Game Detail

Players

Alice (Empath) Bob (Butler) Charlie (Soldier) David (Mayor) Eve (Monk) Frank (Imp) Grace (Undertaker) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good584,112112,234$0.4815
Evil219,17122,669$0.7009

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Investigator, Slayer, Virgin
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night zero, I want to disrupt the most valuable early info role. Bob is a good all-purpose hit that can scramble Investigator, Chef, or Fortune Teller data and create misexecution paths.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose Alice as my master. She's my neighbor which may help with coordination, and if she's good, her voting will likely align with my own intentions.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building trust and gathering information from other players before night falls. Day 1 is about establishing connections.
🧠
Respond to Eve and Alice to begin building alliances. As Butler, I need to coordinate with my master Alice, and Eve's outreach is a good opportunity to form an early alliance.
🧠
Start building trust networks by whispering to players not yet involved in the Eve-Bob-Alice cluster. I'll reach out to David and Frank to compare notes and establish allies outside the existing whisper group.
🧠
Establish initial contact with my neighbors Frank and Heidi, gather any claims or suspicions, and build trust to coordinate information sharing throughout the game.
🧠
Build trust with Grace while planting a Drunk explanation to undermine future good info; also quietly coordinate with Frank in the same whisper.
🧠
Bob is asking if I will claim a role. I don't want to reveal I'm Empath yet since one of my neighbors (Bob or Heidi) is evil. I'll respond cautiously without claiming, trying to gauge Bob and Eve's trustworthiness first.
🧠
Coordinate with Heidi, recruit Grace’s trust, and plant a strong starting accusation using a safe bluff so town wastes D1 on non-demon candidates.
🧠
Respond to Charlie's outreach and coordinate with him and potentially Frank to compare notes. As Mayor, I need trusted allies, but must be careful not to reveal my role too early. Building a counter-network to the Eve-Bob-Alice whisper circle seems wise.
🧠
Continue building trust with Alice and Bob without revealing my Monk role yet. As Monk, I want to avoid early targeting while gathering intel on potential allies.
🧠
I need to expand my information network beyond just Alice and Eve. Charlie and David have been talking privately, so I want to see what they're thinking and potentially gather more allies.
🧠
Respond to Bob's outreach while probing for info from his Eve-Alice conversations and sharing observations about suspicious clustering patterns.
🧠
Share my role honestly with neighbors to build trust. As Undertaker I have no Day 1 info, so I want to coordinate with Frank and Heidi who both have start info roles.
🧠
Coordinate with Frank and keep Grace bought in; steer early suspicion onto Alice/Bob and set up explanation that Bob is unreliable due to Drunk/poisoning.
🧠
Observing the whisper circles forming and letting others share information naturally before committing to any alliance. I need to carefully evaluate both Bob and Heidi since one of them is evil.
🧠
Coordinate with Heidi on a coherent push (Bob first), keep Grace trusting us, and set up mis-execution without exposing our evil link.
🧠
Respond to Bob's outreach without revealing my Mayoral role. I want to gather intel from his Eve-Alice circle while staying cautious. As Mayor, I need to stay alive and help identify threats without becoming a night target.
🧠
Day 1 is nearly over. I've established initial trust with Alice and Bob. Rather than rushing more connections, I should observe nomination behavior and keep my Monk role hidden to avoid becoming a night target. Waiting allows me to gather more intel before acting.
🧠
I should expand my information network beyond just Eve and Alice. Talking to Grace and Heidi will help me get more perspectives and not be too dependent on one cluster of players.
🧠
Connect with Frank from the Grace-Heidi group to cross-reference information about Bob's outreach and get perspective on both whisper clusters. Good information sharing early helps identify inconsistencies in claims.
🧠
Respond to Bob neutrally while beginning to probe what information he actually has. Need to see if he's really Drunk or Scarlet Woman based on what he claims and how he reacts to pressure.
🧠
Keep my Librarian bluff consistent, fish Bob into a claim while he is poisoned, and align Grace to help steer an execution onto Bob or Alice.
🧠
I need to speak with both neighbors since one is evil. I've mostly talked to Bob; now I should reach out to Heidi to hear her perspective and compare both neighbors' behaviors before deciding who to trust.
🧠
Feed Charlie a consistent narrative: Bob is central and mechanically suspicious via two infos. Encourage Charlie to publicly shade Bob, steering Day 1 execution toward Bob or Alice while I stay credible.
🧠
Day 1 is early and no concrete info has been shared. Everyone's being cautious. As Mayor, I should observe and gather intel rather than rushing to act or revealing my role. Waiting lets me see how alliances solidify before committing.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reveal my Empath role publicly and the critical information that 1 of my neighbors is evil. This pressures both Bob and Heidi to defend themselves and lets the group observe their reactions.
🧠
I want to observe how Bob and Heidi respond to Alice's accusation before making any nominations. Early information is valuable, and I should gather more data before acting.
🧠
I need to share the pattern I've noticed about Bob appearing in multiple claims and advocate for his nomination. This will either catch an evil player or give me Undertaker information to verify claims.
🧠
Lock in a Day 1 execution on a likely good target using the existing pile-on, keeping the Demon safe and building my credibility off my Librarian bluff.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to see how many votes Bob gets before committing. If he's close to execution, my vote could be decisive. Given multiple independent threads point at Bob, executing him gives us valuable Undertaker info from Grace to verify claims.
🧠
I want to see how the vote develops before committing. Multiple claims target Bob, but I need to assess if this is a genuine case or coordinated deception.
🧠
Bob is implicated by multiple independent sources. Executing him either kills an evil player or gives me Undertaker information to verify claims. The information gain is valuable either way.
🧠
Secure Bob’s execution to burn a day of good resources and remove a player under multiple suspicions; plan to poison Grace next to prevent Undertaker confirmation and keep heat off Frank.
🧠
Multiple independent sources implicate Bob. I am Soldier so I have protection. Voting progresses the game and tests claims. If Bob is Demon, we win now.
🧠
Defend against current nomination by highlighting contradictory claims against me. One of my accusers must be lying since I'm actually good. Need to sway undecided voters to prevent execution.
🧠
Secure Bob's execution to remove a likely good player and strengthen the narrative that my Investigator and Heidi's Librarian are credible, buying me cover as the Demon.
🧠
Bob is implicated by three separate information roles. That's strong corroborating evidence. As Mayor, I want the Demon found and executed. Voting for Bob is the logical choice given the multiple independent accusations.
🧠
My Empath info confirms one neighbor is evil. Executing Bob gives clarity - if he's good, Heidi is evil. Voting yes advances the game and provides information for the town.
🧠
Alice has voted and 5 others already voted for Bob. That's enough for execution. I should wait and see what happens rather than piling on, especially since I'm the Monk and need to observe carefully before using my ability tonight.
🧠
Reinforce why Bob's execution is valuable for information. As Undertaker, I will learn Bob's actual role tonight regardless of outcome. This gives us definitive data to sort out conflicting claims between Alice/Heidi/Frank. I need to stay firm on my vote and explain the rationale publicly so the group understands I'm voting on evidence, not randomly.
🧠
Keep momentum to execute Bob today, cement the narrative that this is an information-rich kill, and pre-empt Bob’s attempt to pivot suspicion onto me.
🧠
We have enough votes on Bob. I should claim my Soldier role to establish myself as good and protect against future night kills, since I'm already safe from Demon and clearing myself helps town narrow suspects.
🧠
Point out that multiple conflicting claims targeting one player suggests either coordination among evils or poisoned info, and urge caution about trusting all these claims at face value.
🧠
Lock in the Bob execution by framing it as information-rich and non-coordinated, while pre-positioning doubt on Alice/Drunk to protect Heidi if Bob is good.
🧠
I have already voted for Bob. With 6 votes raised for him (needing only 4), my individual vote won't change the outcome. I will wait for the nomination phase to complete and see what happens tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let Bob's execution proceed. With 6 votes already, he's likely to die. Grace's Undertaker claim will verify everything tomorrow. If Bob is good, Heidi is my prime suspect due to my Empath information.
🧠
I need to voice my cautious stance on Day 1 executions and position myself as thoughtful while not revealing my Monk role prematurely. This lays groundwork for Day 2 analysis of Bob's alignment.
🧠
Reassure Eve and the group that my Undertaker ability will give us definitive answers tomorrow, validating our information sources or exposing false ones.
🧠
Lock in town commitment to Bob, but seed that tomorrow’s Undertaker result is not absolute, so we can pivot either way and keep Frank safe.
🧠
Prepare the group to scrutinize Heidi tomorrow if Bob flips good - since her Librarian claim directly implicates me as Drunk, and I know I'm Soldier, her information must be wrong if Bob isn't Drunk.
🧠
I'm about to be executed. I need to plant doubt about Heidi being the ringleader of this push against me, so if I flip good, people immediately look at her as the liar.
🧠
Lock in Bob execution, prevent competing nominations, and pre-seed doubt in tomorrow’s info so town cannot cleanly solve Heidi or me.
🧠
Let Bob's execution proceed. Grace will verify his role tomorrow. Rushing a new nomination now is counterproductive when we already have information locked in.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace’s Undertaker result is the strongest mechanical check tomorrow. Poisoning her denies confirmation, creates conflicting worlds, and protects Frank while keeping suspicion scattered.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the key information check tonight. He can confirm whether Heidi's Librarian claim is correct. If the Demon kills Charlie, we lose that validation. Protecting Charlie maintains our ability to cross-check claims tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Deny tomorrow’s Undertaker confirmation on Bob and remove a strong town voice, preserving uncertainty and protecting Heidi.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Recruit Eve, who was already skeptical, to amplify doubt on Alice's Empath read and steer today’s execution away from Frank and ideally onto Alice or Charlie.
🧠
Grace's death removes crucial Undertaker verification. I need to observe who speaks first and what narrative emerges before revealing more. Patience lets me see who tries to control the story.
🧠
I just died N1 and have no information yet. I should observe the conversations and see what claims emerge before using my ghost vote or sharing my role.
🧠
Wait to observe nominations and gather more information before using my ghost vote. Grace's death is highly suspicious as it silences the Undertaker who would have confirmed I am not Drunk.
🧠
Challenge Heidi on the logic of her claim against Alice. Ask for clarification but also plant a seed that she might be deflecting. See if she can explain the contradiction between Alice's claim and her Librarian vision.
🧠
Grace died before revealing Bob's role, which is devastating. I need to carefully consider when to reveal my updated Empath reading about Charlie and Heidi. Waiting briefly to see if others share info first is prudent.
🧠
Waiting to see what information emerges from current whisper conversations between other players before taking action. Grace being dead means we lost Undertaker verification, so I need to carefully analyze Charlie vs Heidi's conflicting claims about whether Charlie is Drunk.
🧠
Seed a clean story to David that explains Grace kill as hiding Bob’s evil, reducing focus on Heidi and preventing the town from linking back to me as Demon.
🧠
Defuse Eve’s logical trap by offering plausible poisoning/Drunk explanations, steer her suspicion onto Alice or Charlie, and keep heat off me and Frank.
🧠
I need to talk to Alice to compare information. As the Empath, she made claims about Bob and Heidi being evil. I want to see if her story is consistent and coordinate with someone I might be able to trust.
🧠
I am dead with only one ghost vote. I should observe more before acting. Let me wait to see how Day 2 develops and who's being suspicious before using my vote or whispering strategically.
🧠
Alert key players that Grace likely died because she had Undertaker info proving Heidi false. Need them to push for Heidi's scrutiny.
🧠
I need to coordinate with Charlie since Bob looped us both in. Bob's claim that Grace would expose him as Butler directly contradicts Heidi's Librarian claim. The death of Grace is very convenient for Heidi if she was lying about Bob. I want to see if Charlie has any additional info before we push this publicly.
🧠
Charlie claims Soldier and is questioning Grace's death timing. I should reciprocate trust and share my Empath data privately. This builds a good alliance while protecting my info from potential evil listeners.
🧠
Frank raised a valid point about Grace's death suggesting Bob was evil. I want to acknowledge his insight and explore who else might be suspicious based on the whisper patterns I'm observing.
🧠
Deflect heat from Heidi, validate David’s suspicion of Eve, and set up a mis-execution target while keeping my earlier β€˜Grace killed to hide Bob’ narrative consistent.
🧠
Coordinate with Frank so we steer the day toward executing Alice (or Charlie) and keep heat off Frank and me; align on talking points and voting.
🧠
Share critical info from Bob with Alice to coordinate our investigation and validate if we're on the same page about Heidi being suspicious.
🧠
As a dead player with one ghost vote, I should observe the current whispering patterns and claims before committing to any action. I have no information from my ability since I died Night 1, so waiting to see how the day unfolds is the best approach.
🧠
Grace's death is too convenient - she was going to expose Heidi's false claim. I need to push David to scrutinize Heidi and her defenders.
🧠
Get Charlie's take on the Bob/Heidi contradiction and coordinate on who to pressure. Bob's ghost info about Grace is compelling evidence that Heidi's claim is suspicious.
🧠
Charlie shared crucial info that Bob claimed Butler, contradicting Heidi. I need to coordinate with Charlie to pursue the Heidi angle while being cautious about Eve's whispering behavior.
🧠
Coordinate with Alice and Frank. Alice provided initial accusations; need to probe her confidence. Bob's claim he's Butler directly contradicts Heidi - I need Alice's take on that dynamic.
🧠
Undermine Bob’s ghost contradiction without hard-defending Heidi; push an alternative execution on Eve to keep my minion alive and fracture good coordination.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create a credible alternate execution to divert from Heidi and keep me alive; force a full public claim from Eve and fracture the good team.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure enough votes to execute Eve today, eliminating a potentially dangerous info role and distracting town from Heidi and me.
🧠
Defend myself against Frank's nomination and point out his suspicious timing. Encourage others not to waste their one vote on me when we have better leads. I need to stay alive to help good find the Demon.
🧠
I should wait to observe the vote progression and gather more information before using my only ghost vote. Eve makes a reasonable point about Frank's timing, but Frank's accusation is also plausible.
🧠
Eve is the only one publicly challenging the Heidi-Bob contradiction, which suggests she might be good. Frank's sudden nomination timing is suspicious. I should not vote for Eve and wait to see how this develops.
🧠
Before using my only ghost vote, I need to share critical information. Grace's death before confirming I'm Butler exposes Heidi as likely evil. Frank's pivot to Eve is suspicious timing. I should caution against executing Eve when Heidi is the primary suspect.
🧠
Secure enough votes to execute Eve today, removing a dangerous voice and keeping suspicion off Frank. My vote helps hit the threshold while I stay consistent with my prior pushes.
🧠
Bob was my neighbor and my Empath consistently read one evil between him and Heidi. If Bob was Butler (good), Heidi must be evil. Heidi voting for Eve makes me suspicious of this nomination. I should share my reasoning and not vote for Eve yet.
🧠
Eve has been tracking contradictions like I have. Alice's Empath points to Heidi, and Heidi conveniently voting Eve looks like deflection. I won't waste my vote here when Heidi is the real target.
🧠
Pull one more vote, ideally David, by framing Eve’s no-public-claim as unacceptable and decoupling the Bob-butler story from today’s execution.
🧠
Defend against nomination, point out Frank's suspicious deflection timing aligns with Heidi being cornered, remind David that executing me wastes a vote when Heidi is the real threat per Empath readings.
🧠
I only have one ghost vote and should save it for when the evidence is strongest. Alice's Empath reading strongly indicates Heidi is evil, so I'm not convinced Eve is the right execution today.
🧠
Defend Eve from wrongful execution and redirect focus to Heidi who is the primary suspect based on contradictory claims and suspicious voting behavior.
🧠
I'm dead with one ghost vote. Alice's Empath confirms Heidi is evil. Eve has been correctly identifying contradictions. Voting for Eve would execute a likely good player and waste my vote. I should hold my vote for when we nominate Heidi.
🧠
Back Frank, push social case that Eve’s secrecy and whisper-web is anti-town, and seed doubt that Empath info is reliable so we can survive to final 3 with Frank alive.
🧠
Reinforce that I'm not voting for Eve because my Empath reading points to Heidi. I want to make sure the group understands the mechanical evidence and doesn't get steered away from the real suspect.
🧠
Eve vote is failing. I've made my position clear. Waiting to let phase conclude so we can nominate Heidi next, who is the real suspect based on Alice's Empath and Bob's Butler claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/3).
🧠
Stop momentum onto Heidi by undermining Bob ghost claim and Empath certainty, keep town divided, and set up an alternative suspect so no execution or wrong execution happens.
🧠
Push for Heidi nomination. Alice, David, and Charlie all see the logic chain pointing to Heidi. I need to consolidate this momentum and get Heidi on the block.
🧠
Save my ghost vote for when it has maximum impact. With 1 tick left and Heidi not yet nominated, I need to see what happens next before committing my vote.
🧠
Heidi's Librarian claim conflicts with Bob's Butler claim. Alice's Empath implicates the Bob/Heidi pair with 1 evil. If Bob was good Butler, Heidi must be evil. I need to nominate Heidi to test this lead before night falls.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my minion Heidi from being executed by undermining the mechanical certainty of the case and pushing doubt so votes fall short.
🧠
The evidence strongly suggests Heidi is evil. Alice's consistent Empath reads, Bob's Butler claim contradicting Heidi's Librarian claim, and Heidi's deflection vote all point to her being the threat. I must vote to execute.
🧠
The evidence strongly points to Heidi being evil. Alice's consistent Empath reads plus Bob's Butler claim (which contradicts Heidi's Librarian read) create a compelling case. I should use my ghost vote to help execute a likely evil player.
🧠
Bob's Butler claim as a dead player is credible evidence contradicting Heidi. If I don't vote now, Heidi survives and we lose momentum. The contradiction between Bob and Heidi must resolve, and dead player's claim outweighs living accused.
🧠
I know I'm the Butler from Night 0 when I was woken to choose Alice as my master. Heidi's claim that I'm Drunk is false, making her Librarian claim false. She's either lying (evil) or confused (Drunk). With Alice's Empath pointing to evil between us, and knowing I'm good, Heidi must be evil. This is the right vote.
🧠
Stop the vote from reaching majority by undermining the mechanical certainty and redirecting suspicion onto Alice/Bob/Charlie, buying a night for Frank.
🧠
My Empath consistently shows evil between Bob and Heidi. Bob claimed Butler, contradicting Heidi's Drunk claim. Bob and Grace both dying before verification is suspicious. Heidi voted for Eve to deflect. This is our best lead.
🧠
Heidi's claim contradicts Bob's role and Alice has two nights of consistent Empath data. The coordination pattern and deflection timing make Heidi's guilt more probable. I should vote for execution.
🧠
Prevent Heidi’s execution by creating enough uncertainty for players to drop hands, and seed suspicion on Alice/Bob so tomorrow’s heat is off evil.
🧠
Keep my vote on Heidi. The case is strong: Alice's consistent Empath, Bob's contradictory claim, Grace's convenient silence, and Heidi's deflection vote. This is enough to act on.
🧠
Keep my vote for Heidi's execution. The case is strong - Alice's consistent Empath reads plus Bob's Butler claim directly contradict Heidi's Librarian. Even with Frank's poison possibility, this is our best lead and Heidi's deflection timing is suspicious.
🧠
Execution has enough votes. Need to counter Frank's poisoning narrative before anyone lowers hand. Heidi's contradictory claim and convenient vote pattern are too suspicious to ignore.
🧠
I have already voted for Heidi with my ghost vote. The evidence against her is strong - my Butler claim contradicts her Librarian read, and Alice's Empath has been consistent for two nights. I will wait for the vote to complete.
🧠
Try to stop votes by creating plausible alternative worlds and reframing Librarian contradiction; if I die, at least seed distrust in Alice/Eve for tomorrow to protect Frank.
🧠
The vote is already at 6 hands raised with overwhelming evidence against Heidi. My Empath info has been consistent for two nights. The contradictions around her Librarian claim and deflection tactics are damning. I should maintain my vote.
🧠
I need to assess if Alice's Empath info is reliable before locking in this execution. With 6 votes already, keeping my hand raised ensures execution. I am Soldier so I am safe from Demon attacks.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With Heidi likely dead, I pivot to shaping tomorrow: undermine Alice’s mechanical certainty, push that poison or Drunk explains consistency, and line up a mis-execution target away from me.
🧠
Heidi is about to be executed. Frank is desperately trying to sow doubt with poisoning/drunk theories to save her. I need to reassure everyone that the case is solid and counter the fear-mongering before the phase ends.
🧠
I am dead with no ghost vote remaining. Heidi is already on the block to be executed. I cannot change the outcome, so waiting is the appropriate action.
🧠
The execution is secured with 6 votes and phase ending. Frank's poisoning theory is desperate and contradicted by two nights of consistent Empath data. Let the execution resolve.
🧠
I'm already dead with no ghost vote left, and Heidi is almost certainly being executed this tick. I'll speak to affirm I was indeed Butler (not Drunk), confirming Alice's Empath read logic, and note that Frank's continued poisoning doubt on info roles is suspicious.
🧠
Create a competing nomination to tie or beat 6 votes, saving myself and shifting suspicion onto Alice as the unreliable source of the case.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Get Alice to at least tie Heidi so Heidi is not executed; if it snowballs, even better. Either outcome disrupts the Empath-based case and buys us a night kill.
🧠
I need to vote against Alice nomination to keep Heidi on block. Frank is trying to create chaos by getting Alice on block, potentially causing tie or confusion. I should speak out against Frank's manipulation and vote no on Alice to ensure Heidi's execution goes through.
🧠
I am dead with no more votes to cast. The evidence against Heidi seems strong with three independent sources, but I have no new information. Given Alice is now being nominated to potentially save Heidi, I should observe how this plays out before speaking further.
🧠
I've already committed to executing Heidi based on strong evidence. Voting for Alice now would undermine our case, split focus, and help evil cause confusion. I need to stay consistent and let this nomination fail, then see what happens tonight.
🧠
Support Alice by reinforcing converging evidence against Heidi and highlighting Frank's suspicious pattern of discrediting all info roles. Prevent Alice from being tied.
🧠
Create a tie on Alice to prevent my execution this day, keep Frank alive, and force uncertainty going into night.
🧠
Defend myself against Heidi's deflection nomination and explain why voting for me would be falling into evil's trap.
🧠
I believe Heidi is evil based on Bob's ghost confirmation contradicting her Librarian claim. Tying the vote would save her and waste an execution. I should vote no and let her execution proceed.
🧠
Push for a tie on Alice to prevent Heidi’s execution, keep my minion alive, and muddy the town’s mechanical confidence going into night.
🧠
I need to expose Frank as Heidi's likely teammate, clarify that I'm the Monk (explaining my protection choices), and urge others not to tie this vote which would let Heidi survive.
🧠
As Undertaker I was never woken since I died N1 and there were no prior executions. The evidence points strongly at Heidi - Alice's Empath consistency plus Bob's Butler contradiction is more reliable than Frank's 'what if poisoning' theory. I should encourage letting the execution proceed.
🧠
Let Heidi's execution proceed. The evidence from three independent sources converges on Heidi being evil. Voting for Alice to create a tie would save the likely Demon and waste our execution. Frank's desperate attempt to tie suggests he's protecting his evil teammate.
🧠
Point out that Frank's vote for Alice after defending Heidi all day reveals their alignment. A tie saves Heidi and wastes our execution on a day we have strong evidence. We must let Heidi's execution proceed and watch Frank next.
🧠
Try to force a tie by adding my vote on Alice; if it fails, at least reinforce the narrative that Alice is unreliable and the case on me is not mechanical.
🧠
I should not vote for Alice because I believe Heidi is the Demon based on all the converging evidence. Letting Heidi be executed today is the right play. A tie would waste our execution and give evil another night kill.
🧠
I will not vote for Alice. Voting for her would tie the vote and save Heidi, who the evidence strongly suggests is evil. I should not raise my hand.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/3).
🧠
With Heidi likely executing, I need to distance, keep the town suspicious of Alice and Eve, and set up tomorrow’s misexecution while planning a night kill that removes a trusted voice.
🧠
Heidi's execution is secured. I need to cement Frank as the next target, remind the good team we have identified the evil pair, and prepare for tomorrow when Frank will attempt more deception.
🧠
Heidi is already executing with 6 votes. I'm dead with no vote remaining. Nothing impactful left to say. Let night proceed and see what new information comes.
🧠
Heidi is about to execute with 6 votes. The evidence from Alice's consistent Empath reads, Bob's ghost contra as Butler, and Charlie's denial of being Drunk all point strongly at Heidi being evil. Execution appears locked in, so I will wait and let it proceed.
🧠
Confirming Heidi's execution is the right call and solidifying the case against Frank for tomorrow's hunt, since he defended Heidi all day and voted to save her.
🧠
I am dying; my job is to break the β€˜Heidi then Frank’ plan by casting credible suspicion on Eve/Charlie and keeping Frank from becoming the automatic next execute.
🧠
I need to acknowledge Heidi is likely executing but warn against her final attempt to manipulate tomorrow's discussion. Her last-minute pivot casting suspicion on Eve and Charlie while defending Frank needs to be addressed so good doesn't get confused tomorrow.
🧠
Day is wrapping up with Heidi executing. No more useful actions to take. Let night fall and see who dies, which will give more information about evil team composition and whether my Soldier immunity protected me from Demon attack.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the most consistent information source with two nights of Empath reads. As primary info role, she's highest value target for Demon. Protecting her preserves our information advantage for tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I need a guaranteed death that reduces town coordination and removes the claimed Monk’s future protection. Eve is also the loudest driver of β€˜execute Frank tomorrow,’ so taking her out buys survival.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my analysis with Alice as she seems most trustworthy. Frank is the primary suspect. With Eve dead, the Monk protection is gone and the Demon is picking off good players. I want to help Alice narrow down between Frank and David.
🧠
Gather information from Alice about Grace's whisper and current game state to help identify the Demon among the 4 remaining alive players.
🧠
I am dead with no ghost vote remaining. I should wait to hear what information the living players have before forming conclusions or interfering.
🧠
Privately seed doubt with David and set up an Alice or Charlie execution today, keeping heat off me going into nominations.
🧠
Need to coordinate with Alice. She's Empath with night reads. I need to check her consistency and discuss Frank's defense of Heidi. We have limited time before nominations.
🧠
Steer David away from executing Frank by creating a plausible mechanical case that Alice is unreliable or evil, aiming for an Alice execution today.
🧠
Share my Empath information with Charlie to coordinate. My N2 read shows 1 evil neighbor between Charlie and Frank. I need to test Charlie's reaction and see if we can form an alliance against Frank.
🧠
I need to gather information before using my ghost vote. I should wait to see more nominations and discussion.
🧠
Already warned Alice. Frank whispering David is suspicious. I should check in with Charlie to coordinate and share that Frank is likely evil, ensuring the good team unites against him.
🧠
I need to compare notes with Frank since he has the same suspicions as Heidi. We're in a 4-player situation with limited time - sharing info with Frank will help me decide between Alice and Charlie as the likely Demon.
🧠
As a dead Butler with no ghost vote, I can still gather and share information. I'll whisper to David and Frank to share my observations about Alice being the center of attention, which is suspicious. Good team needs to coordinate and identify the Demon.
🧠
Lock David into executing Alice/Charlie (not me), reinforce distrust of Alice’s Empath, and set up a clean path to final two by killing David tonight if needed.
🧠
Coordinate with Alice to confirm Frank is our target for nomination. Her Empath read combined with my Soldier role confirms Frank is evil. We need to execute him today with 4 players alive.
🧠
Need to confirm David's position before nominations begin. Charlie wants to nominate Frank, but I want to make sure David is aligned with this plan before we commit. If David disagrees, we need to discuss further.
🧠
Share my Monk role and protection history with Alice to help good team narrow down Demon among remaining 4 players.
🧠
I need to share my analysis with David, who seems to be a key undecided vote. Helping him understand why Frank is suspicious based on Heidi's defense could swing the execution today.
🧠
I need to reconcile conflicting info. Bob noted Alice is the whisper hub, and both Heidi and Frank have warned about Alice. Grace and Alice both point at Frank. I want Bob's full read on the Alice hub situation before deciding who to trust.
🧠
Share my analysis with David and coordinate with him to figure out if Alice is truthful or bluffing her Empath claim.
🧠
Align Bob and David onto executing Alice today, emphasize whisper-hub and unverifiable Empath, and discourage David from no-exec Mayor line so we get a misexecution.
🧠
Coordinate with Alice to plan the nomination against Frank. We both agree he's the Demon. Need to decide if we bring David in or just nominate directly.
🧠
Peel Charlie away from the anti-Frank bloc by reframing Alice as unreliable or poisoned, and push him to help execute Alice instead.
🧠
Before nominations, I need to confirm David is with us on executing Frank. With only 4 people left, every vote counts, and we need a solid 3-1 or 2-2 with execution majority.
🧠
I'm already dead and have shared my Monk info with Alice. I should observe the whispering dynamics between alive players to understand the social map before using my ghost vote.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead with no vote remaining. I have already shared my suspicions with Alice and David. I will wait to see how nominations unfold among the living players.
🧠
I need to hear nominations and claims before using my single ghost vote. Listening to the living players will help me determine who to execute.
🧠
As a dead player with no vote left, I need to make my final case clear to help the living players make the right choice for today's execution.
🧠
Frank is almost certainly the Demon based on my consistent Empath reads, Eve's protection confirming Charlie and I are good, and Frank's suspicious behavior. With only 1 tick left in nominations, I must act now or we risk losing tonight.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Encourage Charlie and David to vote for Frank's execution based on Alice's Empath evidence and Frank's suspicious behavior. Frank defended Heidi and pushed poisoning theories to save her - this is classic Demon/Minion behavior.
🧠
Alice has been consistent with her Empath claim and is using my protection of Charlie N1 as verification. If she is good, Frank is the Demon. Given Bob was confused and Alice's reads align with my actions, I believe Alice is good. I should use my ghost vote to execute the likely Demon.
🧠
Help the living players evaluate Alice's claim against Frank. Point out the logic and encourage the remaining players to analyze carefully before voting.
🧠
I need to vote for Frank's execution. My Empath reads and Eve's Monk protection confirm Charlie and I are good, leaving Frank as my evil neighbor. We must execute him today.
🧠
Exploit Alice’s blatant neighbor-seat lie to stop votes on me and redirect suspicion onto Alice, buying a night kill and path to final two.
🧠
I need to address Alice's clear error about her neighbors while still evaluating if Frank is the Demon. Her factual mistake is concerning and needs clarification before I vote.
🧠
Alice's Empath claim has a critical flaw - she named the wrong neighbors. This is either a fatal error proving she's not Empath, or she's Drunk. Either way, I shouldn't vote based on her claim until this is resolved. I need to point this out to Charlie and Frank.
🧠
Stop the execution on Frank by hammering the mechanical neighbor error and pushing the town to delay or pivot to Alice later; conserve my ghost vote.
🧠
Alice's neighbor error is massive - as an Undertaker who verifies deaths, I understand role abilities. An Empath MUST know their neighbors. This inconsistency undermines her entire claim. I need to alert Charlie and David to recognize this critical flaw before executing Frank on a false accusation.
🧠
Alice naming wrong neighbors is a massive red flag. An Empath would know their neighbors. I should lower my hand to stop the execution, let this play out more, and not waste a vote on potentially executing a good Frank while the real threat might be Alice.
🧠
Point out that Alice's neighbor error is fatal to her Empath claim. Either she's lying (evil) or something is very wrong. Urge Charlie and David to NOT vote for Frank based on this broken claim.
🧠
I must correct the misunderstanding about seating - Charlie and Frank ARE my current neighbors after Bob and Heidi died. My Empath read of 1 evil neighbor is valid and points to Frank as Demon. I need to push this execution.
🧠
Stop Charlie and David from voting me by highlighting a core rules error: neighbors never change. Push suspicion onto Alice and run out the vote timer.
🧠
Alice's reads have been right before - she nailed Heidi. Frank defended Heidi and is now challenging game mechanics. I need to support Alice and vote for Frank.
🧠
The game interface shows Charlie and Frank as NEIGHBOR tags, which validates Alice's claim about who her neighbors are. Her track record identifying Heidi and Frank's suspicious defense of Heidi convince me she's likely the real Empath. Frank is probably the Demon trying to confuse us.
🧠
Stop the vote on Frank by creating enough doubt for Charlie to not vote, keeping the Demon alive through this nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to clarify the critical Empath rule that Frank is misrepresenting. Empath specifically learns about ALIVE neighbors. When Bob and Heidi died, Alice's alive neighbors became Charlie and Frank. Frank is deliberately confusing everyone about this rule to save himself. Charlie and David made the right choice voting.
🧠
Correct Frank's deliberate misrepresentation of Empath rules. His claim that neighbors don't change is false - Empath reads ALIVE neighbors. I must support executing Frank before nominations close.
🧠
I am dead with no ghost vote remaining. Two dead players (Grace/Eve) support Alice's interpretation of Empath rules. Rather than repeat myself, I should let the living players decide with complete information.
🧠
Grace and Eve confirmed my Empath understanding is correct - neighbors are alive, so when Bob and Heidi died, Charlie and Frank became my neighbors. Eve protected Charlie so he's confirmed good. Frank is lying about rules because he's the Demon. Let the vote stand and execute him.
🧠
Create a competing nomination that ties or beats my block, using a concrete inconsistency in Alice’s night two alive-neighbor claim to redirect execution onto her.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Support Alice's correct interpretation of Empath rules and point out Frank's deliberate misrepresentation. Frank is lying about seating mechanics to save himself - first he claimed neighbors don't change at all, now he's claiming Night 2 would include Heidi. He's inconsistent and desperate. Alice has been right about everything, execute Frank.
🧠
I want to hear Charlie and David vote before using my single ghost vote. This is a critical decision and I need to see where the living players stand.
🧠
Need to warn Charlie and David urgently. Alice's claim that Charlie is her neighbor is factually false based on the seating order displayed. This is a critical rules misunderstanding or a lie. We cannot let Frank be executed based on this.
🧠
Point out Frank's inconsistent lies to prove he's the Demon trying to escape execution before night kills someone else.
🧠
Get one more vote onto Alice to force a tie, preventing my execution, and cast doubt on Alice by highlighting night-two alive-neighbor inconsistency and Monk not confirming.
🧠
I already voted for Frank. The vote passed and he's on the block. Voting for Alice now would tie the votes and potentially save the Demon. By waiting, I ensure Frank gets executed based on Alice's claim, which has been consistent and verified by multiple dead players.
🧠
The seating chart clearly shows Alice's neighbors are Bob and Heidi. Alice claimed Charlie and Frank are her neighbors, which is false. This invalidates her Empath claim. I should question Alice's credibility, not vote to execute based on her lie.
🧠
Use my ghost vote to push Alice to 3 votes so she is executed instead of Frank, keeping our Demon alive going into night.
🧠
I previously supported Alice but Bob's confirmed good status makes his seating claim credible. I'm uncertain and will wait to see vote outcome before adding more confusion. I can't vote anyway as I'm dead with used ghost vote.
🧠
Alice correctly explained Empath mechanics - it counts ALIVE neighbors, which change as people die. Frank has repeatedly misrepresented the rules, first claiming neighbors never change, then making inconsistent claims. Eve's protection and Alice's correct identification of Heidi support the case against Frank.
🧠
Prevent Alice from tying with Frank by highlighting her fundamental neighbor error. Even if Empath mechanic involves alive neighbors, she still claimed Charlie was her neighbor when he's not.
🧠
I need to point out Frank's inconsistency. He's now on his third different story about neighbors. First he said they never change, then he said Night Two my neighbors were Heidi and Charlie, now he's saying something else. This is classic evasion behavior. Even if there's confusion about seating mechanics, Frank's shifting lies prove he's trying to manipulate us.
🧠
Raise hand to vote Alice to tie the vote at two, preventing my execution today and buying a night kill to reach endgame.
🧠
Frank defended evil Heidi, changed his story three times, and is desperately trying to survive. Good ghosts Grace and Eve confirmed Empath reads alive neighbors. Executing Alice now would save the likely Demon Frank. I must vote NO on Alice and let Frank's execution proceed.
🧠
I need to express my uncertainty about executing Alice immediately. The seating issue is critical - I need to verify the actual neighbor relationships before committing to a vote that could execute a potentially good player when there's confusion about the rules.
🧠
Lock in enough votes to execute Alice or at least tie the block, preventing Frank’s execution and keeping the Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify the seating confusion since I was physically between Alice and Frank. Bob claims tags show Alice's neighbors as Bob/Heidi but the circular arrangement and my position matter.
🧠
Point out Frank's inconsistency and support Alice before nominations close. I know Charlie is good from my Monk protection N1.
🧠
I need to remind everyone that Alice's fundamental error about Charlie being her neighbor - when the seating chart clearly shows Bob and Heidi - is the smoking gun that invalidates her entire Empath claim regardless of which neighbor interpretation is correct.
🧠
Defend my Empath claim by explaining seating logic and Frank's contradictory defenses. Execute Frank, not me.
🧠
Lock in Alice execution by framing her claim as mechanically inconsistent, keep focus on seating error, and avoid my execution while preserving plausible doubt for tomorrow.
🧠
Defend Alice and highlight Frank's shifting stories. Bob's neighbor tags are static and don't reflect the actual seating after deaths. Frank defended evil Heidi and is desperately changing claims to survive.
🧠
Lock in Alice’s execution by framing her neighbor claims as objectively wrong and her Empath data unreliable; prevent a tie that would risk Frank, and keep suspicion off Frank/evil team.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill David to guarantee reaching final two alive, avoiding the risk that Charlie is Soldier and wasting the kill.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil