Game Detail

Players

Alice (Undertaker) Bob (Saint) Charlie (Drunk) David (Butler) Eve (Mayor) Frank (Baron) Grace (Imp) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil207,33150,830$1.0744
Good687,547211,332$1.3215

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Monk, Chef, Investigator
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Frank or Bob is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
No information available on Night 0. Eve is my neighbor and may have useful information if she's a Townsfolk like Empath. Choosing her as my master lets me coordinate with a potentially well-informed player on Day 1.
📜
Storyteller
David
You chose Eve to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Librarian information with Bob privately to see his reaction and build early trust. His response will help me validate my information and start forming alliances.
🧠
Coordinate with Grace early: confirm I am Baron, align on cover story, and plan how to weaponize the extra Outsiders to discredit good info and protect Grace.
🧠
Lock in a low-risk bluff and coordinate messaging with Frank so Outsider claims look expected and I avoid bluffs that mechanically point at our adjacency.
🧠
Eve is my neighbor and I want to establish early trust. By reaching out to her first, I can build an alliance and gauge her reactions without revealing my Outsider status yet.
🧠
Privately share my Empath information with Bob early to build trust and start narrowing suspects between Alice and Grace. Keeping this between us for now avoids alerting the evil neighbor.
🧠
Respond to David's whisper to start gathering information without revealing my Mayor role, and to see what he is willing to share.
🧠
Build alliance with Heidi who shared genuine-seeming Empath info. Establish trust without revealing my Saint role, which would make me a target for execution.
🧠
Initiate a private conversation with Bob to establish early trust and gather any information he may have from his role. Building a small alliance early helps coordinate good players.
🧠
I want to gather information from David, my other neighbor, to cross-reference claims and build a picture of who might be evil. Sharing limited Librarian info helps build trust without revealing everything.
🧠
Create an early trust pocket with Bob, seed a Drunk suspicion to weaken town info, and normalize the extra Outsider count so our Baron impact looks like natural noise.
🧠
Establish a believable Monk bluff with a central player, gather early claims, and position to steer day one execution away from me and Frank.
🧠
Respond to Charlie's request by claiming Outsider honestly. This helps establish role counts for the good team and builds trust with my neighbor without overexposing Townsfolk roles.
🧠
Gather information from David who has been active in conversations. Cross-referencing claims from multiple players will help me determine which of Alice or Grace is evil.
🧠
Bob has been contacted by many players (Charlie, Alice, Frank, Grace, Heidi). Talking to him lets me learn what claims are circulating and start cross-referencing information to find contradictions.
🧠
Share the Librarian conflict with Alice and Eve to get their reads and see if they have info that helps resolve it. Building trust with multiple players.
🧠
Share my role with Bob and Eve to build trust and gather info. Respond to their question and ask for their roles and thoughts on the double claim to progress deduction.
🧠
Share my Librarian info with Frank to get his role claim. If Frank or Bob confirms being Recluse, it validates my information and establishes trust.
🧠
Undermine Charlie’s Librarian certainty, avoid being hard-claimed into a corner, and steer suspicion away from Grace while keeping my earlier soft misinformation compartmentalized.
🧠
Establish credibility early with Heidi, learn any starting info/role claims to plan kills and day messaging, and pre-empt outsider-count confusion via subtle Baron framing.
🧠
Heidi approached me wanting to share info. I should hear what she has to say - her claims may reveal useful information or contradictions.
🧠
Respond to Grace without revealing my Empath info since she's my neighbor and could be evil. I want to hear more about her claim before committing to trusting her.
🧠
Share my Mayor role with trusted players Bob and Alice. Analyze the Librarian conflict to help narrow down evil players. Encourage further investigation.
🧠
Continue building trust with Grace and share the Librarian conflict to get her read on the situation. Her Monk claim means she has no info but her perspective could help evaluate the claims.
🧠
Continue building trust with Bob and Eve, strategize on how to expose the real Librarian. Suggest approaching Charlie and Frank separately for details.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage public information sharing before the day ends. We need claims and data to work with, or we risk going to night with no useful information for the good team.
🧠
Share the critical Librarian contradiction publicly so the whole village can pressure Charlie and Frank for details. This forces them to defend their claims and might reveal inconsistencies that expose the liar.
🧠
Push for more public claims to help resolve the Librarian conflict and gather information for good team to find the Demon.
🧠
Publicly commit to a consistent Librarian story and drive suspicion onto Charlie, aiming to secure an execution that is not Grace and fracture town trust.
🧠
Force a Day 1 execution onto the Librarian double-claim, ideally a good player, while positioning myself as a reasonable Monk and backing Frank to protect my minion and myself.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself as the real Librarian. Point out that David's Outsider claim contradicts Frank's Drunk theory, weakening Frank's case. Argue Frank may be evil pushing for my execution.
🧠
Help the town see both sides of the Librarian conflict logically. I need to clarify that while Charlie's point about me not being Drunk is correct, Charlie himself COULD be the Drunk in Frank's world. The town needs to consider this before voting.
🧠
As Undertaker, executing Charlie resolves the Librarian conflict definitively — I'll learn Charlie's true character tonight. This gives the good team concrete information regardless of outcome. Charlie's defense about David being Outsider is logical but doesn't prove he isn't the Drunk.
🧠
I need more information before voting. The Drunk mechanic makes this genuinely ambiguous. If Alice is real Undertaker, she'll learn Charlie's role tonight if executed - but I'd rather gather more claims first rather than risk killing a good player on day 1.
🧠
Secure Charlie’s execution to remove a good voice, resolve the double-claim in my favor, and keep the Demon (Grace) out of suspicion early.
🧠
Secure a day one mis-execution on Charlie to remove info and deepen the Librarian conflict, keeping heat off me and preserving Frank’s credibility.
🧠
Vote to execute Charlie. Frank's claim is more consistent with David's public Outsider claim. Executing Day 1 gives Alice (Undertaker) valuable role confirmation info. If Charlie is Drunk, removing him doesn't harm good's info gathering long-term.
🧠
Vote already has 5 hands (majority) so Charlie will be executed regardless. Adding my vote lets me participate visibly and gain information from the execution outcome. If Charlie flips as Drunk (good), we confirm Frank's Librarian claim.
🧠
Even if I die, I need to leave a clear trail for good. Point out that Bob voting against me aligns with my info implicating him or Frank, and urge the group to scrutinize Frank tomorrow.
🧠
Charlie is being executed with 5 votes. I cannot vote because Eve (my master) is not voting. I want to lay out the logical framework so town knows what to look for tomorrow depending on Charlie's flip.
🧠
Charlie is being executed with majority votes. As Undertaker, I'll learn his role tonight. My vote stands - this execution gives us critical information to resolve the Librarian conflict and find evil tomorrow.
🧠
Guide town strategy for post-execution since Charlie has 5 votes already. Emphasize Alice's Undertaker role will confirm Charlie's identity, which resolves the Librarian conflict and directs tomorrow's execution.
🧠
Keep votes on Charlie while preventing tomorrow from becoming an automatic execution on me if Undertaker contradicts my claim; preserve Grace’s safety.
🧠
Support the Charlie execution as ‘info gain’ while pre-seeding doubt about perfect confirmation tomorrow, keeping options to protect Frank and steer tomorrow’s vote away from us.
🧠
Charlie's execution is already happening with 5+ votes. I'm safe since it's not me being executed. The Undertaker confirmation tomorrow will definitively tell us if Charlie was Librarian or Drunk, resolving the conflict. Keeping my vote raised supports gaining this critical information.
🧠
Charlie's execution is happening with 5 votes. I've already raised my hand. I'll wait for the result and use Alice's Undertaker read tomorrow to guide my next steps. I'll keep my Empath info private for now to avoid becoming a Demon target.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Emphasize that my execution provides critical info via Undertaker, and if I die good, Frank should be the next target. This guides town toward the correct Demon suspect.
🧠
Reinforce that executing Charlie provides critical information via Alice's Undertaker ability, setting up clear actions for Day 2.
🧠
Establish the plan publicly: my Undertaker read tomorrow will confirm Charlie's role, giving us a clear execution path. Reinforce trust and set expectations for Day 2.
🧠
Charlie's execution is locked in with 5 votes and voting is closed. I have already made my position clear and shared my Mayor role privately. The execution will provide critical information via Alice's Undertaker ability tonight, so there's nothing more to do before night falls.
🧠
Seed doubt about Undertaker certainty and push town to cross-check tomorrow so they do not auto-execute me or focus on Grace based on a single night result.
🧠
Undercut the town's plan to auto-execute Frank based on one Undertaker read, keeping my minion alive and pushing the town to waste time cross-checking.
🧠
Charlie's execution is set at 5 votes. I should not draw attention to myself since I am the Saint and must never be executed. Let the town proceed with this informative execution and plan for tomorrow.
🧠
Share my Empath info (1 evil neighbor) before night falls. This cross-checks Alice's Undertaker claim and gives town critical data if I die tonight.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker information pipeline and keep the Librarian conflict unresolved so town wastes Day 2, while I push doubt on Heidi’s Empath read.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve is my established ally from Night 0, my neighbor, and has been cooperative without being involved in the Librarian conflict. Choosing her ensures I can vote when she votes, keeping me aligned with someone I trust for Day 2 decisions.
📜
Storyteller
David
You chose Eve to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Grace claimed Monk to me. I need to confirm details and build trust. With Alice dead, I need to determine if Grace or Alice was the evil neighbor. Sharing that tonight's read will settle this gives Grace reason to keep me alive.
🧠
Ask Bob directly if he's the Recluse. This is the key question to resolve the Librarian conflict and determine if Charlie or Frank was truthful.
🧠
Coordinate with Grace to deflect Heidi’s Empath suspicion and pick a safe execution target today that is not Grace, ideally Heidi or another info role.
🧠
Alice claimed Undertaker and saw Charlie executed Day 1. Her info resolves the Charlie vs Frank Librarian conflict. Need to know if she shared it before dying.
🧠
Alice being killed at night strongly suggests she was the real Undertaker and the Demon silenced her to prevent confirming my Librarian role. This points to Frank being evil. I'll share this reasoning with David who seems trustworthy.
🧠
Defuse Heidi’s Empath suspicion on me, seed alternate explanations, and pre-frame Bob so her next read points away from me; keep Heidi alive as a source of confusion.
🧠
Eve asked if I'm Recluse. I'm honest - I'm not. I reveal I'm an Outsider (true) without specifying Saint to avoid being a target for execution. This helps Eve evaluate the Librarian conflict.
🧠
Get Heidi's night 1 Empath read to verify her claim and assess Grace's alignment.
🧠
Share Empath info with dead Alice to establish trust and get her perspective from the ghost side. She can corroborate or challenge Grace's claim.
🧠
Press Bob to reveal his Outsider identity because his refusal prevents us from resolving the Librarian conflict, which is the key to identifying evil. If he's good, he should want to help solve the game.
🧠
Recruit Bob to help build a town-led push onto Heidi and away from Grace, using the Baron extra Outsiders to make a Drunk/Outsider explanation plausible.
🧠
Eve may have received Alice's Undertaker info before death. This is the single most important piece of information today - it resolves the Librarian conflict between Charlie and Frank.
🧠
Alice being killed at night strongly suggests she confirmed I was the real Librarian. Evil silenced her to protect Frank's false Librarian claim. I need to get Eve to help push for Frank's execution today.
🧠
Push a Heidi execution as the cleanest way to stop Empath confirmation and redirect suspicion away from me and Frank, while keeping my Monk bluff consistent.
🧠
Reveal my Saint role to Eve privately so she can resolve the Librarian conflict. She claims Mayor which is hard for evil to bluff. Warn her about the suspicious Frank/Grace coordination against Heidi.
🧠
Gather Bob's role claim to cross-check with Heidi's Empath info and build a clearer picture of the evil team.
🧠
Share my Empath deduction with Bob to build a coalition against Grace. Bob is my neighbor tonight and seems to be a central information hub. Need allies to push for Grace's execution.
🧠
Press Bob for specifics on why he suspects Frank and Grace coordinating, and whether he has any mechanical proof of his Saint claim.
🧠
Pull Eve off the Undertaker-confirmation line and onto executing Heidi, while seeding doubt about any Undertaker info that could expose my Librarian bluff and Grace.
🧠
Bob has been heavily whispered to by many players. He may have gathered key info from Eve, Alice, or others. I need to learn if Alice shared her Undertaker read before dying, as this resolves the Librarian conflict.
🧠
Bob needs to hear the logical chain: Alice's night death proves she confirmed I was Librarian, making Frank a liar. Bob or Frank is Recluse per my info, so Bob is likely good and should help execute Frank.
🧠
Get Eve to help push Heidi as today’s execution target, reducing pressure on me and preventing Heidi’s next Empath read from solving the game.
🧠
Share my Saint claim with trustworthy dead Alice and get her read on the Frank/Grace coordination against Heidi, since her Undertaker status makes her perspective valuable even in death.
🧠
Grace is a key suspect based on Heidi's Empath read. I need to hear her role claim and reasoning to compare against other information and determine if she's evil or if Heidi's info is wrong.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice's death strongly indicates she confirmed I was the real Librarian. Evil killed her to prevent that confirmation. Therefore, Frank's Librarian claim is false, and he should be nominated and executed today.
🧠
Push for Frank's execution based on Charlie's logical argument about Alice's death. My Empath read implicates Grace, but I need night 2 read to confirm. Execute Frank today to remove likely evil.
🧠
Nominating Frank to resolve the Librarian conflict. Alice's death timing is the strongest mechanical evidence - it points to Charlie being the real Librarian and Frank lying. Protecting Heidi's Empath ability is critical for the good team.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes reaching 3 by undermining ‘Alice death proves Charlie’ logic and create doubt; keep Grace alive by surviving this execution.
🧠
Frank's argument that Alice's death is standard Demon play doesn't hold when Alice could have confirmed his Drunk claim. The strategic value of keeping Alice alive to validate Frank's story makes her death strong evidence I'm the real Librarian. Voting to execute Frank.
🧠
Charlie's logic is airtight: if Charlie were Drunk, Alice's Undertaker check would confirm Frank's story. Evil killed Alice to prevent her from confirming Charlie was real Librarian. This proves Frank is lying. Combined with my Empath read pointing to Grace as evil, Frank and Grace are the evil team. I must vote to execute Frank.
🧠
I'm voting to execute Frank because the logic chain is strong: Alice's death suggests she confirmed Charlie was Librarian, threatening Frank. His coordination with Grace against Heidi's Empath chain is also suspicious.
🧠
Try to halt Frank execution by undermining the Undertaker-death logic and redirecting suspicion onto Heidi’s info chain, without hard defending Frank.
🧠
Charlie's argument about my death proving he was the real Librarian is logically sound. The Frank-Grace coordination against Heidi is suspicious given Heidi's Empath read threatens Grace. I'm using my ghost vote to help execute Frank.
🧠
Frank has enough votes already but I vote to show clear alignment with the good team. Frank falsely claimed I'm Drunk - I know I'm Butler, so he's lying. Alice's death strongly supports Charlie's Librarian claim over Frank's.
🧠
Frank and Grace's coordinated push against Heidi is suspicious, and Heidi's Empath read points to Grace as evil. The logic chain supports Frank being evil. Already 3+ votes but adding mine shows clear stance and protects me from future suspicion as Saint.
🧠
Try to break the ‘Alice died therefore Frank lied’ logic and get enough living players to not vote, saving myself and buying time for Grace.
🧠
Counter Frank's WIFOM argument and reinforce that Alice's death specifically implicates him, not just standard Undertaker targeting. The votes are already sufficient but I want to prevent anyone from lowering their hand.
🧠
Counter Grace's WIFOM argument and reinforce the logical case for executing Frank. Keep pressure on to ensure the vote holds.
🧠
Charlie's Undertaker asymmetry argument is strong. Evil has no reason to kill Alice if she confirmed Frank's world. My hand stays up - Frank is very likely evil.
🧠
Try to stop Frank’s execution by undermining the Undertaker-kill logic and offering an alternative target (Heidi or David), buying time and keeping my minion alive.
🧠
Support Frank's execution. Charlie's Undertaker death logic is mechanically strong - evil killed me to prevent me from confirming Charlie as real Librarian. Frank-Grace coordination against Heidi confirms Frank is likely evil.
🧠
Reinforce the mechanical proof that Frank is lying. My Outsider role directly disproves Frank's claim, and combined with Alice's death confirming Charlie, this locks the case against Frank.
🧠
Actually, I should keep my hand up to ensure Frank's execution goes through. The mechanical evidence against him is strong: David's Butler claim disproves his Librarian info, and Alice's death logic confirms Charlie was real. Lowering now would be suspicious and potentially save an evil player.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force an alternative nominee that can reach 5 votes to tie my block, prevent my execution, and redirect suspicion onto Heidi’s unreliable Empath chain away from Grace.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is trying to tie the vote and save himself. I need to argue that executing me is a mistake - my Empath chain is consistent, Frank's claims are disproven, and he's desperate.
🧠
Create enough doubt to pull votes onto Heidi, at least reaching a tie so I live; also target Heidi as the main threat to Grace.
🧠
Prevent Heidi from getting tied votes. Frank's nomination is pure survival instinct. The logic chain against him is airtight - David's Butler claim, Alice's death, and my confirmed Librarian role all point to Frank being evil.
🧠
Not voting for Heidi. Frank's Librarian claim is disproved by David's Butler claim - Drunks think they're Townsfolk, not Outsiders. Alice's death confirms evil wanted to silence her Undertaker result on Charlie. Heidi's ongoing Empath info is valuable. Frank's nomination is desperate survival.
🧠
Force a tie on Heidi to prevent Frank’s execution and preserve evil numbers; then kill into a favorable day-three.
🧠
Frank needs 4 more votes to tie at 5. Only Grace has raised her hand so far. I should speak to prevent more hands from going up and reinforce that Frank should be executed, not Heidi.
🧠
Prevent Heidi from getting 5 votes to tie Frank's execution. The case against Frank is airtight - my Butler role disproves his Librarian claim, and Alice's death confirms Charlie was the real Librarian.
🧠
Frank is almost certainly the Demon. David's Butler role disproves Frank's Librarian claim completely. I must NOT raise my hand - Frank needs to be executed. I'm the Saint, so I absolutely cannot risk being executed myself.
🧠
Only Grace voted for me - confirming she's evil protecting Frank. Speak to prevent others from raising hands, ensuring Frank's execution goes through.
🧠
I need the tie to avoid my execution and keep Grace alive; raising now signals urgency and may coax a couple of uncertain hands to reach five.
🧠
Only Grace and Frank have raised hands for Heidi. I need to prevent additional hands from going up to ensure Frank's execution goes through. The evil team's last stand is this desperate nomination.
🧠
Only Frank and Grace have raised hands for Heidi. The case against Frank is airtight: David's Butler role disproves his Librarian claim, and Alice's death confirms Charlie was real Librarian. I will not raise my hand and let Frank be executed.
🧠
Try to secure 3 more votes to tie and save Frank; if it fails, at least frame my vote as caution and information-seeking.
🧠
Frank and Grace are the only two hands up for Heidi, perfectly matching the evil team. I need to dissuade any more hands from rising and ensure Frank's execution goes through.
🧠
Prevent the tie vote. Only 2 hands are up for Heidi - both from the evil team (Frank and Grace). I need to keep others from joining and ensure Frank's execution goes through.
🧠
The vote on Heidi is failing - only 2 hands up. Frank will be executed. I should not raise my hand to vote for Heidi. Letting the execution proceed on Frank is correct. I must stay safe as Saint.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (2/6).
🧠
Frank's execution is secured with 5 votes and cannot be tied or surpassed at this point. Nominating anyone else would risk splitting votes. Let the execution proceed, then use tonight's Empath read on Grace and Bob to confirm Grace as evil for tomorrow.
🧠
I cannot stop my execution, so I seed doubt that Grace is linked to me and redirect tomorrow’s suspicion onto Heidi/Eve using outsider-count logic.
🧠
Reinforce the logical case against Frank and implicate Grace as his likely evil partner. Warn the town to focus on Grace tomorrow.
🧠
Frank's execution is locked with 5 votes. Let it proceed. His last words defending Grace confirm she is his evil partner. After tonight's kill, we execute Grace to reach final 3 and trigger my Mayor win condition.
🧠
De-escalate my visible defense of Frank, seed doubt about the ‘mechanical’ proof, and set up tomorrow’s agenda to prevent an automatic execution on me.
🧠
Frank's execution is mechanically proven correct. Grace is exposed as his partner by being the only other Heidi voter. Reinforce this before end of day.
🧠
Frank's execution is secured with 5 votes. Voting is closed. No action needed - let the execution resolve. Tomorrow Grace must be the target.
🧠
Voting is closed and Frank has 5 votes - he will be executed. No action needed. I stay safe as Saint while the good team executes the demon. Tomorrow I will help push for Grace's execution.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the strongest living information source and my main accuser, then use the loss of Empath info to redirect suspicion onto David or a quiet player tomorrow.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve has been my reliable master both previous nights. With Frank executed and Grace exposed as his likely partner, I need to coordinate voting with a trusted player to execute Grace tomorrow. Eve's consistency makes her the safest choice.
📜
Storyteller
David
You chose Eve to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Push for Grace's execution as she is the strongest evil candidate based on her defense of Frank and vote manipulation.
🧠
Share the critical Empath deduction with Bob and David to build consensus for executing Grace, the Demon.
🧠
Coordinate with Eve to confirm Grace is our target. With 4 alive, we must execute correctly today or lose. The evidence overwhelmingly points to Grace as the Imp.
🧠
Use my dead voice to discredit the main case on Grace and push suspicion onto David, aiming for a wrong execution today so Grace survives to final 2.
🧠
I need to counter Frank's ghost whisper to Bob and reinforce that Grace is confirmed evil through Heidi's Empath read, the voting pattern, and Frank's lies. Living players must execute Grace today.
🧠
Move the living away from executing me by undermining Heidi’s ping as poisoned and spotlighting David’s inconsistency as the best execution target.
🧠
Coordinate with Bob and Eve to nominate Grace immediately. We have 3 good players vs 1 evil - if we execute Grace we win.
🧠
Convince Bob and David to execute Grace today. With only 4 alive, we cannot afford a wrong execution. Grace is the clear Demon suspect based on Frank's lies and defense of her.
🧠
Eve is alive and needs to understand the urgency. Grace is confirmed evil by my Empath ability and behavioral evidence. If Eve is good, she must help execute Grace today or the game is lost.
🧠
Coordinate final execution of Grace with confirmed good players. The evidence is airtight - Heidi's Night 0 read plus night death of Alice confirms Grace is evil.
🧠
Coordinate the final execution vote. All three good players (Bob, David, Eve) must vote together on Grace to end the game. Confirming agreement now before nominations.
🧠
At final four, get town to execute anyone except Grace. Push David as the cleanest inconsistency target, with Eve as backup, and cast doubt on Heidi’s Empath implicating Grace.
🧠
Convince Bob and Eve that Grace is the Demon by reinforcing the logical chain: my Librarian info + Frank's lie + Heidi's Empath read + voting patterns. They are being targeted by evil whispers and need to hear the truth.
🧠
Drive a David execution today so I can win after the night kill; also seed doubt that Heidi’s Empath info is reliable and keep focus off me.
🧠
Bob has committed to nominating Grace. The logic is airtight - Grace is the Imp. I will wait for the nomination, then vote yes along with Bob and Eve. Three good votes to one evil vote. Game over today.
🧠
I've already whispered my case to Bob and David. Bob is now coordinating with David and Eve - the core good players seem to be aligning. Grace is whispering defensively. I should wait and let the good players coordinate their vote against Grace before the nomination phase.
🧠
Final reinforcement before nominations: Bob and Eve must nominate Grace. Her evil coordination with Frank and my Empath read prove she's the Demon.
🧠
The logic is airtight - Grace is the Imp. Bob is nominating her. I will wait for the nomination and vote yes. We have 3 guaranteed votes (Bob, David, Eve) against Grace alone. Game ends today.
🧠
I've already coordinated with David and Eve to nominate Grace. All the good players agree. Waiting for nomination phase to open so I can nominate Grace and end the game.
🧠
Seed doubt on Eve to get David to nominate/vote away from Grace; create alternate demon candidate and split town so Grace survives final 4.
🧠
Counter Frank's evil whisper to David by reinforcing the logical chain proving Grace is the Demon. David must nominate Grace or good loses.
🧠
Reinforce my Monk bluff with specific protections and keep focus on executing David, avoiding suspicion on me going into nomination.
🧠
Bob has agreed to nominate Grace. All three good players (Bob, David, Eve) will vote yes. The plan is set — I wait for the nomination phase and vote to execute Grace.
🧠
Eve is alive and a critical vote. I need to convince her that Grace is the Demon based on Frank's defense and Heidi's Empath read. We must execute Grace or we lose.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and cannot nominate. I must publicly call for Grace to be nominated before this phase ends. The living players need to act now or evil wins.
🧠
Final push to get Grace nominated and executed. I'm dead so I cannot nominate - must convince living players Bob, David, or Eve to do it immediately or we lose.
🧠
Nominate Grace immediately. The evidence is overwhelming - Heidi's N0 Empath read, Alice's night death proving she's good, Frank defending Grace, and their coordinated anti-Heidi vote. Executing Grace wins the game for good.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop at least one of Bob, David, Eve from voting me so execution fails; redirect suspicion to David or uncertainty about Empath/Alice death.
🧠
Counter Grace's poisoning defense by pointing out it creates an impossible board state. Urge David and Eve to vote before time runs out.
🧠
Grace is almost certainly the Demon. Use my ghost vote to help execute her and secure good's victory.
🧠
Grace is overwhelmingly likely to be the Demon. Heidi's Night Zero Empath read cannot be false (no poisoning possible). Alice confirmed good. Grace and Frank voted together against Heidi. Frank defended Grace in death. I must vote to execute Grace now or evil wins.
🧠
Prevent additional living votes on Grace by undermining the Empath-confirmation narrative and redirecting suspicion to David/Eve so the Demon survives today.
🧠
I am voting to execute Grace. The evidence is overwhelming - Heidi's Empath read, Frank's defense, and voting patterns all point to Grace as the Demon. I need to publicly state my vote and urge Eve to vote as well to reach majority.
🧠
Grace's defense is desperate. Counter her poisoned-Empath argument by pointing out that Night Zero reads cannot be poisoned (poison starts Night 1). Encourage Eve to vote to guarantee execution.
🧠
Heidi's Night Zero Empath read cannot be poisoned, Alice's night death confirms good, Frank the Baron defended Grace. All evidence points to Grace as the Demon. Raising my hand to execute her and win the game.
🧠
Create rules doubt about whether Night Zero info can be poisoned and push uncertainty so an alive voter hesitates, preventing my execution and buying a night kill.
🧠
The vote is proceeding with multiple yes votes already raised. I should reinforce that this execution wins the game and encourage everyone to keep their hands up.
🧠
Grace is the Demon. We have enough votes to execute and win. I speak to reinforce the logic and prevent anyone from lowering their hand.
🧠
We have 3 votes raised (Bob, David, Eve) which is majority of 4 alive players. Grace's execution is secured. I keep my hand raised to ensure the Demon dies and good wins.
🧠
Prevent Grace’s execution by sowing last-second doubt and possibly invalidating David’s vote via Butler rules, encouraging players to lower hands.
🧠
Eve raised her hand, so as Butler I can vote too. Raising my hand to execute Grace and win the game for good.
🧠
Frank is sowing last-minute doubt to save his Demon. I must counter his Butler nonsense and reassure voters to keep hands up. We have the votes to win.
🧠
Counter Grace's poisoning argument and reinforce that her execution wins the game.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; only way to survive is to create a competing nominee with equal or more votes. David is the best alternate suspect and vote-test target.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace's nomination of me is her last desperate attempt to avoid execution. I need to remind the good players not to raise their hands and to let Grace's execution go through for the win.
🧠
Get my vote on David to maximize chance of tying/passing another execution, shifting heat off me and buying time to manipulate final day.
🧠
Grace's nomination of David is a last-ditch effort to create a tie. I need to ensure nobody else raises their hand for David so Grace remains executed and good wins.
🧠
Prevent a tie by urging no more votes on David. Grace's desperation nomination must fail. Keeping hands down ensures Grace's execution and good's victory.
🧠
Keep my hand down. Grace has 4 votes to be executed. Only she is voting for David. If we don't give David 4+ more votes, Grace dies and good wins. Do nothing.
🧠
Use my one ghost vote to push David’s nomination toward a tie, aiming for no execution so Grace survives and evil reaches endgame.
🧠
Grace is trying to create a tie by getting four votes on David. She only has two (herself and Frank ghost). I must urge Bob, Eve, and David to keep hands down so we win.
🧠
Keeping my hand down ensures Grace's execution goes through with 4 votes while David only has 2. This wins the game for good. Raising my hand would risk a tie and throw the game.
🧠
Urge Bob and Eve to keep hands down to ensure Grace is executed and good wins immediately.
🧠
Convince Bob and Eve to raise hands to force a tie, avoid my execution, and extend game to allow a night kill and reach winning endgame.
🧠
Prevent a tie by keeping Bob and Eve's hands down. Grace's desperate Monk claim contradicts all evidence. Two more hands up means a tie and evil survives.
🧠
Prevent a tie by urging Bob, Eve, and David to keep hands down. Grace and Frank's ghost have only 2 votes on David - they need 4 to tie. We win now.
🧠
Grace's nomination of David is a last-ditch effort to tie the vote. I keep my hands down so only 2 votes go to David (not enough to tie against 4 on Grace). Grace gets executed and good wins.
🧠
Push living players to vote David to create a 4-4 tie, preventing Grace’s execution and giving evil another night while sowing doubt about the Empath logic via Recluse/Drunk possibilities.
🧠
Grace's Monk claim contradicts Heidi's Night Zero Empath read which was clean data. Bob and Eve must keep hands down to prevent a tie. I need to expose this last-second bluff.
🧠
Keep hands down. Grace and Frank ghost only have 2 votes on David. They need 4 to tie. As long as Bob and David don't raise hands, Grace is executed and good wins. Waiting is the winning move.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee David did not reach the 5 vote threshold.
📜
Storyteller
David did not receive enough votes (2/5).
🧠
Grace's execution is secured with 4 votes and David's nomination failed. Waiting for the phase to close so Grace is executed and good wins the game.
🧠
Use a high-stakes Saint pivot to create enough doubt that Eve nominates someone else and voters switch, surpassing my 4 votes so I survive today.
🧠
Expose Grace's Saint claim as another lie. She already lied about Monk and got caught by Heidi's Night Zero read. A real Saint would have claimed it from the start. Do not let her bluff tie this vote.
🧠
Expose Grace's Saint claim as a last-ditch lie to avoid execution. The evidence overwhelmingly points to her being the Demon. Bob and Eve must not nominate David.
🧠
Grace has 4 votes and will be executed. She claimed Monk, then Saint - classic double-bluffing. Heidi's Night Zero Empath read proves she's evil. I am the real Saint but revealing now risks giving evil a target. Stay quiet, let Grace be executed, good wins.
🧠
Create fear of executing a possible Saint and push living players to force a 4 vote tie on an alternate nominee, preventing Grace’s execution and saving my Demon.
🧠
Grace lied about Monk, now claims Saint. Heidi's Night Zero Empath read proves Grace is evil, and Saints are good. These facts are incompatible. Bob and Eve must keep hands down to execute Grace and win.
🧠
Convince Bob to keep hands down, not nominate David, and let Grace be executed based on strong evidence.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good