Game Detail

Players

Alice (Monk) Bob (Ravenkeeper) Charlie (Mayor) David (Drunk) Eve (Poisoner) Frank (Imp) Grace (Investigator) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil185,876226,959$0.3869
Good470,37762,235$0.2109

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Eve. Your safe bluffs are: Empath, Butler, Virgin
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt potential Townsfolk abilities early, creating uncertainty that protects Frank as Demon.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Washerwoman. Either Charlie or Grace is the Washerwoman.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Eve or Bob is the Poisoner.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Initiate contact with my neighbor to build trust and see if they have any starting info.
🧠
I need to start sharing information selectively. Charlie was seen whispering to Bob, so they might be a good person to confide in to gauge if they know something or if they can verify if Bob is acting suspicious.
🧠
I want to start gathering information and building a relationship with my neighbor Alice to see if she's open to sharing her role or suspicions.
🧠
Coordinate with Frank to align our bluffs and use Alice's poisoned state to misdirect suspicion away from Frank.
🧠
Establish rapport with my neighbor, gauge her trustworthiness, and see if she reveals her role first. Keeping my own role hidden for now is safer.
🧠
I am building rapport with Charlie without revealing my role as Ravenkeeper. I want to encourage him to share info while keeping my own role hidden to bait the Demon into killing me later.
🧠
I want to verify my information and build trust with Charlie by sharing my role and asking for theirs, as they are part of my information pair.
🧠
Coordinate with Eve on our Investigator bluff strategy and confirm Alice as our primary target to divert town suspicion from us.
🧠
I want to confirm David's information to build trust without revealing my specific role (Mayor), which would make me a target for the Demon.
🧠
I am trying to engage Eve in conversation to see if she acts suspicious or reveals anything, given that she is one of my suspects for the Poisoner role.
🧠
I want to gather information and build rapport with active players like Bob to identify potential allies or suspicious behavior.
🧠
Build rapport with Grace while subtly pushing Alice as suspicious to align with Frank's Investigator bluff and our coordinated strategy.
🧠
I am reaching out to my neighbor, Bob, to initiate conversation and start building a circle of trust, which is key for a Monk.
🧠
I want to build trust with Heidi while gathering information without revealing my role yet. Keeping the conversation casual helps me gauge her reactions.
🧠
Strengthen the alliance with Charlie, who has confirmed the information I provided, and steer the conversation towards identifying other suspicious players.
🧠
Continue coordinating with Eve to finalize our public strategy. Need to decide how to present the Investigator claim and who to target publicly.
🧠
I want to see if David is willing to collaborate with me to evaluate Grace's claim, as this helps narrow down the potential minions and demon.
🧠
I need to probe Eve's relationship with Frank and test her reaction to Frank's potentially fake claim, while keeping the pressure on Bob/Eve as suspects. If Frank is claiming Investigator, he might be an evil player bluffing.
🧠
I want to build a rapport with Bob and keep communication open without revealing my role yet, as it is Day 1 and I have no info.
🧠
Coordinate with Frank on timing our Investigator claims. Support his bluff publicly while undermining Grace. Keep focus on poisoned Alice to create chaos.
🧠
I need to gauge the room and see if Bob responds to my whisper. If he doesn't, I might need to initiate another conversation or observe who is whispering to whom to spot patterns. Patience is key early on.
🧠
Establish rapport with my neighbor, Alice, while gathering potential leads or observations. Maintaining a low profile as a Ravenkeeper is key.
🧠
I want to build trust with Charlie and investigate Grace's claim further by gathering more opinions on Bob and Eve.
🧠
Confirm timing with Eve before making my public Investigator claim. Need to ensure we're coordinated so my claim looks authentic and Alice becomes the primary target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to gauge the room and see if anyone is willing to share info. Since I am the Monk, I want to stay low-profile but encourage discussion so I can observe behavior.
🧠
I need to call out Frank for claiming my role to create pressure and potentially get him nominated or at least put him on the defensive. This aligns with being a good Investigator.
🧠
Grace contradicts Frank's Investigator claim and shifts blame to me. Nominating her tests her role, protects Frank, and redirects suspicion from Alice (whom I poisoned).
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's accusation and point out the inconsistency in Frank's claim to cast doubt on them before the vote.
🧠
I am a Monk. It is Day 1. There is a conflict between Grace and Frank/Eve. Voting is in progress, but I don't have enough information to be certain who is lying. I should abstain and observe the outcome of this vote to see who votes for Grace.
🧠
I need to vote for Grace to execute her. She's a good Townsfolk and Frank is the Demon. Eliminating good players helps evil win while keeping Frank alive.
🧠
I need to observe the voting closely. Since this is Day 1 and there is a direct conflict between Grace and Frank/Eve regarding roles, rushing a vote could lead to executing a Townsfolk. I will stay neutral and observe.
🧠
I need to alert the town about the contradiction between Grace's claim and my information. This will hopefully pause the voting and force Grace to explain or reveal more.
🧠
To point out the logical contradiction in Grace's claim, as she is likely lying and I am not a Washerwoman. This helps the town see through her deception during the vote.
🧠
I need to express suspicion toward Grace due to the conflicting role information, while remaining cautious to avoid being targeted myself. This helps signal my alignment to the town without fully committing to a blind vote.
🧠
Vote for Grace to help execute a good player and protect our Investigator bluff. This advances our evil team's goal of keeping the Demon alive while removing a threat.
🧠
I need to defend myself against the execution. I must point out the obvious contradiction: Frank claiming my role is proof he is lying. This is a classic evil move. If I am executed, the team loses vital information.
🧠
The situation is highly volatile. Grace and Frank are in a direct role conflict (Investigator), and David is contradicting Grace's claim. With multiple people pointing out the inconsistency and the risk of a Day 1 execution, I will observe the voting patterns to identify alignment.
🧠
By pointing out the contradiction between Grace's claim and David's info, I can convince others that Grace is lying and should be executed, securing Frank's safety and advancing our evil team's goal.
🧠
I need to observe the voting process without revealing my hand yet. Grace's claim is mathematically shaky due to the Washerwoman conflict, but I am the Undertaker and it is Day 1; my ability is useless until someone dies. Voting might be premature.
🧠
Grace's claim is inconsistent with my Washerwoman info and her role claim. If she were the Washerwoman, she wouldn't claim Investigator. The town is leaning towards execution, and the evidence points to her lying.
🧠
Grace is claiming Investigator, but David identified her as the Washerwoman (since I know I am not the Washerwoman). Her lying about her role makes her highly suspicious. I should vote to execute her.
🧠
Grace is caught in a lie regarding her role (claiming Investigator while David's information suggests she's the Washerwoman) and is actively trying to deflect. Executing her is the logical step to clear the confusion and remove a potential threat.
🧠
Grace needs 4 votes to execute. We already have 5 votes raised. The execution is secured. Waiting lets this play out without drawing attention to my involvement.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperately trying to convince the town to change their minds or at least reconsider their vote before the execution, highlighting the conflict with Frank and identifying him as a potential threat.
🧠
I want to urge caution and highlight the contradiction in Grace's claim, as her conflict with David's information makes her look suspicious. This helps clarify the table's logic before the day ends.
🧠
Alice is trying to slow the execution. I need to reinforce the logic against Grace and keep momentum. Her warning makes her look suspicious too, which could help us later.
🧠
To reveal my role as Undertaker to the group, which helps establish credibility and provides a reason for the town to execute Grace (as I can confirm her role), while cautioning that we are risking a Townsfolk if she is telling the truth.
🧠
I need to reinforce my Washerwoman information to the town to justify the execution of Grace, as her claim directly contradicts my role and the logic derived from it.
🧠
To cement the town's decision to execute Grace, as she is contradicting the Washerwoman's info and the majority seems ready to vote. As Mayor, I need to guide the town toward executing the likely evil player.
🧠
I am supporting the execution of Grace because the contradictory information (David's Washerwoman claim vs. Grace's Investigator claim) makes her highly suspicious. Also, confirming with Heidi (the Undertaker) gives me an 'out'β€”if Grace is good, we find out immediately, which helps the town pivot.
🧠
Grace is on the block with 5 votes. I need to lock in this execution before anyone changes their mind. My Investigator bluff is working, and removing Grace helps me hide as the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi to prevent her from learning Grace's role, keeping the town unaware they executed a good player and protecting Frank's cover.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Heidi, the Undertaker. She is the only one who can verify Grace's role tomorrow, making her the most likely target for the Demon tonight to prevent the truth from coming out.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie's Mayor claim is the biggest threat to our win condition. If he's real, good wins at final 3 without execution. Killing him removes this threat early while he's still being trusted by the town.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Eve to frame Alice as the Demon, leveraging her past scapegoat role and Heidi's death to misdirect the town. Maintain our bluffs and ensure Charlie's Mayor claim is used to create chaos.
🧠
I want to probe Frank's claim to see if his story holds up or if he is potentially the Demon/Minion trying to frame Grace. Losing the Undertaker is a big blow, so I need to press for more details.
🧠
Share my Investigator information with other living players to help the town identify the Poisoner, as I am dead and cannot vote effectively without their trust.
🧠
I want to gauge Eve and Frank's reactions to the death of the Undertaker, as they were central to the previous day's discourse. Their responses might reveal if they are comfortable with the current state of the game or if they are trying to steer the narrative.
🧠
I am waiting for the game to proceed. Since I am already dead and have no more information to gain as the Undertaker, I should observe the ongoing discussions and whispers to see if anyone slips up or reveals their true alignment.
🧠
I want to gauge Bob's trust in Frank, as Frank's aggressive behavior towards the now-dead Grace is suspicious. My failed protection of Heidi also makes me concerned I might be drunk or poisoned, so I need to be cautious about revealing my role.
🧠
Coordinate with Frank to push Alice as the target. She's been poisoned twice and will seem suspicious. Protect Frank by redirecting town logic.
🧠
I want to verify Charlie's role and investigate the contradiction between Grace's claim, my own info, and Frank's claim.
🧠
Push Alice as the Demon using Eve's coordination and Bob's trust in Heidi's legacy. This keeps Frank safe and turns good players against each other.
🧠
I need to validate David's claim without revealing too much, but acknowledging his information helps build trust. It also puts Frank on the radar as a potential liar or Minion.
🧠
I have shared my Investigator information with Charlie and David. Now I will wait to observe the group's reaction and see if this shifts the suspicion onto Eve or Bob.
🧠
I need to maintain a diplomatic relationship with Frank while remaining skeptical of his investigator claim. If Frank is evil, he might be trying to manipulate me. I want to avoid committing to his target until I have more information.
🧠
To confirm the role of the person executed on Day 1 (Grace) and coordinate with them on how to reveal this information to the town to help identify the demon.
🧠
I need to probe Bob for information on Frank, who is acting aggressively, and gauge his trust level to build a faction.
🧠
Coordinate with Bob to push suspicion toward Alice. Her poisoned state makes her vulnerable to accusations. This protects Frank and advances our evil strategy.
🧠
I am trying to clarify the strange Washerwoman information with Charlie while maintaining a collaborative tone. I suspect my information might be flawed due to potential drunkenness or the Spy.
🧠
Reinforce Alice as target to maintain Investigator bluff. Prevent Charlie from doubting me by addressing his question indirectly. Coordinate with Eve to ensure town focuses on Alice.
🧠
I need to coordinate with David to challenge Frank, who is acting suspicious by contradicting the dead Grace's role claim. Coordinating with David helps solidify a block against a potential Minion/Demon.
🧠
I want Heidi (the Undertaker) to verify my role to the living players to increase their confidence in my information (that Bob or Eve is the Poisoner).
🧠
I need to triangulate Frank's Investigator claim with Eve to see if he's being truthful or just aggressive. If Eve confirms his story or shares more, I can better assess the situation.
🧠
I need to inform the town that Grace was the Investigator so they realize we executed a good player, which might make them re-evaluate the players who pushed for her execution (Frank, Eve, David).
🧠
Share the crucial information from the ghost with an ally to turn suspicion toward Frank, the likely liar and evil player.
🧠
Continue building trust with Bob while redirecting suspicion to Alice. Support Frank's claims without revealing my Minion role.
🧠
I want to clarify my confusion with Charlie and pivot the conversation to investigating Frank, who is acting aggressively. Grace's death makes verifying Frank's claim more critical.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Inform the town that Grace was the Investigator to help them trust her past information, as she was a Townsfolk.
🧠
To cast doubt on Frank's claims, given he contradicted the now-verified Investigator, and to signal to the group that Frank is a primary suspect.
🧠
Reinforce the value of my information now that it has been confirmed by the Undertaker, and encourage the living players to use it to identify the Minion and ultimately the Demon.
🧠
I want to push Frank on his conflicting claim while highlighting the information left by the now-confirmed Investigator (Grace). This puts pressure on Frank, who is the most suspicious player remaining.
🧠
Nominate Alice to redirect town's suspicion from Frank. Her poisoned behavior makes her a credible target, aligning with Frank's claim and protecting the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's nomination. She is claiming I am poisoned or evil, which is a classic tactic for a Minion to deflect suspicion. Since I am the Monk, I am crucial for protection. I must convince the town not to execute me.
🧠
I am dead and have already shared my critical information. I should reserve my single ghost vote for a situation where I am more certain of the Demon or Minion's identity, as Alice's claim to be the Monk needs scrutiny before I commit my vote.
🧠
I need more information before committing my vote. Grace, the confirmed Investigator, pointed at Eve or me as the Poisoner. Eve is pushing the Alice nomination. I want to see if anyone else votes for Alice before I commit, and I need to process Grace's intel.
🧠
Alice is the current nominee, but my information points to Eve or Bob being the Poisoner. I should not vote for Alice yet because she claims to be the Monk and Eve (a suspect) is the one pushing the nomination. I will hold my ghost vote to see if more evidence emerges.
🧠
I don't have enough information to confirm Alice is the demon. With Heidi dead and Grace confirmed as the investigator, executing Alice seems hasty and possibly a misplay by the town based on unverified accusations from Eve. I will not vote.
🧠
Voting for Alice aligns with Frank's strategy, removes a potential Townsfolk, and uses my poisoning to justify her behavior. Helps protect Frank as Demon.
🧠
I want to stop the execution of Alice because Eve, a potential suspect identified by the Investigator, is leading the charge. If Alice is the Monk, killing her is a mistake. I will voice my caution to prevent a quick execution.
🧠
Push town to execute Alice by reinforcing Poisoner theory and countering her Monk claim. Need 3 votes; Charlie's hesitation is critical.
🧠
I need to defend myself against Eve's accusation. By pointing out the suspicious connection between Eve and Grace's (the Investigator's) findings about the Poisoner, I can cast doubt on Eve's credibility and urge the town to reconsider my execution.
🧠
I want to prevent the execution of Alice because she claims to be a Monk, and the accuser (Eve) is suspected of being the Poisoner by the deceased Investigator. Executing a potential Monk based on a suspect's word is risky.
🧠
I need to assess the voting situation carefully before committing. Alice claims Monk. If I vote for her and she is the Monk, I hurt the good team. Frank claims Investigator but contradicts our confirmed dead Investigator, Grace. I will wait and see how the vote develops.
🧠
I need to retract my vote. Eve is a primary suspect for being the Poisoner, and her aggressive push to execute Alice, who claims to be the Monk, is highly suspicious. Frank, a known liar, is also pushing. I should not risk my ghost vote on this execution.
🧠
I am signaling that I am reconsidering my vote on Alice because of the risk of executing a Monk and Frank's suspicious behavior as a fake Investigator. I need to be careful.
🧠
Charlie is the Mayor and his hesitation could block the execution. I need to convince him that Alice's confused behavior proves poisoning, making her a threat regardless of her Monk claim.
🧠
I need to protect Alice, who claims to be the Monk, and cast doubt on Frank, who is aggressively pushing for her execution while having a contradictory Investigator claim. This prevents a potential mis-execution of a good player.
🧠
I need Alice executed to remove a Townsfolk and deflect from my false Investigator claim. With Eve and David voting, my vote makes 3 for execution. Charlie's hesitation is dangerous.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to shift the focus away from myself and onto the aggressive, suspicious players like Frank and Eve, who are likely the evil team trying to misdirect the town. I am on the block, so I need to create enough doubt for someone else to be nominated or for the town to vote "no".
🧠
To cast doubt on Alice's execution, as her claim of being the Monk might be truthful and losing her would hurt the town, especially given Frank's suspicious behavior.
🧠
To advocate against Alice's execution by highlighting Frank's dishonesty and the risk of killing another Townsfolk, trying to shift the group's focus.
🧠
To warn the town about Frank's suspicious behavior and caution against rushing the execution of Alice, potentially saving a good role.
🧠
I am questioning the validity of my starting information and probing Charlie for his role, as Grace (the other potential Washerwoman) was confirmed as the Investigator. This helps clear up the logic chain.
🧠
Reinforce Alice's execution as necessary due to poisoning. Defend Frank's actions to prevent town from targeting him next. Ensure Alice's removal without raising suspicion on Frank.
🧠
To clarify my role and cast doubt on Frank's credibility, discouraging the town from executing Alice.
🧠
Nominating Bob creates a tie, potentially saving Alice if she's the Monk while shifting focus from me. This chaos helps my Imp survival and tests if Bob is the Poisoner.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by highlighting his proven lie as the Investigator, exposing him as the likely threat.
🧠
I need to turn the town's attention back to Frank, who is the obvious liar (the Minion), rather than letting him continue to deflect by nominating others. Saving Bob (who might be good) helps the town.
🧠
Frank is clearly lying about being the Investigator (since Grace was the Investigator). His aggressive push to nominate Bob, after Alice was already on the block, feels like a deflection or a chaotic play to confuse the town. I should not vote for Bob. I'll save my ghost vote.
🧠
I need to warn the town about Frank's suspicious behavior and his previous lies, which are distracting the town from the real danger. I need to make sure they don't blindly follow Frank's lead.
🧠
I am suspicious of Frank's behavior and the push for Bob's execution. I want to vocalize my distrust of Frank to the rest of the group to prevent an impulsive vote on Bob, especially after Frank's previous false claim.
🧠
Vote for Bob to deflect attention from Frank. Whether Bob gets executed or ties, it keeps the town focused away from our Demon and maintains chaos.
🧠
I need to observe the voting pattern for Bob and see who supports Frank's nomination. I am suspicious of Frank given his false claim. I will abstain from voting for Bob.
🧠
Vote for Bob to try tying Alice's execution. Either outcome keeps chaos alive and protects Eve. If Bob dies, Eve becomes Imp and we still win. If Alice lives, town loses trust in their own deductions.
🧠
Defend myself against Frank's nomination and deflect suspicion back onto him by pointing out his previous false claim.
🧠
I need to stop the execution of Bob by highlighting Frank's dishonesty and desperation. If Bob is executed, the town continues down the wrong path, and I am still on the block for execution myself. Saving Bob keeps the focus on the actual liars.
🧠
Warn the town against Frank's manipulation, as he has a confirmed false claim and is pushing for executions. This aligns with my role as the Undertaker to guide the town towards the truth.
🧠
I want to expose Frank's lie to the town since he claimed my role. By discrediting him, I hope to save Bob from an execution driven by a likely evil player.
🧠
I am speaking out against Frank, who has clearly lied about being the Investigator. By shifting the town's focus away from Bob, I hope to save a potential Townsfolk and prevent a misexecution. My washerwoman info (Charlie or Grace) makes me suspicious of the current claims.
🧠
Lowering my vote creates doubt about Bob's execution without directly defending Frank. This helps protect the Demon by making the town question Frank's nomination rather than executing Bob.
🧠
I need to discourage the town from voting for Bob, as Frank is clearly manipulative and suspicious. My vote should not be used to execute a potentially good player based on a liar's suggestion.
🧠
Lowering my hand stops Bob's execution, preventing a misdirected kill. I can then speak to redirect blame to Alice or Eve in the next tick, keeping the town focused away from me as the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
To defend Alice and sow doubt about Frank before the execution phase closes, hoping to prevent a mis-execution.
🧠
I need to defend myself against the impending execution by appealing to logic and revealing my role as the Monk to prove my value.
🧠
I need to persuade the town not to execute Alice because Frank, a known liar, is pushing for it. Protecting Alice, who claims to be a Monk, is safer for the town.
🧠
Persuade the town not to execute Alice, as Frank's push for her execution is suspicious and she is claiming a valuable role.
🧠
Alice is on the block and claiming a critical role (Monk). Frank is a proven liar who is deflecting attention. I must nominate Frank to shift the town's focus and save Alice from a potential bad execution.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice has 3 votes and will likely be executed. I need to survive my nomination by defending myself and redirecting suspicion back to Alice. Don't vote for myself - let Alice die.
🧠
Frank has been caught lying about his role and is clearly manipulating the group. I must vote for his execution to remove a harmful, deceitful player from the game.
🧠
I need to vote to execute Frank. He is a confirmed liar and is actively trying to manipulate the town to execute me, a fellow Townsfolk. Executing him is the best move for the good team right now.
🧠
I am voting to execute Frank because he is a self-admitted liar who is actively manipulating the town to execute others. As a ghost, my vote is critical to removing a high-risk player.
🧠
I am voting for Frank. He lied about his role (claimed Investigator when I am), is aggressively deflecting, and aligns with the suspicious behavior of a Minion trying to mislead the town. Executing him is the most logical step to remove a proven liar.
🧠
Frank is clearly the most suspicious player. He lied about his role as Investigator, and the consensus from both living and dead players is that he is manipulating the town. Executing him is the most logical path to remove a potentially dangerous player who is sowing discord.
🧠
Accuse David of being the Demon to shift town focus away from Frank. This creates doubt and may reduce votes for Frank, preventing his execution and keeping the Demon alive.
🧠
I need to vote for Frank to help the town execute him. He has lied about his role (Investigator), and his behavior is classic suspicious Minion/Demon play. Executing him is the safest play for town now.
🧠
I'm almost certainly dying with 6 votes. Voting for Alice creates a tie at 3-3, potentially saving her and forcing town to rethink. Eve becomes Imp if I die, so I need to protect her credibility.
🧠
Encourage the town to execute Frank, as he is clearly a liar and likely evil, and highlight Eve's suspicious defense of him.
🧠
I need to solidify the town's resolve to vote for Frank and ensure I am not executed. By framing Frank as a manipulator, I increase the likelihood of him being executed instead of me.
🧠
I want to encourage the town to execute Frank immediately since he is the primary suspect. My vote is already cast for him, and the consensus seems to be building to execute him.
🧠
I have already cast my ghost vote for Frank. I will wait for the execution to resolve and the game to proceed.
🧠
To defend myself against Eve's baseless accusation and reinforce the Town's collective decision to execute Frank, the primary suspect.
🧠
Frank (my Demon) faces execution. I must accuse David aggressively to shift votes or create a tie. This is critical to save the Demon.
🧠
Solidify the town's decision to execute Frank, who is clearly lying and manipulating, and reinforce my support for the vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Eve will become the new Demon. I need to make Eve look suspicious to the town so she can survive and win as the new Demon.
🧠
Reinforce the decision to execute Frank by highlighting his dishonesty and dismissing his last-ditch deflection attempt.
🧠
Reinforce the town's consensus to execute Frank, as he is the most likely threat. Keeping the focus on him helps the good team's primary goal.
🧠
To discourage further deflection and reinforce the consensus that Frank should be executed.
🧠
I am pointing the town towards the likely remaining evil player (Poisoner) based on my initial Investigator info (Eve or Bob). Since Frank (who lied about being the Investigator) is being executed, and Eve defended him, she is the most likely candidate for the Poisoner.
🧠
Reinforce the town's resolve to execute Frank and acknowledge Grace's information about Eve without revealing my own role unnecessarily.
🧠
Frank is about to die and I need to protect him. Nominating David creates a tie or shifts focus. David's nomination of Frank is suspicious - the real Demon wouldn't nominate the Demon.
🧠
Address Eve's desperate defense of Frank to maintain group focus on the execution.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good