Game Detail

Players

Alice (Empath) Bob (Undertaker) Charlie (Librarian) David (Imp) Eve (Fortune Teller) Frank (Scarlet Woman) Grace (Butler) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil199,72839,361$0.1666
Good651,830334,846$0.2978

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Frank. Your safe bluffs are: Saint, Monk, Chef
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Grace or Alice is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night: Gather core info to narrow Demon suspects. Share result day 1 to verify alignment & progress elimination.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, no info. Choose neighbor Frank as master to likely enable my day 1 vote (he'll vote), nullifying Butler detriment early and positioning for town coordination.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to both neighbors to share my Empath info confirming they are good, build trust, form early good alliance, and ask for their info to start info sharing.
🧠
Her claim contradicts game start (no N0). Privately challenging with Heidi present pressures her reaction, builds trust with Heidi if Alice slips, progresses info gathering on day 1.
🧠
Day 1 start: Whisper neighbors (Frank my master) to build trust, probe on suspicious whispers, organize good team early without revealing my null ability.
🧠
Alice's claim mechanically impossible (no N0). Confront in group whisper with Bob to test her response, build trust with Bob, progress info early.
🧠
Day 1 early, whisper neighbors my real role/info to form trusted group, coordinate without tipping evil. Progress info sharing.
🧠
Respond to Eve's claim to build rapport and gather more information. As evil, I want to seem helpful while learning what good players know.
🧠
Share precise Librarian info privately with both targets. Real Butler confirms, building instant good alliance. Fake or evil will slip up. Early Day 1 alliance crucial before nominations.
🧠
Build trust with Eve and Frank while gathering intel. I need to establish myself as helpful townie and learn what others are claiming before deciding my bluff.
🧠
Reassure neighbors of my legitimate Night 0 info to gain trust from confirmed goods, encourage them to share info for early alliance.
🧠
Confront Alice in our trio whisper to force explanation or exposure. Heidi supports me, building good alliance while testing Alice. Progresses info gathering on Day 1.
🧠
Day 1, verify Charlie's claim which is mechanically true. Gain trusted info source/alliance without harming Outsider status (expected 1). Progress info sharing.
🧠
Alice's persistent false Empath claim marks her evil. Ally with Bob who spotted lie; share suspicions privately to plan exposure without alerting others prematurely.
🧠
Neighbors responded positively to my info share. Probe David's night info to combine data early, clear more players, build trusted trio against cliques.
🧠
Maintain my cover as a helpful villager, acknowledge Eve's Fortune Teller claim to build trust, and keep communication open with my Demon David.
🧠
Confirm Grace's claim, build good alliance with Outsider for voting coordination later. Gather her observations from whispers to progress info sharing.
🧠
Claim Chef with 0 pairs to establish my bluff early and build trust with Eve and Frank. This information is verifiable (Frank and I aren't adjacent) and helps me seem like a contributing Townsfolk.
🧠
Rebuild trust with confirmed good neighbors despite timing doubt. Get their claims/info to cross-verify Charlie's Lib & form good trio privately. Progress info sharing on Day 1.
🧠
Strengthen alliance with Heidi (likely good), share my true role to build trust, confirm mutual suspicion of Alice to narrow evil suspects early.
🧠
Strengthen alliance with likely good Charlie by sharing clique observations and asking his reads. Progress info gathering early Day 1 to narrow suspects.
🧠
Bob trustworthy, correctly ID'd Alice lie. Agree she's evil, reveal my role, plan to call out publicly or nominate her Day1 to narrow evil fast.
🧠
Strengthen neighbor alliance with Chef confirmation. Discuss suspicious whisper groups (A/B/H, C/G) to narrow non-adjacent evil pairs using Chef+FT. Progress info sharing before noms.
🧠
Support David's Chef claim and keep the conversation going with Eve. I want to gather more information about Charlie and Grace while appearing helpful and cooperative.
🧠
Strengthen alliance with likely-good Grace by sharing group suspicions & suggesting next steps. Early info exchange helps narrow evil cliques before nominations. Avoids solo risk.
🧠
Continue building trust with Eve and Frank by engaging in their investigation. I want to steer suspicion toward the Charlie-Grace whispering pair while maintaining my Chef credibility.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 last tick before night. Publicly reveal role/info/Grace's claim to break cliques, elicit public responses/claims, test reactions, and gather info safely as good Librarian.
🧠
Engage with Charlie's Librarian claim to gather more information and use my Chef bluff to build credibility. I want to see how Alice and Grace respond to figure out who might be a good execution target later.
🧠
Publicly confirm Butler as Charlie did, respond to David, ask Alice role. Builds good team trust, tests evil reactions, progresses Day 1 info without nominating prematurely.
🧠
Publicly call out Alice's blatant lie to rally group against her. Share my Undertaker claim (no info yet). Push towards her nomination since she's most suspicious, narrow evil suspects early.
🧠
Support Bob's credible accusation against Alice. The Night 0 Empath reading is mechanically impossible, making Alice highly suspicious. I should push for her nomination while appearing helpful to the good team.
🧠
Alice's blatant mechanical lie proves evil. Day 1 nomination forces her defense/exposes team. With Chef 0 adj evils, likely solo evil. Progress to execution.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice's mechanically impossible Empath N0 claim marks her evil. Grace fits my Librarian info as Butler. Chef supports no evil clump there. Early execution tests her; as good, narrow evils Day 1.
🧠
Alice's impossible Empath claim makes her the best Day 1 execution target. Voting for her maintains my Chef credibility and removes a suspicious player, whether she's evil or just confused good.
🧠
Alice's claim mechanically impossible, clear evil lie. Urge votes to execute before night; need 2 more yes votes. Frank (master) supports, so I can vote if he does. Progress by removing liar.
🧠
Alice's claim is mechanically impossible, marking her evil. We have 2 votes already; my vote pushes to 3+. Execution Day 1 tests her lie, progresses game by removing likely evil.
🧠
Alice's Empath Night 0 claim is mechanically impossible, making her look suspicious. Executing her removes a good player and advances evil team's goal. I should vote to appear cooperative with town logic while eliminating opposition.
🧠
4 votes already (Charlie,David,Bob,Frank), my vote makes 5 to ensure execution of lying Alice, likely evil. Progresses good team by removing obvious liar.
🧠
Defend publicly: reiterate Night 0 log exists per Storyteller, my neighbors good, urge Eve not to vote yes. Buy time or sway to save execution, share info to build trust.
🧠
Alice's claim mechanically impossible, proven lie. Execute to remove likely Minion, narrow Demon search. Aligns with David/Frank/Chef info. Day 1 clean-up helps good win.
🧠
Alice's claim mechanically impossible; she's evil. Votes already 6+ yes (me,David,Bob,Frank,Heidi,Eve). Wait for execution before night; hand up voting yes.
🧠
Alice's Empath Night 0 claim is mechanically impossible. I need to point this out clearly to ensure the execution goes through, as this is a strong case against her regardless of whether she's evil or just the Drunk.
🧠
Alice's mechanically impossible claim marks her evil. 6 votes already, but Frank voted (my master), so I can vote yes to seal execution of likely evil. Progress to narrow demon suspects.
🧠
Votes exceed 4; Alice's mechanical lie marks her evil. Wait to execute her, gaining her exact role tonight as Undertaker to progress info.
🧠
The execution is secured with 6+ votes. Alice is almost certainly good (likely Drunk) and her execution helps the evil team by wasting the town's execution on a good player. No need to say more - let it happen.
🧠
Counter Alice's false claim of Storyteller N0 log by noting actual log says no night events. Lock in execution votes to eliminate clear liar/evil early Day 1.
🧠
Defend with log proof, reaffirm Bob/Heidi good, highlight Chef/Lib consistency, urge waiters (C/B/F) to withdraw votes implicitly by waiting, save Day 1 good Empath.
🧠
Alice's claim mechanically impossible. Publicly affirm vote yes to execute liar, support team, narrow suspects. My clear and Chef align.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice mechanically lied (no N0 Empath). Likely evil. Voting closed, she's on block with 7. Wait to execute her Day 1, get info (Undertaker Bob), narrow evils.
🧠
Alice is already secured for execution with 7 votes. No need to draw attention to myself. Let the day end and the execution happen.
🧠
Alice mechanically lied; likely evil. Voting closed, 7 votes on her, 1 tick left. Wait to let execution close, remove liar early.
🧠
Alice mechanically lied; execute her. 1 tick left, voting closed, wait for auto-execution at phase end to learn her role N1 as Undertaker.
🧠
Alice is already on block with 7 votes and will be executed. No need to draw attention to myself. Let the execution proceed quietly while I observe town dynamics for future manipulation.
🧠
Voting closed, Alice at 7 votes (all others). 1 tick left; no counter-nomination likely. Wait to execute liar, enter night with info advantage.
🧠
1 tick left, 7 votes locked, voting closed. Can't change outcome. Wait for exe; as ghost, continue advising w/Empath info (Bob/Heidi good), logic chains to narrow Demon later. Saves action, progresses to Night.
🧠
Alice's impossible claim marks her evil or unreliable. With 7 votes & 1 tick left, wait for her execution to remove liar & gain info.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve claimed Fortune Teller and 'cleared' Alice who was just executed as evil. This contradiction makes Eve look suspicious regardless of her actual alignment. Killing her removes a claimed power role and creates confusion about whether she was evil protecting Alice.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that Alice was the Empath.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose David as master: active, claimed Chef with mechanical info fitting events, likely good and will vote Day 2, allowing me to vote freely with town to execute Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share key contradiction on Bob's impossible claim and David's bad Chef info with claimed verified good players (Lib/Butler) to align, confirm my Ravenkeeper role, and progress suspicion narrowing.
🧠
Whisper confirmed goods Bob/Heidi to rebuild trust, correct Day1 mistake, share Chef logic for isolation, urge suspect Frank (isolated from others), coordinate before noms. Save vote.
🧠
Coordinate with my minion Frank to align our strategy and share information about potential threats.
🧠
Heidi's info fingers Bob lying. Share my Lib verifying Grace good/Butler. Coordinate to sus Bob/David before noms, narrow evils as good team.
🧠
Coordinate with David on targeting Bob before his Undertaker reveal exposes our deception. Need to align on execution target and bluff strategy.
🧠
Whisper confirmed good Heidi (Empath read 0) my Undertaker role & contradiction in David Chef claim vs roles/adj. Narrow suspects to David/Frank/Charlie, coordinate nomination target to execute evil.
🧠
Bob's info mechanically impossible, strongest evil lead. Align w/Heidi/Charlie (trusted via Lib/whispers) to nom Bob, progress by executing liar.
🧠
As dead FT, share my clear info on Alice/Bob (no Demon) publicly via trusted proxies like Bob (cleared) and David (Chef claim fits). Builds good alliance, narrows Demon to 5 alive, pressures evil before noms.
🧠
Bob's impossible Day1 Undertaker claim outs him evil. Charlie/Grace agree. With nom phase near, confirm plan to nom Bob, unite good votes.
🧠
Bob/Heidi confirmed good. As ghost, coordinate with them privately to align on suspects using Chef info and whispers. Narrow Demon before nominations.
🧠
Respond to Eve's whisper to maintain trust with Bob. Her clearing both of us actually helps my Chef claim. I need to seem cooperative while gathering who they suspect.
🧠
Bob's impossible Undertaker claim proves him evil. Coordinate with trusted Grace/Heidi (cleared/aligned) to nominate Bob before nomination phase, narrowing evil suspects.
🧠
Wait to see how whisper networks develop and what information emerges before committing to a nomination target. Need to gauge if Bob can be discredited or must be executed.
🧠
Consult dead goods Eve/Alice indirectly via Heidi, and good neighbor Heidi on whispers/suspicions to align on top suspect (Frank) before noms. Progress info sharing.
🧠
Bob's claim mechanically impossible, consensus with allies Heidi/Charlie. Coordinate nomination now before phase ends to execute evil and progress to fewer suspects.
🧠
Bob seems good/cleared, Heidi corroborated by Alice. Align with them to narrow suspects C/D/F, identify shadiest for nomination. Ghosts coordinate to sway votes.
🧠
Bob's claim mechanically busted; coordinate with trusted Charlie/Grace (Lib/Butler verified) to nominate/execute him this day before nomination phase. Clears proven evil, progresses to Demon.
🧠
Trusted Bob/Heidi (my reads). Eve dead good likely. Coordinate before nom phase: share suspicions, urge nom Frank (shady whispers, isolated). Use ghost vote later.
🧠
Maintain my good persona with Eve and Bob. Eve's clearance helps my credibility. I need to steer suspicion toward Heidi or Charlie while appearing helpful and analytical.
🧠
Bob's impossible Undertaker claim proves him evil. Last discussion tickβ€”coordinate with trusted Grace/Heidi on who nominates Bob to execute him this day, narrow evils.
🧠
Plant seeds of doubt about Bob's Undertaker claim before his reveal tomorrow. If town questions Bob now, his reveal loses impact. Target Heidi since she's active in whisper clusters and flipped on Alice - she might be persuadable.
🧠
Coordinate with confirmed goods Heidi (Empath cleared), Eve (FT cleared me) to nom Frank: consensus shady, fits isolated evil logic. Probe Heidi on Frank's recent whisper for more info before nom phase.
🧠
Confirm alliance with Heidi/Charlie to nominate/execute Bob this nomination phase. Proven liar must die to progress good team win.
🧠
Solidify good alliance Bob/Heidi to nominate Frank this tick. Consensus he's shadiest isolated evil; final push before nom phase locks in execution path.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's pre-execution Undertaker claim is mechanically impossible, proving evil. With Grace/Heidi aligned, nominate him now in final nom tick to execute and progress toward Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob proven liar via impossible Undertaker claim. Grace/Heidi with me; our 3 yes votes execute him, removing evil & gaining info.
🧠
Publicly defend Bob using my confirmed Empath info to prevent executing a good player. Charlie's nomination suspicious; protect verified goods to narrow evils (Frank?). Save vote if possible.
🧠
Defend against false accusation by revealing true Undertaker info publicly, aligning with Alice's clearance. Exposes Charlie's lie, rallies votes against my execution to survive and progress to nominating real evil (Frank/Charlie).
🧠
Publicly defend Bob with my FT info and Alice's confirmation to stop his execution. Expose Charlie's impossible Lib claim to shift suspicion to him as evil liar. Save ghost vote for later.
🧠
Bob has strong ghost support from Alice and Eve. Voting for him risks looking bad if he flips good. Better to wait, observe vote patterns, and maintain my Chef cover. Charlie might be the better target later.
🧠
Bob's impossible pre-execution UT claim proves him evil liar. Vote yes to execute; clears a proven evil, progresses to find Demon.
🧠
Logic proves Bob cannot be good (leads to Heidi good falsely voting him). Urge David/Frank to vote yes for execution. As Butler w/ David master, his vote enables mine. Clears evil, progresses win.
🧠
Bob's Undertaker claim threatens to confirm Alice's Empath info, which validates her N0 read of 0 evils between Bob/Heidi. This makes Heidi look suspicious for voting against 'good' Bob. Better to execute Bob now and disrupt this logic chain before it exposes more evil players. Voting with Charlie/Heidi maintains my cover.
🧠
Counter ghosts' false N0 claims (no Empath N0 info). Bob denies but Heidi confirms lie. Urge David/Grace vote yes: 3 yes executes proven evil Bob, clears path.
🧠
Urgently counter Grace/Charlie lies. Highlight my confirmed Empath via Bob UT, both Bob/Heidi good. Sway David/Grace from voting Bob; save ghost vote for later. Sus Charlie pushing false narrative.
🧠
Already 3 votes (C/H/F), execution imminent unless swayed. Defend by reiterating no false claim, Alice proof, question Heidi vote despite clearance, urge David/Grace abstain to save good player and nom real evil like Charlie/Frank.
🧠
Bob cleared good mechanically. Urge David/Grace not to vote yes despite 3 yes already; reinforce clearances to prevent good execution and expose Charlie lie. Save ghost vote.
🧠
Bob already has 3 votes and will be executed. I should not raise my hand to avoid looking suspicious. Let the execution happen and see what Bob's actual role was. If he's good, the town loses credibility. If he's evil, great for us.
🧠
Confirm Bob's impossible pre-exec UT claim to me publicly, proving he's lying evil despite Alice's read (she faked). Sway David/Grace to vote yes; 3 yes already but solidify execution this tick.
🧠
Bob's specific lie caught by Heidi outweighs ghosts' defense (minion possible). Already 3 yes votes; speak counters ghosts, urges David yes to execute proven liar Bob, clears path to demon.
🧠
I need to reconsider my vote. Executing Bob might actually hurt the evil team if he truly is the Undertaker. Withdrawing my vote could make me look less suspicious and keep a potential threat alive. The town is divided, and I should appear more cautious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/3).
🧠
Bob survived due to Frank's flip & David no vote. Frank most sus for protecting liar Bob. Urge allies to nom Frank this last tick & vote yes to exec evil before night.
🧠
Urge nom Charlie as prime liar ignoring dead good info (me/Eve/Bob). Heidi/Bob good per Empath. Last tick, counter Charlie's Frank push to narrow real evil before night.
🧠
Charlie's lie about my claim is blatant evil behavior. Heidi cleared good by Empath. Nom him last tick to execute evil before night, progress game.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Urgently defend against my execution. Remind team (Grace/Heidi/David) of Bob's proven lie via Heidi's testimony, my accurate Lib, Frank's flip. Convince them to vote no on me to survive night and execute evil tomorrow.
🧠
Charlie is deflecting from his lies with disputed Bob whisper. My confirmed info clears Bob/Heidi good. Use ghost vote to execute suspicious Charlie before night.
🧠
Raise to vote yes on Charlie: his lie + push on me despite confirms (Alice Emp good read, my UT) marks him evil. Last tick pre-night; execute if possible to remove threat.
🧠
Charlie's claim mechanically impossible. Chain logic proves Bob/Alice/Heidi good. 3rd vote executes him before night; my ghost vote now maximizes win chance.
🧠
Charlie is actively pushing to execute Frank, my Minion. With 3 ghost votes already, my vote guarantees his death and protects Frank. I cannot let Charlie survive to nominate Frank next tick.
🧠
4 votes already (Alice g, Bob, Eve g, David); my vote likely executes Charlie, suspicious liar deflecting from Bob. Clears board before night; good needs executions to win.
🧠
David (my master) voting yes, so I can vote. Logic chain confirms Bob good; Charlie/Heidi suspicious liars. Execute Charlie to remove evil before night.
🧠
Charlie is already getting executed with 6 votes. Voting for him makes me look like I'm participating normally and not protecting someone who just accused me. This eliminates a confirmed good player, helping the evil team.
🧠
Last tick, voting on me. Urgently speak to Grace/Heidi/David: remind Bob proven liar via Heidi's testimony, Alice unreliable fake claimer. Get them to lower hands, stay alive to execute evil tomorrow.
🧠
Charlie's plea to lower hands is desperation. Reinforce all votes stay upβ€”my mechanical Empath + Eve FT + David Chef confirm Bob/Heidi good, Charlie deflecting liar. Execute him before night.
🧠
Charlie's lies about my whisper and deflection make him prime evil. All hands up exceed 3 votes; counter his lower plea to lock execution before night, narrowing evil.
🧠
All hands up for Charlie (7 yes). Charlie urges lowers desperately. Reinforce vote yes to execute liar before night; clears path to win.
🧠
Charlie is dying regardless of my action with 6 votes already cast. I should wait and let the execution happen. Lowering my hand would look suspicious and align me with Charlie against my minion Frank.
🧠
Prevent execution of good Charlie whose Lib claim fits perfectly and correctly exposed Bob's confirmed lie to me. With majority hand up, urge lower to fail vote safely, renom Bob tomorrow with full info before night.
🧠
Bob's pre-exec UT claim impossible (learns post-night). Heidi good confirms it. Charlie Lib fits perfectly. Urge lower hands to save good player before night, target Bob next.
🧠
Lowering my hand maintains consistency with my earlier doubt about Bob and keeps Heidi and Grace from suspecting me, while still allowing Charlie to die if others keep voting. Better long-term cover than ensuring Charlie dies but exposing myself as suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night: Urge Grace/Heidi/David to nominate vote-flip Frank (protected Bob, suspicious) for >=6 yes votes to surpass my 6, save good Lib, exec evil.
🧠
Last tick before night. Urge no nomination of Frank to ensure Charlie's 6-vote execution. He's the liar deflecting; my Empath clears Bob/Heidi good. Win by executing evil.
🧠
Charlie's lies about whisper; Heidi/Grace contradict confirmed good reads. 6 votes locked, 1 tick left: speak to block nom on Frank, ensure Charlie exec before night.
🧠
Last tick: Urge no nom on Frank or anyone to let Charlie's 6 votes execute him. He's the prime liar/suspect; prevents evil save before night.
🧠
Let Charlie execute with his 6 votes. He is good, so his death helps my evil team. Nominating Frank would risk my Minion ally dying or looking suspicious. The ghosts are rightβ€”do nothing and let Charlie die.
🧠
Last tick before night. Charlie good per claims/logic. Frank suspicious flipper protecting liar Bob. Nominate to surpass/tie Charlie's 6 votes, exec evil instead.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank flip-flopped votes on Bob/me, protecting liar Bob. Vote yes on him to execute evil, tie/surpass my 6 votes before night, save good team.
🧠
Urge David/Bob/Frank/Grace/Heidi to lower hands on Frank. Charlie's 6 votes ready; prevent tie/surpass to execute him. He's lying demon; my Empath + Eve FT clear Bob/Heidi. Night soon, must act.
🧠
Last tick before night. Urge lower hands on Frank to prevent tie/surpass Charlie's 6 votes. His lies confirm evil; execution wins us info and removes threat.
🧠
Last tick D2 nom. Charlie 6 votes to exec. Frank voting: only Charlie raised. Urge lower hands on Frank to let Charlie exec as prime suspect liar. Prevent tie/surpass. Win by killing Demon before N2.
🧠
I need to prevent Frank from getting executed since he's my Minion. Charlie being executed is actually great for me as the Demon. I should support the narrative that Charlie is evil and let his execution proceed.
🧠
Raise to vote Frank (suspicious protector of liar Bob), support good Charlie's call & my nom, even if can't tie 6 votes. Shows good alignment to Grace/Charlie, pressures evils before night.
🧠
Single-chain logic proves Charlie lying evil since Bob/Heidi good per mechanical Empath info. 6 votes secured; speak to prevent Frank tying/surpassing, execute evil before night.
🧠
I want Charlie to be executed, not me. Currently only 2 votes on me. Waiting lets the town see that Charlie is the better execution target. I should not draw attention or votes to myself.
🧠
Grace flipped from 'Charlie good' to 'exec Charlie'β€”she's evil like Frank flip-flopping votes. Last tick: urge David/Heidi/anyone raise hands on Frank to hit 6+ votes, tie/surpass my 6, execute Frank evil instead. Save myself as good Lib to win.
🧠
Charlie's contradictions and push on Frank scream desperation. Grace's flip helps. Urge lower hands on Frank to let Charlie's 6 votes execute him before nightβ€”final push to win by removing prime suspect.
🧠
Charlie's whisper lie impossible for UT. Urge Heidi lower hand on Frank to prevent tie/surpass 6 votes on Charlie. Ensure his execution as prime Demon suspect before night.
🧠
Last tick before night. Charlie's 6 votes execute him unless tied/surpassed. Urge lower hands on Frank (esp Heidi) to confirm execution of prime suspect Demon, preventing night kill.
🧠
I must not vote for Frank. Charlie is about to die with 6 votes, which is perfect for evil. Frank is my Minion and I need him alive. Let Charlie execute.
🧠
Lower hand on Frank as votes won't reach 6/7 (only 2 up). Let Charlie's 6 execute; logic points to him as Demon lying about Bob whisper, contradicted by good Alice/Bob/Eve/David/Grace consensus. Isolates evil per Chef.
🧠
Prove Charlie/Heidi evil via single-chain logic contradicting Empath. Urge low hands on Frank to exec Charlie now (last tick). Progress to killing both evils day3 even if Scarlet triggers.
🧠
I must not vote for my own execution. Charlie has 6 votes and will die unless I get tied or surpassed. The good team wants him executed. I should wait and let Charlie take the execution, keeping myself alive to protect David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Last tick before execution/night. Highlight Grace's flip-flop from defending my confirmed Lib (she Butler) to killing meβ€”classic evil. Make her top suspect for tomorrow; ghosts will remember.
🧠
Voting closed, Charlie executes with 6 votes. Counter his final accusation on Grace (his Butler partner?). Reinforce my TF claim, Bob/Heidi good, push Heidi/Grace/Frank suspects for D3 to narrow Demon.
🧠
Voting closed, Charlie executes (6 votes). Wait for night to learn his true role as Undertaker. Critical info to narrow Demon suspects (Charlie/Frank). Progresses game.
🧠
Voting closed, Charlie executes with 6 votes. Wait for execution/night to confirm if good riddance to Demon or info from death. No new info needed now; save speak for Day 3.
🧠
Charlie is locked at 6 votes and will be executed. This is perfect - a good player dies while Frank and I survive. No need to interfere; let the execution proceed and prepare for Night 2 kill.
🧠
Clarify Charlie lied about Bob's whisper (he claimed UT but no pre-exec info), reveal I'm Ravenkeeper Townsfolk good per Alice Empath. Accuse Grace flip/contradiction as Scarlet. Sets up day3 noms before night kill.
🧠
Counter Heidi's accusation with logic recap on her contradiction re: Bob's impossible pre-exec UT claim vs Alice Emp read proving Bob/Heidi good. Reinforce Charlie evil lies. Exec imminent, build case vs Heidi for tomorrow as likely Scarlet or Demon.
🧠
Sow doubt about Grace's flip-flopping and support Heidi's claim to create confusion. Keep pressure off David and position myself as reasonable.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob claims Undertaker and will learn Charlie's role tonight. If Charlie was actually good Librarian, Bob's info will expose this and redirect suspicion. Killing Bob prevents this confirmation and maintains chaos. I need to survive to keep killing.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
David most consistent good claim/info, pushed correct Charlie exec. Master him to ensure my vote tomorrow for good nominations/exec, crucial with 4 alive narrowing Demon.
πŸ“œ
Storyteller
β†’
Grace
You chose David to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share true UT info as ghost: Alice Emp good, no whisper lie to Heidi. Expose her directly, help nominate evil before final day. Progress game.
🧠
Contact confirmed goods Bob/Heidi (N0 read, night death, Raven claim). Learn Bob's whisper to D/G, align on nominating shady Frank/David/Grace to execute Demon before final 3.
🧠
Coordinate with confirmed goods Alice/Bob ghosts. Learn Bob's whisper to David/Grace. Push Grace as main suspect per prior logic, narrow before noms.
🧠
Whisper my group David/Frank before noms to align on executing Grace or Heidi (most suspicious flips/protects). Share FT clear & Chef logic to narrow Demon, save game as dead good.
🧠
Respond to Eve's whisper to maintain cover and gather intel. I want to seem cooperative while steering suspicion toward Grace or Heidi, keeping David safe.
🧠
Grace's flip killed good Lib (me). As ghost, whisper neighbors to nom her before final 3. Use my vote later. Progress to exec evil.
🧠
Coordinate with Frank my minion to ensure we push the same target. I want to assess whether to push Grace (as ghosts suggest) or Heidi (as Bob accused). Need to make sure we don't split votes.
🧠
Bob's whisper outs Heidi evil liar. Coordinate with David (my master) to nom Heidi next phase. As 4 alive, narrow suspects; she's most sus.
🧠
Tell Alice truth of my whisper to D+G outing Heidi lies. Alice good per UT+claim; convince her Heidi evil despite N0 read to unite ghosts against Heidi before noms.
🧠
Confront Bob/Heidi on contradiction to clarify lies/misunderstanding. My info says both good so likely World 1; align them vs shady David/Frank to nom evil before final 3.
🧠
Alice asks if I called her evil D1 - no, deny to clear confusion. Confirm good reads, ask Bob's whispers to D/G. Coordinate ghosts to nom Grace today, most suspicious from Charlie claim.
🧠
Frank aligns with me on Grace suspicious. Coordinate with David/Frank to nominate Grace next, as her flip and potential Scarlet make her top suspect. Isolate evils per Chef.
🧠
Coordinate with David on our target. Agree on Grace to deflect suspicion from David and maintain our evil alliance. We need to stick together and push the same narrative.
🧠
Grace flip is damning evil behavior contradicting good role. Coordinate neighbors to nom/ vote Grace before final 3; use logic chains to expose her.
🧠
Coordinate with Heidi to nominate Grace. Heidi already accuses Grace of being Scarlet Woman or Demon. Getting her on board ensures we have the votes to execute Grace today, securing our path to victory.
🧠
Bob's UT info mechanically proves Heidi lied. Coordinate with David/Frank to nom Heidi before nomination phase; she's the Demon.
🧠
Logic chains to David as Demon, Grace Minion. Heidi good despite lies (maybe Drunk). With 4 alive, safe to kill Demon first (no Scarlet trigger). Convince likely goods Heidi/Frank to nom David.
🧠
Reaffirm Empath info both good to de-escalate Bob/Heidi. Probe Day1 whisper details to resolve contradiction. Align on Grace nom as consensus from Heidi/Charlie, progress to execution before final 3.
🧠
Coordinate with trusted alive David/Frank to nominate Grace, the proven flipper. Chef logic supports isolated evils; her behavior screams evil. Unite for nom before phase ends, narrow to 3.
🧠
Nomination imminent. David/Frank trust my FT clear on Alice/Bob. Grace flip most suspicious; execute her to narrow to final day safely.
🧠
Bob is directly accusing David of being Demon. I need to coordinate with David immediately to counter this threat and redirect attention back to Grace or Heidi before the nomination phase.
🧠
Last discussion tick before noms with 4 alive. Neighbors David/Heidi have been receptive; reinforce Grace as top evil suspect via flip to secure her nom/exec, narrow to final 3 good.
🧠
Coordinate with Frank on countering Bob's accusation against me. We need unified strategy before nominations open to deflect attention back to Grace.
🧠
Bob's UT info proves Heidi lied about Alice. With nom next tick, whisper David/Frank to unite on nomming Heidi, narrow to 3 alive and execute Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push living to nominate David. Logic pins him as Demon: not adj Grace Minion, 0 evil pairs. Heidi/Frank good adj Grace. Execute David or lose soon.
🧠
Publicly counter Bob, highlight Grace flip as evil proof over Lib info. Urge living (esp neighbors David/Heidi) to nom/exec Grace now - final chance before 3 alive.
🧠
Bob's ghost whisper and UT mechanically prove Alice good, Heidi lied and executed good player. She's evil, nominate to narrow to 3 and execute Demon next.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi good per Alice Empath. Grace good per Lib. Stop her execution to avoid wasting day 3. Correct my error blaming Grace as Minion (was Lib OS). Narrow to David/Frank evils, urge no vote on Heidi.
🧠
Heidi cleared by Alice Empath if Bob true, my neighbor, likely good. Prevent her exec to narrow to David/Frank/Grace. Grace flip sus but Lib good; probe later.
🧠
Counter Bob/Charlie's flawed logic publicly. Urge David/Frank to vote Heidi (my master David voting lets me vote too). Exec evil minion now, narrow to final 3.
🧠
Urgently defend vs Grace nom/execution by reinforcing Alice/Bob/Charlie/ghost consensus I'm good, expose Grace flip as evil, urge David/Frank vote no to survive and nom real evil next tick.
🧠
I need to see how this vote plays out. If Heidi is executed and flips good, it validates ghosts and puts pressure on Grace. If vote fails, I can help nominate Grace later. David's survival is priority - if he gets nominated next, we're in trouble.
🧠
Confirm public logic proving Heidi/Grace good, David/Frank evil. Sway David/Frank not to vote Heidi (though they evil, but Grace might vote yes; fail vote). Set up next nom evil to narrow/execute.
🧠
Heidi good per my confirmed Empath N0. Ghosts united: don't exec her. Convince David/Frank to vote no on Heidi, saving good and allowing nom of real evil like David to progress to final 3.
🧠
Avoid voting against the unanimous ghost consensus which would make me look evil. Maintain my Chef cover by appearing cautious and respectful of confirmed information. Keep options open for future nominations.
🧠
Heidi/Grace mechanically good (Empath+Lib+UT confirm). David/Frank evils per Chef 0 pairs. David leaning no vote; reinforce ghosts to stop Heidi exec (wastes day), push nom David/Frank next tick to progress execution of Demon.
🧠
Discredit Bob's false Empath confirm by reminding N0 impossibility (forgotten by group). Prevent good Heidi exec (all logic points good). Urge no vote + nom David (Chef sus, not cleared). Progress to real evil with 4 alive.
🧠
Counter ghosts' flawed logic on Empath N0 (impossible). Urge David/Frank to vote Heidi now (2 needed). 1 tick left, must execute evil before night.
🧠
All ghosts defend me post-N0 reveal, David already no-vote. Reinforce unity vs Grace's solo push. Ensure vote fails (needs 2 yes), survive to nom Grace next tick.
🧠
Maintain my good cover by aligning with David and the ghost consensus that Heidi is good. Not voting for Heidi keeps me consistent with my previous positioning and avoids suspicion. Need to pivot to Grace nomination instead.
🧠
Urge David/Frank no vote Heidi (they're hesitant), highlight Grace's suspicious push against ghost consensus and flips, set up Grace nom next tick before night kill to final 3 with demon executed or exposed.
🧠
Correct Charlie's error on Empath N0 info (I got it). Reinforce Heidi/Bob good via my read + Bob UT confirm. Urge David/Frank no vote to save good Heidi, progress to real evil noms.
🧠
Reinforce no vote on Heidi due to overwhelming ghost consensus, pivot to nominating Grace. Maintain Chef credibility and alliance with Frank. Avoid looking like I'm fighting the confirmed dead players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/2).
🧠
Grace is the outlier ignoring Alice confirmed Empath read (N0 misstate doesn't invalidate) and ghost consensus on Heidi good. Her flip on Charlie + hard push = most suspicious. Urge nom/execution to progress to 3 alive.
🧠
Grace only one pushing exec confirmed-good Heidi vs all ghosts/David/Frank consensus. Her D1-D2 flip on my Lib is Demon tell. With 1 tick left, urge David/Heidi/Frank to nom her before night.
🧠
Expose ghost contradictions (N0 Empath, Bob pre-exec claim, flip to nom me despite suspecting David/Frank) to defend self and refocus on evils among David/Frank/Heidi. With 1 tick left, prevent my nom; push David nom Frank or vice versa for info before night.
🧠
Grace most suspicious: sole pusher vs ghost consensus I'm good (Alice Emp+Bob UT), flipped on confirmed Lib Charlie. Nom her now w/1 tick left to exec before night, narrow to 3 for final day.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace ignores all confirmed good info (UT Alice Emp, her read Heidi good, Lib her good, Chef 0 adj evil) to push Heidi exec. She's the outlier/Demon. With 4 alive, this vote leads to final 3; must execute her to win.
🧠
Grace's flip from defending my Lib (her good) to my exec, plus ignoring confirmed ghost info on Heidi good, screams Demon. With Bob voting, my ghost vote pushes to 2/2 for exec before night. Final day soon; execute her to win.
🧠
Urgently sway David/Frank to no-vote me with ghost contradictions (Bob flip, Charlie N0 admit, Alice mechanical lie). Chef doesn't clear Heidi/Frank. Avoid my exec; 4->3 alive next day, then final nom evil.
🧠
Grace most suspicious: only one pushing good me's exec vs all ghosts/David/Frank consensus. Her flip on Charlie + Chef clears her-my pair both evil. Vote yes to exec her before night; with 2 ghost votes already, my vote seals if needed.
🧠
Grace is not the Demon - I know David is. Executing Grace (likely the Butler) gets us to 3 players alive, then David kills Heidi at night and evil wins. The ghosts think they're executing the Demon but they're actually helping us win.
🧠
Voting on Grace; David last voter. Urge him to vote yes per consensus - all ghosts/Heidi/Frank agree she's evil pushing against confirmed info. Execute before night or lose momentum.
🧠
David is last vote; 4 yes already but urge him to seal Grace execution as Demon per overwhelming confirmed ghost info contradicting her defenses. With 4 alive, execute now or night kill risks loss.
🧠
Frank voted yes on Grace, signaling this execution helps our team. Voting yes maintains my cover with the ghosts who currently trust me, removes a good player, and lets us reach night for another kill.
🧠
Voting on Grace with 5 yes already, but reinforce as last tick to ensure execution before night. She's only one defying confirmed logic; win by executing Demon now with 4 alive.
🧠
All alive voted yes on Grace already (Heidi/Frank/David raised). Reinforce with Lib info why she's Demon despite claim, ensure execution before night to narrow to 3 good players.
🧠
Voting nearly closed with 3 yes; speak to plant doubt in David/Frank for tomorrow's noms post my likely exec. Highlight Chef doesn't clear Frank/Heidi both evil, ghosts' initial David/Frank suspicion, inconsistencies. Die proves not Demon/Minion via night logic, but UT reveals Butler.
🧠
Grace's defense highlights ghost contradictions but ignores overwhelming consensus I'm good + her flip on Charlie + pushing against Chef blocks on her neighbors. Reinforce yes vote to execute her before night.
🧠
Let the execution proceed. Town is eliminating Grace (good Butler) thinking she's Demon. This sets up David's night kill for the win with 2 players remaining.
🧠
Reinforce yes vote on Grace: she's lone pusher against ghost consensus clearing Heidi (my FT partial clear Alice/Bob), her flips Demon-like. With all hands up, ensure execution before night to narrow to 3.
🧠
All alive voted yes on Grace already per raises. Reinforce against her final pleas on N0/Chef to prevent any no-vote flip, execute Demon before night kill narrows to 3.
🧠
Lowering my hand creates confusion about Grace's guilt. Ghosts are too united - if she dies and is good, I'm next. Better to sow doubt now, survive to night, and kill to reduce numbers. Frank voting yes protects his cover.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace on block with 4 votes, 1 tick left. Urge David/Frank not to nom anyone else; let execution happen. She's demon ignoring all mechanical confirms & consensus.
🧠
1 tick left, Grace 4 votes on block. Urge David/Frank no more noms to execute Demon Grace, her flip/defenses scream evil over Chef ambiguity.
🧠
1 tick left, expose Bob/Charlie ghost lies (Bob flip on Alice, Charlie N0 admit) to sway David/Frank nom the other/suspicious (can't Heidi), prevent my exec & narrow Demon.
🧠
Grace most suspicious per consensus & flip. 4 votes locked, 1 tick left: speak to David/Frank to prevent nom derail & execute Demon Grace.
🧠
Grace is not the Demon - David is. Let town execute her and waste their shot. Game continues, David kills tonight, we win. No need to interfere with 1 tick left.
🧠
1 tick left, Grace on block 4 votes. Urge David/Frank not to nom anyone (they can), reinforce ghost consensus/Chef block/ flips to execute Demon Grace before night.
🧠
1 tick left, Grace 4 votes on block. Urge David/Frank no nom to execute Demon Grace, prevent her save attempt.
🧠
Let Grace die now, then kill Heidi tonight to reach final 2 and win. Ghosts are executing my target for me.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to reduce living players to 2 (David and Frank), which is an evil victory condition. This ends the game immediately with evil winning.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil