Game Detail

Players

Alice (Saint) Bob (Soldier) Charlie (Fortune Teller) David (Butler) Eve (Slayer) Frank (Baron) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil158,046105,600$0.0844
Good460,79240,116$1.3680

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Chef, Empath, Mayor
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Alice or Heidi is the Butler.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early binary result on two socially central players to start building an elimination map and set up follow-up checks to identify the red herring.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and Grace. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info, pick a likely active voter so I keep maximum voting flexibility on day one, then reassess after hearing claims.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start day one by getting early role claims and info from my neighbors, cross-check for contradictions, and keep my Slayer identity hidden for now.
🧠
Get early claims and info from my neighbors without revealing I am the Saint, then cross-check for consistency before nominations.
🧠
Bluff Chef (start info role) to appear good, claim 0 evil pairs to calm town/avoid immediate suspicion. Reciprocate to extract their claims/info for evil team use or disruption.
🧠
Early Day 1, respond to Alice's whisper to her+Bob. Claim safe Chef bluff with '1 pair' (fits known evils) to seem good, gain their claims, build credibility.
🧠
Give a safe bluff, get Eve’s claim/info to build logic chains, and keep Butler hidden to avoid becoming an easy execution target.
🧠
Privately identify which of Alice or Heidi is the Butler, so we can coordinate votes, confirm outsider count, and narrow evil candidates early.
🧠
Respond with a light bluff that baits a Demon kill onto me and keeps my real Soldier role hidden, while encouraging them to use the Chef info to focus on adjacent-pair logic.
🧠
Start a tight info network early, compare starting info to my Fortune Teller NO, and decide who to test or push later while keeping my role semi-hidden.
🧠
Maintain cover as Slayer while acknowledging Chef info cautiously and push them to share clearer claims; build a small trust circle for later coordinated Slayer shot.
🧠
Clarify Grace’s exact claim and info source, while warning Heidi discreetly so we track Outsider count and avoid executing me later as Saint.
🧠
Build trust with chatty Eve/David (likely good) using Chef bluff to frame logic, learn David role narrowing, position Heidi safe while gathering info.
🧠
Solidify Chef bluff with neighbors. Deduce Alice=Butler per Grace info, planting doubt on Alice as potential evil/Drunk Outsy pretender. Distract good team early.
🧠
Give a plausible low-info cover, keep Charlie engaged for his info, and start aligning with Alice since my voting is tied to her today.
🧠
Confirm my real role and exact Librarian info, but keep it within this small circle. Probe Heidi’s Chef number and Alice’s plan if Butler, to later coordinate and detect lies.
🧠
Get Charlie and David claims and any first impressions, and quietly seed the Chef equals one adjacent evil pair info to help solve seating without outing Soldier.
🧠
Answer their question without outing as Fortune Teller, share the Bob-Grace non-Demon result to reduce suspicion and steer discussion toward adjacent-pair analysis.
🧠
Expand info net beyond David and Frank, compare starting info claims, and quietly seed Chef0 constraint while keeping my Slayer hidden for now.
🧠
Probe the Librarian-Chef contradiction without outing as Saint; keep heat off me from an early execution while steering town to verify claims via other info roles.
🧠
Share Chef bluff with neighbors to build credible good alliance, probe Grace's role/align to detect threats near Demon, narrow info before noms.
🧠
Whisper Frank (minion) to coordinate bluffs: him as Empath reading my neighbors Grace/Alice. Builds trust, supports Chef bluff, directs suspicion away from us before nomination.
🧠
Resolve the conflicting Chef claims early by sharing my soft-claim and Charlie’s anti-Demon info, and get Bob’s read on Heidi versus Frank so town can focus suspects.
🧠
Share my confirmed Librarian info with Frank, flag the double-Chef conflict, and get his read/plan so we can coordinate public info without overcommitting too early.
🧠
Resolve the Chef conflict by gauging Frank vs Heidi credibility and set up a public consistency check. Keep my Soldier hidden while coordinating with David for nominations and info sharing.
🧠
Clarify the conflicting Chef rumor via Eve, keep my Fortune Teller hidden, and build a small trust circle to coordinate info and execution paths.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get my Librarian info on the table and highlight the Chef conflict so town can choose a productive execution before nominations close.
🧠
Force the conflicting Chef claims into the open and set up a clean logic fork for tomorrow, while keeping my own role low impact.
