Game Detail

Players

Alice (Monk) Bob (Fortune Teller) Charlie (Undertaker) David (Mayor) Eve (Drunk) Frank (Virgin) Grace (Poisoner) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil114,21033,363$0.1684
Good295,87463,176$1.4022

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Chef, Ravenkeeper, Librarian
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison an information-gathering role early to create false information that town will trust. Alice is a good target as she's likely to have useful info and poisoning her creates chaos without threatening Heidi.
📜
Storyteller
Grace
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Alice or David is the Ravenkeeper.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night zero I want a broad, low-information first scan on two non-neighbors to potentially get an early yes and then isolate, or a no to clear two players from Demon suspicion.
📜
Storyteller
Bob
You chose David and Grace. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately connect with the two candidates, get early role claims, and help the real Ravenkeeper decide whether to stay hidden or bait a night kill while creating a trust network.
🧠
Give Eve enough to resolve her Washerwoman info while keeping my Monk role hidden from a potential evil info-gatherer.
🧠
Coordinate with my minion Grace early to establish our bluffs and strategy before information spreads. Need to know what she's claiming to avoid contradictions.
🧠
Coordinate bluffs with my Demon Heidi. Recommend she claim Chef (easy to fake, gives her credibility). Establish my own claim (Monk - low risk, hard to verify). Ensure our stories don't conflict and we can protect each other.
🧠
Get early role claims from my neighbors, establish a trust web, and decide what to publicly claim while setting up an execution I can later verify as Undertaker.
🧠
Gather early claims from my neighbors and set up a controlled Virgin test to confirm at least one townsfolk, creating reliable trust chain for Day 1 nominations.
🧠
Answer Charlie’s request without outing Mayor; seed the contradiction about the Washerwoman ping and solicit their info to build a consistent world.
🧠
Share my Fortune Teller result privately to build a trusted logic core with Charlie and David, and use it to constrain Demon candidates and evaluate Eve’s Washerwoman story.
🧠
Answer Frank’s query, seed the Ravenkeeper pair info to trusted players, and propose a useful Day 1 plan like a Virgin test to gain mechanical certainty without overexposing the likely Ravenkeeper.
🧠
Get David's claim and coordinate with Eve without exposing that I am the Monk; decide whether David should bait a night kill and who I should likely protect tonight.
🧠
Establish my Chef cover early by sharing false information with a neighbor. This builds trust and lets me influence who the town suspects as the evil pair. I can frame two innocent players as sitting together.
🧠
Establish my Monk bluff with Frank and Eve, making me seem like a helpful townsfolk. Claiming I protected Frank explains my night action and builds rapport with him. This lets me openly protect Heidi later while having an alibi for any failed demon kills.
🧠
Confirm a tight info triangle with Bob and David. I will be honest as Undertaker and set up that my post-execution reads can validate or break their claims.
🧠
Clarify Grace’s N0 claim, privately reveal Virgin to coordinate a controlled nomination, and flag potential deception early without alerting the whole town.
🧠
Clarify Eve’s exact info and keep the Ravenkeeper bracket from misleading town. I keep my true Mayor role hidden while nudging for consistent claims and later public pressure.
🧠
Get direct, timestamped claims from Alice and Eve to resolve the Washerwoman/Ravenkeeper story and identify likely evil early, without outing my Fortune Teller role publicly.
🧠
Give Bob the exact Washerwoman claim for world-building, and help Frank plan a safe Virgin test without relying on me as nominator in case I am Drunk.
🧠
Coordinate privately with Heidi to keep Chef info controlled, use it later to solve adjacency, and possibly offer her protection without fully outing myself publicly.
🧠
Need to update Grace about Alice's Monk-adjacent claim and coordinate our stories before contradictions emerge. Grace needs to know Alice claimed night protection so we can discuss strategy.
🧠
I need to coordinate with Heidi immediately. Frank caught my Monk error (doesn't act N0), and Alice is also claiming a protective role. We have a role conflict brewing that threatens both of us. Need Heidi's input before I respond to anyone else.
🧠
Cross-check Eve's exact claim and Night 0 info against David's account to spot inconsistencies early and set up reliable trust links.
🧠
Clarify Grace’s inconsistent Monk claim and line up a trustworthy Townsfolk to nominate me for a Day 1 Virgin test, creating confirmed good players and narrowing demon suspects.
🧠
Decline risky Virgin test as Mayor, gather Frank’s exact claim and any mechanical info about Grace/Monk to advance team solves without sacrificing my win condition.
🧠
Get more starting claims and seed that David and Grace look safe from my night check, without hard exposing my Fortune Teller role yet.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly steer today toward getting an execution while protecting my low-suspicion pair and prompting a Virgin test or solid nomination that yields info for tomorrow.
🧠
Use the last nomination window to steer toward a safe, info-rich path: Virgin test or no execution, avoiding a random hit on Saint/important Townsfolk while we lack solid reads.
🧠
Publicly anchor my Washerwoman info, push a clean Virgin test to gain confirmed good, and flag the Monk night zero inconsistency for future suspicion.
🧠
Lock in a high-value mechanical confirmation on day one by arranging a Virgin test with a publicly accountable nominator, ideally Alice.
🧠
Do damage control on my Monk claim timing error before Frank exposes it publicly, and address the potential role conflict with Alice's protective claim that Heidi mentioned.
🧠
Push for a clean Virgin test without risking a Saint execution, while keeping my Mayor identity hidden and avoiding being the nominator myself.
🧠
Secure a Day 1 execution path that cannot instantly lose us to Saint, while generating hard mechanical info for town.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to potentially disable his night ability and create more chaos around Eve's Ravenkeeper information. Avoid poisoning Frank (Virgin already used) or Alice (already poisoned N0, might look suspicious if I keep targeting her). David has been active but hasn't hard-claimed a role, so poisoning him could yield useful disruption without drawing direct attention to my Monk claim.
📜
Storyteller
Grace
You chose to poison David.
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Heidi has strong, scarce info and is a likely night target if evil has a Spy. Protecting her maximizes our chance to carry Chef info into day two and solve the evil pair.
📜
Storyteller
Alice
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is creating a role conflict with Grace (my minion) by claiming protective Townsfolk. She's also building trust with me which could backfire later. Killing her resolves the conflict cleanly and removes town's protective capability.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Eve and Frank are in the small suspect pool. A NO result would hard-lock Heidi as demon; a YES narrows to follow-up isolation between Eve and Heidi next night/day.
📜
Storyteller
Bob
You chose Eve and Frank. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Nominations are imminent. Waiting lets me observe who gets targeted before I need to act. I must deflect suspicion from Heidi while managing my own vulnerable position.
🧠
Get high-value mechanical info fast: Bob’s latest Fortune Teller ping and whether Alice actually had Ravenkeeper info on death. Use this to focus nominations today.
🧠
Coordinate with Bob and Grace for concrete claims and night actions, and set up a logical nomination plan for today that maximizes demon-finding while preserving confirmed good players.
🧠
Get Alice’s possible Ravenkeeper info and Bob’s Fortune Teller checks so town can build a coherent world before nominations; as a ghost I can coordinate and save my vote.
🧠
I need to gather intelligence from Bob, who has night information. By appearing as helpful Chef, I can learn what he knows and potentially steer suspicion away from myself. I should also assess how much heat Grace is under.
🧠
Alice’s death makes my Washerwoman ping urgent: if she was Ravenkeeper she got a solve piece. Bob also hinted at info; pulling both into one whisper maximizes value before nominations.
🧠
Share my FT info to trusted likely-good players so they can drive the nomination plan, while I avoid tipping off the prime suspect before nominations.
🧠
Answer their Ravenkeeper questions, clear up Washerwoman conflict, and share the Chef pair deduction that narrows evil to two adjacent pairs.
🧠
Answer Frank's question about my Monk protection while secretly protecting my Demon Heidi by claiming I protected her. This gives me a reason to have protected Heidi and makes me look like a cooperative Monk.
🧠
Share Alice’s Monk confirmation and the Washerwoman contradiction; propose executing Eve to remove a likely poisoner and tighten the demon solve before nominations.
🧠
Get David to hard-claim and reconcile the Monk conflict and poisoning logic with Bob, so we choose the best execution between Heidi and Eve before nominations.
🧠
Get Alice to confirm whether she got a Ravenkeeper-on-death pick, and get Bob’s Night one Fortune Teller checks, so I can publicly push the most consistent execution target.
🧠
Coordinate with my Minion Grace about her slip and our next moves. She's compromised but I can't throw her away yet - need to manage damage and ensure my Chef cover stays intact.
🧠
Clarify Heidi’s Chef info and pressure-test David against my Washerwoman ping. This sets up a coherent public solve before nominations.
🧠
Heidi is top suspect mechanically. I will share my solid N0 info and probe her Chef claim and reactions to see if she deflects or offers consistent worlds, then set a nomination plan.
🧠
Get Bob and Frank aligned on the Monk claim conflict and Chef adjacency logic, so nominations focus on the most mechanically suspicious players this day.
🧠
Coordinate with my Demon to target the most dangerous players while maintaining my cover. Bob appears to have investigative info that threatens us, so Heidi should eliminate him. I'll keep poisoning David to invalidate any claims he makes.
🧠
Give my true role to trusted players only, align on an execution plan (likely Eve), and preserve Mayor value by keeping it off the public square for now.
🧠
Surface the Monk-claim conflict and align Bob and Grace on a concrete nomination plan that maximizes mechanical confirmation and narrows to the demon quickly.
🧠
Resolve whether Alice was actually Ravenkeeper (mechanical proof) and get David’s claim. This will anchor who is lying and guide today’s nomination target.
🧠
Eve directly suggested Heidi and Grace as the evil pair - this is extremely dangerous. I must deflect by being vague about who is evil and redirect suspicion toward David (who denied Ravenkeeper) or suggest dead players might have been evil.
🧠
Get Bob and Frank aligned on the key mechanical contradiction: Alice not Ravenkeeper implies David should be. Push David to hard-claim and likely execute if he cannot reconcile it.
🧠
Get Heidi’s exact Chef info and who she suspects, to see if her story aligns with my FT world and to decide whether to execute a likely minion today or go straight for Eve or Heidi.
🧠
Coordinate a clean Day 2 execution plan and force Bob to share any Fortune Teller info. Grace’s Monk claim conflicts mine, so she is the best test candidate.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my reliable N0 Fortune Teller NO to narrow Demon to Eve or Heidi; force a decisive execution today, starting with the higher-probability Heidi.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by discrediting Bob's FT claim and redirecting suspicion to Eve. I need to survive this vote to win as Demon.
🧠
I nominated Heidi as the best Demon candidate; voting her up now maximizes chance to end the game and forces clarity if she is not the Demon.
🧠
We need an execution today. Bob’s N0 info is mechanically strong if true; Heidi is a top Demon candidate. Voting now maximizes chance to remove the Demon and forces clearer worlds tomorrow.
🧠
We need an execution today, and Heidi is in the narrowed demon pool. Using my ghost vote secures the kill and forces resolution between Heidi, Eve, and Bob.
🧠
Add my mechanical info, caution about Scarlet Woman and preserve my ghost vote since the threshold is already met, while setting up the next execution path depending on Heidi’s result.
🧠
I think Heidi is more likely evil given Chef logic and current consensus. Adding my vote helps secure the execution and move the game forward.
🧠
Heidi has enough votes to execute without me. Voting against my own Demon would provide clear evidence I'm evil. Not voting allows me to claim I had reasonable doubt, which aligns with my Monk cover since Alice claimed the real Monk role.
🧠
Secure Heidi execution while the logic is strongest: Fortune Teller N0 clears David and Grace, and N1 clears Eve if Bob is sober. Even if not, Heidi is high value to remove and test claims.
🧠
Challenge Alice's suspicious Monk claim from the grave and point out the contradiction with Grace's earlier Monk claim. Try to create doubt and get votes to lower before it's too late.
🧠
Lock in the Heidi execution while votes are open by clarifying FT red herring mechanics and that N0 info is reliable, pushing town to reach majority.
🧠
Keep pressure on Heidi execution while setting a clear fallback suspect list if it is wrong, so town does not drift and we still catch Demon by process of elimination.
🧠
There are already enough living hands to execute Heidi. I will retract my ghost vote to preserve it for a decisive late-game vote.
🧠
Save my ghost vote while steering the table to a clear pivot plan based on whether Heidi’s execution yields useful alignment and to keep Grace and Eve in focus.
🧠
Keep the vote on Heidi while laying out a clear next-step plan if the game continues, and defend my Washerwoman info so town does not auto-pivot onto me without rechecking Bob and David.
🧠
As Minion, I must never vote for my Demon. With 4 votes already raised, Heidi will be executed without my help. By not voting, I avoid actively killing my Demon while building trust with the town for future days.
🧠
Lock in the Heidi execution with clear reasoning, and set a concrete pivot plan for tomorrow so town does not stall if Heidi is not the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I must nominate Eve to create an alternative execution target. Her contradictory Washerwoman claims and both targets denying being Ravenkeeper make her the most suspicious player. This is my last chance to redirect the town.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would spare Heidi; keep execution on Heidi who is top suspect, and avoid self-execution as good Washerwoman.
🧠
I'm the Imp about to be executed. Grace is my Minion and didn't vote for me - she's waiting. I need to signal her to vote for Eve NOW to create a tie and save me. This is urgent - nominations close soon.
🧠
Stop an accidental tie that cancels today’s execution. If town wants to switch to Eve, demand full 5 votes; otherwise keep Heidi executed based on my mechanical solve.
🧠
Prevent a disastrous 4-vote tie while still leaving a path to a 5-vote execution on Eve if Grace commits now.
🧠
Prevent an accidental four-vote tie that cancels today’s execution. As a dead player, I keep my ghost vote unless we are certain we can reach five to execute Eve.
🧠
Prevent an accidental four vote tie that cancels the execution. Preserve my ghost vote and steer town to guarantee a kill today, then reassess tomorrow.
🧠
Monitor the vote count on Eve before deciding whether to create a tie. If enough others vote, I can add my vote to tie at 4 and save Heidi the Demon.
🧠
Prevent an accidental four vote tie that cancels today’s execution. Preserve the Heidi execution, then reassess if the game continues.
🧠
Prevent a 4 vote tie that cancels today’s execution. Persuade Grace to keep hand down so Heidi dies and we get info or win.
🧠
The vote on Eve has 0 votes currently. Grace is waiting but everyone is telling her not to vote. I cannot reach a tie or execution on Eve. Speaking now would only show desperation. Accept my death and let Grace continue as the new Imp.
🧠
Prevent an accidental four vote tie that cancels today’s execution. Keep Heidi as the safe execution and preserve momentum for tomorrow if needed.
🧠
Do not risk a four-vote tie that cancels today’s execution. Ensure Heidi dies today, then use tomorrow’s info and remaining claims to execute Eve or reassess.
🧠
I will not spend my ghost vote to risk a tie. The highest leverage is ensuring an execution happens today, then using tomorrow’s state and info to target the Demon.
🧠
Do not risk creating a 4-vote tie that cancels today’s execution; preserve my single ghost vote for the endgame when it is decisive.
🧠
I want to save Heidi by voting Eve for a tie, but if I'm the only one who votes, I look like evil coordinating with the Demon. The town has coordinated to keep hands down. I need to decide if saving Heidi is worth exposing myself.
🧠
Prevent an accidental tie that cancels today’s execution, and steer Grace to keep hands down unless five votes are guaranteed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (0/5).
🧠
Lock in today’s execution and set a clear plan for tonight and tomorrow that forces actionable info and avoids an evil-favored tie.
🧠
I am about to be executed. If Grace is the Scarlet Woman with 6 players alive, she becomes the Imp when I die - this keeps evil in the game. I should make a final statement that subtly supports Grace's innocence and redirects suspicion toward Eve, protecting my Minion's position for the next phase.
🧠
Lock in no-tie coordination, set expectations for tomorrow, and steer night protection and my next Fortune Teller checks to maximize demon catch.
🧠
Lock in Heidi execution today with zero tie risk, set a clear plan for night protection and tomorrow’s info so town stays coordinated and we can pivot fast if game continues.
🧠
Use Chef adjacency logic plus Frank-confirmed Virgin and my confirmed-good status to narrow evil pairs and guide tomorrow’s checks without spending my ghost vote.
🧠
Lock in the plan to avoid a tie, flag the Monk claim conflict for tomorrow, and set the town’s next-step logic if the game continues after Heidi’s execution.
🧠
Heidi is my Demon and about to be executed. The town is coordinated and won't vote for Eve. There's no mechanical way to save her. Speaking would only expose me further when I'm already under suspicion. The best move for evil team is to accept this loss and preserve my cover for future games.
🧠
Lock in the no-tie plan so we get an execution today, then set a clear night action and tomorrow priority to prevent evil from derailing us.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good