Game Detail

Players

Alice (Empath) Bob (Baron) Charlie (Librarian) David (Drunk) Eve (Imp) Frank (Recluse) Grace (Saint) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good547,954328,478$1.5061
Evil206,17323,555$0.1384

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Bob. Your safe bluffs are: Mayor, Slayer, Ravenkeeper
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either David or Alice is the Drunk.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Starting private conversation with neighbor Eve to gather initial info and build potential alliance, helping narrow down suspects without revealing my role too soon.
🧠
Share my Chef information privately with Alice to build trust and start forming a good team alliance early, using the 0 pairs info to help deduce evil positions without revealing my role publicly yet.
🧠
Starting a private conversation with neighbor Frank to form an early alliance and gather initial role claims or suspicions, which helps identify the Demon through process of elimination without revealing my Saint role yet.
🧠
Waiting allows time for Bob to process and respond to my whisper, observing reactions to build trust or detect evil without further action that could alert the Demon prematurely on day one.
🧠
Early day 1, no executions yet so my Undertaker info is pending. Whispering to neighbor Charlie to start gathering claims and form good team alliances without revealing my role yet.
🧠
I need to establish a bluff early to avoid suspicion. Since Eve is the Demon, I must support her indirectly by claiming a role that aligns with her innocence. Whispering to Eve or Frank will help coordinate our story and ensure we don’t contradict each other.
🧠
Bob is the Baron and is evil, so I should coordinate with him. Claiming a safe bluff like Slayer or Ravenkeeper gives me flexibility to act later. I’ll pick Ravenkeeper to explain night actions if needed and to avoid conflicting with potential good roles like Mayor or Slayer.
🧠
Share my Empath read with Heidi to test her Chef claim, deduce which neighbor is evil, and build alliance for good team to identify Demon.
🧠
Waiting lets me observe others' actions and gather more whispers without risking my identity, helping build a clearer picture for good team to execute the Demon later.
🧠
Verify Alice's Empath claim by discussing implications with my zero pairs info. This builds trust if consistent and helps narrow evils without revealing too much publicly yet.
🧠
Whispering to Heidi builds trust with my neighbor, gathers early info on suspicions, and helps narrow down potential demons by observing responses, advancing the good team's coordination on day 1.
🧠
Respond to David's whisper to build early trust and gather information without revealing my full role. This helps form alliances and collect data for logic chains to find the Demon.
🧠
Whispering to Eve to build alliance with a neighbor, share my good alignment subtly, and ask for her role claims to combine information as per Townsfolk strategy.
🧠
Support Eve’s Ravenkeeper claim to build trust and reinforce her bluff. This helps protect her as the Demon while also making me appear as a helpful good player. I must avoid overcommitting to her claim if the town starts questioning it.
🧠
I need to solidify my Ravenkeeper claim by coordinating with Bob, who is confirmed as the Baron. This will help me appear trustworthy and gather allies. I should also engage with David and Frank to avoid suspicion while keeping my story consistent.
🧠
Waiting allows time for Bob to respond to my whisper and for other conversations to develop. This gathers more data before the nomination phase to refine suspicions on Bob or Heidi.
🧠
Whisper to neighbors to start alliances and gather impressions on day 1. As Recluse, early trust helps avoid execution while good team collects info. Avoids waiting which stalls progress.
🧠
Responding to Grace's whisper to build trust and share Chef info privately. Cross check her knowledge against Alice's Empath claim to narrow evil locations before nominations.
🧠
Responding to Heidi shares my thoughts on her Chef info to build trust with a potential good player and discuss implications for evil placement without revealing my Saint role early.
🧠
Whispering to Alice privately to gather her suspicions without revealing my role yet. This helps build a potential alliance and see if she claims anything that contradicts her possibly being the Drunk. Progresses info gathering on day 1 before nominations.
🧠
Responding to Charlie builds early trust with my neighbor, gathers his thoughts, and helps identify reliable players before nominations begin.
🧠
Reinforce Eve’s Ravenkeeper claim to build trust in her story. This will help her avoid suspicion and keep the town focused on other players. If her claim is challenged, I’ll sow doubt to protect her.
🧠
I need to solidify my Ravenkeeper claim with Bob’s support to appear trustworthy. This will help me avoid suspicion and give me flexibility if I die tonight. Coordinating with Bob ensures our stories align, making it harder for the town to poke holes in my bluff.
🧠
Responding to Charlie builds trust and shares my Empath info combined with Heidi's Chef claim to narrow suspects. This helps identify the evil Bob if Heidi is truthful, progressing toward finding the Demon without revealing too much publicly yet.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Sharing this info publicly helps the good team start building a picture of possible evil positions without revealing my Saint role, encouraging others to share and progress the game.
🧠
My goal is to appear as a good player while subtly supporting Eve’s Ravenkeeper claim. By reinforcing her story and aligning with Heidi’s Chef info, I can build credibility and steer suspicion away from Eve. This helps the evil team by creating confusion and keeping the town from focusing on the Demon.
🧠
Reinforce my Ravenkeeper claim and Bob’s support to build credibility. Acknowledge Grace’s Chef claim but subtly probe for inconsistencies to sow doubt. Position myself as a logical, trustworthy player while keeping the town divided and unsure of who to trust.
🧠
Sharing my Librarian info publicly without revealing my role helps the good team cross-reference claims like Alice's Empath and Grace's Chef to identify contradictions and narrow down the Drunk or evil players before night.
🧠
Responding to Charlie's claim clarifies my innocence as not Drunk, pushes for more info from Alice, and helps good team narrow suspects without revealing my Undertaker role early.
🧠
Share my Chef confirmation and question the Alice/Charlie conflict publicly to gather reactions, build alliances, and use my info to eliminate adjacent evil possibilities while challenging potential bluffs.
🧠
Wait for others to respond to my clarification before nominating or sharing more, allowing time to gather reactions and identify contradictions in claims.
🧠
Contribute to discussion by noting seating logic on Chef and Empath claims to help narrow evil positions without revealing my role yet. This builds trust and progresses info gathering for good team.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Targeting a player who is either actively threatening to expose evil (Alice, Heidi) or disrupting the town's logic chain (David) is critical. Killing Alice removes a potential Empath who could reveal Bob or me, while killing Heidi eliminates a key source of truth. Killing David disrupts the town's ability to validate claims, creating confusion and buying time for our team to control the narrative.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to reinforce Eve’s Ravenkeeper claim while casting doubt on Heidi’s Chef claim. By whispering to Eve, I can coordinate our story and ensure we present a united front. This will help mislead the town and protect Eve, our Demon, from suspicion. If I can make Heidi’s claim seem unreliable, the town may focus on her instead of Eve.
🧠
Sharing my Empath info privately with Eve helps combine data, verify her Ravenkeeper claim, and build trust to find Demon. As dead, I use ghost influence to progress without public exposure yet.
🧠
Reinforce Bob’s Baron claim and my Ravenkeeper bluff to cast doubt on Heidi’s Chef claim. Use Alice’s whisper to pivot the narrative toward her being Drunk or lying, which aligns with our evil team’s goals. This will help sow chaos and protect our claims.
🧠
Asking Eve privately about her Ravenkeeper learn on Alice verifies the Alice Empath vs Drunk contradiction from Charlie and Alice claims. This narrows evil suspects and builds trust with neighbor without exposing my Recluse yet.
🧠
Whispering to dead Alice to get her perspective on her Empath claim and cross-check against my Librarian info now that she is dead. This helps confirm if she is Drunk or if David is, narrowing evil suspects for team.
🧠
Waiting allows Eve and others to respond to whispers and share more info without me revealing too much early. This progresses the day by gathering data on claims before nominations, helping identify the Demon through contradictions.
🧠
Whisper to Alice the ghost to verify her Empath claim and combine with my 0 pairs info to narrow demon suspects before nominations. This helps confirm if Bob is evil or Alice was lying, progressing our good team logic.
🧠
Gathering info from active Eve who whispered with Alice and others to verify claims like Drunk and Chef without revealing my Saint role yet, building trust for later logic chains.
🧠
I need to reinforce Eve’s Ravenkeeper claim and cast doubt on Heidi’s Chef info. By suggesting Heidi might be lying or confused, I can redirect suspicion toward her and away from Eve. This also aligns with Scenario 1, where Alice’s Empath info is false, making Heidi’s claim more plausible. This creates chaos and forces town to question who to trust.
🧠
Waiting allows others to share more info or whispers without me dominating the conversation, preserving my ghost vote for the key nomination phase while observing contradictions in claims like Charlie's.
🧠
Reinforce the idea that Heidi’s Chef claim is suspicious and aligns with Alice’s Empath read. This keeps the town divided between Scenario 1 (Heidi evil) and Scenario 2 (Alice Drunk), while downplaying Scenario 3 (poisoning). This protects Bob and Eve by shifting focus to Heidi or Alice, rather than the evil team.
🧠
Waiting allows other players to share more information or react to my whisper to Eve while I observe the logic chains developing around the Empath and Chef contradictions.
🧠
Whispering to David to confirm his denial of being Drunk and discuss Alice's death and claims, helping narrow if he is Outsider or good, advancing towards identifying Demon without revealing too much.
🧠
Respond to Charlie's whisper by sharing my Undertaker role privately to build trust and get his thoughts on Chef and potential evils, progressing info sharing without revealing publicly yet.
🧠
Whispering to Grace who confirmed my Chef info helps align on whether Bob is evil based on Alice's claim, narrow Demon suspects, and prepare for nominations to execute the right player.
🧠
Waiting to see responses to my whispers and others' actions before next move, allowing info to flow and avoiding premature suspicion while progressing toward Demon identification.
🧠
I need to reinforce Eve’s Ravenkeeper claim and create doubt around Heidi’s Chef info. By suggesting Alice was Drunk or poisoned, I can redirect suspicion toward Charlie or Heidi, keeping Eve safe. This also aligns with our goal of sowing chaos and protecting the Demon.
🧠
Responding to Heidi's whisper to confirm my Empath info and discuss suspicions, while sharing with her to build alliance and narrow down evil neighbors. This helps good team by providing key info before nominations, outsmarting bluffs like Charlie's Drunk claim.
🧠
Reinforce the confusion in the town by leveraging Heidi’s Chef claim and Alice’s Empath read. I’ll subtly cast doubt on Heidi while protecting Bob, ensuring the town remains divided and unable to execute a clear target. This keeps the focus off me and my Ravenkeeper bluff.
🧠
Respond to Eve's whisper to challenge her inconsistent Ravenkeeper claim while sharing logic on contradictions to build alliance and narrow demon suspects before nominations.
🧠
Eve claims Ravenkeeper and received whispers from Alice and others. Whispering to her privately to learn if she has night info from Alice's death or Ravenkeeper details, to cross-check with my Drunk info and build trust for good team.
🧠
Whisper to Alice ghost to verify her Empath claim on Bob or Heidi evil, combining with Chef zero and my Undertaker role. This narrows Demon suspects logically before nominations, helping good team execute evil.
🧠
Whispering to Bob to gauge his reaction to Alice's claim that he is evil. If he panics or has no info, might indicate evil; if he provides consistent good info, helps confirm he is good and narrow suspects for Demon.
🧠
Waiting allows other players to share more whispers and info before nominations. This lets me gather additional evidence on suspects like Bob or Charlie without revealing my Saint role prematurely.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Speaking publicly verifies Eve's Ravenkeeper claim by asking for her night info and highlights the Alice Empath vs Heidi Chef contradiction to encourage good players to share logic and narrow Demon suspects before nominations end.
🧠
Address the public inconsistencies raised by Grace to clarify claims and push for logical execution. Help narrow suspects without revealing my role yet.
🧠
Clarify my Ravenkeeper claim by addressing the confusion about when I learn a role. Reinforce that Alice was likely the Drunk, which invalidates her Empath read and supports Heidi’s Chef claim. This creates doubt about Charlie’s Librarian claim and shifts focus away from Bob and me. Push for execution of Charlie or Heidi to protect the evil team.
🧠
Nominating Heidi creates chaos and forces the town to question her Chef claim. If Heidi is good, her zero evil pairs claim contradicts Alice’s Empath info, making her a target. If she’s lying or Drunk, nominating her aligns with our goal of sowing discord. This also shifts focus away from Eve and me, giving us more time to manipulate the town.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait for the vote to conclude without raising hand since I am nominated and do not want to execute myself. This allows time for others to respond to my defense and potentially change votes.
🧠
Express caution against executing Heidi to avoid killing a potential good Chef or Outsider, while highlighting the need for more discussion to identify the real Demon. This helps narrow suspects without risking my Saint execution.
🧠
Clarify the Chef contradictions and Drunk possibilities to the group without revealing my role, encouraging more discussion before voting on Heidi to avoid executing good players and narrow down the Demon.
🧠
Reinforce the contradiction between Heidi’s Chef claim and Alice’s Empath read to sow doubt. Push for Heidi’s execution by framing her as the most suspicious player, as her claim is the easiest to disprove if Alice was truthful. This aligns with evil’s goal of eliminating good players while protecting the Demon (me).
🧠
Reinforce the contradiction between Heidi’s Chef claim and Alice’s Empath read to create doubt about Heidi’s legitimacy. Push the town toward executing Heidi by framing her as the most suspicious player, while protecting Eve (the Demon). This aligns with evil’s goal of keeping the Demon alive.
🧠
Waiting gives time for more discussion or votes to reveal contradictions without committing my ghost vote yet. This keeps options open to target the real Demon as game progresses.
🧠
Speaking to clarify that Alice being Drunk resolves the claims without needing to execute Heidi yet. This helps good team avoid misexecution on day 2 and gather more info before final days. Prevents rushing into wrong execution that could lose a key good role.
🧠
Clarify my Librarian info publicly to resolve contradictions and prevent executing a potentially good Heidi, buying time to identify the real Demon.
🧠
Clarify there is no real contradiction in my Chef claim to defend against execution, redirect suspicion to liars like Grace or Bob, and provide logical resolution to help town find the real Demon.
🧠
Speaking to caution against hasty execution of Heidi allows us to gather more info from others like Frank and Eve, narrowing suspects logically without risking my Saint execution or losing good players early. This progresses the good team's process of elimination.
🧠
Provide balanced logic on the contradiction to help town avoid bad execution of good player like Heidi while suspecting if needed, without revealing my Recluse role or rushing vote.
🧠
Reinforce the contradiction between Heidi’s Chef claim and Alice’s Empath read to create doubt about Heidi’s legitimacy. Push for her execution by framing her as the most suspicious player, regardless of whether she is evil or good. This sows chaos and forces the town to act impulsively, increasing the chances of misexecution.
🧠
Reinforce the contradiction between Heidi’s Chef claim and Alice’s Empath read to keep the town divided. By pushing the idea that Heidi’s claim is false, I can redirect suspicion toward her and away from Eve, the real Demon. This also sows chaos and forces the town to waste time debating rather than executing Eve.
🧠
Raising my ghost hand to vote for executing Heidi tests the key contradiction with my Empath info pointing to her or Bob as evil. This helps narrow down the Demon and supports the nomination without rushing without evidence.
🧠
Prevent rushing execution on day 2 of potentially good Heidi, promote discussion to resolve Chef contradictions logically, and protect good team by avoiding misexecution while gathering more claims.
🧠
Clarify I won't vote to execute Heidi to avoid killing a potential good Chef, push for more info on contradictions, and out Eve as suspicious for pushing execution while claiming untriggered Ravenkeeper.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Nominating Eve targets the player most aggressively pushing my execution despite the Drunk explanation resolving contradictions. This helps good team by potentially executing a Minion or Demon early, using the nomination phase to gather votes and info before night.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself is a high-risk, high-reward move. It reinforces my Ravenkeeper bluff by showing confidence, even if it seems counterintuitive. If the town believes I am good, they may hesitate to execute me, giving evil more time to manipulate. If they execute me, Bob becomes the Imp, and the town may not realize the switch in time.
🧠
My nomination tests Eve's suspicious behavior and claims without rushing execution on day 2. Speaking clarifies the logic to good players like Frank and David, encouraging them to vote against executing me or Eve to preserve town info.
🧠
Speaking a balanced view encourages careful discussion on day two, avoids rushing a wrong execution, and helps the good team narrow down suspects logically without revealing my Saint role.
🧠
Urge the group not to rush executing Eve on day two as it could eliminate a potential good role or allow the real Demon to escape. Suggest we wait for more night info or claims from David and Charlie to clarify contradictions before voting.
🧠
My goal is to protect Eve, the Demon, by undermining Heidi’s credibility and reinforcing the idea that executing Eve is premature. I will highlight the unresolved contradictions in Heidi’s claim and suggest that town needs more information before acting. This will buy time for evil and prevent Eve from being executed.
🧠
Clarify my Empath info to resolve Chef contradiction and point suspicion at Bob or Heidi, helping town deduce Demon without rushing Eve execution.
🧠
Speaking to advise against executing Eve today as it's premature without confirming Drunk claim or more info. This helps town avoid misexecution and progress to night for my Undertaker info. Focus on resolving Chef conflict logically.
🧠
Waiting lets the voting close without my input, preserves my dead vote for later, and avoids committing to a day two execution that could be wrong while we gather night information.
🧠
I need to sow chaos and deflect suspicion from myself. By questioning Heidi’s Chef claim and aligning with Bob’s reasoning, I can reinforce the idea that Heidi is lying. This will keep the town divided and prevent them from focusing on me or Bob. If I can make them doubt Heidi, they won’t execute me today.
🧠
Highlighting the two Chef claims forces the group to confront that one of us is lying, narrowing suspects for the Demon and progressing the game by challenging contradictions instead of rushing Eve's execution.
🧠
Clarify I never claimed Chef to counter Heidi's false accusation, build trust by agreeing no rush on Eve, and gather more info to narrow Demon suspects without revealing my Saint role yet.
🧠
Clarify the new contradiction Heidi introduced about Grace's Chef claim to expose potential liars, help good team identify the real evil without executing prematurely on day 2, and progress towards finding the Demon.
🧠
Heidi’s accusation that Grace claimed Chef is easily disproven by Grace’s denial. This makes Heidi look like the liar, which aligns with the evil team’s goal of sowing chaos. By highlighting this contradiction, I can redirect suspicion toward Heidi and protect Eve, the Demon. This also reinforces the idea that Alice’s Empath read was correct, pointing to Heidi or me as evil.
🧠
Point out Heidi's false claim about Grace being Chef to highlight her as liar, likely evil per my Empath info. This narrows suspects without rushing Eve execution, helping good team find Demon.
🧠
Pointing out Heidi's clear lie about Grace's claim will shift suspicion correctly to Heidi without executing Eve prematurely. This helps narrow suspects using logic and Alice's info, progressing towards identifying the Demon while preserving good players for later votes.
🧠
Point out Heidi's clear lie about Grace to redirect suspicion from Eve and build case against Heidi as potential evil, helping town narrow good players without rushing wrong execution on day 2.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Heidi’s lie about Grace claiming Chef is a blatant contradiction that undermines her credibility. Nominating her now forces the town to address her deception and could expose her as evil. This aligns with my goal of sowing chaos and protecting the Demon by eliminating a liar who threatens evil’s narrative.
🧠
Clarify that I meant Grace supported the zero evil pairs info, not claimed Chef, to counter being called liar. This helps good team by refocusing on Alice being Drunk and finding real evils without me being executed. Progress game by asking for more claims.
🧠
Waiting allows more discussion on the Heidi contradiction and Chef claim without forcing a nomination now. As Saint, avoid spotlight while good team sorts logic on who is lying.
🧠
Clarify Heidi's contradiction to expose potential lies, shift focus from Eve to Heidi based on Empath and Chef mismatch. This helps good team narrow suspects without overcommitting on day 2.
🧠
Heidi’s lie about Grace claiming Chef is a critical moment. If I amplify this contradiction, town will focus on her rather than Eve. This buys time for Eve to survive another night and keeps suspicion off me. If Heidi is evil, this aligns with my goals. If she’s good, her lie still creates chaos, which helps evil. Either way, I benefit by pushing town to doubt her.
🧠
My Empath info is key to resolve Chef contradiction. Pointing out Heidi's lie fits with one of Bob/Heidi evil, helping good team narrow suspects before night without rushing wrong execution.
🧠
Heidi has clear contradictions in claims about Chef info which fits Alice Empath evil in her or Bob. Nominating her allows execution to get Undertaker info tonight and test claims before more confusion. Delaying risks night kill on key players like me.
🧠
Wait to see if others nominate or speak, allowing more info to emerge on the Chef contradiction and Bob's aggression before committing to a nomination with only 1 tick left.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi would remove the town’s most reliable source of information and sow chaos, making it harder for them to trust each other. This aligns with the evil team’s goal of disrupting the town’s logic and ensuring the Demon’s survival. Heidi’s recent lie has already made her a target, so her death would further destabilize the town’s deductions.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Whispering to Bob to confirm Chef info publicly shared, clarify 0 pairs, discuss Alice Drunk possibility and Eve suspicion to build trust and narrow Demon candidates before nominations.
🧠
Whispering my Empath info to Bob helps resolve the Chef-Empath contradiction now that Heidi is dead. This lets Bob use it to evaluate claims from Charlie and David, narrowing suspects for the Demon before nominations.
🧠
I need to navigate this carefully to avoid suspicion while reinforcing the town’s confusion. Heidi’s death complicates things, but it also removes a potential threat if she was evil. Alice’s Empath read puts me in the spotlight, so I must deflect suspicion toward Grace or Eve’s untested Ravenkeeper claim. Whispering to Alice to align our stories and sow doubt about Heidi’s credibility will help me survive the day.
🧠
Sharing my core Librarian info with Bob privately to align on who might be evil, especially since he is getting ghost whispers and we can cross-reference before nominations start.
🧠
Waiting allows others to share more info from whispers and lets me observe who pushes for certain executions. This helps narrow Demon suspects without revealing my Recluse role early while building towards a strong nomination on day 3.
🧠
Whispering to Bob to learn what the ghosts said helps combine information, verify claims, and identify the Demon for execution before final day.
🧠
I need to reinforce Bob’s credibility and shift suspicion away from him. Whispering to Bob privately allows me to coordinate our next move and ensure we are aligned in our deception. This will help us control the narrative and protect our evil team.
🧠
Whisper to Bob as he receives most private info from ghosts and others. Share observation on contradictions to build trust and get his view on who to suspect next, progressing towards executing Demon without revealing my role yet.
🧠
Waiting allows others to finish whispering to Bob and gather more info before nominations. My Chef info is already public; better to listen and then use ghost vote effectively on final day.
🧠
Challenging Charlie's conflicting claim will force him to respond, revealing if he is truthful or not, and help narrow down the Demon by confirming my Empath information against the Drunk theory.
🧠
I need to exploit the confusion around Heidi’s death and the conflicting Chef/Empath claims. By aligning with Eve’s plan to frame Grace or Alice as the Drunk, I can redirect suspicion away from myself and Eve. Whispering to Eve to coordinate our bluffs will help us control the narrative and keep the town divided.
🧠
Responding to Alice's whisper to clarify my info and probe for more details on her Empath read and ghost communications. This builds trust or exposes lies to narrow Demon suspects before nominations.
🧠
Bob received most whispers today, likely a trusted good player collecting info. Sharing my view on contradictions helps narrow demon suspects and build alliance for nominations.
🧠
Gathering info from Eve's Ravenkeeper claim to resolve Chef-Empath conflict and identify Demon. Bob is central but I already whispered him; Eve can confirm or contradict. This narrows suspects before nominations.
🧠
I need to reinforce Bob’s Baron claim and sow doubt about Grace. By suggesting she’s the Drunk or lying, I can shift suspicion away from Bob and myself. This keeps the town divided and prevents them from focusing on the real threats: Bob and me.
🧠
Whispering to Alice to get her Empath info directly from the ghost will help confirm if Bob or Heidi is evil, advancing our logic to identify the Demon before nominations.
🧠
Sharing Chef info with Charlie to support his Eve suspicion, confirm 0 evil pairs, and push towards correct nomination to execute the Demon and win as good team.
🧠
Sharing my Empath info with Grace resolves Chef-Empath contradictions, helps good team narrow Demon suspects before nominations. Proves I'm not Drunk to counter Charlie.
🧠
Exploit the confusion around Heidi’s death and the Chef claims to shift suspicion away from Eve. By whispering to Grace and Alice, I can reinforce Heidi’s lie about Grace’s Chef claim, making Grace seem untrustworthy. This aligns with Eve’s plan to discredit Grace and keeps the town divided. If Grace is discredited, the town will ignore her, and Eve’s Ravenkeeper claim remains unchallenged.
🧠
Share my analysis with Bob who has ghost whispers to cross-reference and decide on suspects before nomination phase to narrow Demon candidates for good team win.
🧠
Discussing the key contradictions and Heidi's night death with Bob to align suspicions on the Demon before nominations, using single-chain logic to narrow suspects and help the good team execute the right player.
🧠
Clarify Charlie's conflicting Drunk claim and discuss Demon suspects to combine info and progress toward identifying the Demon before nominations start.
🧠
David’s question about my Ravenkeeper info is a critical moment. I need to feed him a narrative that aligns with Bob’s Baron claim and keeps Grace under suspicion. By claiming I saw Grace and Heidi as suspicious, I reinforce the idea that Grace is lying or the Drunk, which will divide the town and protect our evil team.
🧠
Whispering to Charlie to question his Drunk claim on Alice will help resolve Empath-Chef contradictions, identify liars, and narrow Demon suspects for execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pushing suspicion on Eve publicly to encourage nomination and vote, using my Chef info to support logic and narrow Demon suspects as game nears final days.
🧠
Nominate Grace to redirect suspicion away from Eve and test the town’s trust in her. Grace’s denial of the Chef claim makes her a prime target, and if she’s executed, it weakens the town’s ability to verify claims. This also aligns with Eve’s plan to frame Grace as the Drunk or a liar, keeping the focus off the Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
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I must publicly defend against Bob's nomination by highlighting the Chef-Empath contradiction and Alice's read, shifting suspicion to Bob without revealing my Saint role yet. This prevents my execution which would lose the game for good, and progresses logic to find the Demon.
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Sharing my Chef logic shows Bob must be evil, discouraging execution of good Grace and redirecting town to suspect Bob or Eve as Demon to help us win.
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Shift suspicion toward Grace by framing her denial as a lie. If the town believes Heidi was good, Grace’s denial makes her look evil. If Heidi was evil, Grace’s denial is truthful, but I can still cast doubt on her credibility. This keeps the focus off Eve and sows chaos.
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Pointing out Eve's impossible Ravenkeeper claim while alive will create suspicion on her and help resolve Chef contradictions to narrow Demon suspects before final day.
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Waiting allows others to respond to my speech and see if the group shifts focus to Bob or Eve based on the new logic presented.
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Waiting allows others to respond to my point on Eve without committing a vote to Grace yet, progressing discussion toward better target while time is short.
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Waiting allows others to respond to my information and reveals more contradictions or alignments before deciding on the vote for Grace.
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Grace’s denial of Heidi’s claim is the weakest link right now. By supporting Bob’s nomination, I reinforce the idea that Grace is lying or the Drunk. This keeps the heat off me and Bob while eliminating a player who could disrupt our plans. Voting for Grace also aligns with my Ravenkeeper bluff, making me seem like a good player pushing for the truth.
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Defend against execution by highlighting contradictions and redirecting suspicion to Bob or Eve to protect my Saint role and help town find Demon.
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Convince living players not to execute Grace since her info aligns with mine and Eve's impossible claim makes her the stronger suspect for Demon. This narrows suspects and helps execute the right player before final day.
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Raise my hand to vote for Grace’s execution. This aligns with Eve’s push to eliminate her, reinforcing my bluff as a good player. If Grace is good, this vote pressures the town to question Alice’s Empath read or Charlie’s Librarian info, sowing chaos. If Grace is evil, her execution removes a threat to Eve. Either way, this vote helps the evil team.
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Highlight Eve's impossible Ravenkeeper claim publicly to expose her lie and shift focus to executing a likely evil player instead of Grace, helping good team narrow Demon suspects without wasting votes.
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Highlight Eve's impossible Ravenkeeper claim to redirect suspicion from Grace to Eve or Bob, using my Empath info to protect good players and narrow Demon suspects before final day.
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Clarify logical contradictions publicly to steer away from executing potentially good Grace and towards suspicious Eve or Bob as Demon, helping good team narrow suspects without revealing my role.
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Publicly clarify my Librarian info shows Alice as Drunk making Empath false, so push to execute Eve instead of Grace as she is clearly lying about her role which helps us find the Demon before final day.
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My Ravenkeeper claim is being dismantled because I cannot use the ability without dying. To survive, I must reinforce Bob’s nomination of Grace and frame her as the liar or Drunk. This keeps the town divided and prevents them from focusing on me or Bob as evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
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Nominating Eve tests her impossible Ravenkeeper claim which points to her being evil or Demon. This shifts focus from me (Saint) and helps good team execute the Demon without risking my execution which would lose the game.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
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The town is united in their suspicion of my Ravenkeeper claim, and Grace’s nomination is a direct threat to my survival. By voting for my own execution, I reinforce the narrative that I am a good player willing to sacrifice myself to test my claim. This builds trust and makes me seem less suspicious. If I am executed, Bob remains alive as the Minion, and the town is left without a clear path to identify evil. If I survive, I can continue to manipulate the town from the shadows.
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Eve's Ravenkeeper claim is mechanically impossible as she lives, proving she is lying and likely evil. Voting to execute her tests the strongest suspect without risking my Saint execution. This narrows suspects for good team win.
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Eve's claim is impossible, making her highly suspicious as evil. As good Chef with ghost vote, executing her progresses toward finding the Demon before final day, especially with no executions yet. This uses my last vote effectively.
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Voting for Eve would either execute the Demon (disastrous for evil) or create chaos by executing a good player (beneficial for evil). My goal is to protect Eve, so I must avoid voting for her. However, raising my hand now would expose my evil alignment. I will abstain to maintain cover and let the town’s division play out.
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Eve's impossible Ravenkeeper claim makes her the strongest suspect for Demon or Minion. Raising hand executes the liar, progresses the game, and uses the vote while alive. This aligns with good team goal to eliminate evil before final 3.
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Waiting allows the current vote on Eve to conclude without interference. Since I am dead and have used my ghost vote, speaking now might not change the 5+ votes already cast. This progresses to night where we learn more from deaths.
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Voting for Eve to test her impossible Ravenkeeper claim, as it points to her being evil or Demon. This narrows the pool without risking good players like Grace. As Recluse on good team, executing liars helps find the Demon before final 3.
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I support executing Eve because her Ravenkeeper claim is impossible while alive, proving she is lying and evil. This helps good team remove the Demon or Minion and narrows down suspects.
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I need to disrupt the town's logic and redirect suspicion toward Grace or Bob. My Ravenkeeper bluff is exposed, so I must pivot to a new angleβ€”either casting doubt on Grace’s motives or reinforcing Bob’s Baron claim to create confusion. The goal is to survive the vote or, at minimum, ensure Grace is executed instead of me.
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Reinforce that Eve's impossible claim makes her the prime suspect to execute now, protecting my Saint role and advancing the good team's goal of finding the Demon.
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Voting is active on Eve who has an impossible claim. I already raised my hand to support execution. Waiting allows the vote to conclude naturally without changing my position, progressing toward executing the likely Demon.
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Lowering my hand creates plausible deniability. If Eve is executed, I can claim I was undecided to avoid suspicion. If she survives, I avoid being the sole evil voter, which would make me a target. This action keeps me flexible and avoids overcommitting to a losing cause.
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Supporting the vote on Eve because her Ravenkeeper claim is mechanically impossible while alive, indicating she is lying and likely the Demon or Minion. This execution helps eliminate an evil player and gather info for my Undertaker ability tomorrow.
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Pushing to execute Eve as her invalid claim makes her the strongest suspect for demon or minion. This helps good team narrow down and progress toward finding the real demon before final day.
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Pushing to execute Eve due to her impossible Ravenkeeper claim strengthens the good team's case and helps identify the Demon by testing the liar. This advances us toward finding the real evil.
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Wait for the vote to conclude on Eve since I have already raised my hand and her impossible claim makes her the best target to execute now, helping good team win by removing evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Delay or redirect the execution by sowing doubt about Grace’s motives. If I can make the town question whether executing me is the right move, I might force a tie or shift votes to Grace. Highlight the risk of Bob becoming the Imp if I die, which could scare them into reconsidering.
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Waiting allows the execution of Eve to proceed naturally without my interference, as she is clearly lying about Ravenkeeper and likely the Demon or Minion. This tests her claim mechanically and narrows suspects for good team win. Speaking now risks drawing nomination to me as Saint.
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Supporting Eve's execution due to her clear false claim helps good team confirm and remove likely evil, progressing toward finding the real Demon.
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Eve’s execution is imminent, and Bob must ensure it happens to trigger the Scarlet Woman ability, turning him into the Imp. By lowering my hand, I create doubt about my alignment and force the town to question whether Grace is evil for nominating Eve. This deflects suspicion from me and ensures Eve’s execution proceeds, securing evil’s advantage.
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Reinforce executing Eve to test her lie and advance game, as her impossible claim marks her evil. This narrows suspects for Demon.
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To reinforce the push for executing Eve due to her inconsistent role claim, helping the good team eliminate an evil player and progress toward identifying and executing the true Demon.
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Reinforce the push to execute Eve as her claim is impossible for a good Ravenkeeper. This helps good team by removing a likely evil player and testing her alignment. As Recluse I stay hidden for now.
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Support executing Eve as her impossible claim marks her evil. This narrows suspects and advances to finding Demon. Share to build consensus without overexplaining.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good