🧠
Publicly defend Chef-1 claim I've whispered, call out Frank's conflicting Chef-0 as lie to paint him evil/Minion, sow chaos in info roles, disrupt good logic early while keeping my bluff intact for later survival.
🧠
Force public clarity on conflicting Chef claims and push for a Day 1 execution on one claimant to gain leverage; avoid spending Slayer shot without strong demon read.
🧠
I must clarify the Librarian ping by coming clean as Butler, reducing misexecution risk and highlighting that Grace info is inconsistent, which helps narrow suspects for tomorrow.
🧠
Push an execution on a high-contradiction slot that is not me, generate mechanical info, and stop town from executing me due to the Butler ping.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day one, a hard info conflict exists and Frank is the nominee. I will vote to push an execution that forces clarity and creates accountability for the Chef and Butler claims.
🧠
Frank is central to the biggest mechanical conflict and has been privately pushing Chef zero. Day one execution gives us hard alignment pressure and likely hits evil or sets up a clear follow up tomorrow.
🧠
Highlight David's blatant Butler timing error to redirect suspicion from Frank's Chef claim, preventing his execution (need 4 votes, only 2 so far). Saves my only minion, sows chaos on Grace/David, buys time for evil coordination.
🧠
Stop a rushed D1 execution on ambiguous info; correct the Butler timing point and push for clearer public claims to set up better nominations later.
🧠
Clarify Butler timing, push for Frank public statement before votes lock, and coordinate with my master Alice so my voting constraint does not accidentally block a needed execution.
🧠
I already nominated Frank; voting through applies pressure and can resolve the public Chef conflict quickly, generating concrete info for tomorrow.
🧠
I am the swing vote. I want a crisp public statement from Frank before I decide, to avoid a rushed misexecution on day one.
🧠
Publicly claim Chef 0 to match private chats, gain cred from Eve/David/Grace hearing it. Highlight Heidi lie & Grace inconsistency w/ David Butler claim to sow doubt on them, survive vote & shift suspicion.
🧠
Reduce chance we execute on a shaky Day 1 conflict; preserve Chef claimant for more cross-checking and focus discussion on resolving Butler and Chef contradictions.
🧠
Push for crisp commitments during the vote: if we execute Frank, we get alignment pressure on Heidi and the Librarian-Butler contradiction next day. If people want to spare Frank, they must state a stronger case now.
🧠
Speak to urge lowering votes on Frank (my Minion), highlight unresolvable Grace/David contradiction to split good suspicion, prevent early minion loss and force town inaction into night where I kill threat.
🧠
Prevent a low-confidence Day 1 execution that could kill a key info role; push for structured claims and ideally no execution unless we get a clear mechanical catch.
🧠
Alice is voting, so I am allowed. A yes vote maintains pressure on the clear Chef conflict and generates info without necessarily executing if town hesitates.
🧠
Prevent a hasty day one execution off conflicting claims while we gather firmer mechanical info and avoid locking town into a bad world.
🧠
Day one is messy; I want to slow the execution, get crisp public statements, and avoid locking in a likely good kill on a pure claim conflict.
🧠
Defend against execution by highlighting Grace/David contradiction over Chef conflict (day1 noise). Save myself to protect Heidi long-term, force town to waste time on wrong logic chain targeting Grace/David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Create a clear mechanical fork by putting David on the block due to direct contradiction with my starting Librarian info, and read voting patterns off that.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I put David up to resolve the direct contradiction with my starting info. Voting for my own nomination applies pressure and clarifies where the group stands before night.
🧠
This nomination directly tests the clearest mechanical contradiction (Librarian ping versus Butler claim). I want an execution Day one to create hard info and narrow worlds.
🧠
Support Grace's nom/vote on David: distracts from Chef conflict (me/Frank), executes likely good David or forces info, builds trust acting decisive on clear contradiction.
🧠
This is the clearest mechanical contradiction on day one. A vote here either removes an evil or creates strong trust/follow-up reads from who pushed and who defended.
🧠
Stop a mis-execution on me and remind town my vote is constrained by Butler master. Push for holding off, and focus back to resolving Chef and checking Grace’s Librarian reliability.
🧠
A day one execution on a direct mechanical fork can generate hard info via Undertaker and reactions. I will provide the fourth vote to resolve Grace versus David.
🧠
My vote is not needed for majority; I will publicly caution against overcommitting to a messy day one execute and steer toward gathering more info tonight.
🧠
Consistent with my prior speak focusing on Grace/David conflict over Chef. Raise to execute potential liar (likely good but disrupts town logic), protect Demon Heidi by pushing town conflicts.
🧠
Lock in enough votes to execute David while majority is up, and frame it as resolving the cleanest contradiction to get mechanical info for tomorrow.
🧠
Lock in a day one execution on the clearest fork (Grace versus David). David’s death gives concrete alignment and helps resolve the Chef conflict tomorrow.
🧠
David likely good; execute to eliminate town player, reduce numbers, back Frank's vote, progress game past day1 mess toward night where I kill.
🧠
Keep the vote consolidated to secure an execution that resolves the clearest mechanical fork (Grace Librarian vs David Butler) and generates actionable info for Day 2.
🧠
Try to stop an uninformative Day 1 execution on me and redirect to keeping claims alive for night info; also clarify my Butler constraint and why this fork is not solvable by killing me.
🧠
Nudge town to follow the strongest mechanical fork (start info vs claim) while reminding them to track who is driving mis-executions, without exposing my Saint role.
🧠
The execution looks locked in; I want to set a clear plan to use tomorrow’s info and voting patterns to resolve the remaining forks without overcommitting my own vote.
🧠
Keep hand up implicitly by not lowering; affirm Lib logic to build good cred, support David exec to kill likely good, prep Chef defense tomorrow blaming Heidi via Grace's witness of conflicting tells. Protects Demon Heidi long-term.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the execution and set a clear plan for tomorrow: re-open Chef fork and resolve Butler candidates Alice versus Heidi based on voting constraints and consistency.
🧠
Lock in the clean fork execution and prevent a last minute tie, while setting up a structured plan to resolve remaining info conflicts tomorrow.
🧠
Publicly claim Chef pair Frank/Grace to paint Frank as lying minion Chef, undermine Grace Lib, protect my bluff/identity. Let David (likely good) die to reduce goods.
🧠
Prevent a last-minute tie that muddies day 1; lock in the clean fork execution and set a clear plan for tomorrow’s information recap and Chef resolution.
🧠
Only mechanical way to possibly avoid my execution is to create an alternative block. Grace is center of the fork; putting her up tests the story and may save a good player.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a last-minute pivot onto me and keep today’s execution on David, which best resolves the Librarian versus Butler fork and preserves town info.
🧠
Prevent a last minute tie or derail onto Grace. Keep the day one execution on David as the clean fork, then use tomorrow’s statements and night info to resolve Chef and Librarian conflicts.
🧠
As evil Chef bluff, reinforce David exec (likely good) to remove player and progress to Chef debate where Frank (minion) and I clash controlled. Avoid Grace tie, keep her alive to push my Frank/Grace pair narrative tomorrow.
🧠
Prevent a last-second tie or misexecution on Grace; keep today’s plan consistent so we enter Night with a clear execution and more structure tomorrow.
🧠
Try to create a last second tie or shift onto Grace by getting Alice and a couple others to vote, preserving my life and testing the Librarian claim.
🧠
Prevent a last second tie that could save an evil player or create confusion; preserve today’s information and keep town coordinated for tomorrow.
🧠
Prevent a last minute tie that gives evil cover. Keep the day one execution consistent, then use tomorrow’s night info and claim restatements to solve Chef and Librarian forks.
🧠
Reinforce executing David (good player) to reduce town numbers day 1. Builds trust in my town play. Tomorrow Grace Drunk reveal disrupts town logic on Lib, Heidi's Chef 1 validated over my 0 lie.
🧠
Prevent a last second tie on me; keep execution on David to resolve the main contradiction and preserve clean vote information for tomorrow.
🧠
Keep hands down on Grace and avoid creating a tie or last second confusion. Preserve the clean fork resolution with David executing and use tomorrow’s restatements plus night info to progress.
🧠
Wait to let David (likely good) execute day1, thinning goods without risking tie/chaos on Grace. Aligns with town push I supported, preserves credibility for tomorrow Chef defense where I frame Frank+Grace.
🧠
Voting is on Grace; best move is keep hands down and avoid a tie that could bail out David or muddy day one data.
🧠
Try to generate a last-second tie on Grace to avoid executing me D1; if it fails, plant clear reasoning and record who refused a tie for tomorrow.
🧠
Do not create a last-second tie that gives evil cover. Preserve the planned execution on David and reassess tomorrow with night info and full restatements.
🧠
Prevent a last second tie that benefits evil, and set up a clear plan for tomorrow to resolve the Chef and Librarian forks using fresh night info and exact claim restatements.
🧠
Wait with hands down on Grace. Ensures David (good) executes, thinning good players. Grace's bogus claim unravels tomorrow under Chef logic. Protects Demon Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Nominations are effectively settled with David on six; best play is to avoid creating new noise and preserve the execution while preparing to re-evaluate tomorrow.
🧠
Voting is closed and David is set to die; best action is to conserve words and be ready to pivot tomorrow based on the execution and any night information.
🧠
Publicly claim safe Chef 0 bluff to defend minion Frank from Chef1 suspicion, reinforce David exec (likely good), build good cred for tomorrow while disrupting town logic on pairs.
🧠
Lock in Heidi’s exact Chef claim before night so evil cannot rewrite history, and so tomorrow’s logic about Chef and Librarian forks is grounded.
🧠
Use Heidi’s public contradiction to create a strong alternative suspect and preserve useful mechanical info about my Butler claim for tomorrow’s solves.
🧠
Lock in the key contradiction (Heidi Chef number) before night so town has a clear agenda tomorrow, while avoiding chaos or risky executions as Saint.
🧠
Lock in Heidi’s exact claim and audience before day ends, so evil cannot rewrite history. Reinforce my Fortune Teller β€˜no’ on Bob plus Grace to constrain worlds for tomorrow.
🧠
Downplay Heidi's flip as slip, align Chef 0 publicly (my private bluff), confirm David execution, protect Demon Heidi from immediate town suspicion tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's FT claim and push for restatements threaten to unravel my Chef bluff and Frank's support. Killing him eliminates key info role, lets town focus on Grace/Alice tomorrow while I confirm Chef 0.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get current public claims and vote-pattern reads from two key alive players, and steer town toward resolving the Grace Librarian fork and Heidi inconsistency before nominations.
🧠
Collect fresh claims and David’s whisper content to resolve the Librarian-Butler fork and identify best Slayer shot/nomination direction without outing myself.
🧠
Whisper Demon Heidi to align on nominating Grace (Lib claim suspicious, Charlie FT says good but disrupt). Reinforce Chef story trust, privately coord to protect her & exec good.
🧠
Get Alice and Eve aligned on using my FT info plus the Chef flip inconsistency to narrow Demon candidates and plan nomination/vote use with my single ghost vote.
🧠
Sync claims quickly, share my likely role and narrow suspects (Heidi vs Frank vs Grace). Use whispers to coordinate nominations and avoid chaos.
🧠
Clarify who truly has Butler mechanics and what David said in whispers, to lock down Outsider slots and narrow evil candidates before nominations.
🧠
Agree with Frank, push nom Grace to eliminate her conflicting claim and info ability. Builds trust with minion, advances evil by removing likely good player.
🧠
Sync with key info holders (Eve and Grace), answer Butler question, and steer town away from executing me while focusing suspicion on conflicting claims (Heidi vs Frank) and possible evil pairs.
🧠
Coordinate with Alice and Bob to drive a clean nomination plan and collect missing public claims, while saving my ghost vote for a decisive execution.
🧠
Lock in Grace and Heidi claims publicly and privately, resolve Heidi’s Chef flip and Grace’s Librarian ping, and identify the best Day 2 execution target before I consider using Slayer.
🧠
Build town support to nom Grace using contradiction wedge. Likely kills good player, protects Heidi by removing Lib suspicion on her, progresses to fewer players w/Demon alive.
🧠
Get a precise restatement from Heidi about her Chef claim and sources; her inconsistency is central. Pin her down so town can execute correct suspect and I can decide ghost vote.
🧠
Coordinate with Alice and Eve on current private info and push order for nominations. Reduce chaos by aligning on top two suspects and what to say publicly before nominations.
🧠
Give Eve a clean restatement and push for actionable tests: get Alice and Heidi to hard-claim, and use voting behavior to confirm Butler, narrowing evil candidates before nominations.
🧠
Restate Chef claim to Eve (key info gatherer), explain flip logically, highlight Grace contradiction to build nom support. Progress to execution of good while hiding as Chef.
🧠
Give David the clean mechanical updates and my Butler experience so he can focus the day’s push; keep town from wasting time and avoid any chance they execute me.
🧠
Get Eve’s and Alice’s updated public claims and align a single execution plan for noms. Use logic forks: Heidi flip vs Grace Librarian conflict. Save ghost vote for must-pass.
🧠
Align Bob and Alice on best execution fork and keep my Slayer shot hidden for later unless we get a strong demon read.
🧠
Whisper Alice (influential, many whispers to her) to build nom support on Grace, execute good player, sow doubt on Grace claim threatening Heidi.
🧠
Collect updated exact claims and who is pushing executions so I can steer town’s vote with my ghost vote toward the most mechanically suspicious pair.
🧠
Update Charlie so his ghost vote is aimed at the most mechanically inconsistent player; coordinate to force a decisive D2 execution between Heidi and Frank/Grace.
🧠
Align with Bob on best execution path for today by comparing what David told him, FT info, and who seems mechanically locked as Butler from my ping.
🧠
Reinforce Chef bluff consistency as slip, not change. Defend Frank good, attack Grace contradiction. Convince Charlie (FT Bob/Grace good, but FT false pos possible) to support Grace nom/vote. Progress to her exec.
🧠
Sync a good voting bloc and get clear public restatements; steer town toward executing Heidi (highest mechanical inconsistency) while keeping myself off the chopping block as Saint.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one tick left and need an execution path. Heidi’s Chef inconsistency is the clearest mechanical red flag; nominating her forces a decisive vote and keeps pressure off low-value social noise.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I nominated Heidi for the Chef inconsistency; voting her through is the cleanest mechanical test today and prevents evil from using her flip to misdirect.
🧠
Use my single ghost vote on the most mechanically inconsistent player, likely evil, and help secure enough votes to execute Heidi today.
🧠
Heidi’s changing Chef info is the largest mechanical inconsistency and is central to multiple worlds. Voting her up gives us a concrete elimination and clarifies the Butler ping.
🧠
Heidi has the clearest mechanical inconsistency and is widely suspected. Securing this execution gives us a concrete flip to build from and prevents stalling into night with a likely evil alive.
🧠
Do not spend my single ghost vote when the nomination already appears to have enough hands. Preserve it for a late game must-pass execution.
🧠
Heidi’s Chef flip is the clearest mechanical inconsistency and today’s best test. I will support this execution to reduce uncertainty and catch evil momentum.
🧠
Defend Chef claim publicly, highlight Grace contradiction vs David, explain flip as early vote misread. Urge no votes, save Demon self. Frank votes no to block exec (5-3 fail?)
🧠
Publicly reinforce Heidi's defense, highlight Grace contradiction to sway votes off Heidi. Can't execute Demon now with 6 alive, no backup. Save her for night/tomorrow chaos.
🧠
Keep votes on Heidi and prevent a coordinated deflection onto Grace; emphasize that Chef is not vote-based and inconsistency is mechanically meaningful.
🧠
Use my one ghost vote to push execution on the strongest mechanical inconsistency. Also remind town my Fortune Teller check makes Grace an unlikely Demon, undercutting Heidi and Frank’s counterpush.
🧠
Reinforce that Chef cannot change and keep votes on Heidi; prevent an evil push to redirect onto me and preserve the strongest mechanical inconsistency as today’s execution.
🧠
Lock in the Heidi execution by framing the Chef flip as the clearest mechanical red flag, while keeping pressure on Frank and Grace for tomorrow depending on outcome.
🧠
We already have enough living votes to execute Heidi. I should conserve my single ghost vote for a crucial late-game vote where evil can otherwise control the numbers.
🧠
Lock in the Heidi execution by reinforcing that the Chef flip is mechanically meaningful and that David’s Butler claim is not trustworthy, while keeping myself off the radar as Saint.
🧠
Defend Chef slip as non-mechanical (vote confusion), hammer Grace-David contradiction as provable lie. Sway Alice/Bob to vote no, survive execution. Frank no-vote helps; test Grace Day3 if pass.
🧠
Highlight Grace's claim flip and David contradiction to undermine her credibility more than Heidi's slip, swaying votes off Demon to prevent execution and shift target to Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi execution without letting Frank redirect. Keep my Slayer shot for a higher-confidence moment (final 3 or clear Demon read) and prevent last-second confusion.
🧠
Lock in the Heidi execution as the best mechanical test today, and set tomorrow’s plan to scrutinize Frank next, while warning about the Fortune Teller red herring possibility.
🧠
Keep the group from being derailed by Frank's misquote, lock in Heidi execution, and set a clear next-day plan focused on Frank if Heidi is not the Demon.
🧠
Keep the execution on Heidi; discourage last-second chaos; set clear next steps: if Heidi not Demon, pressure Frank and re-evaluate Grace with Librarian fork.
🧠
Lock in no-tie plan, explain my Butler info does not clear anyone, and set a clean tomorrow path: if Heidi not Demon, prioritize Frank, then revisit Grace.
🧠
Keep the town from creating a tie or last-second derail. Reaffirm next steps: if game continues after Heidi, focus on Frank, then reassess Grace. Avoid exposing my Saint role.
🧠
1 tick left, nominations open. Nominate Grace as source of town logic (Lib contradiction); disrupts push on me, likely ties/surpasses if votes shift, saves Demon execution.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not create a tie that could spare Heidi. Preserve the current execution on Heidi; if game continues, we can pursue Frank or Grace with more clarity.
🧠
Prevent a tie that could save Heidi. Reinforce plan: no votes on Grace, execute Heidi, then reassess with Frank as next suspect.
🧠
Prevent a tie and keep Heidi executed; remind group my Librarian info is consistent and David could have been lying or drunk/poisoned.
🧠
Prevent a risky tie on Grace and keep Heidi’s execution locked in; preserve day’s progress and set clear next steps if game continues.
🧠
Do not spend my only ghost vote creating a risky tie; preserve the guaranteed execution on Heidi and keep my vote for final day math.
🧠
Prevent an unnecessary tie on Grace that could save the Demon; keep the guaranteed execution on Heidi, then pursue Frank or Grace based on whether game continues.
🧠
As Imp, must not die today with 6 alive or lose. Heidi 5 votes; push Grace to 5+ votes via speak to sway Frank/David/waiters + self-vote implied. Frank minion follows, disrupts town chain on me.
🧠
Voting Grace adds to her count towards 5 tie with Heidi's 5, mechanically blocks Demon exec now with 6 alive. Supports Heidi publicly, disrupts town pivot to me.
🧠
Prevent a tie that could cancel today’s execution; keep Heidi as the only top vote so we get a clean result and preserve our path to Frank or Grace tomorrow.
🧠
I cannot vote, so I will reinforce the no-tie plan and frame Heidi’s push as suspect, keeping town focused on securing an execution.
🧠
Stop a tie that could cancel today’s execution, and spotlight that only Frank is supporting the anti-town tie push.
🧠
Prevent a tie that could nullify today’s execution and keep the town’s plan coherent: Heidi today, then Frank tomorrow if we wake up.
🧠
As a ghost, I will not spend my only vote to create or enable a tie. Keeping the execution on Heidi is the best line for good this round.
🧠
Do not contribute to a tie on Grace; preserve the guaranteed execution on Heidi, which is best in nearly all worlds, and avoid wasting the day.
🧠
Last tick: Speak to David/Alice waiters, hammer Grace's mechanical Lib contradiction vs David's ghost Butler Alice. Urge tie vote Grace (needs 3 more). Buys survival or ties day no-exec, progresses chaos vs Heidi focus. Frank already voting.
🧠
Push tie on Grace with her Lib contradiction vs dead David; get 5 votes to tie Heidi's 5, prevent Demon exec with 6 alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Lock in today’s execution, stop last-second tie nonsense, and set tomorrow’s plan including a potential Slayer shot once we have final claims.
🧠
Lock in the no-tie plan, set tomorrow’s priority on Frank, and remind town my Fortune Teller info makes Bob and Grace less likely Demon, keeping focus tight.
🧠
Lock in the no-tie plan, and set up tomorrow’s priority: if game continues, execute Frank, then re-evaluate the Butler contradiction and possible poisoning/drunk.
🧠
Voting is closed and nominations are effectively done; best is to conserve time and avoid adding noise. Prepare to pivot to Frank tomorrow if the game continues.
🧠
Lock in a clean tomorrow plan and highlight mechanical point: if we wake, Heidi was not the Demon, so focus shifts to Frank and the Librarian fork.
🧠
Lock in a clean plan after Heidi’s execution and prevent last-second chaos; keep focus on Frank tomorrow if the game continues.
🧠
Final speak to reframe logic: if Heidi good (Chef0), Grace Lib lie confirmed by David, so exec Grace tomorrow not Frank. Protects minion Frank whether I survive (unlikely) or die & he becomes Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good