Game Detail

Players

Alice (Fortune Teller) Bob (Ravenkeeper) Charlie (Mayor) David (Spy) Eve (Recluse) Frank (Chef) Grace (Imp) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good739,15628,915$2.6512
Evil204,070108,950$0.0953

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: David. Your safe bluffs are: Butler, Monk, Washerwoman
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check two players I haven't interacted with yet to start building information. Bob is my neighbor so easy to track.
📜
Storyteller
Alice
You chose Bob and Charlie. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Ravenkeeper (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Chef (good), Alive - Grace: Imp (evil), Alive - Heidi: Soldier (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Coordinate with Demon privately to unify bluffs, avoid contradictions. Bluff Empath using real neighbor info to build credibility as good.
🧠
Reach out to neighbors to gather info and establish trust early.
🧠
Coordinate bluffs early to mutually corroborate info roles, build credibility with town before nominations. Relay Charlie's whisper for more intel.
🧠
Respond to Charlie and share my role to build trust with neighbors.
🧠
Share my N0 result privately to start building trust and gathering info.
🧠
Share Chef info with neighbors to build trust and start deductions.
🧠
Respond to Alice, share my role to build trust and gather info.
🧠
Acknowledge Frank's info and share my role carefully - as Recluse I should be transparent with trusted neighbors to avoid being executed.
🧠
Early Empath claim establishes me as credible good Townsfolk, gains trust from Charlie (Mayor) & Bob, prevents early suspicion on us evils before nomination.
🧠
Share my role, confirm David's info, and start building a trusted group.
🧠
Share confirming claims from Frank/Eve to David, get intel on Charlie/Bob group chat. Coordinate public bluffs to build trust as good info roles, sow no chaos yet.
🧠
Confirm my role to Alice and Heidi, build trust early.
🧠
Gather more info from David about his Empath reading and share my FT result more broadly.
🧠
Eve's Recluse claim is plausible given my zero Chef result. Share this reasoning with Grace to build trust.
🧠
Invite David to confirm his Empath info publicly in our group chat to verify or catch a lie.
🧠
Wait and observe more conversations before acting. I've already shared my role with neighbors.
🧠
Confirm Empath to build trust. Share Grace WW to clear her (true info). Push Frank as suspicious via WW contradiction if Heidi Soldier. Deflect from Grace, setup Frank for nom/execution.
🧠
Wait to gather more info before acting. Nomination phase is next.
🧠
Get update from minion on group chats with Bob/Charlie/Alice/Heidi to know their claims/plans. Decide timing to public bluff Washerwoman supporting his Empath, build trust with goods.
🧠
Share analysis with the group and push suspicion toward Frank given conflicting claims.
🧠
Consolidate group suspicion on Frank before nominations. Share reasoning with trusted players.
🧠
Wait and observe more conversations before nominations. My info is shared with neighbors already.
🧠
Confirm Frank as primary suspect and coordinate nomination with Alice, Bob, David.
🧠
Wait and observe before nominations. Already shared my Recluse info with neighbors.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
No strong leads on Day 1. Better to gather more info tonight before nominating.
🧠
Not enough info to nominate on Day 1. Better to gather info overnight.
🧠
Publicly claim Washerwoman to establish credible good info early, corroborate Frank/Eve/David claims, gain town trust while coordinating evil bluffs. Forces others to react, progresses day.
🧠
Frank has no corroboration and his Chef claim would be false if evil. All other players have been cleared or confirmed. Best Day 1 target.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As Mayor, I prefer no execution to set up a potential win at final 3. Frank's claim isn't strongly disproven yet. I'll abstain this vote.
🧠
Defend myself against the nomination with logic - my Chef 0 is corroborated by Grace and Eve's Recluse claim.
🧠
Publicly defend Frank to sway votes against execution. His Chef 0 validates our non-adjacent evils; keep him alive for credibility and town numbers.
🧠
Frank is the most suspicious with no verified role. Voting him out day 1 is worth the risk.
🧠
Frank's info aligns with my Recluse role. No reason to vote him out day 1. I'll wait and not raise my hand.
🧠
Frank is the most suspicious uncleared player. Vote to execute him day 1.
🧠
Frank is most suspicious. Vote to execute him day 1.
🧠
Raise hand to execute Frank (good Chef), reduce goods from 6 to 5. Builds trust with good group whispering to me, keeps Demon Grace safe & suspicion off her. Chaos from killing their target strengthens evil position.
🧠
4 votes already raised, Frank gets executed regardless. No need to pile on as Mayor - I want to observe outcomes.
🧠
Appeal to Charlie and any wavering voters to not execute me. 4 votes already cast, need to stop more.
🧠
Publicly call out the suspicious 4 voters' coordination (including minion David) to sow chaos, undermine their credibility, protect Frank's useful Chef info confirming evil non-adjacency, and prevent D1 good execution if Charlie/Eve hesitate.
🧠
We already have 4 votes which meets the threshold. Just wait and let the vote resolve.
🧠
4 votes already cast, execution likely happening. I shouldn't vote Frank - he's probably good and the coordination among Bob/Alice/Heidi/David is suspicious.
🧠
We have 4 votes which is exactly enough. Wait for the vote to resolve.
🧠
Vote is already cast, just wait for result.
🧠
Push Frank execution to kill good player day 1, reduce numbers safely (Demon not at risk), validate group logic for my bluff credibility, let Grace look town by defending while we execute.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Only 1 tick left, Frank is already on the block. I should wait and let the execution proceed rather than waste a nomination.
🧠
I'm about to be executed. I must nominate Bob who orchestrated this with weak reasoning to give town a counter-option.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Not enough info to vote Bob. Frank's counter-nomination is self-serving. I'll wait and see how others vote.
🧠
Urge Charlie and Eve to vote Bob to save myself.
🧠
Urge Charlie/Eve to vote Bob for tie (with me/Frank), preventing Frank's exec. No D1 death keeps 8 alive, aids Demon survival; consistent with my Frank defense builds town trust.
🧠
Reassure Charlie and Eve not to vote for me.
🧠
I already revealed Recluse to Frank and Grace. Not voting for Bob - Frank's execution seems more likely correct. Wait and see.
🧠
Frank needs 4 votes to tie. Charlie and Eve seem to be waiting. I don't need to act - just let the vote close without Frank getting enough votes.
🧠
Wait - Alice's FT cleared Bob, so Frank's counter-nomination is desperate. Frank should be executed.
🧠
Support Demon by pushing Charlie/Eve to vote Bob for tie (4 votes), no day 1 execution. Flip from my prior support sows doubt on coordinated voters (including me), disrupts town logic.
🧠
Not enough info to vote Bob. Frank's execution seems more justified. I'll wait.
🧠
Urge Charlie to vote Bob to tie and save the Chef info for the town.
🧠
Raise hand for Bob to secure 4th vote (Frank/me/David + Charlie/Eve), tie Frank's 4, no D1 exec. Keeps good Chef info alive, sows chaos on coord voters incl minion David w/o exposing us.
🧠
Reassure Charlie not to vote for me, emphasizing Alice's FT clearance.
🧠
Alice's FT cleared Bob mechanically. I shouldn't vote Bob. Waiting is safest - let Charlie decide.
🧠
Reinforce that Bob is cleared and Charlie/Eve should not vote for Bob.
🧠
Wait - Alice's FT cleared Bob mechanically. Frank should be executed. No need to act.
🧠
Raise for Bob to reach 4 votes tie Frank's 4, prevent D1 execution. Keeps 8 alive, Demon Grace safe, more days for evil bluffs/chaos vs town clears.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
No action needed; Frank will be executed when nominations close. I'll observe the outcome.
🧠
I'm about to be executed. Leave clear information for the town about the suspicious four-person bloc.
🧠
Counter Frank's final suspicion on voters (incl. minion David) by reaffirming my WW on Heidi Soldier, building my bluff cred. Let Frank (good Chef) die to thin town, progress to night kill.
🧠
Nominations are closed, Frank is on the block with 4 votes. Nothing to do but wait for execution.
🧠
Frank is on the block with 4 votes and will be executed. I should wait and observe. Tomorrow I'll push investigation of the Bob/Alice/Heidi/David bloc.
🧠
Frank is on the block and will be executed. No need to act - let the execution proceed.
🧠
Nothing more to add; let the execution proceed.
🧠
Frank execution eliminates good Chef, depriving town of info confirming no evil pairs. Reduces good players, keeps Demon safe. My prior tie push failed; waiting maximizes evil advantage.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice removes the Fortune Teller, preventing her from checking evil players like David or me tonight or later. Protects Demon survival.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Ravenkeeper (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Chef (good), Dead - Grace: Imp (evil), Alive - Heidi: Soldier (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper minion to align bluffs, sow doubt on Bob (killed Frank), plan joint push on goods to execute them and thin herd.
🧠
Warn David that Grace is top suspect and to be wary of her whisper.
🧠
Share my read with Grace - Alice's death is suspicious, focus on Bob/Heidi/David as the evil cluster.
🧠
Check in with Grace to share analysis of Alice's death and coordinate suspicions before nominations.
🧠
Check with Charlie and David about Alice's death and who they suspect now.
🧠
Check with Bob/David on their reads and coordinate suspicion toward Grace or Eve.
🧠
Coordinate with Demon Grace to nom Bob (good RK), sow chaos by killing verified good-ish player. Deflect Alice ghost whisper. Use Spy info to bolster her Washer bluff, protect her.
🧠
Probe Bob's reasoning and gather info before nominations. Alice dying is suspicious - she was FT and cleared Bob/Charlie, so Demon killed her to remove that threat.
🧠
Solidify alliance with minion David and Eve (Recluse fits) to nominate Bob, who led suspicious exec bloc. Disrupt good logic by pushing shared suspect, protect self.
🧠
Rally remaining cleared players to nominate Grace.
🧠
Check Grace's read and push toward nominating Bob or Heidi today.
🧠
Agree with Grace's plan to nominate Bob, coordinate with David too.
🧠
Coordinate with Charlie, David, Heidi to nominate Grace based on Alice's ghost testimony and suspicious behavior.
🧠
Confirm with Bob and David that we're aligned on nominating Grace.
🧠
Town split on Grace vs Bob. Counter Bob/Heidi/Charlie push by supporting Grace's plan publicly via whisper, flip them to nom Bob using Spy info alignment. Nomination next - get heat off Grace.
🧠
David raises a good point about Bob. I should probe this before committing to Grace nomination.
🧠
Reinforce Bob as top suspect with David/Eve. David my minion will back, Eve seems convinced-good. Exec Bob (likely good) reduces players, sows chaos in their bloc whispers. Protects me.
🧠
I've already whispered to all key players urging Grace's nomination. Waiting for nominations phase.
🧠
Urge Grace to nominate Bob or David before nominations open.
🧠
Nomination phase is next. I'm aligned with Grace to nominate Bob. Just wait for nomination phase.
🧠
Defend myself against Charlie and David's suspicion, reaffirm Alice's FT clearing me, and keep Grace as the nomination target.
🧠
Alice's FT mechanically cleared Bob. Grace is more suspicious. I need to address Charlie and David's doubts about Bob.
🧠
Charlie/Heidi wavering on Grace nom. Reinforce Grace claim matches Spy/Chef, Bob suspicious for Frank push. Bloc nom Bob to exec good, protect Grace.
🧠
I need to decide between Bob and Grace. David defending Grace while Bob has mechanical FT clearance makes me lean toward Grace or David being suspicious.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Grace as the most suspicious player based on Alice's ghost tip, Frank alliance, and suspicious whisper patterns.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Grace as nominated. Alice's ghost, FT evidence, and Grace's behavior all point to her as the Demon.
🧠
Don't vote for Grace — she's my ally and likely good. Let this vote fail.
🧠
Not enough conviction to vote Grace. Bob has FT clearance but is acting very aggressively. I'll abstain this vote.
🧠
Use ghost vote now on Grace - strongest Demon suspect, must execute today.
🧠
Chef 0 proves Grace (my neighbor) is not evil. Bob nominating Grace is deflection. I must save my ghost vote — do not vote Grace.
🧠
Publicly counter Bob's nom by highlighting his suspicious Frank exec against Alice clear, reinforce consistent Spy/WW/Recluse info on Eve/Heidi good, rally David/Eve/Frank/Charlie against Bob to fail vote & setup Bob nom.
🧠
Vote Grace out — strong mechanical and behavioral evidence points to her as Imp.
🧠
Already 3 votes (Bob,Alice,Heidi) on Grace - speak publicly to sway undecided Charlie/Eve not to add more & build momentum to nom Bob next, saving Demon.
🧠
David just claimed Spy which is a Minion role. This is huge — call it out publicly to swing Charlie and Eve's votes.
🧠
Defend David's slip as a misstatement, protect Grace from execution, and keep focus on Bob.
🧠
David's 'Spy reads' slip is suspicious but Eve's explanation is plausible. I should not vote Grace yet - too uncertain. Wait and see.
🧠
Highlight David's Spy slip to push Charlie and Eve to vote Grace.
🧠
Chef said 0 evil pairs. Grace is my neighbor. If Grace were evil, that contradicts my info. Save ghost vote for Bob, not Grace.
🧠
Deflect David's slip as phrasing error from trusted Empath, reinforce Bob as threat who killed Frank good. Urge Eve/Charlie vote no on me to survive vote & nom Bob next tick, keeping Demon safe.
🧠
Highlight David's slip to push Charlie and Eve to vote yes on Grace.
🧠
Damage control Spy slip as Empath misspeak. Sway Charlie/Eve to no vote on Grace (Demon). Prevent execution threshold if possible. Keep Demon alive.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace is on the block with 3 votes and nominations are closing. No need to act further.
🧠
Nominate Bob to give the town a chance to execute him instead of Grace. This is the last tick.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Don't vote for myself. Grace is already on the block with 3 votes. I just need to not get 4 votes against me.
🧠
Vote Bob to tie or surpass Grace's 3 votes.
🧠
I need to decide whether to raise hand for Bob. Grace already has 3 votes. If I vote Bob and it ties, neither gets executed. As Mayor, no execution on final 3 wins for good - but we're not at final 3 yet. David's Spy slip is very suspicious. I should let Grace be executed rather than tie it.
🧠
Warn Charlie and David not to vote Bob. Grace must be executed.
🧠
Use ghost vote on Bob - he's the most likely Demon and this may be the last chance to execute him.
🧠
Secure 3rd yes vote on Bob (Eve+Frank+me) to tie Grace's 3 votes, preventing my execution as Demon. Night kill threat next.
🧠
Do not vote Bob — it would tie and save Grace. Let Grace's execution stand.
🧠
Raise to vote Bob (4th vote), surpass Grace's 3 ensuring she isn't executed. Bob good Ravenkeeper dies, Demon safe until fewer players.
🧠
I'm already waiting. The vote is at 4 (Eve, Frank, Grace, David). Need to see if Charlie or Heidi vote. If it ties, Grace survives. Alice already warned Charlie not to vote.
🧠
We have 4 votes on Bob (Eve, Frank, Grace, David) - need Charlie or Heidi to tie or beat Grace's 3. Urge Charlie to vote.
🧠
Alice mechanically cleared Bob. Voting Bob ties and saves Grace who is more suspicious. I should not raise my hand.
🧠
Urge Charlie not to vote Bob, preserving Grace's execution.
🧠
Already raised hand, waiting for Charlie to decide. No action needed from me.
🧠
Speak to sway undecided Charlie/Heidi to vote yes on Bob. We have 4 votes already; Charlie yes surpasses my 3, executes Bob (likely Demon) or ties to save me. Progress evil survival.
🧠
Already voted Grace, don't vote Bob. Let Alice's ghost argument stand with Charlie.
🧠
Already 4 votes on Bob > Grace's 3; speak to sway undecided Charlie/Heidi (torn/suspect me) by downplaying slip, reinforce Bob suspicion, ensure Bob exec to save Demon Grace.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Make one final plea to Charlie to not let this tie stand and let Grace's execution proceed.
🧠
Bob is on the block with 4 votes, beating Grace's 3. Nominations are closing. No need to speak - let it resolve.
🧠
Only 1 tick left. Bob has 4 votes and will be executed unless tied. Grace has 3. I should let nominations close with Bob on top - but Alice's FT cleared Bob. I'll wait and let Grace be saved... actually Bob is on block with 4 votes, Grace with 3. Bob gets executed. I'm uncertain but waiting is fine.
🧠
Reinforce that Bob is cleared, Grace should be executed, and no more votes are needed on Bob.
🧠
I'm dead with no ghost vote left. Nothing to do but wait for Bob's execution.
🧠
Urge Charlie/Heidi final vote on Bob to execute likely town threat pushing my lynch, saving me (Demon) and progressing to night where I kill another good.
🧠
Bob has 4 votes, Grace has 3. Grace gets executed if I do nothing. That's the right outcome.
🧠
Urgently push Charlie/Heidi to vote yes on Bob with final tick. Bob's 4 votes lead; their votes secure good player's exec, reduce to 5 alive, protect Grace, disrupt town without risking Demon.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie (likely Mayor per Spy) eliminates late-game threat and undecided good player who could rally vs us tomorrow. Leaves 2 goods (Eve/Heidi, one demon-immune but no info), us 2 evil strong post-day2 save.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Ravenkeeper (good), Dead - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Recluse (good), Alive - Frank: Chef (good), Dead - Grace: Imp (evil), Alive - Heidi: Soldier (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Heidi dying at night is key. If Bob was Demon and Scarlet Woman exists among Charlie/David/Eve/Grace, game continues. Most suspicious remaining: Charlie (passive). I'm dead with no vote, just wait.
🧠
Guide Charlie to nominate Grace as top Demon suspect before nominations open.
🧠
Guide Charlie to nominate Grace or David - the most suspicious players. My ghost vote should back that nomination.
🧠
Check what the ghosts told Charlie and share my Recluse info to help narrow down the Demon between Charlie and David.
🧠
Coordinate with minion David to nominate Eve, sowing doubt on her claim which fits evil reads, disrupting town logic before nomination phase. Keeps us both safe.
🧠
Warn Charlie to nominate Eve or David - the most suspicious players. My ghost vote will back them up.
🧠
Gather info from Eve before nominating. Alice and Heidi both say Grace. Bob says Eve. Need to decide between Grace and Eve.
🧠
Grace's plan risks Mayor win con. Convince her to target Charlie Mayor first for safe path to 2 evil. Coordinate evil voting.
🧠
I'm dead with no ghost vote. Just wait and observe the final nominations.
🧠
Reinforce Charlie to nominate Grace before nominations open. Final 4, must act.
🧠
Reinforce to Charlie to nominate Grace or David, and confirm my ghost vote support.
🧠
Address Charlie's question directly, defend Grace, and explain Bob nomination logic to keep Charlie from voting Grace.
🧠
Agree with David to nom/exec Charlie first, avoiding F3 Mayor auto-win. Coordinate votes; we control with 2/4 + Eve likely. Gets us to 3 alive with me/David/Eve, then win.
🧠
I've already whispered to Charlie. Waiting for nominations phase where Charlie can act on my advice.
🧠
Ask Grace directly why she's whispering with David to gauge her reaction before nominations.
🧠
Group whisper locks our 3 votes (me/Grace/Eve) for Charlie nom/execution today. Prevents Mayor win condition at 3 players. Eve likely joins as her Recluse claim makes her suspect to ghosts anyway.
🧠
I'm dead with no ghost vote. Just wait and observe. Eve and Grace should nominate Charlie if he's the last evil player.
🧠
Urge Charlie to nominate Grace immediately as nominations are about to open.
🧠
I've already whispered twice to Charlie. Waiting for nominations phase where my ghost vote matters most.
🧠
Confirm with David and Grace - if Charlie is Mayor we need to execute him before final 3 or good team loses via Mayor win condition. Agree to nominate Charlie.
🧠
Confirm with David/Eve to nominate/execute Charlie today. Secure our 3 votes vs his 1. Progress to F3 without Mayor advantage, position for Eve exec next.
🧠
Waiting for nomination phase. Already whispered to Charlie. Nothing more to do this tick.
🧠
Nominations open next tick. Wait now, then nominate Grace when nominations open.
🧠
Alliance locked: me/Grace/Eve vote exec Charlie. My Empath bluff holds. Wait for nom phase to nominate if needed; action solidifies no disruption.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge Charlie to nominate before time runs out.
🧠
Alice and Heidi both independently point to Grace as Demon. Grace and David are coordinating privately. Nominating Grace is the best play.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to help execute Grace, who is the most likely Demon.
🧠
Vote Grace to execute her as the most likely Demon based on ghost testimony and coordination evidence.
🧠
Publicly remind Eve/Grace of our anti-Charlie plan to ensure Eve votes no on Grace. Vote fails (only 1 living yes), no execution today. Demon kills Charlie tonight, exec Eve F3 to win.
🧠
Urge Eve to vote yes on Grace — this is the final chance to execute the Demon.
🧠
Publicly reinforce plan w/Eve/David to vote NO on my exec (Charlie/Bob only yes so far). Remind Mayor threat, counter Alice. Fail vote, nom Charlie next tick before night.
🧠
Ghosts Alice and Heidi both point Grace. Charlie nominated Grace. If I vote yes, that's 3 votes (Bob, Charlie, me) and Grace dies. Risk: Grace is good. But ghost intel + Charlie's nomination is compelling. I'll vote yes.
🧠
Use my ghost vote on Grace — this is the moment it matters most.
🧠
My Chef info of 0 pairs means no adjacent evil pairs. Alice's ghost behavior screams Minion. Grace as Demon fits. Urge Eve to vote yes.
🧠
Urge Eve to vote yes on Grace. This is the critical moment.
🧠
Urge Eve to vote yes on Grace before time runs out.
🧠
Public reminder to Eve reinforces private plan, counters ghosts/Charlie. Vote fails (<2? or majority), next tick nom Charlie, secure 3 evil-good votes to exec him, avoid F3 stall.
🧠
Final plea to Eve to vote yes.
🧠
Reinforce whisper plan publicly. Remind Empath clear + WW logic vs ghosts. Eve swings vote; no= nom fails, we nom/execute Charlie Mayor threat w/3 votes, survive to 3 then kill.
🧠
Voting is already at 3 (Bob, Charlie, Heidi) — Grace executes regardless of my vote since only 2 needed. I should vote no to signal I trust David/Grace's plan, preserving trust for nominating Charlie next.
🧠
My hand is already raised. Just wait for Eve to decide.
🧠
Urge Eve to vote yes on Grace - this is the final chance.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nothing more to do — Grace is on the block and nominations close. Wait for execution.
🧠
Grace is on the block with 3 votes. No further action needed — just let nominations close.
🧠
Grace Demon on block; must nominate Charlie (Mayor threat) to tie/surpass with Eve's vote (convinced we're good). Exec Charlie -> 3 alive with Demon -> N3 kill Eve -> win. Protects Demon.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm dead with no ghost vote left. I can only wait and hope Eve doesn't vote Charlie.
🧠
Urge Eve not to vote for Charlie. Grace is on the block with 3 votes - if no tie, Grace dies and good likely wins.
🧠
Vote Charlie to secure 3 votes (me/Grace/Eve), tie Grace's 3 votes, prevent her execution and Demon death.
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Tell Eve to vote no on Charlie so Grace gets executed.
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Publicly remind Eve of our plan & info matching her reads. Urge vote yes on Charlie now for tie (David+me+Eve=3), saving me. No exec today → N3 I kill Eve → D4 final 3 exec Charlie.
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Alice (possibly Minion ghost) says vote NO. Grace says vote YES to tie. Voting NO lets Grace be executed which multiple ghosts want. I should NOT raise hand - let Grace be executed.
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I'm dead with no ghost vote left. Nothing to do but wait.
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Urge Eve to vote no on Charlie so Grace gets executed.
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I'm dead with no ghost vote left. Nothing to do but wait.
🧠
Wait - I already spoke. Grace is on the block with 3 votes. I just need Eve to not vote for me.
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Urge Eve to vote yes on Charlie for tie. Reinforce consistent info chains (Empath/Chef/Washer) vs ghost desperation. One tick left; sway her to save Grace or stall to night.
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Final plea to Eve to vote no on Charlie.
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Raise hand to vote yes on Charlie, securing 2/3 votes toward tie (w/David). Urges Eve to join per plan, preventing my execution. Buys time to kill Eve tonight, exec Charlie tomorrow w/David.
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Grace already has 3 votes. If I vote no on Charlie, Grace gets executed. Frank and Alice both say vote no. This seems like the safer path to good winning.
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I'm dead with no ghost vote left. Nothing to do but wait.
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Urge Eve one final time to vote no on Charlie so Grace stays on block and gets executed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/2).
🧠
Nothing to do - Grace will be executed and good wins.
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Grace is about to be executed. Celebrate and confirm good wins.
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Last tick: Urge Eve vote yes to tie Grace's votes per Frank/Alice logic inversion, save Demon today. Consistent info builds trust. Exec Charlie next, reach 3 alive evil win path.
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Nothing left to do. Grace is on the block with 3 votes and nominations are closing. Good wins.
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Last tick: Urge Eve vote yes on Charlie NOW to tie 3-3 using shared info logic vs ghosts' desperation. Buys day, I kill threat tonight.
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Grace is on the block with 3 votes. Just wait and let her be executed.
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Nothing left to do. Grace will be executed and good wins.
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Nothing to do — Grace is on the block and nominations are closing. Good wins if Eve does nothing.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good