Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Undertaker) David (Poisoner) Eve (Drunk) Frank (Empath) Grace (Chef) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil212,30563,361$0.4024
Good465,227134,547$0.1505

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: David. Your safe bluffs are: Butler, Fortune Teller, Washerwoman
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Bob disrupts potential early information gathering and sows confusion without risking poisoning Alice or myself. This helps evil by weakening town's logic from the start.
📜
Storyteller
David
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share critical Empath information to progress the game. Revealing that Eve and Grace are good removes them from suspicion and helps the town focus on the remaining players for the Demon.
🧠
Gather initial information from Alice and David to start forming a picture of who might be suspicious or trustworthy.
🧠
Establish early trust and gather information by reaching out to Alice, who seems to be a central figure in existing private conversations.
🧠
Coordinate with Alice (my Demon) on bluffs. We need a unified strategy - I should claim a role that doesn't conflict and helps us sow doubt about good players.
🧠
Reveal my Chef information to help the Townsfolk narrow down the Demon as the only evil player. This will guide nominations and focus the group on identifying the Demon.
🧠
Wait to see if others challenge Grace's claim or provide more information. Gathering more data before taking action ensures I don’t waste my Monk’s protection or reveal my role prematurely.
🧠
Introduce myself as Undertaker to establish trust and gather role claims early. This will help progress the game by encouraging transparency and identifying potential Demon candidates.
🧠
Coordinate with my Poisoner David on bluffs. Fortune Teller for him, Washerwoman for me. Support existing true claims to build false credibility for both of us.
🧠
Share my Empath information with my neighbors (Eve and Grace) to confirm their goodness and encourage them to reveal their roles, aiding the town in identifying the Demon.
🧠
Gather more information from Alice and David to identify potential leads or contradictions that can help narrow down suspects and progress the game.
🧠
Verify Frank's claim and gather more information about his role to determine if he is trustworthy. This will help me decide whether to reveal my role or continue investigating.
🧠
Establish my Fortune Teller bluff early to build credibility. Aligning with Frank's Empath claim creates a web of mutual confirmation that's hard for town to dismantle. Appearing helpful to Heidi builds trust.
🧠
Reinforce my role as Chef with trusted players to encourage role sharing and narrow down the Demon. This will help the town focus on eliminating the single evil player.
🧠
Verify Charlie's role as Undertaker to confirm his ability and prepare for potential future executions. This helps the group trust him and align on strategy.
🧠
I will wait patiently for others to share their roles or ask questions. Rushing them with more urgency might backfire, so I’ll give them space to process and respond naturally.
🧠
Build trust with Eve by sharing public claims. Position myself as an informed, cooperative player. Prepare groundwork for my Washerwoman bluff confirming Frank as Empath.
🧠
Wait to see how Eve and others respond before taking further action. This will help gather more information and avoid revealing too much too early.
🧠
Encourage David to confirm his Fortune Teller role publicly to solidify trustworthy information. If he is truthful, his info helps narrow down suspects. If he is lying, his inconsistency will be exposed, aiding in identifying the Demon.
🧠
Verify Frank's role claim to determine if his Empath information is reliable. If he is truthful, his info supports Grace's Chef claim and narrows down the Demon. If he is lying, we can identify him as suspicious and act accordingly.
🧠
Confirm my Fortune Teller claim sounds solid, but deflect the public confirmation request for now. Shift focus to what Heidi has learned to gather intel and keep the conversation balanced.
🧠
Push Alice and Bob to publicly reveal their roles or encourage others to do so, leveraging Frank's info to build trust and focus the group on identifying the Demon.
🧠
Propose a plan to verify players' roles using Grace's and Charlie's abilities, encouraging transparency to narrow down the Demon suspect.
🧠
Confirm my Undertaker role publicly to build trust and set up verification methods for executions. This will help the group validate claims and progress toward finding the Demon.
🧠
Build trust with Eve by sharing what I've heard and hinting at my upcoming Washerwoman claim. Eve seems eager to coordinate and could be a useful pawn.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share Washerwoman bluff confirming Frank as Empath to build credibility. Supporting Frank makes me look like a helpful townsfolk providing useful info, while also helping my minion David stay hidden behind Grace's Chef read.
🧠
Reinforce my Empath role with concrete evidence (Alice's confirmation and my N0 info) to build trust. Encourage others to share roles to progress the game and identify the Demon.
🧠
Encourage Eve to reveal her role to progress the game and expose the Demon. As Mayor, pressing for transparency aligns with my goal of executing the Demon before the final 3.
🧠
Add pressure on Eve to claim while reinforcing my Fortune Teller bluff. Supporting Alice's Washerwoman claim builds credibility for our evil team. Pushing Eve to speak keeps focus off Alice.
🧠
Encourage Eve to reveal her role publicly to progress the game. If Eve is the Demon, her refusal to reveal will help the group identify her. If she is good, her reveal will add clarity.
🧠
Pressure Eve to reveal her role immediately. If she refuses or gives a suspicious response, nominate her for execution.
🧠
Reveal my role as Virgin to establish trust and set up my ability to protect the group. This will also pressure the Demon to reveal themselves if they try to nominate me.
🧠
Nominate Heidi to force her to reveal her role or face execution. If she is the Demon, this removes the threat. If she is good, her role will be revealed and we can proceed with verified information.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To demonstrate transparency and accountability, reducing suspicion on myself while the group votes. This aligns with the Mayor's role to encourage fair play and may prevent an unjust execution.
🧠
Support the execution of Heidi to eliminate a likely good player. Voting consistent with my Washerwoman persona and builds trust. Bob nominated Heidi so backing him looks natural.
🧠
Vote to execute Heidi to eliminate a suspicious player before night falls again. The town's unity and decisive action will force the Demon to reveal themselves or face execution.
🧠
Support Alice's vote to execute Heidi. Removing a good player benefits evil, and I need to appear helpful to town by voting with the consensus. 4 votes needed, this makes it happen.
🧠
Wait to see if Heidi is executed. If she is, use the Undertaker ability tonight to learn who died and progress the investigation. If not, reassess the group's trust in her claims and continue gathering information.
🧠
Reveal my Chef role to provide critical information about the number of evil players, helping the town make an informed decision about Heidi's execution. This aligns with my goal as Chef to help the town find and execute the Demon.
🧠
Heidi has been completely silent with no role claim despite multiple direct requests. Grace's Chef claim confirms only 1 evil player exists, and with several players already confirmed good, Heidi is the most suspicious remaining player. Executing her maximizes our chances of winning the game.
🧠
Ensure the Demon is executed as soon as possible to secure the win for the Townsfolk. Heidi's lack of role claim and transparency, combined with the Chef's confirmation of only one evil player, makes her the most suspicious remaining player.
🧠
Reveal my role as Mayor to leverage the unique win condition and encourage Charlie to reconsider his vote. This could prevent my execution and keep me alive to guide the Town toward victory.
🧠
Maintain my vote on Heidi. Her late Mayor claim seems desperate and suspicious. Removing any good player helps evil win. The votes are already sufficient for execution.
🧠
Waiting to observe the outcome of Heidi's execution vote. The majority is already secured, so no further action is needed now. Monitoring the result will guide our next moves.
🧠
The vote to execute Heidi already has 6 raised hands (needs 4). Whether I keep my hand raised or not doesn't change the outcome. I'll stay consistent with my earlier position since Heidi was pressuring me to reveal publicly. Removing Heidi eliminates a suspicious good player.
🧠
The vote to execute Heidi is already in progress and the majority have raised their hands. Remaining silent now allows the vote to conclude and ensures I can use my Undertaker ability tonight to learn Heidi's alignment if she is executed, which will help confirm the Demon.
🧠
Vote to execute Heidi as the majority is doing, since my Chef ability confirms only 1 evil player exists and Heidi's suspicious behavior aligns with her being that player.
🧠
Allow the vote for Heidi to conclude to progress the game. Once Heidi is executed, my Virgin ability will trigger because Bob (a Townsfolk) nominated me earlier today. This will execute Bob immediately, removing a potential threat or liar from the game.
🧠
Wait to see if others lower their hands. If Heidi's Mayor claim is true, we risk losing if executed. No need to rush the vote further.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
As the Mayor, Heidi must try to delay or prevent her execution to protect her win condition. Waiting may allow players to reconsider their votes or for new information to surface that could save her.
🧠
Heidi has 7 votes and will be executed. Letting this happen removes a player and moves us closer to endgame. Staying quiet avoids drawing attention to myself as the Imp.
🧠
Reinforce the decision to execute Heidi, as the evidence strongly suggests she is the evil player or at least the most suspicious. Use Grace’s Chef deduction and Eve’s Virgin claim to justify the execution, ensuring the Town removes a likely threat.
🧠
Heidi has 7 votes and is being executed. No need to speak or nominate - letting this proceed is best for evil. Speaking now risks drawing attention or saying something inconsistent with my Fortune Teller bluff.
🧠
Proceed to Night to gain critical Undertaker information about who died by execution today. This data will help verify claims and track suspicious patterns as we narrow down the Demon.
🧠
Reinforce the logic for executing Heidi immediately, as she fits the Chef’s confirmed lone evil player profile and her lack of verifiable role claims makes her the highest priority target.
🧠
Heidi is about to be executed regardless of my action. Letting the execution proceed allows us to observe the result and preserve votes for the late game. As Virgin, I preserve my ability to act if a Townsfolk nominates me later.
🧠
The execution is already decided with 7 votes. Speaking now is unlikely to change the outcome. Waiting ensures I conserve energy for night actions and avoid unnecessary risks.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank's Empath ability is the most dangerous ongoing information source for town. Poisoning him will give false reads, potentially protecting Alice and causing good players to distrust each other.
📜
Storyteller
David
You chose to poison Frank.
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Charlie aligns with Grace's claim that the evil player is among Bob, Charlie, or Heidi. Since Heidi is dead and Bob is the Monk (good), Charlie is the most likely suspect. This action prevents the Demon from killing Charlie tonight, forcing the Demon to act elsewhere and potentially reveal themselves.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a confirmed Townsfolk (Empath) to reduce good's information gathering and sow confusion. Frank is trusted, so his death may lead town to suspect others among Bob/Charlie.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Alice
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Heidi was the Mayor.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Wait to gather more information before deciding who to protect next. The recent death of Frank (Empath) suggests the Demon is active, and I need to assess the reactions of other players before acting again.
🧠
Coordinate with David about tonight's kill target and Day 2 strategy. Bob seems like the safest kill to keep suspicion on him.
🧠
Push for the execution of the remaining suspect (Bob or Charlie) by coordinating with Alice, the confirmed Washerwoman, to nominate them. With evil as a single player, executing either Bob or Charlie will win the game.
🧠
Share critical info about Heidi's role and Frank's night death to help narrow down suspects. Ask David for his insights to coordinate with another good player.
🧠
As a dead player with a ghost vote, I should wait to see the final nominations and use my vote to break any ties or execute the most suspicious player if necessary.
🧠
Verify Grace's Chef claim to identify the single evil player. If Grace is truthful, we can narrow down suspects. If Grace is evil, we need to expose her before she manipulates the game further.
🧠
Confirm Alice's plan to kill Bob tonight. Agree to steer suspicion toward Charlie during the day. This sets up our endgame: Bob dies tonight, Charlie gets executed Day 3, leaving final 3.
🧠
Save my ghost vote for the critical nomination phase to ensure the Demon is executed when the final three players remain or when a clear suspect emerges.
🧠
Protect Alice, the Washerwoman, to ensure she survives and continues sharing critical information about Townsfolk roles. This helps the Town narrow down suspects and identify the Demon.
🧠
Confirm Grace's Chef claim to Eve to build trust, while steering suspicion toward Charlie (who will appear innocent but can be mis-executed). Bob dies tonight, making Charlie the last suspect tomorrow.
🧠
Reinforce the urgency to nominate Bob or Charlie based on Chef's information. Eve is a trusted role (Virgin) and can help push the group toward executing one of the two remaining suspects.
🧠
Extract any useful information from the deceased Mayor Heidi about suspicious players or the Demon before her execution to help narrow down suspects.
🧠
Save my ghost vote for the final nomination phase to ensure the Demon is executed if the alive players fail to identify them.
🧠
Align with Alice and Grace to push the group toward nominating either Bob or Charlie today, leveraging Grace’s Chef claim and Frank’s death to justify targeting the Demon.
🧠
Build trust with Charlie by answering his questions helpfully. Subtly reinforce suspicion on Bob (who Grace already suspects) to set up his night death as looking like evil targeting a suspected good player.
🧠
Provide Charlie with my final insights to help the living players make an informed decision about who to suspect. Guide them toward executing the most likely evil player to secure the good team's win.
🧠
Gather information from David to decide who to protect tonight, preventing another death and progressing the game toward finding the Demon.
🧠
Coordinate with Grace and Eve to solidify the push for Bob's execution. This removes a good player while keeping me and David safe. Aligning with trusted Grace builds my credibility.
🧠
The group is already aligned and pushing toward nominating Bob or Charlie. Waiting allows natural momentum to continue without overplaying Grace's hand. This increases the chance of executing the Demon before the next night.
🧠
Consolidate suspicions around Bob with Alice and Eve to coordinate a nomination and execution, leveraging Heidi's ghost info and Grace's Chef claim to push the town toward targeting Bob as the Demon.
🧠
Wait to observe the nomination phase and use my ghost vote strategically to ensure the Demon or a dangerous player is executed.
🧠
The group is unified in pressuring to nominate Bob today due to his suspicious behavior and the Chef's claim of a lone evil player. Eve's role as Virgin does not require immediate activation; it can be saved for a critical nomination later. The safest play is to let the group proceed with nominating Bob and see if he is executed. This aligns with the Townsfolk's goal of eliminating the Demon.
🧠
Bob is likely the Monk asking for protection guidance. I'll misdirect him to protect Eve or Grace, ensuring he doesn't protect himself, making him an easy night kill target for Alice.
🧠
Preserve the ghost vote for a critical moment, such as a tie during the nomination phase or to support a key execution that aligns with Heidi's earlier suspicions about Bob.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Bob drives the execution of a good player while building my credibility as a proactive town member. This keeps suspicion off me and David, positioning us for endgame.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by revealing my Monk role, explain my Night 1 action to prove goodness, and sway votes away from execution. This forces Alice to either back up her claim or risk exposing herself as the Demon.
🧠
Dismiss Bob's weak Monk claim and push for his execution. His last-minute claim with no real proof is classic Demon behavior trying to escape execution.
🧠
Use my ghost vote to execute Bob, the most suspicious player, to prevent further night kills and align with my prior deduction that he is the Demon.
🧠
Bob's suspicious late claim as Monk, combined with Grace's Chef info about a lone evil player, makes Bob the prime suspect. Raising my ghost vote to execute Bob maximizes the chance of eliminating the Demon and securing the win for the good team.
🧠
Execute Bob based on strong suspicion from multiple sources and Grace's Chef info about a lone evil player. Delaying could result in another night kill.
🧠
Vote to execute Bob to maintain my good cover and help eliminate a good player. The vote already has 3 hands raised, so this is safe to join the majority.
🧠
Execute Bob now as the most suspicious player based on Grace's Chef claim (lone evil), Alice's Washerwoman info, and Bob's suspicious behavior and late Monk claim.
🧠
Ensure Bob is executed to reduce the number of evil players and secure the Town's progress toward victory, as he is the most suspicious unclaimed player and aligns with the Chef's information about a lone evil player.
🧠
Defend my Monk claim by highlighting my protective action for Charlie and redirecting focus to finding the Demon. Emphasize that executing me now would eliminate a Townsfolk and potentially hand the game to the Demon, proving my alignment as good through my actions rather than just words.
🧠
Bob is a good player threatening to derail our execution plan. His Monk claim is suspicious due to timing. Voting with the town maintains my credibility and removes a potential threat to the evil team. Six players already have hands raised, so this execution is happening regardless.
🧠
Use my ghost vote to ensure Bob is executed if the current votes are insufficient or to reinforce the majority. If Bob is the Demon, removing him secures the Town’s safety and progresses toward the Mayor’s win condition.
🧠
Bob's sudden claim of being a Monk, combined with his prior silence and Grace's unverified Chef info, makes him the most suspicious player. Keeping my ghost vote raised ensures his execution, which is critical to securing a Town win.
🧠
Support the execution of Bob based on overwhelming circumstantial evidence pointing to him as the Demon. Delaying risks another night kill by the Demon.
🧠
Keep hand raised to ensure Bob's execution, reducing good players and moving toward evil win condition. No need to change vote or speak further.
🧠
Proceed with the execution of Bob, as his claim to be the Monk is inconsistent with prior behavior and aligns with the logical deduction that he is the Demon. Ensure the Town executes the suspected Demon before nightfall to prevent further deaths.
🧠
Reinforce the logic that Bob's suspicious behavior and last-minute claim, combined with Grace's Chef information about a lone evil player, make him the most likely target for execution. Guide the group to confirm Bob's Monk claim with Charlie if possible, and prepare for the post-execution phase to scrutinize Charlie.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try one last persuasive effort to save myself by reinforcing my Monk role, the protection I provided, and the logical inconsistency of the Demon wasting their ability. This might sway undecided players or plant doubt in the executioners.
🧠
Bob is already on the block with 7 votes. I need to reinforce the execution and undermine his Monk claim to prevent any last-minute doubt or alternative nominations.
🧠
Reinforce the need to execute Bob immediately to align with Grace's Chef info and remove the immediate threat. Heidi's role as Mayor (even in death) is to guide the Town toward logical conclusions that prevent the Demon from winning.
🧠
As a dead player, my role is complete. I will not interfere with the living players' decisions, as they are already executing the suspected Demon.
🧠
Allow Bob's execution to occur naturally. The immediate votes are cast, and the outcome will reveal critical information about Bob's alignment. Waiting preserves my ability to learn from tonight's death and adjust my strategy for the remaining players.
🧠
Support Bob's execution while maintaining my Fortune Teller cover. Set up a future check claim to build credibility. The town is focused on Bob, so I'll reinforce that direction.
🧠
Express support for executing Bob while subtly positioning myself to use my Virgin ability if nominated. Prioritize removing the suspected Demon while preparing for future interactions.
🧠
Reinforce the group's decision to execute Bob while subtly guiding them to investigate Charlie tonight, as he is the most likely remaining suspect based on Grace's Chef information about a lone evil player.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to disrupt any night info he might gather, protect Alice and me from exposure, and set up framing him as Demon with my Fortune Teller bluff.
📜
Storyteller
David
You chose to poison Charlie.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the most trusted good player to reduce town numbers and create a 2v2 situation where David can falsely accuse another good player, leading to a mis-execution and evil victory.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Undertaker. You learn that Bob was the Soldier.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Share critical information about Grace's death and the Chef's confirmation of one lone evil player to help the town narrow down suspects and focus suspicions.
🧠
Use my ghost vote to execute the most likely Demon, Charlie, based on Grace’s Chef information and suspicious behavior. If more information arises, I can reconsider.
🧠
Gather more information from Charlie about his suspicions and confirm his alignment by discussing Grace's Chef information. This will help narrow down the evil player between Alice and David.
🧠
Share my final Chef insight (zero evil pairs = lone evil) to guide Alice and Eve toward targeting Charlie on the final day. Save ghost vote for when it holds maximum weight.
🧠
Coordinate with David to push for Charlie or Eve execution today. Grace's ghost already pointed at Charlie, so let's ride that momentum.
🧠
Gather information from Alice about what Grace told her as a ghost, as Grace's insights might help the living players focus on the correct suspect.
🧠
As a dead player, I have no active role to play. I will wait to observe the interactions and information shared by the living players to determine if I can provide any valuable insights later.
🧠
Coordinate with Alice to confirm the plan. We need to present a unified front with my Fortune Teller result and Grace's ghost pointing to Charlie as the Demon. This double-confirmation should be enough to get Eve on board for the execution.
🧠
Narrow down the evil player by verifying Eve's Virgin claim and probing Alice and David's trustworthiness. Use Eve as a potential ally to cross-check information.
🧠
Use my ghost vote to execute David, the most likely lone evil player identified by Grace (Chef). This aligns with Grace's information and reduces the evil player's influence, bringing the Good team closer to victory.
🧠
Encourage Charlie to focus on investigating Alice or David, as Eve (Virgin) cannot be the lone evil player. This helps narrow down the suspect and progress the game toward exposing the evil player.
🧠
Save my ghost vote for the final day to ensure the Demon (likely Charlie) is executed if the group hesitates or fails to act today.
🧠
Push Eve to vote for Charlie by combining Grace's ghost Chef info with David's Fortune Teller result. Need Eve's vote to guarantee Charlie's execution and secure evil's win.
🧠
As a dead player with no remaining actions, I observe the game state and await further developments without interfering.
🧠
Since Frank is dead, he cannot take any further actions. Waiting ensures no disruption to the ongoing game.
🧠
Push Charlie as Demon using my fake Fortune Teller result. Eve is the swing vote - I need to convince her before nominations.
🧠
Narrow down the Demon by encouraging Eve to share any additional information she has about Alice or David's actions or claims. This will help us focus on the most suspicious player.
🧠
Charlie’s suspicious behavior, combined with Grace’s death (eliminating the Chef’s information), strongly suggests Charlie is the Demon. My ghost vote should be used to nominate Charlie for execution to protect the Town.
🧠
Waiting allows Alice or David to take action and nominate Charlie, who is strongly suspected by multiple sources. If Charlie is executed, the Demon threat is removed and the Town wins. This avoids prematurely revealing my Virgin status while letting evidence mount against Charlie.
🧠
Reinforce the lone evil theory that Charlie is the Demon and ensure the town saves their votes for the final day to execute him.
🧠
Convince Eve that all evidence points to Charlie as the Demon. Grace's ghost, David's Fortune Teller, and Bob's ghost all agree. We need her vote to execute Charlie today and win.
🧠
As a dead player with no active role abilities, I cannot influence the game state. Waiting ensures I do not interfere with the living players' strategies or decisions.
🧠
Do nothing as a dead player and allow the living players to proceed with their investigations and nominations.
🧠
I've already whispered my Fortune Teller claim to Eve. Alice is coordinating with me. Waiting to see Eve and Charlie's responses before taking next action to ensure Charlie gets executed.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Save my ghost vote for the final day to ensure the Demon (likely Charlie) is executed. Waiting allows me to observe nominations and cast my vote only when it has maximum impact.
🧠
Nominate Charlie to execute them, reducing to final 3 where Alice can kill Eve and Evil wins at final 2. My FT bluff and Grace's ghost testimony should seal the vote.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Challenge David's suspicious accusation and highlight inconsistencies to sway the vote against my execution. Protect my role as Undertaker and let the town focus on the real evil player among Alice or David.
🧠
Charlie is the only remaining suspect and aligns with all available evidence. Executing Charlie secures the good team's victory.
🧠
Vote to execute Charlie. Two votes (Grace ghost + me) meets the threshold. Eliminating Charlie removes a vocal good player and brings us to final 3 where Alice and I control the game.
🧠
Vote to execute Charlie. Combined with Grace's ghost vote and David's vote, this ensures Charlie's execution. After the kill tonight, only Alice and David remain = evil victory.
🧠
To introduce doubt about the rushed execution of Charlie based on flimsy evidence. My Night 0 Empath read showed 0 evil neighbors (Alice/Eve), which complicates claims that Charlie is the sole evil player. The town should not execute on unverified whispers or desperate accusations.
🧠
Urge the group to delay the execution of Charlie until more evidence is available or verified, to avoid executing an innocent player and potentially losing a critical Townsfolk.
🧠
The evidence heavily suggests Charlie is the Demon, but Frank’s ghost’s Empath read and Heidi’s ghost’s call for caution introduce enough doubt to warrant waiting. Let daylight clarify David’s unverified Fortune Teller claim and Charlie’s alibi. Rushing could waste our execution vote or kill an innocent.
🧠
Avoid prematurely executing Charlie without verified evidence. The conflicting claims (Frank's Empath read vs. David's unverified Fortune Teller) and lack of clarity from Grace's ghost highlight the need for more information. Waiting ensures we don't accidentally execute an innocent player, which would help the Demon win.
🧠
Vote against the false nomination to survive and continue investigating the real evil player. The ghosts and Frank have provided critical evidence to halt this rushed execution.
🧠
Reinforce the logical conclusion that Charlie is the Demon based on Grace's Chef information, Frank's Empath read, and David's Fortune Teller claim. Encourage the group to execute Charlie to prevent the Demon from killing again tonight.
🧠
My vote is already raised for Charlie's execution. With Alice and Grace's ghost also voting, Charlie should be executed. Maintaining my position keeps my Fortune Teller cover strong and removes a threat to Alice.
🧠
Counter ghost misinformation about Frank's Empath read to protect my cover and ensure Charlie's execution goes through for the evil win.
🧠
Reinforce the need to halt the execution of Charlie until more evidence is provided. The current evidence is unverified and inconsistent, risking the execution of an innocent player.
🧠
As a dead player, my ghost vote has already been used. I must wait for the living players to reach a conclusion based on the evidence presented. The logical path points to Charlie being the Demon, but I cannot interfere further.
🧠
Execute Charlie if he is the Demon to prevent another night kill. The evidence, while not perfect, strongly points to Charlie as the last remaining evil player. The risks of hesitation outweigh the risks of a false positive in this scenario.
🧠
Use my ghost vote to execute Charlie, as the evidence and pressure from the Town (including unverified but suggestive claims) point strongly toward Charlie being the Demon. The Town must act now to avoid further deaths.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Challenge David's suspicious Fortune Teller claim and the lack of concrete evidence pointing to Charlie. Highlight Frank's Empath read showing Alice as safe and Grace's ghost never specifically pointing at Charlie. Delay the execution to investigate further and expose David as the likely Demon.
🧠
Reinforce the logic that Charlie is the Demon based on Grace's Chef information, Frank's Empath read, and David's Fortune Teller claim. Encourage the town to follow through with the execution to secure a win for the good team.
🧠
Charlie is confirmed on the block with 6 votes and will be executed when nominations close. There's no need to speak further - any additional push could raise suspicion. Let the execution happen cleanly. After tonight's kill, we'll be in a dominant endgame position.
🧠
Charlie is set to be executed with 6 votes. Staying quiet avoids drawing attention or risking any shift in momentum. The execution will proceed and set up our night kill for the win.
🧠
As a dead player, my ghost vote has already been used, and no further actions are available. I must wait for the game to progress.
🧠
As a former Mayor, I want to ensure the Town executes the Demon to secure the win. While Frank's Empath read is compelling, Grace's Chef claim combined with Bob's death and the lack of other viable suspects points directly to Charlie. I must urge verification of David's Fortune Teller claim as the most concrete evidence, but also acknowledge that the mounting evidence against Charlie cannot be ignored.
🧠
The game is transitioning to Night, and no further actions can influence Charlie's execution. Waiting is the most logical choice to allow the game to progress.
🧠
Since I am dead and have no active role in the game, I will wait and observe the finalization of Charlie's execution without interfering.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Final 3 - poison Eve to disable any ability that could threaten Alice. Combined with Alice's Imp kill tonight, this should secure evil's victory.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve secures the win for evil by reducing to two players (me and my Minion David). This is the cleanest path to victory.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil