Game Detail

Players

Alice (Scarlet Woman) Bob (Monk) Charlie (Recluse) David (Soldier) Eve (Slayer) Frank (Imp) Grace (Virgin) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good616,82050,261$3.8380
Evil235,931134,742$0.1146

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Alice. Your safe bluffs are: Ravenkeeper, Butler, Undertaker
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either Alice or Charlie is the Scarlet Woman.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private claims from both suspects at once so I can compare reactions and maybe catch the Scarlet Woman before public discussion hardens.
🧠
Whisper Alice to assign bluffs (me Undertaker, her Ravenkeeper), plan N1 kill on a strong good like Bob or Charlie, sow early trust.
🧠
Start private information trading with nearby players while keeping my Monk role hidden, so I can identify useful claims and likely night targets.
🧠
I want early private claims from my neighbors and to keep my Slayer role hidden while building trust and comparisons.
🧠
My role can directly explain Heidi's minion-type info. I want to defuse suspicion on me without a public outsider reveal and watch how Heidi and Alice respond.
🧠
Deflect Heidi's suspicion early by claiming safe Ravenkeeper bluff, endorse Charlie's Recluse to explain her info, build good cred while protecting Demon Frank.
🧠
Build a small trust circle, answer Eve's question, and gather early claims without loudly outing stronger roles to the whole town.
🧠
I want early private reads and possible role claims from my neighbors while keeping my Virgin role undisclosed for now.
🧠
Share my exact info with the pair, keep rapport, and test whether their reactions stay consistent before deciding how publicly to frame this.
🧠
Claim Undertaker softly in response to their whisper, establish good guy persona early, outsource trust to Alice (minion) for coordination. Positions me to confirm allies later.
🧠
I already opened with Alice and Charlie. I want a second channel to compare claims, find a likely info role, and choose a worthwhile protection target tonight.
🧠
Build a small trust circle and quietly disclose my real role so they can factor me into future demon worlds, while avoiding a public day one reveal.
🧠
Keep the useful Recluse explanation available while limiting public detail, and test whether Alice and Heidi stay consistent without forcing a full reveal too early.
🧠
Supporting Recluse story publicly via Heidi deflects her accurate ping on me, builds my credibility as Ravenkeeper, protects Demon Frank by keeping focus off him early.
🧠
Gather independent early claims from outside my current trust pocket and test whether the Alice-centered whisper network is organic or coordinated.
🧠
I want early private info from the most connected player, so I can compare stories later and decide whether to reveal my role or stay hidden.
🧠
Grace asked for an early exchange. I should trade a useful soft claim and get her claim, building a trust pair and cross-checking my Investigator ping without outing everything publicly yet.
🧠
Respond to Bob's whisper to consistently bluff Undertaker, gain his trust as good player, learn his suspicions for tonight's kill target. Progress coordination without public claim yet.
🧠
Frank offered a concrete claim. I want to form a private trust link, share my real role, and indicate I may protect him tonight if nothing better appears.
🧠
I want more first day claims and contradictions from the most connected players without revealing Slayer publicly.
🧠
Privately compare notes with Bob, give him a soft truthful claim, and see whether his role and priorities sound coherent before nominations.
🧠
Coordinate night kill with Demon on Charlie (Heidi's ping source) to eliminate threat. Reinforce bluffs, build public good image while privately aligning evil team for Day 1 noms protection.
🧠
I want to break into the main information cluster and test whether their stories are coherent without exposing my Soldier claim any wider than necessary.
🧠
Build trust with Heidi while preserving value. My Virgin claim can be mechanically tested later and may help evaluate Heidi's credibility and her Alice or Charlie world.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I lack enough evidence to nominate or shoot. A short public prompt may draw out useful claims and contradictions without exposing my role.
🧠
Give town a useful public outline, reduce suspicion from Heidi's ping, and discourage a low-information Day 1 execution on me or Alice.
🧠
Give the town a useful public outline of my information while framing the mechanical Recluse explanation, so we preserve info without forcing a weak day one execution.
🧠
Discourage a weak Day 1 execution and hint that I have a role that can be tested later, without fully exposing myself right now.
🧠
Claim Undertaker publicly to solidify bluff with Bob (protecting me). Support no execution to reach night safely for Charlie kill. Deflect Heidi's ping from Alice by backing Charlie's mechanical excuse, sowing doubt on Heidi.
