Game Detail

Players

Alice (Soldier) Bob (Imp) Charlie (Chef) David (Recluse) Eve (Librarian) Frank (Poisoner) Grace (Empath) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil251,945118,608$1.4454
Good647,821103,057$0.3681

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Butler, Slayer
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 to disrupt any start-of-game info she might receive (such as Investigator, Washerwoman, Librarian, or Chef info) and protect Bob from early detection.
πŸ“œ
Storyteller
β†’
Frank
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either David or Grace is the Recluse.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell nearest players my Chef info and propose using seating adjacency to prune suspects before nominations.
🧠
Form a private alliance, prompt role-claims, and test consistency to narrow suspects before nominations.
🧠
Form a private voting bloc with Alice and Bob and gather role reads to coordinate tonight's nomination.
🧠
Claim Slayer to Alice and Heidi to build trust, while keeping my options open and discussing Charlie's Chef claim.
🧠
Use Charlie's Chef=0 info to coordinate with Bob and pick a single non-adjacent suspect to concentrate votes and avoid splitting.
🧠
Share my Librarian start privately to coordinate others to watch David and Grace, avoid nominating them prematurely, and report any suspicious claims to me.
🧠
Coordinate with my Demon (Bob) by revealing my identity as the Poisoner, sharing that I poisoned Alice, and asking for his bluffs so we can align our claims.
🧠
Tell two trusted players my Empath read and ask them to probe neighbors quietly to narrow suspects before nominations.
🧠
Get Bob and David to agree on a single nominee not adjacent to another nominee, and pick between Frank or Alice so we concentrate votes and obey Chef=0 constraint.
🧠
Form a tight voting bloc with Mayor and Slayer, propose a nominee tonight to provoke reactions and gather info for execution decisions later.
🧠
Form a tight voting bloc with Alice and Bob, confirm roles and agree nomination target tonight while asking Bob to hold his Slayer and me to be checked if helpful.
🧠
Inform my Minion Frank about the current game state, our bluffs, and the threats against him (Grace's Empath 1) so we can coordinate.
🧠
Agree on a single nomination to concentrate votes and avoid splitting with adjacent players; get Charlie and Bob to commit who will nominate.
🧠
Keep the Recluse pair protected today and have trusted players report any strange role-check results or evil-registrations so we can use that info later.
🧠
Coordinating with my Demon (Bob) by letting him know my claim (Ravenkeeper) and discussing how to handle the Empath (Grace) who has a '1' on me and Heidi.
🧠
Get Frank and Heidi to state public claims so I can check consistency with my Empath read and guide nominations before final day.
🧠
Get firm agreement to nominate Frank today and decide who will put the nomination up so we concentrate votes and avoid pairing adjacent players.
🧠
Protect Heidi (Mayor) and preserve Bob's Slayer shot; provoke reactions by nominating Frank or Charlie to gather info and narrow Demon suspects.
🧠
Form a tight voting bloc, confirm soldier safety and Slayer restraint, and push a test nomination at Frank to gather info while protecting potential Recluse.
🧠
I want to agree with Alice and Heidi's plan to nominate Frank to maintain my Slayer bluff and blend in with the good players, while letting Frank defend himself with his Ravenkeeper claim.
🧠
Coordinate with Charlie and Bob to have one focused nomination (Frank) so votes consolidate, honoring Chef=0 adjacency constraints.
🧠
Keep two trusted players from nominating David or Grace today and have them report any odd role-checks or evil-registrations so we can narrow suspects safely.
🧠
Claim Ravenkeeper to Grace and Heidi in response to Grace's Empath inquiry. This establishes my bluff and explains why I have no starting info.
🧠
Force Heidi to declare and have Frank publicly confirm his Ravenkeeper claim so we can narrow suspects before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Prevent a mis-execution of an Outsider and buy time to collect role-check evidence so we can narrow down the Demon later.
🧠
Probing Frank tonight will force reactions and surface contradictions, helping us narrow suspects while keeping Mayor and Slayer safe.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to defend myself against the nomination by publicly claiming Ravenkeeper, which is a powerful Townsfolk role, to discourage the town from executing me on Day 1.
🧠
Prevent early execution of a claimed Ravenkeeper and protect David/Grace so I can confirm which is the Recluse tonight, advancing town information.
🧠
Force a vote on Frank to gather informative reactions and to combine Grace and Eve's info to narrow the Demon quickly.
🧠
I want to discourage the town from voting for my Minion Frank by agreeing with Eve's point that executing a claimed Ravenkeeper is too risky.
🧠
Reveal my Empath read to force clarity and gather reactions that will distinguish whether Frank or Heidi is evil; encourage voting to test claims and progress the game.
🧠
Push the Frank probe to gather information and test Grace/Eve/Heidi claims so we can narrow the Demon quickly.
🧠
Reveal my Mayor role to build trust and push the probe nomination to force reactions and gather info tonight; coordinate Alice and Bob to vote.
🧠
Backing the nomination forces reactions, narrows suspects using my Chef=0 read, and keeps pressure on one target rather than fragmenting votes.
🧠
I need to defend myself against the ongoing vote by pointing out the mechanical disadvantage of executing a claimed Ravenkeeper on Day 1.
🧠
Prevent wasting a Ravenkeeper claim on Day 1 and keep David/Grace un-nominated so I can confirm which is the Recluse tonight.
🧠
Convince undecided players to vote for Frank to force reactions and gather clearer info tonight, prioritizing progress over preserving a possibly faked Ravenkeeper.
🧠
Discourage the town from executing my Minion Frank, who has claimed Ravenkeeper, by reinforcing my public stance that executing a Ravenkeeper on Day 1 is a waste of a powerful ability.
🧠
Force a reaction tonight to gather information on Frank and Heidi, testing Mayor and Ravenkeeper claims so town can narrow Demon suspects.
🧠
Forcing the Frank vote now will provoke informative reactions and help narrow suspects; this aligns with our agreed probe plan.
🧠
Following our agreed probe to force reactions and gather information; voting now either exposes liars or kills the Demon.
🧠
Convince others to back the Frank nomination while reminding them of my Chef=0 read so ballots avoid adjacent pairings; force reactions to gain decisive info tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 4 votes. If nominations close, I will be executed. I must nominate Grace to start a new vote, aiming to get at least 4 votes on her to tie the block and survive Day 1.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my Empath read, show Frank's nomination is suspicious, and persuade players not to execute or tie me so we can force night information to clarify roles.
🧠
I must raise my hand to vote for Grace to help her reach at least 4 votes, which will tie or surpass my vote count and save me from execution.
🧠
Prevent an early execution of a player my ability flagged as possible Recluse, avoid throwing away useful night information, and force Evil to reveal more later.
🧠
Push group to keep probe on Frank and avoid executing Grace today so we force reactions and preserve Librarian/Recluse reads for tonight.
🧠
I want to distance myself from Frank's desperate nomination of Grace to build trust with Alice, Eve, and the rest of the town, especially since saving Frank is unlikely and would make me look highly suspicious.
🧠
Keep Grace alive to preserve potential Librarian and Empath information and force the Demon/Minion to reveal through Frank's execution.
🧠
Keep Grace alive to preserve Empath/Librarian information and let night actions probe Frank; avoid tying the vote and wasteful early execution.
🧠
Prevent Grace from being executed and ensure Frank is executed to test claims, using Chef info to avoid pairing evils on ballots.
🧠
Prevent my execution so night abilities can test Empath and Librarian reads and reveal the Demon next day.
🧠
Defend myself against execution by highlighting the mechanical waste of executing a Ravenkeeper on Day 1. This is a very standard and strong argument for a good player to make, which helps build my cover and cast doubt on the execution.
🧠
Keep Grace alive so night actions can test my Librarian read and Grace's Empath, and to force Frank's defenders to reveal themselves.
🧠
Preserve Eve's Librarian and Grace's Empath checks by not executing Grace now; force probing Frank tonight so defenders reveal or Demon is exposed.
🧠
I will wait and not vote for Grace. The town is united against voting for Grace, and voting with Frank here would only expose me as his evil partner without saving him. Let the vote close and the day end.
🧠
Preserve Librarian and Empath information and avoid executing a potential Recluse; let night actions proceed to collect clearer mechanical evidence against the Demon.
🧠
Prevent executing Grace to preserve Librarian and Empath checks overnight; force Demon or defenders to act so we gain reliable mechanical info.
🧠
Avoid tying/executing Grace so night actions can verify Eve's Librarian and Grace's Empath, and use my Chef read (0 adjacent evil pairs) to guide safe voting patterns.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/5).
🧠
Keep Grace alive until night actions test claims and reveal who protects Frank; force the Demon to act or defenders to show.
🧠
Make a final push as a claimed Ravenkeeper to make the town regret executing me, pointing out that they gain no info from executing a Ravenkeeper on Day 1, and casting doubt on Grace's Empath claim.
🧠
Prevent wasting a day one execution on a Ravenkeeper and protect my Librarian/Empath reads so nights can test defenders; keep options open to identify Demon.
🧠
Prevent a possibly wasted Day 1 execution and preserve night information to mechanically test claims and reveal defenders. Encourage holding off on executing Frank.
🧠
Let the nomination phase close. Since Frank is already on the block with 4 votes and there is only 1 tick remaining, attempting a desperate nomination to save him would look highly suspicious and likely fail. Letting him be executed is the safest way to maintain my cover.
🧠
Delay Day 1 execution to preserve night actions and mechanical reads (Librarian, Empath) so we can narrow suspects without revealing my Outsider role.
🧠
Convince players to hold executions tonight so night abilities can run and we gain reliable mechanical information to identify the Demon.
🧠
Reveal my Chef info (0 evil-adjacent pairs) to justify delaying executions tonight so night actions can produce mechanical info and defenders reveal themselves.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to prevent her from gathering more Empath information tonight, which would clear her neighbors and narrow the demon pool down to the remaining players.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Initiate a conversation with my neighbor Alice to build trust, check her current stance on Frank and the poisoner, and figure out how to frame others.
🧠
Clarify Bob's confidence about Frank being Poisoner and whether he trusts Grace's Empath to decide who we should push in nominations.
🧠
Privately verify Eve's Librarian read and Charlie's Chef phrasing so we can rule out or confirm adjacency constraints and narrow likely Demon candidates before nominations.
🧠
Get private alignment/reads from neighbors and coordinate a safe, pointed nomination to pressure likely evils without exposing me as Mayor.
🧠
Push living neighbors to treat Heidi as the prime suspect given Frank's death, and prompt any night-check info to confirm before nominations.
🧠
Clarify my Chef read and get Eve's exact Librarian wording to cross-check claims and narrow suspects before nominations.
🧠
Coordinate with my Demon, Bob, to see who we should target for execution today and align our strategies.
🧠
Tell David and Charlie my Librarian read exactly and my confidence so they can weigh Grace's Empath claim and Charlie's Chef read before nominations.
🧠
I need to coordinate with my dead Minion, Frank, to set up a target for today's execution. David is a great target due to Eve's Librarian claim, which we can twist to make him look evil.
🧠
Coordinate with trusted players to force a nomination (Charlie) to provoke claims and gather reliable information to narrow the Demon.
🧠
Get Eve and Charlie to confirm reads and agree to nominate Heidi if scenario A holds, advancing execution toward the Demon.
🧠
Get Alice and Bob to back nominating Charlie to force public claims and test Grace/Frank contradictions, without defending my own suspicious reading yet.
🧠
I am dead with one ghost vote. Waiting now lets alive players discuss my Empath info and push a nomination; I preserve my vote for the decisive nomination if needed.
🧠
Force a test nomination of Heidi if both David and Eve back the logical read; get Eve to restate confidence to decide whether to nominate now.
🧠
Confirming the plan with my Demon (Bob) to push on David and save my ghost vote for his execution.
🧠
Push David and Charlie to agree a coordinated nomination if both accept Heidi as likely Demon, using my Librarian info to explain Grace's Empath reliability.
🧠
I want to agree with Alice and Heidi's plan to nominate Charlie. This builds trust with them, allows us to target a good player, and gives me an opportunity to claim Butler naturally.
🧠
Coordinate with Bob and Heidi to back nominating Charlie so we force claims, test Grace's Empath, and gather mechanical info to narrow suspects.
🧠
Get Eve to reconfirm Librarian read confidence and get Charlie to commit to nominating Heidi if Eve confirms, to avoid wasting the nomination tick.
🧠
Convince Alice and Bob to back nominating Charlie to force claims and get clarity on conflicting Empath info.
🧠
Push trusted players to test or act on my Empath read: either confirm Heidi as Demon or produce night info that contradicts it, so we can choose the correct nomination.
🧠
Get Eve to reconfirm confidence in David-or-Grace Recluse read and get David to confirm support. If Eve confirms David is Recluse, I'll back and nominate Heidi to halt Demon.
🧠
Support Bob's plan of pushing on David. By whispering to Eve, who has the Librarian info regarding David and Grace, I can plant doubt about David's true alignment now that Grace is dead, making him an easy target for execution.
🧠
Confirm my Librarian read and push for a concrete nomination plan: if David is Recluse we must nominate Heidi now; if not, avoid locking in and gather more checks.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly reveal my Librarian read and push to nominate Heidi to force claims and cross-check Chef/Empath consistency.
🧠
Address Eve's logic publicly and suggest nominating Charlie as discussed with Alice and Heidi, to shift focus and get more claims.
🧠
Push the group to act on my Empath read while inviting any night-info contradictions so we avoid executing an innocent.
🧠
Maintain my Ravenkeeper bluff to frame Heidi as evil based on Grace's Empath read, while prompting David to claim to help Bob's plan of pushing him.
🧠
Force public claims to gather information and contradictions; nomination of Charlie aligns with allies and is least risky to me now.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get David to confirm or deny Recluse so we can lawfully nominate Heidi; defend myself briefly to avoid an unnecessary execution and keep pressure on Heidi.
🧠
Get David to publicly confirm whether he is the Recluse so we can decide between nominating Heidi or proceeding with Charlie; avoid wasting an execution.
🧠
I want to wait to see if Alice votes for Charlie. Since I claimed Butler and told Alice and Heidi I must follow Alice's votes, voting before her or without her would ruin my bluff. Waiting lets me react to her vote.
🧠
Prevent wasting the execution on Charlie if Heidi is the more likely Demon; push for David to confirm Recluse now so group can pivot to Heidi next nomination.
🧠
I want to support the idea of not executing Charlie yet, while pushing the focus onto David to setup our frame on him, keeping my ghost vote safe as planned with Bob.
🧠
Buy a tick to pressure David to confirm Recluse status and avoid wasting an execution on Charlie; gather clearer night info before we vote.
🧠
Get David to confirm Recluse status so we avoid wasting this execution. Delay voting until we know which world we're in.
🧠
I must not reveal my Recluse now. Keep options open, avoid wasting an execution on Charlie, and push the town to wait for confirmation before executing.
🧠
Force David to confirm and get Eve's confidence so we avoid wasting the execution and can pivot to nominating Heidi if mechanics align.
🧠
Get David to confirm which of him or Grace is the Recluse so town can choose the correct nomination and avoid wasting an execution.
🧠
Maintain my Butler bluff with Alice by mirroring her decision to hold her vote, while pressuring David to answer and continuing to build tension.
🧠
Avoid burning an execution on Charlie without David confirming the Recluse read; force David to answer or let night actions provide clarity.
🧠
I want to align with the town's sentiment of holding votes on Charlie and pressure David to claim, keeping my ghost vote saved and maintaining my bluff as a helpful dead player.
🧠
Push David to confirm Recluse now; make my voting intentions clear to either preserve Charlie if confirmation comes or vote to execute to force information otherwise.
🧠
Raising forces the vote now to elicit further public claims and force David to commit, resolving which scenario is true and narrowing the Demon.
🧠
Refuse to reveal Recluse now, push town to avoid wasting execution on Charlie and to get Eve restating confidence so we can pivot to the correct nominee.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Get David to confirm so we can pivot to nominating Heidi if Eve is right; avoid wasting the execution on me and preserve useful mechanical information.
🧠
Force David to binary confirm so town can choose between pivoting to Heidi or using Charlie as a diagnostic execution.
🧠
Wait to end the day with no execution. This wastes a day for the good team and heavily incriminates David for stalling, making him an easy target for tomorrow's execution.
🧠
Force David to answer or push the group to nominate Heidi if David confirms; avoid wasting the day on Charlie without clarity.
🧠
Encourage the town to nominate Heidi. Since I am evil and successfully bluffed Ravenkeeper, Grace's Empath 1 makes Heidi look highly suspicious. A Heidi execution is a win for the evil team.
🧠
Force a decisive response: either David confirms and we pivot, or we nominate Heidi to get a defense and gather information before night.
🧠
David refuses to confirm; forcing Heidi to speak narrows suspects quickly. As Soldier I'll reveal to gain trust and push a useful nomination before night.
🧠
Force a useful test before night. If I am Recluse, Heidi is priority; if not, nomination will surface contradictions to narrow Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve removes a trusted, clear-thinking good player who is coordinating the town's logic. Keeping David alive provides a highly suspicious non-claimer as a mis-execution target.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my Demon (Bob) to frame Heidi as evil based on Grace's Empath 1, capitalizing on my fake Ravenkeeper claim.
🧠
Coordinate a last-minute push to nominate Heidi if you both will back; I want to force a defence now to confirm Grace/Frank's implications or expose contradictions.
🧠
To agree to David's plan to nominate Heidi, which helps get a good player executed.
🧠
Get agreement from trusted alive players to nominate Heidi (or else nominate David) to force claims and reveal contradictions, progressing us toward the Demon.
🧠
Push for a coordinated nomination of Heidi this tick to force a defence or expose David, narrowing suspects for final day.
🧠
Push Bob and Charlie to force David to reveal or be nominated. Breaking his silence narrows suspects and prevents final-3 loss.
🧠
As a dead Empath, reveal my Night 0 read to targeted alive players to steer nominations toward Heidi and provoke informative reactions, helping narrow the Demon.
🧠
Force David to confirm or push a nomination on Heidi now, narrowing suspects before final day and preserving my ghost vote for the decisive execution.
🧠
As a dead player who claimed Ravenkeeper, I want to push the narrative that Heidi must be evil based on Grace's Empath info. I am whispering to Alice (claimed Soldier) to get her on board with executing Heidi.
🧠
Avoid me confirming Recluse (which risks false evil reads) while still forcing Heidi into a defence to gather info and expose contradictions.
🧠
I want to encourage the nomination on Heidi (the Mayor) by agreeing with Alice and pulling Charlie into the plan. This keeps the suspicion on Heidi based on the Empath info, while keeping myself looking cooperative.
🧠
Force a nomination on Heidi to get her to speak and either expose the Demon or force David to reveal, narrowing suspects before nominations close.
🧠
Get Bob and David to commit to nominating Heidi this tick to force a defence and expose David's obstruction or Heidi's inconsistencies.
🧠
Force David to reveal by nominating him; get Bob and Charlie to back a nomination to test Recluse claim before final three.
🧠
Push Bob and Charlie to nominate Heidi to force reactions and reveal allies or lies, narrowing the Demon.
🧠
Get Bob and Charlie aligned to pressure David publicly to confirm now; if he refuses, proceed to nominate Heidi and hold my ghost vote for that execution.
🧠
I want to coordinate with my Demon, Bob, to ensure we are aligned on executing Heidi today. Framing Heidi using Grace's Empath info is our best path to a misexecution.
🧠
Force a Heidi defence this tick to elicit public info and contradictions without me confirming Recluse, accelerating elimination of suspects.
🧠
To coordinate with my dead Minion, Frank, to keep pushing the Heidi nomination and ensure she gets executed today, setting us up perfectly for the final three.
🧠
Force a nomination on Heidi to produce public claims or contradictions, narrowing the Demon/Minion possibilities and pressuring David to reveal.
🧠
Forcing a nomination on Heidi now will make her defend and reveal allies; it narrows suspects and lets ghosts cast decisive vote later.
🧠
Push Bob and Charlie to back nominating David to force a Recluse confirmation and narrow suspects before final-3.
🧠
Push for a nomination of Heidi to force defenders and gather decisive public reactions to identify the Demon before final day.
🧠
Force David to confirm publicly or get others to commit to nominating Heidi so town can execute the most likely Demon before nominations end.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Heidi to speak and reveal information, pressure David to stop stalling, and narrow the Demon suspect pool for a decisive execution.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself, push for David to confirm Recluse, and recruit Bob/Charlie to back a test nomination instead of executing me.
🧠
Secure Heidi's execution to force a defense and exploit Empath readβ€”either remove the Demon or expose David's obstruction.
🧠
Raise my hand to reach 3 votes and force Heidi to defend, exposing contradictions and helping us narrow suspects.
🧠
Forcing Heidi's defense narrows suspects and pressures David to reveal Recluse if he is good; execution vote necessary to test claims and advance diagnostics.
🧠
I will raise my hand to vote for Heidi. Alice (my claimed master) has voted, so as a Butler, I am allowed to vote. Heidi is a good player (Mayor), and executing her gets the evil team closer to victory while maintaining my Butler bluff.
🧠
Reaffirm my fake Ravenkeeper claim to cement Heidi's guilt and secure her execution, while preserving my ghost vote since she already has four votes from living players.
🧠
Use my final ghost vote and clear logic from my Empath night0 to convince others to execute Heidi and catch the Demon now.
🧠
Use my lone ghost vote to help reach the majority and ensure the likely Demon, Heidi, is executed before night.
🧠
Convince players to pause the execution and instead nominate David to force a Recluse reveal, preserving town’s investigative options and avoiding a mistaken execution.
🧠
Force resolution now: the Empath ghost and Ravenkeeper point at Heidi and we already have majority. Keep pressure to execute or force David to reveal immediately.
🧠
Push to finish the Heidi execution now to resolve the strongest consistent reads and avoid stalling; do not reveal Recluse yet.
🧠
Press the table to finalize execution now while preserving option to reconsider if David publicly confirms Recluse; force defenders to reveal contradictions.
🧠
Support the execution of Heidi (a good player) while reinforcing my Butler bluff to Alice by stating she is my vote master for the day.
🧠
Heidi already has five votes, which is a majority. I want to save my ghost vote for the endgame, so I will verbally support the execution instead of voting.
🧠
Use my final ghost vote to push Heidi to 3 and execute the likely Demon based on my original sober Empath read aligning with Frank's Ravenkeeper statement.
🧠
Maintain town momentum to execute the most likely Demon now; avoid giving Demon more time to manipulate votes or for roles to be corrupted.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince players to delay executing me and nominate David to force a Recluse reveal, preventing a possible mistaken execution and gaining decisive mechanical info.
🧠
Keep my vote on Heidi to secure execution now unless David proves he is the Recluse; force clarity and prevent further stalling that lets the Demon survive.
🧠
Preserve ambiguity about my Outsider registration and avoid tipping town to Heidi or me; let execution proceed to gather concrete night results.
🧠
Force resolution now: either Heidi dies and clears Empath+Ravenkeeper link, or David must reveal Recluse. We need mechanical proof before final three.
🧠
Support the execution of Heidi by agreeing with Charlie to keep the town aligned and progress the game to the night phase, bringing us closer to final three.
🧠
Support the execution of Heidi (a good player) to bring the game to a 4-player night, which will lead to a 3-player final day where my Demon Bob has a high chance of winning.
🧠
Push to finalize the execution of Heidi based on aligned mechanical reads and David's silence; force clarity for the night.
🧠
Force the group to finish the execution now so the town gains night information and we eliminate the most likely Demon based on overlapping mechanical reads.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
I am choosing to kill Charlie tonight. This leaves Alice, David, and myself in the final three. David is highly suspicious due to his silence, making him the perfect execution target tomorrow.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force a decisive final-day execution by persuading living players to nominate David, using my ghost vote to help secure the result.
🧠
Inform living players my Chef read (0 pairs) and push them to narrow to the single Demon by revealing or forcing a nomination.
🧠
Push living players to consider David as the most suspicious target and prompt a final-day nomination to find the Demon.
🧠
Sow suspicion on Alice to convince David to vote for her, saving Bob (the Demon) from execution on this final day.
🧠
As a ghost Librarian I want alive players to reveal last claims or rationale so they must commit and we can force a nomination on the most likely Demon.
🧠
Whisper to Alice to convince her to execute David. David is already highly suspected by the dead players, and getting Alice to vote with me (and using Heidi's ghost vote) will secure David's execution and our victory.
🧠
Reveal my Recluse and push Bob to execute the most suspicious player (Alice) to force Demon reveal and win today.
🧠
I must get Bob to coordinate: I will reveal Soldier to force David or Bob into contradiction and ensure we execute the Demon today.
🧠
Force the living players to nominate David now so the final-day execution can remove the Demon; my ghost vote will help reach majority.
🧠
Push the two living players to reveal or force a nomination so town can execute the Demon before final day ends.
🧠
Push Alice and Bob to nominate David now while reminding them of Eve's Librarian pointing at David and his silence; force a clear choice before nomination closes.
🧠
Coordinate with my Demon, Bob, to see who we should target for execution and how to use my ghost vote in this final three scenario.
🧠
Force Alice and Bob to publicly confirm roles or explain why David might be Demon so town can decide whom to execute.
🧠
Coordinate with my Minion, Frank, to vote for David during nominations, ensuring we have enough votes to execute him and win the game.
🧠
Convince Bob to back and vote to execute Alice now so we can stop the Demon before final day.
🧠
Force a decisive nomination now to either execute a Demon or expose Bob if he is lying, while reminding him I am Soldier and backing his nomination.
🧠
Force a decisive nomination today to use my ghost vote and end the game for Good. David is the lynchpin; pushing him helps clarify or remove the threat.
🧠
Push the living players to either reveal their roles or nominate immediately so the ghost vote can be decisive and the Demon is exposed before final day.
🧠
Push Alice and Bob to nominate David today to force a decisive vote now; we must execute the likely Demon or we lose.
🧠
Confirm the plan with Bob so he knows I am ready to use my ghost vote on David when he nominates him, securing our victory.
🧠
Force Alice and Bob to publicly confirm roles so the living can identify and execute the most likely Demon before final day.
🧠
Reassure Alice of my commitment to nominate David, and answer Eve's request by claiming Butler to maintain my good cover and secure the final execution on David.
🧠
Convince Bob to vote to execute Alice now, revealing myself as Recluse to mechanically reassure him before final nominations.
🧠
Force Bob to either nominate David now or immediately reveal his role so we can decide between David and Bob before nominations.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Chef I must push living players to reveal or nominate so the town can execute the Demon before final day ends.
🧠
Force Alice and Bob to choose a nomination today by spotlighting David as the key suspect; we must get a lynch now or we lose.
🧠
Support the dead players' push to execute David, which will lead to an evil victory since David is good and Bob is the Demon.
🧠
Force a decisive nomination to avoid losing by inaction; either remove the Demon or flush out Bob, using ghost support to secure execution.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Bob to vote Alice so town executes the real Demon and we win; reveal I'm Recluse to explain reads.
🧠
Prevent wasting the final execution on David if he is the Recluse; push living player to nominate/vote the likely Demon (Alice).
🧠
Get Bob to cast the deciding vote for David so we reach the majority and either execute the Demon or force a final choice next phase.
🧠
I will raise my hand to vote for David. Since Alice nominated him and is voting, my ghost vote will help reach the threshold of 2 votes to execute David, securing the win for our evil team.
🧠
Trust the strong consensus of ghosts and Librarian plus David's late claim as dodge. Voting David maximizes chance we execute the Demon now.
🧠
I need to raise my hand to vote for David. Securing David's execution will leave only Alice and myself alive, which immediately wins the game for the Evil team.
🧠
Use my single ghost vote to ensure David is executed now so Town wins in final three; delay risks losing the game.
🧠
Push living players to finalize the execution. Encourage Bob to commit to the majority so town secures the win instead of stalling and losing at final three.
🧠
Stop my execution this tick and redirect votes onto Alice so town can execute the Demon and win.
🧠
Convince Bob to switch vote off David and onto Alice so the Demon is executed today; preserve my ghost vote to force the correct outcome.
🧠
Secure the final required vote now by convincing Bob to keep his hand raised for David so the town wins before the Demon can redirect the outcome.
🧠
Reaffirm the execution of David to ensure the evil team wins as Bob is the Demon and executing David leaves Alice and Bob alive.
🧠
Push the table to a decision by keeping my vote on David; force Bob to commit so we secure the win if David is the Demon.
🧠
Reassure Alice and the ghosts that I am keeping my vote on David to secure the execution. This will end the game with David's execution, leaving only Alice and me alive, which secures an evil victory.
🧠
Keep the living voters locked on David to force an execution now; avoid letting David's desperate claim derail the final-day majority.
🧠
Force the living players to use my Librarian information to avoid executing the wrong person and to nominate the actual likely Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my execution by convincing swing voters to vote Alice, preserving a path to execute the real Demon and win.
🧠
Convince Bob to switch his vote to Alice so the town executes the Demon today and wins, using my Chef start info and the Librarian's night0 read.
🧠
Make Bob and remaining players switch to Alice by combining my Empath N0 read with Eve's Librarian N0 read to identify Alice as the Demon.
🧠
I want to keep the focus on executing David to ensure Bob (the Demon) survives. David is trying to deflect to Alice, so I will paint his sudden Recluse claim as a desperate lie to keep him on the block.
🧠
Keep the majority execution focused to force a decisive outcome now. As Soldier I am safe; preserving the vote prevents the Demon from slipping through via confusion.
🧠
To support the execution of David, who is currently on the block. Since executing David will leave only two players alive (Alice and myself) with me as the Demon, it will secure an evil victory. I need to reinforce Alice and Frank's points to ensure no one tries to change their mind.
🧠
Reinforce the majority to keep votes on David and prevent last-second switching that could cost the win.
🧠
Force the group to execute the Demon today by persuading them to switch votes to Alice; this wins in World A and still wins if David truly is Demon.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil