Game Detail

Players

Alice (Drunk) Bob (Scarlet Woman) Charlie (Virgin) David (Imp) Eve (Fortune Teller) Frank (Librarian) Grace (Investigator) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good712,776120,217$2.9304
Evil281,200180,565$0.1465

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Undertaker, Saint, Monk
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Grace or Alice is the Drunk.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Bob or Alice is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide net check on two players far apart to maximize early information and set up clean follow-up triangles to isolate the Demon versus my red herring.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Heidi. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Loop in two nearby players quietly so good team can coordinate around my Investigator ping without tipping off the possible Scarlet Woman.
🧠
Share my Empath 0 privately to help confirm Alice and Grace as good, narrowing Grace’s Investigator ping toward Bob if she is truthful, while staying discreet to avoid night kill.
🧠
Get early claims from my neighbors, compare later for contradictions, while keeping my Slayer identity hidden so I can shoot in a high-confidence moment.
🧠
Day 1, respond to Alice's whisper to build credibility as good player. Soft claim Empath (plausible for my seat) for future deception. Coordinate to prevent claim conflicts & gain their trust to manipulate later.
🧠
Privately warn them that one of their key info sources (Grace or Alice) is the Drunk, so we do not overcommit to the Investigator or any Alice reads; steer toward cross-checking Bob/Alice later.
🧠
Get an early role claim and share my Virgin role with one neighbor to set up a controlled nomination test that can confirm a townsfolk or expose evasion.
🧠
Whisper Bob to confirm alliance, share safe bluffs, and plan claims. Builds evil coordination without exposing us, as others whisper privately too.
🧠
Start an info network with key communicators, share a limited Fortune Teller result to narrow Demon candidates, and collect their claims for later logic chains.
🧠
Align with Heidi and Frank on the strongest sober chain pointing to Bob as Scarlet Woman, and coordinate a plan to get Bob’s claim and potentially execute him today without outing all info too widely.
🧠
Bring Alice into the info loop, highlight the double Empath claim, and get her role info so we can decide whether to pressure Bob today or wait for more mechanical confirmation.
🧠
Coordinate with Heidi, flag the Empath clash and the odd β€˜night zero’ info, keep my Slayer identity protected, and set up a plan to resolve who is lying with minimal risk.
🧠
Coordinate with Demon on claims since he suggested safe bluffs. I already soft-claimed Empath to A/H; confirm and align his Monk. Learn Eve's role to assess if convertible or block.
🧠
Get direct role claims from Alice and Bob to test against my Drunk info and Grace’s Investigator lead, so we can choose a strong Day 1 execution target.
🧠
Get an independent claim/info line from my neighbor and set up a controlled Virgin test nomination that can mechanically clear a Townsfolk and narrow demon candidates.
🧠
Confirm bluffs with minion Bob (Monk for me, Empath him). Align on supporting Eve's clears for credibility. Push Charlie Virgin plan to sow chaos by getting town to nom him, eliminating a good player.
🧠
Collect role claims and early info from players outside my first whisper circle, while softly clearing Alice/Heidi to focus suspicion elsewhere without exposing I am Fortune Teller.
🧠
Get additional claims and info from Charlie and David so we can validate the Bob versus Alice world and decide whether to pressure or execute Bob today.
🧠
Update allies on the Empath role clash and Alice’s soft claim, so we can coordinate a consistent public plan and decide whether to pressure or execute Bob today.
🧠
Update Frank with the key contradictions (Drunk ping, double Empath, Heidi’s impossible N0) and quietly place myself as Slayer to build trust while keeping it semi-contained.
🧠
Counter Grace's direct Scarlet accusation on me by tagging her as Drunk via Frank's info. Reinforce Empath bluff with Alice, suggest nominating Charlie Virgin to create chaos and distract from me/David.
🧠
Align with Eve and Charlie on the drunk/evidence web, identify consistent world, and set up best D1 pressure or a Virgin confirmation line.
🧠
Stabilize the info web early, flag the Drunk conflict, and avoid an unnecessary Virgin sacrifice while extracting concrete nomination plans and additional data.
🧠
Grace directly suspects my Minion Bob; counter immediately in her group chat by bluffing Monk, defending Bob's Empath, questioning her to disrupt good logic chains and protect evil.
🧠
Align with Frank on my real role and N0 result, then coordinate daytime tests (Virgin test, Empath conflict) to narrow demon candidates before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Push a high-suspicion player onto the block before day ends, based on strong mechanical pressure (Empath clash plus my SW ping), to either kill a minion or force clearer claims.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend as Empath, undermine Grace using Frank Lib + Eve FT clears to sway votes against my execution. Reaffirm team bluffs, sow doubt on Grace without admitting evil.
🧠
Secure Bob’s execution to remove a likely Scarlet Woman and resolve the Empath clash; Bob’s claim timing around Empath info looks suspicious, so this is high-value D1.
🧠
Steer town away from a low-confidence D1 execution and preserve my Virgin as a future confirmation tool while we gather N1 info to resolve the conflicting claims.
🧠
Prevent a low-confidence Day 1 execution on Bob; push for waiting a night and using mechanical tests (Charlie Virgin) to generate firmer info tomorrow.
🧠
Support the strongest mechanical lead (role clash + Investigator ping) and try to secure enough votes to execute Bob if town is willing.
🧠
Stop a low-confidence day one execution. Keep pressure on conflicting claims and gather night one info; I can check pairs tonight to narrow demon candidates.
🧠
Speak to publicly oppose Bob's execution using Frank's info to discredit Grace. Save minion day 1, avoid early reveal, gain night actions/info while town debates double Empaths.
🧠
Avoid executing a likely good player on weak day one evidence; push for higher-signal tests (Virgin) and revisit with night info.
🧠
Speak to reinforce Frank/Eve info, call Grace plausibly Drunk, urge no vote on me Day 1 for night info (my fake Empath ping). Prevent early death, build trust as town Empath.
🧠
Try to swing a couple of late votes by framing the decision as either removing the Minion if Heidi is right, or resolving the Empath clash if Frank is right.
🧠
Hold my no-vote line to prevent a low-info D1 execution; preserve tomorrow’s Virgin test as a stronger mechanical confirmation and let night info clarify the double Empath and Drunk worlds.
🧠
Do not add my vote to a shaky Day 1 execution; preserve flexibility and push for stronger mechanical confirmation tomorrow (Empath pings, Fortune Teller, Virgin test).
🧠
Explain why I am voting and try to gain enough votes to execute a strong evil candidate while my Empath 0 supports trusting Grace over Bob.
🧠
Do not contribute to a low-confidence Day 1 execution on Bob; preserve town numbers and seek stronger mechanical confirmation tomorrow (Virgin test, night info, reconcile Empath claims).
🧠
Wait to not vote Bob (already declared no). Vote fails (only 2 yes), minion survives for coordination, town gets no execution day1, I kill info role N1.
🧠
Stop an information-poor D1 execution and put spotlight on the mechanically impossible Empath N0 claim, steering town to get night info and test Virgin tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Heidi's N0 Empath claim impossible (Empath starts N1). Expose her lie/pressure double Empath, make town vote her over me/others, gain night info w/o losing good player, keep David safe.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a D1 mis-execution on me, clarify the β€˜night zero’ confusion, and keep pressure on Bob while aiming for more mechanical tests tomorrow.
🧠
Back off nom to look collaborative town, avoid day1 exec reducing player count, gain night kill/info, build cred for tomorrow when I fake Empath ping evil on someone to frame good.
🧠
Clarify Empath timing so town does not misexecute Heidi based on a rules mistake, and keep focus on my Investigator pair (Alice or Bob) for future days.
🧠
Do not waste day one execution on a low-confidence Empath clash; push the table toward getting night one info and setting up a mechanical Virgin confirmation tomorrow.
🧠
Avoid a low-confidence day one execution while setting up a clear plan to resolve the Empath clash tomorrow using fresh night info and my Librarian drunk lead.
🧠
Avoid a low-info day one execution and set a clear plan: compare both Empath N1 numbers tomorrow, run a Virgin test, and use my Fortune Teller checks to narrow Demon candidates.
🧠
Reinforce Monk claim supporting Bob indirectly by agreeing skip. Town consensus no exec builds my good cred, delays lynch, lets me kill info role tonight.
🧠
Do not spend votes on a low-confidence D1 role-clash execution; preserve majority and gather N1 info to resolve Empath conflict tomorrow.
🧠
Do not vote for my own execution; preserve my ability for Night 1 and let town use additional info tomorrow to resolve the Empath clash and find evil.
🧠
Reinforce no-execution consensus I started. Voting fails anyway (all no), preserves numbers for Scarlet backup if David dies. Buys time to fake Empath read N1, clash Heidi's, protect David.
🧠
Do not spend votes on a shaky day one execution. Preserve players and collect night one information to break the Empath clash and evaluate my Scarlet Woman ping.
🧠
Do not contribute votes to a low-info day one execution; preserve plan to gather night one info and set up a clean Virgin test tomorrow to mechanically confirm alignments.
🧠
Do not raise hand on a low-info day one nomination; preserve town cohesion and get night one Empath and Fortune Teller data to make a higher-confidence execution tomorrow.
🧠
Voting seems clearly trending no. I will not raise my hand and will conserve influence; we need night one info and a Virgin test tomorrow to resolve the Empath clash.
🧠
Wait lets vote fail per consensus, keeps my Monk claim consistent & builds town trust. Secures night kill on Grace to protect Bob.
🧠
Avoid a low-info day one execution, correct the Empath timing confusion, and keep town focused on getting night one data and a clean Virgin test tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Use last tick to align town on a concrete D2 plan: compare both Empath numbers, run a Virgin test, and keep Bob as top suspect if my 0 holds. Reduce chaos and prevent misexecs.
🧠
Town consensus to skip execution and gather N1 Empath data tomorrow. No need to speak last tick; preserve credibility as cooperative Empath claim. Let Demon kill safely tonight.
🧠
Set clear plan for D2 info reveal and targeted checks so we can break the Bob versus Heidi clash and still use my Investigator pair without tunneling.
🧠
Set up a safe Virgin test tomorrow and coordinate night actions so we gain hard mechanical info without risking a bad day one execution.
🧠
Out my Librarian info before night so town can weight claims correctly tomorrow, especially the Investigator ping and the Virgin test plan.
🧠
Lock a night plan that maximizes chance of a Fortune Teller YES on a high-suspicion pair, while reinforcing no-execution strategy and the Virgin test setup.
🧠
Confirm Monk bluff, agree protect Charlie to build trust/cred as town. Allows night kill on threat (Eve FT), lets conflicting info play out to sow doubt on goods.
🧠
Lock in a clean Virgin-test nominator who we can afford to lose, and keep today as no-exec so we get real night info to resolve the Empath clash.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve denies crucial FT info likely clearing Minion Bob, disrupts tomorrow's plan (no Eve confirmation), reduces good info roles while Charlie lives upholding Monk bluff.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Demon David on fake N1 Empath read (0 evil A/C) to build credibility, push Virgin test nomination to potentially eliminate a town player via Virgin mechanic, sowing chaos.
🧠
Get Bob’s private pitch to David, align on today’s execution plan, and share my double 0 to encourage a coherent push (likely Bob) before nominations.
🧠
Get David and Frank aligned on my strongest mech info (Alice and Heidi are not Demon or red herring) and push a clean Virgin test to confirm two Townsfolk before nominations.
🧠
Coordinate a clean Virgin test before nominations to mechanically clear Charlie or expose a bluff, and align with David on nomination order.
🧠
David is hub of whispers; get his collected info and align on a plan for nominations: Virgin test plus keeping Bob/Alice in the frame depending on consistency.
🧠
Get night action/whisper summaries from key hub players to resolve which info chain is trustworthy before nominations; keep my Slayer identity hidden while narrowing Demon suspects.
🧠
Coordinate with minion Bob to support Virgin test via Frank. It risks good-on-good kill (Frank) or exposes Charlie faker, advancing chaos while I hide as Monk. Respond to Heidi indirectly later.
🧠
Lock in a high-value mechanical test early in nominations: either confirm two goods or catch an evil nominator, then use the cleared info to narrow Demon candidates.
🧠
Support Demon's plan to back Frank's Charlie nom: it kills a good either way. Prep to shift Grace's A/B Scarlet suspicion to Alice (my cleared neighbor + Frank's Drunk tag), protecting myself and David.
🧠
Eve is dead so safer to share. Getting her Fortune Teller checks is high-value to triangulate Demon and evaluate Bob versus Grace claims before nominations.
🧠
Answer Heidi’s questions accurately, avoid misinformation, and steer town back to the planned Virgin test and empath number comparison.
🧠
Alice asked for consolidated updates; giving her the key mechanical plan (Virgin test) and data helps town coordinate and reduces confusion before nominations.
🧠
Get fresh mechanical info (Heidi N1 Empath, Frank Librarian specifics, Eve’s final info) to decide whether to push Bob/Alice or shift focus before nominations.
🧠
Get hard mechanical info (Monk protection and Empath N1 numbers) to resolve claim clash before nominations and set up best Virgin test / execution target.
🧠
Push consistent Monk story (protected Charlie) and Virgin test to either remove Frank (info role suspecting via Grace) or expose fakes, buying time for Bob/Imp while building trust as helpful Monk.
🧠
Lock in the clean Virgin test as the first nomination by warning others not to nominate early; this gives strong mechanical info and reduces chaos.
🧠
Demon directs backing Frank's nom of Charlie for Virgin test. Guarantees town loss (Frank dies) or irrelevant exec, protects David, sows chaos on Grace next.
🧠
Answer both Grace and Alice clearly, lock in my mechanical info and Eve’s FT result, and keep the town on the planned Virgin test to generate hard clears and reduce demon candidates.
🧠
Push town to use my FT to hard-clear Alice+Heidi and run the clean Virgin test to mechanically narrow Demon candidates before nominations.
🧠
Answer Grace’s questions, align on the Virgin test, and get Grace to restate her Investigator info so we can map worlds around the Drunk ping.
🧠
Sync with David on the strongest mechanical clears and keep today focused: run the Virgin test first, then pivot onto Bob as top evil candidate unless new info contradicts.
🧠
Clarify Grace’s Investigator details and reasoning so we can decide whether to treat Bob as confirmed evil or treat Grace as drunk/lying, before nominations start.
🧠
Push Virgin test to force good-on-good kill if Charlie real, or expose liar. Keeps focus off me/Bob, progresses to noms where we control votes. Solidifies Monk bluff supporting town plan.
🧠
Prevent an evil player from stealing the first nomination and ensure we still get the clean Virgin test plus immediate night info.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push public plan for Frank to nom Charlie: sacrifice good Frank for confirmation, align with Demon's plan, eliminate Townsfolk, frame Grace next. Ensures progress without risking David.
🧠
Make the clean Virgin test happen as the first nomination, generating hard mechanical info and preventing wasted nominations this day.
🧠
Push the clean Virgin test to happen immediately without sacrificing myself, and pressure Frank to act before nominations close.
🧠
Keep the Virgin test clean, answer Alice’s request clearly, and set up the next execution target logic around the Empath clash and my Investigator pair.
🧠
Maximize mechanical info by securing the clean Virgin test immediately, and prevent another no-execution day that helps evil.
🧠
Do the clean Virgin test while nominations are open, generating hard confirmation or catching a liar, and ensuring we do not waste another day without an execution.
πŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the primary threat pushing Bob (minion) as Scarlet via her Inv claim. Her death eliminates this logic chain, prevents focus on Bob, and reduces info roles with 6 alive; preserves demon survival.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Privately align with confirmed-good Charlie and likely-good Heidi, compare worlds, and decide whether to spend my one-shot Slayer kill today on the best Demon candidate.
🧠
Get my key Empath info to Alice and Charlie fast, and discourage a risky Slayer shot unless it aligns with a coherent world.
🧠
Push town to focus on Bob and David as remaining likely Demon paths; preserve my ghost vote for a high-confidence execution.
🧠
Get a trusted good voice (Charlie) to push the strongest mechanical solve: if Frank is trusted, Bob is very likely the Scarlet Woman, and we should execute Bob to remove evil and clarify the game.
🧠
Coordinate with confirmed-good Charlie and likely-good Heidi to build a coherent vote plan: execute Bob today because he is either Demon or possible Scarlet Woman per Grace-sober world.
🧠
Whisper David to privately align: reaffirm my Empath bluff (N2 A/C=0), suggest nom Heidi to resolve Empath clash, back his Monk. Keeps Demon safe, sows doubt on goods.
🧠
Coordinate with minion Bob to nominate Heidi, sow doubt on her clashing Empath claim, eliminate good player without suspecting us. Push execution to reduce to 4, positioning for endgame.
🧠
Align Alice and Heidi on a safe Day 3 plan: prioritize executing Bob to remove Scarlet Woman risk, and warn Alice her Slayer claim may be Drunk-bluffed.
🧠
Get Bob’s full Empath history and suspicion list to resolve whether he is SW or a good Empath, and to decide whether my Slayer shot should be saved or aimed at Alice or David.
🧠
Align with town consensus to execute Bob and discourage a potentially drunk Slayer shot. Preserve a clean path: Bob today, then my next Empath read on Alice and David to decide final 3.
🧠
Get Alice and Charlie aligned on a clear execution plan: vote Bob today, and if Bob survives as non-Demon, execute David next. Preserve my ghost vote for a decisive majority.
🧠
Get the town aligned on executing Bob today as the safest move with five alive, based on my SW pair plus the Empath and Fortune Teller info, and preserve a clean path to kill the Demon next.
🧠
Align Alice and Heidi on the cleanest mechanical path: if Grace was sober, Alice is Drunk, making Bob the only possible Scarlet Woman. Push Bob execution and preserve my ghost vote unless needed.
🧠
Respond to Alice's questions consistently as Empath bluff. Share N1/N2=0 on Alice/Charlie neighbors. Suspect Heidi fake Empath (impossible 2). Coordinate nom her with David plan, gain Alice trust to vote Heidi.
🧠
Build town support with Bob to nominate/execute Heidi (likely good), reduce to 4 alive safely. I'm Monk bluff safe, coordinate via whispers to sow doubt on her without exposing us.
🧠
Stop David steering the town onto Heidi based only on Empath clash; reinforce the mechanical case for executing Bob first while keeping Alice from wasting a Slayer shot.
🧠
Align David with the strongest mechanical case for executing Bob, and collect David’s Monk actions to test consistency before nominations.
🧠
Get David’s stance and lock in votes on Bob; also see if David has a coherent explanation that would make Bob less likely evil.
🧠
Narrow to Bob versus David and get town aligned on a plan: if Alice is Drunk then Grace was sober and points to Bob Scarlet and David Imp, so executing David is best.
🧠
Get Alice and Heidi aligned to push a Bob execution today; it is correct in most worlds and protects against Scarlet Woman shenanigans while five live.
🧠
Swing David away from protecting Bob, secure votes on Bob today, and set up David as next suspect if Bob flips good.
🧠
Whisper Charlie (confirmed Virgin good) my full Empath history to build trust, reinforce Heidi fake Empath clash, urge nom her today. Helps execute threat to Demon without suspicion.
🧠
Sway Alice/Charlie from Bob to Heidi by answering Monk claim (protected Charlie N2) and highlighting Empath impossibility + Grace Drunk theory. Position for Heidi nom, save Bob/keep Demon safe.
🧠
Align Alice and Heidi on best mechanical path: do not waste Slayer shot; execute Bob to remove SW/Demon candidate, then use Heidi’s Empath on Alice and David to solve final three.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push the safest execution: Bob. Emphasize Scarlet Woman risk at five alive and use my confirmed Librarian status to sway votes.
🧠
With one nomination window left, execute the highest-consensus evil candidate. Bob is implicated by Investigator and multiple trusted voices; killing him either wins or removes Scarlet Woman to simplify final day.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly expose contradiction: Grace's Scarlet ping on A/B impossible with my consistent 0 Empath on A (good/Drunk) and C (Virgin). Heidi duplicate Empath is lie. Sway C/H/D to vote no (Alice yes=1 vote). Prevent 3-vote exec.
🧠
Bob is the best execution today: either Demon win or remove Scarlet Woman risk while five are alive. My confirmed-good ghost vote should help secure the kill.
🧠
We need Bob off the board while five are alive because he fits both Investigator ping and multiple logic chains; my vote helps secure the execution threshold.
🧠
My ghost vote makes 3 votes and likely executes Bob, who is in my Investigator pair and in the narrowed Demon pool. Removing potential Scarlet Woman or Demon is high value.
🧠
Use public clarification to keep town focused: my FT clears Alice and Heidi from being Imp, Charlie is confirmed Virgin, so Bob or David is the likely demon team. Push yes on Bob while keeping a clear pivot plan.
🧠
Urgently speak to sway Charlie/Heidi to vote no on Bob. Highlight Empath impossibility & Heidi inconsistency to save minion, maintain chaos, nom her later. Keeps me hidden as Monk.
🧠
We need at least three votes to execute. Bob is the safest high-impact kill today: either Demon dies or we remove the likely Scarlet Woman before hunting the Demon.
🧠
Lock in the safest mechanical execute: Bob is top evil candidate and could be Scarlet Woman. At five alive, removing him prevents a demon handoff and keeps tomorrow’s solve clean.
🧠
Urgently speak to sway Charlie/Heidi/Alice votes against my execution. Reinforce Grace Drunk logic, my consistent reads vs Heidi clash, prevent 3-yes majority while 5 alive to keep Demon safe.
🧠
Keep the alive votes locked in so Bob is executed, while reminding town that even in alternate worlds Bob is still the best execution and we can pivot to David tomorrow.
🧠
Keep votes on Bob; remind town that Bob or David are best demon candidates and five-alive is the safest time to remove Bob.
🧠
Lock in the safest mechanical play: remove the Scarlet Woman candidate at five alive to avoid a SW catch, and push a clear next-day plan if Bob is not the Demon.
🧠
Reinforce that living voters should keep hands up to secure Bob’s execution, while I conserve my ghost vote for a tighter endgame if needed.
🧠
Publicly target Charlie/Heidi to lower hands. Reinforce Bob consistent vs Heidi clash + 2 Empath impossible. Save Minion for Demon backup, disrupt town unity on me.
🧠
Keep the town’s votes up to execute Bob now; removing the main contradiction and possible Scarlet Woman while five alive is the safest line, then reassess with my next Empath read.
🧠
Lock in the Bob execution while we have five alive; it is low risk and high reward. Prevent last second hand-lowering and set a clear plan for tomorrow if Bob is not the demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nom Heidi as fake Empath to start new voting, draw/surpass 5 votes on me before close. David will back, prevent my exec while 5 alive, keep Scarlet backup alive.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent an execution tie that would spare Bob. Keep the planned Bob execution, preserve town tempo, and set up my next Empath read on Alice and David.
🧠
Raise hand to vote Heidi, consistent with my Empath bluff & nom. With David voting, urge Charlie implicitly; aim tie (5 votes?) to block my exec, preserve 5 alive for Scarlet backup.
🧠
Prevent a tie on Heidi so Bob is executed today; correct Bob’s faulty Empath logic and keep town focused on best win line.
🧠
Prevent a tie that would cancel Bob’s execution; reinforce that Heidi’s Empath change is plausible and keep town focused on killing Bob today.
🧠
Stop a tie attempt by discouraging votes on Heidi, preserve Bob’s execution today, and keep town focused on the safest line given our info.
🧠
Prevent a tie or surprise Heidi execution; keep today’s execution on Bob, which is best in most worlds.
🧠
Counter ghosts' wrong Empath explanation with correct mechanics to validate Bob's logic. Urge vote Heidi now (Bob+me=2, sway Charlie?), tie/supersede Bob's 5 votes, exec good Heidi. Enables evil control endgame with Bob alive.
🧠
Stop a tie and correct the Empath rule so players do not waste today’s execution. Preserve Bob’s execution; reassess tomorrow if needed.
🧠
Prevent a tie by stopping votes on me, correct Empath rule confusion, and keep Bob executed today to maximize win chance.
🧠
Correct Empath mechanic town has wrong (fixed seats/dead good), prove Heidi read impossible, urge votes on her to tie/surpass my 5 votes & survive as Scarlet backup.
🧠
Clarify Empath rule and stop a tie. Even dead, my voice can prevent wasted execution and keep pressure on Bob/David world.
🧠
Prevent a tie vote on Heidi and keep today’s execution on Bob; clarify Empath rules so Bob’s argument does not swing votes.
🧠
Prevent a tie on Heidi so Bob is executed. Correct the Empath rules confusion and keep town focused on the highest-value execution today.
🧠
Prevent a tie by discouraging votes on Heidi and correct the Empath rule dispute so town keeps today’s execution on Bob.
🧠
Raise hand to vote Heidi, pushing toward 5-vote tie with Bob to block execution. Saves Bob (Minion) and me, buys night kill, disrupts town unity on Empath rule.
🧠
Do not contribute to a tie that saves Bob. Keeping my hand down on Heidi preserves the Bob execution plan and maximizes good’s win chances.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/6).
🧠
Lock in Bob’s execution and prevent a last-minute tie or derailment; set up tomorrow’s plan using my Empath read on Alice and David if needed.
🧠
Final tick before night. Publicly debunk 'shifting seats to David' myth with exact seating proof. Validate my Empath logic, invalidate Heidi. Urge Charlie (cleared good Virgin) to doubt her, potentially lower support or prompt new nom to tie votes and save me/Demon.
🧠
Correct the Empath rule publicly and keep town from misexecuting or creating a last-second tie; lock in Bob’s execution and set plan for tomorrow if needed.
🧠
Lock in Bob’s execution by preventing a tie and correcting the Empath rules argument, since Bob’s misrule push is the main attempt to survive.
🧠
Lock in Bob’s execution by correcting the Empath rule and discouraging further nominations, preventing an intentional tie that would save an evil Bob.
🧠
Lock in Bob’s execution by reinforcing correct Empath rules and reminding town of my Fortune Teller check, discouraging tie attempts and late nominations.
🧠
Correct rule publicly using seating to validate Bob, expose Heidi lie. As trusted Monk who saved Virgin Charlie, sway ghosts/town to doubt Heidi, prevent Bob exec or nom her again. Keep minion alive.
🧠
Stop the tie attempt, correct the Empath rule publicly, and keep votes focused so Bob is executed today.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Charlie eliminates the confirmed good Virgin who is vocally leading against me and Bob. Leaves final 3 where Heidi's Empath pits Alice vs me, sowing chaos for good to mis-execute. Ensures Demon survival to 2 players.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Push a clear final-day plan: force Alice and Heidi to compare worlds, and steer toward executing David as the best overlap suspect; signal where my ghost vote will go.
🧠
Final three needs a decisive execute. Share the strongest converging logic pointing at David so Alice and Heidi coordinate nominations and do not waste the day.
🧠
Ghost whisper to both alive players to sow doubt on Heidi using Empath clash and past logic, urging nom/execution of her over David to protect Demon in final 3.
🧠
Coordinate with Heidi, reveal I am Slayer, and lock a plan to either execute David or pivot if she has a hard reason to suspect him, so we do not miss the final-day demon kill.
🧠
Final 3: Evil wins if I not exec. Privately convince Alice Heidi evil using fixed seats logic from before, get her to nom Heidi or argue for it. Heidi sees whisper but not content.
🧠
Lock in final day plan with Alice: push a David execution, and if she is Slayer, have her shoot David for a clean win condition.
🧠
It is final three and I cannot vote. I need to get Alice and Heidi aligned on the most mechanically supported execute: David.
🧠
Get Alice and Heidi aligned to execute David in final 3, using my N0 Fortune Teller info plus social tells. Encourage them to secure majority; I will use my ghost vote if needed.
🧠
Final three. I need current claims and planned nomination so I can spend my single ghost vote on the best Demon candidate and avoid a split.
🧠
Reinforce the strongest mechanical solve (execute David) while reminding them what would need to be true to execute someone else, to avoid paralysis in final 3.
🧠
Final 3: Reinforce Heidi as evil via Empath clash and Grace Invest to get Alice/Heidi to nom her. Exec good Heidi, left Alice/David= good/Demon, evil wins as Demon survives to 2.
🧠
Coordinate ghost votes and set expectation: I will publicly Slayer-shot David today to resolve final three; if it fails, we execute best remaining candidate.
🧠
Final 3. Reinforce fixed seats Empath logic to Alice so she noms Heidi. I've built trust with her previously. If she buys it, Heidi dies, I survive to win.
🧠
Coordinate final three to avoid split. Push Alice to Slayer-shoot or nominate David, and lock in ghost votes from Charlie/Eve/Frank/Grace.
🧠
Final three must execute today. Reinforce the clean mechanical chain from FT NO plus Investigator/Empath context that makes David the only plausible Demon.
🧠
Coordinate endgame: support the Slayer shot, but prevent evil from using a failed shot to redirect onto Heidi. Push a clear contingency: default execute David; I will spend my ghost vote.
🧠
Align Alice and Heidi on a clean line: Slayer-shoot David first as a mechanical check, then still execute David if shot fails, using my ghost vote only if needed to avoid a split.
🧠
Lock in that Eve’s N0 Fortune Teller result is mechanically reliable, narrowing Demon to David. Push Alice and Heidi to nominate and execute David today.
🧠
Final 3: push Alice to nom Heidi. My ghost vote will back it. Exec Heidi good, leaves A/D, Demon kills A at night to win.
🧠
Lock in a unified plan: publicly reveal Slayer and shoot David, and pre-agree that even if shot fails we likely still execute David unless strong countercase emerges.
🧠
Final 3; prevent Alice Slayer shot (kills me) by proving Heidi Demon via bad Empath claim. Get Alice/Heidi to nom Heidi. Bob's ghost support helps.
🧠
Lock Alice and Charlie into a unified plan: Slayer shot then execute David regardless of shot result, and rebut David’s attempt to derail with wrong Empath rules.
🧠
Heidi is alive and can influence Alice. I will give the strongest mechanical argument that David must be the Demon in final three.
🧠
Lock in the endgame line: treat Slayer shot as bonus info only; keep votes unified on David unless strong new mechanical proof emerges.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3: Urge Alice to nom Heidi using established Empath logic. Publicly reinforce private whispers to Alice/Heidi, sow doubt on Heidi, protect David. If Heidi exec'd, 2 left w/ Demon=win.
🧠
It is final three and we must execute today. The cleanest mechanical world from FT plus Empath points to David; nominating forces a unified vote and prevents a loss by indecision.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly expose Heidi's mechanically impossible Empath claim (fixed seats, dead Grace = only Alice good neighbor, must be 0 evil). Discredit her as evil, urge vote no on me. Execution fails, night kill advances evil win.
🧠
Final 3, prevent Demon David exec by exposing Heidi's impossible Empath claim mechanically, sowing doubt in Alice's nom. No vote needed as ghost vote unused; sway living to vote no.
🧠
Final three requires an execution. Voting for David aligns with strongest mechanical world and dead-player consensus; it is the best path to a good win.
🧠
It is final three and we must execute today. My ghost vote is the safest way to force David’s execution through and prevent a no-execution loss.
🧠
It is final 3 and we must execute. My FT points to David as only Demon candidate; I will spend my ghost vote to secure the execution threshold.
🧠
It is final three; we must execute the most likely Demon now. Lock in the majority on David and end the game if he is the Imp.
🧠
Sway the final vote by reaffirming that Empath checks alive neighbors, and that Eve’s N0 Fortune Teller result plus Heidi’s read makes David the only consistent Demon in final three.
🧠
Lock in the mechanical solve: Eve’s Fortune Teller no on Alice and Heidi forces David as Demon in final three; counter the fixed-neighbor misinformation so Alice and Heidi keep votes on David.
🧠
Publicly reinforce mechanical Empath impossibility on fixed/alive (David not neighbor anyway); echo Bob to sway Heidi/Alice vote no. Fail execution -> N4 kill1 -> 2 left evil win.
🧠
Sow maximum doubt in Empath shift (impossible vs David) & Eve FT (Drunk fake) to prevent 2nd confirming vote or sway living to no-vote David, forcing no exec & night kill for evil win.
🧠
Clarify Empath neighbor rules with dead players and reinforce the mechanical case from Eve’s night zero check so votes stay on David.
🧠
Reinforce correct Empath rule and keep votes on David; as a ghost, spend my vote where it matters most in final three.
🧠
Lock in the mechanical solve: FT N0 NO on Alice+Heidi removes them from Demon possibilities, making David the only execute. Encourage living players to keep votes up and end game.
🧠
Lock the group onto the only mathematically consistent execute in final three and prevent Bob and David from derailing the vote.
🧠
Reinforce the key mechanical point during the vote: alive neighbors can shift, and Eve’s N0 check plus lack of N0 poisoning makes David the only consistent Demon.
🧠
Lock in the mechanical solve and debunk the fixed-seat argument so Alice and Heidi keep their votes on David and end the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Expose Heidi's overlooked fatal flaw: unchanged neighbors N1-N2 but read flips 0->1, proving fake Empath/Demon. Nominate to counter my 4 votes, tie/surpass block (hoping living votes shift), prevent my exec in final 3.
πŸ“œ
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me, correct David’s rules claim, and keep the group focused on executing David today as the only consistent Demon candidate.
🧠
Raise hand on Heidi to vote yes, aiming for 4+ votes to tie/surpass David's 4 and prevent my execution as Demon. Reinforces my fixed-seats logic publicly, pressures Bob to vote same, might sway 1-2 ghosts.
🧠
Use my last ghost vote on Heidi + speak to sway any remaining voters/Alice. Tie/surpass David's 4 votes to prevent Demon exec. Fixed seats logic kills Heidi claim, exposes her as Demon lie. Save David for night kill.
🧠
Stop a tie on Heidi so David stays executed. Reinforce the mechanical solve from Eve FT and empath-neighbor rules.
🧠
Stop a tie on Heidi so David stays executed today; reinforce empath neighbor rule and that voting Heidi risks immediate loss.
🧠
Stop additional votes on Heidi so we avoid a tie/no-execution line and secure David’s execution in final three.
🧠
Reinforce that any votes on Heidi risk a tie/no-execution in final three, which usually hands evil the win, and restate the strongest mechanical case for David.
🧠
Stop a final three tie and keep the mechanically strongest solve (David) on the block. Reinforce Empath neighbor rule and remind that votes on Heidi only help evil.
🧠
Stop additional votes that would tie David, preserve David’s execution to win today.
🧠
Push mechanical break in Heidi N1/N2 same neighbors different reads to get 2 more ghost votes on her for tie (4 votes), no execution, night kill good, down to 2 with Demon alive, evil wins.
🧠
Last tick, push tie vote on Heidi by reinforcing David's fixed seats/N2 impossibility logic to sway 2 ghosts undecided. No exec = Demon survives night to 2 players, evil win. My ghost vote stays up.
🧠
Prevent a tie on Heidi so David remains executed; in final three any tie or no-execution likely loses. Reinforce voting discipline.
🧠
Stop the tie/no-exec line. Reinforce that Empath uses nearest living neighbors and that any tie in final three hands the win to evil.
🧠
Stop any extra ghost votes on Heidi, prevent a tie, and lock in David’s execution as the only world consistent with my Fortune Teller information.
🧠
Stop any extra votes on Heidi to prevent a tie/no-execution. Clarify the Empath timing confusion and reinforce that final three requires executing David to win.
🧠
Stop extra votes on Heidi so we do not tie and lose. Re-center on FT plus final three math: let David die on four.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Heidi did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/5).
🧠
Prevent any late tie or counter-nomination. Keep town focused: in final three we must execute, and David is already on the block with enough votes.
🧠
Final tick, David 4 votes to exec loses game. Bluff safe Saint role: execution auto-losses for good. Sows max doubt pre-close, prevents my death. Chaos favors evil survival.
🧠
Support David's Saint claim to make good hesitate on his execution, even post-voting closed. Reinforce my prior Heidi-Demon logic (no Empath shift) to counter ghosts, aiming for no execution in final 3 so Demon survives to night kill.
🧠
Use my once-per-game Slayer ability now. If David is the Demon, we win immediately; if not, his late Saint claim is likely a bluff and town still proceeds with best solve.
🧠
Keep town from panicking at the Saint claim, anchor on the mechanical Slayer result, and give a contingency plan if David does not die so we still execute the Demon.
🧠
Keep town focused on preventing a tie and treating David’s Saint claim as inconsistent with earlier info; push to hold execution on David unless Slayer shot forces a rethink.
🧠
Steer town away from tie/no-exec and evaluate Saint claim using outsider-count logic; keep pressure on David unless Baron world is evidenced.
🧠
Counter the last second Saint bluff, keep town from forcing a tie, and reinforce that Slayer failure does not mechanically clear David given possible Drunk.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good