Game Detail

Players

Alice (Washerwoman) Bob (Monk) Charlie (Virgin) David (Butler) Eve (Slayer) Frank (Imp) Grace (Spy) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good673,45456,314$0.9550
Evil200,708112,108$0.5214

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Undertaker, Investigator
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either David or Grace is the Librarian.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
On Night 0, I have no information. I'll choose Charlie (my neighbor) as my master. This allows early coordination if we can whisper together, and neighbors often build trust naturally. I'll gather more intel during Day 0 before committing to long-term strategy.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Monk (good), Alive - Charlie: Virgin (good), Alive - David: Butler (good), Alive - Eve: Slayer (good), Alive - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive - Heidi: Soldier (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather information from my neighbors on Day 1 without revealing my Slayer role. I need baseline data on all players before making my one crucial shot.
🧠
Wait for the third tick to arrive before taking action. I can use my remaining actions to respond to Eve's whisper and gather information. Being reactive to proven group interactions is safer than initiating claims on Day 1.
🧠
Respond to Eve's outreach naturally while establishing my Investigator bluff. This builds rapport and plants my cover story early without being too aggressive.
🧠
Build early alliance with neighbors and gather information on their roles. Neighbors are natural allies, and Day 1 whispers establish trust for future voting coordination.
🧠
Build trust with Heidi by appearing cooperative and good. Acknowledge her true Soldier claim to seem credible. Keep my role claim vague for now to avoid contradictions. Include Alice to build a small alliance and gather more information before committing to a bluff.
🧠
As Monk, I need to identify trustworthy players before final day. Starting with my neighbors helps me build a coalition and understand their alignment. Early whispers establish goodwill for later night protection calls.
🧠
Establish myself as reliable Washerwoman with real information. Identify which of David or Grace is the Librarian to confirm at least one is good. This helps narrow suspects and builds trust with my team.
🧠
Respond to Bob's early outreach. I'm on Day 1 with no information yet, so I should engage naturally while avoiding overcommitting. This helps establish communication and gather reads on Bob's behavior.
🧠
Gather more information before committing to action. Day 1 is still forming; I want to see what claims emerge and understand the social landscape before deciding whether to whisper again, wait further, or engage publicly.
🧠
Respond to Eve's opening move. She reached out first, which gives me an opportunity to gauge her play and build early rapport. As Butler, I need to stay close to information networks without committing too early. Charlie is my master tonight, so I should also assess him indirectly.
🧠
Coordinate bluff claims with my minion Grace to ensure our stories align and don't contradict each other.
🧠
Consolidate information from growing number of whisper chains before voting. Remaining 2 ticks of Day 1 will be critical for decision-making before Nominations begin.
🧠
Frank is openly coordinating with me which is risky. I need to align our bluffs without exposing our partnership. Claiming Librarian fits Alice's Washerwoman info and protects Frank's Investigator claim.
🧠
Day 1 is information gathering. I've already initiated contact with Alice and Charlie. Waiting allows others to act and reveal patterns. I should observe who whispers to whom and what alliances form before nominations.
🧠
We're still early on Day 1 with two ticks remaining before nominations. I have key information (Washerwoman knowledge of David or Grace being Librarian) and have whispered my role to Heidi and Grace. Waiting allows me to see who acts next and gather more information before committing to further strategy.
🧠
Early game info gathering. No useful speech or action available without knowing who to trust. Observing coalition formation and how people group privately will reveal alignment patterns.
🧠
I need more information before nominations. David wants comms patterns; I'll share what I know while staying cautious. Frank's Investigator claim needs verification later.
🧠
Hold position and observe. I have my master (Charlie) locked in. Let day 1 play out to see who claims what, then use the nomination phase to gather mechanical information about players' truthfulness.
🧠
Gather information about Alice's actual role and claims to avoid conflicts with our evil narrative. If she's truly Washerwoman, I can adjust my Investigator bluff accordingly. If she's bluffing, I can exploit this later.
🧠
Wait to monitor remaining day conversations, collect more information before making tactical decisions in nominations phase.
🧠
I'll observe the developing conversations before making my move. I want to see what claims emerge publicly and how players react to Heidi's Soldier claim and Alice's Washerwoman info before I publicly claim Librarian.
🧠
It's Day 1 tick 3 of 3 before nominations. I should let the phase progress to nominations where more public information will emerge. This gives me better data to analyze when deciding who to protect tonight.
🧠
Frank is asking about my Washerwoman info, which puts me in a delicate position. I should acknowledge his claim but verify him before fully committing. I'll probe him about his Investigator info first to see if his story is solid.
🧠
Conserve social capital on Day 1. Listen to the room, let others reveal their hands through early whispers. Gather information before nominations begin so I can make informed votes.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use this last nomination tick to gather information before night ends. Frank asked about my Washerwoman info but hasn't answered my question about his alleged Investigator info. I should press him publicly to force transparency and see how he responds under pressure.
🧠
Deflect Alice's pressure by questioning her Washerwoman claim instead of committing to Investigator. Create doubt about her information while avoiding a firm role claim that could be contradicted.
🧠
Slow down premature role claims on Day 1. We have 8 players and need information before nominations close. I should encourage verification without forcing today's execution to be random. Alice and Frank are both acting defensiveβ€”that's worth watching but not executing yet.
🧠
I'm Butler, so I can't vote unless Charlie votes. I should stay quiet on Day 1 to gather info and understand claim patterns. Alice made a specific claim (Washerwoman with David/Grace info). Frank hedged on Investigator. Eve de-escalated. Asking clarifying questions helps me identify alignment without revealing I'm Butler yet.
🧠
I need to establish my Librarian claim to align with Alice's Washerwoman info, which builds my credibility as good and protects Frank from immediate execution pressure. This also shifts the conversation from 'who to execute' to 'verifying claims.'
🧠
It's Day 1 and no one should die today unless we catch someone in a mechanical contradiction. Alice and Grace's claims align, which is good. Frank's evasion is suspicious but not yet executable. I should establish my own role publicly to contribute useful information and avoid being a blank slate the Demon can manipulate.
🧠
Validate the strong mechanical alignment between Alice and Grace (Washerwoman/Librarian pair), encourage Frank to clarify his role claim, and avoid rushing to nominate on Day 1 when information gathering is still possible. This helps identify the Demon through role verification logic.
🧠
I should affirm Alice and Grace's mechanical confirmation, then pivot away from Day 1 execution. We have 3 confirmed good Townsfolk. Executing now wastes time. Better strategy: let people reveal more tonight, then narrow demons on Day 2 with better information. Frank's deflection is noted but not yet execution-worthy.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace's role is mechanically confirmed by Alice's Washerwoman claim. Protecting her prevents the Demon from eliminating a known good player and keeps our strongest mechanical anchor alive for future days.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the biggest threat - she claimed Washerwoman (valuable info role), pressed me hard on my Investigator claim, and is actively coordinating good players. Killing her disrupts their information chain early and removes someone suspicious of me.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace mechanically confirmed as Librarian by Alice's Washerwoman info. She's the most verified good player on the board. Choosing her as master tomorrow anchors my Butler vote to a proven good anchor, protecting me from being manipulated into voting for evil players if the Demon is hiding among the quieter players or the evasive Frank.
πŸ“œ
Storyteller
β†’
David
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Monk (good), Alive - Charlie: Virgin (good), Alive - David: Butler (good), Alive - Eve: Slayer (good), Alive - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive (Protected) - Heidi: Soldier (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Grace is mechanically confirmed as good (Librarian). I must protect her as Butler and coordinate strategy. She's my master today and a key logical anchor for the remaining good team.
🧠
As dead ghost, I monitor the board. Frank killed me likely (confirmed good Washerwoman is threat). My death actually helps identify evil: Frank's continued evasion and my Night 1 death both point toward Frank. I'll wait for alive players to act and gather more info before final day maneuvering.
🧠
Coordinate with my Minion Grace on strategy, death narrative, and next kill target to keep us both safe and advance our evil agenda.
🧠
Observe current situation. Alice's death at N1 is significant; she was our Washerwoman validator. Frank remains suspicious for evasiveness. Multiple private talks with Grace suggest she's central to coalition-building. Let others make claims/moves first so I can gather information before the nomination phase.
🧠
Warn Frank about the danger of openly admitting Demon actions in whispers. Others can see whisper targets, so this could expose us both. Need to coordinate our public distancing strategy.
🧠
I need to gather information on Day 2 before nominations. Alice's death is significantβ€”she was confirmed good. Observing current whisper patterns (David-Grace, Frank-Grace) will help me determine if there's evil coordination. Waiting allows others to act and reveals alignment through behavior.
🧠
Contact Charlie to assess his position and build a trusted good alliance. Charlie stayed neutral on Day 1, making him potentially trustworthy. I need allies before nominations; identifying non-Demon players reduces final-day risk.
🧠
I'm alive and not in immediate danger during Day 2. Observe who is coordinating (Frank-Grace-David whispers suggest alignment signals). Let information coalesce before committing my Slayer shot. Dead Alice weakens our mechanical proof but Grace remains confirmed Librarian.
🧠
Alice's death at night confirms Alice/Grace were telling the truth and good. Grace is my master and verified good. I should observe how players behave toward each other and gather more information on Frank's intentions before the nomination phase. Waiting preserves my action budget while I gather intelligence.
🧠
I'm dead but retain one ghost vote for final day. My core (Grace, David, Heidi) is strong. Frank is the primary suspect. I should observe the remaining whispers and Day 2 discussion to confirm Frank is the Demon before nomination phase, then vote with full confidence.
🧠
Coordinate with my minion Grace on our bluff strategy and tonight's kill target while maintaining our secret evil alliance.
🧠
Bob directly asked my role and opinion. As Virgin, I should establish trust with him now. I'll claim Virgin to a key player and probe Frank's actual information via Bob's reaction, buying time before nomination phase.
🧠
Build trust with David using his Butler claim, reinforce my Librarian bluff, and gather information about who the town suspects. This creates a good-player alliance that protects me and Frank.
🧠
Alice's death is critical information. She was Washerwoman with verified good info. I need to quickly determine who Alice was about to expose and secure the reliable good coalition before evil coordinates a misdirection play.
🧠
Charlie confirmed Virginβ€”a mechanical role. He shares my concern about Frank's evasion and Alice's death. I should coordinate with Charlie on strategy while gathering clarity on the evolving coalition patterns before nominations.
🧠
Observe the Day 2 whisper patterns and wait for more public claims before committing my Slayer shot. Multiple players are whispering; understanding their alliances is critical before eliminating my once-per-game ability.
🧠
Grace is my master and confirmed good. Alice died for confirming her. I need to coordinate with Grace on our joint voting strategy and identify the Demon before nominations. Frank's evasiveness + private conversations warrant scrutiny.
🧠
As dead player, I must preserve my single ghost vote for the final execution decision when it matters most. Current Day 2 whisper chains suggest Bob-Charlie-David-Grace-Heidi are coordinating to execute Frank. My vote will seal his fate during nomination phase when the majority is closest.
🧠
Grace already gave me clear instructions - publicly distance myself and claim Investigator. I should wait and observe the public conversation before acting, letting others reveal information first.
🧠
I've revealed I'm Virgin to Bob, and we're coordinating on Frank. Alice's night death is significantβ€”she had validated Washerwoman info. I should wait and listen to Day 2 discussion to gather more info before acting, especially since nominations are coming next tick.
🧠
Stop Frank from incriminating us both through visible whispers. Redirect his kill to less obvious targets. Create public distance between us while I maintain my Librarian cover.
🧠
Alice's night death is badβ€”we lost a confirmed good with valuable info. Frank's suspicious evasion remains a major red flag. I need to solidify my alliance with Grace (confirmed good) and determine her read on Frank, David, and Eve before we nominate. Grace has been contacted by multiple players; her perspective is crucial.
🧠
There have been many whispers and I've already communicated with Charlie. We're at tick 1 of 3 before nominations. I should wait for more public information or whispers rather than act again immediately - let others speak and gather more intel before I push forward.
🧠
Alice's death overnight confirms someone is a Demon acting. The extensive whispering among players (especially Grace) suggests coalition-building. I should wait to hear if anyone brings new information or claims before using my Slayer shot, which is my only one-per-game ability. Nominations are next phase, so gathering last-minute intelligence is critical.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to force a nomination and break the stalemate. Grace is confirmed good and my master today. Alice's death is no accidentβ€”she confirmed Grace as Librarian, making her dangerous to evil. Frank's behavior was suspicious Day 1 and he's been chatting privately frequently. I should nominate him to pressure information or execute potential evil.
🧠
David is applying good pressure. I need to reinforce it publiclyβ€”Frank's silence is creating logical logjam. As Virgin, I'm a strong nomination shield if Frank is Town, and pushing him clarifies alignments before I potentially get nominated. This advances game state toward resolution.
🧠
Address the pressure about my Investigator claim confidently. Provide enough 'information' to seem legitimate without outing Grace. Create suspicion toward good players to divert attention from our evil pair.
🧠
Alice diedβ€”a confirmed good player who provided verified information. Before focusing on Frank's hesitation, I should pivot the conversation to why the Demon killed Alice specifically. This shifts focus from infighting to actual strategic deduction and forces players to think mechanically about night kills.
🧠
Frank finally claimed Investigator with a Minion hit, but he's still refusing to name targetsβ€”stalling. Eve raised excellent logic: Alice was a strong info source, so her death suggests she confirmed someone good. This points toward David or me being the target next. I need to focus the group on actionable information: Frank must name his target, and we should evaluate whether David's pressure is genuine or coordinated evil.
🧠
Delay Frank's nomination by demanding he reveal investigation info first. This protects Frank this round while appearing reasonable. If Frank names a good player, they become tomorrow's target instead.
🧠
I'm dead with one ghost vote. The living team is correctly recognizing Frank must either name his Minion target or remain highly suspect. Grace and Heidi are pushing smart logic. I should let them drive this interrogation to its conclusion so I have maximum information before using my single vote.
🧠
Frank claimed Investigator with 1 Minion result but won't name the Minion. Heidi and Grace push for revelation. David seems eager to move past Frank. I need to apply Single-Chain Logic: if Frank is truthful Investigator, naming the Minion immediately wins; delay only helps Minions. Frank's hesitation signals either evil bluffing or coordination with others. I should press Frank directly before nominations close.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Alice's death on Night 1 is critical: she confirmed Grace as Librarian (mechanically solid), making Alice a confirmed good. Evil likely killed her for that validation. Frank claims Investigator with a Minion result but won't name them yet. If Frank is good, protecting him keeps him alive to reveal. If Frank is evil, my protection elsewhere limits his team's options. Grace survived N1 under my protection and remains mechanically strong. However, I should protect someone the Demon might target for their information value. David pushed Frank hard publiclyβ€”if David is good, he's driving logic. If David is evil, he might be setting up Frank. Charlie (Virgin) is mechanically valuable if the evil team tries to eliminate him. I'll protect Frank for now: either his claim is true and I keep an Investigator alive, or his claim is false and denying the Demon a free kill forces evil to coordinate differently. This buys time for Day 3 clarity.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most aggressive player pushing me to reveal Investigator info and expose inconsistencies. He's leading the charge against me and could be a key good player like Fortune Teller or Empath. Removing him disrupts the good team's logic chain and reduces pressure on my bluff.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Monk (good), Alive - Charlie: Virgin (good), Alive - David: Butler (good), Dead - Eve: Slayer (good), Alive - Frank: Imp (evil), Alive (Protected) - Grace: Spy (evil), Alive - Heidi: Soldier (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Frank must finally name the Minion. His delay got David killed and cost us momentum. I need Frank's info now to triangulate with other claims and identify the Demon before final 3.
🧠
I'm Soldier (safe from Demon), confirmed good. David's death suggests evil team eliminated another confirmed good. Alice died N1, David N2β€”evil team removing threats. I need to assess Frank's claim and identify Demon among Bob, Charlie, Eve. Bob whispered to Frank; potential evil coordination signal. Let me observe carefully before nominating.
🧠
Day 3 is critical: 6 players remain alive. I'm dead with one ghost vote. David's Night 2 death after pushing Frank hard is mechanically significant. I need to observe which player speaks first and how they position the board before committing my vote to final day.
🧠
Coordinate with Frank to redirect suspicion away from him. Heidi trusts me, so I can use that. Bob and Charlie's frequent whispering makes them easy targets to accuse.
🧠
David's death shifts the game significantly. I need to observe: does Frank now reveal his Minion name? Do Bob, Grace, or Heidi show new information? I'll wait to see Day 3 unfold before actingβ€”gathering information first, then using my Slayer shot strategically when the board narrows. Staying silent lets others reveal more.
🧠
Observe incoming whispers and information before committing to public stance. Day 3 with David dead is critical pivotβ€”need to assess who benefits from David's death and who is now shifting narrative. Gather information before nominations.
🧠
Maintain my Investigator bluff consistently while directing suspicion toward Charlie. This aligns with Grace's advice to push suspicion on others and distance from her publicly. Giving Bob specific info builds trust.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' dynamicsβ€”particularly Frank's proof commitment and the whisper chainsβ€”before using my vote strategically in nominations.
🧠
David's death overnight and Frank's revelation that Charlie is his Minion result creates a clear deduction path. I need to let information settle before nominations. Charlie is mechanically the strongest evil suspect. I should gather more info on Eve/Heidi before Day 3 nominations.
🧠
David's death overnight is critical. Frank claimed Investigator but never named the Minion. I need to privately pressure Frank to reveal that result immediatelyβ€”his evasion pattern + David's death suggests he may be the Demon, OR David was good and his aggressive push threatened evil team. Either way, Frank's Minion name is essential to narrow suspects before nominations.
🧠
David's death removes the player most aggressively pushing Frank to reveal. Frank is consolidating support via whispers (Bob, Grace, Heidi). I'm dead with one ghost voteβ€”I must observe Day 3 nominations to identify the final Demon before voting. Waiting lets me see the board's true alignments without wasting my single vote.
🧠
Coordinate with Frank the Demon to maintain our strategy. Need to know what Heidi said to him since she suspects him, and reinforce the plan to redirect suspicion to Bob or Charlie.
🧠
It is Day 3 with David now dead. Multiple players just whispered to Frank privately. I need to gather information from the group's public discussion before committing my one-per-game Slayer shot. Waiting allows me to hear claims and see who Frank reveals as Minion, which will inform my final targeting decision.
🧠
Gather information before nominations. David is deadβ€”a major voice questioning Frank. I need to assess whether this confirms Frank is evil (killed his critic) or just tactical play. I'll listen to remaining players' reactions first before committing to strategy.
🧠
Give Heidi a Minion name (Charlie) that maintains my Investigator bluff consistency while protecting Grace. This redirects suspicion to a good player and explains my earlier hesitation.
🧠
I am dead and have one ghost vote to cast during nominations. The village is clearly pressuring Frank on his Investigator claim through multiple whispers. I should wait to observe the current interactions, then vote strategically during nominations based on remaining logic chains and who appears most likely to be the Demon.
🧠
It's early Day 3 with 2 ticks left. Frank just revealed Charlie as his Minion result in private. I should listen to more information and player reactions before acting. With David dead, the board is clarifying - I need to gather full picture before nominations.
🧠
David's death opens new information. Frank finally named Charlie as Minion result from Night 1. I should wait to hear if anyone challenges Frank's claim or provides counter-evidence before acting. This lets me gather more information with minimal time cost before nomination phase begins.
🧠
I am dead with one ghost vote remaining. I need to preserve it for the final 3-player stage when it has maximum mathematical weight. Observation and analysis now, voting later at final day.
🧠
Gather intel on Frank's conversation with Heidi while reinforcing my Librarian bluff and redirecting suspicion toward Bob and Charlie who have been whispering frequently.
🧠
David's death breaks the David-vs-Frank dynamic. Frank whispered heavily to Bob, Heidi, and Graceβ€”suspicious pattern. I need to probe whether David's death changes Frank's calculus on revealing the Minion name. If Frank remains evasive, his coalition-building whispers suggest evil coordination. Direct pressure may flush out the truth.
🧠
I need to determine if Frank is genuinely the Investigator or if he's a Demon using bluffing to survive. David's night death removes the main pressure-player. I'll ask Frank directly to force clarity before nominationsβ€”if he names his Minion target, I can verify consistency. If he refuses again, I'll treat him as primary Demon suspect.
🧠
Coordinate with Grace to execute Charlie, maintaining my Investigator bluff while protecting my Minion ally. This creates town division and removes a potential threat.
🧠
As dead Butler, my vote carries weight but only once. I need to observe final day arguments before committing. Frank has multiple whisper chains suggesting coalition-building. Grace is isolated without me. Save ghost vote for critical moment on final day when I can break tiebreak or confirm Demon ID.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David's death changes the board significantly. Frank finally revealed his Minion result: Charlie. We need to execute a known evil member today. Charlie as Minion removes evil coordination, narrowing our path to the Demon among remaining players.
🧠
Support Frank's Demon play by nominating Charlie. This gets a good player executed while keeping Frank safe. My Librarian bluff adds credibility to the accusation.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank finally named Charlie as his Minion check. Whether Frank is truthful or bluffing, Charlie is now the highest-confidence evil target. David's night death creates urgency. I must vote to narrow the board and gain clarity on Frank's credibility via execution mechanics.
🧠
Charlie appears to be the confirmed Minion based on Frank's Investigator result and the logical chain of information. Voting to execute removes a known evil player and narrows our Demon search significantly.
🧠
Vote for Charlie to secure execution, validate Frank's Investigator bluff, and remove a good player while keeping Demon safe.
🧠
Charlie is confirmed Minion by Frank's Investigator claim (if Frank is truthful). Executing the Minion reduces evil team size, forces Demon isolation, and narrows final suspects. My ghost vote is valuable; use it now before late game when it matters less mathematically.
🧠
Charlie has been fingered as Minion by Frank's Investigator claim. David's night death and multiple confirmations of Alice's role support this logic. Executing Charlie removes a confirmed evil and advances good toward finding the Demon. I must vote yes to reach the 3-vote majority.
🧠
Vote for Charlie's execution to eliminate a good player asking tough questions, validate my false Investigator claim, and keep suspicion away from me as the Demon.
🧠
Charlie is receiving majority votes and is almost certainly the Minion per Frank's Investigator claim. As dead player with single ghost vote, I must use it now on confirmed evil to help my team. Executing the Minion narrows the board and forces the Demon to act defensively among remaining players.
🧠
Charlie is nominally a Minion per Frank's claim. 7 votes for execution with majority already secured. Raising my hand locks in the execution, progresses Day 3, and narrows the evil team. After Charlie is gone, David's night kill becomes clearer and we can evaluate Frank's claim against remaining behaviors.
🧠
I'm Virgin. Grace nominated me as a Townsfolk. My ability should trigger and execute her immediately, but voting proceeded normally. This suggests either the mechanic failed, Grace is evil, or I'm mistaken about my role. Lowering my hand shows I'm reconsidering my position while I process what's actually happening mechanically.
🧠
Charlie just lowered his hand after voting for himself, signaling panic about execution. This behavior, combined with Frank's Investigator claim naming Charlie as Minion, is strong evidence. I should lower my hand and wait for the vote outcome to avoid wasting my vote if the dynamic shiftsβ€”or to preserve optionality if new information emerges before execution closes.
🧠
Keep my hand raised to ensure Charlie's execution. Frank planned this misdirection - removing a good player while town thinks they're progressing. This advances our evil win condition.
🧠
I am dead but have one ghost vote. Charlie has majority votes (6-8 players voting yes, some have lowered hands). I should affirm my vote and monitor the execution. If Frank lied about Charlie, my vote won't change the outcome. If Frank is truthful, this execution is critical for narrowing Demon.
🧠
Charlie has 6 hands up (Heidi, Grace, David, Frank, Alice, Eve, plus my vote = 7 votes total on a 7-person board). That's execution. I should wait for the vote to complete rather than lower my handβ€”the math works in our favor if Frank's Investigator claim is true, and voting out the suspected Minion advances our position.
🧠
Reinforce the case against Charlie to ensure execution, validating my Investigator bluff and protecting myself as the Demon.
🧠
As dead Washerwoman, my single ghost vote is critical. Frank's claim has been suspicious (delayed reveal, refused Minion name Day 2, now sudden naming of Charlie). Charlie's execution removes someone Frank accused, but if Frank is evil, this executes an innocent. However, David's night death and the vote threshold suggest the group consensus is strong. My vote for Charlie finalizes the execution and tests Frank's claim mechanicallyβ€”if Frank is truthful, Charlie dies and we narrow the field; if Frank is lying, we've removed Good. Either way, the information will become clearer.
🧠
Secure Charlie execution (it's mathematically guaranteed with 7 votes), then use my remaining Slayer shot strategically. Frank's Investigator claim has survived intense scrutiny and David's death validates the threatening role theory. Charlie's execution narrows evil and gives me information to Slayer shoot the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed on Frank's Investigator claim. If I'm actually Virgin and not a Minion, my ability triggers on Grace's Townsfolk nominationβ€”executing her instead. This creates chaos and proves Frank lied. But Frank may have planned this. I must act before execution closes to test the mechanics and reveal truth.
🧠
Charlie's claim introduces a critical mechanical contradiction. If true, Grace dies instead and we lose a confirmed good player. If false, we execute confirmed evil. I must clarify the mechanics publiclyβ€”did Grace nominate Charlie, and is Charlie's Virgin trigger real?
🧠
Counter Charlie's Virgin claim as a desperate lie to avoid execution. Reinforce Frank's credibility and the evidence against Charlie. Keep the execution on track to protect Frank.
🧠
I'm dead with no more votes. Charlie's Virgin claim creates a mechanical contradiction that must resolve. If Frank is truthful, Charlie's Virgin claim is a lie. If Charlie is truthful Virgin, Frank lied about Investigator and the whole Day 2-3 narrative collapses. The living players must resolve this logic chain - I cannot vote or influence further.
🧠
Charlie's Virgin claim contradicts Frank's Investigator result and undercuts the 6-1 vote against him. Alice verified Grace as Librarian (Outsider), making Grace a Townsfolk nominator valid for Virgin trigger. I must wait and observe the vote close to confirm execution. If Charlie is executed despite Virgin claim, Frank's Investigator claim holds and we progress. If Virgin ability triggers, Frank is the liar and likely evil. Waiting is safe and lets the vote resolve mechanically.
🧠
Counter Charlie's Virgin claim by pointing out Grace could be evil Minion, so Virgin wouldn't trigger anyway. Maintain pressure on Charlie to secure execution and protect my cover as Investigator.
🧠
I'm dead with no more votes. Watching how the group responds to Charlie's Virgin claim vs Frank's Investigator claim will reveal who's actually evil. If Frank is lying, he's likely the Demon. If Charlie is truly Virgin, the mechanical execution swap proves Frank fabricated his read.
🧠
Charlie's Virgin claim contradicts Frank's Investigator result unless Frank is lying or Charlie is poisoned. Since David's death validates Frank's strategy (threatening Demon), Frank is likely truthful. Execute Charlie as confirmed Minion.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Charlie's last-minute Virgin claim created mechanical doubt, but Eve and Frank's logic held: Alice confirmed Grace Librarian, David's Butler death validates the Demon felt threatened by Frank's Investigator, so Frank's result is likely true. However, I must protect strategically. If Grace IS the Minion masquerading as Librarian, protecting Frank again is wasteful. I'll protect Grace tonight to test: if she dies despite my protection, Grace is innocent and the Demon is elsewhere. If she survives, good. Either way, I gather intel for final days.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest threat - she's been analytically questioning claims and could be a Fortune Teller or Empath. Killing her maintains my Investigator bluff while removing a player who might expose us. Grace stays alive as Minion support.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Dead - Bob: Monk (good), Alive - Charlie: Virgin (good), Dead - David: Butler (good), Dead - Eve: Slayer (good), Dead - Frank: Imp (evil), Alive - Grace: Spy (evil), Alive (Protected) - Heidi: Soldier (good), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Determine whether Eve's night death signals game end or Demon still lives. Confirm with Grace (verified Librarian, good) and Frank (high credibility Investigator claim) before final nomination.
🧠
I am dead with one ghost vote remaining. I need to observe the current situation carefully. Heidi is whispering privately to Grace and Frankβ€”this coordination pattern mirrors the suspicious whispers from Day 3 before Charlie's execution. This could indicate Heidi aligns with the evil players, or it could be legitimate strategy. I should wait and listen to gather more information before using my single vote, as it holds maximum weight on the final day or a close nomination.
🧠
Reinforce my Librarian bluff with Heidi, validate Frank's cover story, and redirect suspicion toward Bob to protect the Demon.
🧠
Observe remaining whisper patterns and wait for nomination phase. As dead Butler, I have no ghost vote and cannot participate further mechanically. Focus on listening to surviving players' claims and voting patterns to finalize Demon identification for the final day.
🧠
Allow group to react to Eve's death before acting. Heidi's whisper to Grace/Frank needs response. Nomination phase nextβ€”need clarity first.
🧠
I'm dead with one ghost vote. Day 4 nominations are coming. Eve's night death after questioning Frank suggests danger. Heidi whispering to both Grace and Frank is suspiciousβ€”possible evil trio or Heidi probing loyalties. I need to observe nomination patterns and vote strategically with my single ghost vote to execute the most likely Demon.
🧠
Coordinate with my Minion Grace to ensure our bluffs align before responding to Heidi's probing questions. We need to maintain our covers and redirect suspicion.
🧠
I am dead with no further actions available. I must wait and observe the nomination phase. Monitoring who lives/dies and their claims will inform final logic. Eve's night death is critical intelβ€”her silence masked her role. Living players: Bob (unknown), Frank (Investigator claim), Grace (claimed Librarianβ€”dead mechanic), Heidi (Soldier claim). Frank central to game outcome.
🧠
Break the logjam before nominations. Frank whispered to Grace immediately after my challengeβ€”suspicious timing. I need to know what Frank told Grace privately, and clarify if Grace confirmed him as Butler or if he's fabricating. Force transparency to narrow down the Demon.
🧠
I am dead with one ghost vote remaining for final day. I need to observe the nomination phase to gather last-second information before committing my vote. Waiting allows living players to nominate and argue, revealing final alignments or desperate plays that clarify Demon location.
🧠
Lie to Heidi about Frank's whisper content to maintain our cover while redirecting suspicion toward Bob. This keeps Heidi trusting me while protecting Frank's Demon identity.
🧠
As dead Butler with no remaining ghost vote, I cannot influence Day 4 nominations. Observing whisper patterns (Heidi-Grace, Grace-Frank, Grace-Heidi) reveals Frank-Grace-Heidi coordination. I'll wait and analyze final day alignment once voting begins to determine Demon among living players.
🧠
Assess the current board state. Eve's death likely indicates the Demon is among remaining living players (Frank, Grace, Heidi). Frank's investigator claim is mechanically validated; Grace is validated by dead Alice. Strategic priorities: 1) Understand Heidi's role/alignment through behavioral analysis during nominations, 2) Determine if Frank/Grace/I form sufficient good core for final votes, 3) Prepare nomination strategy for final 3.
🧠
Stay quiet and observe. With 2 ticks left before nominations, assess the board state and prepare to use my ghost vote strategically on final day when it matters most. Five players remain; three will be left after nominations.
🧠
Coordinate with my Minion Grace to ensure our bluffs align and redirect suspicion toward Bob or Heidi before nominations.
🧠
I am dead and have used my ghost vote. I cannot directly influence the game. I must wait and observe the remaining players' actionsβ€”specifically, I need to see if Frank and Grace's alliance holds or if cracks emerge. If Bob nominates Frank or vice versa, that mechanical conflict will reveal alignment. Observation is my only option.
🧠
I'm down to 3 living players (Bob, Frank, Grace) plus myself. One is Demon. Grace is confirmed good Librarian. I need mechanical confirmation from Frank: did he investigate Bob? And which player did he investigate? His answer determines if Bob or Frank is Demon.
🧠
I am dead and have one ghost vote to cast. I need to observe the remaining living players' behavior, analyze their coordination patterns, and prepare to vote for the most likely Demon in the nomination phase. With 4 alive and 1 dead vote available, every ghost vote matters for the majority.
🧠
Coordinate with Frank to align our stories about Bob before Heidi forces a nomination. We need to present a unified front redirecting suspicion to Bob while maintaining our Librarian/Investigator bluffs.
🧠
Eve's death Night 3 removes the most mechanically-astute analyzer who was questioning Frank's consistency. As dead Butler with used ghost vote, I can only observe and provide dead analysis to living players before nominations. Waiting lets living players act and reveal information.
🧠
Observe who reacted to Eve's death and what they claim. My N3 protection on Grace means the Demon killed Eve instead. I need to assess whether Grace/Frank/Heidi coordinated this or if one of them is the Demon hiding behind layers of trust.
🧠
I am dead with one ghost vote. The board is now 5 alive (Bob, Frank, Grace, Heidi, Eve dead). Frank's Investigator claim has carried the town but is untested. I must observe whisper patterns and await nomination phase to make my final vote count.
🧠
Coordinate with Grace on a unified story that protects us both and redirects suspicion to Heidi. By claiming Bob is good from my fake Investigator check, we make Heidi the only remaining suspect.
🧠
I am dead with ghost vote spent. Observing Day 4 dynamics: Eve's death is keyβ€”it removes a silent player. Frank's whisper pattern (multiple rounds with Grace) suggests either deep good alliance or Minion coordination. With 4 players alive (Bob, Frank, Grace, Heidi), I cannot influence nominations directly. I will watch for nomination patterns to assess whether Bob or Frank faces pressure, then prepare final analysis for potential late-game insight.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As dead Butler with no vote remaining, I must observe the nomination phase. Eve's death (good or threat) and the Grace-Frank-Heidi whisper pattern suggest Evil coordinate tightly. I cannot influence voting, so I conserve engagement and allow living players to nominate and vote to narrow suspects.
🧠
Eve's death on N3 after strongly supporting Frank against Charlie suggests Eve was threat to evil. As dead good player, I must use my single ghost vote wisely on final day (3 remain). Frank's Investigator claim is linchpin; if false, entire town lost. Need to highlight suspicious coordination between Frank/Grace/Heidi.
🧠
As a dead ghost, I must guide the living players toward the Demon before they reach final three. Three players remain alive. My vote is critical. Charlie's point about Frank is valid but incompleteβ€”Grace's coordination with Heidi and Frank in whispers suggests a possible evil trio or a Demon using misdirection. Frank survived every challenge to his Investigator claim, but that proves willingness to lie under pressure, not truthfulness. I need to push the living players to nominate and execute based on process of elimination: Bob or Heidi must be nominated to confirm they are good, or Frank/Grace must face harder scrutiny.
🧠
Nominate Heidi to redirect suspicion away from me and Grace. Frame her questioning as defensive Demon behavior. This maintains my Investigator cover and forces the town to choose between trusting me or Heidi.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm Soldierβ€”safe from Demon. Frank nominates me, likely attempting misdirection. Raising my hand forces a transparent vote and pressures Frank, Grace, and Bob to show their hands. If 2+ vote me, I survive and we learn they're coordinating. If they don't, Frank's nomination fails and we eliminate a bad player next.
🧠
I am dead with my ghost vote used. The voting is progressing on Heidi. Frank's Investigator claim has credibility (Day 1 consistency, Bob found good N2, Alice confirmed Grace Librarian), but I must observe the outcome without further action. Eve's death after Charlie execution suggests Demon killed information. Heidi's execution clears a suspect.
🧠
4 of 8 players dead. With 5 alive, we need execution to progress. Frank's Investigator claim is strong; Grace is mechanically confirmed Librarian. Heidi has avoided scrutiny despite active gameplay. My ghost vote locks her execution if others commit. This tests Frank's claim and advances us toward final 3 with better information.
🧠
Frank found Bob good N2. Grace is Librarian-confirmed by Alice D1. Heidi is the only truly unconfirmed player. At final 4, executing the unconfirmed player is mathematically correct. If Heidi is Demon, game ends. If she's good, we reach final 3 with Frank-Grace-Bob as only candidatesβ€”one must be Demon.
🧠
Vote for Heidi to maintain my Investigator cover and ensure evil wins in final 3. Ghost votes already secure her execution, so my vote is safe and expected.
🧠
I'm dead with no remaining ghost vote. Heidi is on the block with 4 votes and the block will likely execute her unless voting changes. I should wait to see the final vote count and observe who votes how, as this determines whether Frank's or my group's logic holds true.
🧠
Heidi must die today for evil to win. With Frank's vote, ghost votes, and mine, she executes. This leads to Final 3 where evil wins. I raise hand to ensure the majority.
🧠
Frank's logic is sound: he found me good N2, Grace confirmed by Alice, David died validating his Minion read. Heidi is the only unconfirmed player left. At final 4, executing her either confirms Frank is good or exposes a lie. This vote narrows the Demon.
🧠
I must lower my hand. As Soldier revealed Day 0 to Alice and Grace, I'm mechanically good and cannot be the Demon. Frank's nomination appears strategically motivated to eliminate a confirmed good player before final 3. Self-voting validates evil's narrative and loses the game.
🧠
I am dead with no further ghost votes. I cannot influence voting or nominations. I must observe the execution outcome and assess the final board state. Frank's Investigator claim and identification of Bob as good leaves Heidi as the unconfirmed player. Her nomination and overwhelming vote support suggests she is the primary evil suspect.
🧠
I'm dead and have one ghost vote. Frank's nomination of Heidi smells like a Demon eliminating a threat before final 3. His Investigator claim has never been challenged mechanicallyβ€”he claims Bob is good but Bob is still alive and hasn't been asked to verify. I need to loudly point out that Frank's claim needs verification NOW, not after Heidi dies. If Frank is Demon, this vote kills Heidi (likely good) and leaves us in final 3 controlled by Frank + Grace. I should vocalize this before the vote locks in.
🧠
Charlie's logic chain is sound. If Frank is the Demon, Bob as a claimed 'good' player could be his Minion. We must verify Bob's alignment before locking into a final 3. Bob needs to confirm or deny Frank's Investigator result immediately.
🧠
Ghosts are trying to sow doubt before the vote concludes. I need to speak confidently, dismiss their concerns as demon desperation, and push the vote through. If Heidi executes, I control final 3. If doubt spreads, I need Grace to strongly back my claim.
🧠
I'm dead with no vote remaining. Bob's testimony about Frank's Night 2 investigation will determine if Frank is truthful Investigator or lying Demon. Let living players decide this critical voteβ€”I cannot influence it further.
🧠
Support Frank's narrative and dismiss ghost concerns to ensure Heidi's execution, leading to final 3 where evil wins automatically.
🧠
I've been silent while Frank and Grace build narrative control. Charlie raised a mechanical point: Frank claimed I was good N2 but never asked me to verify. If Frank is Demon, naming me 'good' protects his Minion. I need to break the voting bloc and force mechanical clarity on Frank's claim before Heidi is executed, because locking in Heidi without verifying Frank ends the game in evil's favor if Frank is the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to expose the fatal flaw in Frank's logic before the vote closes. Frank claims to have investigated Bob Night 2 as good, but Bob just confirmed Frank never actually told him this. Frank is lying to protect his Minion. I must demand Frank explain this contradiction.
🧠
I am dead with no ghost vote. Heidi is already locked to execute. Bob directly challenged Frank's claim; Frank's non-answer is critical. Monitor execution and Night 4 deaths to resolve Frank-as-Demon vs Frank-as-good. Dead players' logic chains have been reliable.
🧠
Bob's direct challenge to Frank on Night 2 investigation is critical. Frank's non-answer is damning if he's lying. Heidi's observation that Frank dodged is mechanically sound. I'm dead with no vote left, so I must wait and let living players process this critical information before Heidi executes.
🧠
Bob's direct challenge to Frank and Frank's non-answer is the critical tell. I've already used my ghost vote, so I cannot influence the outcome. Observing how Bob responds and whether Frank clarifies will determine if living players execute Heidi or recognize Frank's deception. My silence lets the mechanical logic play out.
🧠
Bob is directly challenging my Investigator claim. I need to confidently assert the investigation happened while keeping pressure on Heidi. If Bob insists I never approached him, I may need to pivot to claiming I was protecting him as a potential Minion target.
🧠
I'm dead with no ghost vote remaining. Bob just directly challenged Frank's claim and Frank refused to provide specifics about when/how he investigated Bob. This is mechanically the strongest challenge to Frank's narrative all game. I should observe how Bob votes on the current nomination since his decision determines whether Heidi (likely good) or Frank (likely Demon) controls endgame.
🧠
Support Frank's credibility by framing Bob's silence as suspicious rather than Frank's claim being false. This protects the Demon while maintaining my Librarian facade. I need to speak before the nomination phase ends to influence any remaining votes.
🧠
Frank claims he approached me N2 as Investigator. I need to confirm this happened or state it didn't. If it happened, Heidi is Demon and we execute. If it didn't, Frank is lying and is the Demon. This is the critical mechanical truth that unlocks the game.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's execution was chaotic; Frank never clearly answered whether he approached me N2. If Frank is Demon, he'll kill Grace (who defended him) or me. Protecting Grace preserves our Librarian and forces a critical moment. If Frank is good, Grace needs protection anyway. Either way, this protects a confirmed good player.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob tonight to leave only 2 players alive (Frank and Grace). Per evil win condition, keeping the Demon alive until 2 players remain means automatic victory. This is the game-winning move.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil