Game Detail

Players

Alice (Mayor) Bob (Spy) Charlie (Butler) David (Empath) Eve (Virgin) Frank (Soldier) Grace (Imp) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good620,53176,512$0.2699
Evil212,68832,096$2.0263

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Slayer, Investigator, Undertaker
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to select a master for the Butler ability. As it is night zero and I have no information, I will pick Alice to start the game, intending to observe her voting patterns tomorrow.
📜
Storyteller
Charlie
You chose Alice to be your master.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Butler (good), Alive - David: Empath (good), Alive - Eve: Virgin (good), Alive - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate early with the Demon, give the grim, and settle bluffs so Grace avoids real roles and stays alive.
🧠
I need to start gathering information and building trust. Starting with a neighbor is a safe and logical first step in the game.
🧠
I want to establish trust with my neighbor, Charlie, by sharing my day one info, which is '0'. This helps build a town bloc.
🧠
Establish a friendly connection with Frank to gather info and see if he's willing to share his role or suspicions without revealing mine yet.
🧠
Acknowledge David's claim without revealing I am the Butler (Outsider). Maintaining a good relationship with a potential Townsfolk is beneficial.
🧠
Initiate contact with a neighbor to build trust and share information, as this is Day 1 and I have no info. Building a trusted alliance is key for the Monk.
🧠
Coordinate bluffs with my Spy, keep my claim simple, and seed suspicion on strong good roles without exposing Bob.
🧠
Respond to Heidi to build rapport and probe for information while keeping my Mayor role hidden for now.
🧠
Plant a false Investigator world targeting good players while avoiding Grace. David and Charlie may spread it for me, building credibility.
🧠
I want to establish contact with Alice, build rapport, and see if I can pick up on any information or suspicions she might have. Since it is still early, gathering general sentiments is useful.
🧠
Acknowledge Bob's information, build trust within the group, and confirm my role to potential allies while keeping the focus on his claim.
🧠
Continue the conversation with Frank to gather info while staying non-committal about my own role.
🧠
I need to investigate Bob's claim about Alice being the Poisoner. If Alice is the Poisoner, I need to know, because my ability ties me to her. I want to see if Bob's claim holds water or if he's trying to manipulate me.
🧠
I want to build trust with my neighbor, Grace, and see if she has any information or is acting suspicious. Building connections with neighbors is a standard starting strategy.
🧠
Build neighbor trust with Heidi, softly set up my Slayer bluff, and learn whether Monk protection might become a problem for night kills.
🧠
Engage with Frank to build rapport and gather information while remaining cautious as the Mayor.
🧠
Prime David and Charlie to push Frank, a good Soldier, while keeping Alice as later suspicion and making my fake Investigator claim feel cautious.
🧠
I want to establish trust with Alice and probe for role claims without revealing my own too early. Establishing alignment is key.
🧠
I need to verify my other neighbor, Eve, and establish if she is helpful or if there are any contradictions with my Empath reading.
🧠
Acknowledge David's claim while maintaining my own secrecy as the Virgin. I want to build rapport with the Empath and encourage him to keep sharing info.
🧠
Maintain good relations with the person claiming Investigator (Bob) while gathering more info on the potential Minion (Frank). I'm also being cautious about Alice, my master, without revealing my role.
🧠
I want to gather more information and see if Frank has any insights on the whispers I have been observing, specifically involving Bob, David, and Charlie. This helps me map out potential alliances or evil groupings.
🧠
Build trust with the Monk neighbor so she may protect me later, while setting up my Slayer bluff as low-info and socially helpful.
🧠
I need to build trust with Frank without revealing my role prematurely as the Mayor, since I am a prime target for the Demon. I will deflect his question while also probing for his alliances.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It is day one and information is scarce. I should observe the nomination phase to see if anyone makes a suspicious nomination or reveals useful information before committing to any action myself.
🧠
I need to encourage others to reveal roles or information without exposing myself too early, although I am the Virgin and want to be nominated eventually by a good player to prove my role. Initiating discussion is key.
🧠
Encourage others to share roles so I can assess who to protect as the Monk and help the town form a strategy.
🧠
Execute Frank, a strong good role, while building credibility from my Investigator bluff and keeping suspicion away from Grace.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination while hinting at my role (or at least my value) to dissuade the town from executing me, since I am good and the Soldier role is inherently protected from the Demon.
🧠
To encourage the town to slow down and verify claims before executing a potential Townsfolk on Day 1. I want to see if anyone else can contradict Bob or support Frank.
🧠
I want to slow down the execution of a potential Soldier. Day 1 executions are dangerous, and Frank's claim is very strong for a Townsfolk. I want to see if Bob's claim can be corroborated or if others are skeptical.
🧠
Push a good Soldier onto the block and make my fake Investigator claim look consistent. Frank dying also protects Grace by focusing suspicion away from her.
🧠
I want to discourage the group from executing Frank, who claims to be the Soldier. As the Butler, I cannot vote unless my master, Alice, votes, so I want to avoid a situation where I am forced to act or reveal my constraints. Protecting a potential Soldier is the safer play for the good team.
🧠
To discourage the town from executing Frank, as the risk of losing a Soldier (a strong good role) on Day 1 is high and potentially catastrophic for the good team. I want to build trust and encourage caution.
🧠
Distance from Bob and look cautious; Frank likely will not reach majority anyway, so preserve my cover while town stalls.
🧠
Advise against executing the Soldier claim on Day 1, aligning with the caution expressed by others.
🧠
Reinforce that executing a Soldier is bad for the town and urge them to vote no, since I am a key protective role.
🧠
I want to blend in as a generic Townsfolk and discourage the execution of Frank, as the town seems hesitant and executing a Soldier (if true) would be a disaster. I will keep my Virgin role hidden.
🧠
I will wait and not vote for Frank. I want to see if this nomination fails, as most players are expressing hesitation. Voting for a potential Soldier on Day 1 is risky for the Good team.
🧠
Avoid looking like I am forcing a failed push. Backing off preserves my Investigator bluff and lets suspicion on Frank and Alice linger for later.
🧠
To discourage the execution of Frank, as it's too risky on Day 1, and align myself with the majority sentiment to avoid unnecessary town deaths.
🧠
The town seems to be in consensus against executing Frank on Day 1, especially given his Soldier claim. I should wait to let the current nomination process conclude without casting a vote for Frank, as I am not convinced he is the Demon and I am the Mayor, so I should stay alive as long as possible.
🧠
Avoid linking myself to Bob or looking eager to kill a Soldier claim. Let this vote fail while Bob’s Investigator bluff remains a future distraction.
🧠
To discourage the execution of Frank, as I am also skeptical of executing a claimed Soldier on Day 1, and to align with the town's cautious sentiment.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
To solidify trust with the town after surviving the nomination and to shift focus away from myself to the next day's investigations.
🧠
I want to keep the conversation going and gather more information without revealing my role. Encouraging others to talk might reveal inconsistencies.
🧠
Encourage the town to observe the night's events as a data point, keeping my Monk identity hidden while fostering a cooperative spirit.
🧠
Keep my fake Investigator credible and keep pressure on good players Alice and Frank while town drifts into a no-execution night that benefits evil.
🧠
To blend in with the town's consensus of caution and avoid drawing attention to myself, while encouraging everyone to look towards night information.
🧠
I need to defend myself against Bob's accusation and cast doubt on his Investigator claim without revealing my Mayor role, as a false accusation from him suggests he is either lying or mistaken.
🧠
Sound cautious and town-aligned while avoiding a risky execution that could create voting patterns or links to Bob before my first kill.
🧠
I want to let the day conclude without further nominations, as there is no consensus to execute and I don't want to draw attention to myself as the Empath before nightfall.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Frank is under heavy scrutiny due to Bob's claim. By protecting him, I can verify if the Demon tries to kill him tonight. If he survives a targeted attack, it reinforces his Soldier claim.
📜
Storyteller
Heidi
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Sacrifice Bob to make his Investigator bluff look true, push suspicion onto Alice or Frank tomorrow, and distance myself from evil while keeping my Slayer bluff clean.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am selecting Alice as my Master. By tethering my voting behavior to hers, I can observe her actions closely and verify if she is potentially aligned with me, or if her voting patterns expose her alignment.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I need to verify Frank's story. If he is the Soldier, he is safe. If he is not, and Bob was a true investigator, he might be the Poisoner. I'll test his reaction to Bob's death.
🧠
Gathering information and gauging suspicions regarding Frank's claim after the death of the player who accused him.
🧠
Keep my false Investigator info alive and use Charlie's Alice link to spread suspicion away from Grace.
🧠
I want to maintain my cover as Alice's "Butler" while nudging her to be suspicious of Frank, who Bob accused. I need to gather info without revealing my Butler role yet.
🧠
I need to establish trust with my neighbor, Charlie, by sharing my role and my information, which clears him as good. This helps build a voting block.
🧠
I need to build trust with Heidi, who claims to have protected me. I want to reinforce that Bob's info was incorrect and that I am indeed the Soldier, while subtly keeping an eye on whether Heidi might be a Monk or bluffing.
🧠
I want to verify David's Empath claim and see if he has any new information on the other suspects (Frank and Alice) now that Bob is dead. This helps me cross-reference with Bob's investigator claim.
🧠
Gather Empath info and look like a cautious good Slayer while steering suspicion toward Alice or Frank without committing too hard.
🧠
I want to continue building rapport with Frank while keeping my Monk identity secure. Since I protected him and he is alive, his Soldier claim seems plausible, or at least he is a good target to keep alive. I need to gauge his thoughts on other players to see if he suspects anyone else.
🧠
I want to build an alliance with Charlie and gauge their suspects while subtly pressuring Frank's claim. By aligning with Charlie against Frank, we can coordinate for a potential nomination later.
🧠
Use my night death to validate fake Investigator info and steer a trusted Empath away from Grace while targeting Alice or Frank.
🧠
I want to verify David's Empath claim and build trust. If he is the Empath, he's a valuable ally to help track the Demon. I also want to keep the pressure on Frank by discussing him with others.
🧠
I need to share my logic with my neighbor Eve to build trust and coordinate, while also gathering info on the other players who aren't my neighbors.
🧠
To pivot the conversation towards gathering more concrete information and finding out what roles others are claiming, now that Bob's claim is discredited.
🧠
I want to get David to focus on other players to help narrow down the Demon. I am still playing as the Virgin and want to stay alive to catch a bad nominator.
🧠
Build trust with Eve and steer Virgin confirmation away from me while keeping Bob's fake info alive as a discussion point.
🧠
I want to coordinate with Frank, who claims to be the Soldier, while subtly keeping my own role (Monk) hidden for now. I'll push for others to reveal information.
🧠
I want to probe Charlie for their suspicions on others to see if we can build a consensus against a specific player besides Frank, or verify if they have any reliable info.
🧠
Push trusted good voices toward executing Frank, removing a Soldier and keeping pressure away from Grace before nominations.
🧠
I want to coordinate with my master, Alice, to see if we can expose David or Frank. Since Alice is my Butler master, keeping her trust is essential, and gathering her thoughts on David helps me form a clearer picture.
🧠
Acknowledge Bob's death and align with his suspicion, confirming that I'm focusing my Empath-based trust on my neighbors while being skeptical of Frank and Alice.
🧠
I am building trust with Heidi, who seems to be an ally. I want to continue gathering information while maintaining my cover and pushing for logical deduction in the group.
🧠
I want to probe Grace's knowledge about my role and check her own claim. If she's a good role like Investigator, she might have figured me out, but if she's bluffing, I need to know.
🧠
Reassure Eve about my bluff while encouraging a Virgin test that may kill a good Townsfolk and consume town focus instead of pressuring me.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I do not have enough information to confidently nominate anyone for execution yet. I will wait to see if anyone else takes the lead or if more information emerges during the nomination process.
🧠
Push town to execute Frank, a good Soldier, while keeping pressure away from Grace and preserving my ghost vote unless needed.
🧠
I need to address the town to move the game forward and see if anyone has real information, as we are behind on executions and Bob's death is suspicious. I want to gauge reactions.
🧠
I need to share my Empath info to clear my neighbors and push for the execution of a suspicious player, specifically Frank, based on the late Bob's suspicion.
🧠
I am nominating Frank because Bob's death strongly suggests he was onto the truth about Frank, and Frank's Soldier claim is a classic defensive bluff. Nominating him puts pressure on him.
🧠
Help push a good Soldier execution while preserving my Slayer bluff and avoiding looking like the sole driver of the wagon.
🧠
To support Alice's nomination of Frank and explain why, while implicitly acknowledging my Butler restriction (though I don't need to explicitly state it, it explains why I'm following her).
🧠
I am asserting my readiness to be nominated (baiting) while supporting the nomination of Frank to progress the game, as I suspect Frank's Soldier claim is fake.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Eve claims Virgin, which is a powerful role if true, but puts her at risk of being targeted by the Demon to test that claim or simply eliminate a threat. I will protect her tonight to ensure her safety.
📜
Storyteller
Heidi
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the Monk before she can protect David or another key target. Keep David alive one more day so suspicion stays on Alice and Frank rather than me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am continuing to select Alice as my master, maintaining consistency in my voting block strategy, as she has been actively pushing for the investigation of Frank.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need to coordinate with my master, Alice, to ensure my vote (if I get one) aligns with hers, and to gauge her current suspicions regarding the Demon.
🧠
Use David's trusted Empath claim to steer suspicion toward Alice or Frank while keeping myself outside his logic and appearing cooperative.
🧠
I am confirming my Empath readings to Grace to build trust and coordinate our strategy against Alice and Frank, who are the likely remaining suspects.
🧠
Share my Monk protection history with Alice, who is actively leading the investigation, to help the town piece together the puzzle of who is safe and who the Demon might be.
🧠
I need to build an alliance with someone who has a strong claim (Virgin) to survive the day. I want to get Eve's take on the others, especially since she's a neighbor.
🧠
Coordinate with Demon to keep heat on Frank/Alice and preserve Grace's bluff without making the failed Slayer shot clear Frank too much.
🧠
I am informing Charlie about Heidi's crucial info to align our strategy against Frank.
🧠
I want to gauge Frank's reaction. He is pressuring me, and as the Virgin, I should be cautious but also observant. Challenging his claim to his face while maintaining neutrality helps me gather information.
🧠
I need to coordinate with Alice, my master, to push for Frank's execution based on the new information about Heidi being the Monk. This validates Alice's suspicion.
🧠
Build consensus through trusted good players to execute Frank while preserving my Slayer bluff and avoiding attention on me.
🧠
To discuss the strategy with Grace and Eve, confirming Frank is the main suspect while being cautious about the Slayer shot.
🧠
I am reinforcing my previous information to Alice to help guide the Town's investigation, specifically regarding Frank's Soldier claim, as I know my Monk protection on Night 1 worked.
🧠
Explain the Soldier's mechanics to Eve to alleviate her suspicion and build trust. If the Demon can't kill me, my survival is proof, not evidence of evil.
🧠
Push Alice to lead another Frank execution, keeping pressure away from Grace while using Heidi's death to undermine Frank's Soldier claim.
🧠
Confirming the strategy to push for Frank's execution with the ghost Bob, acknowledging the value of Heidi's info.
🧠
To test Frank's claim by pressuring him to accept a nomination, which would prove his role if he survives (or if the game ends). If he hesitates, he's more likely evil. I need to keep him talking and test his 'Soldier' claim.
🧠
Coordinate with my 'master' Alice to execute Frank, who is almost certainly lying about his Soldier claim based on the new information from Heidi.
🧠
Push the trusted Alice-Charlie pair toward executing Frank, keeping suspicion away from me while seeming collaborative before nominations.
🧠
Coordinate the group to pressure Frank, the primary suspect, using his Soldier claim against him.
🧠
I want to pivot the conversation to other suspects because Frank's Soldier claim is being scrutinized and I need to see what information Alice has on the others to help narrow down the Demon.
🧠
Clarify the Soldier's limitation regarding execution to build trust with Eve while redirecting the focus to the Demon.
🧠
Push trusted living good players to lead Frank execution, keeping pressure away from Grace and conserving my ghost vote if possible.
🧠
Coordinate the final push to nominate and execute Frank with key players Charlie and Grace.
🧠
I need to probe Frank further. Since he is under pressure, asking for a specific, testable lead on the Demon might reveal if he's genuinely trying to help town or just deflecting. It also keeps him engaged with me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a misexecution on Frank, a credible good Soldier, while framing it as consensus logic. Removing him avoids night immunity and keeps suspicion off me.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against execution. Being executed as the Soldier is bad for the town. I should try to persuade others not to vote for me by highlighting that my death is a loss of a confirmed good player.
🧠
Secure a misexecution on Frank while my public push has momentum. Voting matches my nomination and avoids looking hesitant or linked to any alternative.
🧠
I need to encourage Alice to vote so that I can vote, ensuring Frank gets executed. Grace has already voted. I am signaling my support for the execution.
🧠
Voting for Frank because the town needs to commit to an execution to progress, and Frank's claim as a Soldier is unverifiable and suspicious given the current board. My Empath info clears my neighbors, so I can focus on others.
🧠
I believe Frank is lying about being the Soldier, especially given the contradiction with the Monk's protection. We need an execution to progress the game, and he is the prime suspect. I will cast my vote to secure his execution.
🧠
Voting to execute Frank because his Soldier claim is unproven and we are at a point where we need to resolve high-risk claims, especially given the suspicion from multiple players. Voting now helps move the game forward.
🧠
Frank already has enough votes. I should preserve my ghost vote for a future critical execution while letting town kill a good Soldier.
🧠
I want to support the town's decision to execute Frank, as his Soldier claim has been highly questionable throughout the game, and my death as Monk suggests he might be the Demon trying to eliminate protective roles.
🧠
Make a final plea to stop the execution, emphasizing my role and the danger of executing a confirmed good player.
🧠
Keep momentum on Frank so a strong good player dies and I look aligned with town consensus, while avoiding overclaiming my Slayer bluff.
🧠
Frank is the primary suspect and the consensus is to execute him to resolve the deadlock. Since Alice is voting, I am free to vote and will support the execution to help the good team.
🧠
I have already cast my vote for Frank, and the consensus is clear. I will wait for the execution results to see if our deduction was correct.
🧠
I need to solidify the vote against Frank. By reinforcing the logic that his claim is stalling and that we need an execution, I can convince any hesitant players to finalize the execution. Frank is clearly the primary suspect.
🧠
I have already cast my vote, so I will wait for the execution to resolve and see if Frank is the Demon.
🧠
Frank already has far more than majority. I should preserve my ghost vote for endgame while letting town execute a good player and shielding Grace.
🧠
To reaffirm the decision to execute Frank and provide final encouragement to the town before the execution resolves.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To make a final plea for my life, pointing out the suspicious coordination between Alice, Charlie, and Grace to deflect suspicion onto them.
🧠
Lock in Frank's execution while appearing fair and keeping suspicion available on Alice and Charlie tomorrow.
🧠
Support the execution of Frank, as the town has already voted for him and my master (Alice) is in favor of it. I need to reassure the town of this decision.
🧠
To reinforce the decision to execute Frank, showing town cohesion while remaining polite to the accused, and acknowledging the weight of the decision.
🧠
Reiterate the necessity of Frank's execution to resolve the board state and maintain group cohesion.
🧠
I want to reinforce the town's decision to execute Frank, as it helps move the game forward and tests a suspicious claim.
🧠
Lock in Frank's execution and seed Alice as tomorrow's misexecution path while making Grace sound reasonable and not overly protected.
🧠
The town has reached a consensus to execute Frank. As a dead player who has already voted and spoken, my input is no longer necessary to influence this vote. I will wait for the execution to occur.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the only ongoing information role before he can get a read involving me after more deaths. Keep Alice alive as a suspicious Mayor claim and execution target.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am continuing to select Alice as my master. She has been active in coordinating the good team, and keeping my voting condition linked to hers remains the safest and most consistent strategy.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to align with Alice, my master, to understand the current game state and build trust, while also maintaining my Butler voting restriction.
🧠
I want to confirm with my neighbors that they are likely good based on my previous Empath readings, and see if they have any new information now that I am dead.
🧠
Seed Alice as today's execution among key voters while distancing Grace from me. If a good dies today, Grace can kill at night and evil wins.
🧠
To communicate with Bob (the dead player) about the suspicious trio and plan to target Alice, leveraging David's information.
🧠
I want to observe the final discussions before nominations begin to see if I can discern any new information from the dead players or the remaining living players. I need to be careful with my ghost vote.
🧠
I want to coordinate with Eve, whom I protected and whom the Empath (David) vetted, to narrow down the remaining suspects (Alice and Grace) before the final nomination.
🧠
Build trust with Eve and steer final-four logic onto Alice before nominations, using David's death and Bob's framed ping.
🧠
Coordinate with Charlie to narrow down the suspects, specifically Grace or Eve, while keeping my Mayor role secret.
🧠
I need to signal my loyalty to Alice as my master, reinforcing her trust in me while keeping the conversation focused on identifying the Demon. I want to coordinate our votes for the upcoming nomination phase.
🧠
I need to pressure Grace, who is a prime suspect if Charlie and Eve are good, to reveal if she still has her Slayer shot or if she is stalling as the Demon.
🧠
Encourage Eve to get Alice killed by Virgin, removing Mayor and setting up Grace to win tonight while seeming pro-mechanics.
🧠
To leverage my Virgin ability to force a check on Alice or Grace, creating a high-stakes moment that will reveal their alignment. If one of them nominates me and dies, we have our answer.
🧠
I want to gauge Eve's thoughts and see if I can push her to look at Alice or Grace, who were aggressive toward me. Since I am a confirmed good player (dead), my opinion holds some weight.
🧠
I am dead and have no vote, so my only contribution is to synthesize info. I need to confirm if Eve has any new info on Alice or Grace to help steer the remaining good players.
🧠
Use the held Slayer bluff decisively to create a self-clear and force the final living suspicion onto Alice rather than me.
📜
Storyteller
Nothing happens.
🧠
I need to expose Grace's fake Slayer shot, which is a massive tell that she is the Demon or a Minion. I also need to confirm my alliance with Charlie (the Butler) to ensure we have the votes to execute her.
🧠
I am aligning with Alice, my master, to confirm my support for her nomination strategy against Grace, who has clearly outed herself with a fake/botched Slayer claim.
🧠
I need to challenge Grace's strange action while trying to get the remaining living players (Alice, Charlie, Eve) to focus on the Demon. My Empath info confirms Charlie and Eve are likely good, so Alice is the prime suspect.
🧠
Use Eve's Virgin claim to get Alice executed or focus votes on Alice, clearing a path for Grace to survive today.
🧠
I want to put Alice on the spot to nominate me, triggering my Virgin ability if she is evil (or any non-townsfolk), or proving her good if I don't execute. This flushes out the Demon or confirms a townsfolk.
🧠
I want to gauge Eve's thoughts on Grace's bizarre Slayer claim and the potential pairing of Alice and Charlie, who have been whispering frequently.
🧠
I am suspicious of Grace because her Slayer claim and shot failed, potentially marking her as a liar or the Demon. I want to coordinate with Eve, who David (Empath) identified as good, to figure out our next move.
🧠
Keep Charlie and Eve from locking onto me after the bad Slayer shot; refocus them on Alice so a good player is executed today.
🧠
Coordinate with my Butler to secure a vote against Grace, who is acting suspiciously. I need to avoid nominating the Virgin (Eve) myself to avoid getting executed, so focusing on Grace is the safest path to finding the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is the most suspicious player due to her bizarre and false claim. I need to nominate her to force a decision and hopefully end the game.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by reframing my Slayer error as non-mechanical panic and redirecting to Alice using David and Bob's info.
🧠
Grace is highly suspicious because of her nonsensical Slayer claim (shooting herself). As the Mayor, I need to ensure the Demon is executed. Since I nominated her, I must vote for her. Charlie is also locked to my vote as the Butler.
🧠
I am voting for Grace because her claim of being a Slayer and shooting herself is mechanically impossible, as the Slayer cannot target themselves. This makes her claim fraudulent and highly suspicious. I need to help push for this execution.
🧠
To vote for Grace, as the town has reached consensus and Eve has already voted. I should support the town's decision.
🧠
Since I am dead and have no vote, my only role is to influence the living. Grace is on the block, and the votes seem to be there. I want to encourage the town to execute Grace, as her behavior is highly suspect and doesn't align with a helpful Slayer.
🧠
To cast my ghost vote for Grace by publicly stating my intention and support for Alice's nomination, reinforcing my Empath information that Charlie and Eve are good.
🧠
Avoid voting on Grace and try to make voters doubt the wagon on the Demon before execution locks.
🧠
Grace made a very suspicious, nonsensical play claiming Slayer and targeting herself. With the game in the final stages and other players (Alice, Eve, Charlie) confident, executing Grace is the most logical path to remove a potential Demon/Minion. I will use my ghost vote.
🧠
I need to preserve a path to survive by pushing a counter-nomination on Alice after this vote, using David and Bob to sound logical despite my exposed bluff.
🧠
I am addressing Grace's final defense before she is executed, maintaining the narrative that her 'Slayer' action was nonsensical and indicative of the Demon.
🧠
I need to clarify my stance to the town while maintaining my cover as the Virgin, signaling that I am following the logic of the current nomination while keeping a close eye on Alice.
🧠
I am confirming my support for Alice's nomination of Grace. Grace's claim is mechanically impossible for a Slayer, making her the most suspicious player. My support aligns with my Butler duty to follow my master, Alice, who is leading the push against the likely Demon.
🧠
Reinforce the logic that Grace's failed Slayer claim proves she is lying/evil and encourage the town to execute her.
🧠
To support the execution of Grace, as her Slayer claim is mechanically impossible or nonsensical, suggesting she is the Demon bluffing. My Empath information clears Charlie and Eve, making Grace the most suspicious candidate.
🧠
Grace is the Demon and has too many votes; I cannot vote. Push urgency for an Alice counter-nomination to get a higher vote and save Grace.
🧠
I want to cast doubt on the voting bloc of Alice and Charlie while Grace is being executed. Even if Grace is executed, the town needs to remain vigilant about the remaining living players.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need a counter wagon with at least 5 votes to tie or beat mine; Alice is the only plausible target using existing Bob and David logic.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the counter-nomination and re-frame the narrative to Grace's failed claim, reminding the group that I am the most reliable player.
🧠
I need Alice to reach at least five and ideally six. Voting is the only chance to avoid my execution and force suspicion onto Alice.
🧠
I want to address the table, express skepticism of both Grace and Alice, and refrain from voting for Alice. As the Virgin, I need to stay alive to force a potential Demon or Minion to nominate me and reveal themselves, or at least survive to narrow the field. Voting now for Alice would likely execute her, and if she's town, I lose a potential ally. I'll stay neutral for the vote.
🧠
I need to express my support for Alice and discourage the town from executing her, solidifying my position as someone who trusts Alice (my master). Grace is clearly trying to sow chaos.
🧠
To urge the town to prioritize executing Grace due to her objectively proven lie, rather than getting distracted by her deflection.
🧠
I want to provide the town with my Empath information regarding Charlie and Eve's goodness to help narrow the suspect pool, while acknowledging the objective impossibility of Grace's Slayer claim.
🧠
Grace is the Demon and will die unless Alice reaches at least a tie. My ghost vote is only useful now, even if the numbers are difficult.
🧠
I need to weigh in on the current nomination to guide the town, while acknowledging my dead status and the inevitability of Grace's execution. I want to shift the focus to tomorrow's investigation of Alice.
🧠
I need to show the town I am confident and ready to end this game. Grace is the Demon, and her attempt to nominate me is a desperate act. I will not vote for myself. I will wait for others to vote for her.
🧠
I need enough votes to tie Alice and avoid execution. Pressure wavering players using final-four urgency and Alice's unresolved suspicion.
🧠
The current situation is chaotic. Grace is on the block, and now Alice is on the block after counter-nominating. I am the Virgin, which is powerful if I am nominated, but I am not the nominee. If I vote for Alice, I help Grace, who seems to be lying. If I don't, Alice is likely safe and Grace will be executed. I will wait and see how the votes fall before committing my vote, as I don't have enough clear info to confirm if Grace is the Demon or if Alice is just a manipulative player. I'll conserve my influence.
🧠
I need to stick with my gut that Grace is the Demon due to her impossible Slayer claim. Voting for Alice would potentially save the Demon or cause unnecessary chaos. I will wait and not vote for Alice.
🧠
I need to solidify the town's resolve to execute Grace. Her Slayer claim is mechanically impossible, which is a definitive indicator of an evil player trying to bluff. Her counter-nomination is a desperate deflection tactic that the town should ignore.
🧠
Reinforce the logic that Grace is lying about her role and that the information regarding Charlie and Eve is reliable, urging the town to execute Grace.
🧠
Keep my ghost vote on Alice and pressure Eve to tie, buying Grace a night to kill and keeping Demon alive.
🧠
I want to acknowledge the valid point about Alice needing scrutiny while reinforcing that the mechanical evidence against Grace (the Slayer play) is too damning to ignore, encouraging the town to stick to the plan of executing Grace.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/6).
🧠
I need to ensure the town stays focused on executing Grace and doesn't get distracted by her attempts to shift blame onto me. Reaffirming the hard evidence of her fake claim is the best way to do this.
🧠
Last chance is inducing a Charlie nomination or panic tie to avoid my execution. I must redirect Eve before nominations close.
🧠
I need to confirm my support for executing Grace, as the Slayer mechanic failure is a strong indicator of an evil alignment. This aligns with the town's current consensus and helps move the game forward to verify the Demon.
🧠
I need to reinforce the town's decision to execute Grace and dismiss her desperate attempts to force a tie or deflect to me. This aligns with my team's goal to eliminate the most suspicious player.
🧠
I want to reinforce the town's resolve to execute Grace, as the mechanical evidence (Slayer rule error) is undeniable and she is likely the Demon. Dead players should continue to provide guidance.
🧠
Grace is trying to stall and sow confusion by targeting Alice and Charlie. My Empath reads cleared Charlie and Eve, and Grace's lie is mechanically impossible. I need to keep the town focused on the obvious Demon candidate (Grace) to avoid a wasted day.
🧠
Grace is likely executed; seed suspicion on Alice for any unlikely continuation or postgame ambiguity while not looking linked to Grace.
🧠
As a dead player with no remaining ghost vote, my ability to influence the game is purely through discussion. Since the current phase is the nomination phase and Grace is already on the block, waiting is appropriate to let the final moments of the day play out.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good