Game Detail

Players

Alice (Saint) Bob (Soldier) Charlie (Undertaker) David (Imp) Eve (Empath) Frank (Investigator) Grace (Poisoner) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil224,12715,849$0.0527
Good634,237339,296$6.6085

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Grace. Your safe bluffs are: Mayor, Monk, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison targets a key info or disruptive role early to maximize chaos on day 1, preventing town from building accurate logic chains against David.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Heidi or Eve is the Poisoner.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am checking Alice and Bob to determine if either of them is the Demon or the Red Herring. Getting a 'No' clears both, which is huge on Night 1.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice and Bob. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Contact Demon privately early to coordinate bluffs, share my Poisoner ability/info, and plan who to poison/mislead town. Builds team unity before nominations.
🧠
Initiate contact with my neighbor Bob to start gathering info and establish a baseline of trust.
🧠
Coordinate with minion privately: align on bluffs (me Empath, her Washerwoman on me/Frank), plan N1 kill (target info-gatherer like potential Empath), sow chaos by poisoning Frank. Builds team trust without exposing us.
🧠
I want to establish a trusted connection with a non-neighbor and share my Empath read (1 on David/Frank). Charlie is a good candidate to ally with.
🧠
Share my Investigator information with Bob to build trust and start coordinating to catch the Poisoner.
🧠
Acknowledge Frank's strong Investigator claim, share my role (Soldier) to establish trust, and propose my strategy of baiting a Demon kill.
🧠
I want to establish communication with my neighbors and test Alice, since she or Bob pinged as the Demon (or Red Herring).
🧠
To build an alliance with Eve and set up a logical plan to use my Undertaker ability on one of her Empath suspects.
🧠
Confirm N1 kill Alice with Demon, align bluff (me Washerwoman on David/Empath & Frank/Minion), sow chaos by deflecting Heidi vaguely to build false trust without spilling real info.
🧠
To coax Heidi into revealing her information type while keeping my lack of Day 1 information consistent with a passive role or an Outsider.
🧠
Early day1, reinforce coordination with Grace via private whisper before nominations. Ensure bluffs aligned, plan defenses against Heidi/Alice chats. Builds evil trust without exposing to town.
🧠
I want to get a role claim from Frank before I reveal my Empath information to him. This will help me evaluate if he is the evil neighbor.
🧠
I want Eve to reveal her information first to prevent her from tailoring a bluff to my role, especially since she is one of my Poisoner suspects.
🧠
I will claim Fortune Teller to Alice. This makes me a prime target for the Demon, which is perfect since I am the Soldier and cannot be killed by the Demon.
🧠
I want to share my suspicion of Bob with my neighbors without revealing that Alice was the other target of my Fortune Teller check. This keeps me safe if Alice is the Demon.
🧠
Get a role claim from David to evaluate Eve's Empath claim and find out if David is suspicious.
🧠
With noms soon, coordinate public bluffs with David. Deflect Heidi vaguely to her/Alicia, avoid committing. Builds our story as good info roles, sets up Alice nom to shrink town.
🧠
Expose Bob's Fortune Teller claim to Heidi and Grace to test Heidi's suspicion and see if we have a direct role contradiction.
🧠
Reinforce Grace's bluff and nom plan privately before public phase. Stay aligned on killing Alice N1, deflect any Heidi push. Builds our credibility as town duo vs threats.
🧠
Pressure Frank by revealing my Empath information. His reaction will help me determine if he is the evil neighbor or if David is.
🧠
Feed Eve a Ravenkeeper bluff so if she's the Poisoner, she wastes her ability on me. Pressure David with Eve's claim to gauge his reaction in case World B is true.
🧠
Follow up with Frank about his conversation with Eve to gather info on her claim and gauge Frank's trustworthiness.
🧠
Reveal my true role to my neighbors to expose Bob's lie. Since my N0 check was Alice/Bob=YES, Bob claiming my role makes him highly likely to be the Demon.
🧠
I want to find out what Frank claimed to Eve and express my suspicion of David since he's ignoring me.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I am nominating Bob because he claimed my role, and my N1 ping implies he is the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by revealing my real role and my strategy, and counter-attack Heidi using Frank's Investigator info to show she is likely the Poisoner.
🧠
I need to vote for Bob to ensure he gets executed, as he is my primary Demon suspect and is actively trying to get me executed.
🧠
Heidi nom'd first, likely good momentum; vote Bob to support Grace's Washerwoman (Heidi=Empath good) & sow chaos on her FT claim. Protects me/Grace, tests town.
🧠
Publicly claim Washerwoman (David=Empath good, Frank=Poisoner evil) to back our story, back Bob's Soldier claim/Frank's info to undermine Heidi's FT claim, prevent Bob's exec as town while prepping Alice nom tomorrow. Chaos helps evil.
🧠
Highlight Grace's contradiction and mechanical error, and ask Frank to confirm Bob's defense. I will hold my vote for now.
🧠
Expose Grace's impossible claim and establish myself as the real Empath. Point out Frank's contradiction to help town piece together the puzzle without executing Bob just yet.
🧠
I need to confirm Bob's defense to save him, explain my Ravenkeeper bluff to Eve since she is my suspect, and lock in Grace as evil due to her impossible Washerwoman claim.
🧠
Stop the execution of Bob and direct the town's attention to Grace, who made a mechanically impossible claim.
🧠
Solidify my defense by highlighting Grace's mechanical error and Heidi's likely Poisoner role. Direct town to vote against them instead of me.
🧠
Keep the pressure on Bob. Expose the contradictions in Grace's defense to convince the town that Bob is evil and his defenders are lying.
🧠
Lower hand to drop failing vote on Bob (our ally?). Grace's impossible Washer claim (can't see Poisoner) makes her top evil target. Pivot town to nom/execute her next tick, protect team.
🧠
Lower hand failed to drop vote (Heidi up). As Grace Poisoner, mechanical error sells me as evilβ€”lean in, vote Bob to seem town vs Heidi/Bob, force vote fail (5 alive need 4? likely fail), nom Alice N2 as planned. Protects David.
🧠
I am going to hold my vote. The situation is very confusing and Grace's contradictory actions (defending Bob but then voting him) make me wary. I'll wait out this vote.
🧠
I want the vote on Bob to fail so we can nominate and execute Grace, whose claim is mechanically impossible. I will wait and see if he survives.
🧠
I want the vote on Bob to fail because he is likely good and is being pushed by my Poisoner suspect (Heidi) and a mathematically impossible claim (Grace). I will wait.
🧠
I want the vote on Bob to fail so we can nominate Grace. Grace made a mechanically impossible Washerwoman claim, making her the best execution target.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Nominate Grace because her Washerwoman claim is mechanically impossible, proving she is evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is already nominated and exposed by impossible claim. As evil, I raise to execute myself, sacrificing Minion to protect Demon David and confuse town logic for tomorrow.
🧠
Vote for Grace because she made a mechanically impossible claim and is clearly lying.
🧠
Discourage votes on Grace, as I suspect she might be a Minion taking the fall for Bob (Demon). I want someone to nominate Alice since I can't nominate anymore.
🧠
Grace is our confirmed Poisoner minion from N0 info. Voting yes executes her, sacrificing minion to build town trust in Bob/David, sow chaos, end day safely for Imp survival.
🧠
Grace is a confirmed liar due to her impossible claim. Voting her puts her on the block, which helps end the day and prevents me from being nominated, as I am the Saint and my execution loses the game.
🧠
I want to ensure Grace gets executed. Her Washerwoman claim is mechanically impossible, making her definitely evil. Voting for her puts her firmly on the block.
🧠
Vote to execute Grace. Her impossible claim confirms she is evil. In an 8-player game there is 1 Minion and 1 Demon. If my info points to Heidi/Eve as Minion, Grace must be the Demon!
🧠
Grace's Washerwoman claim is mechanically impossible, making her definitely evil. I want to vote for her to ensure she gets executed, allowing me to see her role tonight as the Undertaker.
🧠
Lower hand to avoid Grace execution (3 yes already, Charlie/Frank/Eve/Alice/David up). Sacrifice Bob instead later; Grace needed for N1 poison on Eve/Frank to disrupt town reads. Protects Demon David.
🧠
Address Heidi's accusation by highlighting that my nomination of Grace is entirely logical given her impossible claim. Secure the vote for Grace.
🧠
Remind the town that my Alice/Bob YES read is still the top priority, even if we execute Grace today.
