Game Detail

Players

Alice (Soldier) Bob (Ravenkeeper) Charlie (Librarian) David (Slayer) Eve (Monk) Frank (Poisoner) Grace (Imp) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil149,68718,902$0.0752
Good439,49628,364$0.1021

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Saint, Drunk, Washerwoman
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a likely information role or at least sow confusion to protect Grace and delay town deductions.
📜
Storyteller
Frank
You chose to poison Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Heidi is the Recluse.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info yet. Whisper neighbors privately to introduce, gauge reactions, form good team alliance without revealing role yet. Helps organize town safely.
🧠
Share my info privately with neighbors Bob & one other to build trust alliance early, confirm no immediate Demon conflict, gather their info safely before public claims.
🧠
Respond to Charlie's whisper sharing my role to test his claim. As Ravenkeeper (Townsfolk), if he's truthful I'm not Recluse so Heidi is; builds trust with potential good players early.
🧠
As Monk, build alliances with neighbors David and Frank for protection choices and info sharing. Early trust helps good team coordinate without revealing role publicly.
🧠
Respond to Heidi's whisper, include Grace for neighbor trio alliance. Share I'm Soldier (safe, low-info), ask their roles/reads to gather early info and build good block without revealing too much publicly.
🧠
Build credibility with neighbors by bluffing Washerwoman, secure Alice's trust, and coordinate votes to protect me and Frank.
🧠
Day 1, build trust with neighbors (Eve, Charlie) and Frank (Eve's group). Share I'm Townsfolk vaguely, ask their info/claims to cross-verify later. Avoid shooting early; save Slayer shot for high-confidence Demon.
🧠
Coordinate with the Demon to keep them hidden, steer discussion away from us, and set up a scapegoat so the town wastes time and misexecutes.
🧠
Confirm my role privately with Bob/Charlie to align good team early. As Recluse, embrace the claim to build trust; hide full role if needed but organize info sharing to narrow evil.
🧠
Confirm claims privately, build good alliance with confirmed good/neighbors. Share publicly later. Progress info gathering without exposing too much.
🧠
Confirm alignments privately, share my neighbors' info to cross-verify with Charlie/Heidi, propose group merge or public info share to progress info gathering and narrow evil suspects early.
🧠
Day 1, build trust with neighbors as Monk. Respond to David, ask Frank role, propose protecting David tonight (my neighbor) to mechanically show good intent and encourage full claims/info share.
🧠
Strengthen neighbor alliance by asking Heidi her info/role. As Soldier, I'm safe; sharing builds trust for info network without risking Demon target early.
🧠
Coordinate with Frank to drive suspicion to Bob, back my Washerwoman claim, and avoid exposing unusual claims that invite scrutiny.
🧠
Day 1, build neighbor alliance with Eve/Frank/Charlie. Share more to encourage reciprocity, plan protection, gather info without claiming Slayer yet to avoid targeting.
🧠
Coordinate with Grace to push suspicion onto Bob and prepare cover if she is challenged. Preserve Demon and control nomination momentum.
🧠
Coordinate with confirmed good group (Bob/Charlie/neighbors). Share Grace's Washerwoman info to progress claims/logic chains. Link chats to gather more info before nominations. Hide full Recluse risks until needed.
🧠
Expand trusted chain by learning Grace's Washerwoman info to verify Alice/me/Bob. Cross-check with Empath neighbors if any. Build good block before nominations, narrow evil suspects.
🧠
Continue building good chain by asking Grace for her Washerwoman info publicly in group. Verify claims, narrow evil to David/Eve/Frank. Progress before nominations.
🧠
Continue building trust with neighbors via protection plan. Frank's silence suspicious but protect David first as he reciprocates trust. Confirm safety N1 to align group and gather more info tomorrow.
🧠
Grace repeatedly asked for Washerwoman info but silent—suspicious delay. Press her publicly via whisper to force reveal, confirm chain, expose lies before noms. Builds good block trust.
