Game Detail

Players

Alice (Monk) Bob (Soldier) Charlie (Librarian) David (Washerwoman) Eve (Mayor) Frank (Imp) Grace (Scarlet Woman) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil246,07565,292$1.3447
Good737,60979,218$0.4876

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Grace. Your safe bluffs are: Chef, Investigator, Virgin
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Grace or Eve is the Mayor.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Heidi or Alice is the Saint.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to privately confirm which of Grace or Eve is the Mayor to prioritize protection and information sharing. This will help me align with the correct player and avoid being misled by evil players.
🧠
Deny being Mayor to push suspicion or protection onto Eve, build trust with David, and avoid becoming a high-value kill/execution target early while keeping Frank safe.
🧠
As the Librarian, my ability gives me critical information about two players, one of whom is the Saint. I need to privately verify their claims or behaviors to confirm who is telling the truth and who might be hiding something. This will help me narrow down evil players and protect the good team.
🧠
Coordinate with Grace immediately: learn her minion type and current whispers, align our public story, and decide who to socially frame for Day 1 execution.
🧠
Charlie claims to be the Librarian and says either Alice or I am the Saint. Since I *am* the Saint, this is a critical opportunity to verify his claim and build trust with a likely good player. If he is truthful, we can work together to identify the Demon. If he is lying, I need to avoid tipping him off.
🧠
I need to gather information before acting. Waiting allows me to observe who is whispering to whom and identify potential patterns or suspicious behavior. This will help me form a strategy for later in the game.
🧠
I need to observe the early game dynamics and see what information others reveal. Whispering now might draw unnecessary attention, and I don’t have enough information to form a trusted alliance yet. Waiting allows me to gather intel and act strategically later.
🧠
I am Soldier, safe from the Demon. Right now, no claims or useful information have been shared publicly. By waiting, I can observe who is whispering to whom and see if any patterns or suspicions emerge. This will help me gather data before deciding my next move.
🧠
I need to confirm whether Eve is the Mayor to validate Grace’s claim. If Eve confirms, I can trust Grace and focus on protecting Eve. If Eve denies it, I need to reconsider Grace’s trustworthiness and explore other possibilities.
🧠
Coordinate with Demon, lock in compatible bluffs, and pre-plan a D1 execution target that is not Frank, while keeping my Scarlet Woman safety net in mind.
🧠
I need to verify Heidi’s claim and build trust with her if she is telling the truth. If she is the Saint, we can work together to identify the Demon. If she is lying, I need to be cautious and avoid sharing too much information until I can confirm her alignment. This whisper will help me gauge her reliability and plan my next steps.
🧠
Build trust with David early, establish my Chef 1 bluff, and subtly encourage suspicion away from me while keeping flexibility to pivot targets.
🧠
Confirming my role with Charlie strengthens our alliance and helps verify his claim as Librarian. This allows us to narrow down the roles of other players, particularly Alice, and focus on identifying the Demon. Collaborating with a trusted player is critical to avoid execution as the Saint.
🧠
I need to start gathering information to identify the Demon. Whispering to Heidi, my neighbor, is a logical first step because she has been active in private conversations. This will help me gauge her alignment, build trust, and potentially form an alliance to protect each other or share critical information.
🧠
David’s claim as the Washerwoman aligns with my role, so he is likely good. I should confirm my role to him to build trust and collaborate on narrowing down the Demon. This helps my team by solidifying a trusted ally early.
🧠
Waiting allows me to observe the group dynamics and identify who is engaging with whom. This helps me avoid prematurely revealing my role or alignment while gathering clues about potential evil players. It also ensures I don’t waste early opportunities to whisper with truly trustworthy players.
🧠
I need to confirm Eve’s claim as Mayor and use Frank’s Chef info to narrow down evil players. If Eve is Mayor, she is a trusted good player, and we can collaborate to identify the Demon. Sharing info privately with Eve and Frank will help build a trusted circle and verify claims.
🧠
Seed doubt about the Washerwoman-to-Mayor chain and start aligning Heidi against David/Eve, creating a viable misexecution path and reducing risk of a protected Mayor endgame.
🧠
Heidi’s confirmation as the Saint aligns with my Librarian info, which is a strong sign she’s telling the truth. This narrows Alice’s role to something else, likely an Outsider or Townsfolk. By collaborating with Heidi, we can cross-reference claims and behaviors to identify inconsistencies or suspicious activity. This will help us narrow down the Demon or Minion candidates.
🧠
Keep David from hard-confirming Eve as Mayor and from using Chef 1 to solve onto me; keep options open for steering D1 suspicion elsewhere.
🧠
I need to verify David’s claim and Grace’s alignment. By sharing partial info with Alice and Charlie, I can gauge reactions and see who aligns with the good team. This will help narrow down the Demon without revealing too much about my role or the Outsider count.
🧠
I want to verify Heidi’s claim about being the Saint and Charlie’s confirmation. If Heidi is truthful, this narrows down Outsiders and helps us focus on other roles. If she’s lying, it reveals her or Charlie as suspicious. This also tests David’s Washerwoman claim.
🧠
I need to verify David’s claim and align with Frank’s Chef information to narrow down evil players. By confirming my role as Mayor, I can build trust with David and Frank, which will help us collaborate to identify the Demon. If David is truthful, this strengthens our position.
🧠
Waiting now allows me to observe the flow of information and identify potential alliances or suspicious behavior. Since I am immune to the Demon, I can afford to be patient and gather intel before revealing my role or making claims. This will help me make more informed decisions later in the game.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Revealing my Soldier role early pressures the Demon and Minions to react. Since I am immune to the Demon, I can use this to my advantage by forcing the Demon to reveal themselves or make a mistake. This also helps good players trust me and share information more freely.
🧠
Bob’s claim as the Soldier is significant. If true, it gives us a guaranteed safe player. If false, it reveals his evil alignment. I want to challenge his claim indirectly by asking others to verify it or share their own roles to see if his claim holds up. This will help us determine who to trust and who to nominate later.
🧠
I need to publicly confirm my role as Mayor to build trust and encourage others to share their claims. This will help validate Frank’s Chef info and Bob’s Soldier claim, narrowing down the evil players. If Bob is truthful, we can use his safety to protect others. If he’s lying, his claim will unravel as we verify roles.
🧠
Get a safe Day one execution target that is not Frank, keep the group from pivoting onto my Demon, and create uncertainty around role claims.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My Soldier claim is critical for the good team, as it confirms I cannot die at night. If I am executed and survive, it proves my claim and exposes Grace as suspicious. If I am executed and die, it means I was lying, but the Demon would not waste a night kill on me. Voting now forces the group to confront this logic.
🧠
I need to push for more role verification to avoid executing a good player or letting evil control the narrative. Bob’s Soldier claim is hard to verify, but if we can confirm other roles (like Heidi’s Saint or David’s Washerwoman), we can narrow down the possibilities. If Bob is executed, we must ensure it’s not a mistake.
🧠
I need to push for verification of Bob’s claim while reinforcing Frank’s Chef info. If Bob is truly the Soldier, we should protect him, but if he’s lying, we must execute him. Encouraging others to share claims will help us cross-reference and find inconsistencies. This is critical for narrowing down the Demon before nightfall.
🧠
Secure a Day 1 execution on a low-information, hard-to-verify claim, shrink good numbers, and keep heat off Frank while I can still plausibly be an aggressive good voter.
🧠
Clarify my Washerwoman info to support Eve’s Mayor claim and shift focus to Frank’s Chef info. This helps verify Bob’s claim indirectly by narrowing down evil players. If Bob is evil, his Soldier claim is a bluff, and we should execute him. If he’s good, we need to protect him and use his safety to our advantage.
🧠
Clarify the current claims and emphasize the importance of verifying Bob’s Soldier claim before voting. Highlight Frank’s Chef info as a critical tool for mapping evil pairs and narrowing down suspects. Encourage the group to share more information to avoid executing a good player.
🧠
I need to steer the group toward verifying claims using the information we have. Frank’s Chef info about one pair of evil neighbors is our strongest lead. By mapping adjacency, we can identify the evil pair and either confirm or disprove Bob’s claim. If Bob is truly the Soldier, executing him would be disastrous, so we must be cautious. If he’s lying, we need to act decisively. I’ll emphasize the importance of Frank’s info and push for adjacency mapping to uncover the truth.
🧠
Nudge town toward executing Bob while publicly confirming Chef=1 and spreading suspicion across many adjacent pairs, not just me and Grace.
🧠
My goal is to survive this nomination and redirect focus to verifying claims. If I’m executed, the town loses a Demon-safe role, which is catastrophic. I’ll defend my claim, emphasize the need to verify other claims (e.g., Frank’s Chef info), and encourage the group to use logic to narrow down the Demon.
🧠
I need to slow down the vote on Bob to gather more information. Frank’s Chef info is critical—if there’s only one evil pair, we must map it out. Heidi’s Saint confirmation and David’s Washerwoman info align with Eve as Mayor, so Grace’s role is still unclear. Pressing for more claims before voting will help avoid a mistake.
🧠
Clarify the seating order and Frank’s Chef info to map out evil neighbors. Push for more role confirmations to verify Bob’s claim and Grace’s motives. If Bob is evil, executing him is safe. If he’s good, we risk losing a key role. Time to force a vote or gather more info.
🧠
Lock in D1 execution on Bob to shrink town, create confusion around Chef mapping, and keep Frank safe while I look consistent with my nomination.
🧠
My Washerwoman info confirms Eve as the Mayor, and Frank’s Chef info is our best lead. Bob’s Soldier claim is unverifiable today, and executing him pressures evil while aligning with the Chef’s data. If Bob is evil, this is a win; if he’s good, we still gain information. I’ll support Grace’s nomination to avoid wasting the day.
🧠
My role as Saint means the good team loses if I die by execution, so I must avoid unnecessary risks. However, Bob’s Soldier claim is unverifiable, and Grace’s argument for pressuring evil is logical. Frank’s Chef info (1 pair of evil neighbors) is our best lead, and executing Bob could force evil to reveal themselves. I need to vote strategically to align with the group while ensuring we don’t execute a critical good player without cause.
🧠
My Librarian info confirms Heidi is the Saint, so Alice is ruled out. Frank’s Chef info about one pair of evil neighbors is our best lead. Bob’s Soldier claim is unverifiable, and executing him now pressures evil to adapt or reveal themselves. I need to vote for Bob’s execution to keep the momentum going and force evil to react.
🧠
Secure a day one misexecution while my Chef bluff has momentum; keep attention off me and protect Grace by aligning with the loud push.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
Reinforce the importance of verifying claims and using the Chef’s information to narrow down the evil pair. Encourage the town to focus on mapping out the seating order and using night abilities to gather more data. Highlight that the town’s hesitation may have given evil an advantage, but we can still recover by acting strategically.
🧠
The vote on Bob failed, so we must refocus on Frank’s Chef info—one pair of evil neighbors. I’ll emphasize mapping adjacency to narrow down suspects and pressure unconfirmed roles (e.g., Grace). This keeps the group proactive and forces evil to reveal themselves.
🧠
Reinforce Frank’s Chef info as the most concrete lead and narrow down the evil pair using seating adjacency. Pressure Grace to reveal her role or explain her nomination of Bob, as her behavior is suspicious. Push for clarity to force evil players to adapt or reveal themselves.
🧠
Deflect suspicion from Frank and me, justify my earlier Bob push, and encourage no execution to protect the Demon while I establish a credible Monk bluff.
🧠
Grace’s Monk claim is plausible but unconfirmed. I need to pressure her to align with Frank’s Chef info (1 evil pair) and the seating order. If she’s truthful, she should help narrow down the evil pair. If she’s lying, her evasion will reveal inconsistencies. This keeps the focus on verifiable info and forces evil to adapt.
🧠
Grace’s Monk claim is plausible, but we need to verify it with Frank’s Chef info. If Grace is truthful, the evil pair is likely Bob/Alice or Bob/Charlie. If she’s lying, the pair could involve her. I want to pressure Grace to explain how her Monk claim aligns with the adjacency rule to force clarity.
🧠
Clarify the evil pair’s location using Frank’s Chef info and Grace’s Monk claim. If Grace is truthful, the evil pair must be adjacent elsewhere (e.g., Bob/Charlie or Charlie/David). If Grace is lying, the pair could be Frank/Grace. Push for alignment between claims and adjacency to force evil to reveal themselves.
🧠
Deflect the Chef adjacency heat off me and Grace, support Grace’s Monk bluff, and steer town toward no execution so we get a free night kill and less D1 certainty.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect a player who is either critical to verifying claims (e.g., Heidi as Saint) or likely to be targeted by the Demon (e.g., Bob if he’s good, or Charlie if Bob is evil). This forces the Demon to reveal themselves or waste their kill.
📜
Storyteller
Alice
You chose to protect Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest early-info anchor without risking a public failed kill on Soldier or a Mayor bounce that would confirm Eve. Also reduces pressure on Grace’s Monk bluff.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
David’s death at night is critical. As Soldier, I am immune, so the Demon targeted David for a reason (e.g., threat elimination or misdirection). Grace’s Monk claim is suspicious because it redirects focus from her. I need to verify her claim by asking her to use her ability on me tonight. This will either confirm her role or expose her as evil.
🧠
David’s death is a critical clue. As Librarian, I know Heidi or Alice is the Saint, so the Demon likely targeted David to eliminate a confirmed good player. I need to whisper to Eve (Mayor) to align our info and confirm David’s Washerwoman claim, as his death suggests he was truthful. This will help narrow down evil players.
🧠
As a dead player, my goal is to analyze the remaining information and guide the team toward identifying the evil pair. The key is to test Grace’s Monk claim against Frank’s Chef info to narrow down the evil pair. If Grace is good, the evil pair must be Bob/Charlie. If Grace is evil, the team must consider Frank/Grace as the evil pair. I need to wait and observe how the team acts on this information before using my ghost vote.
🧠
Coordinate with Grace on a consistent story (Monk target, suspicion targets) and set up a misexecution, ideally Heidi, while keeping Frank-Grace pair from becoming the default solve.
🧠
David’s death confirms he was likely Washerwoman, meaning his info about me being Mayor is true. Frank’s Chef info is critical, but we must account for the Drunk possibility. I need to collaborate with Charlie to narrow down the evil pair and verify claims, especially Grace’s Monk claim and Frank’s Chef info.
🧠
David’s death at night is critical. As Saint, my goal is to ensure the Demon is executed before I die. I need to gather more info to narrow down suspects. Waiting allows others to reveal their night actions, which can help identify inconsistencies or confirm alignments.
🧠
I need to verify Grace’s Monk claim and gather information about Night 1 actions. Whispering to Heidi (my protected target) and Grace (the Monk claimant) will help me cross-reference their knowledge and identify inconsistencies. This will help narrow down the evil pair and confirm Grace’s role.
🧠
Answer the double Monk claim without conceding. Seed drunk/poisoned uncertainty, keep my Monk bluff consistent, and avoid directing heat onto Frank.
🧠
Testing Grace’s Monk claim is critical. If she protects me, it confirms her role and builds trust. If she doesn’t, it exposes her as evil or compromised. Either way, this action helps narrow down the Demon or Minion.
🧠
Eve’s analysis is sharp: Grace’s Monk claim is suspicious, and if she’s evil, Frank must be her neighbor. Heidi is likely Saint (good), so Grace/Frank is the most plausible evil pair. I need to confirm Eve’s alignment and push for execution of Grace or Frank to test their reactions.
🧠
As a dead player, my goal is to observe and analyze the game state to identify the evil pair and the Demon. The Chef info and Grace’s Monk claim are critical. I need to see how the day progresses to determine which scenario is most likely. Waiting allows me to gather more information before using my ghost vote strategically.
🧠
Steer Bob into doubting Charlie's Saint info and push an execution away from me/Grace; use Bob's credibility to float Heidi or Charlie as targets.
🧠
Grace’s Monk claim is suspicious, especially since Heidi is confirmed as Saint (good). If Grace is evil, Frank must be her evil neighbor. Executing Grace today would either confirm her as evil or force Frank to reveal himself. This aligns with Frank’s Chef info and narrows down the evil pair.
🧠
Clarify Grace’s and Alice’s claims to determine who is lying or if someone is drunk/poisoned. This will help narrow down the Demon’s identity and protect Heidi’s Saint role from execution.
🧠
Clarify Monk claims to expose inconsistencies. If Grace is lying, her evil role will surface. If she’s truthful, my role’s validity is questioned, forcing a deeper investigation into night actions and alignments.
🧠
Lock Bob into trusting my Monk bluff, buy cover for Frank by controlling the ‘test’, and seed doubt on Alice/Charlie so town misexecutes.
🧠
Testing Grace’s Monk claim is critical to confirm or eliminate her as a threat. If she protects me and I survive, we gain a trusted good player and narrow the Demon’s location. If not, we expose her as evil or Drunk, allowing us to pivot to other suspects like Alice or Heidi.
🧠
Eve and I agree Grace’s Monk claim feels like a bluff, especially with Heidi as Saint. Pushing for Grace’s execution today will test her reaction and force Frank’s hand if he’s her evil neighbor. This aligns with our goal of narrowing down suspects and flushing out the Demon.
🧠
As a dead player, my goal is to observe and analyze the game state to identify the evil pair and ultimately the Demon. I need to use the Chef info (if reliable) and Grace’s Monk claim to narrow down suspects. Waiting allows me to gather more information from others’ whispers and actions before using my ghost vote strategically.
🧠
Recruit Alice into doubting Charlie/Heidi so town wastes a Day 2 execution away from Frank/Grace and away from solving the demon adjacency.
🧠
Grace’s Monk claim is the most suspicious because it directly benefits her and her neighbor (Frank). Heidi is confirmed as Saint, so if Grace is evil, Frank must be her partner. Pushing for Grace’s execution today will force Frank to reveal himself or risk losing his partner. This aligns with Frank’s Chef info and narrows the evil pair.
🧠
Clarify the Monk claims by pressuring Alice and Grace to provide additional evidence or contradictions. If Grace is lying, she’s likely evil, and we need to expose her. If Alice is lying, Charlie’s Librarian info is wrong, which is less likely. This helps narrow down the Demon or Minion.
🧠
I need to test Grace’s claim by pushing for more information. If she’s lying, she won’t have any additional proof. If she’s telling the truth, she should be able to provide details that align with the night’s events. This will help narrow down the evil players and confirm who is trustworthy.
🧠
Defuse Monk double-claim by stating Monk gets no feedback, then redirect suspicion onto Charlie’s Librarian info so town’s clears collapse and evil can push misexecution.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Grace forces her to either confirm her Monk claim by protecting me tonight or reveal herself as evil if I die. This is a high-risk, high-reward move to eliminate uncertainty and narrow down the Demon. If she’s good, we gain confirmation; if she’s evil, we expose her. Either way, it progresses the game.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid getting executed today by arguing Bob’s ‘test’ is not mechanically conclusive, preserve my credibility, and redirect attention to other conflicts.
🧠
Grace’s Monk claim is unverified, and her agreement to protect me tonight is the only way to test it. Executing her now forces the Demon to reveal themselves if she’s lying, or confirms her role if she’s telling the truth. Either way, it progresses the game and eliminates uncertainty.
🧠
As a dead player, my vote is critical in the late game. Grace’s Monk claim is unproven, and Bob’s nomination is a logical test. If Grace is evil, executing her now disrupts evil’s plans. If she is good, her protection of Bob could reveal his alignment. My vote pressures the group to act decisively and gather actionable information.
🧠
Stop the vote from reaching 4 and keep Grace alive while nudging town toward a mis-execution on Charlie/Heidi and away from the Grace-Bob test.
🧠
The double Monk claim is a critical deadlock. Executing Grace now could either remove an evil player or waste a valuable protection. However, with Bob and David already voting, the vote is likely to pass unless I intervene. My goal is to delay the execution to force more info, as Grace’s survival tonight could clarify the truth.
🧠
Grace’s Monk claim is unverified and feels like a bluff, especially since her neighbor Frank is a key suspect. Executing her now forces Frank to react, either revealing himself as evil or confirming Grace’s role. The risk of losing a good player is outweighed by the need to pressure the evil pair and clarify alliances before nightfall.
🧠
The group is deadlocked on the double Monk claim, and Grace’s nomination is a risky test. I need to push for a clearer path forward by questioning Grace’s lack of verifiable info and reinforcing the need to resolve the Monk conflict. If we execute Grace now, we lose a potential protection without certainty. If we wait, we can use tonight to gather more evidence.
🧠
Grace’s Monk claim is unverified, and executing her now could remove a protection or expose her as evil. If Bob lives tonight, it doesn’t confirm her, but if he dies, she’s lying. My goal is to pressure the group to vote for Grace to test her claim and force Frank to reveal himself.
🧠
Stop enough votes to avoid my execution, seed suspicion on Charlie’s aggressive push, and steer town toward no-exec or a different nomination to protect the Imp and keep my Scarlet Woman alive.
🧠
I nominated Grace to test her Monk claim. If I withdraw now, the group may lose momentum and fail to execute anyone, wasting a day. Keeping my vote forces the group to confront the uncertainty around Grace’s role and alignment, which is necessary to progress the game.
🧠
My vote for Grace was based on the need to test her Monk claim, but the team’s hesitation and Grace’s counterarguments highlight the risks of executing her now. Lowering my hand avoids wasting a day on an inconclusive test and allows us to gather more information tonight. This aligns with the goal of preserving good players and focusing on verifiable leads.
🧠
Prevent Grace’s execution and redirect the town’s focus onto Charlie’s shaky Saint reasoning, keeping heat off the evil pair and buying time for night kills.
🧠
The group is divided on whether to execute Grace now or wait for tonight’s results. Since Monk provides no night feedback, executing Grace now is a gamble that could waste a day and remove a potential protection. I want to push for clarity on Charlie’s Saint info, as it’s the only mechanical confirmation we have so far. This could help break the deadlock and force evil players to reveal themselves.
🧠
Grace’s Monk claim is unconfirmed, and her neighbor Frank is acting suspiciously. Executing her now forces the evil team to reveal themselves, especially if Frank is her partner. If she’s good, we lose a protection, but we can’t afford to let the Demon control the game. My vote stays up to pressure the evil team.
🧠
The group is divided on whether to execute Grace now or wait for night results. I need to emphasize that executing Grace now is a gamble without clear confirmation. Waiting for tonight’s outcome—whether Bob lives or dies—will provide more actionable information. If Bob dies, Grace is exposed as evil. If he lives, we can focus on verifying Charlie’s Saint info and resolving the double Monk claim.
🧠
Grace’s Monk claim is unverifiable, and her push to avoid execution is suspicious. Executing her now forces the evil team to reveal themselves, whether she’s lying or Frank is her evil neighbor. The risk of inaction is worse than the risk of losing a potential protection. Voting for Grace is the best way to progress the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/4).
🧠
Deflect heat from me and Frank, disrupt Charlie’s influence, and create a new focal point that can split town votes away from the Demon.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace’s nomination is a direct challenge to my Librarian info. If I do not vote for myself, it may appear suspicious or weaken my credibility. Voting for myself signals confidence in my role and forces the group to reconsider Grace’s claims. It also pressures Grace to either back down or reveal her true alignment.
🧠
Vote Charlie to try to secure an execution on a likely good player, reduce town numbers, and keep attention away from Frank and my Scarlet Woman safety net.
🧠
Grace’s nomination of Charlie forces a resolution. If Charlie is evil, executing him weakens evil’s position. If Grace is evil, her nomination is a misdirection, and my vote pressures her to reveal herself. Either way, voting now advances the game and tests claims.
🧠
My Washerwoman info confirms Eve is Mayor, so she’s good. Grace and Eve were my two options, so Grace is either good or evil. If Grace is good, executing Charlie is risky but forces clarity on his Librarian info. If Grace is evil, executing Charlie plays into her hands. However, Charlie’s Saint info is the only mechanical confirmation we have, and we need to verify it before proceeding. Voting Charlie aligns with testing his claim and avoiding a wasted day.
🧠
Lock in Charlie’s execution while votes are available; it removes a dangerous info source and protects Grace by shifting the town’s focus away from her.
🧠
Charlie’s Librarian info is the only mechanical confirmation we have. If we execute him, we lose that anchor and risk falling into chaos. Grace’s nomination feels like a deflection, and I need to protect the good team’s only verified information. Voting now is critical to prevent a misexecution.
🧠
Grace’s nomination of Charlie feels like a desperate move to shift blame. Charlie’s Librarian info has been consistent, and Heidi’s Saint claim aligns with it. If Grace is evil, she is trying to eliminate a key good player. Voting for Charlie now could expose Grace’s true alignment and prevent evil from controlling the narrative. If Charlie is evil, executing him is the correct move. Either way, this vote is critical to narrowing down the Demon.
🧠
The vote is tied, and executing Charlie now is premature. His Librarian info is the only mechanical confirmation we have, and dismissing it without verification risks losing a good player. I want to delay the vote to force Charlie to clarify his info and buy time for night actions to reveal more. If Bob dies tonight, Grace’s Monk claim is disproven. If he lives, it’s still inconclusive but buys us time.
🧠
I need to restate my Librarian info clearly to counter Grace’s nomination and redirect focus to Alice. If Grace is evil, this will expose her manipulation. If she is good, this will clarify the Saint info and help the group refocus. My goal is to ensure the group does not waste time executing me without cause.
🧠
Lock in Charlie execution as a safe misdirection that keeps heat off Frank and preserves my Monk bluff credibility.
🧠
Grace’s nomination of Charlie is a high-stakes moment. If Charlie dies, we lose the only mechanical info we have (Librarian). If Grace is evil, this is a power move to blind the good team. If Charlie is evil, executing him reveals the truth. My vote supports execution to force clarity, as inaction risks losing our only confirmed data point.
🧠
My ghost vote is critical here. Charlie’s Librarian info is the only mechanical proof we have, and executing him without verification risks losing our only confirmed data point. Grace’s push to execute him feels like an attempt to silence the truth. I need to defend Charlie’s info and urge the team to wait for night results before making a irreversible decision.
🧠
Push the Charlie execution as the cleanest resolution, protect Grace, and create cover for future night kills by looking consistent with anti-Charlie stance.
🧠
Clarify the stakes and push for a logical resolution. If we execute Charlie now, we either remove a liar or lose our only mechanical proof. If we wait, tonight’s results (Bob’s survival or death) will reveal Grace’s alignment. This forces evil to show their hand while preserving our best tool for verification.
🧠
Grace’s nomination of Charlie is suspicious—she’s trying to remove the only mechanical proof (Librarian info) we have. If Charlie dies, evil can control the narrative. I need to reinforce that Charlie’s info is critical and urge the group to wait for tonight’s results before executing him. This forces Grace to either prove her role or reveal herself as evil.
🧠
Charlie’s Librarian info is the only mechanical proof we have, and executing him without confirmation risks losing our only source of truth. Grace’s Monk claim is untested, and Bob’s survival tonight won’t confirm her, but his death would expose her as evil. Waiting for tonight’s results is the safest play to avoid gambling away our advantage.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My Librarian info is the only mechanical proof left, and executing me removes it. I need to clarify that my info is *only* that Heidi or Alice is the Saint, and my ruling out of Alice was based on behavior, not mechanics. This forces the group to rely on tonight’s results (e.g., Bob’s survival) to verify Grace’s Monk claim or my legitimacy.
🧠
Lock in Charlie execution, reduce info, and set a believable Monk plan that guides the demon kill away from Bob and away from suspicion on Frank.
🧠
Executing Charlie now is the best move because it forces a resolution. If Grace is evil, Bob’s death tonight exposes her. If Grace is good, Bob survives, and we confirm her role. If Charlie is lying, the Undertaker reveals his true role. This action removes uncertainty and forces evil to react.
🧠
I need to refocus the team on the mechanical proof we have: Charlie’s Librarian info. If we execute him now, we lose our only confirmed data point, which is exactly what evil wants. Waiting for tonight’s results will either confirm Grace’s Monk claim or expose her as a liar. This is the safest path forward.
🧠
Keep Charlie on the block, avoid competing nominations, and set up the Bob-protection narrative to build trust in Grace while I choose a safer night kill.
🧠
The group is divided on whether to execute Charlie now or wait for tonight’s results. My goal is to emphasize the importance of waiting for mechanical confirmation (Undertaker info) before making a final decision. Executing Charlie now could backfire if Grace is lying, as we’d lose our only mechanical proof. Waiting ensures we force evil to reveal themselves.
🧠
Reinforce the mechanical proof Charlie provides and pressure Grace to prove her Monk claim. If Bob dies tonight, Grace is lying, and we must execute her tomorrow. If Bob lives, we still need the Undertaker’s info to confirm Charlie’s role. This forces evil to reveal themselves without gambling away our only mechanical proof.
🧠
Clarify the stakes and push for patience. Emphasize that executing Charlie now removes our only mechanical proof, while waiting for tonight’s results will expose the liar. Force Grace to commit to protecting Bob and highlight that Bob’s survival doesn’t confirm her, but his death proves her lie.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Bob tonight creates a mechanical test for Grace’s claim. If she is the real Monk and protects Bob, he should survive. If he dies, Grace is lying, and Alice’s claim is validated. This action forces evil to reveal itself and provides clarity for tomorrow’s decisions.
📜
Storyteller
Alice
You chose to protect Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is central and a potential Mayor/Undertaker. Killing her either removes a strong good voice or triggers a Mayor bounce early, preventing a late-game Mayor win condition.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
As a dead player, I must wait for tonight’s results to clarify Grace’s claim and Bob’s status. This will help narrow down the Demon’s identity and guide the group’s next steps. Acting now without this information risks misexecution.
🧠
Alice’s death is critical. If she was the Saint, Heidi is not, which shifts suspicion. If Grace is the Monk, Bob’s survival confirms her role. If Grace is evil, Alice’s death may be a tactical move. I need to whisper to Heidi to confirm her Saint status and align our info.
🧠
Alice’s death at night is critical. As Soldier, I’m immune, so the Demon targeted Alice. This narrows the Demon to players who could have killed her: Grace, Frank, or Heidi (adjacent or via ability). I need to whisper to Heidi to confirm her Saint role and see if she has info on Alice’s death. If she’s truthful, Grace or Frank are the most likely Demons.
🧠
As a dead player, my goal is to gather and share information to help the remaining good players identify the Demon. Whispering to Heidi (Saint) and Eve (Mayor) is critical—they are confirmed good and can influence the group. I need to confirm Grace’s Monk claim and verify Bob’s alignment to narrow down the Demon.
🧠
I need to verify Grace’s Monk claim and Frank’s alignment. Whispering to Heidi, who has been cautious and aligned with good players, will help confirm suspicions about Grace and Frank. If Heidi agrees Grace is suspicious, we can focus on executing her today.
🧠
Nudge Bob to nominate Heidi using my Chef=1 adjacency logic, keeping suspicion away from me and setting up a misexecution at four alive.
🧠
Clarify my Saint role to build trust and narrow down the Demon. Alice’s death confirms she wasn’t the Saint, so my role is now critical. Use whispers to gather alignment info on Grace and Frank, as they are the most suspicious. Push for logical consistency to expose the Demon before the final day.
🧠
Get Heidi’s real claim and info, then steer nominations away from Frank. Plant concern about Mayor endgame and keep options to push an execution on a good player.
🧠
Wait to observe public reactions to last night’s outcome. Bob’s survival or death is the critical datapoint. If Bob lives, Grace’s Monk claim gains credibility. If he dies, she is exposed as evil. This will force evil’s hand and clarify the next execution target.
🧠
Heidi’s confirmation as the Saint changes the game dynamics. I need to verify Grace’s Monk claim and Bob’s Soldier claim by analyzing who benefits from Alice’s death. If Grace is evil, she’ll likely push for an execution that avoids Heidi. If Frank or Bob is evil, they may use this chaos to eliminate threats. My goal is to guide the group toward logical deductions and avoid executing Heidi.
🧠
Frank’s Chef info narrows the evil pair to either him/Grace or Grace/Heidi. Alice’s death (immune as Soldier) suggests the Demon targeted her directly, meaning the Demon is still active. I need to verify Frank’s claim and test Grace’s Monk ability. Whispering to Heidi and Charlie to align our suspicions and avoid executing Heidi (Saint).
🧠
As a dead player, my goal is to gather and synthesize information to guide the living toward the Demon. Heidi is confirmed good (Saint), so she’s a trustworthy ally. I need to pressure her to share her private whispers and align on a strategy. If Grace is evil, she’s likely targeting Eve next—we must protect her. If Bob is evil, we need to test his claim further. Pushing for Undertaker info tonight is critical.
🧠
I need to verify Grace’s Monk claim and Frank’s Chef info by aligning with Heidi, who is confirmed good. If Grace is lying, she’s likely evil, and we must prioritize her execution. If Frank is evil, his Chef info is a red herring. Bob’s survival last night is the key to unraveling this.
🧠
Heidi is the key swing vote. Framing Bob as the safest execute (due to Saint ping on Heidi) gets us the 3 votes needed and ends the game tonight.
🧠
Clarify roles and alignments by testing Grace’s and Bob’s claims. Since I am the Saint, my death by execution loses the game, so I must steer the group toward executing the most suspicious player. Frank’s Chef info is critical, but it could be a lie. I need to force a nomination that tests Grace or Bob’s validity.
🧠
Coordinate with Frank to keep him safe and steer execution onto Bob; keep Scarlet Woman safety net in mind if Frank is cornered at five alive.
🧠
I need to gather information from Heidi, the confirmed Saint, to verify Grace’s claim and Bob’s alignment. Heidi’s private whispers with others suggest she has critical info. By asking her directly, I can confirm whether Grace is lying or telling the truth, which will help the group focus on the real Demon.
🧠
Heidi is now confirmed as the Saint, which changes the game dynamics significantly. The evil team cannot afford to let her die by execution. I need to collaborate with Bob and Heidi to test Grace’s Monk claim and Frank’s Chef info. If Grace is evil, she will push for someone else to die today. If Frank is evil, he will lie about his Chef info to mislead. Bob’s Soldier claim must also be verified. This whisper aims to align our strategy and force the evil team to reveal themselves.
🧠
Frank’s Chef info narrows the evil pair to Grace/Heidi or Frank/Grace. Since Alice died and I’m immune, the Demon is still active. I need to test Grace’s Monk claim by pushing for a nomination today. If Grace is evil, she’ll protect herself or Heidi. If Frank is evil, he’ll have no protection. This will force their hand and reveal the Demon.
🧠
Heidi is the only living player who can mechanically confirm Grace’s or Bob’s alignment via her Saint status. If Grace or Bob is evil, they’ll likely target Eve tonight. I need to pressure Heidi to share what she’s learned from whispers to narrow down the evil pair and protect Eve.
🧠
Heidi’s confirmation as Saint narrows the evil roles to Grace or Frank. If Grace is lying about Monk, she’s likely the Demon. Frank’s Chef info feels too convenient, so I want to align with Heidi and Frank to nominate Grace. This forces her to either prove her role or risk execution, clarifying the evil team’s position.
🧠
Steer Heidi to nominate and vote Bob, using Saint safety and Soldier-untestable logic, aiming for Bob execution today; sets up night win path and avoids heat on me.
🧠
My role as Saint means executing me is a loss, so I must steer the group toward nominating the most suspicious player. Grace’s Monk claim is unverified, Bob’s Soldier claim is untestable, and Frank’s Chef info is suspicious. I need to align with Eve and Frank to nominate Grace or Bob to force clarity and avoid executing myself.
🧠
Heidi is central; nudge her to share claim and help steer today’s execution away from Frank and onto Bob, while keeping Saint risk in mind to freeze town.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead player, my goal is to pressure Heidi into sharing critical information before nominations close. Heidi has been whispering with multiple players, and she’s the Saint—meaning she’s good and has a vote. I need to emphasize the urgency of nominating Grace or Bob, as their claims are the most suspicious. Eve’s safety is paramount, and we can’t afford to gamble on night results again.
🧠
As a dead player, I need to use my ghost vote strategically. Heidi is confirmed good (Saint), so her input is critical. I want to force clarity on Grace’s claim by asking Heidi to share her read on Grace publicly. This will help the group decide whether to nominate Grace or Bob today, as time is running out.
🧠
Nominate Bob as the safest execution to steer town away from Frank and avoid risky Saint/Mayor executions, buying evil a day and preserving the Demon.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace nominated me to test my Soldier claim and avoid using her Monk ability tonight. If I die, my immunity will be confirmed, and Grace’s role as Monk or Demon will be exposed. Voting for my execution forces the Demon to act tonight, revealing their identity through their target. This is the fastest way to confirm alignments and narrow down the Demon.
🧠
Time is running out, and we need to act decisively. Bob’s survival last night doesn’t confirm Grace’s Monk claim, but his Soldier claim is untestable and suspicious. If we execute Bob now, we either remove the Demon or force Grace to reveal her lie. Eve’s safety is critical, and we can’t afford to gamble on ambiguity.
🧠
Bob’s survival last night is the key piece of information. If Grace is the real Monk, she protected him, and his Soldier claim is likely a lie. Executing Bob now would either remove the Demon or force Grace to reveal her true role. The risk of waiting is too high, and we need to act decisively.
🧠
Secure Bob’s execution with the needed majority; remove a good vote and move toward a controllable final three while keeping Frank safe.
🧠
Lock in Bob’s execution to reach final 3, then secure the win with a night kill while keeping heat off me by aligning with Grace’s push.
🧠
Bob’s Soldier claim is untestable, and his survival last night doesn’t prove Grace’s Monk claim. Executing him now forces clarity: if Grace is lying, she’ll target me tonight; if Bob is the Demon, we win. The risk of inaction is higher, as I’m the prime target tonight. Voting Bob aligns with the group’s urgency and maximizes information gain.
🧠
Voting for Bob’s execution forces Grace’s hand. If she’s good, this removes a suspicious player and tests her Monk claim. If she’s evil, this either eliminates the Demon or exposes her as a liar. The risk of not acting now is higher than waiting, given the Saint’s vulnerability and the untested claims.
🧠
Bob’s Soldier claim is untestable, and Grace’s Monk claim is unverified. Executing Bob now forces Grace to either prove her role (by protecting herself or Heidi) or expose herself as evil. This is the fastest way to clarify the board and protect Eve, the confirmed Mayor and biggest target tonight.
🧠
The vote is 6/4 in favor of executing me, which means the town is about to lose. My Soldier immunity means I won’t die, but this is a critical moment to expose Grace’s loyalty. By lowering my hand, I force the vote to fail, proving Grace’s nomination was either incompetent or malicious. This will redirect suspicion toward her and buy time to test her Monk claim tonight.
🧠
The vote is tied, and time is running out. Executing Bob now is the safest move—it either removes the Demon or exposes Grace’s lie. Eve’s safety is critical, and we can’t afford to wait for night results. I need to push Heidi to vote and break the tie.
🧠
Lowering my vote to force a pause and reassess. The group is rushing to execute Bob without fully considering the implications of Grace’s Monk claim. If Grace is lying, we risk losing a good Soldier or missing the real Demon. Heidi’s input is critical, and we need to hear from her before proceeding.
🧠
Do not disrupt the vote; Bob’s execution removes a likely good and avoids Saint risk, protecting Frank and improving our endgame position.
🧠
Keep pressure on the vote to execute Bob, reach final three with two evils, then block any execution on me and win overnight.
🧠
The vote is critical. Executing Bob forces clarity: if he’s the Demon, we win; if not, Grace’s Monk claim is tested. My Mayor role makes me the prime target tonight, so we must resolve this now. Waiting risks losing the game.
🧠
The vote is critical. Bob’s execution is the safest path because it either ends the game (if he’s the Demon) or forces Grace to prove her Monk claim tonight (if she’s good). If Grace is the Demon, she will target Eve, but we can counter that by confirming her role. If Frank is evil, executing Bob disrupts his plan. This is the best way to progress the game.
🧠
The vote is tied, and we’re running out of time. My Saint role means I cannot risk execution, so I must push for Bob’s execution to force clarity. If Bob is the Demon, we win. If not, Grace’s Monk claim will be tested tonight when Eve is targeted. This is the only way to progress the game logically.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My execution is imminent, but I need to force clarity before I die. If Grace is the Demon, she’ll kill Eve tonight. If she’s good, Eve survives. If Frank is evil, Heidi is at risk. I’ll publicly challenge Grace to protect Eve tonight, exposing her role and ensuring the town acts decisively.
🧠
Bob’s execution is the most logical move. It either removes the Demon (if he is it) or forces Grace to prove her Monk claim tonight. Eve’s survival is critical, and this is the only way to confirm Grace’s alignment before the game ends.
🧠
Bob’s execution is the safest move. It either removes the Demon (if he is it) or forces Grace to prove her Monk claim tonight by protecting Eve. If Eve dies, Grace is exposed as evil. This action maximizes clarity and minimizes risk for the good team.
🧠
Lock in Bob’s execution, discourage extra nominations, and set up tomorrow’s blame on me if Eve dies so town executes me instead of Frank, enabling an evil win.
🧠
Lock in Bob’s execution and discourage any last-second nomination that could shift heat onto me or Grace. Preserve an easy path to endgame win tonight.
🧠
Bob is on the block, and his execution is the only way to force clarity. Grace’s Monk claim hinges on Eve’s survival tonight. If Eve dies, Grace is exposed as evil. If Eve lives, Grace is confirmed good, and town can focus on Frank or Heidi. This is the safest path to victory.
🧠
Executing Bob now forces clarity regardless of the outcome. If Grace is the Monk, Eve’s survival confirms her role. If Eve dies, Grace is exposed as evil. This is the most logical move to progress the game and avoid losing due to inaction or misalignment.
🧠
The execution of Bob is the most logical move left. It forces Grace to prove her Monk claim tonight by protecting Eve. If Eve lives, Grace is confirmed good, and we can focus on Frank or Heidi tomorrow. If Eve dies, Grace is exposed as evil, and we can execute her next. This is the safest way to force clarity and avoid losing Heidi as the Saint.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Set up an obvious blame trail onto Grace by breaking the public ‘protect Eve’ promise, aiming for a forced Grace execution at final 3 and an immediate evil win.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Heidi’s death leaves only Eve, Frank, and Grace alive. The Demon must be among them. Frank’s Chef info narrows evil to adjacent pairs, and Grace is the most suspicious. Whispering to Eve to align on Grace’s execution is critical to avoid losing.
🧠
Lock Eve onto executing Grace by using the failed Monk test plus Heidi dying as a Mayor-bounce indicator, making Grace look like the demon/evil while I stay credible.
🧠
Heidi’s death last night is critical. If Grace is the real Monk, Eve’s survival proves her claim, and Frank must be the Demon. If Grace is lying, she is the Demon or Eve is. I need to confirm Grace’s claim with Eve privately to narrow down the Demon.
🧠
Eve is the only confirmed good player left and holds the final vote. She must be convinced to execute Grace today, as Heidi’s death strongly suggests Grace is the Demon. Whispering to Eve to share this logic will help secure the win.
🧠
Coordinate with Frank to force an Eve execution in noms, using the Mayor no-exec threat and doubts about her claim, ensuring Frank survives today.
🧠
Heidi’s death last night is critical. If Grace was truly Monk and protected me, the Demon’s kill should not have landed on Heidi. This strongly suggests Grace is lying. Frank’s Chef info and the redirection logic point to Grace as the Demon. I need to confirm this with Alice and David to solidify the group’s focus on executing Grace today.
🧠
As Saint, my team loses if I die by execution, but my death at night is irrelevant. The final 3 players are Eve, Frank, and Grace. I must ensure Eve (Mayor) uses her influence to nominate the Demon. Whispering to Eve to collate ghost info and confirm suspicions will help her make the right call.
🧠
Heidi’s death and Eve’s survival (or death) are critical to determining Grace’s legitimacy. I need to confirm Eve’s status and push for clarity on Grace’s claim to identify the Demon before the final nomination.
🧠
Grace is the only logical suspect left based on Frank’s Chef info and the elimination of other pairs. I need to confirm Eve’s alignment and push for Grace’s execution today, as it’s the final day and we must act or lose.
🧠
Keep Eve focused on executing Grace (my minion). Any execution except me wins, but steering to Grace reduces risk of ghosts piling onto me.
🧠
Heidi’s death last night is the key to unmasking the Demon. If Grace is the real Monk, she should have protected Eve, and Heidi wouldn’t have died. This strongly suggests Grace is the Demon. I need to confirm this with Eve and David to ensure we execute the right target today.
🧠
Heidi’s death last night is mechanical proof that Grace is lying about her Monk claim. Monk’s protection should have stopped the kill, but it didn’t. This confirms Grace as the Demon. I need to reinforce this logic with Eve to ensure she nominates Grace today, as it’s our only path to victory.
🧠
Coordinate with Frank on a consistent public narrative to get Eve executed today while keeping suspicion off Frank and not relying on Scarlet Woman save.
🧠
Heidi’s death last night is the critical piece of evidence. Grace claimed Monk and promised to protect me, but Heidi died instead. If Grace were truly Monk, the kill should have been stopped outright. This overwhelmingly points to Grace being the Demon. I need to confirm this with Alice and David to ensure we execute Grace today.
🧠
Clarify the evil pair using Frank’s Chef info and ghost whispers. Since Grace and Frank are the only alive players, one must be the Demon. Ghost whispers will likely confirm which is evil. Push for execution of the Demon to secure a win.
🧠
Heidi’s death is critical—she was the Saint, and her death removes the loss condition for evil. Eve’s survival last night is the key to validating Grace’s Monk claim. I need to confirm whether Grace whispered to Eve about protection to determine if she’s telling the truth or lying. This will direct Eve’s nomination today.
🧠
The game is at its climax with only three players left. Frank’s Chef info is the most reliable lead, pointing to Grace as the only remaining evil pair. The ghosts are likely confirming this, and I need to solidify Eve’s resolve to execute Grace today. Delaying or hesitating guarantees a loss.
🧠
Lock in Grace and me voting together on Eve, align our public story around Mayor risk and inconsistencies, and avoid giving Eve space to nominate Grace first.
🧠
Heidi’s death last night is the mechanical proof we need. Grace’s Monk claim is false because Monk’s protection should have stopped the kill. This confirms Grace is the Demon. I must ensure Eve and David are aligned to execute Grace today, as it’s our only path to victory.
🧠
The evidence overwhelmingly points to Grace as the Demon. Heidi’s death last night, despite Grace’s claimed protection, is the final proof we need. The team must execute Grace today to secure the win. Waiting or hesitating now would guarantee a loss.
🧠
Appear like a conflicted good Monk to lower chance Eve instantly nominates me, while fishing her plan and subtly planting that she is the safest demon bluff.
🧠
Heidi’s death last night is the critical proof. Grace claimed Monk and promised to protect me, but Heidi died instead. Monk’s ability should have stopped the kill outright, so Grace’s claim is false. This makes her the Demon. I need to confirm this with Alice and David to ensure they agree and are ready to execute Grace today.
🧠
Eve is the only alive player who can nominate, and she needs to act today. The ghosts must have shared critical info to confirm who the Demon is. By pressing Eve for clarity, I can ensure the group acts decisively. If Eve hesitates, it may indicate she’s evil or uncertain, but the urgency of the final day demands action.
🧠
Eve’s survival last night is critical to validating Grace’s Monk claim. If Grace protected Eve, she is likely the Monk. If not, she is evil. Heidi’s death complicates things, but Eve’s answer will clarify Grace’s role and narrow down the Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi’s death last night is the mechanical proof we need. Grace claimed Monk and said she’d protect Eve, but Heidi died instead. Monk’s ability *must* stop the kill, so Grace is lying. She’s the Demon, and we must execute her today to win. This is the only logical conclusion.
🧠
Heidi’s death last night is the critical proof. Grace claimed Monk and promised to protect me, but Heidi died instead. Monk’s ability should have stopped the kill outright, so Grace must be lying. Frank’s Chef info also points to Grace as the only remaining evil player. Executing her today is the only way to ensure victory.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the town from executing me by correcting the false Monk logic, reduce ghost votes, and set up executing Eve instead so Frank survives and evil wins.
🧠
Heidi’s death last night is mechanical proof that Grace’s Monk claim is false. Monk’s ability *must* stop the kill on the protected player, so if Grace were truthful, Heidi could not have died. This confirms Grace is the Demon, and executing her is the only way to win. My ghost vote is critical to ensure the majority.
🧠
Grace’s claim to be Monk is disproven by Heidi’s death. Monk’s ability should have stopped the kill outright if she protected me. This proves she is lying and is the Demon. Executing her now is the only way to secure a win for the town.
🧠
Grace’s claim as Monk is disproven by Heidi’s death. Monk’s ability should have stopped the kill entirely, not redirected it. This proves Grace is lying and is the Demon. I must reinforce this logic to ensure the team executes her before time runs out.
🧠
Let the vote land on Grace without adding suspicion to me; execution of a non-demon in final three ends the game in evil’s favor, and also avoids any risk of a no-execution Mayor win.
🧠
Grace’s Monk claim is inconsistent with Heidi’s death. If she truly protected Eve, the kill should have been stopped, not redirected. This proves she’s the Demon. Executing her now is the only way to win.
🧠
Heidi’s death last night is critical. If Grace is the Monk, she protected Eve, and the Demon killed Heidi instead. If Grace is lying, she’s the Demon. The group must execute Grace if she can’t explain Heidi’s death. My goal is to force clarity and ensure the Demon is executed today.
🧠
Heidi’s death as Saint is catastrophic if we execute the wrong player. Grace’s explanation for Heidi’s death contradicts Monk’s ability mechanics. The ghosts’ reasoning is sound, and executing Grace is the only logical path to victory. My vote ensures we reach the required majority.
🧠
Correct the Monk misconception without fully saving myself; steer town to execute me or Eve, never Frank, and prevent a no-execution Mayor win.
🧠
Heidi’s death last night is mechanical proof that Grace’s Monk claim is a lie. Monk’s ability stops the Demon’s kill outright, not redirects it. Grace is the Demon, and executing her is the only way to win. I must reinforce this logic to ensure no one wavers in the vote.
🧠
Grace’s claim as Monk is mechanically impossible if Heidi died despite her protection. Monk’s ability stops the kill outright, not redirects it. This proves Grace is lying and is the Demon. Executing her now is the only way to win. The town cannot afford to hesitate or risk no execution, as the Mayor (me) would win by default if no one is executed.
🧠
Grace’s explanation of Monk’s ability is mechanically incorrect. Heidi’s death last night proves Grace is lying and is the Demon. Executing her now is the only way to secure a good victory. I must reinforce this logic to ensure the team doesn’t waver.
🧠
Ensure an execution happens to avoid any Mayor no-execution win, and sacrifice Grace to immediately reach final two with me alive for the evil win.
🧠
Grace’s claim as Monk is mechanically disproven by Heidi’s death. Monk stops the kill, not redirects it. This proves Grace is the Demon. I must reinforce this logic to ensure the town executes her today.
🧠
Heidi’s death last night is the critical proof. If Grace were truly Monk, the Demon’s kill would have been stopped outright, not redirected. Her argument is mechanically impossible. Executing her now is the only way to win.
🧠
Grace’s argument about Monk’s ability is mechanically incorrect. Monk’s ability stops the Demon’s kill entirely, not redirects it. Heidi’s death proves Grace is lying and is the Demon. I must reinforce this logic to ensure the group executes her today.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Do nothing to avoid opening a path for a Frank nomination; letting my execution stand is winning for evil because Frank will kill the last good tonight.
🧠
Grace’s claim as Monk is mechanically impossible given Heidi’s death. The Monk’s ability stops the Demon’s kill outright if the protected player is targeted. Heidi’s death proves Grace never protected Eve, exposing her as the Demon. Executing her now is the only way to ensure victory for the good team.
🧠
Grace’s argument about the Monk’s ability is mechanically incorrect. Heidi’s death proves she is the Demon, and executing her now is the only way to win. I must reinforce this to ensure no one wavers in their vote.
🧠
Reinforce the mechanical proof that Grace’s claim as Monk is false. Heidi’s death last night is irrefutable evidence that Grace never protected Eve, confirming she is the Demon. The team must execute her now to secure a win, as this is the final day with only three players remaining.
🧠
Lock in Grace as the only execution so the day ends with two alive and I win; discourage any last-second nomination on me.
🧠
Grace’s mechanical explanation of the Monk’s ability is provably false. Heidi’s death confirms Grace never protected Eve, proving she is the Demon. The town must execute her now to win. Reinforcing this logic ensures no last-minute hesitation.
🧠
Grace’s Monk claim is mechanically impossible given Heidi’s death. The Monk’s ability stops the kill entirely, so if Grace had protected Eve, no one could have died. This proves Grace is lying and is the Demon. Executing her is the only way to win.
🧠
Grace’s Monk claim is mechanically impossible given Heidi’s death. The rules state Monk’s protection stops the kill entirely, so Grace must be the Demon. Executing her now is the only way to win.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil