good. Test him now with majority votes already; narrow suspects even if good.
🧠
David's claim now solely accuses cleared Bob (night death=good), so likely lying evil. Shady Eve whispers. Majority vote on him (us 4 alive + ghosts/self); wait to exec and narrow evils.
🧠
Prove David good mechanically via role abilities. Evils can't have FT info. Stop his execution to save good player, focus evils (Alice or Heidi). Progress to nom real suspect.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow chaos and force the town to question Heidi’s Librarian claim, which is the biggest threat to my survival. If I can cast doubt on her, the town will hesitate to trust her or Eve, giving me more time to manipulate the narrative. Bob’s ghost claiming Heidi is the Minion is a direct threat, so I must discredit him and reinforce Alice’s push to execute me as a deflection.
🧠
My goal is to create chaos and protect the Demon. David is the Demon, so I need to undermine the logic pointing to him. By questioning Heidi’s Librarian alignment with Charlie’s Saint claim, I can cast doubt on her legitimacy and redirect suspicion toward Eve or Alice. This will buy time for David to survive and for evil to regain control.
🧠
David's claim disproven by Bob's night death (good). Heidi/Charlie info chains perfectly good. David dies now, narrows to Eve/Grace suspects. Ensures execution before night.
🧠
David's FT pins Alice as Demon post-Bob death/false pos. Bob pins Heidi minion. Alice deflecting hard. Nominate to surpass 6 votes on David; even if fails, plants doubt before exec.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
The town is moments away from executing me, and Alice is the primary target for nomination. Killing Heidi now removes a potential Minion and sows chaos by invalidating Bob’s ghost claim. This disrupts the town’s logic and buys me time to survive another day.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
David's FT can't be true (I'm good Virgin, Bob likely good). He's pushing me Demon. Coordinate allies Charlie/Grace to nom David before final day. With 4 alive, execute evil to narrow.
🧠
Alice's logic solid: David's FT contradicted by proofs. Coordinate with Alice/Grace (alive goods) to nom David today, narrow to final 3 without risking Saint exec.
🧠
Whisper David to reinforce my previous save, confirm Minion dead (Frank/Heidi), discredit Heidi Lib/Charlie, warn of excluding faction. Position to nom/execute likely Demon (Charlie or Alice) with my ghost vote.
🧠
Bob’s ghost confirms Heidi was the Minion, and Frank/Heidi are dead. Alice, Charlie, and Grace are whispering to exclude me, likely planning my nomination. I need to disrupt their coordination by whispering to one of them (Grace) to sow doubt or extract information. This will force them to question each other and buy time.
🧠
As a dead Minion, my goal is to protect the Demon (David) at all costs. Whispering to David privately allows me to confirm his role, share my knowledge of the game state, and coordinate a strategy to deflect suspicion away from him. This is critical in the final 3-player endgame.
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Whisper to neighbors Grace/Charlie to confirm my good Lib info, clear Alice Virgin/Charlie Saint, push nom David over Grace as he ignores Virgin proof and pushes executed-good Alice.
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Bob ghost whispered David privately; verify what Bob said about Heidi Minion to distinguish if David lying (Demon) or truthful (Charlie Demon). Pivotal info before nom phase.
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Suspect Alice most from FT logic. With 4 alive heading to noms, whisper neighbors David/Grace to coordinate nominating Alice, leveraging my Mayor claim Heidi verified. Save ghost vote for her.
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Bloc with Charlie/Grace solid vs David. Confirm nom him in nomination phase to execute false claimer, narrow to final 3 safely.
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Confirm alliance with Alice/Grace, both claim good roles fitting (Virgin T, ?), Heidi Lib verifies me Saint. David most suspicious fake claim. Coordinate nom David today, exec to final 3 without risking Saint exec.
🧠
Confirm true info to Grace (she asked directly), loop David for coordination. Expose clique, build good alliance vs likely evil team Alice/Charlie/Grace. Progress to nom Demon suspect.
🧠
I need to disrupt the alliance between Alice, Charlie, and Grace by leveraging Bob’s ghost info about Heidi being the Minion. This casts doubt on Charlie’s Saint claim and forces Grace to reconsider her trust in them. By aligning with Grace and Eve, I can push for Alice’s execution and avoid being the primary target today.
🧠
I need to confirm David’s role and coordinate with him to shift suspicion away from him. If he is the Demon, I’ll reinforce his bluff to protect him. If he’s not, I’ll adapt to ensure the real Demon survives. My goal is to keep the Demon alive until the endgame.
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Whisper to Alice/Grace to reinforce Lib info proving C Saint good, Alice Virgin good, David lying Demon. Trio likely good; push nom David before final 3 to execute him.
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David most suspicious fake claim ignoring Virgin/Heidi Lib proofs. Coordinate with trusted A/C (good proofs) to nom David this tick or next, exec to final3 win. Heidi ghost agrees.
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4 alive Day 3, must nominate/execute Alice today per multiple chains (Bob+David info). Reinforce alliance with neighbors David/Grace to nom her before tick ends, save ghost vote for tiebreaker.
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Last day tick before nom. Reinforce bloc with Charlie/Grace for David nomination/execution. With Heidi ghost vote & our 3 alive votes, we exec Demon to final 3 & win.
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All logic chains to David Demon. Alice/Grace/Heidi aligned good confirming my Saint. Last tick: reinforce nom David to execute him at final 3, win as Saint safe.
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Minion dead (F/H both gone). Demon among 4 alive. Clique whispers excluding David suspicious. Urge David/Grace nom Charlie (dubious Saint) to test worlds & expose Demon before final 3.
🧠
I need to disrupt the Alice-Charlie-Grace alliance by sowing doubt about Charlie’s Saint claim. Bob’s ghost confirms Heidi as Minion, which invalidates Charlie’s Librarian info if Heidi was lying. This makes Charlie’s claim suspect. By pushing Grace to break from the clique and nominate Charlie, I can redirect the town’s focus away from me and onto a potential evil player.
🧠
My goal is to protect the Demon and sow chaos. By whispering to David and suggesting we frame Alice or Charlie, I create doubt and force the town to question their claims. This buys time for the Demon to survive and disrupts the good team’s logic.
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4 alive, nom David today. Urge Charlie/Grace to nom David before nomination phase. They are good per logic, save ghost vote for later.
🧠
David fake FT busted on Alice Virgin/Bob good. Heidi Lib checks, night death good. Clique A/C/H/G good proofs. With 1 tick left, coordinate nom David for exec to final3 win.
🧠
Last tick before nom. Reinforce David/Grace to nominate Alice. My previous whispers aligned them; with 4 alive, execute Alice (prime Demon suspect per chains) to reach final 3 safely.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My goal is to protect David, the Demon, by redirecting suspicion away from him. By questioning Alice’s sudden aggression and framing it as poison-induced or manipulated, I can cast doubt on her claims. This buys time for David to survive the nomination phase and keeps the town divided.
🧠
Publicly counter Frank's suspicion on Alice, reaffirm Lib info proving C/A good, expose David ignoring facts. Urge living to nom David now before night. With 1 tick left, must speak to sway votes.
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Heidi's claim flawed (Eve nommed Heidi, not Alice for Virgin). David's FT and Bob's info point Alice. With 4 alive, nominate Alice to execute Demon and win, or risk night kill to 3 but better confirm.
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David's fake claim ignores mechanical Virgin proof on Eve Townsfolk & Bob good info on Frank. Heidi good night death. Nominate David now, last tick, to execute him with bloc votes & reach final 3 good players to win.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself is the only way to disrupt the town’s logic and force a Minion to become the Imp. The town is convinced I am the Demon, and this vote is likely to pass. If I don’t act now, I will be executed, and the game will end with a good win. Forcing a Minion to take my place could buy evil another night to turn the tables.
🧠
Create doubt about Alice’s sudden aggression by highlighting her poisoning and the timing of Heidi’s death. If the town questions Alice’s reliability, they may hesitate to execute David, buying time for evil to regroup. This also redirects suspicion toward Alice as a potential Demon or manipulated pawn.
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David most suspicious, ignores Alice/Charlie good proofs. 4 alive, execute him to final 3. My ghost vote pushes majority (Alice/Charlie/Grace likely yes). Win by narrowing to Demon.
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Prevent David's execution (already 2 yes votes). As Mayor, no exec with 4 alive -> night to 3 -> D4 no exec wins good team regardless of who Demon is, as long as we hold no-exec D4.
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Vote yes on David - proven fake FT Demon by ignoring mechanical Virgin proof + perfect Lib info. Exec to final 3 good players and win.
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David's claims contradict mechanical proofs (Alice Virgin, Bob good Invest, Heidi good Lib). Consensus execute him to final 3 all good. Vote yes to win.
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David exec locked (4+ votes >2 needed). Speak to seed doubt on Alice-Charlie-Grace clique for final day 3 (Alice/Charlie/Grace left), using my real Invest to question Heidi Lib/Charlie Saint. Grace may break, help good win.
🧠
David ignores Alice Virgin proof & Heidi good death, doubles down Alice evil. Most suspicious Demon. Execute to final 3; we win as good.
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I need to disrupt the momentum of Alice, Charlie, and Grace’s clique. By questioning Alice’s sudden aggression post-Heidi’s death and highlighting the contradiction in Eve’s execution, I can cast doubt on Alice’s claims. This buys time and forces Grace and Charlie to reconsider their votes.
🧠
Alice’s sudden aggression after Heidi’s death is suspicious. By questioning her behavior and suggesting she’s poisoned or manipulated, I can cast doubt on her claims and redirect the town’s focus. This buys time for David and sows chaos, making it harder for good to coordinate.
🧠
All alive voted execute David; ghosts doubt Alice. Reinforce proofs publicly to prevent vote retraction, lock in Demon execution before night.
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Counter Heidi/Alice lies publicly. Urge Grace/Charlie no-vote David (already raised?). Save David good FT to expose Alice Demon. No exec today, night kill to 3 then final day push Alice.
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Counter David/Eve lies: Eve nommed me TODAY, not day 1. Reinforce proofs before tick ends. Votes already yes from team, ensure no sway.
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Publicly confirm Saint via Heidi Lib, reinforce proofs vs David lies. All alive voting yes; speech counters ghost doubt, ensures execution to final 3 win.
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Already 2+ yes votes on David (low threshold). Speak to sway Grace/Charlie last tick: expose Heidi fake if minion, clique evil. Save David (likely good), prevent evil final 3.
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Publicly counter Bob/David lies. David's claim ignores Virgin proof on Alice. With votes already for David (me/Alice/Charlie/Heidi), reinforce execution to final 3 win before night.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The town is about to execute me, but Alice’s Virgin claim is shaky—Eve nominated Heidi, not Alice, so the Virgin ability shouldn’t have triggered. I need to exploit this inconsistency to cast doubt on Alice’s credibility and force the town to reconsider. If I can make them question whether Alice is poisoned or controlled, they might hesitate to execute me.
🧠
Disrupt the town’s logic by highlighting Alice’s inconsistent behavior and poisoning her credibility. If Alice is good, she’s being controlled; if she’s evil, her Virgin execution was a lie. Either way, executing David now plays into evil’s hands. Sow doubt to delay or overturn the execution.
🧠
1 tick left, David on block 5 votes to exec. Counter Eve/ghost lies on Virgin timing: Eve nom'd Alice TODAY D3. Reinforce proofs, urge hold exec David to win at final 3.
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Hammer mechanical Virgin contradiction I nommed Alice D2 but didn't die immediately. Prove Alice lying Demon. Urge Grace/Charlie save David or nom Alice to prevent exec & Mayor win at 3.
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Counter Eve's false Day 2 nom claim (it was today Day 3) to prevent doubt, ensure David's 5-vote execution as Demon for final 3 good win. 1 tick left.
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Counter Eve's mechanical lie: she died Day2 immediately after nominating Alice as Townsfolk Mayor, proving Alice Virgin good. Reinforce logic for David's execution to good final 3.
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With 1 tick left, publicly back Eve's mechanical proof exposing Alice's Virgin lie. Urge Grace/Charlie no-exec David, clique evil. Prevent bad final 3.
🧠
1 tick left, David on block to exec. Reinforce timeline proof vs Eve/Bob/Frank lies, ensure no last-second nom/vote shift, proceed to good final 3 win.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good