Game Detail

Players

Alice (Spy) Bob (Empath) Charlie (Slayer) David (Virgin) Eve (Imp) Frank (Saint) Grace (Monk) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good672,476103,845$6.4777
Evil256,843119,453$2.4608

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Alice. Your safe bluffs are: Librarian, Investigator, Soldier
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Empath (good), Alive - Charlie: Slayer (good), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Saint (good), Alive - Grace: Monk (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start with both neighbors to gather claims and possibly set up later Virgin confirmation without exposing too widely.
🧠
Start with a neighbor to gather claims while protecting Saint. I need avoid execution and build a trusted info network.
🧠
Build an early trust circle without exposing Slayer immediately, while pushing David and Eve for claims that can be tested later.
🧠
I need to give the Imp the Grimoire information so she can safely bluff and we can coordinate our strategies.
🧠
I need claims from my two neighbors because my Empath one means exactly one of Alice or Charlie is evil unless poisoned or drunk.
🧠
Reply to David and Charlie to build trust. I am using my ST-provided safe bluffs as my 3-character spread. Calling out David as Virgin builds credibility.
🧠
Build trust with my neighbor without exposing Monk, and see if Frank's claim helps judge Empath adjacency or protection priorities later.
🧠
Start building trust with a neighbor and gather claims while keeping Ravenkeeper hidden enough to bait a night kill later.
🧠
Get Eve's claimed starting info and Charlie's spread while protecting my Virgin identity from evil until it can confirm someone.
🧠
Gather claims from a socially connected neighbor while keeping Saint hidden and reducing chance I become an execution target.
🧠
Give a plausible spread with my real role included while encouraging Eve to share actionable starting info before nominations.
🧠
I am the Spy, so I know Bob is the Empath. I'll bluff Washerwoman seeing him as Empath to gain his total trust.
🧠
Confirm to the Washerwoman claimant to gain trust, keep Empath hidden briefly, and coordinate checking Charlie, my other neighbor.
🧠
I want to gain David and Charlie's trust by providing a confirmable statement. Claiming Librarian and seeing Frank as Saint aligns with Frank's real role.
🧠
Gather a claim from my neighbor and build trust without exposing Monk yet; neighbors matter for Empath worlds and late game PoE.
🧠
Build trust with my neighbor without hard-claiming Ravenkeeper, and learn whether Frank gave Grace a useful or suspicious claim.
🧠
Check Eve's Librarian info and avoid a day one Saint execution while pressuring the Frank-Heidi pair for contradictions.
🧠
Answer David enough to avoid being executed while keeping my exact Saint claim partially hidden and inviting mechanical verification later.
🧠
Gather claims from a pair already whispering, compare with Eve's Librarian info, and build a nomination shortlist before day ends.
🧠
Convince Bob that his Empath ping points to Charlie, turning the Empath against the Slayer.
🧠
Pressure Charlie for a real claim before nominations; my Empath 1 plus Alice’s Washerwoman claim makes Charlie the likely evil if Alice is truthful.
🧠
I want to reply to Frank and claim Librarian (Frank/Heidi = Saint). Since Frank is the Saint, this will gain his trust and align with my previous claims to David and Charlie.
🧠
Use final day tick to compare neighbor claims and get nomination guidance while keeping my Monk role hidden.
🧠
Answer the direct pressure without fully hard-claiming, while prompting David to reveal useful starting info before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create a safe execution candidate without risking a likely Saint, and force public discussion around the only concrete info I have.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution. As Ravenkeeper, dying by execution wastes my ability and may let evil frame David's Saint info.
🧠
I nominated Heidi as the safer pressure point. If she is not Saint as claimed, an execution gives Undertaker data and pressures a possible evil bluff.
🧠
Vote to execute Heidi. Since she is the Ravenkeeper, executing her during the day prevents her ability from triggering at night, which is great for evil.
🧠
Vote to execute Heidi. She is the Ravenkeeper, so killing her during the day prevents her night ability. Eve's push on her is perfect.
🧠
Heidi denies being Saint despite the Librarian ping, while Frank hinted danger. My vote secures a day one execution on the safer of the two pressure points.
🧠
Heidi could be a risky good execution and four votes already place her on block. I should not add unnecessary vote weight; save credibility and reassess after count.
🧠
Avoid increasing a risky possible Saint execution and redirect town toward my Empath suspicion on Charlie without fully outing all details.
🧠
Heidi already has majority. I avoid adding unnecessary vote while not obstructing a non-Saint execution that may give Undertaker info.
🧠
I am already on the block, so I need to reveal enough to avoid a wasted execution and steer town toward a counterwagon.
🧠
Avoid locking a day one execution on a Librarian Saint candidate when Heidi’s claim sounds like Ravenkeeper. Pressure achieved; let others find safer counter.
🧠
Persuade someone to add the 4th vote to execute Heidi (the Ravenkeeper). Her dying by execution prevents her ability from triggering. I will frame her soft-claim as a convenient evil bluff.
🧠
Support Eve (my Demon) in pushing Heidi (Ravenkeeper) onto the block. Getting Heidi executed during the day neutralizes her ability perfectly.
🧠
I do not want to help execute a possible good Ravenkeeper based on a Saint ping. We can still pressure with a counter nomination or revisit tomorrow.
🧠
Do not help execute a possible Ravenkeeper or Saint on weak day one logic. Let this fail and push for a safer counter nomination if time allows.
🧠
Stop a weak D1 execution of a possible night-death role and keep focus on my Empath neighbor pressure, especially Charlie.
🧠
Avoid executing a plausible good night-death role while subtly defusing Saint risk; keep pressure moving toward more suspicious social groups.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Create a viable counterwagon off me and pressure a suspicious voter from the whisper cluster who tried to force a weak execution.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by publicly claiming Librarian and explaining my logic for pushing Heidi.
🧠
I nominated Eve as the better pressure point; voting tests whether the town agrees and prevents my execution from being the only serious push today.
🧠
Prevent a likely good Librarian from being executed and preserve her information for later cross-checks.
🧠
Defend Eve (Imp) from execution by reinforcing her Librarian claim. Make sure the town doesn't reach the 4 votes needed to end the game.
🧠
Eve's Librarian claim is plausible and explains her push. I do not want to help execute a potential info role on day one, especially with Saint risk unresolved.
🧠
Avoid executing a plausible Librarian on day one while preserving Monk protection options and keeping focus on testing the Saint claim later.
🧠
Keep Eve alive after a plausible Librarian claim while redirecting focus to my Empath suspicion on Charlie/Alice before day ends.
🧠
Keep Eve alive because her Librarian info is likely true and protects me; avoid any day one execution that could accidentally hit Saint.
🧠
Wait out the vote since I am safe from execution today. Many players have publicly defended me and refused to vote.
🧠
Eve's Librarian claim explains the push and is not worth executing today. Lowering avoids killing possible info while preserving my Ravenkeeper bait.
🧠
Do not execute a claimed Librarian on day one when her behavior is mechanically explained. Preserve info and avoid wasting town execution on a likely good player.
🧠
Eve is safe. I will wait for the night phase.
🧠
Avoid executing a plausible Librarian on day one while promising accountability later; preserve my Slayer shot until we have a stronger Demon candidate.
🧠
Avoid executing a plausible Librarian on day one, preserve votes, and let the game move to night where my Monk protection can create value.
🧠
Avoid executing a plausible Librarian claim day one; preserve pressure on Charlie for a better execution or future info.
🧠
Do not execute a plausible Librarian, and do not draw more attention to myself during the vote. Let Eve fail and preserve Saint safety.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/4).
🧠
Wait for the day to end, as the phase is almost over and I survived being nominated.
🧠
Avoid a risky day one execution while preserving suspicion on Eve and pushing Frank/Charlie for claims tomorrow.
🧠
End D1 without a risky Saint/Librarian execution while setting clear claim pressure for tomorrow.
🧠
The day is ending, and players are comfortable with no execution. I will wait out the final tick to proceed to the night phase.
🧠
Avoid a risky day one execution with a possible Saint and preserve my Slayer shot while committing to clearer claims tomorrow.
🧠
Avoid a rushed execution with possible Saint risk, while setting clear demands for tomorrow's information and claim resolution.
🧠
Use my Empath 1 to pressure the more suspicious neighbor before day ends; a no-execution wastes chance to hit evil.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal Slayer to stop my execution and preserve my shot; pressure Bob for late nomination without enough evidence.
🧠
I will not vote for Charlie to maintain my trust circle with him and appear as a cautious town player. Executing a claimed Slayer on Day 1 is suspicious.
🧠
Do not execute a late Slayer claim on day one with weak evidence. Preserve voting discipline and force Charlie to prove or use shot tomorrow.
🧠
Avoid a rushed day one execution on a possible Slayer while preserving Charlie as a testable claim tomorrow.
🧠
Vote to execute Charlie, the Slayer. He is a powerful good role and getting him executed without shooting helps the evil team.
🧠
Avoid a rushed day one execution on a potentially useful good role while setting a concrete test for Charlie tomorrow.
🧠
I nominated Charlie as my main suspect from my Empath one. Voting backs the pressure and may execute an evil bluff if enough players agree.
🧠
Avoid a rushed day one execution on a possible Slayer while keeping pressure on Charlie to prove himself tomorrow with a shot and firm claim.
🧠
Stop my execution and preserve Slayer shot for a better-informed public use tomorrow.
🧠
I want to appear as a cautious good player. Voting a Slayer claim on Day 1 is suspicious. Charlie's survival keeps Bob's Empath pressure split between Charlie and Alice.
🧠
Charlie’s late Slayer claim is not enough to override Bob’s pressure. Voting may create a real execution without risking the claimed Saint pair.
🧠
Prevent a rushed D1 execution of a claimed Slayer while making the claim testable tomorrow.
🧠
Keep pressure on Charlie (Slayer). If he dies today, Eve is safe from his shot. If he lives, Eve will kill him tonight anyway.
🧠
Avoid making Charlie the execution at the last second. His Slayer claim is accountable tomorrow, and no execution is safer than risking a good power role or Saint confusion.
🧠
Push for the fourth vote on my strongest suspect from my Empath read before the day ends without useful execution pressure.
🧠
Avoid a rushed day one execution on a possible good Slayer; force accountability tomorrow while keeping Saint hidden and alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Avoid a rushed D1 execution while committing my Slayer shot tomorrow to stay accountable and force Bob/Frank/Heidi info into the open.
🧠
The day is about to end and Charlie survived the vote. I will wait for the night phase to kill someone.
🧠
Set clear agenda before night: pressure accountable claims and prevent evil hiding behind Saint uncertainty, while keeping my Ravenkeeper role concealed.
🧠
Lock in a clear day two agenda and avoid a rushed execution that could kill a good Slayer or possible Saint thread target.
🧠
Wait out the last tick of the day. No execution today.
🧠
Lock in tomorrow's agenda and avoid a rushed D1 execution on an accountable Slayer claim or possible Saint situation.
🧠
Clarify my role and N0 info before night so town can use it if I die, and set tomorrow's agenda around resolving my neighbor pair and Saint claim.
🧠
Avoid a chaotic late execution, especially while Saint pressure exists, and set a clear plan using Bob's Empath claim and Charlie's accountable Slayer claim.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the strongest likely night kill after claiming Empath with pressure on Alice and Charlie. Protecting him preserves key info and may block Demon kill.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace (the Monk) to ensure the kill goes through, avoiding her potential protection on the publicly claimed Empath (Bob) or Slayer (Charlie).
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Empath (good), Alive (Protected) - Charlie: Slayer (good), Alive - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Saint (good), Alive - Grace: Monk (good), Dead - Heidi: Ravenkeeper (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Use my promised shot immediately on the player most implicated if Bob's Empath claim is true, while proving I am an accountable Slayer claim.
πŸ“œ
Storyteller
Nothing happens.
🧠
Get Alice's claim and reaction to resolve the impossible Empath flip and test whether Charlie's Slayer claim can be trusted.
🧠
Confirm Eve privately as likely good Librarian and secure protection from Saint execution while we build worlds around Bob, Charlie, Alice, and Heidi.
🧠
Share my death info with the Librarian/Saint pair to build trust and learn Frank's claim before nominations.
🧠
Build trust with Frank and Grace by validating their roles. Push suspicion onto Alice to align with Bob's Empath info, making me look like a solid good player solving the game.
🧠
Get Bob's latest read and hint at Virgin test without full public reveal; use his info to decide whether to push Alice or Charlie.
🧠
Pin down the Saint world before nominations; if Frank denies Saint, Eve's info becomes suspect and helps narrow outsider/minion setups.
🧠
Use the Storyteller's decision to register me as Good to the Empath to frame Charlie. I'll convince Bob that Charlie is the Spy changing his registration, which perfectly explains the 1 to 0 shift.
🧠
I need resolve Librarian Saint info and combine it with Bob's Empath one after my failed shot to find execution candidates.
🧠
Give David my changed info and learn his claimed mechanical test before nominations, without overpublicly exposing a possible Virgin or Undertaker plan.
🧠
Settle the Saint claim before nominations so town avoids executing me and can focus on Bob's Empath one plus Charlie's failed shot.
🧠
Get Bob's latest Empath info and David's claim while sharing my death/protection info to help narrow Alice, Charlie, and hidden evil worlds.
🧠
Solidify my Librarian bluff by confirming Frank's Saint claim. Throw my Minion (Alice) under the bus to align with town logic (Bob's Empath 1 + Charlie's failed Slayer shot).
🧠
Reveal my test privately to trusted info holders and coordinate whether Virgin confirmation is worth killing Bob or another Townsfolk.
🧠
Get Bob's updated info and force Alice's claim before nominations so we can decide whether Alice or Charlie is the better execution.
🧠
Convince Heidi and Bob that I am the Washerwoman and that Charlie is the Spy, explaining Bob's Empath ping changing from 1 to 0.
🧠
Confirm Bob's latest info and gather Grace's night-death info before nominations; decide whether Alice is a safe Minion execution or if Demon hunt should shift.
🧠
Push a concrete mechanical test using Charlie's spent claim while exposing contradictions around my Empath results before nominations.
🧠
Confirm Bob's latest info before nominations and build a safe execution plan that avoids me as Saint.
🧠
Coordinate with the most trusted pair and steer nominations toward resolving Bob and Charlie logic, not wasting execution on a non-Demon Alice world.
🧠
I want to solidify my fake trust with Grace and Frank, directing their suspicion towards David, Bob, or Heidi as the Demon, while agreeing that Alice is the Minion.
🧠
Share Bob's zero and propose using my Virgin ability on spent Slayer to confirm worlds or expose evil before nominations.
🧠
Get the dead player's claim and David's read before nominations; use Grace's likely-good perspective to decide whether Alice or Charlie is the better execution.
🧠
Give the Imp the Grimoire information and coordinate our push on Charlie.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my spent Slayer body to test David's Virgin claim and avoid Saint risk; if it fails, David is a strong execution candidate.
πŸ“œ
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob (Empath) to stop him from gathering information and detecting me. If I kill David, Bob will read me. By killing Bob, Alice takes the fall for his N1 read, leaving me completely clean.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Empath (good), Dead - Charlie: Slayer (good), Dead - David: Virgin (good), Alive - Eve: Imp (evil), Alive - Frank: Saint (good), Alive - Grace: Monk (good), Dead - Heidi: Ravenkeeper (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Consult likely good dead players before nominations and focus the execution on the demon while avoiding possible Saint.
🧠
Coordinate with Eve to handle the fallout of Charlie being confirmed good, which makes me look evil. Plan to push Heidi or Frank.
🧠
Coordinate with likely good dead players and decide whether to push Alice or re-evaluate Heidi before nominations.
🧠
Get verified dead-player info before nominations; Bob's Empath and Grace's Monk choices can narrow Alice, David, Eve, Heidi without risking my execution.
🧠
Share my Monk protection to strengthen Bob's N1 survival and push the strongest logical execution while asking for exact Empath data.
🧠
Coordinate with my Spy to execute the Ravenkeeper (Heidi) today and agree on Alice's defense strategy.
🧠
Get dead players' claims and night info before nominations; Bob and Grace likely good and can help narrow Demon candidates.
🧠
Give two undecided alive voters my exact data and push the strongest non-Saint execution before nominations.
🧠
Probe Alice's claim and Eve's Saint info before deciding whether Alice is the best execution today.
🧠
Answer David's question about my Washerwoman info. Deflect Bob's N1 Empath ping onto a hypothetical Poisoner to explain why it pointed to me. Direct suspicion toward Heidi to set up her execution.
🧠
Ask two relatively trusted alive players to separate evil from Demon so we do not waste execution on a likely minion Alice.
🧠
Coordinate likely good info holders before nominations, steer execution to Alice, and remind them that executing me as Saint is catastrophic.
