Game Detail

Players

Alice (Slayer) Bob (Librarian) Charlie (Poisoner) David (Fortune Teller) Eve (Recluse) Frank (Imp) Grace (Ravenkeeper) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil175,07517,497$0.5513
Good513,78631,321$0.1184

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Drunk, Undertaker, Saint
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Bob to disrupt high-impact early information that could quickly implicate me or Frank, and to create confusion that we can steer during Day 1.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Grace or Heidi is the Recluse.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info is crucial to start identifying Demon or false positives. Picking Alice/Frank (opposite side) for broad coverage; good players false demoning will be noted for logic chains.
📜
Storyteller
David
You chose Alice and Frank. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my exact Librarian info privately with neighbors Alice and Charlie early Day 1 to build trust alliance, confirm their reactions logically, and start info sharing without public Demon target.
🧠
Coordinate with Charlie on bluffs and a Day 1 push target; set up believable claims and protect me from early suspicion.
🧠
Day 1, no info. Whisper neighbors (David, Frank) to build trust, share I'm good Outsider later if verified, ask their info/roles to start logic chains and alliances. Helps good team organize early.
🧠
Day 1, no info. Whisper neighbors to introduce as Monk, offer protection, ask their roles/reads to build trust and gather info fast. Helps narrow evil early.
🧠
Share my true Slayer role privately with neighbors to build trust early, gauge reactions, and coordinate info sharing on Day 1. As Slayer, reveal before nominations to align good team.
🧠
Coordinate with Frank on bluffs and a misinfo plan; decide my public claim to steer day one suspicion onto good targets, protecting Frank.
🧠
Share my real info privately with neighbors to ally, gather their info (Empath? starts?). They approached first as good, helps coordinate without tipping Demon early.
🧠
Build alliance with neighbors on day 1. Reveal my role to Heidi (Monk claim) for mutual verification/protection. Gain info on Alice and game plan to narrow Demon suspects faster.
🧠
Respond to Alice's question, share suspicion on Grace/Heidi to narrow Demon, build alliance with neighbors for info exchange and protection.
🧠
Maintain trust with neighbors by offering a low-information but verifiable bluff, and prompt them to share real info I can use for kills and framing.
🧠
Respond to neighbors' claims to build trust/alliance. Share no role yet as Recluse (might read evil). Probe for more info on Alice/Frank overlap to narrow Demon suspects early.
🧠
Respond to Bob's info confirming Grace as Recluse, agree to protect him tonight to gain his trust and info sharing. Coordinate with neighbors to narrow evil suspects early.
🧠
Strengthen neighbor alliance with confirmed info, probe Grace reads publicly via whisper to gauge reactions. Share no new info yet, build trust without shooting prematurely on day 1.
🧠
Redirect David’s Fortune Teller ping away from Frank by encouraging suspicion on Alice or the red herring angle, while sounding helpful and noncommittal.
🧠
Coordinate with neighbors on my info. Charlie suggests Alice first - build trust, gather their roles/info to narrow Alice vs Frank before nomination phase.
🧠
Strengthen neighbor alliance by asking Alice directly now that she's in our chat. Early trust with neighbors helps coordinate protection and info; Ravenkeeper benefits from dying at night safely.
🧠
Strengthen neighbor alliance by including Grace (confirmed good Recluse). Get her info to gather more data, cross-verify claims, build trusted good group to narrow evil suspects later.
🧠
Alert Charlie that FT ping includes me; align stories so suspicion can be steered onto Alice or others, and prep Undertaker bluff to support misexecs.
🧠
Day 1, build trust with neighbors sharing my true role (Recluse Outsider). They seem good; use their info roles to verify me/cross-check Alice/Frank. Hide from town to not seem evil early.
🧠
Neighbors partially verified mechanically via Bob's info. Strengthen alliance by sharing Grace's role publicly in group, ask for others' info to contrast with C/DEF whispers and spot lies. Progress info gathering before noms.
🧠
Neighbors locked good, outsider placed. Now probe non-neighbors for claims/info to build global picture and spot inconsistencies before nominations. Strengthen alliance by sharing progress.
🧠
Steer David toward nominating Alice off his FT ping, keeping attention away from Frank and creating a clean Day 1 execution target.
🧠
Coordinate with neighbors to nominate Alice first as suggested by Charlie and my info. Test her reaction publicly; build alliance before noms to secure votes and progress to executing Demon.
🧠
Day 1, strengthen neighbor alliance. Heidi shared first, seems good; press Alice for role/info to test truthfulness and gather starting intel before nominations. With 2 ticks left, info now helps narrow evil suspects.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
David's credible FT info points to Alice or Frank as Demon. Alice more suspicious due activity. Early nom tests claim safely; info roles verify tomorrow. Helps narrow evil fast.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support my own nomination of Alice based on David's credible FT info + my Recluse claim. Early execution tests the read; if she flips good, pivot to Frank. Helps narrow Demon suspects fast.
🧠
Eve nominated Alice based on my FT yes (Alice/Frank). As good FT, support executing Alice first to confirm Demon kill or narrow to Frank. Day 1 execution reveals info.
🧠
Get Alice executed to burn a day, reinforce the Fortune Teller tunnel away from Frank, and build momentum around a good target.
🧠
Lower confidence in the Fortune Teller ping so Alice does not reach 4 votes today, keeping me alive and preserving evil tempo.
🧠
Refute false Demon claim publicly as Slayer. Explain Grace Recluse false positive on FT. Rally goods against Eve/David story to avoid wrongful D1 exec, narrow evils later. Don't vote yes, don't shoot yet.
🧠
Publicly support Alice's logic to rally good votes against her execution, protect confirmed good team, expose Eve/David as evil push. Prevent D1 good death.
🧠
Publicly support Bob/Alice to counter Eve/David push. Confirm my Recluse claim from Bob's info, reveal Ravenkeeper privately shared. Builds good block, exposes Eve/David as suspicious duo before night.
🧠
Voting no on Alice (not raising hand) protects confirmed good Slayer. Eve/David lying about Recluse, exposing them as evil. Saves our solid neighbor team.
🧠
Day 1, voting on Alice; counter claims with logic on role conflicts/Baron unlikely; reinforce my claim and alliance with David/Charlie/Frank to secure votes for execution, narrow Demon suspects.
🧠
Voting secured at 4/4? Speak to counter defense chain, rally more votes on Alice as Demon per my info. Execution tests claims; day1 kill likely good.
🧠
Keep heat off Frank by supporting the Alice execution and undermining the Librarian-based “confirmed Recluse” chain, especially since Bob is poisoned.
🧠
Secure Alice’s execution to remove potential Slayer threat and advance a misexecute, even if I later distance by citing FT/Recluse confusion.
🧠
I'm good Slayer, not Demon. Eve/David pushing false execution based on Recluse false positive. Voting no saves me to use Slayer shot later on real Demon suspect.
🧠
Raise hand to vote execute Alice? No, she's on our good team. Eve/David story requires Baron or false Recluse claim, but our Librarian/Monk/Ravenkeeper chain is solid info day1. Protect team, vote NO by not raising.
🧠
Vote no on Alice (raise hand votes yes? Wait no, raise_hand is to vote for execution per Storyteller. Mistake—do not want to execute Alice, so wait to abstain and prevent execution. Align with Bob/Frank/Heidi/Alice against Eve/David suspicious push.
🧠
I raised hand mistakenly before full debate. Alice good per team logic; lower to prevent accidental execution of good player day 1.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, reinforce logic to prevent last-second tie/supersede. Alice most suspicious per FT ping + defense patterns. Execution wins if she's Demon.
🧠
Alice has 7 votes, 1 tick left, will execute unless I nominate someone with 8+. No better target, my FT ping'd her pair. Speaking reinforces execution of prime suspect to progress info.
🧠
Keep the 7-vote execution on Alice locked in by discouraging counter-nominations and reinforcing doubts about the Librarian chain.
🧠
Lock in Alice execution, discourage counter-nominations, and position my Undertaker bluff as tomorrow’s key info while keeping heat off me if Alice flips ‘not demon’ mechanically.
🧠
I'm good Slayer, neighbors defend with consistent info vs Eve's suspicious Recluse/FT push on day1. Nominate Eve to counter, create tie or new execution target, prevent my death and progress Recluse conflict.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent tie or pass on my execution. Alice has 7 votes already; voting no on me ensures her execution at phase end, testing her Slayer/Demon claim with night info. As Recluse, I might survive or give info.
🧠
Alice pinged Demon to me and is deflecting with Slayer claim + nominating Eve. Day1 execution on ping is high value to confirm info and narrow evil. Vote Eve no, secure Alice exec.
🧠
Do not add votes to Eve; preserve Alice as the execution to protect Frank and avoid a late-day derail.
🧠
Avoid contributing to a tie on Eve that could cancel the Alice execution; keep the Day 1 execution on a likely-good target and preserve demon safety.
🧠
I'm on block with 7 votes, Eve needs 7 to tie or 8 to pass. Raising to vote Eve counters their push, tests Recluse conflict. Save Slayer shot for confirmed Demon later; execution gives info.
🧠
Voting Eve counters the bad push on Alice, tests Recluse claims via execution info tonight, protects our consistent good team chain, progresses game past day 1 deadlock.
🧠
Voting yes on Eve keeps Alice on block for execution (7 votes already). Day1 exec gives info; Alice Slayer claim dubious, likely evil. Protects Lib chain, progresses game.
🧠
Alice most suspicious from FT ping and pushback; voting to execute her provides night info to resolve Recluse/FT conflict tomorrow. As Monk, I can protect someone tonight.
🧠
Lower hand to avoid voting yes on my own execution nom. Alice has 7 votes already; focus on not letting her nom pass while hers executes. Progress to night1 info.
🧠
Lowering prevents Eve tie (currently 6v1?), secures Alice execution for definitive info. Day1 FT ping too strong to risk; good team wins by executing demon suspects early.
🧠
Discourage votes on Eve so Alice remains executed, protecting Frank and removing a strong good claim.
🧠
Do not contribute to an Eve execution that could save Alice and expose the evil narrative. Preserve the Alice execution and carry momentum into night.
🧠
Lower hand from Eve to avoid split votes weakening my defense. Eve nom still active; urge others to vote her over me to flip execution to test Recluse conflict.
🧠
Lower hand from Eve nom to let Alice execute (likely Demon per FT ping + Recluse conflict on my info). Tie risks no exec day1; need Demon dead.
🧠
Lower hand to undo accidental yes vote on Eve. Alice defended by my Lib chain; Eve/David push suspicious. Secure Alice exec for info since 1 tick left.
🧠
I previously voted Eve mistakenly while hand up for Alice. Lower to ensure Alice executes—highest suspicion from FT ping + Eve aggression. Secures N1 info.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
1 tick left, Alice has 7 votes, will execute unless tied/surpassed. She's most suspicious (FT pinged, fake Slayer, accuses me). Speak to rally final votes against her to kill Demon Day 1.
🧠
Alice has 7 votes, 1 tick left - execution imminent unless tied. My FT YES pins Demon in Alice/Frank. Support executing her for night info/possible win; reveals truth tomorrow.
🧠
Lock in Alice execution, avoid any late pivot that could endanger Frank, and frame it as consistency and info-gain for town.
🧠
Keep the day stable so Alice dies, avoid a late swap that could hit an evil player, and pre-empt the Fortune Teller 'yes on Frank' by framing it as red herring or poisoning.
🧠
1 tick left, voting closed. Wait to execute and get Undertaker info tonight, proving my alignment mechanically as good Slayer.
🧠
Day1, Alice has 7 votes & executes next tick. My Lib info confirms Eve real Recluse (not Grace), supports executing Alice (fake Slayer, David FT Demon ping) to win early or get info.
🧠
1 tick left, Alice locked for exec (7 votes). Publicly support executing her to gain Undertaker info tonight, narrow Demon suspects tomorrow. As Ravenkeeper, want to die N1 for info.
🧠
Day 1, Alice has 7 votes & exec imminent. Publicly support to lock execution, gain Undertaker info tonight to resolve Recluse/Lib conflicts & narrow Demon.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the loudest info source driving suspicion onto Frank and steering executions. Poisoning him disrupts tomorrow’s deductions and gives us cover to call his info poisoned.
📜
Storyteller
Charlie
You chose to poison David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 executed Alice on strong Demon ping+deflection. Protect claimed FT David first to preserve key info player and mechanically verify via survival; helps narrow Demon/Minion.
📜
Storyteller
Heidi
You chose to protect David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the most dangerous information source and primary pusher of suspicion onto me, while keeping social chaos around the Recluse and Librarian claims.
🛡️
David was protected from a night kill.
📜
Storyteller
Frank
You attacked David, but they survived.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Alice executed after my public N0 yes claim. Narrow suspects: check conflicting claimants Grace (Recluse)/Bob (Librarian) first to test chains, gain info on Demon presence for day 2 mapping.
📜
Storyteller
David
You chose Bob and Grace. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my info privately with neighbors first to build trust/alliance, get their reads on Bob/Grace/Eve/Frank, cross-check claims before public reveal and noms.
🧠
Coordinate with Charlie on a consistent story for David surviving and decide a mis-execution target, while checking what David is whispering about.
🧠
Day2 peaceful. Share my N1 David protect privately with neighbors Bob/Grace to build trust, gauge reactions on Recluse conflict, progress sorting who is real Recluse/Demon before noms.
🧠
Respond to Heidi privately with neighbors Bob for alliance. Clarify I'm not Recluse (misdirect Demon), support her Monk claim, analyze no-death as Demon kill blocked on David (FT target), push Eve suspicious to narrow evil.
🧠
As dead Slayer, consult good neighbors Bob/Grace/Heidi privately to align on David as top suspect from his FT ping and push; save ghost vote for late-game execution.
🧠
Confirm Grace good via Lib info, expose Eve fake Recluse claim contradicting both neighbors. Build neighbor alliance against Eve/David to nom them. Progress to execution.
🧠
Coordinate with neighbors using David's FT info to nominate/execute Frank (likely demon from yes ping, Alice dead good). Confirm reads, build alliance before nomination phase. Progress town logic.
🧠
Coordinate with Frank to undermine the Fortune Teller chain and redirect town onto a safer execute like Grace or Heidi, buying time for the demon.
🧠
Agree with Eve's sound logic pinning Frank as demon from my info + Alice good. Coordinate with neighbors to publicly push nominating/executing Frank today to win.
🧠
Seed the ‘Monk protected David’ story and nudge Bob to drive a Grace execution, keeping heat off me and buying time to find/avoid the real Monk/Soldier.
🧠
Confirm alliance with good neighbors Bob/Grace. Agree Eve fake Recluse to nom/execute her, test claims, narrow evil while protecting David tonight.
🧠
Neighbors aligned: Eve fake Recluse, nom her to test claim (executes if not Recluse or Townsfolk nom). Builds trust, progresses to clean minion and expose Demon.
🧠
As dead good Slayer, save ghost vote for late-game. Coordinate good neighbors Bob/Grace/Heidi to nom/execute David (top suspect) before final day; narrow evil.
🧠
Neighbors Grace/Heidi confirmed good (Lib chain). Eve fake Recluse must die via Townsfolk nom test. Sync on Eve nominator/votes to execute her Minion, narrow Demon suspects.
🧠
Confirm alliance with David/Charlie on Frank nom. Push publicly after. Clear Demon kill on Day 2 wins game; coordinate to ensure votes.
🧠
Deflect the group from nominating Frank, cast doubt on FT certainty, and redirect execution to a good player while maintaining a believable bluff.
🧠
Charlie is hesitant; reinforce FT logic privately to get his nom/vote on Frank. With Eve/David/Charlie/ghosts, we have numbers to execute Frank this early day2.
🧠
Coordinate with Eve to frame the day around executing Grace, using the double Recluse mess and David’s ping, while keeping suspicion away from me and Charlie.
🧠
Neighbors Bob/Grace solid team, Eve confirmed fake Recluse via chain. With 1 tick to noms, agree to their plan: I nominate Eve as Townsfolk Monk to test/kill her if fake. Progress to execution.
🧠
Confirm neighbor plan publicly via whisper. Heidi will nom Eve next tick as Townsfolk Monk - she dies if fake Recluse. Builds trust, sets up execution of confirmed Minion to narrow Demon suspects.
🧠
Dead, so coordinate good neighbors Bob/Grace/Heidi to nominate/execute David, strongest suspicion from deflection. Save ghost vote for him. Progress to win.
🧠
Reinforce neighbor chain publicly-ish via Frank to build support for Eve nom. Frank wants Recluse resolution, show him Lib logic proving Eve fake to get his vote yes on her execution, narrowing evil.
🧠
Charlie is key swing vote; reinforce airtight FT logic publicly via him to nom/execute Frank today and win. As Recluse, stay low until final day.
🧠
Stop a Frank nomination by undermining the ‘airtight’ FT logic, propose an alternative execute (Bob or Grace) to buy time for evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David's FT mechanically pins Frank Demon airtight (Alice good excludes red herring/Recluse). Charlie's counters fail mechanically. It's day 2 nom phase; must nom Frank to exec & win, core good strategy.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank is Demon per airtight FT logic: Alice good exec pins his N0 YES on Frank. Voting yes executes Demon to win now. Charlie's hesitation is wrong; must secure votes.
🧠
Stop my execution by undermining the mechanical certainty of the Fortune Teller case and redirecting town toward a safer, higher-information execution target.
🧠
Vote no on Frank (don't raise) to block execution. Enables Heidi's Eve nom next tick as Townsfolk Monk, killing her if fake Minion claim per Lib chain. Progresses game by cleaning minion without trusting pings.
🧠
Frank Demon per airtight FT logic: Alice good clears her from N0 YES, pins Frank. Execute him now before final day; Charlie's counters speculative.
🧠
Team (Bob/Grace/Heidi) wants David. Voting Frank wastes vote; save ghost vote for final day math when it matters most. No info gained killing Frank now.
🧠
Vote no on Frank to block execution. Allows our team (me/Bob/Grace) to nominate/test Eve next tick as fake Recluse Minion per Lib chain, cleaning up evil without trusting Eve's bad logic.
🧠
Try to stop Frank’s execution by undermining the ‘mechanically pinned’ FT argument and encouraging players to withhold votes/ghost votes, buying time for evil.
🧠
Frank most suspicious per FT ping + Alice good. Execute to win if Demon; neighborhood plan Eve next if survives. Progress game, avoid tie.
🧠
Counter Charlie/Frank objections: reiterate mechanical pin ignoring red herring misinfo, call out Charlie poison bluff as suspicious to sway votes. 4 votes already (us+Bob/David/Alice/Heidi?), push to 5+ for exec.
🧠
Stop enough votes to avoid execution by undermining the ‘mechanical’ FT argument and redirecting suspicion onto Eve/claim conflicts.
🧠
Lower hand & speak to stop Frank execution. Explain Lib chain proving Eve fake Minion. Push votes no & Heidi's Eve nom next tick as Townsfolk Monk test (dies if fake). Secures minion kill, progresses to Demon.
🧠
5 votes already on Frank (Eve,Bob,me,Alice,Heidi); Charlie/Grace not voting yet. Publicly affirm FT logic, counter Bob/Charlie/Frank defenses to sway them. Execution wins game now, must push over line.
🧠
Voting yes executes wrong person (likely), wastes Day 2. Speak to rally team lower hands/vote no, save ghost vote, push Eve nom Day 3 for win.
🧠
Lower hand to vote no on Frank per team plan. Shaky FT logic gambles game; Recluse test on Eve is clean win condition as Townsfolk Monk nom kills fake claim. Pivots to our sure plan.
🧠
Stop Frank from reaching threshold by creating immediate doubt and giving an alternate plan so at least two voters lower their hands.
🧠
Lower hand to vote no on Frank, avoiding premature Demon exec risk. Secure neighborhood plan: Heidi noms Eve next tick as Monk, killing her if fake Minion claim. Cleans Minion safely, progresses to Demon hunt.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank has 4 votes, 1 tick left—rally Charlie/Heidi/Grace to vote yes publicly. Execution wins if Demon; if not, info gained. Delay risks new nom tying/surpassing.
🧠
I am on the block; I need a competing nomination to create a tie or shift suspicion to Eve, who is driving the 'airtight' FT narrative. If tie/no exec, evil gains night kill and momentum.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for own execution. Frank has 4 votes (me, David, Alice ghost, ?); Eve needs 5 or tie at 4. Voting no keeps Frank viable for exec at phase end, preventing evil save of Frank.
🧠
I need to avoid being executed today. Voting Eve to reach a tie creates no execution, buys a night kill, and keeps suspicion spread away from me and Charlie.
🧠
Do not vote yes on Eve; she's fake Recluse per Lib, evil pushing bad logic. Block her nom, save Frank for Eve test tomorrow to win.
🧠
Frank is most suspicious per my N0 info + Alice good. Eve nom is distraction by Frank, but to ensure Frank dies must prevent Eve getting 4+ votes to tie/block him. Vote yes on Eve only if it helps kill Frank, but strategically wait or no-vote to let Frank exec.
🧠
Dead, no vote left. Speak to sway alive good players (Bob/Heidi/Grace neighbors) to vote yes on Eve over Frank for execution or tie, narrowing evil. Push team logic vs Eve.
🧠
Eve's behavior most suspicious (ignores mechanics, Recluse fake). But Frank has strong ping logic too. Since Eve nominated & on block now, raise to execute her as top evil suspect per team whisper/test plan.
🧠
Lock in 5 votes on Eve so she becomes the executed player instead of Frank, preserving the Demon and prolonging the game.
🧠
Frank has 4 votes on block, Eve voting now needs 5. Raising for Eve tests her fake Recluse claim per neighborhood plan (Heidi nom, all vote yes), avoids hasty FT execution ignoring red herring.
🧠
I'm on block with 4 votes, Eve has 6. Lower to drop Eve to 5, prevent her exec today. Frank's Eve nom tests fake Recluse tomorrow if survives.
🧠
Keep heat off me by reinforcing that FT yes is not proof and that Eve’s push is suspicious, to maintain votes on Eve and avoid my execution.
🧠
Lower to prevent premature Frank exec on imperfect ping (red herring). My Lib pins Eve fake Recluse Minion. Team plan: nom Eve next for clean test, win via process of elimination.
🧠
Frank ping strong but not 100% airtight (red herring). Eve behavior fishy (self-vote). Lower to tie Frank, allow Eve nom/test her claim tomorrow for confirmation.
🧠
Dead, can't vote. Urge team to vote Eve: messy claims + reckless push outweighs shaky ping. Saves Slayer shot for later if needed, progresses to cleaner info.
🧠
Frank has 4 votes & will execute unless Eve ties/surpasses. Eve most suspicious (fake Recluse, ignores counters). Lower hand on Frank to prevent his exec, vote Eve to test & likely win.
🧠
Get at least one more hand up on Eve to tie or surpass Frank’s 4, shifting the block off our Demon and extending the game.
🧠
Lower to tie 4-4, halt Frank exec. FT yes not proof w/ red herring; Eve push suspicious. Need N2 to sort claims, leverage my Ravenkeeper if die.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
1 tick left, Frank on block with 4 votes, will exec unless tied/surpassed. Urge hold no new noms/votes, let Frank exec on FT logic to win. Counter Alice/Charlie doubt by reaffirming chain, prevent tie.
🧠
Create urgency to force a tie or new block, buying another day and steering town into executing Charlie or David instead of me.
🧠
Frank has 4 votes, 1 tick left. Nom Eve (not yet nominated today? Wait, already nominated but to tie/needed? No, Eve already nom'd today, can't nom again. Wait, already nominated: Eve, Frank. Mistake. Actually nom Charlie to tie Frank's 4, as Frank suggests, prevent hasty exec on unproven ping, resolve Recluse tomorrow with my solid Lib info.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank is Demon per David FT logic + Alice good death. Raising for Charlie saves Demon, loses game. Hold steady to execute Frank and win.
🧠
Talk down votes on Charlie so he does not tie or beat the 4 on me, and keep attention on uncertainty in FT logic to avoid my execution.
🧠
Charlie nom was to tie/stop Frank exec initially, but Eve/Frank both plead no-Frank while pushing alternatives. Eve's logic ignores counters; execute Frank on FT to win if Demon, or gain info.
🧠
Charlie nom by Bob suspicious, but Frank has 4 votes executing soon & my N0 pins him Demon (Alice good). Don't vote Charlie to let Frank execute & win now. Eve/Alice logic sound.
🧠
Dead, no vote. Urge executing Frank now per FT logic since Alice died good proving him Demon. Discourage Charlie nom/votes to avoid tie and ensure win today.
🧠
Frank is most confirmed Demon via David's FT (Alice good death proves it). It's day 2 with 7 alive; must execute him now via tie/prevent Charlie exec to win immediately. Raising ties Charlie.
🧠
Raise to reach 5 votes on me, guaranteeing my execution instead of Frank and preventing immediate evil loss.
🧠
Charlie defended Alice exec D1 and opposes reckless Eve push; likely good. Don't vote to avoid killing good or tying—let Frank's 4 votes exec him as prime Demon suspect per FT logic, securing win if true.
🧠
Charlie vote risks tying/executing good player, preventing Frank Demon exec. Lower to let Frank die and win on proven FT logic.
🧠
I must get Charlie to 5 votes so he is executed instead of me. Even if Charlie is our minion, trading him for my survival is worth it.
🧠
Charlie likely good; voting him risks executing good on shaky FT logic with counters (red herring, my Lib Outsiders, poison). Lower to prevent tie/exec, push Eve or wait for clean win.
🧠
Lower hand to not vote Charlie. My FT logic clears him (not pinged), Frank must die today to win on airtight proof. Eve/Alice right—hold steady.
🧠
Dead, no vote left. Urge letting Frank execute to win if Demon (logical from FT ping + Alice good death). Speak to sway lowers back to no on Charlie, hold Frank's 4 votes.
🧠
Charlie vote doesn't clear Demon suspicions (Frank vs Eve/David). Lowering lets Frank execute on strong FT logic for immediate win if true, or survive if not for tomorrow info.
🧠
Get one more voter to raise for me so my nomination ties Frank at four, preventing Frank’s execution and buying evil another night.
🧠
Lowering stops Charlie reaching 4 votes/tie, keeps Frank executing. FT logic strong vs Alice good; win now outweighs sorting tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
1 tick left, Frank executes unless tied/surpassed. Reinforce FT logic, urge no more noms/votes on Frank to win immediately. As Recluse, I register evil but push town win.
🧠
Create enough doubt to spur a last-second nomination to tie or surpass my votes, keeping me alive and flipping blame onto FT or Eve.
🧠
1 tick left, Frank at 4 votes executes unless tied/surpassed. Logic chains to Frank Demon via FT+execution. Speak to reinforce no new noms/no Charlie votes, let Frank die to win.
🧠
Last tick, phase ends soon. Reinforce Frank Demon proof from my info + Alice good. Urge no noms/votes, let Frank execute to win. Builds consensus fast.
🧠
1 tick left, Frank at 4 votes executes unless tied/surpassed. Consensus (Bob/David/Eve/Grace/Heidi) is Frank Demon via FT logic. Wait to let him die and win, don't speak to risk new nom/votes.
🧠
1 tick left, voting closed on Frank 4 votes. Urge no new noms/raises, let Frank execute as David's FT logic chains perfectly with my N1 protect explaining no death.
🧠
Create a last-second tie or beat Frank’s 4 votes by putting a competing candidate on the block, forcing the town not to end the game on a possibly poisoned Fortune Teller read.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank has 4 votes, 2 ticks left. Raising on David risks tying/surpassing Frank, undoing our near-win. Keep hands down as urged, let Frank exec. My raise was mistake earlier; don't compound.
🧠
I must avoid being executed today; tying the vote on David is the cleanest mechanical out and keeps demon alive.
🧠
Frank has 4 votes for exec, 2 ticks left. Voting David likely ties at 4 max (Eve/Frank/Charlie), fails nom, Frank executes anyway. Raising secures David nom fail, Frank dies, win if logic holds.
🧠
Frank has 4 votes to exec—my vote makes 5 for sure win if Demon. Charlie vote only 2 so far; raising on Charlie risks tie/new noms. Secure Frank exec now per good team consensus & my info.
🧠
Last tick, reinforce Frank Demon via FT logic, urge no hands up on David to let Frank's 4 votes execute him and win. As dead good, push team to victory.
🧠
Raise on David to vote him up, preventing tiebreaker that saves Frank. Frank exec locked at 4; must ensure it passes by not voting David, securing win if Frank Demon.
🧠
Lock in enough votes on David to beat or tie Frank’s 4 and stop the town from executing our Demon today.
🧠
Frank has 4 votes executing soon. David's nom is distraction; logic strongly favors Frank Demon. Vote David to potentially tie/block Frank exec only if needed, but prefer Frank die. Hand already up from before.
🧠
Lower hand on David to preserve Frank's 4-vote lead (on block). 1 tick left, let phase close with Frank exec per FT logic, win game if true. Ties waste chance.
🧠
Keep the vote on David to move execution off me; leverage no-death uncertainty to justify safer execution and buy a night kill for my team.
🧠
Frank at 4 votes executes if not tied/surpassed. Lowering prevents David reaching 4+ votes, securing Frank Demon execution this tick to win now per FT logic.
🧠
Lowering hand on my own nomination to let Frank's 4 votes execute him. FT logic airtight: Alice good proves Frank Demon. One tick left, must secure win by not tying/executing myself.
🧠
Dead, no vote left. Reinforce FT logic publicly to sway any undecided like Charlie/Grace to lower hands on David, let Frank's 4 votes execute for certain win.
🧠
Lowering ensures Frank's execution passes with 4 votes, as Alice's logic holds: David's FT chain confirms Frank Demon since Alice good. Safest win condition.
🧠
Get David to 4 or 5 votes to tie or beat Frank, preventing the Demon’s execution and forcing another day.
🧠
I raised on David mistakenly following Frank's push. Lower to stop David exec, let Frank's 4 votes execute him as Demon per airtight FT logic, win now before phase ends.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
Last tick of nomination. Frank has 4 votes, will execute unless tie/surpass. Reinforce FT logic to prevent changes, ensure Frank's execution and good win.
🧠
Create last-second doubt and provoke a fresh nomination to move votes off me; frame FT as unreliable due to no-death and Recluse/poison possibilities, buying time for evil.
🧠
1 tick left, Frank has 4 votes to execute and will die unless tie/surpass. Chain logic makes Frank Demon; speak to reinforce no hands up on others, let Frank execute to win. Can't nominate, so influence votes.
🧠
1 tick left, Frank has 4 votes to execute and win if Demon. Reinforce perfect FT logic publicly to stop any last-second noms/votes disrupting execution. No death doesn't break chain.
🧠
Dead, ghost vote used. 1 tick left, Frank at 4 votes. No action can change outcome. Wait for Frank's execution to win if logic holds.
🧠
Create urgency for Grace or Heidi to nominate anyone, preferably Eve, to prevent Frank from being executed and instantly losing the game for evil.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good