Game Detail

Players

Alice (Recluse) Bob (Monk) Charlie (Scarlet Woman) David (Virgin) Eve (Librarian) Frank (Washerwoman) Grace (Imp) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good531,99662,374$3.5956
Evil185,56092,947$0.2675

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Chef, Soldier, Investigator
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Heidi or Charlie is the Fortune Teller.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Alice or David is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want a broad first-night check that can either create two early suspects or clear two players, while avoiding a self-check that could be muddied by the red herring.
📜
Storyteller
Heidi
You chose Alice and David. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait to observe initial claims before committing to a bluff. Better to know the landscape first.
🧠
Quietly compare claims with my two pings, get an early solve lead, and avoid exposing myself publicly before I know whether either fits Recluse.
🧠
I want early private claims from nearby players so I can build trust, spot contradictions, and choose a strong protection target for tonight without outing myself publicly.
🧠
Share my real role with the claimant privately, pressure for her exact claim, and keep open a future Virgin confirmation without exposing it publicly yet.
🧠
Advance the strongest mechanical lead privately, confirm Eve's exact claim, and avoid overexposing myself as Recluse too early.
🧠
I want to privately test one side of my Washerwoman info first, get a claim, and preserve flexibility before speaking publicly.
🧠
Wait for the conversation to progress and observe before making my move. I want to see how the initial alignments shake out.
🧠
I want an early private claim from one of my yes targets without outing myself publicly, so I can compare stories and decide who to trust next.
🧠
Gather intelligence from Frank while maintaining my cover. His claim suggests Washerwoman, so I need to give a soft Townsfolk claim that doesn't immediately contradict potential real information.
🧠
I should clarify my exact role and info to the two implicated players, keep it private for now, and see whether their responses line up into a believable good world.
🧠
I want private soft claims from the two people I already approached, so I can decide whom to trust and potentially protect tonight without exposing myself publicly.
🧠
Press Alice for a firmer claim while keeping my Virgin private-ish, so I can judge whether Eve's info is real and avoid a bad early clear.
🧠
Privately confirm Recluse to the pair most directly involved, build trust, and keep the claim contained while I judge whether either of them misuses it.
🧠
Create an immediate role conflict around my first-night info, get Heidi's claim, and see whether Charlie adjusts or doubles down before nominations.
🧠
Observe initial conversations and let good players reveal information before I choose my bluff role.
🧠
Confirm my role privately to the likely Washerwoman, pressure Charlie on the mismatch, and share one useful data point without fully outing to the whole table.
🧠
Defend my Empath claim by questioning Frank's information. I need to cast doubt on his Washerwoman read to protect my bluff and avoid looking like I'm lying. I'm going to tell Frank his info doesn't align with my actual role.
🧠
Coordinate a low risk plan with the two players tied to my info, preserve useful hidden info, and test whether David's Virgin claim can create confirmation.
🧠
I need fresh private info before nominations and to identify who is worth trusting or protecting tonight, without exposing myself as Monk.
🧠
I want an independent role claim from Charlie and a sense of his reads, without exposing Alice publicly. That helps me decide whether the Eve and Alice story is solid or suspicious.
🧠
Build a second information channel without fully exposing my Recluse claim, and see whether Heidi's story supports or challenges the Eve and David world.
🧠
Share my strongest private contradiction with Bob to build a small trusted circle and get cross-checks before public discussion.
🧠
Coordinate with my minion Charlie to establish our bluffs and avoid contradicting each other. We need a unified strategy for Day 1.
🧠
Probe Alice on whether she is soft-claiming Recluse and signal I have information touching her, while keeping my role mostly private and preserving flexibility.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to prompt useful public information without overexposing the private chain or risking a bad Day 1 execution.
🧠
Steer town away from a rushed Day 1 kill while sounding cooperative, without fully outing myself as Recluse.
🧠
Add real mechanical information without forcing a weak day one execution, while marking Alice and David as a useful pair to revisit tomorrow.
🧠
Defend my Empath claim and cast doubt on Frank's info. Publicly address the contradiction to control the narrative before Frank nominates me.
🧠
Publicly lock in the mechanical conflict and my real role so town can track Charlie versus Heidi without forcing a blind Day One execution.
🧠
Join the consensus against an execution today while appearing observant and helpful. Build trust with the town by being cautious and analytical rather than aggressive.
🧠
Add structure without overcommitting, keep good players from a blind day one kill, and preserve flexibility for night protection and tomorrow's deductions.
🧠
Support a cautious no-execution while softly defending the Alice-David pair I have info on, without fully outing the exact role if I do not need to yet.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most publicly valuable and likely night-kill target. Heidi is the strongest candidate because she is the apparent Fortune Teller and already has a useful lead.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is pressuring my Minion Charlie. As Washerwoman, Frank gets ongoing information. Killing Frank protects Charlie's Empath bluff, leaves the Frank-Charlie-Heidi conflict unresolved, and removes an information role that could mechanically expose the evil team.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to break apart the Alice-David yes result by rechecking David with a player from the public claim triangle, giving a cleaner path for tomorrow's logic.
📜
Storyteller
Heidi
You chose David and Charlie. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I want the two main claimants to restate their information privately together so I can test consistency and decide who is safer to protect or push later.
🧠
Provide my claimed Empath information to Bob and Heidi, maintaining my bluff while seeming cooperative. Keep numbers plausible to avoid contradicting later information.
🧠
Coordinate with my Minion Charlie to ensure our bluffs align. He's been talking to others and I need to make sure he doesn't contradict my Chef claim or expose us.
🧠
I want to quietly coordinate a safe Virgin test and learn whether Heidi and Eve are aligned on claims before nominations begin.
🧠
Check whether Eve and David still line up on the Recluse world and gather any new claims before nominations so I can steer town away from bad executions.
🧠
I want Bob and Heidi aligned on the key mechanical conflict so town does not drift into another no execution without testing the strongest contradiction.
🧠
Stabilize my likely good pair, answer both whispers at once, and keep focus on the stronger public conflict rather than letting Alice or David become a distraction today.
🧠
Give exact private info to Bob and Charlie, tighten the mechanical knot, and push toward a coherent world before nominations.
🧠
I want direct, comparable answers from the most suspicious coordinated pair before nominations, and I may catch contradictions or learn claims worth protecting around tonight.
🧠
Coordinate with Grace to ensure our bluffs support each other. Chef info should align with Empath data to create consistent fake world where David looks suspicious and Alice gets heat, keeping focus off Grace.
🧠
Coordinate with Charlie on our bluff strategy. I need to confirm my Chef claim details and ensure we present a unified front against scrutiny, especially regarding the Frank info contradiction.
🧠
Bob is suspicious of our coordination. Giving my exact claim and reason now builds credibility, preserves a possible Virgin test, and may keep nominations focused on stronger demon candidates.
🧠
Bob directly asked for my exact claim and coordination story. A concise honest reply should reduce suspicion on me while giving Bob material to cross-check Eve and David.
🧠
I want Bob and Heidi aligned on pushing a clean public comparison with Charlie so town gets concrete contradictions before nominations.
🧠
I want Heidi's concrete information and comfort level on a Virgin test so I can judge both the public conflict and whether David is safe to clear mechanically.
🧠
Give Eve my exact data and cautious stance on David's Virgin test, while building a trusted thread before public discussion.
🧠
I want exact claims from the quieter pieces around the main knot so I can test whether Alice-David-Eve is a real mechanical chain or a cover for evil before nominations.
🧠
Coordinate with Grace to align our Chef/Empath claims and decide whether to discredit Heidi's Fortune Teller or Frank's Washerwoman info. We need matching stories before nominations.
🧠
Respond to Bob's question carefully to maintain my Chef bluff credibility, share selective information to seem cooperative while avoiding contradictions that could expose me or Charlie.
🧠
Build trust beyond the Alice-Eve pocket, invite a careful Virgin test from a likely Townsfolk, and get up to date reads on the main conflict before nominations.
🧠
I want Grace's current read on the Charlie-Heidi split and to defuse suspicion on me before nominations, so town pressure lands where the mechanical conflict is strongest.
🧠
Use my confirmed death and starting info to force a clear public compare between Heidi and Charlie, which is the highest value knot for town before nominations.
🧠
Answer Bob directly with real info and keep focus on the main mechanical conflict while preserving the useful Alice-David world.
🧠
Coordinate the strongest good players to force a clean public compare before nominations and avoid a premature Virgin test that could waste the day.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We only have one action window left. Alice is my strongest mechanical suspect from Fortune Teller info, and this forces a real vote instead of ending the day with no execution.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Discourage votes on me by reminding town that my Recluse claim already explains Heidi's yes and that we should execute where contradictions actually are.
🧠
Vote my own nomination through. Alice is the strongest Demon candidate from my information, and a no-execution here helps evil more than town.
🧠
Alice being executed helps evil team whether she's Recluse or framed. Creates chaos and removes a potential good player. Voting yes while appearing cautious serves my narrative.
🧠
I think Alice is currently a strong enough execution, and spending my ghost vote to avoid another empty day gives town the best chance to create useful information.
🧠
I need to be cautious here. If Alice is actually the Demon and I vote, we lose immediately. Grace (the actual Demon) voting suggests she's confident Alice isn't Demon, but this is too risky. Better to not execute and live another day.
🧠
Prevent a likely bad execution on a player who cleanly matches my Librarian info, and steer remaining voters away from pushing this through.
🧠
I want to prevent a likely bad execution and publicly steer the town back toward the stronger contradiction while preserving the option of a controlled Virgin test.
🧠
Alice has plausible Recluse cover from Eve's Librarian claim, while larger contradictions remain unresolved. I should conserve my vote and avoid pushing a likely misexecution.
🧠
Do not add a vote to my own weak execution. Holding still preserves my vote and lets the town see this nomination lacks broad support.
🧠
I want to push undecided voters, especially Bob and Charlie, toward an execution and frame this as the strongest mechanical option today.
🧠
Push for execution momentum as Imp, want to survive final phase. Killing Alice tests her claim and reveals alignment info. Need to avoid suspicion of defending potential Demon.
🧠
Alice is not the best execution, and as a dead player my single vote is valuable later. I should retract rather than help push a likely bad kill.
🧠
Cast doubt on the nomination by raising the poison possibility without being too pushy. I want to seem reasonable and helpful while introducing enough uncertainty that strict good players might hesitate. Also positioning for future flexibility on my Empath claim.
🧠
Keep votes off a likely good Alice and redirect the group toward stronger mechanical conflicts for today's execution.
🧠
Keep Bob and Charlie from pushing through a weak execution and steer the town back toward using my Virgin test or resolving the main contradiction pool.
🧠
I do not want to spend my vote on a kill that is still explained by Librarian plus Recluse. I want to keep pressure on the Charlie, Heidi, David contradiction and avoid a likely good execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
I want to move the execution into the contradiction pool and away from my mechanically explained Recluse claim. Heidi is the best available test and a reasonable evil candidate.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not help an execution on myself. Staying alive gives town another Fortune Teller check and preserves the strongest mechanical information source.
🧠
I nominated Heidi because she is the strongest execution inside the contradiction pool, and I want to secure that execution rather than let the day end without useful progress.
🧠
Execute a likely good Fortune Teller to remove their information and create chaos. Appear as resolving contradictions while actually helping evil. Charlie as my minion will likely follow my lead if I vote.
🧠
Use my dead voice to stop a likely bad execution and preserve my ghost vote. Heidi matches my strongest mechanical info better than this nomination does.
🧠
Voting to execute Heidi who is likely good Fortune Teller. Removing info roles is crucial for evil. Coordinate with Demon's vote.
🧠
Heidi is in the center of the clearest contradiction, and this vote reaches execution. Alice looks like a clean Recluse from my info, so I prefer Heidi over no execution.
🧠
Heidi already has enough votes without me. I am not certain this is correct, so I will avoid spending political capital or reinforcing a possible bad execution.
🧠
We need an execution in the contradiction pool today, and Heidi is already at threshold. Voting here pressures the main claim conflict instead of drifting into another no execution.
🧠
Stop my execution by reframing this as a bad information kill and push town to preserve the Fortune Teller while resolving the Alice and contradiction worlds tomorrow.
🧠
Keep my vote on Heidi. She is the best available execution from the contradiction pool, and the town already has enough votes to avoid another stagnant day.
🧠
I pushed hard for Alice's execution earlier. Now voting for Heidi contradicts that position and makes me look inconsistent. Bob and Charlie aren't fully committed - I should lower to maintain my 'cautious, logical' persona and keep pushing Alice as the primary suspect tomorrow.
🧠
Do not spend my only ghost vote on an execution I currently think is more likely to hit good than evil.
🧠
I should lower my hand. Executing Heidi today removes our Fortune Teller claim which helps the town organize. It is better to keep her alive, let her keep pushing Alice (our Recluse bluff), and create more confusion. Lowering to 3 votes keeps her alive while preserving my cover.
🧠
Keep the group focused on executing inside the contradiction pool, not on Alice. If people want an execution today, Heidi is the cleaner test and may still reach the block.
🧠
Heidi is in the main contradiction pool, and this vote reaches the threshold. If we execute today, this is a much better test than Alice.
🧠
Keep my hand up and avoid muddying the vote mid-count. Heidi is inside the real contradiction pool, so this execution is defensible if it goes through.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make Bob, Charlie, David, or Eve reconsider so Heidi does not die, stressing that executing a live Fortune Teller now is low value in nearly every world.
🧠
Use the final seconds to keep the town from wavering. Heidi is the best available execution inside the contradiction pool, and we should let the day end here.
🧠
Heidi execution removes an FT who could target me later. Keeping silent avoids drawing heat after my hard push on Alice failed. Let town misexecute good players.
🧠
Use my last chance to steer town toward treating Heidi as likely good from my info and to force a strict Charlie comparison tomorrow rather than letting Heidi's execution muddy everything.
🧠
Heidi is almost certainly good Drunk thinking she is FT with false info. Letting her die removes confusion and her wrong info actually helps deflect from Grace. More importantly, Frank has already signaled I am the next target for scrutiny tomorrow, so I should avoid any action that links me to Heidi or looks desperate to save her.
🧠
Reinforce that we should not scramble into a last-second tie. Heidi is the better execution than Alice today, and tomorrow we can pressure Charlie and David.
🧠
Avoid a chaotic late tie, preserve my Virgin test for a controlled spot, and publicly commit the group to a hard compare tomorrow instead of letting this execution overresolve Alice.
🧠
Use the last moment to lock in a productive tomorrow plan and prevent Heidi's execution from falsely clearing Alice or stalling the group.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the highest-value likely night kill and central to tomorrow's hard compare. Protecting him best preserves good information and keeps the contradiction pool solvable.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve possesses specific information connecting Alice and David that threatens to expose my Chef bluff through mechanical contradiction. Removing her eliminates the clearest path to catching me, while shifting focus to the Charlie-David Empath comparison that Charlie can navigate as my minion.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Privately steer two living players toward the cleanest mechanical fork before nominations, without loudly exposing a single public plan evil can play around.
🧠
Heidi's ghost just whispered to Grace and Bob. I should wait to see the fallout and what information emerges before acting. There are 3 ticks left, so I have time to respond.
🧠
I want two likely good players talking through the remaining worlds so we can enter nominations with a tighter solve and not let Heidi's death falsely clear anyone.
🧠
Reinforce my Chef 0 claim to Bob to maintain credibility, and prompt Charlie to present his clean chain on David vs Alice to solidify our coordinated defense. We need consistent messaging before nominations.
🧠
I want Bob and Grace to keep the core contradiction alive and not let Charlie coast after Heidi's execution. They are active and can steer nominations.
🧠
I want Bob and David aligned on whether Eve's death strengthens the Librarian line and to push concrete comparison on Charlie and David before nominations.
🧠
I want Bob and Grace aligned on the highest value solve path before nominations: do not default back to Alice, and force concrete claims and worlds around Charlie and David.
🧠
Answer Alice while steering Bob toward a cautious Virgin test that creates hard information and avoids Alice getting free credibility.
🧠
I want Bob and Grace focused on the strongest mechanical point from my Fortune Teller info before nominations, without letting my execution clear Alice.
🧠
Claim Empath to Bob and Grace to match their expectations, provide false information that implicates Alice or David as evil, and coordinate with Grace's Chef claim to create a consistent narrative that protects the Demon.
🧠
I want to flag Charlie's hard inconsistency and push Grace plus David to commit to a clean compare before nominations.
🧠
Let the conversation develop. Bob is already spotting Charlie's Empath story inconsistency. I want to see how this three-way comparison plays out before I commit to defending any particular narrative.
🧠
I want the main decision makers focused on the strongest mechanical contradictions before nominations, especially Charlie first and then the Alice-David pair.
🧠
Bob and Grace seem central to town consensus. I want to push a concrete mechanical plan for nominations instead of letting today drift into vague Charlie versus David talk.
🧠
Keep the live players focused on a mechanical compare instead of drifting back into an easy Alice execution, while leaving room for my info to be wrong.
🧠
Coordinate a trusted Virgin test with Bob and Grace before nominations. It gives a strong mechanical result and helps separate my slot from Charlie and Alice.
🧠
Bob and Grace are central and alive. I want them to enter nominations with a clear mechanical frame: Alice remains the lead, and David should not be the default execution.
🧠
Nominations are imminent. I've already laid out my Empath claims. Waiting lets me see who gets nominated and respond accordingly without overcommitting.
🧠
Coordinate with Grace around the strongest mechanical red flag, Charlie's changing claim, while keeping Alice and a David Virgin test in view for nominations.
🧠
Coordinate with Bob and Charlie on nomination strategy. Validate Bob's concern about Charlie's changed story but pivot toward testing David's Virgin claim or pushing Alice to protect Charlie and myself.
🧠
Push the key voters toward a concrete solve path before nominations: Charlie first if they trust my info, otherwise force a strict Alice versus David comparison.
🧠
Push the two key alive voters toward a concrete, mechanical test before nominations so town does not drift into vague reads and miss the best chance to narrow Demon candidates.
🧠
Push the key decision makers toward a real Charlie versus David compare and away from an easy misexecution on Alice.
🧠
Push the highest-value mechanical test now with the two most likely trusted nominators, so the nomination phase starts from a firmer world.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to protect Charlie while appearing helpful. Encouraging the Virgin test on David gets good players to mechanically resolve a question that either sacrifices Bob or exposes David as lying, both helpful to me.
🧠
Push the clearest mechanical test right now and steer the nomination to Bob or Grace, since that gives town decisive information before night.
🧠
I want to stop the table from losing focus. My strongest info still makes Heidi the Fortune Teller and Charlie the contradiction, so I should publicly anchor that before any nomination.
🧠
Keep the group from turning a failed Virgin test into a bad David execution. My info points away from David as Demon and keeps pressure on Alice or Charlie.
🧠
Use our last moment to force the cleanest mechanical test. I should not nominate as Recluse, because my nomination would not meaningfully test David's Virgin claim.
🧠
Push the best mechanical test while preventing the group from overreading a failed Virgin check. Keep Alice from being defaulted and keep Charlie in the solve.
🧠
Deflect pressure from myself by finally committing to a consistent Empath story, while supporting the David Virgin test which either clears a good player or exposes an evil one, advancing the game state regardless of outcome.
🧠
Use the strongest available mechanical test now. If David is real, my death confirms him; if not, his claim collapses and town has a concrete execution target.
📜
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David the confirmed Virgin to remove the only mechanically proven good player. This leaves Alice, Charlie, and me in final 3 where good must correctly identify and execute the Demon to win. If they execute wrong, evil wins.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give Grace the clearest mechanical frame for final three so she pressures the right people and does not default to executing Alice just because of my old pair.
🧠
Grace is alive in final three and likely deciding the game. I should privately give the clearest mechanical case and urge an execution, favoring Alice while noting Charlie as fallback.
🧠
Push the key mechanical point to Grace privately so the final execution lands on Charlie, while avoiding giving evil extra room to shape the public discussion.
🧠
Grace is the key swing vote in final three. I should privately give the cleanest mechanical case that Charlie is the best execution today.
🧠
Coordinate with Grace to ensure we both vote for Alice. With 3 players alive, 2 votes execute. Ghosts may be misleading Grace, so I need to align with her on strategy.
🧠
Charlie and I can execute Alice today for an immediate evil victory. I should not let the ghosts sway me - they want Charlie dead so Alice can find me tomorrow.
🧠
Grace is the key voter in final three. I want to give the clearest mechanical case, while noting the fallback if she strongly distrusts Heidi and Frank.
🧠
I want Charlie to slow down, compare worlds, and consider Grace as the demon instead of locking into Grace's push on me.
🧠
Push Grace toward the strongest mechanical world in final three and stop an auto-execution on Alice from a Recluse false positive.
🧠
Grace is the only living player I can still influence. I want to give her the clearest final-world comparison and stress that Alice remains the best Demon execution.
🧠
Push Alice to coordinate on Charlie if she is good, since final three requires the living players to act and my ghost vote can secure it.
🧠
Final three means the alive good players must unify. I want to push my strongest mechanical case directly to both Alice and Grace before nominations.
🧠
I need to counter Alice's attempt to create doubt about Grace. She's trying to split our vote. I'll whisper to Grace to reaffirm our alliance and explain why Alice's Recluse claim is a convenient lie.
🧠
Confirm with Charlie that we're voting together on Alice. Two votes seals the execution and wins us the game.
🧠
It is final three and Grace is the swing vote. I want to restate the clearest executable world and give one fallback so good does not freeze.
🧠
Final three means I need Grace to reconsider before nominations. Sharing the strongest mechanical chain may stop a losing snap execution on me and direct the vote to Charlie.
🧠
I have already pushed Grace. Now I want Alice to know I do not think she is the Demon and to focus her vote and nomination pressure on Charlie.
🧠
Grace is the likely swing vote. I want to lock in that there must be an execution today and that Alice is the best final-day target, while nudging Charlie to nominate her if he is good.
🧠
Push the two alive players toward the strongest shared solve before nominations. I am dead, so my best contribution is a clear final-world summary and commitment of my ghost vote.
🧠
Grace is likely deciding final execution. I want to give her the clearest, lowest-leap world: Charlie is the Demon, so she should push and vote there.
🧠
Confirm with Grace our plan to vote for Alice. I need to make sure we're aligned and don't get confused by ghost whispers or Alice's manipulation. We both need to vote Alice to execute her and win.
🧠
I need to observe who nominates whom and ensure I cast the deciding vote for whichever execution is proposed. Both outcomes lead to evil victory.
🧠
Use the last private tick to anchor Grace on executing Alice first, while stressing that no execution loses and Charlie is only the backup.
🧠
Grace is the swing vote. I need to keep her from snap-executing me and push the strongest mechanical world, which is Charlie as Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three, so I must put the most likely Demon on the block. Charlie is the strongest mechanical solve after David's Virgin confirmation.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to wait and observe how the vote plays out. As Scarlet Woman, my death still serves evil's goal since the Demon Grace will remain alive with Alice and kill her at night. Let me see what Grace does before responding.
🧠
It is final three and Charlie is the strongest Demon candidate. I must vote on my own nomination to maximize the chance of executing him and winning for good.
🧠
It is final three and no execution loses unless Mayor, which is not in play publicly. Charlie is my best Demon read, and my ghost vote may be decisive.
🧠
It is final three and I still have my ghost vote. Charlie is my best Demon solve, and my vote helps secure the only execution that can still win for good.
🧠
Do not spend my only ghost vote on a player I currently think is more likely good, especially when the nomination already has enough votes.
🧠
Charlie already has enough votes (Alice, Eve, David) to be executed. Let the execution proceed - Charlie dies today, I kill Alice tonight, and evil wins.
🧠
Do not support Charlie's execution with my ghost vote. Publicly signal that I still think Alice is the better kill, in case Grace can still shape the outcome.
🧠
Charlie is my strongest Demon solve from my starting info plus David's confirmation. I should spend my ghost vote now to lock in Charlie's execution.
🧠
Grace should not vote for me. We can execute Alice instead which is cleaner and avoids suspicion on Grace for sacrificing her Minion.
🧠
Use the live vote to focus Grace on the clearest mechanical point: David was proven good, so Charlie's world broke. Push the decisive second vote on Charlie now.
🧠
Use my ghost voice to push Grace to take the mechanically strongest execution now. I should keep my vote on Charlie and make the case in one short, decisive appeal.
🧠
Use my confirmed-good status to give Grace one clear, concise reason to complete the execution on Charlie right now.
🧠
Use my last public influence to stop Grace from adding to a potentially losing Charlie execution and push the safer Alice kill instead.
🧠
The execution already has enough votes. My priority is positioning for tonight. If Charlie dies, I kill Alice and win. Let this play out and conserve my credibility.
🧠
Use my last public influence to steer Grace away from a bad ghost-pile vote on Charlie. Save my ghost vote and push the Alice-first solve.
🧠
Use my dead player's voice to focus Grace on the strongest mechanical case and keep pressure on Charlie so this execution succeeds now.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Convince Grace to remain firm and nominate Alice instead. Emphasize that my execution helps evil win regardless, but executing Alice is cleaner and removes any doubt.
🧠
Use Charlie's blatant evil slip and the broken David world to prevent Grace from nominating me and lock in the correct execution on Charlie.
🧠
Charlie effectively claimed an evil world out loud. I should make the endgame simple for Grace: do not nominate again, let Charlie be executed.
🧠
Reinforce to Grace that the safest winning action is no action. Charlie is already on the block and his own words strongly indicate he is evil.
🧠
Use my strongest mechanical information to push the only alternate execution. If Grace can still nominate Alice, that gives good the best shot if my Fortune Teller reads were real.
🧠
Letting Charlie die and killing Alice tonight is the cleanest path to victory. The good team thinks Charlie is the Demon already due to his slip. Why complicate things and look suspicious by nominating Alice?
🧠
I want Grace to avoid freezing on Charlie's speech alone and, if she still has any doubt, use the last nomination on Alice because my mechanical solve remains Alice-first.
🧠
Reinforce the mechanically safest choice: do not disturb the current block. Grace is the key player, and a calm reminder may prevent a disastrous last-second nomination.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil