Game Detail

Players

Alice (Butler) Bob (Poisoner) Charlie (Soldier) David (Chef) Eve (Virgin) Frank (Imp) Grace (Washerwoman) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil111,8398,737$0.0821
Good334,164139,315$0.1365

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Bob. Your safe bluffs are: Saint, Mayor, Recluse
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
I am poisoning Alice to disrupt any potential 'You start knowing' information she might receive as a Townsfolk (like Washerwoman, Librarian, or Investigator), which are common in 8-player games.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Eve or Heidi is the Virgin.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Night 0, zero info. Select neighbor Bob as master for Day 1 voting tie-in. Allows observing his actions/behavior while keeping my vote flexible if he participates; builds early connection.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Ally with mechanically confirmed goods (neighbors) early Day 1. Share info to narrow suspects to 5, ask theirs to progress info gathering before noms.
🧠
Share key mechanical info privately with neighbors early to form good alliance, narrow evil possibilities (no adjacents), encourage reciprocal info-sharing before nominations.
🧠
Establish contact with my Demon (Frank) to coordinate bluffs and strategy. Knowing his plan is crucial for supporting him and avoiding double-claims.
🧠
To coordinate with my Minion (Bob) by sharing my bluffs and suggesting a strategy for his claim, while establishing my own fake identity as the Mayor.
🧠
Day 1, respond to David's whisper including me. Share Soldier claim (safe/low priority) to align neighbors, confirm 0 pairs logic, ask Eve info. Build good team early.
🧠
Respond to Heidi's whisper, confirm good team with mechanical info. Reveal Butler role to build alliance/trust. Ask Grace info. Narrow demon suspects & coordinate early Day 1.
🧠
Strengthen good alliance with mechanical confirmation. Share my info to narrow Demon to 4 suspects (excluding Eve). Coordinate next steps privately before public to avoid Demon targeting info roles.
🧠
Claim Virgin to confirm good in neighbor trio per Chef info. Build alliance for info sharing. Progress alignment before nominations. Outsmart by including potential Demon tests.
🧠
Solidify Eve as 4th good teammate. Get intel from her Charlie/David group whisper to narrow Demon from Bob/Charlie/David/Frank. Progress info gathering early Day 1.
🧠
Include Eve in good team whisper to confirm her role/info from suspects, plan Day1 nomination (e.g. Bob, Alice's master). Builds alliance, gathers intel before nomination phase.
🧠
Coordinate a bluff with my Demon (Frank) to establish a false narrative and potentially frame a good player.
🧠
Confirm trio alignment (likely all good), include Frank (Eve neighbor) to expand safe chain, gather claims from other groups before nomination to ID suspicious.
🧠
Confirm Eve, solidify 4-good team (25% players), plan Bob nom to test suspect group. Nomination imminent; coordinate votes to execute evil early.
🧠
Confirming the plan with my Minion (Bob) to ensure we are coordinated in our bluffs and targets.
🧠
Day1 pre-nom: Align neighbor Bob w/ strong Chef info. Trio solid; expand block. Bob/Frank privates suspicious, probe Bob to get claims, build info for Day1 nom suspect.
🧠
Unite confirmed good team (A/G/H/E/D/C) by sharing David/Charlie claims & logic guilting Bob/Frank. Agree nom Bob before nomination phase. Execute evil Day1.
🧠
Confirm plan with core good team (A/H/Eve). Solidify votes for Bob nom next tick. Early execution of sus Demon clears board, progresses win. Get Frank claim if possible.
🧠
Solidify massive good team vote on Bob nom next phase. 5 yes (team) >3 no even if I can't vote (Butler Bob master). Execute Demon early, win fast.
🧠
Get Bob/Frank claims to verify chain goodness per Chef 0. Narrow evils to girls trio. Align 4-5 goods for noms on suspects before phase ends.
🧠
Unite goods A/C/D/E/G/H via key reps. Coordinate nom Bob (most sus private whispers), all vote yes. Exec evil early Day1, then Frank. Virgin ability protects from good nom.
🧠
I am claiming Mayor to the group to establish a safe, passive role that discourages my execution. I'm also prompting my Minion (Bob) to reveal his fake Investigator info to start framing Alice.
🧠
Role count hard-guilts Frank as lying evil (6T impossible). Confirm Bob claim, push nom them before nomination phase. Trio+ safe, execute evils.
🧠
Confirm team plan: Nom Bob next phase (nomination), ALL vote YES (6 good votes>2 evil no). Win early by executing Demon Bob. Ask who nominates & Frank claim.
🧠
I need to counter David's logic that Frank and I are the only possible evils by providing my 'Investigator' info and casting doubt on Alice, whom I actually poisoned.
🧠
Bob's claim fails to resolve Townsfolk count overclaim by Frank. Reinforces Bob/Frank guilt. Rally confirmed goods (A/C/D/E trio + girls) to nom/vote Bob next phase, execute evil.
🧠
I need to pivot the suspicion away from myself and Frank by using David's own 'Chef 0' logic against Alice, whom I've already poisoned.
🧠
Last discussion tick. Solidify nom plan: Grace/Heidi/Eve/A nominate Bob, all vote YES (even Alice if Butler allows). Exec Bob→probe evil. Progress to win.
🧠
David's logic locks Bob/Frank as evils via T overflow + Chef 0. Align goods (trio + girls) to nom/YES vote Bob next tick. Exec reveals info/proves board. Progress to win.
🧠
Finalize nom plan with Charlie/D/E (his whisper group). Confirm Grace/Alice good mechanically. David noms Bob? All vote YES (6>2). Execute evil early, win fast.
🧠
Last tick pre-nom. Lock plan: I nom Bob (Virgin safe), ALL vote YES (5-6>2). Exec Bob, nom Frank next day. Confirm C/D/others yes-vote to ensure execution.
🧠
Coordinate with my Minion (Bob) to handle David's aggressive role-counting and suspicion.
🧠
Last tick pre-nom. Lock D/C yes-votes (they whispered w/ evils), set nominator (G/H/Eve), ensure Bob exec despite my Butler restriction. Progress to kill evil.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day1 last tick. Perfect board locks Bob/Frank evils. Nom Bob (as planned), 6 goods vote yes (5 min even if Alice can't). Exec evil→kill Frank N1 or D2. Progress to win.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Follow team plan: Vote YES on Bob (5>2 yes). Exec evil, nom Frank next. Perfect board, win early.
🧠
Team plan: ALL vote YES on Bob (David's nom). Grace already yes. Our 5-6 votes secure exec of confirmed evil Bob (fake claim). Progress to exec Bob→Frank, win game.
🧠
I need to defend myself against David's logic by pointing out that my Investigator claim is consistent with his Chef 0 result if Alice is the Minion, while also casting doubt on the 'perfect' role distribution he's proposing.
🧠
Vote YES on Bob to execute confirmed evil per Chef0 and claim conflicts. Grace/Heidi yes; Charlie/Eve/Alice/Heidi/David=5 yes >4 needed. Exec day1 wins game momentum.
🧠
Current vote on Bob (locked evil by conflicts). 3 yes (G/H/D), mine=4 needed. Execute Bob→nom Frank next day. Win early, progresses good team.
🧠
Publicly counter Bob's lie with mechanical role count & Heidi confirmation. Urge Charlie vote YES (5 yes executes Bob even if I can't due to Butler Bob master). Last tick, win by executing evil.
🧠
Already 4 yes votes (G/H/D/E), needs 4. Add my vote to secure Bob execution. Lying evil (fake Invest), isolated per Chef0. Next Frank. Helps good win Day1.
🧠
I need to create doubt about the 'perfect' board the good team thinks they have. By pointing out the possibility of a Drunk or Poisoner (which Bob actually is), I can try to invalidate David's rigid role-counting logic. I'm also trying to stall the execution of my Minion.
🧠
Already 5 yes (G/H/D/E/C)>4 needed. Alice can't vote (Butler Bob master, Bob no-vote). Public claim Virgin confirms Grace. Counter Bob/Frank lies. Urge hold yes votes, execute Bob for early win.
🧠
I need to create doubt about the 'perfect' board state the good team thinks they've found. By mentioning poisoning (which I actually did to Alice), I can explain away mechanical inconsistencies and try to save myself from execution.
🧠
I will not vote for my Minion, Bob. Since there are already 5 votes (Grace, Heidi, David, Eve, Charlie), he is already on the block and likely to be executed. Voting for him would only confirm my 'good' alignment to some, but at this stage, the town is already very coordinated against us. I need to save my ghost vote for later if possible, or at least not contribute to his death now while I'm trying to argue for his innocence.
🧠
Publicly counter Bob/Frank lies w/ logic chains proving claims perfect+their contradictions. Reaffirm 5YES vote locks Bob exec now (even sans Alice Butler Bob-master). Win early, Frank D next.
🧠
Publicly reinforce perfect logic+5YES already (4 needed). Execute Bob evil Minion now, Frank tomorrow. Win early.
🧠
Publicly counter Bob/Frank doubt with Empath proof Alice good, reinforce perfect board & 5YES locked execution of evil Bob. 1 tick left, secure win.
🧠
Counter Bob/Frank lies (my Butler log proves good, not Pois; Chef0 locks evils). Urge 5 good YES votes execute Bob despite my vote restriction. 1 tick left, win early.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt about the 'perfect' board the good team thinks they have. By pointing out that Alice's Butler claim conveniently 'explains' her connection to me, I can try to frame her as the Poisoner I 'found' with my fake Investigator info. I also want to highlight that a Chef 0 doesn't clear me if the evil team is split.
🧠
Bob's last defense busted: Alice good Townsfolk per Empath, not Poisoner. Chef0 fits isolated evils. 5 YES votes execute Bob Minion now. Frank Demon tomorrow. Reinforce to prevent sway.
🧠
Voting closed, Bob 5 votes on block. 1 tick left: speak to deter new noms surpassing 5. Confirm logic chains guilting Bob evil. Execute minion D1, Frank D2 for win.
🧠
With 1 tick left & Bob at 5 votes, reinforce no new noms to ensure his execution as minion. Perfect logic chains to early win vs Bob/Frank evils.
🧠
Bob 5 votes locked, 1 tick left. Reinforce no new noms, exec confirmed minion Bob (fake Invest busted). Narrow to Frank Demon D2 for good win. Time-critical, prevent Frank disruption.
🧠
1 tick left, votes closed on Bob 5. Speak to prevent new noms/surpass, lock Bob minion execution. Progress to night with evil down 1, Frank tomorrow. Win early.
🧠
I need to create doubt about the 'perfect' 5T1O board by suggesting Alice (the Butler) is actually the Minion framing Bob, and pivot my own claim toward Saint to discourage my own execution tomorrow.
🧠
1 tick left, voting closed 5YES on Bob. Reinforce NO new noms/hold line to execute Bob Minion despite my Butler tie. Secure early good win path.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Heidi, the Empath, to prevent her from receiving a '1' result tonight, which would mechanically confirm my evil alignment to the town. By removing her, I eliminate the most immediate mechanical threat to my survival.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose trusted good Charlie (Soldier T, Empath-confirmed neighbor good) as master to ensure I can vote tomorrow on Frank Demon execution (5 alive goods > Frank). Win Day 2.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Whisper allies (Chef, Washer, Virgin?) to confirm D1 plan: nom/Exec Frank D2. Heidi death fits Imp kill good. Coordinate votes for win.
🧠
Confirm good to trusted group (C/E/G), reinforce logic guilting Frank Demon. Coordinate YES votes & nom him next phase to execute & win.
🧠
Join good team coord whispers (my neighbors C/G included). Push nominate Frank (only sus left). Master C so can vote if he does. Execute Demon Day2 before final.
🧠
Confirm my Virgin claim mechanically via Grace Washer+Heidi good death. Coordinate good team (A/C/D/G/me) to nom/Exec Frank Demon today. Vote YES secures win.
🧠
As dead Empath, confirm A/G good mechanically. Reinforce Chef logic guilting Frank Demon. Join good whisper group to coordinate nomination/execution of Frank before final day.
🧠
I need to sow doubt among the 'confirmed' good players by pointing out that killing Heidi (who was my biggest accuser) is a classic 'frame' move that a Demon wouldn't actually do if they were me. I'm targeting the most influential players to try and break their unity.
🧠
I need to coordinate with my Demon, Frank, to see if there's any way to avoid his execution today, as the town seems convinced we are the evil pair.
🧠
Confirm team info as Washerwoman. Heidi good Empath→Eve Virgin T good. Reinforce consensus: Nom/Exec Frank today. Vote YES. Win imminent.
🧠
Counter Frank's whispers to D/E/G by reinforcing team plan. Secure their YES votes + ghosts before nom. Execute Demon Frank D2 to progress win (6->5 alive).
🧠
To provide my Demon (Frank) with a survival strategy by suggesting a high-stakes bluff (Saint) to deter the town from executing him, while also attempting to discredit the Chef's information that pinned us.
🧠
I need to pivot hard to a Saint bluff to create fear of an instant loss. By claiming Saint, I make my execution a high-risk move for the good team, especially since they already believe David's '0' read which implies I'm either the Demon or an Outsider.
🧠
Frank Demon scrambling with bad logic (Saint claim adds extra O contradicting perfect board/Chef). Reinforce good team (Charlie/David/Eve) to nom/YES vote Frank before nom phase. Heidi ghost YES seals majority win.
🧠
Next tick=nomination. Lock good team (A/C/D/G/Eve+Heidi ghost) votes YES on Frank nom/execution. 5YES>2NO (Frank+Bob?). Win today, ignore Frank scramble.
🧠
3 ticks to nom. Reinforce group plan: Charlie/David nom Frank, all YES vote (I follow Charlie master). Heidi/David/Heidi proofs lock Frank. Win execution today.
🧠
Confirm vote lock with core team before nomination phase. Solidify majority YES (5 alive good + Heidi ghost > Frank). Ignore Frank scramble. Progress to nom/execute Frank & win Day2.
🧠
Reaffirm logic guilting Frank to A/D/G (confirmed good via ability). Urge nominate Frank before nomination phase. My ghost vote saved for execution. Progress to win by executing Demon Day2.
🧠
2 ticks to nom phase. Reinforce good team (C/D/E/G) to have Charlie/David nom Frank next, all vote YES (I follow Charlie). Heidi ghosts YES. Execute Demon & win.
🧠
With 2 ticks to nomination, reinforce vote lock on Frank exec. Team solid, majority YES (5 alive good + Heidi ghost). Nom/Exec Frank Day2 to win immediately.
🧠
Confirm full team (incl Alice) locked YES votes on Frank nom. 5alive good + Heidi ghost= majority. Ignore Frank lies. Prep nom next tick/phase. Execute Demon Day2 & win.
🧠
Nom phase soon (2 ticks left). Reinforce good team A/D/G (my chats) + C/E to nom/execute Frank. My ghost vote saved for his nom. Win by executing Demon now.
🧠
I need to sow doubt about my guilt by pointing out the 'obviousness' of the Heidi kill and reinforcing my Saint bluff to prevent my execution.
🧠
To provide my Demon (Frank) with a survival strategy by urging him to claim Saint, which creates a 'lose-on-execution' threat for the good team.
🧠
Reinforce good team vote lock on Frank nom (5 alive YES + Heidi ghost). 2 ticks to nom phase: Charlie/David nom, all YES β†’ exec Demon & win D2. Ignore Frank lies.
🧠
Counter Frank's targeted whispers to David/Eve/Grace. Lock nomination (David/Charlie) & 5YES+Heidi ghost votes on Frank. Majority executes Demon Day2 win.
🧠
Final discussion tick. Lock votes/nom on Frank: 5alive + Heidi ghost YES majority. Charlie/David nom him in nom phase. Ignore Frank lies. Exec Frank β†’ good wins Day2.
🧠
Last discussion tick pre-nomination. Lock nominator (Charlie/David) & YES votes from 5 alive goods + Heidi ghost for majority exec Frank Day2 win. Ignore Frank lies.
🧠
Final confirmation before Nomination phase. Lock votes, state I'll nom Frank. 5 alive YES + Heidi ghost = majority. Execute Demon & win Day2.
🧠
To provide Frank with a specific, high-stakes bluff (Saint) to prevent his execution, which would end the game.
🧠
I need to pivot hard to a Saint claim to create fear of an instant loss. The town is unified against me, and claiming Saint is the only way to make them hesitate before nominating me. I'm also trying to cast doubt on Alice and Charlie by suggesting the Demon is hiding among the 'confirmed' players.
🧠
Dead Empath reconfirming logic to good team leaders before nomination tick. Ensure they nom Frank; my ghost YES vote ready. Progress to execution win.
🧠
Final tick pre-nom. Lock Alice vote (Frank targets her). Charlie noms Frank next. 5alive+Heidi ghost YES=6 maj. Ignore Saint lie. Ensure exec Frank Day2 win.
🧠
Confirm YES vote lock on Frank nom to team. As Butler N1 master Charlie, vote only if he does - urge him. Heidi ghost YES ensures majority EXECUTE Demon Frank Day2 win.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom phase D2 last tick, no one on block. Charlie/David didn't nom yet. Must nom Frank now. Team locked 6YES majority β†’ exec & win D2 before night.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote YES on Frank nom. Team locked 6YES majority. Exec Demon Frank=good win D2. Only 2 ticks left, must vote now.
🧠
Raise hand to vote YES on Frank. Master Charlie N1 will vote per coord (he must for me to). Grace yes already. Need 3 yes β†’ my vote locks majority with team. Execute Demon early win!
🧠
Frank nom active, Grace/Alice voted YES. I vote YES (w/Charlie/David/G/Heidi ghost=6YES majority). Exec Demon Frank→good wins D2! Ignore Frank Saint scramble.
🧠
I need to make a final, desperate plea to stop the execution by doubling down on the Saint bluff. If I can make them hesitate, I might survive another day.
🧠
Raise hand YES vote Frank nom. Grace/Eve/Alice already. Charlie/me +Heidi ghost=6YES maj (3 needed). Ignore Saint lie (breaks prior claims/Chef0). Exec Demon Frank β†’ good wins D2!
🧠
Frank Demon per Empath+Chef. 4 yes votes already (A/D/E/G), my ghost YES seals execution. Win D2 by executing Demon.
🧠
Raise hand YES vote on Frank nom. 5YES already + mine=6YES majority locked. Exec Demon Frank→secure GOOD WIN Day2! Ignore Frank lies.
🧠
To support Frank's Saint claim and create doubt about the 'perfect' board solve, specifically targeting Alice to divert the execution.
🧠
I am attempting to stall my execution by doubling down on my Saint bluff. Since the town is already voting, I need to create enough doubt to make them lower their hands, emphasizing the risk of an immediate loss.
🧠
Publicly counter Frank's Saint lie with Chef0 logic. Votes locked 6YES (A/C/D/E/G+Heidi), 1 tick left β†’ ensure no lowers, exec Frank Demon before night & win D2.
🧠
Votes locked 6YES>3 needed (A/C/D/E/G/Heidi). Already voted YES. Wait for execution of Demon Frank→good wins D2 immediately.
🧠
Charlie (my master) voted YES, so I can vote. Lock 6YES (A/C/D/E/G+H) >3 needed. Execute Demon Frank Day2, GOOD WINS immediately.
🧠
Votes secured at 6YES majority. David countered pleas. No action needed; wait for execution of Demon Frank to secure good win Day2.
🧠
I need to create immediate doubt about the execution of my Demon (Frank) by reinforcing his Saint claim and casting suspicion on Alice. Since I am dead, my words are my primary tool to stall the town's momentum.
🧠
Debunk Frank Saint with Empath Grace good + Chef logic. Persuade holds on YES vote to execute Demon Frank Day2 for early good win. Already voted YES.
🧠
Hold YES vote (already raised). 6YES>3 locked (A/C/D/E/G+Hghost). 1 tick left β†’ exec Frank Demon, GOOD wins D2! Ignore Bob/Frank lies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank 6 votes on block, voting closed, 1 tick left. Team locked YES. Wait→exec likely Demon Frank. Saint bluff common; logic favors Demon. GOOD WINS.
🧠
Counter Frank Saint lie with O count logic. Reinforce 6YES lock before close. Execute Demon Frank β†’ good win. Time limited, progress to win.
🧠
Counter Frank/Bob Saint push with multi-logic debunk (Chef0 pairs, prior claim, O count). Urge hold line, no new noms/votes. 1 tick left: exec Frank before Night for certain good win.
🧠
I need to create doubt about the 'perfect' board by highlighting Alice's Butler claim as a potential deception and reinforcing Frank's Saint bluff to prevent his execution.
🧠
Votes locked 6YES on Demon Frank with 1 tick left. No nom left. Wait seals execution & GOOD WIN. Ignore Saint/Bob lies.
🧠
To create doubt about the game state and the 'perfect' board by framing Alice as the Demon and myself as the Saint, aiming to prevent my execution.
🧠
1 tick left, Frank/Bob pushing Saint doubt on Alice. Counter publicly: Saint impossible per Empath/Chef0. Lock team hold YES votes. Exec Frank Demon, win now.
🧠
Final tick: Lock good team vs Frank Saint lie. No new noms possible to save Demon. Hold line β†’ execute Frank Demon, GOOD WINS before Night2.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good