🧠
Publicly claim Ravenkeeper to match private bluffs, back Frank's Undertaker, reinforce no execution consensus. Protects Demon, allows night kill on chatty pinged Charlie.
🧠
Publicly add a light claim and support a cautious no execution, while keeping my true role less exposed and pushing for better claim comparison tomorrow.
🧠
Encourage a no execution day while adding a little structure, without exposing my Monk claim publicly and making myself an obvious demon target.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the best night one protection: a publicly claimed Undertaker is high value and likely to be targeted, while protecting Ravenkeeper can waste their potential info trigger.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice (minion) agreed kill Charlie; he's implicated in Heidi ping, chatty day1. Remove early town momentum, safe from Bob Monk protect on me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
I want private updates from a likely good info role and a withheld-claim player, while keeping my Monk identity limited and deciding who to protect tonight.
🧠
I want to compare notes with two likely useful good players and test whether Charlie's death makes Alice the best pressure point today.
🧠
Coordinate privately with Demon Frank on Heidi threat from her ping. Align bluffs, plan to undermine her claim and protect Frank during nominations.
🧠
As a dead Recluse, I can privately explain Heidi's ping and reduce bad executions while giving two likely useful players a concrete mechanical angle to test.
🧠
Grace is a likely good mechanical role. I want to compare notes, preserve the Virgin test, and see whether we should focus attention on Alice or wait for more confirmation.
🧠
Share Charlie's hard Recluse claim with David and Frank, compare it to Heidi's ping, and ask Frank to use Undertaker as the main mechanical check before I consider shooting.
🧠
Coordinate with Minion Alice on nominating Heidi (info threat), share whisper reads to align stories, maintain Undertaker bluff. Reduces good info roles, protects team.
🧠
Answer Bob privately, advance a controlled Virgin test, and see whether Bob can credibly be the Townsfolk nominator without exposing everything publicly yet.
🧠
Clarify Grace's exact mechanical claim and avoid sacrificing my ongoing protection role unless the confirmation value is worth it.
🧠
I want private reads from Grace and Bob now, especially anything mechanical or social that clarifies Heidi versus Alice before nominations begin.
🧠
Whisper to active whisperers Bob/Grace to spread Heidi suspicion privately. They nominate/argue for us, protecting Frank/me while building my good cred as Ravenkeeper.
🧠
As a dead good Outsider, I should coordinate privately and push for concrete mechanical claims that can resolve whether Heidi or Alice is the real problem.
🧠
I want to gather fresh private reads from trusted-seeming players and see whether anyone has mechanical or social reason to clear Alice before nominations.
🧠
Coordinate with my two strongest private contacts, get updated reads, and avoid wasting my shot before we have a tighter solve.
🧠
Agree with Alice, push nominate Heidi publicly via allies like Bob/Eve. Respond to Bob to maintain good guy act, probe Grace test while building anti-Heidi case. Protects me/Alice.
🧠
I want to hard claim Virgin privately to likely good players and force a concrete plan for a safe nomination test before the nomination phase begins.
🧠
Coordinate privately around the Virgin test while preserving my Monk ability and keeping pressure on Heidi and other uncertain claims.
🧠
I want fresh private information from Bob and Grace before nominations, especially anything that clarifies Heidi, Alice, or a better execution candidate.
🧠
Confirm with Frank to push Heidi nomination in next phase. She's the biggest info threat outing me; eliminating her protects Demon and disrupts good logic.
🧠
I want exact mechanical claims from two central information players so I can sort whether Heidi’s ping is benign Recluse noise or cover for evil pushing Alice.
🧠
I want concrete information from the two most likely good mechanical sources and to line up a Virgin test if it still makes sense.
🧠
Get current reads from the most connected players and compare them with Frank's undertaker path before nominations or any Slayer shot.
🧠
Convince Eve/David to support nominating Heidi, sowing doubt on her while protecting Alice and removing good info threat before Grace test or Eve shot.
🧠
Share my exact role with a likely useful town voice and recruit help finding a safe nominator without risking my ability on someone I do not trust.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use the last nomination window to propose a high-value public test without sacrificing my own night protection if we can avoid it.
🧠
Use the strongest available mechanical test now. My death is acceptable if it confirms Grace and strengthens my Investigator information for future days.
📜
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the highest-value likely Demon target. Keeping a probable Undertaker alive gives town the best chance to convert tomorrow's execution into hard information.
📜
Storyteller
Bob
You chose to protect Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's Slayer claim makes her top Demon-kill threat. Removing her prevents shot at me, thins good team to 5 alive, keeps Demon survival path open with Alice manipulating.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Whisper Demon to align stories (no new info for our bluffs), sow chaos by targeting David. Builds trust, prevents good logic chains. Protects Frank.
🧠
I want trusted players to re-examine Alice before nominations while keeping open the Recluse or drunk worlds so good does not tunnel blindly.
🧠
Alice is minion, coordinate nom David (quiet good?). Undermine Heidi ghost by ignoring/claiming Undertaker saw Heidi good. Build trust, progress to nom phase.
🧠
I want two central players to have my true claim before nominations so they can use Heidi's ping correctly and narrow the demon pool.
🧠
I want Frank's Undertaker result on Heidi and Grace's read on the overnight whispers so I can narrow suspects before nominations.
🧠
Coordinate with Frank on nominating quiet David to eliminate good player safely. Respond to his Grace question to maintain trust; pretend Grace good to outsource defense.
🧠
Coordinate with minion Alice to nom quiet David (likely good), agree she's solid on Grace. Give positive Bob read to preserve his Monk protection. Advance to eliminate goods, protect Demon.
🧠
Get the quieter alive players to share enough role or info privately to build a coherent execution case before nominations, while avoiding feeding everything to the Alice-Frank channel.
🧠
Give Charlie and David a mechanical piece I had hidden, so they can pressure-test the Alice-Frank line before nominations.
🧠
Share my real role and lack of info to build trust with Charlie and Bob, while pressing for more concrete claims before nominations.
🧠
Coordinate nom plan with Frank privately. Bluff no Raven info to maintain cover. Push David nom to test him, keep pressure off Frank/me/Grace/Bob good bluffs.
🧠
As a dead Investigator, I want trusted voices to force concrete claims and timing from Alice while also checking whether Bob or David fit better if my info is compromised.
🧠
Share Undertaker bluff on Heidi to build trust with Bob/Grace (Bob protecting me as Monk). Deflect from Alice, push David nom as quiet/suspicious to execute town and progress to final 3+ without me dying.
🧠
I want to flag Frank's odd Undertaker wording and get Bob and Frank aligned on demanding exact claims from Alice and David before nominations.
🧠
Use my dead status to coordinate a clean public push for full claims and break the Alice-Frank information bottleneck before nomination phase.
🧠
Coordinate with likely good players to pressure exact, mechanical public claims from Frank and Alice before nominations, instead of letting suspicion drift onto David.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Recluse, I should break private loops and force concrete public claims before night, so living players have a cleaner execution choice and final-day map.
🧠
I should publicly reveal my true role and push for exact claims from key players, since I am dead and my ability is gone. More public information now helps living players choose tonight and tomorrow.
🧠
As a dead good player, I should force concrete public info right now so the living can choose a meaningful nomination and set up final day.
🧠
I want to add a clean hard claim from myself and pressure the unresolved players into exact public claims before day ends, without rushing a weak nomination.
🧠
I am confirmed Virgin, so my public claim is safe. I should add clear info now and force exact claims from the two slots that still feel soft before we consider a nomination.
🧠
Exact Undertaker claim as Investigator fits her actions perfectly, solidifies my town bluff & disrupts good chains blaming Alice. Publicly push David nom as quiet Soldier to test & execute good player, protecting me/Alice.
🧠
Alice is the least resolved living player and the one most directly in Heidi's line once Charlie claimed Recluse. With time nearly gone, I want pressure and likely execution on the strongest Demon candidate.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice is possible evil, but this case is not strong enough to spend my only ghost vote. Saving it for final day gives good more leverage if this is a miss.
🧠
Use my ghost vote on the leading viable suspect. Alice has the strongest mechanical pressure and has not answered clearly, so helping this execution is worth it.
🧠
Use my ghost vote now because Alice is the best available evil candidate and reaching an execution today is better than letting the day fizzle with five alive.
🧠
Alice is the strongest available execution and my vote reaches the threshold. Letting the day end without testing this likely helps evil.
🧠
Alice is the leading demon candidate from Heidi's confirmed-good ping plus her incomplete explanation. We already have enough votes, and I should support the best available execution.
🧠
Defend Alice publicly as teammate. Sway votes against her execution by reinforcing claims and redirecting suspicion to David. Prevent minion loss before night kill.
🧠
I nominated Alice as my best Demon read, and she already has enough support. Voting is consistent, pressures the likely evil pair, and avoids helping Frank save her at the last second.
🧠
Support Frank's defense and David suspicion to prevent my exec if possible or plant seeds for next day/ghost phase. Keeps pressure off Frank, progresses team plan to nom David.
🧠
Alice already appears to have enough votes. I want to preserve my ghost vote while nudging town not to waste extra votes and to keep flexibility for a final competing nomination.
🧠
Alice already appears to have enough votes. As a dead good player, I should save my single ghost vote for a tighter or final execution where it could decide the game.
🧠
Alice already has enough votes without me. As a dead good player, I should conserve my single ghost vote for a tighter late-game spot.
🧠
I do not want Alice executed on a rushed, confused vote when Frank's push on me is opportunistic and the table still has unresolved claim conflicts.
🧠
Keep pressure on Alice and Frank's late defense. I want people to notice the timing and not let a clean execution slip away without resolving the contradictions.
🧠
Reinforce mechanical clear on Alice (Undertaker+Recluse) to prevent 3 votes, save minion. Push David as quiet suspicious Soldier for tomorrow. Maintain trust as helpful Undertaker.
🧠
Keep the vote on my strongest Demon read and push other alive players not to let a coordinated last-second defense kill the execution.
🧠
Reinforce mechanical clear on Heidi ping via Charlie Recluse + Frank UT. Directly address Grace/David to stay no-vote on me. Highlight Bob as suspicious pusher. Prevent 3 votes, survive to night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/3).
🧠
We have one nomination left and Alice is unavailable. Frank's last-second certainty and coordinated defense with Alice is the strongest unresolved evil signal, so I want to force execution pressure there.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote now because Frank is the strongest current suspect and this execution could crack the game open before evil reaches endgame.
🧠
Save my single ghost vote for a more decisive late-game spot, since this execution may rise or fall on living votes without me.
🧠
Use my ghost vote where it can create an execution on a highly suspicious defender whose story firmed up at the exact critical moment.
🧠
Reinforce UT logic clearing Alice/Charlie ping to make my claim/trust solid. Urge vote no on me, pivot suspicion to quiet David/Grace/Bob. Prevent my exec (Alice becomes Demon but better I survive), ensure night kill next.
🧠
Counter Grace's nom publicly, reinforce Frank's UT clears my ping & his claim. Urge Bob/David vote no on Frank, pivot suspicion to Grace/David. Delay exec to night, keep Demon alive.
🧠
Frank is the current viable execution, and his late exact claim plus coordinated defense with Alice is suspicious. I should help set a block rather than let them redirect onto me tomorrow.
🧠
Defend UT claim timing, highlight Grace/Bob coordination as evil desperation post-Alice fail. Urge no votes esp Bob/Grace, push nom quiet David/Grace next to survive to night kill.
🧠
Frank is a strong evil candidate, and this vote already has enough support to execute. Taking the shot is better for good than letting the day end with no execution.
🧠
Save Frank (Demon) from execution by swaying undecided Grace with cleared logic. With 5 alive, prevent chain to me next. Push David as next target to eliminate quiet good player.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the final seconds to lock in why Frank is the correct execution and warn town where to look next if he is not the demon.
🧠
As a dead good player, I want to steady the town on the current execution and set up tomorrow's logic so evil cannot redirect in the final seconds.
🧠
I cannot vote or nominate, so I should leave a concise decision rule for tomorrow: use Frank's flip to pressure Alice, and avoid an unsupported drift onto David.
🧠
Use the last moment to keep focus on the Frank-Alice link and prevent evil from framing me as the default next execution without new evidence.
🧠
Lock the town onto the current execution and prevent a last-second derail onto David or me without new evidence.
🧠
Last tick, reinforce logic clearing Alice/me, blame Bob/David/Grace to deflect ghost suspicion from Alice tomorrow. My death ok (she becomes Demon), but this sows chaos for her survival.