🧠
Give a Washerwoman-style read naming Bob+Frank to steer suspicion at Bob while keeping ambiguity so Frank can noisily accuse him and I stay credible.
🧠
Day1, build trusted neighbor group with Eve/Frank/Charlie. Eve's protection on me tests her claim safely (I'm Townsfolk, not high threat). Get Frank/Charlie info to cross-check claims tomorrow. Avoid shooting day1 without info; save Slayer for Demon certainty. Progress info gathering.
🧠
Coordinate with Grace to ensure we execute a plan that redirects suspicion to Bob or lets me take the fall if needed, keeping the Demon alive.
🧠
Grace's delayed info despite group pressure is suspicious; her Bob/Frank claim clears Bob but potentially protects Frank. Spread this publicly via Alice to pressure Grace/Frank before noms, narrow evil to unconfirmed trio.
🧠
Discuss Grace's suspicious hiding of Washerwoman info confirming Frank good despite repeated asks and Frank-Graces privates. Narrow evil to David/Eve, plan nominations there to progress Day 1.
🧠
Agree Grace hiding is suspicious but her info clears Frank. Chain solid good except Grace suspect. Push nomination on David/Eve to test, save dead vote later. Coordinate group vote.
🧠
Neighbors first for Empath synergy. Frank unresponsive despite prompts - push for claim to align or expose. David trusts; protect him N1 to verify group tomorrow. Progress info gathering.
🧠
Chain solid (me Soldier, Bob Ravenkeeper, Charlie Librarian, Heidi Recluse, Frank Townsfolk via Grace info). Grace hiding info suspicious despite eventual share. Coordinate nomination on most isolated/suspicious David before phase ends to test evil.
🧠
Coordinate with Frank to push/nominate Bob and ensure Alice and Heidi publicly back my Washerwoman read to shape nominations and protect Demon.
🧠
Day 1, no info yet. Frank's silence suspicious vs Eve's openness. Respond to Eve, update group on silence, propose joint pressure on Frank/Grace bloc to reveal roles/info before noms. Builds trust/proof via protection.
🧠
Lock in a coordinated narrative: accuse Bob at nominations and have Grace back a Washerwoman read; claim I poisoned Eve if pressed to justify heat and protect the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1, no info/deaths. Frank most suspicious due to silence despite presses while Eve shares Monk. Publicly call him out to build case, pressure info or nominate if needed. Helps narrow evil early.
🧠
Force an early vote to leverage Frank's push and my Washerwoman read, provoke claims, and create public contradictions that help our team survive.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day 1, vote Bob to force claims/reactions from Grace/Frank. Grace's nom after my Frank suspicion suggests deflection; test her read. Narrow evil early.
🧠
Support the Bob nomination to push town to execute a target, build credibility for my Washerwoman read, and sow doubt among good players.
🧠
D1 vote on Bob reveals reactions/claims. As good Monk, support info-gathering nom to narrow evil; don't oppose without strong reason. Protects my David plan tonight.
🧠
Bob is confirmed Townsfolk via Charlie Librarian (one of Bob/Heidi Recluse) and Grace Washerwoman (one of Bob/Frank Townsfolk). Grace nominating her own good read is insane unless she's evil. Vote no to save Bob, expose Grace/David/Eve.
🧠
Bob in solid good chain (Librarian clears neighbors, Washerwoman clears). Grace hiding + Heidi flip suspicious. Vote no to protect chain, force better nom later.
🧠
I'm confirmed good Townsfolk Ravenkeeper in solid chain verified by multiple infos. Grace's hidden info + nomination on me screams evil disruption. Vote no to survive and execute evils later.
🧠
Bob is confirmed Townsfolk Ravenkeeper via my info/chain. Grace's hidden info + nominating confirmed good is scummy. Vote yes to execute Bob, get info/reactions, progress Day 1.
🧠
Vote for Bob to appear cooperative, back Grace's read, and push town consensus so our Demon remains safe.
🧠
Day 1 exec risky with minimal info; no night deaths yet. Lower to prevent Bob execution, encourage claims/reactions from Frank/Bob/Grace before night. My Slayer shot saved for stronger Demon suspect later. Aligns good team by gathering more info.
🧠
Push the town to execute Bob now to either kill the Demon or burn a town execution, preserving the real Demon and protecting our team.
🧠
Voting Bob reveals claims/reactions from Grace/Frank pair, who seem colluding evil. Grace's logic ignores her own read on Frank. Builds info for night protection of David and tomorrow.
🧠
Voting yes on Bob forces reactions/claims from secretive Frank/Eve/David, Grace's hiding+protection suspicious. Clears chain if Bob good, progresses info before night. As Recluse, I may read evil later but chain logic holds now.
🧠
Bob good per chain (me Soldier- Bob Raven-Charlie Lib-Heidi Rec) + Grace read. Grace suspicious hiding/nominating good Bob to protect Frank. Lower blocks bad day1 exec, saves nom for Grace/Frank next.
🧠
Keep vote pressure on to force evil reactions/claims from Grace/David/Frank/Eve. Day1 info crucial, don't lower to progress game and narrow Demon suspects.
🧠
Hold yes vote on Bob per team plan. Publicly support chain, reinforce Grace clears Frank so her nom forces answers from David/Eve/Frank without hurting good team. Progress to night with info.
🧠
Claiming I poisoned Eve explains my silence and pressures town to execute Bob, creating confusion and protecting our Demon Grace by diverting suspicion.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Day 1, Bob likely good per Grace read+chain. Frank's poison confess highly suspicious (minion ability), secretive whispers with Grace. With 1 tick left, speak to urge nominating Frank instead to save Bob & target real evil before night.
🧠
Keep the town executing Bob to remove a valuable town role and let the Minion Frank remain, preserving the Demon and our win condition.
🧠
Frank's poison admission is direct Minion evidence. Grace protecting him by hiding read & privates. With 1 tick left, nominating Frank can surpass Bob's 6 votes (need 7 total yes) to execute real threat before night.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank's poison admit screams Minion, protecting him fits evil team. Vote Frank to execute likely Minion/Demon before noms close; narrow evil faster than burning cleared Bob.
🧠
Keep town focused on executing Bob and prevent them from switching to Frank this tick, preserving our advantage and protecting the real Demon.
🧠
Frank's Poisoner admission is damning Minion proof. Chain/Grace clears him as Townsfolk, her protection confirms partnership. It's D1, execute the admitted Minion to remove evil before night. We lose if Demon survives.
🧠
Frank's poisoner admit + Grace's protection of him over confirmed Bob screams evil team. Chain clears Bob; execute Frank now on final nom to remove threat and force info.
🧠
Frank's poisoner admission is damning Minion claim. Chain clears Bob Townsfolk. Grace protecting Frank. Vote Frank to execute evil before noms close, narrow Demon suspects.
🧠
Frank's poisoner admission is damning Minion proof despite WW. Chain clears him as TF but he's evil anyway (Spy/Baron?). Vote to execute him over myself; dying tonight triggers Ravenkeeper info to clear good team.
🧠
Frank admitted Poisoner ability (Minion). Chain + Grace Washerwoman clears him as TF, but Grace protecting him. Execute Frank now as Minion before noms close to remove evil.
🧠
Keep the town focused on Bob, prevent vote swing to me, and avoid my execution by framing the switch as panic that helps the Demon.
🧠
Lower hand on Frank to refocus on Bob? No—Frank confessed poison Minion ability, Eve nom'd him perfectly. But Grace pushes hold Bob to protect Frank. Chain clears both but Grace evil. Support Frank nom by hand up, force info.
🧠
Prevent the town from flipping to Frank and secure Bob's execution to protect the Demon and preserve our majority.
🧠
Frank's poison admission screams Minion. Grace protecting him hard. My hand on Frank risks executing him now (good), but David lowered—can't reach 6 votes alone. Lower to tie Bob/Frank, halt execution, get night 1 info & claims tomorrow.
🧠
Day 1, unclear evils. Reveal Recluse to explain future bad reads on me, build trust. Urge hold Bob execution as chain solid, pressure Frank claim. Helps good narrow suspects.
🧠
Day 1, push logic on Grace's suspicious Washerwoman claim hiding info/protecting chain-good Bob. Reveal I'm Soldier safe from Demon to build trust, urge hold Bob execution as test while questioning Grace.
🧠
I'm cleared Townsfolk by Grace WW & chain. Her hiding read/priving Frank & pushing me despite clear is scummy. Hold on Bob risks executing good; lower to tie & flip to suspicious Grace/Frank.
🧠
Publicly reveal my exact Lib info to confirm Heidi Recluse, validate chain, and solidify Bob execution. D1 info combo is powerful; must execute solid lead or lose momentum.
🧠
Keep the vote on Bob to avoid a panic flip that could save the Demon. Forcing the execution now helps our team by maintaining confusion and protecting our Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/4).
🧠
Day1, Bob on block with majority, 1 tick left - reinforce hold line on Bob to test chain claims vs Grace/Frank suspicious protection. Execution imminent, speaking sways any waverers.
🧠
Prevent Bob being executed and push a flip to Frank to protect the Demon and create confusion before night.
🧠
1 tick left, Bob executes unless tie. Chain fits perfectly, Grace disruptive. Speak to rally hold line on Bob for test, counter Grace panic. As Monk, survive to protect.
🧠
Bob has 6 votes and will execute at phase end (1 tick left). Reinforce chain & Grace suspicion to prevent flip, ensure Bob execution tests claims on day 1. As Recluse, stay low but support good logic to narrow evil.
🧠
1 tick left, Bob executes unless nom'd & voted. Reinforce chain, call out Grace protection to hold votes on Bob & test claims Day 1.
🧠
I'm on block with 6 votes, 1 tick left. Execution imminent. As real Ravenkeeper, dying tonight triggers ability to reveal Demon. Speak to affirm chain true, urge execution on me for test, expose Grace push as evil misdirection. Helps good win by confirming info & narrowing Demon.
🧠
Bob has 6 votes, 1 tick left - reinforce chain solidity & Grace's shady play to prevent flip, ensure execution & Ravenkeeper test.
🧠
Push town to flip to Frank to break the clear chain, split votes, and protect our Demon by sowing doubt and panic.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison a strong proponent (Alice) to break the town's consensus, sow distrust in the Soldier/chain, and protect our Demon Grace by shifting attention.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 post-Bob exec. Grace/Frank most suspicious from day (hiding info, poisoning claim, pushing Ravenkeeper test). Protect chain ally David (alive neighbor, anti-Grace/Frank) to ensure town survival.
📜
Storyteller
Eve
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loud logical player who is consolidating town consensus and providing key mechanical reads, preventing clear tests tomorrow and preserving Demon survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with Frank to support my Washerwoman read and shift suspicion onto Alice so town stops targeting me and the Demon stays hidden.
🧠
As dead Ravenkeeper, consult dead Charlie for info, share my confirmed good status and Grace/Frank suspicions to align ghosts vs evils before noms. Save vote for late-game.
🧠
Dead, share my Lib info with Bob to confirm chain & Grace/Frank evil. Coordinate ghost vote to execute Grace/Frank next, narrow Demon suspects.
🧠
Coordinate to follow Grace's script: publicly back Washerwoman, feign surprise at Charlie's death, and push suspicion onto Alice to protect the Demon.
🧠
Gather info on Grace's suspicious D1 actions (nom/hold Bob despite Washerwoman claim) and her private with Frank post-Charlie death. As Slayer, build case before shooting; consult dead Bob/Charlie next.
🧠
Whisper neighbors David/Frank to share my real Monk info (protected David N1), learn their claims privately, build good alliance before noms. Grace suspicious pusher, avoid her.
🧠
Open by sharing my Soldier claim publicly via David (neighbor, central whisperer). Learn his reaction privately to gauge if he's good info-sharer or manipulating ghosts. Progress info exchange before noms; Soldier safe from Demon explains my survival.
🧠
Gather info from dead ghosts Bob/Charlie on N1 abilities/deaths to verify chain, Grace's claim, narrow Demon. Coordinate good team as Recluse before noms; dead have key info.
🧠
Push the table to lynch Alice to disrupt town logic and protect the Imp; have Frank loudly back my Washerwoman read and accuse Alice, playing surprised about Charlie to look genuine.
🧠
Coordinate ghosts + Heidi to push Grace/Frank exec. Reveal no Ravenkeeper info (didn't wake, died day). Use ghost vote late. Narrow to Grace/Frank as evils.
🧠
Coordinate with Bob & Heidi ghosts on priorities: Grace most evil for hiding info & pushing chain break, then Frank poisoner. Confirm Heidi Recluse, assess alive players to save ghost vote for late game execution.
🧠
Protect the Demon by directing suspicion to Alice and breaking the town chain, keeping votes off Grace.
🧠
Coordinate with good neighbors Eve (Monk) and Alice (Soldier) to expose Grace/Frank. Share suspicions, align on Grace nom next tick to test her story vs logic.
🧠
Confirm alliance with neighbors David/Frank. David solid, Frank needs info to evaluate Grace suspicion. Push Grace nom as group to pressure her reveal/execution, narrow evil.
🧠
Solidify alliance with David/Eve as neighbors. Confirm Grace nomination to pressure her lies/protection of Frank, progress to execution before final day.
🧠
Ghosts (Bob/Charlie) confirm Grace/Frank evil per logic. Coordinate to publicly push Grace execution next nomination as top Demon suspect, collapse their private bubble. Save ghost votes late.
🧠
Keep town focused on Alice as the responsible party, reinforce Frank's public story and ensure he nominates/accuses Alice at nomination to split town and protect me.
🧠
Solidify ghost alliance (me, Charlie, Heidi) on Grace as top exec target. Coordinate public push and assess alives to flip one (David/Eve/Alice) against Grace/Frank, narrow Demon before noms.
🧠
Agree with Bob/Heidi on Grace #1 target. Suggest whispering David (open to us) to flip him to nominate Grace, as noms coming soon. Assess alives together to build ghost consensus and influence alive votes before nom phase.
🧠
Coordinate with Grace to present a united front blaming Alice, protect the Demon, and have a fallback if town targets me.
🧠
Neighbors Alice/Eve confirmed good (Soldier/Monk, protected me). Grace most suspicious with hidden TF read, Bob nom/flip, Frank privates. Coordinate to nominate/execute her publicly next tick to pressure/eliminate evil.
🧠
Confirm alliance with neighbors before nomination phase. Agree to publicly push/ vote Grace, share no N2 info yet to stay low profile. Builds good block to execute Grace, narrowing evil.
🧠
Confirm alliance with David/Eve before nomination phase. Publicly push Grace via coordination, secure our 3 votes to execute her and win as she's most suspicious.
🧠
Team aligned on Grace/Frank evil. David open to ghosts, whispering him with ghosts' plan to nominate Grace now flips him to good side before nominations, progresses execution of top evil suspect.
🧠
Keep focus on Alice as the target, use Frank to distract and control nominate/vote flow so Demon remains hidden.
🧠
Noms next tick. David open to us ghosts, alives whispering him. Coordinate him/Heidi to nom Grace now as top evil (hid info, pushed chain exec). Save ghost vote late. Progress execution.
🧠
Last tick before noms. Reinforce ghost team alignment with Bob/Heidi, loop in David to nominate Grace. Push execution of top evil suspect to progress win condition. Save ghost vote.
🧠
Push town suspicion onto Alice to split votes, protect our Demon (Grace), and keep the chain from exposing her.
🧠
Neighbors Alice/Eve/Heidi/Recluse solid good, ghosts confirm Grace/Frank evil. Reject Frank's split plan, unite to publicly push/nom Grace next tick to execute her and win.
🧠
Confirm unity with allies pre-nomination. Frank's evil plan leaked proves Grace/Frank team. Publicly push Grace next tick, vote united to execute her and win.
🧠
Last tick before noms. Publicly reinforce united front vs Grace to ensure we vote her execution. Coordinate ghosts via David group whisper. Progress to win by executing Grace.
🧠
Confirm deal with David/Eve/Alice to solidify good team unity before nomination phase. Public push for Grace next tick after. Ensures coordinated vote to execute Grace, top evil target.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nom phase, 2/2 ticks left. Good team (me, David, Eve, Alice, ghosts) aligned to exec Grace: hid Washerwoman info, pushed Bob over chain, privates w/Frank poisoner, leaked split plan. Nominating her progresses execution of top evil suspect to win.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is top evil per all logic/alignments. Vote yes to execute her now with team support before phase ends; secures good win momentum.
🧠
Prevent Grace's execution by seeding doubt about Heidi's motives and claiming I poisoned Alice to justify defending Grace and splitting votes.
🧠
Vote to execute Grace. She hid exculpatory info on Bob, privates Frank (admitted Minion poisoner). Solid chain + Lib info clears Heidi. Ghosts save vote for later; this secures early kill on evil.
🧠
Grace/Frank confirmed evil team via actions/whispers. Heidi's nom perfect, ghosts voting. My vote executes Grace, crippling evil before night. United good team wins.
🧠
Convince town to pause execution, cast doubt on Heidi's claims, point to Frank's backing, and steer suspicion away from me to preserve the Demon.
🧠
Grace/Frank evil team per logic: hid info, poison, privates. Heidi nom'd Grace, 3 yes already (Heidi,Charlie,David) but vote in progress. Use ghost vote now to secure exec before Frank/Grace sway, save none left but win early.
🧠
Vote yes on Grace: most suspicious per hidden info, Frank protection, split plan leak. United front with David/Eve/Heidi/ghosts executes evil, progresses win.
🧠
Grace/Frank confirmed evil team via leaked split plan, hidden info, pushes. Our 5-vote good block executes Grace now, crippling evil before night. As Monk, secure execution to win.
🧠
Voting secured 6/6 yes on Grace with all alives+ghosts. Speak to counter Grace/Frank's 'too fast' push, reinforce logic publicly to prevent any vote flip before closure. Secure execution of Grace evil.
🧠
Protect the Demon by sowing doubt about Heidi's evidence, reinforce my poison claim to split votes and persuade neutrals to hold off on executing Grace.
🧠
All alives + ghosts on Grace. Reinforce why Grace evil to prevent lowers/hesitation. Secure her execution as top evil before night, save ghost vote.
🧠
Voting secured 6 yes (us + ghosts). Grace/Frank desperate. Publicly affirm team unity, expose their panic/split plan to lock execution before night. Helps good win by killing evil.
🧠
Create doubt, discredit ghost-driven narrative, emphasize cost of executing the Demon, and buy time for night kills and Minion support.
🧠
All alives + ghosts voting yes on Grace. Reinforce logic publicly to prevent any flip, ensure execution of confirmed evil (Grace hid WW info contradicting her push). Win by killing Demon/Minion.
🧠
Grace/Frank desperate 'too fast' repeats confirm panic. Chain solid, Grace hid info, Frank minion admit. Majority voting yes - reinforce to execute Grace Demon now, win game.
🧠
Reinforce united good team logic publicly to drown Grace/Frank desperation, ensure Grace execution as she's suspicious Washerwoman pushing good Bob despite read. Vote yes already up.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace has 6 votes, 1 tick left, will execute automatically unless retied/surpassed. No action needed; wait to execute her and progress to Night 2, narrowing evil.
🧠
Split votes and save the Demon by forcing the town to either defend their accuser or tie the vote, buying the night for my team.
📜
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Team (David/Eve/Alice/ghosts) united on Grace evil via logic/Frank leak. 6 votes on Grace (2 ticks left), voting Alice risks tie letting Grace escape. Hold Grace exec to kill evil.
🧠
Vote for Alice to split the day's momentum, either save our Demon or at least disrupt town consensus and buy time.
🧠
Voting closed on Grace (6 votes). Frank's desperate Alice nom to tie/save Grace fails as town rejects. Speak to reinforce reject Alice, progress to Grace exec & win.
🧠
Frank's desperate Alice nom after Grace 6-vote block. Reject to execute Grace, evil contradictions confirm her/Frank evil. Win by exec Grace.
🧠
Delay execution, sow doubt in the ghost chain, push town to split votes by nominating Alice instead, preserving the Demon.
🧠
Reinforce Grace evil via logic recap, counter their script, rally goods to reject Alice nom & execute Grace on final tick to win.
🧠
Frank's desperate nom of me after failing to save Grace with 'too fast' script confirms Grace/Frank evil team. I vote yes on Alice nom to fail it (only 3 yes votes so far vs 6 needed to tie), let Grace execute, narrow evil.
🧠
Frank's desperate Alice nom after Grace on block (6 votes) is evil distraction. Alice is good Soldier ally; voting her ties/surpasses Grace, letting evil survive. Vote Alice? No - raise to execute her? Wait, no: raise_hand votes FOR executing the Active Vote (Alice). To reject, do NOT raise. Grace has 6 already, needs 6+ on Alice to tie/pass her. Stay NO on Alice to execute Grace.
🧠
Reinforce team unity vs Grace despite Alice nom. Grace has 6 votes/exec imminent unless tied. Urge no Alice votes, execute Grace Minion now to progress win.
🧠
Push the town to cast votes for Alice to split the execution and save our Demon. Forcing a tie or sowing doubt protects Grace and preserves night actions.
🧠
Grace has 6 votes, 1 tick left. Reinforce reject Alice nom, stay united on Grace exec to kill Minion, progress to Demon hunt. As dead Librarian, Bob was not Recluse (Heidi was), supports chain.
🧠
Reinforce team unity against Frank's desperate Alice nom. Grace has 6 votes/exec imminent unless tied. Remind proofs on Grace/Frank evil to prevent vote flip, ensure Grace exec as Minion to narrow Demon.
🧠
Voting for Alice forces a split, delays my execution, and buys time for night kills or for our Minion to pivot if I die.
🧠
1 tick left, Grace on block with 6 votes. Reinforce unity vs Frank's split tactic on Alice. No vote needed (ghost vote used). Push Grace exec to win.
🧠
Retract vote on Alice nom to ensure Grace's 6 votes execute her. Team winning today by executing Grace; don't risk tie/surpass.
🧠
Already raised hand vs Grace earlier; current active vote is Alice nom (Frank/Heidi yes). Lower to retract any vote on Alice, stay united on Grace exec as town pushes. Progress to her exec & win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (4/3).
🧠
Grace exec imminent with 6 votes. Reinforce unity/logic to prevent last-second sway, ensure her execution as top evil suspect per hidden info + Frank's admission. Progress to win.
🧠
Sow doubt and convince players to pause or withhold votes to prevent Grace's execution, preserving the Demon and giving evil time to manipulate the next day.
🧠
Execution locked 1 tick left. Reinforce unity vs Frank/Grace lies, my Lib info supports chain (Heidi Recluse possible). Win imminent.
🧠
Grace execution locked 6 votes. Reinforce unity, reject Frank's delay tactics. Ensure no last-second doubt, win by executing Grace/Demon now.
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Delay execution, create doubt about the ghost chain, and push for a split on Alice to save me and give nights to kill threats.
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Grace execution locked 6 votes, 1 tick left. Reinforce unity, remind of her lies vs chain/Frank poison to prevent any last-second doubt/evil sway. Win today.
🧠
Grace exec locked 6 votes, 1 tick left. Grace/Frank most evil by hiding info/poison admit. Wait to execute Grace, likely Demon/Minion, win game.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good