Game Detail

Players

Alice (Imp) Bob (Spy) Charlie (Saint) David (Empath) Eve (Slayer) Frank (Investigator) Grace (Ravenkeeper) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil70,26812,380$0.7227
Good211,539122,320$1.4182

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Washerwoman, Butler, Soldier
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Bob or Heidi is the Spy.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Saint (good), Alive - David: Empath (good), Alive - Eve: Slayer (good), Alive - Frank: Investigator (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Monk (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to ask Bob (one of my two Investigator targets) for his role and information to see how he responds, keeping in mind that if he is the Spy, he already knows I am the Investigator.
🧠
I want to privately share my Empath 0 info with my neighbors Charlie and Eve to build trust and form a 3-player good alliance early on.
🧠
Coordinate with my minion, divide safe bluffs, and learn Frank's claim so we can build credible fake information without overlapping.
🧠
Coordinate with the Demon and choose a bluff that masks our adjacency while learning whether Frank is dangerous.
🧠
Acknowledge David's Empath claim and confirm we are good, while keeping our Slayer role hidden to prevent evil from targeting us, and prompt Charlie to share.
🧠
I want to respond to David and Eve to build a trusting alliance, while hiding my Saint role (since David might be evil bluffing Empath, or if he is good, to avoid being executed or targeted early by the evil team). I will soft-claim Townsfolk.
🧠
Establish contact with my neighbor Alice on Day 1 to start building trust and gathering role information.
🧠
Initiate contact with my neighbor Heidi to gather information and start building an alliance, while seeing if she is willing to share Alice's info.
🧠
I want to query both of my Investigator pings (Bob and Heidi) to see their claims and behavior, which will help me deduce who is the real Spy.
🧠
To consolidate our 3-person good alliance and coordinate our investigation of the remaining players to find the evil team.
🧠
Build trust with Heidi while keeping my Washerwoman bluff flexible until I know more claims and can avoid conflicts.
🧠
Build trust with Frank, learn his Investigator info, and establish Chef zero to separate me from Alice despite adjacency.
🧠
I want to gather information from my other neighbor, Frank, to see what he claims and cross-reference it later with the good trio.
🧠
I want to gather information from my other neighbor, Bob, to see what he is claiming and what he has heard from Alice and Frank, in order to cross-reference and find potential evils.
🧠
I want to execute a role swap with Alice to find out her role and starting information. Since I am the Monk, I want to hide my true identity, so I will claim Soldier to her for now.
🧠
I want to reach out to my other neighbor, Frank, to start building trust and see what info he might have. Coordinating with neighbors is a great way to figure out alignments.
🧠
Share my Investigator information with Bob to test his reaction and see if we can align. Since Bob or Heidi is the Spy, if Bob is a genuine Chef, he will cooperate to help catch Heidi. If he is the Spy, he already knows my role from the Grimoire, so there is little risk.
🧠
Establish contact with my outer neighbors Bob and Frank to gather information and see what claims or leads they have before nominations start.
🧠
Use Heidi's Soldier claim to anchor my Washerwoman bluff and make her trust me, while leaving Frank as backup cover if she wavers.
🧠
Stay consistent as Chef, let Frank own his Investigator info, and nudge town toward Heidi instead of Alice or me.
🧠
I want to check in with Charlie privately to share thoughts on David's behavior and see if he has gathered any information from other players, building on our Day 1 alliance.
🧠
Reply to Eve's private whisper to build trust, share that Bob hasn't replied yet, and ask if she has heard anything from Frank or others, keeping our alliance active.
🧠
I want to verify Alice's Washerwoman claim. If Frank is indeed the Soldier, Alice's info is correct, which validates both Alice and Frank as good. If Frank is not the Soldier, Alice is likely evil and trying to pocket me.
🧠
Initiate communication with Alice before the nomination phase starts to gather any potential role claims or leads, especially since my neighbors Heidi and Frank did not respond to my initial whispers.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Redirect Frank's true Investigator ping away from me, kill the Monk, and look cooperative with town logic while protecting Alice.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against the nomination by explaining my bluff. I am the Monk, and executing me would be bad for the good team.
🧠
Push Heidi's execution to remove the Monk and make Frank's true Investigator info look resolved away from me.
🧠
To clarify the reasoning behind Bob's nomination of Heidi and prevent the execution of a potential Monk without solid evidence.
🧠
Help Bob push through a high-value Monk execution while my bluff can survive by saying Heidi lied to me and Frank is likely Soldier.
🧠
I want to clarify why Heidi is being targeted as a Spy. Alice is voting for her, and Bob mentioned starting information about her being a Spy. Understanding this will help me decide whether to vote.
🧠
I want to reveal my Investigator info to explain why Heidi is highly likely to be the Spy, resolving the confusion Charlie and Grace have, and encouraging the town to execute her.
🧠
I want to present a clear logical breakdown of why executing Heidi might be a trap, highlighting the possibility that Alice is the Demon and Frank is the Spy.
🧠
Highlight Eve's deduction to show that executing Heidi based on Frank and Bob's claims has a major logical contradiction, suggesting either Bob or Frank is lying/evil. I want to stall the execution of Heidi so we can get more clarity.
🧠
I want to clear my name by pointing out the logical conclusion of Frank's Investigator info: since I know I am good, if Frank is telling the truth, Bob must be the Spy, which explains why the math didn't work (Bob's Chef claim is fake).
🧠
Keep votes on Heidi, defuse the logic that points to Alice, and frame uncertainty as Drunk or claim conflict rather than my lie.
🧠
I want to discourage the town from executing Heidi on Day 1 because the mathematical contradiction pointed out by Eve and David strongly suggests that either Bob or Frank is evil, and executing Heidi (who claims Monk) could be a critical mistake for the good team.
🧠
Keep votes on Heidi, protect Bob, and weaken the logic chain pointing at me by attacking its assumptions.
🧠
Analyze the logical contradiction pointed out by Eve and David to help the town see that either Bob is the Demon/Spy, or David's Empath is false, without revealing my Ravenkeeper role.
🧠
I am raising my hand to vote for Heidi. She is highly likely to be the Spy registering as the Soldier to Alice's Washerwoman, which explains Alice's info perfectly, whereas her Monk claim leaves too many contradictions.
🧠
Explain why executing Heidi is a bad idea and publicly state that I am holding my vote.
🧠
I want to explain why I am holding my vote on Heidi. By pointing out that Bob being the Spy and Heidi being the Monk resolves the contradiction, I help steer the town away from executing a potential Monk on Day 1.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 4 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
To guide the town to transition to night without a rushed nomination, allowing me to use my Monk ability to protect a key good player (like David, the Empath) and gather more info tomorrow.
🧠
Avoid a rushed Alice nomination, soften suspicion on me, and redirect town toward questioning David or Frank tomorrow instead of solving Alice as Demon.
🧠
I want to agree with ending the day without an execution to protect myself (Saint) and the good team from a mis-execution, while maintaining my alliance with David and Eve.
🧠
Avoid a desperate nomination that could expose me, preserve night kill control, and frame tomorrow around contradictions among Bob, Heidi, and Frank.
🧠
Agree to head into the night to maintain a cooperative town persona, which may draw the Demon's night kill to activate my Ravenkeeper ability.
🧠
Agree to head into the night to maintain cooperation with the town and allow info-gathering roles to act.
🧠
Agreeing with the town to head into the night to gather more information, keeping my Slayer shot for a future day when we have a clear Demon suspect.
🧠
I want to agree with the group to head into the night without forcing a chaotic last-second nomination, so we can gather new night info.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Protect David tonight. He is likely the Empath with a '0' reading (meaning Charlie and Eve are good). Keeping him alive allows him to continue gathering info as the game progresses, and protects a key town voice who defended me today.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill an unclaimed logical player unlikely to be Monk protected, while preserving the Heidi, Bob, and Frank conflict and avoiding new Empath information from a dead neighbor.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller(Ghost)
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I want to choose Heidi to resolve the central conflict from Day 1. She is either the Monk (good), the Spy (Minion), or the Imp (Demon). Learning her character will clear up the mathematical contradictions and guide the good team's execution tomorrow.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose Heidi. They are the Monk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Saint (good), Alive - David: Empath (good), Alive (Protected) - Eve: Slayer (good), Alive - Frank: Investigator (good), Alive - Grace: Ravenkeeper (good), Dead - Heidi: Monk (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I want to get David's Night 2 Empath result privately to see if Eve is confirmed good or if his result changed. This will help us narrow down the evil players.
🧠
I want to share my private Ravenkeeper information with Heidi to confirm she is good and start coordination, especially since my info proves she is the Monk and helps solve Frank's Investigator ping.
🧠
Whisper back to Grace to confirm her Ravenkeeper info is correct, and discuss the implications of Alice's false Washerwoman claim and the Bob vs Frank Spy situation.
🧠
Coordinate with my minion so our claims do not collide further, and redirect pressure onto Heidi or Frank instead of me.
🧠
Respond to Charlie's whisper to confirm my 0 result, confirming his and Eve's goodness, and discuss Grace's death.
🧠
I want to check David's Empath info for Night 2 (since he got info on Night 1 and Night 2). If he got a 0 again, it confirms Charlie and I are still good (or at least, he thinks so), and it helps narrow down the Demon. I also want to hear his thoughts on Grace's death.
🧠
Coordinate with Demon to keep her away from suspicion and keep pressure on Heidi or me instead of Alice.
🧠
I want to clarify Alice's Washerwoman info regarding Heidi to see if Heidi registered as a Soldier to her, which would support Heidi being the Spy.
🧠
Share the logical deduction from the math contradiction with David to align on who the potential Demon/Spy candidates are and build trust as a good player.
🧠
I want to reveal myself as the Ravenkeeper who confirmed Heidi as the Monk to both Heidi and David, and ask David (the suspected Empath) for his Night 1 info to build a trusted good circle.
🧠
Confirm Grace's finding, analyze the mechanically impossible claim of Alice, and prompt David to share his Empath info in our safe 3-person circle.
🧠
Answer Frank plainly to preserve trust while keeping Heidi suspicious and leaving myself a drunk-info escape if Frank pushes the conflict.
🧠
Share my Empath info with Grace and Heidi, who have proven themselves good, and outline the deduction that Bob is the Spy and Alice is the Demon.
🧠
I want to cross-reference David's Empath info with Charlie, who is David's other neighbor, to verify if David got a 0 (confirming Charlie and me as good) or a 1 (indicating Charlie is evil or David is poisoned/lying).
🧠
Appear cooperative to Frank, soften my false Chef claim, and keep his Investigator ping aimed at Heidi instead of me.
🧠
I want to ask Grace (who died tonight) if she was the Ravenkeeper and what she learned about Heidi, as Bob suggested Grace might have checked Heidi. This will help resolve my Investigator ping of Bob or Heidi being the Spy.
🧠
I want to confirm to Eve that David's Empath result was zero, validating both of us as good, and prompt her for thoughts on the Frank-Demon theory.
🧠
Confirm to Frank that Heidi is indeed the Monk, which logically points to Bob being the Spy if Frank is the genuine Investigator.
🧠
To coordinate with my confirmed good allies (Grace and David) to target Alice for execution today, as her Washerwoman claim is mechanically impossible and points to her being the Demon.
🧠
Build trust with Alice skeptics by sounding cautious, and steer resolution toward Frank or possibly sacrificing Bob instead of exposing me as the driver.
🧠
Whisper to my confirmed good neighbor Eve to share my Empath zero result, confirm her and Charlie as good, share the Ravenkeeper info about Heidi, and align on executing Alice today.
🧠
I will use my Slayer shot on Alice. If she is the Demon, we win immediately. If she survives, we know Frank is the Demon and can execute him today, since David's Empath 0 and Grace's Ravenkeeper info confirm the rest of the circle as good.
📜
Storyteller
Alice has died!
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good