🧠
Reinforce that we should not move off Frank and frame the clean follow-up on Alice if the game continues, while resisting Frank's attempt to redirect onto me or David.
🧠
Nominations open, Frank on block w/4 votes. Nom Grace (flawed logic/nom timing) to surpass votes & save Demon. If succeeds, good dies; if fails, sows chaos/sus on her for tomorrow while Frank survives.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep town from tying onto Grace. With no vote left, my best value is reminding everyone that a tie saves Frank and weakens the clearest current execution.
🧠
Prevent a tie on Grace, preserve Frank's execution, and keep tomorrow's logic clean if the game continues.
🧠
I cannot vote, but I can help prevent a tie that would save Frank and preserve the clearest execution today.
🧠
Do not tie Grace. Preserve Frank's execution, which is currently the town's best shot and keeps tomorrow's logic clean if the game continues.
🧠
Do not create a tie that saves Frank. Preserve the current execution and reassess tomorrow if the game continues.
🧠
Urge votes on Grace's sus nom timing & lie on my early UT claim to tie/surpass my 4 votes, saving me. Reinforces Bob/David sus chain if I flip good, protects Alice.
🧠
Do not raise on Grace. Preserve Frank's execution, which is our best shot today and gives the clearest tomorrow if the game continues.
🧠
Raise to vote Grace, aiming to tie/surpass Frank's 4 votes (me+Frank+maybe others). Protects Demon, tests Grace's sus timing/claim, sows doubt on Bob/David coord even if fails.
🧠
Prevent a tie that would save Frank, keep town focused on the strongest current execution, and preserve the Alice follow-up line for tomorrow if the game continues.
🧠
Preserve Frank's execution by not spending my ghost vote to tie Grace. Saving the vote also keeps flexibility if the game somehow continues.
🧠
I cannot vote, so I should reinforce the no-tie consensus and preserve tomorrow's priority on Alice if the game continues.
🧠
Do not tie Grace. Leaving Frank on the block is the strongest available execution and keeps tomorrow's logic clean if the game continues.
🧠
Do not tie the vote on me. Keeping Frank on the block gives good the best chance to hit demon or gain strong information for tomorrow.
🧠
Push votes on Grace to tie/surpass my block & save myself. If fail, my exec transfers Demon to Alice w/5 alive; ghosts' Alice sus tomorrow buys time but risk lynch—prefer survive.
🧠
Do not tie Grace. Keeping Frank on the block preserves the current best execution and follows the strongest town consensus.
🧠
Urge Bob/David/Frank vote Grace for tie (need 3 more votes). Disrupt town logic on me by highlighting Grace/Bob/David sus plays, buy time for Frank survival with 5 alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Use the final moments to discourage a chaotic redirect and preserve the best execution, while setting tomorrow's priority if the game continues.
🧠
Reinforce consensus not to scramble at the last second and preserve a clear tomorrow solve if Frank is not the demon.
🧠
Use the last moment to stop any chaotic redirect and preserve the best execution, while setting tomorrow's priority if the game continues.
🧠
Reinforce no late scramble so good does not accidentally save Frank. Set clear plan for tomorrow if the game continues.
🧠
Reinforce consensus against a last-second redirect and lock in the best available execution while setting tomorrow's priority if the game continues.
🧠
Nom Bob as chain-pusher to open voting on him. Alice will vote; urge shift to surpass my block & survive to kill threat N3, keeping Demon alive.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, and a late comment during the vote is more likely to create confusion than useful clarity. Best action is to stay quiet and preserve the current execution on Frank.
🧠
Do not help a last-second scramble off Frank, and conserve my single ghost vote for a more decisive future vote.
🧠
I cannot vote, but I can discourage a pointless late swing. Keeping focus on Frank avoids handing evil a chaotic escape route.
🧠
Do not help a last-second panic swap to Bob. Keeping Frank on the block is the best good-team execution with the current information.
🧠
Do not create a tie or save Frank with a last-second switch. Preserve the strongest execution today and reassess tomorrow if the game continues.
🧠
Raise hand to vote Bob, adding to his count to tie/surpass my 4 votes, saving me for N3 kill (target Grace/David threat). Even if fail, sows doubt on Bob for tomorrow.
🧠
Do not vote for myself. Holding preserves Frank as the execution, which is the town's best current shot and keeps tomorrow's Alice check alive if needed.
🧠
Support Frank's Bob nom by voting him. With my vote + Frank's =2, hope David/Grace/Eve flip for 4 tie. Worst case shows coord with Frank, but saves Demon if ties.
🧠
I cannot vote, so I want to stop a late scramble and keep the town aligned on the strongest execution and tomorrow's follow-up.
🧠
Do not disrupt the likely Frank execution with a weak late counterpush. Preserve my ghost vote for a higher-impact moment and keep the agreed plan intact.
🧠
I have no vote left and already warned against the late scramble. Waiting avoids clutter while preserving the consensus on Frank and Alice tomorrow.
🧠
Do not help a last-second scramble to Bob. Keeping my hand down preserves Frank as the execution and follows the strongest public consensus.
🧠
Do not help a late scramble that saves the current best execution. Preserve the settled Frank block and tomorrow's Alice test if the game continues.
🧠
Final tick push: Urge David/Grace/ghosts to vote Bob for 4 votes, tying my 4-vote block and preventing my execution. Buys time for evil.
🧠
Discourage a tie or surpass on me and preserve the stronger execution on Frank, while reinforcing Alice as the next suspect if the game continues.
🧠
Push votes to Bob for 4+ to tie/surpass Frank's 4 votes, preventing Demon execution before night. With 5 alive, Frank death makes me Demon anyway, but better keep original Demon & sow chaos.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Reinforce the no-scramble consensus in the final tick so town does not accidentally save Frank with another last-second redirection.
🧠
With execution locked, I should prevent more confusion and set up tomorrow's priority if the game continues: scrutinize Alice first, not David or Grace.
🧠
Reinforce town consensus at the buzzer so nobody reopens chaos. Set up the next day's priority in case the game continues.
🧠
Reinforce the table not to scramble at the last second. Keeping execution on Frank is the highest-value good play with current information.
🧠
Reinforce the no-scramble consensus so evil cannot create confusion in the final seconds, while preserving Alice as the next check if the game continues.
🧠
Sacrifice self to activate Scarlet Woman upgrade with 5 alive. Evil demon persists via Alice. Ghost play sows doubt on her execution tomorrow, buying time to 2 players.
🧠
Reinforce town consensus and prevent any final-second drift. Preserve the strongest execution today and set up Alice as the next check if the game continues.
🧠
Frank dying w/5 alive makes me Demon safely. Speak sows doubt on Bob/David/Grace consensus to execute me tomorrow, forcing hesitation or wrong exec on Day 4.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
🔄
Alice
Scarlet Woman Alice becomes the Imp!
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the most mechanically confirmed good player and the most likely night kill. Saving her gives town the strongest final-day position against the likely evil Alice world.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Now Imp with 4 alive. Kill Bob (vocal sus chain) to thin to 3 tomorrow. Town united on me; remove him to ease Day 4 defense, aim for 2 left with me alive.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Privately reinforce the strongest final three solve and push both living players to coordinate on Alice, since I am dead and can only influence by speech and save my ghost vote.
🧠
I want to lock in Grace's vote on Alice before nominations. In final three, hesitation loses; private alignment check may prevent an evil pivot.
🧠
Align with David before nominations and lock in the likely demon execution. Final three means we must be decisive and avoid splitting.
🧠
I am dead and spent, so my best contribution is to privately push the two living players toward the strongest executable suspect: Alice.
🧠
Final 3, Demon (me) must survive. David/Grace whispering each other, exclude me. Whisper David suspicion on Grace (pushed Demon Frank as good UT) to get him to nom/execute her instead of me.
🧠
Use my ghost influence to keep the final three focused on the strongest mechanical suspect and avoid last-minute confusion.
🧠
I cannot vote, so I want to reinforce the strongest shared final-day solve and stop last-minute drift away from Alice.
🧠
Final 3, consensus on Alice evil but she's my Minion. Defend her publicly via whisper to both alive, provide logic chains accusing Grace/David instead, split their focus, prevent her nomination/execution to buy time or confuse wincon.
🧠
Final three means David and Grace must choose. I want to keep pressure on Alice while inviting any last mechanical reason not to execute there.
🧠
Coordinate the final day with Grace, confirm there is no new mechanical reason to pivot, and make sure one of us nominates Alice without splitting.
🧠
Lock in a single final-day plan with David so we do not split nominations or votes and accidentally hand the game to the Demon.
🧠
Final three requires one clean consensus. I should press David and Grace to avoid a split and center the mechanically strongest case on Alice.
🧠
Final 3, no exec = town win? No, evil wins if Demon survives to 2. Push David to nom Grace, split their votes or get her exec'd. I'm Demon now, protect self.
🧠
Reinforce the likely Alice execution while asking the two living players to test each other's reasoning for contradictions before nominations open.
🧠
Final three is now. I cannot vote, so I want David and Grace focused on the strongest world and only to divert if one of them has genuine mechanical information.
🧠
Final 3, protect Alice (minion/Demon). Previous whisper planted seed vs Grace. Reinforce to prevent Alice nom, use ghost vote later if needed.
🧠
Force the living players to either produce a specific new solve immediately or commit to the strongest existing world, which is Alice.
🧠
Lock in Grace so we do not split in final three, and prompt a simple public explanation that keeps the table focused on executing Alice.
🧠
Lock final-three coordination with David so we do not split nominations or votes, and make sure the simple Alice case is stated clearly before nomination.
🧠
Final three lives or dies on David and Grace agreeing. I should reinforce the no-split plan and point them at the strongest remaining mechanical suspect.
🧠
Final 3, nomination imminent. Reinforce to David that Grace is evil via her disruptive nom on Frank's confirmed info, leveraging my prior whispers. Prevent nom on me, push exec on Grace to reach 2 alive with me surviving.
🧠
Alice has private access to David. I want David and Grace anchored on the strongest worlds and to make Alice or David give a complete public story before nominations.
🧠
Press the living for any final mechanical claim and keep focus on Alice as default execution, since drifting without new info likely loses the game.
🧠
Final 3, must prevent Alice nom/execution. Reinforce Grace as demon to David/Grace, use ghost influence before nom phase. My prior whispers set this, repeat to sway vote/nom.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the living players to act on the strongest final three solve. I am dead, so my best help is a clear public recommendation and commitment of my ghost vote.
🧠
It is final three and failing to execute the most suspicious player loses the game. Alice is the clearest demon world from the full claim and vote pattern.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote on the strongest final three solve. Alice has the clearest evil trail, and failing to back this execution risks an immediate loss.
🧠
It is final three and no execution loses. Alice is the strongest demon world by mechanics and behavior, and my vote likely secures the execution.
🧠
Publicly counter David's nom by accusing him, appeal to Grace: her nom was wrong, don't vote me or David wins. Hope she abstains; if <2 alive yes votes, no exec, I kill N4 to 2 players & win.
🧠
Publicly back Alice to sway undecided Grace against voting her up. Already 2 yes (David+Eve), Grace no + no exec = night, I/Alice kill one, win at 2.
🧠
I cannot vote, so I need to give Grace a clear, concise push to finish the execution on Alice before night and avoid paralysis.
🧠
It is final three and I still think Alice is the strongest demon world. My ghost vote is most valuable now, and two votes already make this the winning execution if Grace follows.
🧠
Final three requires execution. Alice is the strongest demon solve by mechanics and behavior, and we already have enough votes. I should secure the execution rather than risk a miss.
🧠
Reinforce the clearest good-world solve so Grace does not get talked out of the execution during the vote.
🧠
Lock in Grace's vote and discourage any last-second unvote or confusion. Re-state the simplest public demon case on Alice without overexplaining.
🧠
My vote is already on Alice and enough votes are in. Waiting preserves the execution and avoids creating confusion or giving Alice more room to split the final three.
🧠
Voting on me with 1 tick left, Grace raised but noms open. Push her to nom David (used his), shift target to him as quiet suspicious Soldier, prevent my exec & progress to night kill.
🧠
Final 3, Alice now Demon. Prevent her exec by sowing doubt in David/Grace unity. Publicly reinforce Alice's push for Grace to nom David, leveraging my Undertaker cred to sway Grace against voting Alice.
🧠
Keep Grace from being swayed by Alice and Frank's last-second push. Reinforce that the town should hold this execution on Alice because no hard public info has displaced her.
🧠
Reinforce the cleanest solve for Grace during the live vote and discourage a last-second panic pivot off Alice.
🧠
Keep the vote on Alice and prevent a last second panic pivot. Good loses by splitting final three, and Alice remains the strongest solve.
🧠
Reinforce Grace's correct hold on Alice and discourage any last-second flip that could throw final three.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the consensus and discourage a last-second derail, since I cannot nominate or vote anymore but can still help keep good focused on the best execution.
🧠
Lock the table, especially Grace, against any late panic nomination so Alice stays executed and good does not throw final three.
🧠
Final 3, Demon among D/G/me. Heidi ping implicates me but uncleared. Must nom David to pivot votes off me, exec good David, leave me/Grace (both evil? No, but win as Demon alive at 2). Disrupt consensus.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so my best contribution is to reinforce the no-pivot line for Grace and prevent a game-losing tie or save on Alice.
🧠
Use my one action to steady Grace and any ghost votes. I should not vote for myself; the best play is to stop a tie or upset and keep Alice on the block.
🧠
Urge Grace & ghosts to vote David for 4-vote tie on his zero-story push, preventing my exec as proven good RK. Final 3, tie saves town from loss if no Demon exec.
🧠
Push Grace to vote David for tie (4 votes), preventing Alice exec. No exec today -> N4 Alice kills one, 2 left with Demon alive, evil wins. Disrupt good logic by reinforcing David suspicion.
🧠
Reinforce Grace not to create a tie. I cannot vote, so my best contribution is to stop the panic pivot and keep the likely Demon on the block.
🧠
I cannot vote, so my best move is to stop a last second tie by reinforcing that Alice is still the strongest execution and Grace should hold.
🧠
Do not create a tie on a weaker last-second case. Holding preserves the strongest execution candidate and follows the mechanical and social evidence against Alice.
🧠
Reinforce the no-pivot line so Grace does not create a tie. I cannot vote, so my best contribution is a concise reminder that this is still an Alice save attempt.
🧠
Reinforce the consensus and stop Grace from creating a tie. With no vote left, my best help is a concise reminder that this is a transparent save attempt.
🧠
Do not vote for myself. The current vote on Alice fits the strongest world, and refusing this tie attempt is the safest path for good.
🧠
Final 3, I am Demon. Must get 4 votes on David to tie my 4 & prevent exec. My vote counts; Grace + Frank ghost likely join for 3-4. No exec = night kill, win.
🧠
Use my only ghost vote on David to add to his count (Alice already voted). Remaining voters can reach 4 for tie, preventing Alice exec. As evil, Alice is now Demon post my D3 death (5 alive), must save her to reach 2 players.
🧠
I have no vote and the public case is already clear. Waiting avoids clutter and reduces the chance of helping an evil panic pivot.
🧠
I cannot vote, so my best move is to reinforce Grace's correct hold and stop a last-second tie that likely saves the Demon.
🧠
Do not create a tie on a thin last-second panic case. Holding preserves the strongest good consensus and keeps Alice on the block for execution.
🧠
I cannot vote, so my best contribution is reinforcing that Grace should not create a tie on weak, last second pressure.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (2/2).
🧠
Keep the table from creating a last-second tie and preserve the strongest execution on Alice.
🧠
Do not create noise or risk a tie. With Alice already on the block and no new information, the best play is to let the day end on the strongest suspect.
🧠
Final tick, desperate plea to Grace: expose Heidi/Charlie ping contradiction (2 evils impossible), David weak Soldier, urge hold David or tie to force N4 where I kill.
🧠
Last tick, reinforce Alice argument to Grace: logic flaws in pings, back my UT claim supporting her. Prevent her exec, force night or D5 where we manipulate.
🧠
Reinforce the strongest public logic so Grace does not get swayed by Alice and Frank's final appeal. I cannot vote, so clear persuasion is my best contribution.
🧠
Reinforce the good consensus for Grace and any listeners: do not move off Alice based on a panic tie attempt with no new information.
🧠
Holding is best. A late tie or pivot helps evil more often than good here. Let Alice remain on the block and use tomorrow, if needed, to solve any remaining ambiguity.
🧠
Keep Grace from changing course in the final moment. Reinforce that the timing and mechanics still point to letting Alice's execution stand.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good