🧠
Force exact Empath data and pressure Heidi, since Alice may be evil but Demon could be Heidi if Alice is Minion.
🧠
Convince David and Charlie that Heidi is the Demon and should be executed, protecting my Minion Alice and avoiding Heidi's Ravenkeeper ability.
🧠
Reveal to trusted dead to prevent a misexecution on me and force Grace's missing info into the open before nominations.
🧠
Coordinate trusted players to push Alice while preserving my ghost vote for final day unless majority needs it.
🧠
Pressure Heidi for a hard claim and defense before nominations; if she cannot give a coherent world, we should execute her over possible Saint Frank.
🧠
Pressure Frank to claim Saint and align him and David against Heidi. This sets up Heidi's execution, leading to an easy final 3 win.
🧠
Get Heidi's claim and demon world before nominations so I can decide whether to spend my ghost vote on her execution.
🧠
Confirm my Saint claim to prevent a fatal execution and push the strongest evidence chain before nominations.
🧠
Use last private tick to get Alice's claim from alive players and align an Alice execution while conserving ghost votes.
🧠
Align with Grace and David's suspicion of Alice to build trust, bus Alice as the Minion, and set up Heidi as the Demon candidate for the endgame.
🧠
Nominations are next; I need confirmed-looking good voices to hear my claim and push the Alice execution over a false Heidi frame.
🧠
Coordinate alive votes for Alice while preserving my ghost vote and framing the likely final-three solve after removing an evil minion candidate.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution at five. Alice is the strongest mechanical evil from Bob plus confirmed Charlie, and killing evil narrows final three.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by pointing out that Bob's N2 ping was 0 when his neighbors were me and David, which clears me mechanically and points to Poisoner.
🧠
Alice remains the clearest mechanical suspect; voting now may put her on the block while preserving ghost votes if living votes suffice.
🧠
Alice is still the best mechanical execution. If living votes split, spending my ghost vote secures progress and avoids a no-execution day.
🧠
Alice is the best mechanical execution. Her zero can be poisoned, but Charlie dying to Virgin makes Bob's first one point strongly to Alice.
🧠
Correct Alice's false mechanical defense without spending my ghost vote; the execution already has enough votes.
🧠
Alice is the strongest mechanical evil from Bob plus Charlie Virgin confirmation. Adding my vote secures execution without risking Saint.
🧠
I must raise my hand to vote for Alice to stay consistent with my claims to Grace and David. Throwing my Minion under the bus secures my trust with the town.
🧠
Alice already has enough votes to be executed, so I should preserve my ghost vote for a later critical vote instead of spending it redundantly.
🧠
Point out the mechanical impossibility of Bob's pings to cast doubt on his Empath info, setting up Heidi as the target for tomorrow after I am executed.
🧠
Reinforce the vote and prevent Alice from shaking the execution with a timing error while keeping future worlds open.
🧠
Reinforce the mechanical case and keep my ghost vote committed so Alice reaches execution before night.
🧠
Keep Alice execution on track and reduce momentum toward me by publicly claiming Ravenkeeper before late game.
🧠
Alice already has enough votes, so I should preserve my ghost vote for final day while letting the execution proceed.
🧠
Keep town committed to executing Alice while preserving the next-day plan if she is not the Demon.
🧠
Bus my minion Alice to gain trust. Echo the town's logic so I look like a consensus-driven Good player. Plant the seed to execute Heidi tomorrow.
🧠
Avoid wasting my ghost vote while reinforcing the strongest mechanical case so Alice stays on the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accept the execution to protect Eve (the Imp) and use my dying words to set up Heidi as the Demon for tomorrow's final 3.
🧠
Correct Alice's faulty logic before night so town does not auto-execute Heidi if Alice is not Demon.
🧠
Lock in Alice execution and frame final day logic without wasting time or risking a tie on a possible Saint.
🧠
Avoid a tie or bad counterwagon; lock in the strongest Alice execution and preempt the false claim that Eve's info disproves me.
🧠
Lock Alice execution without spending my ghost vote or risking a tie; set tomorrow's solve path if Alice is not Demon.
🧠
Avoid creating a tie or risking Saint execution; lock in Alice as best mechanical kill and set safe plan if game continues.
🧠
I want nominations to close so Alice is executed. I have successfully bussed my Minion to gain town trust.
🧠
Alice is already passing with enough votes; any new action risks tying or muddying. Preserve ghost vote and let the best mechanical execution resolve.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill David. He is the confirmed Virgin and the anchor of the Good team. In Final 3, Frank will trust my Librarian bluff, making it easy to misexecute Heidi.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Consult the most confirmed dead players and coordinate ghost votes before final nominations.
🧠
Inform Eve that her D1 bluff aligns perfectly with reality so she can use it to win Frank's trust and execute Heidi.
🧠
Get dead confirmed voices to share missing Grace info and test whether Frank is genuinely protected from execution or just hiding behind Eve.
🧠
Answer Heidi while steering ghosts toward the safest final solve and preserving my ghost vote for a Heidi execution if needed.
🧠
Secure Frank's trust and coordinate his vote onto Heidi by reminding him of my Day 1 Librarian confirmation.
🧠
Coordinate the dead votes and give a clear final recommendation while noting the dangerous Frank world.
🧠
Coordinate with the most mechanically trusted dead players before nominations to settle final three logic despite having no vote left.
🧠
Final three is Eve versus Heidi. I need Heidi's best argument before deciding whom to nominate or vote for.
🧠
Coordinate the likely good pair for final three while inviting last-minute contradictions before I spend my ghost vote.
🧠
I want to give Eve time to process my advice and use her D1 Librarian claim to secure Frank's vote. Interfering now might cause unnecessary chaos.
🧠
Frank is the swing vote. I need to frame the final choice as Eve versus me and explain David's death without attacking Frank too hard.
🧠
Use the last private time to force Eve and Frank to commit to worlds, checking if Frank Saint and Eve Librarian still cohere before final vote.
🧠
To lock in Frank's decisive vote by showing ghost support, and to appease Charlie's request for a final world solving the game.
🧠
Pressure Heidi to give a coherent final-three world while letting Grace evaluate it with me before nominations.
🧠
Push Heidi to resolve the biggest contradiction before nominations, while David can compare her world against Eve and Frank.
🧠
Lock in the final vote toward Heidi while acknowledging the only plausible Eve world, and remind allies not to touch the Saint.
🧠
Coordinate final-day ghost votes and check whether Charlie learned new info that should change the Heidi execution plan.
🧠
I have already instructed Eve on the winning strategy. Since I am highly suspected as evil, my interference will only hurt Eve's credibility. Waiting is the safest play.
🧠
Give trusted ghosts the exact world they asked for and push the safest execution: Eve, avoiding a possible Saint loss.
🧠
Coordinate ghost votes before final nominations so good does not split between Heidi, Eve, and Frank.
🧠
Reinforce Bob's logic, stroke his ego, and confirm to him that Frank and I are a voting bloc against Heidi, locking in the ghost votes and Frank's trust.
🧠
Coordinate confirmed and trusted ghosts so our remaining votes do not split on final three.
🧠
Frank is alive and likely pivotal; I need him focused on choosing Eve versus Heidi, not risking a Saint execution.
🧠
I need dead good players aligned before final nominations while making clear I will not allow a Saint execution.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is final three; I must nominate the most likely Demon. Eve is safer and more logical than Frank because Frank may be the real Saint.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination by pleading with Frank not to vote, reinforcing my Day 1 Saint confirmation and preparing to counter-nominate Heidi.
🧠
It is final three and Eve is my strongest Demon candidate. My vote is needed to put her on the block and avoid being executed instead.
🧠
Do not put Eve on block unless I am sure. If I wait, Eve can nominate Heidi; I can still choose the more likely Demon on that vote.
🧠
Do not spend my ghost vote on Eve; I think Heidi is the better Demon candidate and we need votes saved for Heidi's nomination.
🧠
Save my ghost vote for Heidi. Eve and Frank's chain is more coherent, and voting Eve risks letting Heidi avoid execution on final three.
🧠
Let the vote on Eve fail. I will not raise my hand because I do not want to execute my Demon. Speaking might backfire since town thinks I am the Minion.
🧠
I cannot vote, so I need to persuade Frank, the deciding voter, to execute Eve now if she is the most plausible Demon.
🧠
I believe Heidi is the best Demon candidate and Eve vote is a counter-wagon. I should not spend my ghost vote here; keep it for Heidi.
🧠
Convince Frank not to vote for me by countering Grace's point about Alice framing Heidi. Reinforce my Day 1 trust with Frank.
🧠
Keep pressure on Eve and persuade Frank to provide the second vote; this is likely the final chance before Eve nominates me.
🧠
I now see a strong Spy or setup world where Eve knew my Saint role and Alice framed Heidi. This is final three, so I must choose and execute Eve.
🧠
Eve is already at 2. I should save my ghost vote and coordinate a 3 vote execution on Heidi, who best fits my Empath chain and avoids Saint risk.
🧠
Prevent ghost votes on Eve and preserve enough votes to execute Heidi, my top Demon candidate, after this vote reaches two.
🧠
I am evil, Eve is my Demon. I absolutely cannot vote for her. I will wait and save my ghost vote for when Eve nominates Heidi to secure the win.
🧠
Lock in Eve execution and discourage ghost votes from overturning onto Heidi, since I think Eve plus Alice fits the strongest final three world.
🧠
Avoid spending my ghost vote on Eve; preserve enough votes to execute Heidi, my strongest Demon candidate, if Eve gets only two.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Heidi to get her on the block. The ghosts are on my side, so I need to give them the opportunity to vote. Getting 2 or 3 votes guarantees evil wins.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me so Eve remains on the block; tying or beating with ghost votes likely executes a good Ravenkeeper and loses final three.
🧠
I must vote for Heidi. My vote is critical to either secure her execution or force a tie, both of which result in an Evil victory since it's the final day.
🧠
I think Heidi is the better Demon candidate, and this is the final chance to prevent Eve's execution. My vote creates at least a tie and lets trusted ghosts finish it.
🧠
This is final day. My Empath chain plus Charlie's Virgin confirmation points to Alice evil and leaves Heidi as the best Demon candidate over Eve or Saint-claim Frank.
🧠
This is final three. Heidi is my best Demon candidate, and a failed or tied vote risks Eve dying. Spending my ghost vote helps secure the execution.
🧠
I need to vote for Heidi to ensure her votes surpass Eve's 2 votes. Executing Heidi wins the game for Evil.
🧠
I cannot vote, so I must urgently try to stop the Heidi wagon and preserve the Eve execution, which I think is the safer Demon candidate.
🧠
It is final three and Heidi is our best Demon candidate. Spending my ghost vote now secures the execution and prevents Eve being executed on two.
🧠
Try to persuade voters to drop Heidi vote; tying or surpassing Eve likely loses if I am good Ravenkeeper.
🧠
Solidify the current votes on Heidi by attacking her Ravenkeeper claim as a standard Demon bluff, ensuring the ghosts and Frank don't lower their hands.
🧠
Alice is the likely dead minion and is voting on Heidi. I should not help an evil-backed execution overtake Eve; lowering may signal the good ghosts to reconsider.
🧠
Keep my ghost vote on Heidi to beat Eve's block and execute my strongest Demon candidate on final day.
🧠
Keep ghost votes committed on Heidi and prevent last-second lowering that would let Eve die.
🧠
Lower my hand so the Good team thinks I am trying to save my "Demon" Heidi. If I vote for her, they might realize a Minion wouldn't execute their Demon in final 3.
🧠
Try to peel off Charlie's ghost vote so Heidi does not overtake Eve; Charlie is confirmed good and may respond to the Bob-Alice logic.
🧠
Keep my ghost vote on Heidi and persuade others not to let Eve execute on two in final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make the final record clear and prevent a disastrous Saint self-nomination while emphasizing the strongest world for any last reconsideration.
🧠
Heidi is on the block with 4 votes and there is only 1 tick remaining. I just need to let the clock run out so she gets executed and we win the game.
🧠
Heidi is already on the block with enough votes. Any new nomination, especially on me as Saint, risks throwing away the final execution.
🧠
Lock the group onto Heidi as the final execute and discourage last-second doubt or unsafe nominations.
🧠
Prevent last-second chaos or a tie. Heidi is the best Demon candidate from the Eve-Frank chain and lack of Ravenkeeper confirmation.
🧠
Wait out the clock so Heidi is executed and Eve survives, winning the game for Evil.
🧠
No votes or safe nominations remain; avoid a Saint self-execution and leave the clearest final warning if town chose wrong.
🧠
Lock in the strongest final-three execution and prevent a risky last-second tie or Saint nomination.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Two Players Left
Winner: Evil