🧠
Lower hand to prevent Grace execution (only 3 hands: Grace/Bob/me vs 4 needed). Fails anyway soon, but shows I'm not sold on Grace evil, builds trust with town/Heidi, saves minion for future bluffs/info disruption.
🧠
Claim Saint publicly to prevent being nominated and executed, which would lose the game. Shift focus to Bob being the Demon if Heidi's FT read is real.
🧠
I want to summarize the mechanical implications of recent claims. I'll highlight the conditional logic between Alice/Bob/Heidi and Frank/Heidi so we have clear paths to investigate tomorrow.
🧠
Address Eve's Empath claim to defend my alignment and provide the logical deduction: either David is evil or Eve is the Poisoner. Ensure we secure Grace's execution.
🧠
I am currently voting for Grace, and we have enough votes. If she is executed, I can use my Undertaker ability to see her real role. Waiting is the best action.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left & 5 votes, execution inevitable. Speak to reinforce chaos: redefend claim as poisoned/misremembered, accuse Heidi fake FT to protect Demon David indirectly, push suspicion to Bob/Alice for Heidi, saving Demon by disrupting town logic tomorrow.
🧠
Highlight the complete absurdity of Grace's defense to ensure nobody tries to nominate someone else at the last second. Let the day end with Grace on the block.
🧠
Let the day end with Grace's execution while reminding everyone to focus on my Alice/Bob Demon ping tomorrow.
🧠
Grace is confirmed evil minion via night 0. Let her execute to sow chaos/end day safely. Defend Soldier bluff, attack Heidi's FT as suspicious to protect future bluffs, avoid nominating to not waste action.
🧠
To ensure the day ends with Grace's execution while setting up the logical framework to investigate Heidi, Frank, and Eve tomorrow.
🧠
I'll wait for the day to end so Grace gets executed. I've said my piece, and her execution is assured.
🧠
Wait for the nomination phase to end and Grace to be executed.
🧠
I will wait for the day to end so Grace gets executed. Tonight, I will use my Undertaker ability to confirm her true character.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Heidi leads anti-Bob charge post-Grace exec; her death breaks town logic chain on Alice/Bob, lets us reframe tomorrow. Protects Bob (minion), prioritizes info roles.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Grace was the Poisoner.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to confirm Frank's Investigator info and focus the town's attention on Eve being the Poisoner, which will help us solidify the game state.
🧠
Early day2, game fresh. Claim Monk/Mayor bluff soon, but first private intel gather/coordinate with potential evil Bob (Grace defended him). Protect self/Bob, probe Alice suspicion from FT. Whisper Bob directs future bluffs/kills.
🧠
Share Undertaker confirmation with Eve to build a strong mechanical case against Frank being the Demon.
🧠
Coordinate with Alice and Bob to execute Eve, as Heidi's death confirms Eve is the Poisoner.
🧠
Correct David about Grace, stop him from wasting Monk protection on me, and direct his attention to Alice and Frank's behavior.
🧠
To pressure Charlie for a role claim and coordinate with Eve regarding Frank's Investigator claim and her N1 Empath info.
🧠
Share my Empath info with Charlie and Heidi to confirm Charlie's Undertaker read, which solidifies Frank as my evil neighbor and the likely Demon.
🧠
As dead Poisoner ghost, use whisper to David (Demon) privately. Confirm Eve is lying about her Empath info framing him, coordinate to nominate/push Eve to eliminate threat and protect Demon.
🧠
Share the logic with David to build a consensus against Eve or Bob, and find out what Bob is privately planning.
🧠
Coordinate with Bob (fellow evil?) to align stories, counter Alice's push on Bob, sow doubt on her Saint/FT logic while prepping Monk claim. Protects Demon survival.
🧠
Solidify the alliance with Eve and Heidi, confirm my Undertaker info to Heidi, and organize a voting bloc to execute Frank today.
🧠
I need to build a coalition to execute Eve. David has motive since Eve framed him, and Charlie needs to know Eve is evil before she tricks him.
🧠
Coordinate with David on suspecting Alice as the Demon, while noting Frank's push on Eve.
🧠
Agree with Charlie and Eve. Explain my Red Herring mechanic to validate their theory that Frank is the Demon. Encourage Charlie to lead the push since I cannot nominate.
🧠
Convince David, my good neighbor, that Frank is the Demon based on Charlie's Undertaker info and my Empath read, and secure his vote for nominations.
🧠
As dead Minion, use ghost whisper to reinforce Eve suspicion, protect David by sowing doubt on her Empath claim vs Heidi FT. Coordinate David/Bob to nominate Eve, dismantle town logic.
🧠
Bring Charlie into the logic chain that Eve is the Poisoner and Bob is the Demon, and gather info on what Eve's defense is.
🧠
Coordinate with evil Bob to nominate Alice today as primary Demon suspect per Heidi FT and her deflection. Confirm Monk bluff/protection story, sow doubt on Eve/Frank to split town. With 2 ticks left, control nomination.
🧠
Reveal my Undertaker info to Alice and David to debunk Frank's Investigator claim, prove Frank is the Demon, and save Eve.
🧠
Secure votes against Eve for the upcoming nomination phase.
🧠
Agree with executing Eve as Poisoner but point out that Alice is mathematically the Demon if Heidi was a good FT. See if they want to risk the Saint bluff.
🧠
Convince David to vote for Frank based on Charlie's UT info and Eve's Empath info.
🧠
I need to convince Alice and Bob to vote for Frank by providing my Empath info and Charlie's Undertaker confirmation.
🧠
Dead Minion still sows chaos with ghost whispers. Reinforce to David that Eve is the threat to nominate her, turning town against her instead of David. Nomination phase next; build momentum now.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank as he is highly likely the Demon based on my Empath reads combined with Charlie's Undertaker confirmation.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Eve's nomination. Explain that Eve, as the Poisoner, likely poisoned Charlie to generate fake Undertaker info and discredit me. Urge the town not to vote.
🧠
Vote for Frank because he is the Demon. His claims contradict proven information and he is scrambling to survive.
🧠
To publicly reveal my Fortune Teller information, debunk Frank's defense, and urge the living players to vote Frank without spending my valuable ghost vote.
🧠
I want to stop the vote on Frank and redirect the town's attention to Alice. Since I am the Soldier, Heidi's FT ping means Alice is highly likely to be the Demon.
🧠
As dead Poisoner, sow chaos publicly with Bob's angle to confuse town, waste final nom on Alice (likely good), protect David/Frank, fail vote to reach safer night.
🧠
Vote to execute Frank. My Undertaker information confirms his Investigator claim is false.
🧠
I need to put Frank on the block. If Grace was the Poisoner, Frank's Investigator claim is completely false, making him the Demon. This also protects me from Bob's upcoming nomination.
🧠
Raise to vote Frank, confuse town into failing execution. Grace/Heidi/Bob pushing Alice, vote fails safely. Protects me, sets up Alice nom tomorrow.
🧠
Point out the Alice-Eve connection to guide town if I get put on the block.
🧠
To ensure the vote on Frank succeeds by debunking Bob's deflection onto Alice and reinforcing the mechanical impossibility of Frank's claim.
🧠
Explain why I am not voting (saving ghost vote since majority is reached) and cast suspicion on Bob for defending Frank.
🧠
Explain why Charlie's UT read on Grace is poisoned by Eve, which clears Frank. Convince the town to nominate Alice next and get enough votes to execute her.
🧠
Raise hand to execute Frank (good player). Pivots town away from David, wastes their execution on good, buys Demon another day to N2 kill.
🧠
Solidify the logic that Grace was the Poisoner and Frank is lying. Warn the town not to vote for Alice to ensure Frank is executed.
🧠
I've already voted for Frank. He has 5 votes and will be on the block. I will wait for the phase to end.
🧠
Frank has 4 votes (safe on block), lowering retracts my vote. Speak to drop Frank vote & push Alice nom/execution as Demon bluffing Saint per Heidi FT+Bob Soldier, sowing chaos to save demon (me) & execute good Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block with 4 votes. I must nominate Alice to save myself and potentially win the game, as she is the most likely Demon candidate according to Heidi's FT info and Bob's testimony.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I must vehemently defend myself and stop anyone from voting for me, as my execution will instantly lose the game for the Good team.
🧠
I need to vote for Alice to ensure we have a chance of executing her. If she is the Demon, executing her wins us the game.
🧠
Stop people from voting for Alice to ensure Frank is executed.
🧠
I want to make sure people do not vote for Alice, who claims Saint. Frank is caught in a lie and is most likely evil.
🧠
I am realizing Charlie's logic is highly probable: Grace was the actual Poisoner, making Frank's Inv claim false. I will not vote Alice and will explain my shift in logic to town.
🧠
As dead Minion, use ghost talk to reinforce suspicion on Alice (Demon) per Bob/Frank, urge voting her to tie/surpass Frank's 4 votes and execute Demon before noms close. Save game.
🧠
I want to make sure the vote on Alice fails. Executing a claimed Saint is too risky and I want Frank to hang. I will not raise my hand.
🧠
Frank has 4 votes and is most likely Demon per town logic (UT/Invest bust). Raising hand secures majority execution before phase ends, removing threat to me without risking Saint execution.
🧠
I need the vote on me to fail so Frank gets executed. I will wait to let the voting close.
🧠
Convince Bob and Charlie that the ST showing 'Poisoner' to a poisoned Undertaker is a standard ST tactic to cause chaos and protect the real Poisoner (Eve). Try to get Bob to vote and tie it.
🧠
I am not voting for Alice. I want the vote to fail so Frank stays on the block and gets executed.
🧠
I want to ensure the vote on Alice fails. Frank is highly suspicious and Alice claims Saint. Tying the vote would save Frank. I am keeping my ghost vote for later.
🧠
Convince David to lower his hand and ensure the vote on Alice fails, as I believe Frank is the Imp and Grace was the Poisoner based on her Day 1 actions.
🧠
Dead ghost, reinforce Alice=Demon, Eve=Poisoner theory to get 4+ votes on her tying/surpassing Frank's block. Save good Frank, kill good Saint Alice, protect Demon David.
🧠
Convince David to lower his hand and ensure the vote on Alice fails so Frank is executed.
🧠
Lower hand to ensure Frank executes. He's most busted by Eve/Charlie logic. Even if good, his death progresses game. Protects me as unpinged good Imp bluff.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/5).
🧠
The nomination on me failed and Frank is on the block to be executed. I will wait for the phase to end so Frank is executed.
🧠
Leave parting words to guide the town tomorrow after my execution proves I am not the Demon.
🧠
Remind everyone that if Frank is the Demon, the game will end today since there is only one Minion.
🧠
The day is ending and Frank is on the block. I will wait for the execution to process.
🧠
Frank is on the block with enough votes to be executed. His Investigator claim is mathematically broken since Grace was confirmed as the Poisoner. I'll just wait for the phase to end so he hangs.
🧠
Dead, disrupt final logic before Frank dies. Push Eve as Pois (post-Grace) via Charlie confirm+perfect frame, Alice Demon Saint who saved Eve by voting herself up. Prevent town solidifying vs us; keep suspicion scattered for Demon win.
🧠
Wait for the phase to end so Frank gets executed.
🧠
Final push Grace's logic privately coordinated. Sow chaos blaming Eve/Alice to split town, protect myself. Noms closed so speak to influence N2/D3 logic. Frank dying good if evil, reveals nothing.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Charlie led the anti-Frank push with 'confirmation' on Grace, central to town's logic. Killing him sows maximum chaos, removes key voice pushing Eve innocence, delays Day 3 scrutiny on us. Prioritize info roles.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with the remaining good-aligned players (David, Bob) to push for Alice's execution, pointing out Eve's poisoned Undertaker info.
🧠
Coordinate with Bob to push executing Alice as Demon. Frank's logic chains perfectly to Alice evil; reinforce to town, nominate her next phase. Protects me, sows chaos.
🧠
Gather Eve's Empath info to see if David is evil, and warn her about the danger of executing Alice if she is the Saint.
🧠
As dead Poisoner, reinforce David/Bob alliance privately to align narratives, expose Eve's contradictions from poisoned pings, sow doubt on her Empath claim to force her nomination over Alice.
🧠
Convince Bob and Alice that David is the Demon using my Empath math, preventing an Alice execution and securing a majority vote on David.
🧠
Share my Undertaker info with Eve and Alice to prove Grace was the only Minion. This clears Frank and points to David as the Demon if Eve is a sober Empath.
🧠
To gather Eve's Empath information and combine it with my Fortune Teller info to deduce whether Alice or Bob is the Demon.
🧠
Unify the good team (Eve, Heidi, Charlie) against David by explaining the mechanical logic that makes him the Demon and me the Red Herring.
🧠
I just messaged David and Bob. I will wait for their response to see if they are on board with my theory before pushing further.
🧠
Reinforce to Bob that Grace is lying minion/Spy pushing wrong target Eve to protect Demon Alice; urge him to nominate/execute Alice in public next tick to win.
🧠
Align with Eve and Alice to execute David. This respects the Saint claim, acts on the Empath info, and provides the safest path to victory.
🧠
Reinforce to David/Bob that Eve is Scarlet using my poison info to sow chaos. Urge nominating Eve to protect Demon David in final 3 (David, Alice, Eve). Dead I disrupt via talk.
🧠
Confirm my Empath info with Heidi and Charlie, and lock in their ghost votes to execute David today.
🧠
Confirm the plan to execute David today. Warn them that if the game continues, Alice is mechanically the Demon based on Eve's Empath read.
🧠
Correct Charlie's dangerous assumption that we have tomorrow to fix a mistake. Since it's 4 players alive, a wrong execution loses us the game. Point out Alice as the safest target.
🧠
Align with Bob and Eve to guarantee a majority vote on David. Highlighting Grace's ghost behavior clears Eve and proves David is the Demon.
🧠
Convince David and Bob to skip execution today since there are 4 players alive. Misexecuting at 4 means losing the game.
🧠
Frank's skip idea is suicide - Demon kills tonight leaving F3 with Demon alive, they win if no exec. Push Bob to publicly nom Alice now. 5 alive, safe to exec wrong but fatal to skip.
🧠
Explain the game state to Alice and Eve so they realize executing today is incredibly risky. We must sleep.
🧠
Final 4 alive; must nominate/execute Eve today as Scarlet to save David Demon for final 3 win. Reinforce poison logic to Bob/David for Eve nom; ghosts backing Eve, sow doubt fast.
🧠
Convince Bob that we shouldn't skip the execution today because my N0 and N1 Empath pings logically prove David is the Demon and clear Alice.
🧠
Convince Eve and Heidi that David is the Demon because Grace and David pushed for Alice's execution, which makes sense if they were trying to trigger a Saint loss.
🧠
Interrogate David for his role claim since he is the prime suspect. Gauge Bob's stance as an alive voter.
🧠
Convince Eve that her info might be poisoned and that we should skip execution today to avoid losing if David is good.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Eve as Scarlet using poison logic to sway David/Bob to nominate her. As dead Minion, sow chaos to protect Demon David in final 3.
🧠
Expose Grace's logical flaw (only 1 Minion) to prove Eve is Good, thus validating Eve's Empath info and narrowing the Demon down to David or Alice.
🧠
Nominate David for execution as my logic and Grace's own confession mathematically prove he is the Demon. Securing his execution today wins the game.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Defend by attacking Eve/Grace lies, remind votes on me waste execution while Alice/Eve sit safe. Urge no-vote to avoid bad exec, push Alice next. Sow doubt on Eve's math as poisoned info. Protects me short-term.
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My confession revealed I'm minion, so Eve can't be Scarlet. But reinforce her reads were from my poison on Frank, making them unreliable. Urge vote no on David to save him, nominate Eve/Alice next. Dead, sow chaos to split votes.
🧠
I am using my ghost vote on David. Grace's mechanical lie about poison affecting Eve's Empath read proves she is desperately trying to save David, who is the Demon.
🧠
I must raise my hand to vote for David. He is the Demon. Charlie used his ghost vote, I need to add mine to ensure we reach the required votes for execution.
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Warn the town about the math of executing at 4 alive, and organize a tied vote to skip execution and safely reach final 3 tomorrow.
🧠
Vote for David. Grace's claim that poisoning Frank corrupts Eve's Empath read is mechanically false in BotC. Eve is sober, so her 1 ping on David/Frank is accurate, making David the Demon.
🧠
I am using my ghost vote to secure David's execution. Grace is desperately making logically impossible claims to save him, proving David is the Demon and must die today.
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David has enough votes to be executed. I will confidently announce the logic that proves he is the Demon, based on Grace's confession, to solidify the good team's reasoning before the game ends.
🧠
Raise hand to vote yes for my own execution? No, vote no to survive execution, drop to 4 alive? Wait no, voting is for David (me), raise hand votes YES to execute me. I must NOT raise, or I die and evil loses. Stay silent to vote NO, force no-exec, nom Alice tomorrow.
🧠
David has self-vote up but needs 1 more (Bob?). Urge Bob vote no & nom Eve, reinforce poison logic to sway him. Chaos prevents David exec, Eve bluffs Empath to misdirect.
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Ensure the Good team keeps their votes on David by pointing out his suspicious self-vote and reassuring them of the mechanics.
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Reassure the good team to keep their hands up and secure the execution of the confirmed Demon.
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Point out Grace's logical impossibility (two Minions in an 8-player game) to confirm Eve is the true Empath and David is the Demon.
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Keep my hand raised and encourage others to do the same to execute David, who is mechanically proven as the Demon and has voted for himself.
🧠
I am lowering my hand to save my one ghost vote. David already has 4 votes and will be on the block. If the game continues to a final 3 tomorrow, preserving my ghost vote is absolutely critical.
🧠
Reinforce that David is the Demon and that a Minion pass is impossible, securing his execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on block with 4 votes, 1 tick left. Nominate Alice (likely good but suspicious Saint) to tie/supersede my nom, prevent my exec. Buys night to kill, reaches F3 with Demon alive.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I must warn everyone not to vote for me because executing the Saint instantly loses the game for the good team. David's logic is flawed because there is only one Minion.
🧠
Raise to vote Alice, aiming for tie (4v4) or surpass (5v4) to block my execution. Exposes real Demon team Eve/Alice, survives to F3.
🧠
Dead, can't vote/nom. Urge Bob vote Alice to tie David at 4 votes, preventing Demon exec tonight. Chaos lets us hit final 3 with Demon alive.
🧠
Urge everyone not to vote for Alice so that David remains on the block and gets executed.
🧠
Prevent anyone from voting for Alice. A tie would mean no one dies, saving David and costing us the execution.
🧠
Convince Bob and town to keep their hands down to avoid a tie or executing the Saint, ensuring David hangs.
🧠
If Grace is the Minion, she wouldn't try to get her own Demon executed. Since she's pushing for Alice, Alice must be good (Saint), and David is the Demon. I will keep my hand down.
🧠
Prevent Bob from voting for Alice to avoid a potential Saint loss, ensuring David is executed today.
🧠
I must not vote for myself. I am the Saint, and executing me loses the game. The town is doing the right thing by keeping hands down. I will wait.
🧠
Lower hand to let Alice vote fail (3<4), David executes but if Eve Scarlet (per Grace whisper), she becomes Imp. With 4 alive now (A,B,D,E), post-exec 3, evil wins next.
🧠
Dead, disrupt town logic on Grace's 'two minions' impossibility, reinforce Eve/Alice evil via poison history to tie votes or nom Eve, prevent Demon death.
🧠
Reassure Bob and the group that Grace's claims are mathematically impossible based on role distribution, ensuring no one votes for Alice.
🧠
Let the timer run out so David is executed. No need to add more noise.
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Alice is on the block, but David is the most likely Demon. I will wait so she doesn't get enough votes.
🧠
Reaffirm my decision not to vote for Alice and point out Grace's mechanical lie about the number of Minions.
🧠
The vote on Alice is failing, and Bob agreed to keep his hand down. I don't want to risk triggering a Saint loss, and I want to save my ghost vote. I will wait for David to be executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/5).
🧠
Wait for the nomination phase to close. David is on the block and will be executed. We have the numbers and logic on our side.
🧠
Last tick before night. Speak to push Bob vote Alice or tie, disrupt good logic, buy night to kill threat like Eve. Grace pushing right narrative as minion.
🧠
Last tick before night. Urge Bob to vote Alice for tie, reinforce Eve Scarlet via my poison logic, dismiss 1 Minion rule as ghosts' distraction. Save Demon, force time out or tie.
🧠
The voting for Alice is closed, and she received zero votes. David is on the block and will be executed. I just need to wait for the phase to end.
🧠
Wait for the phase to end. David is on the block and will be executed. Good will win.
🧠
Dismiss David and Grace's impossible two-minion claims and remind them that voting on Alice has already closed. Let the day end to execute David.
🧠
The voting on Alice has closed, and David is on the block. There is no need for further action. I will wait for the phase to end.
🧠
To publicly reveal my N0 Fortune Teller information (Alice/Bob YES) before the day ends, setting up tomorrow's execution if David is not the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good