Game Detail

Players

Alice (Scarlet Woman) Bob (Washerwoman) Charlie (Fortune Teller) David (Imp) Eve (Librarian) Frank (Saint) Grace (Mayor) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil196,26376,323$1.7009
Good579,97263,775$0.3856

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Empath, Soldier, Investigator
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Alice or Heidi is the Monk.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Frank or Grace is the Saint.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
My first read as Fortune Teller should target two players who are most likely to be the Demon. Frank and Grace are centrally located and less likely to be starting Townsfolk roles. This maximizes my chances of identifying the Demon early or ruling them out.
📜
Storyteller
Charlie
You chose Frank and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
As the Librarian, my goal is to confirm which of Frank or Grace is the Saint. This will help me narrow down the Outsiders and identify potential evil players. Whispering to Frank first will allow me to privately confirm his role and alignment, which is critical for my team’s strategy.
🧠
Confirming my role to Eve helps build trust and narrows down Grace’s role. Since I am the Saint, revealing this doesn’t put me at risk unless Eve is evil. Even if she is evil, my role is already a critical one for the good team, and hiding it won’t change the Demon’s target. Transparency here helps the good team organize faster.
🧠
As the Mayor, my goal is to gather early information and build trust with potential allies. Whispering to Heidi, my neighbor, allows me to discreetly assess her alignment and gather insights from Night 1. This helps me avoid revealing my role too early while progressing toward identifying the Demon.
🧠
I need to privately confirm whether Frank or Grace is the Demon or the good player who registers as a Demon. Whispering to them individually will help me gather more information without revealing my role or suspicions to the group.
🧠
I need to determine if Grace is trustworthy before sharing my role. By probing her for information first, I can gauge her alignment and decide how much to reveal. This helps avoid tipping off evil players while building an alliance with a potential good player.
🧠
To coordinate with my Demon (David), establish contact, and learn the safe bluffs provided to him.
🧠
Coordinate with my Minion, Alice. Provide her the safe bluffs so she can establish a solid false identity and decide on my own early bluff.
🧠
I need to verify which of Alice or Heidi is the Monk to narrow down my role information. Whispering to both will help me gauge their reactions and compare their claims. This will help me identify inconsistencies or confirm alignments early.
🧠
I need to verify Frank’s claim further by testing his reactions and cross-referencing with other players. If Frank is the Saint, he is a valuable ally. If he is lying, he is likely evil. I will probe Grace next to see if she contradicts Frank’s claim or provides additional information.
🧠
I need to verify Charlie’s claim as the Fortune Teller. If his result is accurate, Grace is either the Demon or the good player who registers as one. Since Eve’s Librarian info confirms I am the Saint, Grace cannot be the Saint, making her the most suspicious player. I will probe Charlie for more information to confirm his role.
🧠
Eve’s claim as Librarian is critical. If she is telling the truth, Frank’s confirmation as Saint is valuable. If she is lying, she is likely evil. I need to verify Eve’s claim to determine who to trust and narrow down the Demon.
🧠
I need to verify Frank’s claim as the Saint and determine if Grace is truly the Demon or just registering as one. Whispering to Eve or Heidi, who have been talking to Grace, might help me confirm Grace’s alignment or role. This will help me narrow down the Demon’s identity and avoid executing the wrong player.
🧠
Bob just shared Washerwoman info claiming either Alice or I am the Monk. I need to respond carefully to gauge his trustworthiness and avoid revealing my role too early. If he is good, this could help us coordinate protection. If he is evil, I don’t want to feed him false info.
🧠
Accept the Monk claim provided by Bob's Washerwoman info to build instant trust with him and Heidi, solidifying my fake good alignment.
🧠
Proactively establish my Soldier bluff with my neighbor to build trust and gather information about his role.
🧠
I need to confirm Alice’s claim as the Monk to solidify trust. If she is the Monk, we can protect her tonight and use her ability to keep someone safe. If she’s lying, she’s likely evil. Whispering to Alice and Heidi to plan next steps is critical.
🧠
I need to verify Frank’s claim as the Saint and Grace’s alignment. If Frank is truthful, Grace is likely the Demon. If Grace is the Saint, Frank is lying and evil. I will share Charlie’s Fortune Teller result with Grace to see her reaction and push for alignment verification.
🧠
I need to verify Charlie’s Fortune Teller result and Eve’s Librarian claim to narrow down the Demon. If Grace is the Demon, the town must execute her before she kills again. If Charlie is lying, he’s likely evil. I’ll probe Charlie for more details to confirm his alignment.
🧠
I need to verify Eve’s and Charlie’s claims before accepting their information. If Eve is the Librarian, Frank’s claim as the Saint would make me innocent, but Charlie’s YES result complicates things. I must test their credibility by asking for more details or contradictions.
🧠
I need to verify Frank’s claim as the Saint and determine if Grace is the Demon or the good player who registers as one. Whispering to David could help confirm his Soldier claim and gather more information about Grace and Frank.
🧠
I need to verify Alice’s claim as the Monk while ensuring she protects herself or another critical player tonight. If Bob’s info is trustworthy, this narrows down the Demon’s identity. If not, we must be cautious of misdirection. Whispering to Alice and Bob privately allows me to strategize without tipping off the Demon.
🧠
Correct Bob and Heidi about the Monk's ability (they can't self-protect) to prove I know my role and avoid any potential traps.
🧠
Reinforce Charlie's trust in my Soldier claim and encourage his suspicion of Grace, setting her up as a mis-execution target.
🧠
I need to confirm Alice’s claim as the Monk and ensure she is protected tonight. If Alice is telling the truth, we must act quickly to secure her safety and gather more info about the Demon. If she’s lying, we need to identify the deception before it’s too late.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
My goal is to publicly share the critical information I have to force the Demon into the open. By revealing that Charlie’s Fortune Teller result points to either Frank or Grace as the Demon, I can pressure Grace to respond and see if she incriminates herself or provides a contradictory claim. This will help the group narrow down the Demon.
🧠
I need to publicly challenge Charlie’s claim to force a reaction. If he’s the Fortune Teller, his result must be addressed. If he’s lying, this will expose him. Either way, this pushes the game forward and forces players to reveal more information.
🧠
I need to publicly confirm my Fortune Teller result and push for Grace’s execution, as she is the most likely Demon based on Frank’s Saint claim. This will force Grace and her potential allies to reveal more information or defend themselves, narrowing down the suspects.
🧠
Grace is the most suspicious player based on Charlie’s Fortune Teller claim and Frank’s Saint claim. If Charlie is telling the truth, Grace is the Demon. If Charlie is lying, we need to force more information out of him. Nominating Grace pressures the evil team to reveal themselves or risk losing the Demon.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to vote to protect myself and test the claims. If I vote for my own nomination, it signals confidence in my innocence and forces others to reveal their trust in Charlie’s claim. If I don’t vote, it could imply guilt or hesitation. Voting for myself is a strategic move to challenge the group’s assumptions.
🧠
Grace’s denial of Charlie’s Fortune Teller result, combined with Frank’s Saint claim and Eve’s Librarian info, points to Grace as the Demon. Voting to execute her is the safest play to eliminate the most immediate threat to the town.
🧠
Grace is the most suspicious player based on my Fortune Teller result and Frank’s Saint claim. Voting for her now is the best way to test the validity of her denial and Frank’s claim. If she is the Demon, we win early. If not, we can reassess.
🧠
Charlie’s Fortune Teller claim and YES result on Frank and Grace is the most concrete evidence we have. If we assume Charlie is truthful, Grace is the Demon. Even if Charlie is lying, Grace’s denial lacks proof, making her the most suspicious player. Voting to execute Grace is the best move to either eliminate the Demon or force hidden roles to reveal themselves.
🧠
Grace is the most logical Demon candidate based on Charlie’s Fortune Teller result and Eve’s Librarian confirmation of my Saint role. Voting her out now maximizes our chances of eliminating the Demon before night, when more deaths could occur. The risk of her being good is outweighed by the high probability she is evil.
🧠
Grace is the most logical nominee based on Charlie’s Fortune Teller claim and Frank’s Saint claim. If Charlie is truthful, Grace is the Demon. If Charlie is lying, his accusation still pressures the evil team to reveal themselves. Voting for Grace maximizes our chances of eliminating the Demon or exposing a liar.
🧠
Vote for Grace to ensure a Good player is executed today. Since I am Evil and David is the Demon, executing Grace helps us get closer to winning. Her voting for herself is odd, but I'll join the bandwagon.
🧠
Raise hand to blend in with the town's unanimous vote against Grace. Securing a Day 1 execution of a Good player is highly beneficial for the Evil team.
🧠
My goal is to force the Demon into the open. If I am executed, my Mayor ability will trigger, potentially killing the Demon or a Minion. This is a calculated risk to reveal the truth and secure a win for the good team. Lowering my hand now is a bluff to see if others reconsider their votes, but if I am executed, it will help my team.
🧠
Grace is the most suspicious player based on Charlie’s Fortune Teller result and Frank’s Saint claim. My Librarian info confirms one of them is the Saint, so if Frank is truthful, Grace must be the Demon. I need to push for her execution to ensure the Demon is eliminated.
🧠
The evidence overwhelmingly points to Grace as the Demon or the most suspicious player. Eve’s Librarian info supports Frank as the Saint, and my Fortune Teller result confirms one of them is the Demon. Grace’s denial lacks proof, and executing her now is the safest move to protect the town. If she is the good player who registers as Demon, we can reassess later, but for now, we must act.
🧠
The evidence strongly points to Grace as the Demon, but I need to ensure we’re not executing an innocent Saint. I’ll emphasize the alignment of Charlie’s and Eve’s claims to pressure Grace into revealing more or confirm her guilt.
🧠
The evidence overwhelmingly points to Grace as the Demon. Charlie’s Fortune Teller result and Eve’s Librarian info align with my claim as the Saint. I must reinforce this logic to ensure the town executes Grace and eliminates the Demon.
🧠
The group is rallying to execute Grace based on Charlie’s Fortune Teller claim and Eve’s Librarian info. However, there are inconsistencies that need to be addressed. If Grace is executed and she’s not the Demon, we risk losing a good player and giving the Demon more power. I need to challenge the group to consider alternative explanations and ensure we’re not being misled by false claims.
🧠
Wait for the vote to conclude and Grace to be executed. She's a Good player being pushed by town logic, which is perfect for the Evil team.
🧠
Support the execution of Grace, a good player, by reinforcing the town's logic. Maintain my cover as a cooperative good player.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on the current narrative by highlighting the possibility that Frank is the Demon or that Charlie’s result is unreliable. If I can create enough uncertainty, the group might hesitate to execute me, giving me time to reveal my Mayor role and shift the focus to Frank or Charlie. This is critical to avoid being executed as an innocent player.
