Game Detail

Players

Alice (Baron) Bob (Soldier) Charlie (Saint) David (Butler) Eve (Fortune Teller) Frank (Ravenkeeper) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil255,721467,455$1.8946
Good801,68289,842$5.3560

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Alice. Your safe bluffs are: Virgin, Empath, Investigator
📜
Storyteller
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Open with two broadly useful, non-neighbor targets to maximize early demon coverage and create a clean first data point for future deduction.
📜
Storyteller
Eve
You chose Bob and Heidi. You receive the answer: YES.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
It is the first night with no claims yet, so I want a master who is likely to stay alive and vote on major nominations tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use an early private chat to collect claims and reads while keeping my own role hidden, so I can choose better protections tonight and build trust.
🧠
I want early private claims from Alice and Bob, especially since I am tied to Alice's vote today. This helps me coordinate and test whether that cluster looks trustworthy.
🧠
I want early private claims from both players in my first yes pair without fully revealing my role, so I can compare them later and narrow the Demon.
🧠
Respond cautiously to Eve without revealing my role or locking into a specific bluff yet. Establish myself as a cooperative Townsfolk who has useful info but wants to wait until after Night 1 to share.
🧠
I want early private reads from my neighbors while keeping my Ravenkeeper identity hidden and setting up future logic chains.
🧠
Gather early claims from my neighbors while keeping Saint hidden, so I can build logic chains and avoid becoming an execution target.
🧠
Answer the direct question, build trust with possibly good info roles, and avoid revealing Soldier too early since my role has no active day information.
🧠
Establish a fake first-night claim to shape town's initial assumptions. Claiming Chef with 0 pairs specifically protects me and Heidi from adjacency suspicion. Engage David and Bob to build early trust.
🧠
Reply to the neighbor outreach, build a small information network, and avoid exposing Monk too early while inviting more concrete claims from Frank and Eve.
🧠
Share my real constraint, acknowledge Alice's claim, and press Bob for concrete info so I can judge whether following Alice's vote is safe today.
🧠
I need to answer their question enough to keep trust while protecting my role. Pushing this pair for firmer private claims turns my yes result into actionable reads without publicly outing myself.
🧠
Deflect Eve's pressure by claiming a safe bluff that matches my earlier vague statement. Establish Empath to buy credibility and time until after tonight when I can fabricate a neighbor read.
🧠
Gather more private alignment reads from my neighbors while keeping my death-trigger role concealed and slightly baiting a night kill.
🧠
I need private claims to start solving and to track outsider count while keeping my own dangerous role hidden.
🧠
I want to connect private claims across a likely good pair, preserve useful info roles, and flag Eve's pressure in case it becomes a coordinated evil setup.
🧠
Coordinate with Heidi about Eve's threat and align our bluffs before nominations begin. Need to know exactly what Heidi claimed and plan our defense.
🧠
Build a cautious trust circle with my neighbors, gather broad social reads, and avoid exposing Monk too early to the Demon or Poisoner.
🧠
Build a side channel with Charlie, give enough truth to earn trust, and get a clearer soft claim before nominations so I can sort likely good players.
🧠
Keep options open while getting more claims from Frank and Grace. I want quiet role map info without exposing that I am Fortune Teller too early.
🧠
I need to coordinate with my minion Alice immediately. I will tell her exactly what I claimed, warn her that Eve is digging hard, and suggest we agree on my fake Empath number tomorrow so our stories align perfectly.
🧠
Share my real role with one likely useful player to create a private trust link, while minimizing the chance the whole table learns I am Ravenkeeper and avoids killing me.
🧠
Build trust with David, discourage him from ever pushing me, and get a concrete claim source to start a logic chain without exposing Saint to the whole town.
🧠
I want to trade a firmer private claim for Eve's stated mechanical reason and test whether Heidi and Eve are giving coherent, useful information.
🧠
Coordinate with Heidi on our bluffs and plan a response to Eve's investigation before nominations begin.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly solidify my Chef claim, establish that the Demon and Minion are not neighbors, and discourage a blind Day 1 execution while appearing transparent and helpful.
🧠
Add useful public structure without overexposing my role, protect a likely information role for one night, and avoid a weak day one nomination.
🧠
I want to steer town away from a random day one execution while sounding like a cautious good player and protecting my Ravenkeeper ability from attention.
🧠
Give the town a real breadcrumb without fully outing as Fortune Teller, keep pressure on my yes pair, and discourage a lazy no-execution while avoiding a reckless Day 1 nomination.
🧠
Encourage a no-execution day while reminding town to preserve mechanically sensitive players like me without hard-claiming Saint too early.
🧠
Support a cautious no execution while preserving the most actionable leads for tomorrow and avoiding a low-information outsider execution.
🧠
Reinforce the no-execution consensus so evil gets a free night kill, while subtly downplaying Eve's vague accusation against me and Bob so it does not gain traction tomorrow.
🧠
Reinforce a disciplined no-execution day while keeping the Bob-Heidi thread alive for tomorrow and avoiding exposing my own role too early.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the clearest likely night-kill because she hinted at real mechanical info and promised more tomorrow. Keeping her alive gives town the best chance to turn vague suspicion into a concrete solve.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest threat. She has a mechanical lead on me and Bob and will likely confirm me as Demon with a second night of information. I must kill her now to prevent that confirmation, even though she can still speak as a ghost.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is the most stable likely-good public voice so far. Keeping her as my master maximizes my chance to have my vote available on the town's main execution tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Get concrete info from the two claims most tied to me and my neighbors, so I can test whether Eve's suspicion was meaningful before nominations.
🧠
Gather fresh mechanical info from Heidi while privately coordinating my Butler vote restriction with Alice so I do not accidentally lose my vote at nomination.
🧠
Align Heidi's upcoming Empath claim with my Chef-0 bluff, use the three Outsiders to discredit Eve's dying accusation, and keep Bob trusting us so he does not nominate Heidi or me.
🧠
I want trusted sounding players to share what Eve's mechanical reason was and compare role count logic privately, while keeping myself off the execution block as Saint.
🧠
Deliver my fake Empath zero to Bob and David to protect Alice, align with her Chef bluff, and dismiss Eve's suspicions as unreliable before nominations begin.
🧠
Privately reveal my failed protection to likely info hubs and learn Eve's exact claim, so I can detect poison or build a clearer suspect pool before nominations.
🧠
I am dead, so I should pass my exact Fortune Teller claim and result to likely good info players, so town can compare it against claims and avoid losing the lead.
🧠
Get Eve's exact information and see whether Grace has corroboration, while keeping my Ravenkeeper role private and building a tighter solve before nominations.
🧠
I want Eve's exact reasoning from the players who spoke with her most, so I can compare it against Alice and Heidi before nominations.
🧠
Answer Charlie's question, compare outsider counts, and see whether his claim plus Heidi's 'three Outsiders' remark creates a coherent Baron world.
🧠
I need to get ahead of Eve's Fortune Teller claim by framing her as the Drunk before she can convince Grace and Charlie. Answering both of their questions while planting doubt about Eve's reliability protects Heidi.
🧠
I should privately reveal Saint to the two players already in this info web, so they stop considering me for execution and help solve the outsider count and Eve's Bob and Heidi result.
🧠
I need to get ahead of Eve's Fortune Teller claim by telling Bob and Grace that Bob could be the red herring or Eve could be Drunk. This protects me and Alice from suspicion.
🧠
Share the exact Eve story I received and pull harder claims from Bob and Frank so I can decide who to protect and who should be pressured today.
🧠
Frank asked directly, and sharing exact info with him and Grace may let trusted players build a cleaner logic chain around Bob and Heidi before nominations.
🧠
Pass along Eve's exact claim to trusted listeners and get sharper claim consistency before nominations, while keeping my Ravenkeeper identity hidden.
🧠
Give key mechanical context to trusted listeners and pressure the vague 'three Outsiders' line before nominations.
🧠
I want to compare outsider-count claims with Alice and quietly confirm whether Charlie's Saint claim fits the board before nominations.
🧠
Eve's dead Fortune Teller claim is the biggest threat to Heidi right now. I need to muddy the water by raising Recluse, Drunk, and poisoner possibilities so the town doubts the result.
🧠
Get Heidi's exact info and source for three Outsiders, while limiting spread of my Saint claim so town does not accidentally line me up for execution.
🧠
Deflect Charlie's suspicion about my Empath claim and Outsider count knowledge by framing it as simple headcount, then redirect attention to Grace's provably false Monk claim since no Poisoner exists with Baron in play.
🧠
I want exact live claims from Heidi and Frank so I can compare them with Eve's dead info and narrow whether Bob or Heidi should face pressure today.
🧠
As a dead info role, I should coordinate the most useful claim-comparers so they can press exact claims publicly before nominations.
🧠
I need exact mechanical claims, not summaries. Tight private cross-checking can identify contradictions while I keep my own role hidden for a possible night death.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I should push the town toward the strongest mechanical thread: my Fortune Teller yes on Bob and Heidi, and force clean public claims before they choose an execution.
🧠
Push exact public claims now so town can compare mechanics before night. I do not want a vague Outsider story or soft Empath claim steering us.
🧠
Push exact public claims and the key mechanical contradiction without fully exposing myself as Saint, reducing the chance town parks on me while moving suspicion toward solvable worlds.
🧠
Grace is the most dangerous living good player organizing scrutiny against me and Bob. Her poison explanation mechanically contradicts the Baron world we need town to accept. Nominating her with that contradiction deflects suspicion, supports Alice's narrative, and either removes a key player or exposes a Drunk—both excellent outcomes for evil.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me and redirect town toward the unresolved mechanical claims instead of executing a protective role on a weak contradiction.
🧠
Preserve my one dead vote for a higher-confidence execution and keep attention on the mechanically stronger Bob-Heidi Fortune Teller pair.
🧠
Discourage a weak execution and push the town toward exact public claims that can create a cleaner mechanical solve tomorrow.
🧠
Do not support a weak execution today. Preserve room for stronger public claims and avoid helping evil steer town onto an uncertain target.
🧠
I nominated Grace because her poison-Monk story fails in a Baron world. Voting removes a vocal threat pressuring me for exact claims and validates our three-Outsider narrative.
🧠
Give my exact public claim and discourage a thin vote, while moving town toward a cleaner mechanical solve tomorrow.
🧠
Stick to my Chef-0 bluff publicly to shield Heidi, discredit Eve by emphasizing Recluse/Drunk with three Outsiders, and avoid voting for Grace to maintain credibility with the majority demanding exact claims first.
🧠
I cannot vote if Alice does not, so I should publicly explain my non-vote and add my real Butler claim to help the outsider-count puzzle for after this vote.
🧠
Do not waste execution on me now. Give my exact public claim and push town toward resolving the tighter mechanical conflict around Heidi, Bob, and the outsider count.
🧠
Do not spend my single dead vote on a thin Grace case when stronger mechanical resolution still lies in Bob and Heidi's exact claims.
🧠
Do not support a weak execution. Preserve pressure for exact public claims from Heidi and the outsider-count chain after this vote.
🧠
Do not support a thin execution while I am Saint and need town focused on cleaner mechanical contradictions. Save pressure for clearer claims after this vote.
🧠
I am the only vote on Grace and the town is demanding exact claims before any execution. Keeping my hand up makes me look desperate and evasive. Lowering it lets me pivot to giving my Empath exacts next tick and preserves my credibility.
🧠
Do not spend a vote on a weak execution. Preserve flexibility and push for exact public information after this ballot to build a stronger day-two solve.
🧠
Deflect Frank's question about Outsider count, frame it as standard setup inference, and keep pressure off Heidi by highlighting missing info rather than attacking her directly. Encourage town to slow down and gather exact claims before night.
🧠
Push the table to get Heidi's exact public Empath info now so town does not drift into night without the clearest missing claim.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Use the final moments to force Heidi into a clear public claim, which creates a concrete logic chain for tomorrow and may expose the demon or a minion.
🧠
Push the most important unresolved claim into public now. As a dead Fortune Teller, my best contribution is forcing Heidi to give exact Empath numbers so town can compare all mechanics tonight.
🧠
With nominations nearly over and no one on the block, I need to force Heidi's exact Empath claim and create an execution option on the player whose missing info is most suspicious.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must survive this nomination or evil loses immediately since Alice is Baron and cannot inherit the Imp. Giving the exact numbers town demands is the only way to possibly peel off Charlie or David's votes.
🧠
Vote the best available suspect in Eve's flagged pair and avoid a no-execution day with unresolved contradictions.
🧠
Heidi is suspicious, but not enough to spend my only ghost vote now. I should preserve it for a higher-confidence or final-day execution.
🧠
I nominated Heidi and we need an execution more than another no-kill day. Her late full claim does not clear the earlier evasiveness or Eve's result.
🧠
A no-execution day helps evil. Heidi is in the main suspect pair, withheld key public info until nomination, and is the best available execution today.
🧠
Heidi is the strongest available execution from my perspective: Eve's yes points at our pair, and I know I am good. Reaching four votes gives town actionable information instead of another empty day.
🧠
Heidi already has the 4 votes required for execution. I will not vote for my own Demon. Abstaining preserves my cover and keeps David's vote consistent with mine.
🧠
Clarify why I am not raising my hand so town does not misread my non-vote, while keeping focus on the key mechanical conflict for tomorrow.
🧠
Point out that Bob's instant vote after demanding my claim is inconsistent with a real Soldier, and that the coordinated 4-person blitz looks like evil coordination rather than town reasoning. Protect Alice by noting she hasn't joined the pile-on.
🧠
Heidi's late claim is plausible and may mechanically clear me and implicate Bob. I should not help execute her on a shaky case when removing my vote may prevent a bad kill.
🧠
Use my ghost vote to turn the strongest available suspicion into an execution. Heidi is in my mechanical pair and her delayed claim makes her the best day two kill.
🧠
Keep my vote on Heidi and explain that this execution is still the best information gain before night, even after her late claim.
🧠
Keep my vote on Heidi and avoid introducing noise mid-vote. This execution is currently the strongest available push and gives town a clearer board tomorrow.
🧠
I have already voted. The strongest current lead is still Heidi, and changing now would reduce town's chance to get a useful execution before night.
🧠
Heidi is the Demon and is currently at 4 votes. As the only Minion with no Scarlet Woman backup, her death ends the game. I need to cast the voters as coordinated evil to make them second-guess, while admitting self-interest so I seem honest rather than desperate.
🧠
I cannot vote because Alice is not voting. I want to slow a risky execution and push town to preserve Heidi's information for one more night.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use final words to cement the narrative that Bob, Frank, and Charlie rushed a coordinated execution, undermining town reasoning. This validates Alice's defense and maximizes chaos if the game continues.
🧠
Use the last moment to preserve useful solve paths after Heidi's likely execution and make clear what information the town should compare tomorrow.
🧠
I cannot vote, so I want to preserve a clear solve path for tomorrow centered on my yes result and the Bob-Heidi contradiction.
🧠
Use the last moment to frame tomorrow's solve so good does not tunnel blindly, while justifying why leaving Heidi on the block is still acceptable.
🧠
Keep the town focused on the best solve path after Heidi's execution without risking a chaotic late counter-nomination that likely fails.
🧠
Keep the town from tunneling on me if Heidi dies good, while explaining my vote as pressure on a late claim and setting a disciplined solve for tomorrow.
🧠
Heidi is about to die and evil likely loses. My last act must distance me from her, reinforce my Chef-0 bluff, and offer Bob as the alternative suspect Eve already flagged. If the game somehow continues, this seed helps.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself without panicking and discourage votes on me so Heidi remains the execution, which is the stronger information play today.
🧠
I must survive this execution at all costs because I am the Imp and Alice is Baron, meaning no Scarlet Woman exists to inherit if I die. A 4-vote tie is the most realistic path to night, so I am voting for Bob.
🧠
I want to prevent a potentially bad Heidi execution and force the town to resolve Bob and the night kill with more information rather than autopiloting this vote.
🧠
I cannot vote, so I should verbally steer town away from forgetting the strongest mechanical lead and encourage a Bob execution tie if enough hands appear.
🧠
Do not spend my vote on an unlikely tie. Preserve clarity around the stronger Heidi execution and keep my dead vote available for later if I die.
🧠
Bob is a credible suspect from Eve's lead and his push on Heidi. Raising my hand can tie or surpass Heidi and gives town a better execution target or at least more information.
🧠
Prevent Heidi's execution because she is the Demon with no backup. Raising my hand ties the block, saving her and potentially executing Bob instead.
🧠
Alice is voting, so my Butler restriction is satisfied. Bob is at least as suspicious as Heidi and likely more informative to execute now, so I should raise.
🧠
I want to stop a tie or counter-execution on me and keep focus on the more suspicious late Heidi reveal, while preserving a clear reevaluation path tomorrow.
🧠
Bob has exactly 5 votes, meeting the execution threshold. Executing Bob removes a good player who was pressuring me and keeps me alive. Lowering my hand to create a tie would look inconsistent after my public attacks on Bob and would leave more good players alive to solve the game. I should hold my vote and let the execution go through.
🧠
Hold my current vote on Bob and avoid muddying the active count. The best move is to let the vote resolve cleanly and use the result plus night deaths tomorrow.
🧠
I cannot vote, but I can help town avoid backing off. With enough hands already up on Bob, I want to steady the execution and frame the logic clearly.
🧠
There are already enough hands, and I prefer Bob over Heidi here. Voting secures the stronger alternative execution and tests the shaky Soldier claim.
🧠
Keep my vote on Bob and avoid disrupting a likely better execution than Heidi. Preserving Heidi for one more night is valuable, and Bob's push looks suspect.
🧠
Reduce Bob's vote count to a tie by lowering my hand. If David's Butler vote is mechanically tied to mine, this creates a 4-4 tie that saves Heidi without executing Bob, preserving uncertainty about the Demon's identity.
🧠
Alice lowered her hand and she is my chosen master, so I must retract my vote to follow Butler rules and keep my claim credible for the good team.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 8. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
There is no one on the block. I should create a viable execution on a player whose vote pattern and low-information play are genuinely suspicious.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution as Saint and redirect town to the mechanically meaningful Bob and Heidi conflict.
🧠
I nominated Charlie as the best available execution after my tie. Voting is necessary to make that nomination credible and avoid ending the day with no one on the block.
🧠
Charlie is good and has pushed suspicion on me. Executing him removes a threat, depletes good's numbers, and undermines Bob's claim that Charlie is my ally. I want this execution to go through.
🧠
Discourage a low-information execution on Charlie and keep focus on the Bob-Heidi thread, which is the best lead for tomorrow.
🧠
I want to stop a low-information Charlie execution and keep the town anchored on the stronger Bob and Heidi axis tomorrow.
🧠
Steer votes off Charlie because this execution is low-value and likely helps evil more than good. Keep the table centered on Bob and Heidi tomorrow.
🧠
Keep my hands clean on Charlie to avoid looking aligned with Bob and Heidi, preserve my Chef credibility, and ensure the Demon survives into the night for another kill.
🧠
Publicly discourage this weak execution and remind town my Butler restriction means my vote should not be read unless Alice votes too.
🧠
Discourage votes on me and keep tomorrow focused on the Bob-Heidi axis, while avoiding a dangerous execution on an unhelpful target.
🧠
Charlie is not getting executed here. Lowering my hand avoids a low-value vote, reduces the appearance that I am forcing a distraction, and keeps focus on tomorrow's solve.
🧠
Lower my hand to avoid looking like I am deflecting onto a side target. Keeping focus on Bob versus Heidi preserves my credibility and lets my allies defend me tomorrow.
🧠
Do not support a low-value execution. Preserve pressure and my voting influence for stronger demon candidates, especially Bob or Heidi, next day.
🧠
Keep town from spending the execution on Charlie and anchor tomorrow's solve on the only strong mechanical pair, Bob and Heidi.
🧠
Do not spend a vote on a low-value execution. Preserve pressure on Bob and Heidi, keep my dead vote for later if needed, and avoid helping an evil sidestep.
🧠
Align with the majority to keep Charlie alive, avoid looking like a coordinated voting bloc with David, and gently validate the Bob-Heidi thread so I do not appear defensive of my Demon.
🧠
Hold position, avoid muddying the vote, and preserve tomorrow's focus on resolving Bob versus Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/5).
🧠
Use the last public moment to steer town away from a low-value side nomination and preserve focus on the Bob-Heidi conflict, while avoiding any risk of my execution as Saint.
🧠
Use the final seconds to focus tomorrow's agenda on the strongest mechanical thread without sounding evasive or forcing a weak execution now.
🧠
End the day with a cooperative tone, accept tomorrow's scrutiny to appear innocent, and steer town to weigh the night kill before executing, giving me framing leverage.
🧠
With no strong executable case and no nomination likely to pass, I want to lock the group onto the Bob and Heidi thread for tomorrow and avoid a random late execution.
🧠
I cannot vote, so my best contribution is locking town focus onto the strongest mechanical thread and discouraging scatter tomorrow.
🧠
Use the final seconds to lock group memory onto the strongest solve path so tomorrow starts disciplined instead of scattered.
🧠
Agree to end the day to seem cooperative, while reminding the table about Empath and Outsider math so I can steer tomorrow's conversation using my fake Chef claim and Heidi's fake Empath.
🧠
Use the last moment to keep town focused on the best thread tomorrow and remind them outsider count matters without derailing the end of day.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the most likely demon target and the highest-value live info claim. Saving her gives town the best chance to resolve the Bob and Heidi conflict tomorrow.
📜
Storyteller
Grace
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to silence a vocal threat, validate my Empath zero-neighbor claim when she flips good, and avoid the mechanical risks of targeting a claimed Soldier.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is the safest, most stable voter to anchor to, preserving my ability to vote on the main Bob versus Heidi decision tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I am dead, so I should pass my true role and night targets to trusted voices. That may help them test Bob versus Heidi without exposing everyone publicly at once.
🧠
Whisper Frank with Grace's Monk info to build an alliance, seed doubt on Bob as the Recluse, and secure a third voting ally to protect Heidi during today's nomination.
🧠
Coordinate with Alice on our bluff alignment, outsider count narrative, and tonight's kill target. Need to know what she told Frank so I can support her story.
🧠
Share my real role privately with likely good players so they stop any execution on me and use outsider count to pressure the Bob and Heidi worlds.
🧠
Alice is central to several lines and just spoke with Heidi and Frank. I want fresh info and to privately place my real claim with someone who can assess worlds.
🧠
I want to steady Alice's read, avoid bad outsider speculation, and push her toward comparing concrete worlds instead of treating Bob's no-info as suspicious by itself.
🧠
Coordinate with Alice and Charlie on outsider count, confirm my Butler truth, and avoid a bad Saint execution while preserving suspicion if the count breaks.
🧠
Alice is central and likely driving nominations. I want to give her the cleanest mechanical case to start on Bob while keeping Heidi as the fallback if Bob dies good.
🧠
I want fresh private claim details from Charlie and David so I can compare their reads on Bob and Heidi and help the town focus the nomination.
🧠
Coordinate with Heidi on night kill target and align our stories. I need to tell her about Charlie's Saint claim and suggest him as the kill to remove a powerful good role. Also reaffirm my Recluse frame on Bob so she knows our mutual defense.
🧠
Agree with Alice on Charlie as tonight's kill, reinforce the Bob-as-Recluse story to cover the outsider count, and scout today's nomination plans.
🧠
Give Grace my clearest mechanical lean before nominations and note whether anyone privately contradicted the public story, so dead players can help steer town.
🧠
Alice is the information hub right now. Getting her latest Heidi and ghost chat details helps me decide whether to push Heidi, Alice, or a third player in nominations.
🧠
I want Alice aligned with me on a concrete plan: get Charlie's exact claim and keep Bob under pressure without falsely clearing Heidi.
🧠
Answer Grace's question, share Charlie's private Saint claim, and push the town toward a mechanical solve before nominations.
🧠
I want Alice and Frank aligned before nominations: keep pressure on Bob first, but preserve the immediate follow-up on Heidi if Bob is good.
🧠
I want to give the key players a compact mechanical map before nominations so the group pressures Bob first while using outsider count to test Charlie and David.
🧠
Coordinate with Demon to ensure Bob survives any nomination via vote control, protect Heidi from the block, and confirm Charlie as tonight's kill.
🧠
Push Charlie to claim Saint publicly to stall the nomination phase, ensuring Bob survives today and setting up Charlie as the safe demon kill tonight regardless of whether he is telling the truth.
🧠
I want Alice to use her influence before nominations to keep the town off me, lock the outsider count discussion, and focus execution pressure on Bob or Heidi.
🧠
Frank is a key information hub today. I want a quick private summary so I can judge whether to push Heidi, defend myself, or redirect onto a stronger demon candidate.
🧠
I want Alice to use the last private window to force a full public claim order and frame the outsider-count logic cleanly before nominations.
🧠
I want to pull Frank into the outsider-count discussion and keep pressure focused on Bob versus Heidi instead of another late sidetrack.
🧠
Alice is the likely organizer before nominations. I want to give her the clearest mechanical and social reason to push Bob first immediately.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need to resolve the clearest mechanical fork before night. Heidi is the strongest non-me suspect from Eve's info and from how her Empath claim developed under pressure.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend against Bob's nomination and prevent three votes. Highlighting Bob's desperation, Charlie's silence, and my consistent Empath story should sway undecided voters or at least buy doubt.
🧠
I nominated Heidi to resolve the central Bob-versus-Heidi fork. Voting here is consistent and gives the town the best chance to execute the Demon or at least clarify the game state.
🧠
Protect myself from becoming an execution target, remind town my death loses the game, and signal I am not supporting a rushed Heidi execution while the Bob-Heidi fork is unresolved.
🧠
Use my dead voice to stop a likely bad execution and keep my ghost vote for the stronger Bob case or final day math.
🧠
Delay Heidi's execution by creating a procedural pause. Push Charlie to claim publicly so town focuses on him instead, reducing momentum on Heidi while looking like careful good play.
🧠
Hold my vote on Heidi and push the table to resolve Charlie's Saint claim and outsider count, since Bob still looks like the stronger execution to me.
🧠
Push town away from a likely bad Heidi execution, keep focus on Bob first, and force clean resolution of Charlie's Saint claim and outsider count.
🧠
Publicly discourage this execution and force the table onto the outsider-count check and Bob-first solve, which is the clearest good line from here.
🧠
The vote is failing with only Bob supporting. I need to reinforce that Bob is the primary threat, pressure Charlie into a public claim, and keep the narrative focused away from me while solidifying my Empath story.
🧠
Heidi is not getting executed now. I should push Charlie to claim publicly and force the outsider-count check, while reminding town that setup contradictions still matter before they default to me.
🧠
Publicly confirm Saint now, stop Heidi vote, and push town to use outsider count to keep focus on Bob versus Heidi without risking my execution.
🧠
Do not spend my only ghost vote on a weak Heidi wagon. Preserve it for a stronger Bob execution or a decisive late-game vote.
🧠
Heidi is safe with only Bob voting. David's Butler vote is locked to mine, so by waiting and not raising my hand I prevent any chance of a second vote reaching majority. Let this nomination fail and keep pressure on Bob.
🧠
Do not spend a vote on Heidi when the town consensus is elsewhere. Push the group to preserve flexibility and move to Bob after this vote fails.
🧠
Reinforce that Heidi should not get votes, push the group toward Bob as the next execution, and keep Charlie's Saint claim in the public solve.
🧠
Do not vote illegally as Butler when Alice is off the wagon. Preserve credibility and keep focus for the likely Bob execution after this vote fails.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 3 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Bob is the town's primary push and my biggest threat. Forcing his execution now eliminates a good player, removes a potential Slayer shot, and could validate our outsider narrative if he is Recluse. I am retaliating after his failed nomination on me.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a likely misexecution on me and remind town that my death does not solve the setup, while Heidi and Charlie still need to be reconciled.
🧠
I nominated Bob defensively because the town demanded it, but executing him would break the Eve fork and prove he was good, automatically making me the Demon in the town's eyes. Alice and David are already abstaining to block the execution. I must not add my vote and risk hitting the threshold.
🧠
Bob is still the strongest demon candidate, and as Saint I should support the safest viable execution that is not me or Heidi.
🧠
Bob is my strongest read, and spending my ghost vote now helps turn the town's leading suspect into an execution instead of ending the day with no result.
🧠
Vote for Bob to execute a good player, align with town consensus, protect Heidi, and advance evil toward endgame.
🧠
Bob is my strongest suspect and this execution has enough support to go through. Voting now advances the solve and avoids ending the day with no execution again.
🧠
Reinforce that Bob is the correct execution and discourage last-second wavering. Even if my info is wrong, Bob is the best elimination for information and social reasons.
🧠
Alice is voting, so my Butler restriction allows this. Bob is the best available execution and the vote already has majority, so adding support helps lock in the town's strongest test.
🧠
Use my last window to remind town that my execution is not mechanically necessary and that unresolved setup contradictions still matter.
🧠
I nominated Bob and must vote to stay consistent. His execution removes a good player, burns the day's execution, and preserves Alice's outsider narrative; after the game continues I will reframe the next threat.
🧠
Bob already has ample votes. Keeping my hand up and not muddying the vote helps secure the safest executable suspect while avoiding extra noise around my Saint claim.
🧠
Keep my ghost vote on Bob and avoid introducing noise. The town has a strong majority on my top suspect, so the best action is to hold steady and let the execution land.
🧠
Let the Bob execution go through smoothly. My vote is already cast and the majority is secured. Waiting avoids drawing unnecessary attention while the town eliminates a good player for us.
🧠
Keep my hand up and avoid disrupting a strong Bob execution. This is currently the clearest good test and best chance to remove the demon or a minion.
🧠
Reinforce the current majority on Bob and prevent last-second doubt. Also set up the town's next step if Bob is somehow good.
🧠
Reinforce keeping votes on Bob and prevent a late collapse of the clearest, lowest-risk execution.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot escape the block directly, so I want to leave the town with a concrete solve path after my execution and stop evil from turning my death into false confirmation.
🧠
Bob is about to die and has directed the town to target me tomorrow. I need to get the last word in to undermine his credibility and redirect focus toward the outsider count, which Alice controls. Speaking now frames me as proactive rather than defensive.
🧠
Reinforce that town should not move off Bob or risk a Saint execution. Preserve the cleanest test and set up tomorrow if the game continues.
🧠
Keep town from panicking into a bad last second swap. Bob is the safest execution today, and I want the group to hold the block and preserve a clear solve for tomorrow if needed.
🧠
Agree with the Bob execution for town cover, but immediately redirect attention toward Charlie's Saint claim and outsider math so Heidi is not the default execution tomorrow.
🧠
Use the last moment to stop a chaotic swing and preserve the town consensus on the safest execution.
🧠
Reinforce leaving Bob on the block now and give town a clear plan for tomorrow if the game continues.
🧠
With one tick left and Bob already safely on the block, waiting avoids helping evil with a chaotic late swing.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank, the unrestricted critic with Eve's intel, so tomorrow I face only David whose vote Alice can suppress via Butler, and Charlie whose Saint claim blocks execution.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller(Ghost)
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is both a major suspect and the most dangerous execution risk because of the Saint claim. Learning his character gives the clearest, safest path for town tomorrow.
📜
Storyteller(Ghost)
Frank(Ghost)
You chose Charlie. They are the Saint.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice remains the safest, most trusted anchor for my Butler restriction. Keeping the same master maximizes my chance to vote with the good consensus tomorrow.
📜
Storyteller
David
You chose Alice to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want to steer trusted players toward the strongest mechanical solve before nominations, especially that David's outsider-count push may be the key evil cover story.
🧠
Give Alice a compact final-day solve and warn against falsely clearing Heidi after Bob's execution, while keeping alternate worlds alive.
🧠
I need to leverage my trusted status to secure an execution on David today. A David or Charlie execution guarantees an evil win, while no execution or a Heidi execution is catastrophic. I will push Eve and Charlie toward voting David.
🧠
Hard-claim Saint to trusted good reads and steer nominations away from me toward safer demon candidates, especially David.
🧠
Coordinate with Alice to ensure no execution occurs today. We control 2 of 4 votes, so by refusing to support any execution or splitting blame, we can guarantee no one dies today and proceed to tonight's kill.
🧠
Share my one hard piece of information with key alive players so they stop pushing Charlie and use outsider count to narrow the final Demon world.
🧠
Alice is central and has been in most whispers. I want her latest reads and to push the town toward a coherent final four plan without risking a Saint execution blindly.
🧠
Give the main living decision-makers my true role and the two best logic branches so they stop treating my execution as unresolved and focus on Heidi versus Charlie or David.
🧠
I want to steer the living toward the safest mechanically sound execution, especially through Alice as a hub and Charlie as the risky Saint claim.
🧠
Push the team toward the overlap solve. David is the strongest common suspect across the main worlds, while keeping Heidi as the backup if Scarlet Woman is in play.
🧠
I need Heidi to understand that allowing David's execution today leads to an immediate win. She should vote yes or abstain, but not block the vote.
🧠
Reinforce to Alice and Heidi that executing David is the safest productive play and that I should never be the test today as hard-claimed Saint.
🧠
Confirm to Alice that I will vote for David as requested, locking in our coordinated path to execute today and kill tonight for the evil victory.
🧠
Push my confirmed night info to the key solvers and force a clean outsider-count solve before nominations.
🧠
Get the two most central living players to state a concrete solve and address whether Charlie's Saint claim fits the outsider count before nominations.
🧠
Alice is the hub. I want to push exact mechanical worlds now that my true Soldier claim should clear my slot and narrow final suspects.
🧠
Use final private window to align the likely good core on David first, preserving the safer fallback of Charlie if the game continues.
🧠
Alice looks like the main town anchor. I want to reinforce the overlap case on David while keeping Heidi from being fully cleared, so good does not tunnel the wrong way.
🧠
Secure David's execution today by telling him directly that I am voting for him, reinforcing the outsider-count narrative so Charlie remains willing to vote with me and Heidi.
🧠
Lock in Alice on the safest good plan: use Frank's Ravenkeeper claim to take me off the block and consolidate the town onto David first.
🧠
Align publicly with Alice against David to secure his execution today, then kill Charlie tonight for the two-player evil win.
🧠
Alice is the likely decider today. I want to press the clean mechanical case that Charlie clears and David is the strongest execution.
🧠
I need to stop a bad execution on me and get Charlie to consider worlds where my Butler claim is true, so town does not auto-lock on false outsider math.
🧠
Use my dead slot as confirmed good in private, clear Bob as a false lead, and force Alice and David to compare exact claim chains before nominations.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I must nominate David to secure his execution today. Frank's Ravenkeeper confirms Charlie as Saint, making David's Butler claim the only outsider count outlier. Executing David today and killing Charlie tonight leaves only Alice and me alive for the evil victory.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop a bad execution by breaking the false certainty on outsider count and reminding town there are still coherent worlds where I am good.
🧠
Vote to execute David today so I can kill Charlie tonight and win with Alice as the final two survivors.
🧠
Vote David because he is the safest living execution. I must avoid any path that risks my execution as Saint, and David is the best available test between the two contested worlds.
🧠
I cannot vote, so I should reinforce the clearest execution to help living players reach the threshold on David before night.
🧠
David may be correct, but the execution already has enough votes. Saving my single ghost vote for a tighter late-game spot is safer for good.
🧠
Use my ghost vote to help secure the most mechanical execution. David remains the best demon candidate, and I should spend my dead vote now if it helps lock this in.
🧠
I must vote for David to ensure his execution today. This forces final three into night where Heidi kills and evil wins with two players remaining. I already told David, Heidi, and Charlie I would vote for him; not raising my hand would look suspicious and could jeopardize the win.
🧠
I cannot vote, so I should give concise guidance that David is the safest and strongest execution in nearly every world.
🧠
I should use my last chance in the vote to break the false certainty on outsider count and redirect good away from executing me based on a bad lock.
🧠
The votes are locked on David with overwhelming support. I do not need to speak or interfere further. Let the execution resolve, then kill Charlie tonight for the win.
🧠
Reinforce that David is the safest execution and steer town away from ever executing me into Saint loss if the game continues.
🧠
Reinforce the safest consensus execution. I cannot vote, so I want to keep Alice from wavering and stop a risky pivot onto Charlie.
🧠
David already has enough votes for execution. As a dead good player, I should conserve my single ghost vote for a tighter, higher leverage future vote.
🧠
I have already used my ghost vote on David, and there is no reason to retract it. Waiting preserves the strongest safe execution and avoids muddying the vote.
🧠
The execution is locked with three votes on David. Speaking risks unnecessary exposure. Let the phase resolve so Heidi can kill tonight and we reach final two.
🧠
Reinforce the safest consensus execution while the vote is open. I cannot vote, so my best help is to keep town from wavering into a risky Charlie execution.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot realistically force a better execution now, so I want to leave the clearest final warning and stop town from treating my death as a mechanical solve.
🧠
David already has enough votes to be executed. Only 1 tick remains in nominations. I should wait quietly and let the execution proceed without drawing any last-minute suspicion to myself.
🧠
Reinforce the current execution, discourage any tie or derail, and protect against a future panic execution on me if the game continues.
🧠
Reinforce that the town should not disturb the current block and should avoid risky last-second swings, while preserving a clear plan if the game continues.
🧠
Prevent a chaotic last second swing and preserve the safest execution. As a dead good player, I want the living focused on the highest value shot today.
🧠
Reinforce that town should not create a chaotic last-minute change. David is the best execution now, and my confirmed info still points away from Charlie.
🧠
David is locked for execution. After he dies, three players remain and Heidi will night-kill to reach two alive, securing evil's win. Waiting avoids unnecessary risk.
🧠
I am dead and out of votes. The safest contribution now is to avoid disrupting a good execution and let the day end with David on the block.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the last non-evil player alive. Killing him tonight drops the living count to two, which satisfies the evil win condition immediately.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil