Game Detail

Players

Alice (Mayor) Bob (Spy) Charlie (Investigator) David (Imp) Eve (Monk) Frank (Soldier) Grace (Ravenkeeper) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good582,174139,944$0.7669
Evil237,09017,582$0.3250

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Virgin, Slayer, Washerwoman
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Bob or Eve is the Spy.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
As the Butler, I need to choose a master for tomorrow's voting. Picking my neighbor Alice allows for easier coordination if I reveal my role to her later. This is Night 0 with no information, so I'm choosing based on proximity and potential for future cooperation.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Investigator (good), Alive - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building relationships and gathering information from my immediate neighbors. Day 1 is about information collection, and neighbors are a logical starting point.
🧠
Observe Day 1 dynamics. As Spy, I have complete information (David is Demon). I should avoid early exposure by staying quiet while others form alliances. Listen to identify suspicious patterns or key players to manipulate later.
🧠
Grace initiated contact with me and Heidi. Engaging helps build rapport and gather information while keeping my Soldier role hidden. It's Day 1, so I should be conversational but cautious about revealing too much.
🧠
As Investigator, I have critical information about a Minion (Spy). I need to share this with trustworthy players to start cross-referencing claims and narrowing down suspects. Alice and David haven't engaged yet, making them potential allies.
🧠
Build trust with Charlie early by responding authentically to their Investigator claim. Gather information about what others know while staying noncommittal about my own role. Bob (my minion) is flagged by Charlie's info, so I need to subtly defend him later or shift focus elsewhere.
🧠
Engage with the conversation Grace started. Build rapport with my neighbors while gathering information. Avoid revealing my Butler role this early, as it could paint a target on me or be used against the good team.
🧠
Engage with Charlie and David to gather more information without revealing my role. Probe Charlie's reasoning and establish rapport for potential future coordination. As Mayor, I need to build trust networks early.
🧠
I am the Monk with a protective night ability. Many players are already having private conversations. I should observe the initial information gathering before engaging, as I have multiple ticks available.
🧠
I need to gather information from players outside my neighbor group. Eve seems isolated and might have valuable info. Engaging multiple players helps me form a network and identify who has useful information before nominations.
🧠
Coordinate with my Demon to establish our evil strategy and ensure we're aligned on my bluff role before the nominations phase begins.
🧠
Build a relationship with my neighbor Eve and gather information. As a neighbor, she could be a valuable ally throughout the game.
🧠
I need to directly engage Eve to gauge her reactions and gather more information. As Investigator, I know Eve or Bob is the Spy. Eve has been receiving private whispers from multiple players, which is worth investigating.
🧠
Bob just signaled me as his minion. I need to acknowledge him subtly while keeping Charlie and Alice believing I'm a good, undecided player. This coordination keeps evil alive while building false credibility with the good players listening.
🧠
Initiate contact with my master (Alice) to build trust and gather information. Since Alice controls my voting, I need to understand her alignment and establish communication with her early in the game.
🧠
Build a relationship with my neighbor Heidi while gathering information. I want to learn what she knows without revealing sensitive information like Charlie's Investigator claim. This helps me establish trust networks and gather more data points.
🧠
I need to gather information without revealing my Monk role. Engaging with Frank (my neighbor) and Grace (who's being proactive) helps build connections and collect claims while keeping my role hidden from potential demons.
🧠
Continue gathering information from different players to get a broader picture of the game state before nominations begin.
🧠
Observe player behavior and let Day 1 unfold naturally. Gather intelligence on what roles others claim before deciding my bluff. Early action might draw suspicion; patience is strategic on Day 1.
🧠
Bob has been quiet while others actively converse. Reaching out to him might reveal information or help me understand why he's laying low. Day 1 is about gathering intel before nominations.
🧠
Share my Investigator info with Grace to build trust and gather her intel, comparing notes to assess Bob vs Eve for the Spy.
🧠
I'm an Imp hiding as a good role. Charlie has publicly shared an Investigator claim to me/Alice, making this information 'semi-public' within that trio. I need to gather more info from players who haven't committed claims yet, build trust, and plan with Bob.
🧠
Gather concrete information about role claims before nominations start. Alice mentioned claims but was vague - I need specifics to make informed decisions.
🧠
Maintain cautious information sharing - acknowledge Heidi's request but protect Charlie's Investigator claim from spreading too widely. I don't know Heidi's alignment yet, so I should be careful about sharing detailed claims. Try to get Heidi to share information first.
🧠
Reach out to a quiet player I haven't spoken with yet to gather information before nominations begin.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
As Butler with voting restrictions (I can only vote if my chosen master votes), I need to encourage information sharing. Alice mentioned Investigator claims privately. For the good team to make smart decisions, we need concrete role claims and information. I should push for players to share investigative results while revealing my own constraint to explain my voting behavior.
🧠
Publicly claim my Investigator role and share the information about Bob or Eve being the Spy. This helps the good team identify potential evil players and aligns with my private disclosures.
🧠
Acknowledge Charlie's Investigator claim, express caution about Day 1 execution, and invite others to share information before the phase ends.
🧠
It's Day 1 with limited information. Charlie has given us a lead but I have no independent confirmation. I should observe how others react to this information rather than rushing to nominate. My Mayor ability is passive and helps in late game, so I should gather intel first.
🧠
Support the town's information gathering while keeping my Soldier role hidden. Encourage more info sharing before making a decision on nominations.
🧠
I need to defend myself against Charlie's accusation without revealing my Monk role yet. I'll claim Townsfolk status, point out the possibility Charlie could be evil framing me, and suggest we gather more information before executing on Day One.
🧠
Remain neutral and appear logical on Day 1. Don't defend Bob too hard (raises suspicion). Support gathering info tonight. Position myself as fair arbiter to maintain trust and credibility with good players.
🧠
I must speak immediately to prevent Eve from gaining town credibility by denying Charlie's claim. By claiming a good role early and expressing caution about Day One executions, I establish credibility, protect my Demon David (who is advising caution), and create space for private coordination tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Charlie publicly claimed Investigator and is now the most obvious threat to the Demon. Even if she's lying (evil), protecting her costs nothing and if she's genuine, she's almost certainly the Demon's target. This maximizes my chance of blocking a kill.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's Investigator claim is the primary threat to my team. By eliminating him Night 1, I dismantle the good team's early information chain, create confusion about Bob/Eve's alignment, and buy Bob time to establish his bluff. This is better than sacrificing Bob prematurely.
πŸ“œ
Storyteller
β†’
David
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace reached out to me early, actively participated in discussions, and advocated for gathering information before rushing to execute - showing sound judgment. She seems engaged and likely good, making her a safe master to align my voting restriction with.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Investigator (good), Alive (Protected) - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Gather intelligence from Grace who is highly active and well-connected. Probe her opinion on Charlie's Investigator claim without revealing my own role yet. Build trust with a key player before nominations begin.
🧠
Build trust with Frank by sharing my honest read on Charlie, probe for Frank's role, and reveal I'm a Townsfolk without committing to my exact character yet.
🧠
Observe how Day 2 unfolds before committing to claims or whispers. Frank & Grace's private chat suggests town coordination building momentum. Wait to gather more information on what other players claim before engaging.
🧠
Since Grace is my master and showed ally potential, I want to gather information from her about last night. The peaceful night is significant - I need to learn what others know.
🧠
Coordinate with my Minion Bob on our strategy. Charlie survived N1, which is odd. We need to decide how to handle the Investigator claim and solidify Bob's bluff. Bob should know my kill attempt and help me plan Day 2.
🧠
I need to probe Charlie's Investigator claim and gather more info about Bob/Eve before nominations. Charlie is a key information source.
🧠
Gather more information from Charlie about their Investigator claim while building trust with Grace, who approached me early. Need to understand Charlie's read on Bob vs me, and see if I can determine if Charlie is truthful or evil framing me.
🧠
Clarify to Alice that my Investigator information is passive, not chosen, to correct her misunderstanding and build trust. Share my observations about Bob and Eve to coordinate.
🧠
Grace asked for my role and I should build trust. Revealing I'm Soldier explains the lack of deaths - if Demon targeted me, they'd fail. This is valuable info that could help town narrow down suspects.
🧠
Acknowledge Frank's trust, keep his Soldier claim private to protect him if he's good, and gather more information about the Investigator situation and other players' reads.
🧠
Coordinate with David on our strategy. Charlie survived Night 1 and is gathering information. We need to decide: Do we execute Charlie to neutralize him, or do we build an alternative narrative to discredit him? I should stay flexible with my cover and let David guide the kill decision.
🧠
Reinforce voting coordination with Grace (my master) and gather intel from her whisper network with Frank and Eve before nominations begin.
🧠
Gather information during day phase before committing to nominations. Assess how good team is coordinating and whether Charlie's protection suggests a structured defense we need to counter.
🧠
Build trust with Heidi who approached me earlier. Gather information about the whisper network and get her read on the Investigator situation.
🧠
I need to reveal my Monk protection to Charlie because it provides crucial information. If my protection saved him, it confirms Charlie is being targeted by evil and likely good himself. This also helps us understand the game state better.
🧠
Test Eve's Monk claim against my Investigator information. If she's truly the Monk, then Bob must be the Spy. But she could be the Spy lying to gain my trust and redirect suspicion to Bob.
🧠
Gather more information about Charlie's Investigator claim by checking with Alice, who had private conversations with Charlie. This helps me verify Charlie's credibility and determine if Bob or Eve is more likely the Spy.
🧠
Acknowledge Heidi's Butler claim and share Frank's Soldier claim to build trust and coordinate strategy before nominations begin.
🧠
I need to observe town chatter and voting patterns before committing to action. Charlie's survival and protection suggest town is aware of his genuine claim. I should wait to see what pressure develops and whether David or I become the execution target.
🧠
Share critical information with Alice before nominations start. Confirm my Butler role, explain my voting restriction, share Frank's Soldier claim through Grace, and get Alice's role information to build trust and coordinate.
🧠
Establish Bob's bluff before nominations. A safe role claim now lets Bob build credibility and counter Charlie's Investigator read. I need to know Bob's strategy so we align publicly.
🧠
Frank is asking about Charlie's legitimacy while claiming Soldier through Grace. I need to probe his reasons for trusting Charlie, compare notes on Bob/Eve behavior, and decide whether to share my role cautiously.
🧠
Charlie is skeptical because their Investigator info implicates me. I need to convince them that the lack of death after my protection is strong evidence I'm genuine Monk, and redirect focus to Bob as the more likely Spy.
🧠
I need to cross-reference Eve's Monk claim with other players to see if it's legitimate or a bluff. Grace has been actively gathering information and might have heard other claims or noticed inconsistencies.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share key information publicly to coordinate the village. Frank's Soldier claim is important for understanding no night deaths. Charlie's Investigator claim points to Bob or Eve as Spy. Since I can only vote if Grace votes, I need public coordination to make nominations effective.
🧠
Heidi's Butler claim with specific Frank/Soldier info is credible but dangerousβ€”it validates Charlie's Investigator lead. I need to sow doubt about whether Charlie's info is accurate, suggest Frank might be innocent, and redirect focus away from Bob. Acting skeptical keeps me appearing thoughtful without committing to a kill.
🧠
I need to establish a plausible role claim now to defend against Charlie's Investigator ability. I'll claim Soldier (aligning with Frank's claim) to appear cooperative with the town core and shift suspicion away from me. This buys time while I coordinate with David on eliminating Charlie as a threat.
🧠
Reveal the Frank/Bob Soldier contradiction publicly to help the group identify evil players. Both can't be Soldier, so at least one is lying.
🧠
Pressure both Soldier claimants publicly to expose inconsistencies and force the evil player to slip up. With nomination phase ending, I need to push for action while also gathering more information about which claim is legitimate.
🧠
Clear my name by publicly claiming Monk and explaining the no-death night, while building a case against Bob based on Charlie's Investigator info and the contradictory Soldier claims.
🧠
I know I'm the real Soldier, so Bob must be lying. His timing is damning - he only claimed after Heidi revealed my role. I need to expose this and nominate him before the phase ends.
🧠
Support Bob's nomination by explaining my Investigator information confirms he's the Spy. His late Soldier claim after Frank's reveal is classic evil behavior. Rally the town to vote for Bob.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is our confirmed Investigator whose information identified Bob as likely Spy. Charlie was almost certainly the Demon's target Night 1 and will be targeted again. Protecting Charlie keeps our most valuable confirmed information role alive and prevents the Demon from silencing the investigator who exposed a Spy.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie (Investigator) identified Bob/Eve as Spy and is coordinating with Eve/Grace/Alice to execute Bob Day 3. Killing Charlie eliminates good's strongest logical anchor and lets me frame Eve's Monk claim as a lie. With Charlie dead, good loses their investigative lead and Bob might survive the chaos.
πŸ“œ
Storyteller
β†’
David
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Frank is the most strategic master choice because his Soldier ability guarantees he survives the night. This ensures I'll have an active master tomorrow who can vote. His early private claim before Bob's suspicious late claim makes him credible, and Charlie's Investigator info pointing to Bob or Eve as Spy doesn't implicate Frank.
πŸ“œ
Storyteller
β†’
Heidi
You chose Frank to be your master.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Spy (evil), Alive - Charlie: Investigator (good), Alive (Protected) - David: Imp (evil), Alive - Eve: Monk (good), Alive - Frank: Soldier (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Butler (good), Alive
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 3 early phase. Bob is under heavy town pressure from his Soldier bluff. I should observe nominations and voting patterns before acting. Bob's execution likely; I need to decide if I defend him (risky, exposes evil) or let him fall and regroup. Waiting lets me gather information and avoid premature commitment.
🧠
Test Frank's authenticity by asking about the no-kill night and get his thoughts on Eve vs Bob. If he's good, he'll have logical answers. If he's evil, he may deflect or give inconsistent reasoning.
🧠
Share my voting constraint with Grace (my trusted ally) and discuss the suspicious lack of deaths to narrow down evil candidates before nominations.
🧠
I'm the Monk who has protected Charlie twice with no night deaths. Bob and Frank both claim Soldier - one is lying. Charlie's Investigator info says Bob/Eve is Spy, and I'm real Monk, so Bob is likely Spy. Day 3 needs execution - must coordinate and push for Bob.
🧠
Coordinate with Eve to share my analysis. If she's Monk, we can build coalition against Bob. If she's Spy, I'm giving nothing new since I already revealed publicly.
🧠
Defend my Soldier claim, explain the no-death timing, and reinforce why Bob is likely the Spy while supporting Eve's Monk claim.
🧠
Privately reach David to coordinate kills and voting strategy. David is the Demon and must stay alive. We need to execute good players strategically, starting with info-sources like Charlie or Frank.
🧠
Coordinate with confirmed good players to push for Bob's execution. The village has failed to execute for 2 days, which helps evil. I need to help organize the vote against the most likely evil player.
🧠
Coordinate with Bob on tonight's kill target. Frank or Grace must die to break the town's protective coordination and reduce their ability to defend key players. This gives evil a path forward before endgame.
🧠
Share my analysis with Heidi (my Butler who must vote with me) to coordinate our approach and get her perspective. I'm building a trust network with the person I know is good.
🧠
Share my analysis with Grace to help narrow down suspects. I want to coordinate with her since she's in a different whisper group and can bridge information between groups. Also, I'm her confirmed Outsider so she trusts me.
🧠
Coordinate with Alice and Charlie to confirm Bob is the Spy and help rally the votes needed for execution. We need Grace and Heidi on board to secure the majority.
🧠
We need to secure votes for Bob's execution. Alice and Eve are on board. Grace and Heidi are key swing votes. If Grace agrees, Heidi (Butler) votes with her. We'll have majority to execute Bob, the likely Spy.
🧠
Affirm alliance with Charlie and Eve, confirm agreement to nominate Bob as the Spy.
🧠
Observe town's whisper patterns and voting alignment before Nomination phase. Grace, Frank, Charlie, Alice, Eve are core town. David and I are isolated. Staying silent until Nomination forces good players to move first and reveal their execution target, giving me time to respond strategically.
🧠
Frank nominated Bob Day 2 and is coordinating with Eve and Charlie. I need to secure his vote for Bob again and ensure we have enough votes. With Grace and Heidi in play, I should coordinate with the main group.
🧠
As Imp, I need to observe this day phase to understand the town's next move and identify the most vulnerable target for tonight. Waiting gathers information about consensus before nominations lock in.
🧠
Get Bob's defense before nominations. His response will determine if I support his execution or reconsider.
🧠
Get Grace's intel on what Charlie shared with their whisper group about his Investigator information. Coordinate for nominations - Bob is top suspect but need to verify Charlie's reliability before committing. Also check Frank's stance on nominations.
🧠
Pressure Grace and Heidi to join the Bob vote while gathering their thoughts on who the Demon might be. Grace is my top Demon suspect due to her early probing and extensive whispering network.
🧠
Rally final votes before nominations. David is undecided and Grace needs confirmation. We have momentum - lock in the coalition to execute Bob today.
🧠
Alice is organizing a coalition against Bob. I need to confirm I'll nominate/vote and coordinate with Grace (who controls Heidi's Butler vote). Ensuring we have 5+ votes locked in will guarantee Bob's execution today.
🧠
Grace is the town's info hub and coordinating executions. I need to respond with enough plausibility to stay alive through nomination, while subtly sowing doubt about Frank and Eve's claims. A well-crafted half-truth now could delay my execution and buy David time to eliminate key coordinators tonight.
🧠
I need to secure David's vote for the Bob nomination. He's been whispering with Bob so I need to know if he's allied with evil or can be swayed by logic. Getting David on board brings us closer to the 5+ votes needed.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open.
🧠
Push the village toward nominating Bob by highlighting the strongest evidence against him, and ensure Frank knows I need him to vote since he's my master.
🧠
Nominate Bob for execution based on my Investigator info (Bob or Eve is Spy), Eve's validated Monk claim, and Bob's suspicious reactive Soldier claim timing. We've had 2 days without execution - good team must act now.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm already nominated and town has 5+ good players with consistent coordination. Voting or staying silent doesn't change my execution likelihood given Charlie, Frank, Eve, and Alice all have reasons to vote me out. Not voting signals defeat and confirms my guilt. I should vote to show I'm fighting, even if it's mathematically futile.
🧠
Bob's defense is weak - questioning Eve doesn't explain his suspicious timing. I need to counter his deflection and reinforce why he's the better target. Frank needs to vote so I can vote too.
🧠
Bob's defense doesn't explain the impossible double Soldier claim or his reactive timing. Frank claimed first privately - genuine. Bob reacted - fake. My Investigator info plus Eve's Monk behavior confirms Bob as Spy. My vote is essential for reaching 4 votes needed.
🧠
Bob is almost certainly the Spy. Frank claimed Soldier privately first, Bob only claimed after it was exposed. Charlie's Investigator points to Bob as Spy, and Eve's Monk protection explains no deaths. Voting Bob is the correct move for the good team.
🧠
Bob is trapped and the town has 4+ votes locked (Charlie, Grace, Heidi, Alice confirmed). Voting for his execution consolidates my position with the good team, validates their logic, and allows me to operate safely while Eve and Bob handle damage control. This is the optimal playβ€”surrender the exposed Minion, blend seamlessly with town consensus, and prepare strategic kills from a position of trust.
🧠
Bob is clearly the Spy - Investigator info points to him, Eve's Monk is verified by zero deaths, and Bob's delayed Soldier claim after Frank's private claim is damning. We have 3 votes already; I provide the 4th needed for execution.
🧠
We have exactly 4 votes for the threshold. My vote makes it 5 and secures execution. Bob's late Soldier claim after my private claim was exposed is textbook evil behavior. Charlie's Investigator also points to him. Time to execute the Spy.
🧠
Bob is confirmed evil by process of elimination - Charlie's Investigator shows Bob or Eve is Spy, and I know I'm real Monk. We already have 5 votes; my vote ensures execution and removes a confirmed evil player from the game.
🧠
I am the Minion and my cover is blown. David is the Demon and must survive. Voting for myself changes nothing mechanicallyβ€”I die either wayβ€”but refusing creates unnecessary suspicion. I accept my execution while David survives to continue the game.
🧠
Bob has multiple indicators of being evil: his Soldier claim came after Frank's private claim was revealed, Charlie's Investigator points to him as potential Spy, and 7 players including my master Frank are voting. I must vote to help eliminate evil.
🧠
Reinforce the case against Bob and signal to the group that execution is secured. We have more than enough votes to execute Bob today.
🧠
The vote is secured with 7+ votes. I want to signal that I understand Bob's execution is likely and shift focus to finding the Demon afterward. This shows I'm actively thinking ahead and engaged in solving the game.
🧠
Voting for Bob as Minion Spy is required cover (lowering would expose me). Town sees unanimous vote securing Bob's execution. I must wait for execution and pivot to Night phase kills targeting Grace or Frank to break their protection chain before they lock onto me.
🧠
Voting has concluded with 8 hands raised - overwhelming majority for Bob's execution. No further action needed from me during this voting phase. Stay silent and observe.
🧠
With 8 votes for Bob and only 4 needed, execution is guaranteed. I need to shift focus forward to hunting the Demon since Bob being Spy means the real threat remains alive.
🧠
The vote is complete with 8 votes raised against Bob, well over the 4 needed. My vote is already cast. The execution is secured. Waiting for phase transition to night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed. There is nothing I can do to prevent it mechanically. My job now is to remain silent and preserve David's position. Any final speech gives away my mindset or David's strategy. The town is coordinated; David must adapt after I die. Silence is my last gift to the evil team.
🧠
Bob is on the block with 8 votes and will be executed. Only 1 tick remains before night. Speaking won't change the outcome. Let the execution proceed and prepare for Demon hunt tomorrow.
🧠
Bob has 8 votes and will be executed. The group has consensus and no one is nominating anyone else. Waiting allows execution to proceed cleanly without creating confusion or noise.
🧠
Allow Bob's execution to proceed as planned. The town has reached consensus that Bob is the Spy based on conflicting Soldier claims and timing. Speaking now won't change the outcome and may waste valuable time.
🧠
I'm now at serious risk. Bob (my Minion) has been voted out with overwhelming support. I voted with town to maintain cover, but I must adapt fast. Silent waiting preserves my position and lets Frank avoid immediate suspicion while the town consolidates. Night 4 will be criticalβ€”I need to cull a strong good player to disrupt their logic chains.
🧠
Reveal my Mayor role publicly now rather than waiting, so the town has complete information going into the hunt for the Demon. This helps us narrow down who could be the Demon among the remaining players.
🧠
Frank publicly listed only Alice, David, Grace, and Heidi as Demon candidates, but he knows I claimed Monk and Charlie is Investigator. This exclusion feels deliberate. I need to question his logic publicly so town doesn't mistakenly focus on me or Charlie tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
I will continue protecting Charlie, the confirmed Investigator. My previous two protections of Charlie resulted in zero deaths, suggesting either the Demon tried to kill Charlie both times (and I saved them) or the Demon is avoiding Charlie. Either way, Charlie is our most valuable confirmed good player and the logical Demon target.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Bob (Minion) exposed and executed. Evil team fractured. Grace is the most dangerousβ€”she coordinates town strategy, has credibility, and can isolate me logically. Killing Grace before she consolidates the final 3 prevents town's analytical advantage and gives me better endgame positioning.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David has no claim and has been quiet. He's the most suspicious alive player. If I learn his character, I can confirm if he's the Demon or rule him out, which is critical information for the town going forward.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose David. They are the Imp.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice just claimed Mayor, which is a powerful endgame role if she's good. Choosing her as master ensures I can vote with a confirmed-claim player who has strategic importance. Frank enabled my vote D3, but his suspicious candidate list omission makes me wary. Diversifying to Alice gives me options.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I'm solo evil against a coordinated town. Claiming now invites scrutiny. Let town reveal more Day 4 info first, then position myself as sympathetic or confused third party. This buys time to understand who controls Day 5 nomination.
🧠
I have confirmed David is the Imp through my Ravenkeeper death ability. I must share this critical information with trusted players to ensure David gets executed today.
🧠
Grace is a ghost who likely has useful information from her role. I should contact her to learn what she knows before nominations begin. As Soldier, I should also consider revealing my role to help narrow down suspects.
🧠
Grace died and learned David is the Demon via Ravenkeeper ability. This matches my Investigator info that Bob was the Spy. I must immediately spread this critical information to organize David's execution before nomination phase.
🧠
I am dead and know David is Demon. Grace's death removes the town's best info source. I should wait to see if the town coordinates an execution of David today. My ghost vote is my last influenceβ€”I'll save it for a critical moment rather than waste it early.
🧠
Coordinate with confirmed good players to identify and execute the Demon today. Frank is the most suspicious player based on his attempt to frame confirmed good players as Demon candidates.
🧠
Grace's Ravenkeeper information naming David as Imp is critical. As a dead player, she has no reason to lie. This is our best lead to execute the Demon today. I need to convince Alice to support David's execution.
🧠
Acknowledge Charlie's critical information and confirm I'll vote with him to execute David. Need to coordinate voting strategy since I can only vote when Alice votes (my master). Alice is Mayor, so if she's good she'll want to execute Demon too.
🧠
Whisper to Frank/Charlie to appear coordinated with Charlie/Frank core coalition. This cements David as trustworthy and deflects suspicion away during nomination. Need visible alliance now.
🧠
Frank directly asked for my information and suspects it's between Alice and David. I must tell him David is the Imp so he votes correctly. David must be executed today or we lose.
🧠
Grace's Ravenkeeper info is the most credible lead we have. A dead good player has no reason to lie about the Demon. I need to coordinate with the trusted network to ensure David is executed today before he kills again.
🧠
Grace confirmed David is Imp via Ravenkeeper ability. Frank and Eve already know. Alice doesn't know yet and is suspicious of wrong person. I must inform Alice immediately so she can nominate David. Heidi (Butler) needs Alice to vote. Critical timing with nomination phase approaching.
🧠
Dead Minion observation phase. Town is coordinating heavily via whispers; staying silent preserves uncertainty. Nomination phase is comingβ€”I need to watch the execution target and plan ghost vote to maximize chaos or save David if possible.
🧠
Coordinate with confirmed good players to ensure David gets executed today using Grace's Ravenkeeper information, and strategize around the Butler voting restriction.
🧠
Confront David with the mechanical evidence against him to see his reaction. If he's the Imp, this may provoke a slip. Also informs him that his identity is known to all.
🧠
Coordinate with Alice (my master) to ensure she supports David's execution so I can vote. Confirm the plan with Charlie who broke the news.
🧠
I am exposed or very close to it. I must either create doubt about Eve's Ravenkeeper claim, or find a way to reframe the narrative. Asking about Grace's actual role and Eve's reliability is my best defense to stall and probe for inconsistencies.
🧠
I have confirmed information that David is the Imp. As a dead player, I need to make sure every living player knows this so David is executed today. I must tell Alice and Heidi to ensure everyone votes for David.
🧠
Grace's Ravenkeeper information identifies David as Imp, but David is asking for verification. I should confirm Grace never claimed Ravenkeeper pre-death (which is normal - she learns it upon death). This helps the group determine if David is deflecting or genuinely confused.
🧠
David is asking me to verify the Ravenkeeper claim. I should confirm directly that Grace whispered me she's Ravenkeeper and David is Imp. His defensive questioning is consistent with being caught Demon. Confirming this publicly helps ensure his execution.
🧠
I am dead and powerless in day phase. My ghost vote is precious for endgame voting. Waiting preserves information and prepares for final nomination phase where I may influence the outcome. Listening to town coordination reveals execution target.
🧠
Coordinate with all good players to ensure David gets nominated and executed. As Mayor, I must lead this charge. We have hard mechanical confirmation from dead Ravenkeeper Grace that David is the Imp. I need to rally everyone to vote.
🧠
Ensure Frank votes for David. We need 4 votes for majority. Frank's vote plus Heidi's ghost vote ensures we hit majority and execute the Demon today.
🧠
Grace confirmed David as Imp via Ravenkeeper ability. I need to coordinate voting with Alice (my master) and ensure everyone votes for David. Frank hasn't been told directly, so I'm informing him while coordinating with Eve.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have mechanical confirmation that David is the Imp from Grace's Ravenkeeper ability. I must publicly rally everyone to vote for David to ensure we execute the Demon today and win.
🧠
Support Eve's call to execute David. Alice is my master so I can only vote if she votes. Need to publicly confirm Alice will nominate and vote so I can support. David is confirmed Demon by Ravenkeeper - we execute and win.
🧠
Grace's Ravenkeeper death information is ironclad - she mechanically learned David is the Imp before dying. With votes from me, Charlie, Eve, and Heidi (who votes with me as Butler), we have exactly 4 votes for majority. We execute the Demon today and win the game.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm facing execution based on Grace's Ravenkeeper claim. I cannot defend the Imp claim directlyβ€”it's mechanically sound if true. My only path is to question whether Grace truly IS Ravenkeeper or if her information is compromised. Create doubt about her claim to shift the vote away from me.
🧠
Grace's Ravenkeeper information is ironclad - she died and confirmed David is the Imp. His defense is desperate grasping. I must vote now to reach majority and win the game.
🧠
David is nominated and Eve has voted. I'm waiting for Alice to vote so I can immediately follow as Butler. Once Alice votes, I'll raise my hand too. We need 3 votes total to execute David and win the game.
🧠
Grace's Ravenkeeper information is ironclad - David is the Imp. I must vote to execute him. My vote also enables Heidi (Butler) to vote, giving us the numbers we need. David's desperate defense proves his guilt. Good wins today.
🧠
Grace's Ravenkeeper information is hard mechanical proof that David is the Imp. Eve and Alice have voted. My vote makes 3, which is the majority needed for execution. This wins the game for good.
🧠
Grace's Ravenkeeper information confirms David as Imp. Three votes are already raised, but I must vote to show solidarity and ensure execution. The good team has coordinated - Alice nominated, Eve, Alice, Charlie voted, and I join them. This is our win.
🧠
David is confirmed Imp through my Ravenkeeper ability. Though we have enough votes, my ghost vote reinforces the truth of my information and shows the town is united in executing the Demon.
🧠
I am dead and must make a strategic ghost vote. David is the Demon and Grace confirmed it mechanically. Whether I vote or not, David will be executed with 5 confirmed votes. Voting now seals David's death and demonstrates I sided with the town, maintaining cover as a good player who died for legitimate reasons. This is my last actionβ€”use it to lock the win.
🧠
6 votes are already cast for my execution. No possible defense remainsβ€”Grace's Ravenkeeper claim, whether true or poisoned, has locked the town. Raising my hand completes the execution cleanly and keeps suspicion off any remaining evils. Bob is gone; no Minion can become Imp. Evil has already lost this game.
🧠
Counter David's desperate attempt to cast doubt on Grace's confirmed information. Reinforce that we have majority votes and should execute the Demon.
🧠
Add my vote to execute David - we have mechanical confirmation from Grace (Ravenkeeper) that David is the Imp. Alice (my master) has voted, so I can now vote. This execution wins the game for good team.
🧠
The vote is already secured with 5 living players voting for David (Alice, Charlie, Eve, Frank, Heidi). David's defense is weak - dead players have no reason to lie, and Ravenkeeper activates on death. My hand is already raised. Execution is imminent.
🧠
The vote is secured with 8 raised hands. We only need 3 votes. David will be executed and Good wins. No further action needed - waiting for vote resolution.
🧠
The vote is secured with 8 hands raised and only 3 needed. I've already voted. Waiting lets the phase conclude naturally and ensures David is executed today. This wins the game for good.
🧠
Counter David's weak defense and confirm my Ravenkeeper information is legitimate. Reinforce that dead players are trustworthy and the votes are secured.
🧠
David is almost certainly the Imp and will be executed regardless of my ghost vote. Lowering my hand minimizes my complicity in the execution while maintaining ghost credibility. Dead players voting against consensus are ignored anyway; I should not waste narrative capital defending the clearly doomed Demon. My role is to manage endgame if David somehow survives.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm facing 7 votes and near-certain execution. My only path is to sow doubt about Ravenkeeper verification or cast suspicion elsewhere. But the town has coordinated too tightly. I need to either flip votes (unlikely) or plant seeds for post-execution chaos to help evil endgame. Accept my fate with grace and hope for Scarlet Woman activation.
🧠
The game is won - David has 7 votes and will be executed as the confirmed Imp. Grace's Ravenkeeper information is ironclad since she died at night and has no reason to lie as a dead player. No further action needed.
🧠
The vote has passed with 7 votes for David. He is on the block and will be executed when nominations close. This should be our victory - Grace's Ravenkeeper confirmed David as the Imp, and the town has spoken. I'll wait for the execution and celebrate our win.
🧠
The vote has passed with 7 votes. David is confirmed Imp by Grace's Ravenkeeper ability. Execution is imminent and good wins. No action needed - just wait for the phase to end and victory.
🧠
David has 7 votes and voting is closed. He will be executed when nominations close. Grace's Ravenkeeper information is reliable - she died at night and has no reason to lie. We're about to win. Nothing more to do but wait for execution.
🧠
The vote passed with 7 votes. David will be executed and Good wins. No action needed - let the execution happen and celebrate our victory.
🧠
Make a final statement confirming David is the Imp and celebrating the good team's victory, as he's about to be executed.
🧠
I am dead with no remaining good players to mislead. David (Demon) is about to be executed with 7 unanimous votes. Good team has reached certainty and is winning. My strategic role is completeβ€”I cannot influence the outcome in the final tick before his execution.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good