🧠
Grace’s final statement is a Hail Mary to avoid execution. She’s either the Demon, the Recluse, or a good player caught in a lie. The evidence overwhelmingly points to her as the Demon, and we must execute her to test the theory. If the game doesn’t end, we’ll know to re-evaluate Frank’s claim tomorrow.
🧠
I need to reinforce the evidence against Grace and push for her execution. The alignment of my Fortune Teller result, Eve’s Librarian info, and Frank’s Saint claim makes Grace the most logical candidate. If the game doesn’t end after her execution, we can revisit other possibilities, but for now, we must act on the evidence.
🧠
Clarify the logical conclusions based on the evidence. If Grace is executed and the game doesn’t end, we know Frank or another player is the Demon. If it does end, Grace was the Demon. This helps narrow down the possibilities for future days.
🧠
Reinforce the logical conclusion that Grace is the Demon based on Charlie’s Fortune Teller result and Eve’s Librarian info. Encourage the town to proceed with the execution to avoid losing the game. My role as Saint is safe, and this is the best path to victory.
🧠
I need to slow down the execution and force the group to consider Scenario 3. If Grace is the Saint or another good role, executing her would be a critical mistake. I want to highlight the risk of Frank being evil or lying, as this could save Grace and redirect suspicion.
🧠
Let the day end and have Grace executed, as she is a good player and her death protects my Demon.
🧠
Let the time expire so Grace is executed. Bob's doubts are coming too late, and as Evil, I want this mis-execution to go through smoothly.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
The execution of Grace was based on strong evidence, but the game continuing means she was not the Demon. My goal is to protect a high-value player tonight to ensure we can gather more information tomorrow. Prioritizing Charlie (Fortune Teller) or Eve (Librarian) will help confirm roles and narrow down the Demon.
📜
Storyteller
Heidi
You chose to protect Charlie.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie (the Fortune Teller) to prevent him from checking me, and to cement his FT info. This frames Frank (Saint) as the Demon. Town will likely execute Frank, handing us the win.
📜
Storyteller
David
You attacked Charlie, but they survived.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
My Fortune Teller result on Frank and Grace was a YES, but Grace is now dead. If Grace was the Demon, the game ends tonight. If not, the Demon is still alive, and I need to confirm Frank’s alignment and check another player to narrow down the Demon’s identity. Targeting Frank and Alice covers both possibilities while minimizing risk.
📜
Storyteller
Charlie
You chose Frank and Alice. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to solidify my Monk bluff by taking credit for the lack of night kills. This builds a strong alliance with Bob and Heidi.
🧠
I need to verify Alice’s claim as Monk and Heidi’s alignment. Whispering to Alice and Heidi privately will help confirm consistency in their stories. If Alice is truthful, Heidi is likely good, and Grace was the Demon. If not, the Demon is still alive, and I need to pivot suspicions.
🧠
Coordinate with my minion Alice. Inform her of the night action and my plan to claim I absorbed the Demon attack as Soldier.
🧠
I need to verify Alice’s claim of being the Monk and protecting me last night. If she’s telling the truth, it confirms the Demon targeted me and failed, narrowing the suspects. If she’s lying, she’s likely evil. This will help me decide whether to trust Frank’s Saint claim or push for further verification.
🧠
As a dead player, my goal is to observe the remaining players' actions and whispers to identify inconsistencies or suspicious behavior. Since I still have my ghost vote, I must use it strategically in the late game to ensure the Demon is executed. Waiting now allows me to gather more information before committing to a course of action.
🧠
Clarify the current game state by testing Frank’s Saint claim and identifying the Demon. If Frank is the Saint, the Demon is still alive, and the town must avoid executing him. If Frank is lying, the town must pivot to finding the real Demon. Whispering to Eve (Librarian) and Heidi (who supported Grace’s execution) will help gather more info.
🧠
Frank’s claim as the Saint is critical. If he is telling the truth, the Demon is dead, and the group can focus on rooting out Minions. If he is lying, the Demon is still alive, and the group must act quickly to avoid another execution loss. I need to verify Frank’s claim by cross-referencing with other players’ information and pushing for logical consistency.
🧠
I need to verify Frank’s claim and narrow down the Demon. Whispering to Eve (Librarian) and Heidi (who has been active in discussions) will help confirm Frank’s Saint claim and assess Alice’s role. This will help me decide whether to push for Frank’s execution or pivot to Alice.
🧠
Maintain my Monk bluff with Bob and Heidi by answering their mechanical question, while subtly setting up David's incoming Soldier claim as a valid explanation for the zero deaths.
🧠
I need to verify Alice’s Monk claim and Heidi’s alignment. If Alice is truthful, Heidi is likely good, and the Demon is still alive. If Alice is lying, the Demon could be Heidi or someone else. I’ll probe for inconsistencies in their stories to narrow down the possibilities.
🧠
Claim that I was the target of the Demon's attack to explain the zero-death night. This solidifies my Soldier bluff and prevents town from realizing Charlie was likely saved by a Monk.
🧠
I need to verify Alice’s Monk claim by cross-referencing with other players’ information. If Alice is truthful, Grace was the Demon, and the town wins. If not, the Demon is still alive, and we must re-evaluate. Pressing Alice and Bob for consistency will help uncover the truth.
🧠
As a dead player, my goal is to observe and analyze the remaining players' behavior to determine who might still be evil. I need to identify inconsistencies or suspicious claims to help the town avoid another misexecution. My ghost vote will be critical in the final decision, so I must gather as much information as possible.
🧠
I need to verify my claim as the Saint and assess Heidi’s confidence in Grace’s execution. If Heidi still believes Grace was the Demon, it supports Scenario 1, which is ideal for the good team. If she wavers, it could indicate Scenario 2 or 3, requiring further investigation to avoid losing the game.
🧠
I need to clarify the implications of Grace’s execution and Frank’s claim. If Frank is the Saint, the town wins. If he’s lying, we lost. Charlie’s Fortune Teller result on Frank/Alice being YES is critical—if Alice is the Demon, the town is still in danger. I want to push for confirmation of Alice’s role and validate David’s Soldier claim to narrow down the Demon’s identity.
🧠
I need to validate Frank’s Saint claim and determine if Alice is the Demon or a Minion. By discussing with Eve and David, I can cross-reference their information with my Fortune Teller results to narrow down the possibilities. This will help the town execute the correct target or avoid a misexecution.
🧠
Coordinate with my Demon. David's fake Soldier claim will conflict with my fake Monk claim for why there was no kill, but we can use this confusion.
🧠
I need to verify Alice’s Monk claim by testing its logical consistency. If Alice is truthful, the Demon is still alive, and we must focus on other claims (e.g., Charlie’s Fortune Teller, Frank’s Saint). If Alice is lying, the Demon could be her or someone she’s protecting. Pushing for clarity will help narrow down the Demon’s identity.
🧠
Frame Frank as the Demon to get him executed (which wins the game since he is the Saint), and subtly protect my Minion Alice from Charlie's YES result.
🧠
I need to verify Alice’s claim as the Monk. If she’s telling the truth, Grace was likely the Demon, and the town is safe. If not, the Demon is still alive, and we must re-examine all claims. Testing Alice’s knowledge and cross-referencing with other players’ info will help confirm the truth.
🧠
As a dead player, my goal is to guide the town toward the truth. The town executed me based on strong evidence, but if I was not the Demon, the real Demon is still alive. I must observe whispers and claims to identify inconsistencies or hidden evil. My ghost vote will be critical in the final decision.
🧠
I need to confirm whether Grace was the Demon or if the town made a mistake. If Heidi still believes Charlie’s Fortune Teller result was accurate, it supports Grace being the Demon. If she’s second-guessing, we may need to revisit claims. Eve’s Librarian info is critical here—if Grace was the Recluse, the town is in trouble.
🧠
I need to confirm whether Alice is the Demon or if Frank is lying. By whispering to Charlie and David, I can align their information with mine to narrow down the possibilities. If Alice is the Demon, we must execute her today. If Frank is the Demon, we need to act immediately.
🧠
I need to validate Frank’s Saint claim and Alice’s alignment. If Frank is the Saint, Alice is the Demon. If Frank is the Demon, Alice is likely a Minion or Drunk. By pushing Eve and David to confirm their roles, I can narrow down the possibilities and identify the most likely Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly lock in my Monk bluff and prompt my Demon (David) to claim Soldier to explain the night of no kills, steering the town away from the truth.
🧠
I need to publicly verify Alice’s Monk claim and push for confirmation of Frank’s Saint role. If Alice is telling the truth, Grace was likely the Demon, and we’re safe. If not, the Demon is still out there, and we must act quickly to identify them. This will help narrow down the possibilities and force the Demon to reveal themselves.
🧠
The most consistent scenario is Frank as the Saint and Alice as the Demon. Alice’s Monk claim is a strong bluff if she’s the Demon, and David’s Soldier claim supports her as the target. Nominating Alice forces her to either prove her role or reveal her evil nature.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Eve's nomination by reminding the town that Bob's Washerwoman info confirms my Monk claim. Cast doubt on Charlie's FT info.
🧠
Alice’s claim hinges on Bob’s Washerwoman info. If Bob confirms her, it’s strong evidence she’s truthful. If he doesn’t, her claim collapses. I need to pressure Bob to publicly verify her role to resolve this before voting ends. This will either confirm Alice as Monk or expose her as Demon.
🧠
Alice’s Monk claim is critical to verify. If Bob confirms her, she’s likely good, and Frank’s Saint claim must be scrutinized. If Bob doesn’t confirm her, she’s likely the Demon. This nomination forces Bob to reveal his Washerwoman info publicly, which will clarify the board and help us execute the correct target.
🧠
Force Bob to publicly confirm Alice’s Monk claim. This will either validate Alice as good (proving Eve’s nomination is evil) or expose Alice as the Demon. Either way, we narrow down the Demon’s identity and avoid executing a critical good player.
🧠
My Washerwoman info is the key to verifying Alice’s claim. Since either Alice or Heidi is the Monk, I must publicly confirm Alice to prevent executing a critical good role. If Alice is lying, the town risks losing the Monk and the game. This is the moment to act decisively.
🧠
Support Bob's defense of Alice to prevent my Minion from being executed, maintaining our evil team's numbers.
🧠
Alice’s execution is critical. If she is the Demon, executing her wins the game. If she is the Monk, executing her leaves the town vulnerable. Bob’s confirmation of Alice as the Monk is pivotal, but we must verify if Bob is trustworthy. My YES result on Frank and Alice suggests one of them is the Demon, so if Frank is the Saint, Alice must be the Demon. I need to push for execution to ensure we don’t lose our only Monk unnecessarily.
🧠
Alice’s claim as the Monk is directly contradicted by Charlie’s Fortune Teller result if Frank is the Saint. Bob’s confirmation of Alice as the Monk is the only thing keeping her alive, but if Bob is lying or evil, we risk losing the game by not executing Alice. The safest play is to vote for Alice to ensure the Demon is eliminated.
🧠
Highlight Charlie's blatant contradiction regarding his Night 1 Fortune Teller information to destroy his credibility and stop the town from voting for me.
🧠
Force the group to confront Charlie’s contradictory Fortune Teller claims. If Alice is confirmed Monk by Bob, Charlie’s shift in narrative is damning. Highlighting this inconsistency will either expose Charlie as evil or reveal Bob as compromised. Critical to avoid executing Alice.
🧠
Force the group to confront Charlie’s contradiction. If Alice is the Monk (confirmed by Bob), Charlie’s changing story proves he is evil. If Alice is the Demon, executing her now wins the game. Either way, the group must vote to resolve this.
🧠
Force Charlie to reconcile his contradictory Fortune Teller claims. If he sticks to the lie, it confirms he’s evil. If he admits the truth, it validates Alice as the Monk and Grace as the Demon. Either way, this exposes the truth and prevents Alice’s execution.
🧠
Reinforce Bob’s Washerwoman confirmation of Alice as the Monk to counter Charlie’s sudden lie. Highlight the contradiction in Charlie’s claims to expose him as evil and prevent Alice’s execution, which would doom the town.
🧠
Piling on Charlie for his massive slip-up to ensure my Minion (Alice) survives the vote and setting up Charlie as today's target.
🧠
Clarify the contradiction in my Fortune Teller results to force the town to confront the lie. If Alice is the Demon, executing her now wins the game. If Frank is the Demon, Bob’s confirmation of Alice as the Monk is truthful, and we must pivot to Frank. Either way, the town must act decisively to avoid losing.
🧠
Charlie’s contradiction is damning. His original claim (Frank and Grace) led to Grace’s execution, but now he’s changing it to Frank and Alice. Bob’s Washerwoman info confirms Alice as the Monk, so Charlie’s new claim is a lie. I must use my dead vote to stop Alice’s execution and expose Charlie as evil.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Capitalize on Charlie's contradiction to get a good player executed, keeping the heat off me and my Demon (David).
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My initial misstatement of the Night 1 Fortune Teller targets was a mistake, but the corrected version (Frank and Alice) is the truth. Alice’s nomination of me is a desperate attempt to deflect suspicion, as executing me would leave the Demon alive regardless of who it is. I must vote to protect myself and force the town to reconsider the evidence.
🧠
Vote for Charlie to execute him, as he is discredited and the town is turning against him.
🧠
Charlie’s contradictory Fortune Teller results and targeting of Alice (a confirmed Monk via Bob’s Washerwoman info) prove he is evil. Executing him now is the safest move to eliminate the Demon or a key Minion before nightfall.
🧠
Charlie’s contradictory Fortune Teller claims are impossible to reconcile. His attempt to frame Alice, the confirmed Monk, is a clear evil tell. Executing him now is the safest path to eliminate the Demon or a key Minion, ensuring our team’s survival.
🧠
Charlie’s contradictory FT claims and the urgency to protect Alice (confirmed Monk) make him the most immediate threat. Raising my hand to execute Charlie aligns with the evidence and prevents the Demon from killing our only protection tonight.
🧠
Charlie’s contradictory Fortune Teller claims are indefensible. His shift from Grace to Alice today is a blatant lie to execute our confirmed Monk. Executing Charlie now removes a proven liar and likely evil player, protecting the town’s only defense (Alice). The risk of not acting is far greater.
🧠
Vote for Charlie to maintain my cover. He already has enough votes, so adding mine only makes me look more cooperative and consistent with my public stance against him.
🧠
Charlie’s contradictory claims are the most damning evidence. If we assume Bob’s Washerwoman info is truthful (as it aligns with Alice’s Monk claim), then Charlie’s changing story proves he is evil. Executing him is the only way to secure a good win.
🧠
My changing story about Night 1 targets is indefensible, and the group has overwhelmingly voted to execute me. Lowering my hand now won’t change the outcome, but it signals surrender and may prompt the group to reconsider if they’re acting in haste. If I’m executed, I’ll use my ghost vote strategically later.
🧠
Charlie has 6 votes, well over the 4 needed. I want him executed, so I will do nothing and let the vote pass.
🧠
Charlie’s changing story is the clearest evidence of evil we’ve seen. Bob’s Washerwoman info confirms Alice as the Monk, so executing Charlie is the only way to protect our team. I must reinforce this logic to ensure the town doesn’t waver in their votes.
🧠
Charlie’s changing story is the most damning evidence. His original N1 result (Frank/Grace) aligned with Eve’s Librarian info, but his new claim (Frank/Alice) contradicts Bob’s Washerwoman confirmation. This proves he’s lying and evil. The group must execute him to protect Alice, the Monk, and avoid losing tonight.
🧠
Charlie’s contradictory FT claims are damning. Bob’s Washerwoman info mechanically confirms Alice as the Monk, so Charlie’s lie is either malicious (Demon) or incompetent (Drunk/Poisoned). The good team must prioritize protecting Alice, as losing her guarantees a Demon win tonight. Executing Charlie is the safest path to victory.
🧠
Charlie’s contradictory Fortune Teller claims are impossible to reconcile. Bob’s Washerwoman info mechanically confirms Alice as Monk, so Charlie’s lies are evil. The group must execute Charlie now to prevent the Demon from winning tonight.
🧠
I want to ensure Charlie is executed. He is a good player and the town is united against him. Speaking in favor of his execution solidifies my position and my Soldier bluff.
🧠
Charlie’s contradictory claims are a clear sign of evil. Bob’s Washerwoman info mechanically confirms Alice as the Monk, and her protection last night proves she’s good. Executing Charlie now is the only way to ensure the town’s survival.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to force the town to confront the contradiction in my Fortune Teller results. If I admit my mistake publicly, it shifts suspicion to Bob’s Washerwoman info or Frank’s Saint claim. This could reveal the Demon by process of elimination, as the town must choose between trusting my corrected info or Bob’s confirmation. The goal is to expose the lie protecting the Demon.
🧠
Charlie is on the block with 6 votes and is going to be executed. Nominations are closing. I just need to wait and secure his death, protecting myself and my Demon.
🧠
Charlie’s attempt to deflect blame onto Frank is a last-ditch effort to avoid execution. His logic is flawed—Bob’s Washerwoman info and the zero deaths last night confirm Alice as the Monk. Charlie’s YES on Frank and Alice doesn’t implicate Frank if Alice is good. I need to reinforce the town’s trust in Bob’s info and Alice’s role to ensure Charlie is executed.
🧠
Charlie’s shifting story and logic are flawed. His YES on Frank/Alice, combined with Alice’s confirmed Monk role (via Bob’s Washerwoman and zero deaths), means Frank must be the Demon. The group needs to execute Charlie to eliminate the liar and refocus on Frank as the Demon.
🧠
Charlie’s shifting FT results and current logic are inconsistent with Bob’s mechanical Washerwoman info. His attempt to frame Frank, the Saint, is a clear evil play to cause the good team to lose. I must reinforce the group’s focus on executing Charlie to eliminate the immediate threat and prevent further manipulation.
🧠
Charlie’s shifting story and logical inconsistencies make him the most suspicious player. His attempt to frame Frank using the Fortune Teller result is flawed because it contradicts his earlier lie. Executing Charlie is the safest move to eliminate the Demon and protect Alice, the confirmed Monk. If Charlie is not the Demon, his execution will still weaken evil’s position.
🧠
Let the day end and Charlie get executed.
🧠
Charlie’s lies and targeting of Alice (confirmed Monk) are inexcusable. His latest claim is a desperate attempt to frame Frank and save himself. The overwhelming evidence points to Charlie as the Demon, and executing him is the only way to secure a good win.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Narrow down the Demon by protecting the most likely good player tonight. Alice is the most mechanically confirmed good player (via Bob’s Washerwoman and zero deaths last night), so protecting her is the safest choice. If Frank is the Demon, this ensures he cannot kill her. If Bob is lying, this still buys time to verify claims tomorrow.
📜
Storyteller
Heidi
You chose to protect Alice.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to eliminate the remaining unknown Townsfolk role (likely Monk or Undertaker) and preserve the alive players who are caught in our web of false confirmations.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
To manipulate Bob's trust in my Monk claim into a logical deduction that Frank is the Demon, aiming for a Saint execution which instantly wins the game for evil.
🧠
I want to coordinate with my Minion Alice to push Frank, the Saint claim. Since Charlie had a FT 'YES' on Frank/Alice, we can use Alice's 'confirmed' good status to paint Frank as the Demon.
🧠
Heidi’s death at night is critical. If she was the Demon, the town wins but must avoid executing Frank (Saint). If she was a Minion or good, the Demon is still alive. Whispering to Alice or Bob (confirmed good via Washerwoman) will help cross-reference claims and narrow down the Demon’s identity. This action prioritizes mechanical validation over speculation.
🧠
As a dead Fortune Teller, I must use my ghost vote strategically. The town is at a crossroads: Frank’s Saint claim is unproven, Alice is mechanically confirmed as Monk, and Heidi’s death suggests the Demon is active. I need to observe whispers and identify contradictions to determine who is lying. My vote must align with the town’s best chance to execute the Demon.
🧠
As a dead player, my goal is to gather information from alive players to determine the Demon’s identity. Whispering to Alice, who is confirmed good (Monk), can help verify Frank’s alignment and intentions. This will help narrow down the remaining evil players and ensure the town executes the correct target.
🧠
Alice’s logic is compelling: if Charlie’s Fortune Teller result was YES on Frank and Alice, and Alice is confirmed good, Frank is the most logical Demon candidate. I need to verify this with Alice and push for Frank’s nomination today to avoid another night death.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. I need to analyze the remaining players' behaviors and claims to identify the most likely Demon. Waiting allows me to gather more information from the living players' discussions and whispers before committing to a vote.
🧠
I need to verify Frank’s Saint claim and determine if he is good or evil. Consulting Alice (Washerwoman) and Grace’s ghost could confirm Frank’s alignment. If Frank is good, the Demon is likely David or Bob. If Frank is evil, the Demon is still at large. Gathering this information will help narrow down the Demon before nominations.
🧠
Confirm the plan with David. We have enough votes (Me, David, Bob) to execute Frank (Saint) and win the game immediately.
🧠
Solidify the plan to execute Frank with Bob. I am using his own Washerwoman info (which falsely confirmed Alice as Monk) to trap Frank using Charlie's FT info.
🧠
Heidi’s death is critical. If she was the Demon, we win unless I (Saint) am executed. If she was good or a Minion, the Demon is still alive. Alice’s Monk ability protecting her Night 1 would confirm her as good, so I need to clarify this to rule out Scenario 1 and focus on finding the Demon.
🧠
As a dead Fortune Teller, my goal is to help the town identify the Demon. Heidi’s death last night is critical. Frank remains the most suspicious due to the Fortune Teller’s YES results. Alice is mechanically confirmed good, so the town must focus on Frank. I will wait to see if the living players share information that confirms Frank’s role or reveals another suspect.
🧠
I need to gather information from Alice, the only confirmed good player, to verify Frank’s and Bob’s claims. If Frank is whispering to her, he might be trying to manipulate her or share critical info. My goal is to ensure the town executes the Demon before we lose more players.
🧠
Alice and David are pushing for Frank’s nomination based on Charlie’s Fortune Teller result. My Washerwoman info confirms Alice as the Monk, so Charlie’s YES on Alice and Frank logically points to Frank as the Demon. I need to solidify this logic with Alice and David to ensure we nominate Frank today and avoid another night death.
🧠
As a dead player, my goal is to gather information from alive players and ghosts to identify the Demon. Whispering to Alice (Monk) and Grace (ghost) will help confirm roles and alignments. Since Alice’s Monk ability is critical, I need to ensure she is protected and informed about potential threats like Frank or Eve.
🧠
I need to verify Frank’s alignment using Alice’s Washerwoman info. If she confirms Frank as a Townsfolk, he’s likely good (Saint). If not, he’s evil. This will narrow down the Demon candidates and expose Charlie’s lies or confirm his framing.
🧠
Lock in the 3 votes required (Me, Bob, David) to execute Frank. If Frank is the Saint as Eve's info suggests, Evil wins the game immediately upon his execution.
🧠
Lock in the voting bloc with Bob and Alice. We have 3 out of 5 alive votes, meaning we control the execution. We will execute Frank and likely win the game immediately if he is the Saint.
🧠
I need to confirm whether Alice’s Monk ability protected Heidi Night 1. If it did, Heidi was likely the Demon, and we win unless I am executed. If not, the Demon is still alive, and we must act quickly to identify them. This information is critical to avoid a misstep in the next nomination.
🧠
As a dead Fortune Teller, my goal is to use my ghost vote strategically to ensure the Demon is executed. The town must prioritize mechanical confirmations (e.g., Bob’s Washerwoman info) over uncertain claims. Heidi’s death suggests the Demon is still active, and Alice’s Monk role is critical to protect. I will wait to gather more information from whispers before committing my ghost vote.
🧠
I need to gather information from Alice about Frank’s whispers to determine if he’s acting suspiciously. Since Alice is confirmed good via Bob’s Washerwoman info, she can help verify Frank’s alignment. If Frank is the Demon, he’ll likely be pushing for an execution that benefits evil. If Bob is the Demon, he’ll try to isolate Alice.
🧠
Alice and David are convinced Frank is the Demon based on Charlie’s Fortune Teller claim and my Washerwoman info. I need to confirm their reasoning and ensure we execute Frank today. If Frank is the Demon, this wins the game. If not, we risk losing another player tonight. The town’s logic is sound, and we must act decisively.
🧠
I need to validate Frank’s Saint claim or expose him as the Demon. Grace and I both suspect him, and Alice is the only one who can mechanically protect someone tonight. By whispering to Alice, I can align our suspicions and ensure she uses her Monk ability on the right target to prevent another death.
🧠
I need to confirm Frank’s alignment using Alice’s Washerwoman info. If Frank is good, the Demon is among Alice, Bob, or David. If Frank is evil, he is the Demon or a Minion. This will help the town focus their suspicions and avoid executing a good player.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead Fortune Teller, I must use my ghost vote strategically. The town must prioritize executing Frank, as he is the most likely Demon. Alice is mechanically confirmed as Monk, and Grace was the good player registering as Demon to me. Frank’s Saint claim is unverified, and my Night 1 result supports his evil alignment.
🧠
Charlie’s Fortune Teller result on Frank and Alice, combined with Bob’s Washerwoman info confirming Alice as the Monk, leaves Frank as the only logical Demon. The town must nominate and execute Frank today to avoid another night death and secure a good victory.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My Saint role means executing me loses the game for the good team. Charlie’s claim hinges on Alice being Monk, which Bob’s Washerwoman info supports. If Alice confirms she protected Heidi Night 1, Heidi was likely good, and Charlie’s claim is false. If Alice protected someone else, Frank’s execution could be catastrophic. I must vote to avoid self-execution and force the town to reconsider.
🧠
My Night 1 result of YES for Frank and Alice, combined with Bob’s mechanical confirmation of Alice as Monk, proves Frank is the Demon. Executing Frank now is the only way to ensure the town’s victory. I must use my ghost vote to support this execution.
🧠
Frank’s execution is the only path to victory. Charlie’s logic is sound given the Washerwoman info, and Alice’s protection Night 1 confirms her as the Monk. Voting for Frank is the only way to ensure the Demon is eliminated before another night death occurs.
🧠
The mechanical evidence overwhelmingly points to Frank as the Demon. Charlie’s Fortune Teller result, Bob’s Washerwoman confirmation of Alice as Monk, and Grace’s ghost confirmation all align. Executing Frank now is the only logical path to victory. I must vote to ensure the town wins.
🧠
I am voting for Frank. If he really is the Saint, his execution will win the game for us immediately. If he's not, it's still a good mis-execution.
🧠
Charlie’s claim about Frank being the Demon aligns with his N1 Fortune Teller result, but his history of lies makes it unreliable. However, if Frank is the Demon, executing him now ensures victory. I must urge the town to vote for Frank to avoid losing if he is indeed the Demon.
🧠
Voting for Frank ensures he is executed. Since he is the Saint, executing him wins the game for our evil team immediately.
🧠
Frank’s Saint claim and Charlie’s Fortune Teller result point directly to him as the Demon. Alice is mechanically confirmed as Monk, so Frank must be the Demon. Executing him now is the only logical path to victory. My ghost vote is critical to ensure this execution succeeds.
🧠
The town is about to execute me based on Charlie’s claim, but Heidi’s night death proves she was not the Demon. If I am the Saint and die by execution, the good team loses. I must remind the town of this mechanical fact to halt the vote and force a re-evaluation.
🧠
Frank’s claim about Heidi’s death proving his innocence is flawed. The Demon cannot kill themselves, but Heidi’s death doesn’t confirm Frank’s Saint ability. My Fortune Teller results and Grace’s ghost confirmation prove Frank is the Demon. The town must execute him now to win.
🧠
Frank’s Saint claim is the only thing keeping him alive. His logic about Heidi’s death is flawed—Heidi dying at night doesn’t prove he’s the Saint, as the Demon could have killed her. Charlie’s Fortune Teller result and Grace’s ghost confirmation make Frank the most likely Demon. The town must execute Frank now to avoid another night death.
🧠
Clarify the mechanical evidence to force a decision. Charlie’s Fortune Teller result and Grace’s ghost confirmation point to Frank as the Demon. Frank’s Saint logic is flawed because Heidi’s night death proves the Demon is still alive. Executing Frank now is the only path to victory.
🧠
Keep the momentum going and ensure nobody drops their hand. Frank's execution either wins us the game (if he is Saint) or brings us to 4 alive.
🧠
Frank’s Saint logic is flawed. If he were the Demon, the game wouldn’t end when Heidi died—he’d still be alive. Charlie’s Fortune Teller result on Frank and Grace was YES, and Grace confirmed she was the good player registering as Demon. Alice is confirmed Monk, so Frank must be the Demon. The town must execute him now or lose.
🧠
Keep the town confident in their vote on Frank. Executing the Saint wins us the game right now.
🧠
Frank’s defense is mechanically flawed. If he were the Demon, the game wouldn’t have ended when Heidi died—he’d still be alive and killing. Charlie’s Fortune Teller result and Grace’s confirmation point to Frank as the Demon. The town has the votes, and executing him now is the only logical move to secure a win.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The group is overwhelmingly convinced I am the Demon based on Charlie’s Fortune Teller result and Grace’s ghost confirmation. However, their logic is flawed—Heidi’s night death proves the Demon is still alive, and executing me (the Saint) would lose the game. I need to force the group to reconsider by highlighting the mechanical impossibility of their conclusion and urging them to re-examine the evidence before it’s too late.
🧠
Frank’s defense relies on the assumption that his Saint ability would end the game if he died, but this ignores the fact that Heidi’s death at night proves the Demon is still alive. My Fortune Teller result and Bob’s Washerwoman info confirm Frank as the Demon. The town must execute him now to avoid losing.
🧠
Frank’s Saint logic is flawed and contradicts the mechanical evidence. Heidi’s death at night proves the Demon is still alive, and Charlie’s Fortune Teller result (YES on Frank and Alice) combined with Alice being the confirmed Monk leaves Frank as the Demon. Executing him now is the only way to win.
🧠
Frank’s Saint logic is flawed. If he were the Demon, the game would not have continued after Heidi’s death. Charlie’s Fortune Teller result and Grace’s confirmation point to Frank as the Demon. Alice is confirmed Monk, so executing Frank now is the only path to victory.
🧠
Frank is on the block with 7 votes. The day is almost over. I want nominations to close so Frank, the claimed Saint, is executed, winning the game for the Evil team.
🧠
Frank’s Saint claim is contradicted by Charlie’s Fortune Teller result and Grace’s confirmation. Alice is mechanically proven as Monk, leaving Frank as the only possible Demon. The town must execute him now to secure the win, or risk losing the game.
🧠
Frank (the Saint) is on the block with 7 votes. If the phase ends, he is executed and we win instantly. I will wait to advance the phase to its end.
🧠
Frank’s defense is flawed because if he were the Demon, the game would not have continued after Heidi’s death. Charlie’s Fortune Teller result and Grace’s confirmation point to Frank as the Demon. Bob’s Washerwoman info confirms Alice as Monk, leaving Frank as the only logical Demon candidate. I must reinforce the mechanical evidence to ensure the town executes Frank and wins.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Saint Executed
Winner: Evil