Game Detail

Players

Alice (Undertaker) Bob (Investigator) Charlie (Imp) David (Saint) Eve (Fortune Teller) Frank (Mayor) Grace (Virgin) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good744,69776,992$4.8784
Evil287,209149,893$0.1324

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Heidi. Your safe bluffs are: Chef, Librarian, Soldier
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Early poison on neighbor Grace disrupts potential strong town info (Empath common on neighbors), creates false positives day 1, delays town logic chains without targeting Demon.
📜
Storyteller
Heidi
You chose to poison Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Grace or Heidi is the Poisoner.
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Open with a broad, low-pattern check on two non-neighbors to maximize information and avoid signaling around my actual neighbors too early.
📜
Storyteller
Eve
You chose Alice and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want an early private read from one of my pings before revealing my information publicly. Her reaction and claim may help distinguish the worlds.
🧠
My night one yes points at Alice or Grace. Getting early private soft claims from both may create a useful contradiction later without exposing my role publicly.
🧠
Give a limited soft claim to engage and gather reactions while keeping Undertaker hidden from possible evil target selection.
🧠
Bob directly implicated me. Giving him my true claim privately may turn his info into evidence on Heidi or expose Bob if he misuses it.
🧠
Gather early claims from my neighbors while keeping my Saint role hidden, so I can track outsider count and build trust without risking execution.
🧠
Day 1 last tick. Privately confirm team with Demon, share poison info, suggest bluffs (me Empath claiming 1 evil neighbor Grace). Builds coordination to deceive town in public/noms.
🧠
Coordinate bluffs with minion immediately using safe roles. Establish plan to kill info threats tonight, discredit poisoned Grace, and infiltrate good chats like David's.
🧠
Gather early claims from my neighbors, who are already active in whispers, to build a trust network and create a baseline for later logic.
🧠
I need Heidi's claim and reaction before nominations so I can compare both sides of my Investigator ping and decide whether to reveal or apply pressure quietly.
🧠
Reply to David's whisper while staying hidden as Fortune Teller. Gather private soft claims and first impressions to cross-check against my yes result on Alice and Grace.
🧠
Gather early private claims from my neighbors while keeping my real role hidden, building a trust network and future cross-checks for later days.
🧠
Answer the pending private questions, give enough to build trust, but avoid exposing my exact role too widely on day one.
🧠
Answer the private question honestly but cautiously, so I help good with role-count logic without making myself an obvious public execution risk.
🧠
Deflect Bob's suspicion by claiming Empath per Demon's plan. Poisoned Grace takes heat as my 'evil neighbor.' Protects Demon, positions me as good info.
🧠
Bluff Librarian early to neighbors Bob/David as safe role. Respond to their invites sharing 'info' to seem cooperative town, plant doubt on them, build false trust while coordinating kills with Heidi privately later.
🧠
I want concrete names and claims from my neighbors before nominations so I can build a real logic chain instead of relying on vague soft claims.
🧠
Heidi asked directly. Giving my real info may expose a contradiction or create a useful trust link before nominations.
🧠
I want Grace to give an exact private claim now and let Frank hear it, so I can test my Fortune Teller yes result without exposing it to the whole town yet.
🧠
Use this day tick to deepen a small private network and get soft claims from my neighbors, which helps me evaluate later contradictions and decide who to trust with Undertaker info.
🧠
Build a small trusted circle, align private claims, and set up a future Virgin test while flagging Heidi as the better lead from Bob's info.
🧠
I want to privately resolve Charlie's Librarian claim against my real role, while getting Eve to pin down her info role so we can build a coherent world before nominations.
🧠
Respond to Bob's question to reinforce Empath bluff, explain leaning Grace (poisoned/unreliable + Bob's info aligns), build trust with him as 'town' to outsource suspicion to Grace. Avoid nominating Demon Charlie.
🧠
Coordinate w/Heidi on bluffs (me Lib, her Empath), kill Eve (chatty), get Bob intel to preempt contradictions and maintain cover before noms.
🧠
Push this trio toward a concrete mechanical plan, get Eve's withheld info, and avoid overexposing my own role too early while helping confirm or catch Grace.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Give enough public guidance to avoid a bad day one execution while protecting my role and keeping open the useful Grace and Heidi line for tomorrow.
🧠
Avoid a reckless Day 1 execution, protect myself as Saint without fully outing publicly, and set up a clearer mechanical discussion tomorrow.
🧠
I want to preserve a strong Virgin confirmation line for tomorrow, avoid a random execution today, and gently put Heidi on the radar without fully exposing everything.
🧠
Publicly claim Librarian to lock in bluff with David/Eve group, introduce Baron world to explain David's Saint claim and extra Outsider, agree no exec to pass safe Day 1 while building good cred.
🧠
Push back on a passive no execution and highlight the mechanical issue in Charlie's claim so town reconsiders giving evil a free day.
🧠
Share my real info publicly, push the town away from a lazy no execution, and create a clear mechanical discussion for tomorrow without forcing a reckless nomination now.
🧠
Bob's public Investigator claim names me/Grace. Pair with my Empath (Grace evil) to nominate her, deflect heat from me, potentially exec good player Day 1 without touching Demon. Aligns with Charlie's no-heat plan.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on my execution and highlight that Heidi nominating me without dying is strong evidence against Heidi if my Virgin claim is true.
🧠
Grace has the most overlapping mechanical suspicion right now. Even on Day One, the combined info makes this a good enough execution to support.
🧠
The case on Grace is currently the strongest public case, and voting her helps pressure a likely evil player while avoiding any risk of my own execution as Saint.
🧠
Voting to execute Grace supports Heidi, kills likely good, disrupts town early. Day 1 exec favors evil by reducing numbers without info loss.
🧠
This vote both pressures the strongest public evil candidate and guarantees an execution for my Undertaker information tonight, which is better than drifting into night with no data.
🧠
Grace is in my Investigator pair and the current vote already reaches execution. I should support the strongest mechanical solve rather than let a high-value nomination fail.
🧠
Publicly counter Grace's Virgin defense by noting she's poisoned (disables ability). Push execution to kill good player, align with Demon's vote, progress chaos.
🧠
The nomination already has enough votes. With conflicting mechanical claims and strong reasons to preserve a possible Virgin test, I should withhold my vote rather than help rush a shaky Day One execution.
🧠
Try to stop extra support for my execution and push town toward preserving a valuable mechanical confirmation line for tomorrow.
🧠
A day one Grace execution is too uncertain, and my vote helps force it through. Retracting preserves the chance to test Grace later and avoids converting mixed info into a rushed kill.
🧠
I have already voted. The most helpful action now is to hold steady and not create confusion during an active vote.
🧠
Push execution of Grace (likely good) to eliminate a town player early, support minion Heidi's deception, prevent Virgin from protecting future noms, and resolve day 1 tension in our favor.
🧠
Push for a useful Day One execution. Grace is the highest-information candidate, and no execution wastes a chance to resolve the biggest public contradiction.
🧠
Reinforce the case so the current majority holds and we do not drift into a no execution when we have the best available Day One lead.
🧠
Raise to vote execute Grace (likely good), reduce town numbers Day 1. Aligns with Bob/Alice/Charlie push, secures 4+ votes before night. Protects Demon Charlie.
🧠
Do not add momentum to a contested Day One execution, especially on a player with a plausible mechanical test tomorrow and a private claim that makes Heidi suspicious.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Heidi is the best counter-execution and the only realistic way to stop a likely bad kill on me while pressing the strongest mechanical contradiction.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace nom doesn't confirm me evil (no Virgin trigger since evil nominator + poisoned). Prevent 5+ votes on me to let Grace's 5 execute her (good player). Demon Charlie safe. Night poison next.
🧠
Vote for Heidi to reach the tie threshold and stop my own execution. Preserving a claimed Virgin and forcing more info tomorrow is better for good than dying to a shaky poison theory.
🧠
Hold my vote here. I do not have enough confidence that Heidi is a better execution than Grace, and I should avoid creating a misleading tie attempt.
🧠
I should avoid adding uncertainty during this vote. As Saint, my main job is to stay alive and not make a reckless day one vote that muddies the best available execution.
🧠
Discourage votes for Heidi (our minion) to ensure Grace (likely good) executes instead. Reinforce Heidi/Bob logic against Grace, protect team.
🧠
Discourage a tie on Heidi so we keep the current execution on Grace and gain concrete information tonight.
🧠
Do not help create a tie on Heidi. Keeping Grace on the block preserves the strongest execution and gives town more information tomorrow.
🧠
Do not vote to tie or overturn the current execution. Preserve the stronger Day one elimination and avoid helping evil with a last-second swing.
🧠
Reinforce logic chain: my Empath + Bob Investigator pin Grace. Poison explains Virgin fail. Convince fencers (David/Eve/Frank) to not vote me, let Grace's 5 stand and execute her, removing good player.
🧠
I want to persuade undecided players to tie Heidi, because executing me now wastes a mechanical check and likely follows an evil narrative.
🧠
Do not create a tie on Heidi. Preserve the current Grace execution, which is consistent with the available public information and my private read.
🧠
I want to try to prevent a low-confidence execution of a claimed Virgin. Even if the tie fails, using my live vote here may stop a likely bad kill and keeps options open for good.
🧠
Speak to directly address David/Eve/Frank not to vote Heidi, preventing tie/execution on minion. Ensures Grace (likely good) dies, advances evil plan to kill Eve tonight.
🧠
Keep the existing Grace execution in place and discourage a tie on Heidi, because a clean execution today gives the town more information tomorrow.
🧠
Discourage a tie on Heidi and preserve the current Grace execution, which is the strongest information-generating play from my Investigator ping.
🧠
Grace's Virgin claim creates enough doubt that I want to push for the tie rather than let a claimed Virgin die on Day 1 off a poison explanation alone.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/6).
🧠
Grace executes cleanly, reinforcing poison/Virgin story. My Empath + Bob Invest align on her evil. Protects Demon Charlie, sets up poisoning Bob N1 to disrupt Invest.
🧠
I am about to die, so I should leave the town with the clearest useful frame for tomorrow: do not let my execution fully clear Heidi and Bob.
🧠
Grace likely dies now. I should place my Fortune Teller info on record in a way that preserves tomorrow's solve and stops the town from auto-clearing the people pushing Grace.
🧠
I want Grace to execute today without creating a tie, but I also want the town on record not to over-clear the loud pushers if Grace dies good.
🧠
Reinforce Grace execution as good info play, supporting Heidi/Bob claims to build trust in evil bluffs. Question Eve to undermine her FT before night, aligning with N1 Eve kill plan.
🧠
Lock in that Grace's execution is only a starting point, and set up a disciplined reassessment tomorrow without hard-clearing anyone too early.
🧠
Support the current execution while preventing the town from treating Heidi or me as fully confirmed tomorrow. Keep multiple worlds open for reassessment.
🧠
Use the last moment to stop hard clears from forming around today's execution and make sure town rechecks Alice, Bob, and Heidi tomorrow.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to falsify her Night 1 ability info, preventing accurate demon reads or alignments tomorrow when town reassesses after Grace exec. Breaks good logic chains targeting evils.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Execute priv plan: kill Eve to eliminate FT info threatening post-Grace clarity, protect bluffs, and let Heidi/Bob control tomorrow's suspicion.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Grace was the Virgin.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Privately share my strongest mechanical info with likely good players and build support to pressure Heidi without exposing myself to the whole table yet.
🧠
David and Frank look outside the main Grace push. I want to give them my read privately so they can challenge Alice, Bob, and Heidi in public without exposing every assumption as mine.
🧠
Coordinate privately with Demon Charlie on defending my Empath bluff against Bob's Invest claim, align on pushing Bob as Drunk, and plan to poison whisper recipient David tonight to sow chaos.
🧠
Frank heard the same private claims. I want to coordinate a cautious line that tests Alice, Bob, and Heidi without helping town rush into a bad execution, especially since I must avoid heat on myself.
🧠
Agree with minion Heidi on nominating Bob. Use my bluff to invalidate his claim, push execution to reduce good players and progress to endgame safely.
🧠
I want to quietly compare notes with players who were involved in yesterday's execution and see whether Heidi or Alice looks worse after Eve's death.
🧠
I want to compare notes with the two most uncommitted players, learn what Eve told them, and push them to test Heidi and Bob instead of treating my execution as settled.
🧠
Share my current split world view, answer Grace, and align with David on gathering one more claim before nominations without hard-clearing Alice or tunneling Heidi.
🧠
Answer Bob enough to build trust and gather exact claims, while keeping Undertaker mostly private so I can keep learning at night.
🧠
I want to compare my Fortune Teller result with Charlie and Grace's reads, so we can narrow whether Alice, Bob, or Heidi is the better execution target.
🧠
Bob's Invest claim directly tags me evil with Grace, breaking my Empath bluff cred. Charlie's Lib pins Drunk on Bob/David. Coordinate with Alice (my 'good' read) to nom Bob publicly soon, leveraging prior Grace vote coalition (team+Bob+Alice). Builds town support vs Bob, protects Demon.
🧠
Get Bob and Charlie on record privately so I can compare Alice, Heidi, and Eve worlds and avoid a bad tunnel before nominations.
🧠
Alice's Undertaker claim clears Grace, falsifying Heidi's Empath and validating Bob's Invest on Heidi. Undermine Alice to protect minion, pivot nom to her with Heidi's coordination for evil survival.
🧠
Share the strongest new mechanical link with players who are actively sorting worlds, and get their exact claims to tighten the case before nominations.
🧠
I want Charlie and David on record before nominations, and I want to push a concrete solve space so good can compare contradictions instead of defaulting to my old execution.
🧠
I want Bob and Charlie to commit to clear claims and reasoning before nominations so I can compare them against Alice and Eve's information and find the contradiction.
🧠
I already trusted David and Frank with my real role. I want Eve's final info and their current reads so we can coordinate the best execution without outing me publicly yet.
🧠
I want David and Frank focused before nominations. They seem reachable and can turn votes onto Alice or force Bob and Heidi to fully account for Grace.
🧠
Agree with Charlie to pivot nom to Alice. Her Undertaker claim directly attacks my Empath bluff, must undermine it publicly while nominating her. Protects me and Demon, executes potential good info source.
🧠
I need Charlie's exact stance now and I want Frank aligned on pressure targets before nominations, without exposing that I am the Saint.
🧠
Coordinate with David/Frank by restating claim & logic vs Alice to gain their vote/support for her nom/execution, protecting Heidi/me while dismantling good logic on her.
🧠
I want exact claims and Eve details from the players most connected to the current info web so I can lock whether Heidi or Alice is the better execution.
🧠
I want Alice on the record before nominations, with Frank hearing it, so we can test her against Eve's death info and the Bob-Heidi story.
🧠
Get Alice's exact public-ready story on Grace and force clarity between the Alice and Heidi worlds before nominations, while letting Grace hear it directly.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead, so my best help is public mechanical info. I want the living to nominate Alice first, while keeping Bob and Heidi under pressure if Alice does not fall.
🧠
Alice is the cleanest high-information nomination right now because Eve's Fortune Teller yes still leaves her very live, and forcing a vote here helps sort Alice from the Bob-Heidi world.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself without exposing more than needed, and steer votes away from a good Undertaker toward the stronger mechanical suspects, especially Heidi versus Bob.
🧠
Alice is still the strongest available nomination from my Fortune Teller result, and as a dead player my vote can help avoid losing momentum to a no execution.
🧠
I nominated Alice because she remains one of the strongest live suspects. Voting puts a meaningful candidate on the block and forces the town to show where it stands before day ends.
🧠
Alice is a live Demon candidate from Eve's Fortune Teller yes, and her Undertaker claim is not mechanically strong enough to clear her. I should use my ghost vote to try to remove a plausible Demon.
🧠
Discourage piling onto Alice when Heidi remains the cleaner execution from my information and today's claim interactions.
🧠
Prevent a possibly bad execution on Alice and push town toward cleaner logic. I should not add momentum to a vote that is not mechanically strong enough for me.
🧠
Voting executes likely good Alice (contradicts my bluff), reduces town to 5, protects Demon Charlie by supporting his Alice push & removing my claim contradiction. Bob survives for now to keep suspicion split.
🧠
Raise to exec Alice (likely good), supports Heidi minion cover story contradicting her fake Empath, removes town info player, advances evil by thinning goods without risking Demon.
🧠
Stop extra votes on me and redirect town toward a more informative execution between Bob and Heidi, preserving my Undertaker ability for tonight.
🧠
There are already enough visible votes on Alice without mine. As a dead good player, preserving my single ghost vote for a later, tighter execution is higher value.
🧠
I got the public explanations I wanted from this nomination. I should avoid committing to an execution on Alice with this much uncertainty and preserve room for a cleaner demon hit.
🧠
Alice's public Undertaker claim is plausible and potentially useful. I should not help execute her on this shaky vote, and I want to conserve my ghost vote for a cleaner demon case.
🧠
Prevent a weak execution on Alice during this vote and steer town toward Heidi, the stronger mechanical suspect from my information.
🧠
Prevent a low-confidence execution on Alice and push town toward a cleaner choice, while also protecting myself from contributing to a potentially bad rush.
🧠
Push Alice execution: contradicts my Empath, ties to Eve ping. 2 votes now, sway 3rd (Frank?). Kills likely good, validates me, stalls Bob push on Heidi.
🧠
Push Alice exec to eliminate contradiction to Heidi (minion), remove good info-giver, sow chaos on Bob/David without exposing us. Needs 1 more vote; speech rallies Frank/ghosts.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/3).
🧠
Heidi is the strongest contradiction with my confirmed Grace result, and executing her today gives town the clearest mechanical follow-up from my Undertaker ability tonight.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speak publicly to reinforce Alice's contradiction, remind my reliable info led to Grace exec, urge no votes on me to preserve my future reads and avoid evil trap. Prevent 3 votes, survive to poison N2.
🧠
Heidi is the best available execution and this vote helps secure the block on the player most directly contradicting my Undertaker information.
🧠
Use my ghost vote to push the strongest available execution. Heidi fits more worlds as evil than not, and no execution here helps evil too much.
🧠
Heidi is one of the strongest evil candidates and this vote reaches the threshold. As Mayor, I should help execute the likeliest demon-side player rather than let no execution waste the day.
🧠
Push town toward the mechanically strongest execution without spending my ghost vote unless it becomes necessary.
🧠
My Investigator info still points at Heidi after Grace's Virgin confirmation. Executing Heidi is the strongest logical play and gives town the clearest path into tomorrow.
🧠
Heidi is currently the strongest evil candidate, and the execution is already passing. Adding my vote helps secure the best available execution while avoiding a no kill.
🧠
Heidi is my minion; must save her from execution to keep disruption & her alive. Speak to sway votes down, reinforce her credibility vs Alice using my prior support & Lib info.
🧠
Urgently sway Bob/David/Frank to lower votes using Charlie's Lib info pointing evil there. Save my Empath ability for N2 read on neighbors Alice/Frank to poison key good tomorrow. Disrupt town logic to protect Charlie.
🧠
Keep votes on Heidi by reminding town that Grace confirmed my result and that executing Heidi gives the clearest mechanical information for tomorrow.
🧠
Lower to preserve my single ghost vote while keeping Heidi's execution likely. My vote is redundant here, and saving dead voting power for a tighter later execution helps good more.
🧠
Keep the Heidi execution on track. The contradictions and Grace's confirmation make Heidi the strongest elimination today, and I do not want good players lowering off a likely evil.
🧠
Heidi is the strongest execution from the contradictions around my real Virgin role. I am dead, so using my ghost vote now to lock in this execution is worth it.
🧠
Keep the votes on Heidi. She is still the cleanest execution from my information and from the Grace Virgin confirmation.
🧠
I want to keep pressure on the strongest contradiction and discourage last-second lowering on a likely good-team execution target.
🧠
Save minion Heidi from execution by explaining FT false positive as Grace (unknown to town), claim poison on Empath read, leverage my Lib claim to discredit Bob/David votes. Preserve team coordination & info source to hide Demon.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to start new voting, hope >=5 votes to tie/surpass my 5 & survive for N2 poison(important vs Empath bluff). Disrupts Bob's Invest logic source, sows chaos even if I die. Protects Charlie.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or overturn on me. Keep Heidi on the block, since executing her best fits my info and the public contradictions.
🧠
Urge votes on Bob to reach 5+ tying my 5 votes, preventing my execution. Survive to poison tonight (target info role like Alice UT), protect Demon Charlie, continue bluff Empath.
🧠
Do not vote to tie or surpass Heidi. Keeping Heidi on the block preserves the strongest execution and lets me gain Undertaker information tonight.
🧠
Use my dead voice to stop a tie and keep my ghost vote for a more critical spot. Heidi is the strongest execution with current public info.
🧠
Stop a tie or block flip that rescues Heidi. Preserve the stronger execution and avoid wasting today on a lower-value alternative.
🧠
I want to prevent a tie or flip onto Bob, because Heidi is still the cleanest execution from the contradictions around my confirmed Virgin claim.
🧠
Do not vote Bob. Preserving Heidi on the block is safer for good than tying or flipping to Bob on this evidence, especially since saving a likely evil player is worse than waiting.
🧠
Raise hand to vote Bob, aiming for 5 votes to tie Heidi's execution votes. Saves minion without executing me, allows her night poison/info bluff continuation.
🧠
Refuse to vote on myself and avoid muddying the waters. The town already has strong anti-Bob arguments on record; preserving Heidi on the block is best for good.
🧠
Raise hand to vote Bob, adding my vote to push towards 5+ to tie/surpass my 5 votes on block, saving myself to poison tonight & protect Demon Charlie long-term.
🧠
Discourage a tie or flip onto Bob. Preserve Heidi as today's execution because her death gives the strongest information and best chance to catch evil.
🧠
Hold my ghost vote and avoid saving Heidi by tying or surpassing her with Bob. Heidi is the better execution today and my dead vote is more valuable later.
🧠
Do not add votes to Bob. Keeping Heidi on the block is better for good than talking more or risking a tie flip.
🧠
Use my confirmed true role to stop a rescue vote on Bob. As a dead player without a vote, my best contribution is reinforcing that Heidi should remain the execution today.
🧠
Prevent a tie that saves Heidi. Keep the town on the higher-information execution and avoid helping evil by shifting to Bob now.
🧠
Push votes to 5+ on Bob to tie Heidi's execution, saving minion for night Empath info on Alice/Frank and poison ability while disrupting town logic.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Use the last moment to discourage any rescue nomination and lock in Heidi's execution, which is best for good in every plausible world.
🧠
Last tick, no viable nom/vote flip possible. Sacrifice Minion: UT confirms Poisoner privately, solidifies Bob good + Charlie Lib (David Drunk), hides Demon. Ghost disruption continues without ability loss hitting us now.
🧠
Reinforce that no one should attempt another save. Keeping Heidi on the block gives town the best execution and my strongest Undertaker follow-up tonight.
🧠
Reinforce that town should let Heidi die now and preserve the clearer execution, while reminding them my Fortune Teller result still leaves Alice worth scrutiny tomorrow.
🧠
Reinforce that town should stop moving votes and let Heidi die, while keeping tomorrow's solve open around Bob, Charlie, and possibly Alice.
🧠
Reinforce holding the current execution and frame the next-day solve without wasting time on more rescue attempts.
🧠
Reinforce no more movement so town keeps the strongest execution and avoids an unnecessary last-second save.
🧠
Heidi (minion) at 5 votes exec imminent. Nominate David using my Lib bluff to shift block/votes, save her while pushing suspicion to good player Bob/David chain, sowing chaos before night.
📜
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a disastrous vote on me and protect the good team from losing to a Saint execution while keeping Heidi on the block.
🧠
Keep votes off David so Heidi stays executed. Publicly reinforce that this nomination is a rescue attempt and not the best town kill today.
🧠
Vote David to support Demon Charlie's nom, aiming to execute good David or tie my 5 votes, preventing my death and keeping Demon safe.
🧠
Do not add noise during the vote. Preserve Heidi as the execution so I can get an Undertaker result tonight and give town clearer information tomorrow.
🧠
Do not spend my ghost vote on a rescue nomination. Preserve Heidi on the block and keep my dead vote for a higher leverage moment later.
🧠
Keep votes off David so Heidi remains executed. This preserves the cleaner contradiction and maximizes tomorrow's information.
🧠
Reinforce the consensus to keep hands down on David so Heidi remains executed, which is the strongest good outcome today.
🧠
Heidi minion at 5 votes to die. Raise for David exec (Heidi already raised; aim 6 votes) to surpass Heidi block, save her while pushing Lib logic & sowing chaos.
🧠
Do not add noise or support a rescue tie. Preserve Heidi's execution and avoid any chance of my own execution as the Saint.
🧠
Do not lend votes to a rescue wagon. Waiting helps keep Heidi on the block and avoids creating noise or accidentally saving a likely minion.
🧠
Support Demon's nomination of David to potentially tie/surpass my 5 votes, saving me alive to poison N2. Sow chaos by backing Charlie's Lib logic, disrupting good team's hold on executing me. Sacrifice ok if fails, but try first.
🧠
Keep my hand down so David does not tie or beat Heidi. Preserving Heidi's execution gives town the cleanest information and best chance to solve tomorrow.
🧠
Keep my ghost vote and avoid helping a rescue nomination that could save Heidi, the current best execution.
🧠
Do not help a rescue nomination. Preserve Heidi's execution, which is the strongest current demon or minion lead and yields the best follow-up info tomorrow.
🧠
Keep town focused on the highest-value execution and discourage a last-second save that helps evil more than good.
🧠
Heidi 5 votes about to die; active David vote. Reinforce logic to get majority on David, saving my Minion and disrupting town while testing claimed info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 6 vote threshold.
📜
Storyteller
David did not receive enough votes (2/6).
🧠
Reinforce that the town should stop creating noise and let Heidi's execution stand, which is safest for good and protects me from a losing Saint execution.
🧠
Use the final seconds to keep town from creating chaos and to underline that Heidi remains the best execution from both my info and the public contradictions.
🧠
Final tick: reinforce Charlie's David push. Even if votes closed, sway any flippers or ghosts. David nom tests Lib vs my 'save join'. Sacrifice ok but prefer David info loss for evil.
🧠
Reinforce that town should let Heidi die and avoid any last second rescue nomination. Preserve the cleanest execution and set up my Undertaker info for tomorrow.
🧠
Reinforce that Heidi should stay on the block and remind town that Alice remains a live suspect from my Fortune Teller result after Grace looked genuine.
🧠
Reinforce the town consensus in the final moment so nobody panics into another rescue line and Heidi stays executed.
🧠
Use the final moments to discourage any last second rescue attempt and lock in the most informative execution for the good team.
🧠
Heidi dies anyway, reinforce my Lib claim, frame David as evil Baron for tomorrow exec. Builds my good cred, disrupts town logic on survivors.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Alice gets UT info on Heidi tonight, confirming chains against Bob/David. Killing her prevents revelation, removes vocal good player & FT suspect, sets Day 3 as Bob vs David per my Lib claim for misexec.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Frank unknown; likely good. Reinforce Lib bluff privately to gain ally for nominating David (good?), thinning herd without suspecting me. Ensures I survive to 3-player endgame.
🧠
Whisper to Demon privately to align on nominating Bob or David, sowing chaos among goods. With 4 alive, wrong exec leaves 3 with Demon safe. Use my dead status to push logic disrupting town chains from Bob's Invest.
🧠
Frank has been reevaluating Bob, Charlie, and Alice. I want to sync reads privately and steer today toward a safe non-me execution, likely Charlie or Bob.
🧠
I want two players I trust more to align on the strongest worlds before nominations, especially since my FT lead on Alice changed after her night death.
🧠
I want to compare notes with the two living players most likely to have fresh whispers and pin down Alice's claim or any Undertaker result before nominations.
🧠
Coordinate with the two players most likely good, push the strongest consensus target before nominations, and keep final three manageable for a Mayor endgame.
🧠
I want to compare notes with the two players who seemed most grounded yesterday and push the game toward the Charlie versus Bob versus David endgame cleanly.
🧠
I cannot vote, so I should privately push the key living swing players toward the strongest mechanical suspect and ask them to compare notes fast.
🧠
Reinforce Lib claim with Frank, my prior whisper ally. Push nom David as dodger; with 4 alive, execute good player to reach final 3 without me dying. Sow doubt on Bob too.
🧠
4 alive, must execute 1 good now to hit final 3 safely with Charlie. My prior whisper to Charlie sets up Bob push; include Frank to pressure him into nomming Bob, disrupting town logic.
🧠
Coordinate with the two players most likely to shape nominations, push the strongest suspect, and test whether Bob has any mechanical reason not to execute Charlie today.
🧠
I want two likely good players to focus on the highest-value fork: Charlie versus Bob or David, with Charlie still the current favorite from behavior.
🧠
Coordinate with the two players I currently trust most so we enter nominations unified on Charlie, while still asking for any last mechanical detail that could overturn it.
🧠
Lock in the two living players I trust most on Charlie before nominations, and quietly flag my Mayor role so they understand my final three plan if Charlie is not the Demon.
🧠
I want a direct read from Bob while comparing it with Frank's view, so I can tighten the final suspect order before nominations.
🧠
I want David and Frank to anchor on the strongest worlds before nominations, since they seem to be the main decision makers among the living.
🧠
Push Frank to nom David, leveraging my prior whispers. Ensures good player dies, down to final 3 with me as trusted good Lib. Avoid nom on me/Frank.
🧠
Alive: Bob/Charlie/David/Frank. Exec Bob (Spy-like) today -> final 4 to 3 with Charlie safe. Coordinate Charlie/Frank to nom Bob, use ghost vote later.
🧠
Privately reveal Saint to trusted players so they do not let me become an execution option, while keeping our group aligned on Charlie for today.
🧠
Push the two players most tied to the info conflict to compare notes and see that Charlie is the common suspect before nominations.
🧠
Coordinate with the two players I currently trust most, lock in Charlie as the day three execution, and learn whether Charlie fed Frank any claim that could change the plan.
🧠
Lock in the two living players most aligned with me on Charlie before nominations, and signal that David should not be a fallback execution because of his Saint claim.
🧠
We are near nominations. I want the living players most involved in private chats to commit to a clear execution order so good votes do not split.
🧠
David and Frank seem to be the decision makers. I want to focus them on the strongest mechanical world while still leaving Bob as the backup if Charlie cannot be solved.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final four with nominations open. Charlie is my strongest demon read from the Heidi rescue pattern, and we need the clearest execution today rather than risk a bad final three.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend Lib claim, explain Heidi push via logic (Bob bad claim), highlight David dodge. Sway votes <2, survive to N3 kill Frank, down to 3 with me safe.
🧠
I nominated Charlie because he is my strongest Demon read. Voting him through is the best chance to secure a good win and avoids a dangerous no-execution at final four.
🧠
Charlie is my top suspect from the Heidi rescue pattern. My dead vote is valuable, but converting this into an execution on my best evil read is worth spending now.
🧠
Defend Demon Charlie in voting by publicly reinforcing prior whisper to C/F that Bob is Spy with precise Invest claim. Sway Bob/David/ghosts Eve/Grace from voting yes, prevent execution.
🧠
Charlie is the strongest overlap suspect, and voting him protects me from a disastrous Saint execution while advancing the best good-world solve.
🧠
I cannot vote, so I should reinforce the strongest mechanical and behavioral case before the count closes and help living good players keep Charlie on the block.
🧠
Charlie is the strongest Demon candidate from behavior and associations. We already have enough votes for execution, so I should secure the kill now.
🧠
Charlie is my top suspect, but the execution appears secured without me. I should conserve my single ghost vote for a potentially decisive final day.
🧠
Highlight Bob's suspicious Spy-like precision (backed by Heidi) vs my consistent Lib info. Sway Frank/town to pause exec vote on me, preserve Demon to final 3+ for evil win.
🧠
Lock in the Charlie execution and stop last-second panic. Final four means we should follow the strongest alignment evidence, which points to Charlie with Heidi.
🧠
Reinforce the best mechanical and social case during the vote so living players keep hands up and execute Charlie today.
🧠
Reinforce Bob Spy push from grave to sway Frank/David unvote or hesitate execution. 4 alive, wrong exe loses; protect Demon Charlie at all costs, sow doubt on Bob to flip logic.
🧠
Reinforce the vote on Charlie and remind town that his push onto me was dangerous and inconsistent with my real role, without exposing new uncertainty.
🧠
Reinforce the strongest mechanical-social case during the vote and leave a clear backup path if Charlie is not the Demon.
🧠
Reinforce the current good consensus and discourage last second panic away from Charlie during the vote.
🧠
Charlie is my strongest Demon read, and this vote helps secure the execution while I still have my ghost vote. If Charlie dies and game continues, town can reassess Bob tomorrow.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter-nominate Bob (Spy suspect) with 1 tick left to force shift/tie votes, prevent my exec as Demon. Expose logic flaw in their push, sow doubt.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage votes on me so Charlie remains the execution. A tie or surpass risks throwing away the best demon candidate and handing evil control.
🧠
Speak to sway Frank/David/ghosts to vote Bob (Spy), tying/surpassing my 5 votes. As Demon, survival key; execute good Bob, reduce to 3 without me dying.
🧠
Do not help Bob reach a tie or overtake Charlie. Preserve Charlie as the execution, which is my best Demon read and the safest good line.
🧠
I cannot vote, so I want to stop a tie attempt and keep attention on Charlie as the strongest execution based on Heidi's defense and Charlie's prior behavior.
🧠
My ghost vote pushes Bob toward 5 to tie Charlie, halting Demon execution. Rallies any undecided ghosts; with Charlie's vote, we hit tie threshold.
🧠
Prevent a late tie that rescues Charlie. Preserve the strongest execution and avoid unnecessary chaos that could endanger the good team, especially with my Saint role hidden publicly.
🧠
I cannot vote, so I want to keep living players focused on not moving the block from Charlie, which is the best execution in most coherent worlds.
🧠
Reinforce the town consensus not to tie Bob, because any movement now only protects Charlie and risks losing control of the day.
🧠
Do not vote on myself. A hand here only ties or overturns the Charlie execution, which most likely saves the evil player we need dead today.
🧠
Counter 'save Bob for tomorrow' - executing Lib me loses key info, lets Spy Bob win final 3. Urge Frank + ghosts to vote Bob for 5 tie; Heidi already did.
🧠
Do not add a vote that ties Bob with Charlie. Preserving Charlie's execution is the safest good outcome this tick.
🧠
Reinforce that no one should vote Bob to tie, because Charlie remains the strongest execution across all plausible worlds.
🧠
Final push on Frank: his vote ties Bob (my + Eve + his =5? +Charlie?), saves Demon. As dead minion, sow doubt on Bob to prevent Demon exec.
🧠
Do not vote to tie Bob. Holding preserves Charlie's execution, which is safest for good and protects me from becoming a fallback as Saint.
🧠
Frank may be the only live player who can still move this. I want to stop a last-second tie on Bob and preserve the strongest execution, Charlie, while keeping Bob as backup tomorrow.
🧠
I have no vote and already argued against moving. Waiting avoids clutter and preserves focus on keeping Charlie on the block.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/6).
🧠
Reinforce to the remaining voters that no new nomination or tie helps good; the priority is locking in Charlie's execution and resolving the Heidi connection.
🧠
Last tick, reinforce Heidi's point to Frank/Bob/David. Urge nom David (Bob can nom him?) to tie my 5 votes, save Lib info on evil pair for final 3. Sow doubt on Bob Spy logic to survive exec.
🧠
Lock town onto the mechanically safe choice. Prevent a last-second tie that would save Charlie, who is my top Demon read.
🧠
Reinforce the no-tie consensus so nobody makes a last-second save on Charlie. As dead with no vote, my best value is clear public logic.
🧠
Demon Charlie dies = loss. Last tick, urge Bob nom David for tie (5 votes each), save Demon for F3 where Scarlet backup or outsides confuse. Disrupt town logic.
🧠
Reinforce the consensus so Bob and Frank do not create a tie. Keeping Charlie on the block is the safest path for good and avoids any desperate save attempt.
🧠
Reinforce the anti-tie consensus so Frank and Bob do not create a last-second save for Charlie. I cannot vote, so my value is keeping town focused.
🧠
Reinforce the consensus not to create a last second tie and keep pressure on the player most connected to Heidi.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good