Game Detail

Players

Alice (Librarian) Bob (Chef) Charlie (Spy) David (Ravenkeeper) Eve (Monk) Frank (Recluse) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good583,07951,966$3.6949
Evil209,56620,079$0.6478

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Charlie. Your safe bluffs are: Investigator, Undertaker, Butler
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Grace or Frank is the Recluse.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Chef (good), Alive - Charlie: Spy (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Monk (good), Alive - Frank: Recluse (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Give Heidi full grimoire info and a plan: steer town onto Recluse/Slayer, avoid Heidi being a Slayer target, and pick night kills that remove info roles.
🧠
Pocket Grace early and steer her suspicion toward Frank or Alice, keeping her Slayer shot away from me while setting up a D1 mis-execution.
🧠
I want early private reads from my neighbors and to start a trusted network before nominations harden public claims.
🧠
A cautious reply keeps Heidi talking, gets more detail on her claim, and avoids me overcommitting before I have corroboration.
🧠
Privately share my Chef zero with nearby players to build trust and gather claims before deciding whether to reveal publicly.
🧠
Give a limited truthful soft claim, keep my real role mostly concealed, and encourage reciprocal claims from my neighbors for later logic.
🧠
Privately seed my real info with two players, compare claims, and avoid a full public reveal on day one while building a trust network.
🧠
Answer their prompt, build rapport, and avoid exposing Ravenkeeper too early while leaving room to coordinate later.
🧠
Build trust with Bob/Alice by supporting their info, keep my real role hidden, and set up future misdirection toward Frank or other goods instead of Heidi.
🧠
Align with Grace and Charlie on a consistent Investigator bluff, keep it non-committal, and steer early suspicion toward safe targets while we pick a strong night kill.
🧠
Build a small trust circle, keep Monk hidden, and identify who might be worth protecting or rechecking later without exposing myself as a night target.
🧠
Charlie is already in Heidi's information chain. Comparing notes privately helps test Heidi's consistency and gives me more reads before nominations.
🧠
Keep our small info chain coordinated and use Alice's and Charlie's claims to quietly gather more data before nominations.
🧠
Keep the channel warm, signal I may be execution-checkable later, and invite careful category-level info without fully outing myself as Recluse.
🧠
I want to quietly test one side of my Librarian pair and gather a claim without exposing the whole info web to possible evil.
🧠
Probe Frank's soft claim and tell Eve I may be death-sensitive so we can coordinate privately without outing my exact role too early.
🧠
Build trust with Grace, reinforce Heidi’s Investigator narrative, and keep heat off Heidi while gathering what Grace intends to do with Slayer.
🧠
Seed my Investigator bluff with Bob, extract his Chef number, and set up suspicion on Alice or Frank while keeping Charlie safe.
🧠
Probe the two neighbor soft claims a bit more and set up future coordination without outing that I am the Monk.
🧠
Alice directly pinged me. Getting her exact claim and giving a careful soft claim helps test her story without exposing my Slayer role too early.
🧠
Share my real info with Heidi, compare notes, and see whether her result strengthens suspicion on Frank without exposing everything publicly.
🧠
Build a small trusted circle with my real role so future info on me is handled correctly, while keeping the claim off the public table for now.
🧠
Build trust with Grace, give precise info, and prompt a more useful claim so I can compare her story against Frank and the overall Outsider picture.
🧠
Build trust with Eve and Frank without fully exposing Ravenkeeper, while keeping my night-death value intact and setting up future coordination.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly establish an Investigator bluff that points away from me and toward a good Outsider or another player, while discouraging risky Day 1 executions and gathering claims.
🧠
Add useful caution without hard-claiming or exposing private details too directly, and push for claim responses instead of a rushed Day 1 execution.
🧠
Sound helpful and consistent with my Washerwoman bluff, reinforce uncertainty around Investigator pings, and steer the group toward no execution while keeping suspicion off Heidi.
🧠
Publicly claim Recluse to explain the Investigator result, reduce pressure for a bad Day One execution, and create a clear logic marker for later.
🧠
Steer town toward a cautious no execution while keeping my death-trigger role hidden and preserving stronger info for later days.
🧠
Add the missing Librarian context publicly, test consistency between Alice and Frank, and steer town toward a cautious no execution over a low-confidence Day One kill.
🧠
Publicly add my Chef zero and support caution so town keeps coherent info lines alive into tomorrow instead of forcing a low-confidence execution.
🧠
Publicly confirm my information so the town has a coherent picture, while steering away from a weak Day One execution that likely helps evil.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely demon target among publicly credible information roles while avoiding David, who may benefit from a night death.
📜
Storyteller
Eve
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the biggest immediate threat to the Demon: the claimed Slayer. Even if protected, the outcome gives info about protection patterns and slows town momentum.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Alive - Bob: Chef (good), Alive - Charlie: Spy (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Monk (good), Alive - Frank: Recluse (good), Alive - Grace: Slayer (good), Dead - Heidi: Imp (evil), Alive (Protected)
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Heidi and seed David with a plausible push onto Alice to remove a strong Townsfolk and keep heat off Heidi.
🧠
I want to probe Charlie's reasoning without exposing my role, and coordinate with Heidi if there is a stronger mechanical case than just breaking a good-looking info chain.
🧠
As the dead Slayer, my real role disproves Alice naming me as possible Recluse. Sharing this privately may help trusted players test Alice and Heidi against each other.
🧠
Get fresh info from the main info-claim cluster and learn what Grace said before dying, so I can test whether the neat Frank as Recluse world is genuine or cover.
🧠
Use my trusted pocket to collect harder claims and keep the town from overfitting on my Recluse. Also pressure-test Alice without exposing too much publicly.
🧠
Give David a clean logic chain to justify executing Alice without sounding like pure agenda, leveraging the Slayer contradiction to get a majority.
🧠
Give a useful real claim to two players I have been building trust with, while asking for sharper claims and reads that can help me choose a protection target tonight.
🧠
I want to sync with trusted early contacts, learn what the Charlie-Heidi group discussed, and see whether Grace's death changes the mechanical world before nominations.
🧠
Steer Bob into leading an Alice execution using the Grace-Slayer contradiction, without exposing Heidi, and keep consensus away from Heidi or Frank.
🧠
Build trust with Eve using my true role, coordinate around my death-trigger ability, and sharpen whether the Alice case is solid or just based on an unverifiable private claim.
🧠
I want more of town to know my real role so Alice's claim is properly questioned and nobody treats her info as confirmed.
🧠
Update Bob, keep trust with Charlie, and focus our small good core on the most suspicious pocket before nominations.
🧠
I want stronger private claims before nominations so I can turn my Recluse status into useful world-building instead of just noise.
🧠
Answer Alice with the key contradiction to force her into a defensive Drunk claim, while keeping pressure on her as the best test execute today.
🧠
I want Heidi's exact current read, especially whether Grace really claimed Slayer, and I want to quietly steer protection and nominations using the hardest claims I have.
🧠
I want to answer Eve while pressing Heidi on Grace's claim, because that contradiction is the key fork before nominations.
🧠
Lock in David and Bob on a clean, mechanical-looking Alice execute: Grace’s Slayer claim makes Alice’s Librarian impossible unless Drunk or lying. That protects Heidi and fractures town trust.
🧠
Share my current solve with trusted players and coordinate protection away from me so I can stay a night-kill target for Ravenkeeper value.
🧠
I want a player who has not heard me directly to factor in that Alice's Librarian claim does not mechanically fit my true role, so town does not overtrust her.
🧠
Defend my real info, stop a low-value execution on me, and pressure Heidi to verify Grace's supposed Slayer claim before using it to drive the vote.
🧠
I want Heidi aligned with the real Recluse explanation and to avoid mechanically clearing Alice. Her response may reveal whether the Alice private chat changed anything important.
🧠
Lock in with Eve and Bob that Grace claimed Slayer to me too, and leverage Eve’s Monk protect to frame me as likely good. Build momentum for Alice execution today.
🧠
I want aligned players to enter nominations with the same clearest case, while keeping my Monk claim useful and avoiding scattered votes.
🧠
Coordinate with the players already leaning Alice so we present a clear public case, while keeping room to pivot if someone contradicts Grace's Slayer claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is the cleanest mechanical test today because her Librarian claim conflicts with Grace's repeated Slayer claim to several players.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a weak execution on me and redirect town toward comparing Grace's contradictory claim with the stronger public info web around Frank, Eve, and David.
🧠
I nominated Alice because her Librarian claim conflicts with Grace's repeated Slayer claim. Voting here pressures the strongest contradiction and gives us the clearest execution test today.
🧠
Alice is the strongest public inconsistency tied to my real claim. Even though my ghost vote is valuable, this is a credible execution that can materially improve the town's odds.
🧠
Secure Alice execution to remove a good player and keep suspicion off me; increase vote count to reach majority.
🧠
Alice is the best available execution. My vote reaches the threshold and tests the clearest mechanical contradiction before night.
🧠
There are already enough votes, but adding mine makes the execution more secure. Alice is the best available resolution to the main contradiction, and I do not want a no-execution here.
🧠
Alice is still my top suspicion, and the town already has enough momentum. My vote helps secure a useful execution rather than risking no kill.
🧠
Add my vote to secure Alice’s execution and appear aligned with the dominant logic thread, increasing trust while removing a good voice.
🧠
Use my last public words before likely execution to keep town from treating this as an evil catch and to direct suspicion toward unresolved worlds.
🧠
I already voted and the count appears sufficient. Speaking now is unlikely to improve the outcome, and lowering my hand would weaken the best available test.
🧠
Alice already has far more than enough votes. I should retract and keep my one dead vote for a closer, more important execution later.
🧠
Keep my vote in and let the Alice execution resolve. Avoid extra talking that could link me with Charlie and keep suspicion off the demon.
🧠
The vote already has ample support and Alice is my best suspect today. Holding steady helps secure the execution without creating confusion mid-vote.
🧠
My hand is already up and this execution has enough logic behind it. Waiting preserves my vote on Alice without adding noise during the count.
🧠
I have already voted. Waiting preserves my vote on Alice, who is currently the best public execution to break the claim tangle and possibly hit evil.
🧠
Keep votes on Alice and lock in her execution; justify it as a mechanical test, protecting Heidi and advancing evil win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to move the block off a likely good player and force a suspect with weak public accountability, especially someone involved in the coordinated push on me.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add votes to my own execution. Preserve Alice as the likely execution and avoid creating a tie or momentum shift away from the strongest current suspect.
🧠
I should vote for Eve to tie or beat my wagon. Preserving my life helps good, and Eve is one of my best demon candidates based on coordination and opportunism.
🧠
Do not help create a tie or move execution onto Eve. The best good outcome this day is still resolving Alice’s contradictory claim.
🧠
Preserve my one ghost vote and avoid helping a likely counter-nomination tie that would save the current best execution, Alice.
🧠
Discourage votes on Eve so Alice stays executed, maintaining my cover and removing a good player without risking a tie.
🧠
Prevent a bad tie and keep the most informative execution, Alice, on the block. Preserve flexibility for tomorrow instead of bailing out today's best test.
🧠
Do not risk tying Eve with Alice. Preserve the informative Alice execution and avoid disrupting the town's strongest current line.
🧠
Publicly discourage voting Eve so Alice stays on the block, avoiding a tie and keeping the execution on a good player.
🧠
Discourage votes on me so Alice remains the execution, which is the most informative and least risky outcome for good today.
🧠
I cannot likely save myself this vote, so I should leave a clear suspicion trail and stop the town from overclearing the coalition pushing my execution.
🧠
Do not vote Eve. Preserve Alice as the informative execution and avoid a late tie or accidental swing.
🧠
Do not spend my ghost vote to create a tie or derail the current execution. Preserve vote value for a more critical day.
🧠
Do not add votes on Eve; prevent a tie that would save Alice and risk no execution. Let Alice’s execution stand.
🧠
Do not create or assist a tie on Eve. Preserve Alice as the informative execution and keep my stance consistent for tomorrow's reads.
🧠
Prevent a bad late tie and preserve the most informative execution today while leaving Eve open for tomorrow if needed.
🧠
Do not vote Eve to avoid a tie that could save Alice; maintain my public stance and keep heat off Heidi while town executes a good player.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/7).
🧠
Reinforce that we should end the day with Alice on the block and avoid a late derail, while framing tomorrow's follow-up clearly.
🧠
Use my last public words to stop town from auto-clearing the people who built this execution and to preserve useful worlds for tomorrow.
🧠
Keep the group from creating a late tie, preserve the informative execution, and frame tomorrow's logic so good players do not overcommit to one interpretation.
🧠
Use my dead voice to anchor that my Slayer claim was real and that Alice's execution is still the best test, while warning town not to overclear Frank or others tomorrow.
🧠
Lock in the Alice execution without creating a tie, and set up tomorrow’s narrative that we still need to solve so I do not get hard-cleared or hard-suspected.
🧠
Reinforce that town should not disrupt the current block and frame the exact questions to revisit tomorrow so we gain value from Alice's execution.
🧠
Alice is already safely on the block with a strong vote total. Any late speech or nomination risks confusion or a bad tie, so the best play is to let the execution stand and reassess tomorrow.
🧠
Lock in Alice execution as ‘informative’, then steer tomorrow’s suspicion away from Heidi by emphasizing alternative branch points (Bob/Frank/David/Eve) and the Monk protection angle.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely demon kill among the active public info roles while avoiding David, who may benefit from being attacked at night.
📜
Storyteller
Eve
You chose to protect Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Monk and a key coordinator without triggering Ravenkeeper, keep messy suspects alive for tomorrow, and reduce the town’s ability to protect or confirm players.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Chef (good), Alive - Charlie: Spy (evil), Alive - David: Ravenkeeper (good), Alive - Eve: Monk (good), Dead - Frank: Recluse (good), Alive - Grace: Slayer (good), Dead - Heidi: Imp (evil), Alive (Protected)
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want Heidi and David aligned on whether Eve's death strengthens Heidi, weakens Alice's world, or points to a hidden demon in the Bob-Charlie-David cluster.
🧠
Answer Frank’s prompt with a confident, town-sounding solve that steers execution away from me and ideally onto David or Bob, keeping Charlie unpressured.
🧠
Privately push Bob and Charlie to scrutinize the Frank, Heidi, David cluster and not auto-clear Frank from the overlapping claims.
🧠
Charlie has backed me before and is likely good. I want to compare notes fast and line up pressure on the Frank, Heidi, David cluster before nominations.
🧠
I want Bob and Charlie comparing worlds around Heidi and Frank, while remembering my Slayer claim made Alice's Librarian story false.
🧠
Deflect suspicion from Heidi by giving Bob a plausible solve that targets David or Frank, using existing public claims and Recluse ambiguity.
🧠
Defend my Ravenkeeper claim without overcommitting, keep Heidi from tunneling me, and push the group to test the stronger contradictions in Bob and Heidi first.
🧠
I should privately confirm I was the real Monk and explain my Heidi protections so Bob and Charlie can reassess Heidi and Frank before nominations.
🧠
I want to break the private Bob and Charlie cluster and force concrete public-ready positions before nominations.
🧠
Align Bob and Charlie on a David execution push, using the Ravenkeeper chain weakness. Keep myself off today’s block and set up a night kill on Bob if needed.
🧠
Push Bob and Charlie to compare mechanical claims against the tight Frank-Heidi-David social cluster before nominations, since I cannot nominate while dead.
🧠
Coordinate with trusted voices so we enter nominations with a clear mechanical case, while keeping pressure on Frank and David without auto-clearing Heidi.
🧠
Bob asked for the clean version. I want to keep town from auto-clearing Frank while also flagging Heidi as the alternative evil anchor, so nominations test the right branch.
🧠
Nudge Bob to prioritize executing David over Frank/Heidi, keeping heat off Heidi while sounding like a mechanical test plan.
🧠
I need to stop an easy misexecution on me and get the main decision-makers to test the inconsistent public claim chain instead.
🧠
Bob and Charlie seem to be central information hubs. I want to sharpen their final shortlist and stop anyone overclearing Heidi from my death.
🧠
I need firm positions from Bob and Charlie before nominations, especially because they have been talking privately all day and could be steering the final execution.
🧠
Steer Bob into leading a David execution and keep suspicion away from me and Charlie, setting up a safe night kill and endgame.
🧠
Use my last daytime influence to focus the likely good pair on the most suspicious cluster and push for concrete claim resolution before nominations.
🧠
Use Charlie as a trusted public voice. Align on forcing a full solve from Frank, Heidi, and David, while deciding whether David or Frank is the actual execution target.
🧠
Give Bob and Charlie a clear execution order and keep Frank from being wrongly cleared while there is still time before nominations.
🧠
Give Bob a crisp, plausible mechanical case to execute David, keeping heat off Heidi and setting up endgame misdirection.
🧠
I need Bob and Charlie to engage with the logic directly and stop treating me as the default execution. If they are good, this may shift the focus onto the real demon pairings.
🧠
Bob and Charlie are the main information hub. I want them to demand precise worlds from Heidi and Frank so the nomination is based on contradictions, not on my death.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead, so my best value is to force a clean public split between Heidi and Frank and stop the town from sleepwalking into no pressure.
🧠
Publicly present worlds then put David on the block as the least mechanically supported claim, aiming to remove a good player and steer final three away from me.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not spend my vote on my own execution. Preserve my life for a possible night kill and Ravenkeeper trigger, and avoid helping an unconvincing push through.
🧠
Do not spend my only ghost vote on a low-confidence execution. Preserve endgame leverage for a clearer demon candidate.
🧠
Secure David’s execution as a misexecute to reduce living good players and move toward a final three where I can control the outcome.
🧠
I do not think David is the best execution, and spending my only ghost vote now could cost town the late-game majority.
🧠
David has been my top suspect all day, and this vote may be the best chance to convert that read into an execution. Spending my ghost vote now can help good avoid drifting into night with no kill.
🧠
I want to avoid a no-execution day and force a meaningful test on a live suspect whose claim has not produced confirmable information.
🧠
Let the execution on David go through without adding my hand, preserving cover while still achieving the evil goal of removing a key townsfolk.
🧠
David is one of my top two suspects, and with no one on the block, securing an execution now is better than drifting into night. Chef zero also makes the Frank only solve less clean, so David is a reasonable kill.
🧠
Do not add a vote to my own execution. Preserve my alive body and dead vote for later while others decide whether this nomination reaches a majority.
🧠
Do not waste my single ghost vote on a nomination that already has enough hands. Preserve it for a closer or more decisive execution later.
🧠
Voting already has enough hands; I will stay quiet to avoid drawing attention and let the execution go through cleanly.
🧠
David already has enough votes. As a dead good player, I should conserve my one ghost vote for a later, more critical execution rather than spend it redundantly now.
🧠
Keep pressure on David and discourage last-second collapse. My ghost vote is most valuable if it helps execute the strongest suspect inside the coordinated cluster.
🧠
Reinforce the current execution as useful in multiple worlds so wavering voters keep pressure on David and we avoid a drift to no execution.
🧠
Secure David’s execution to remove a good player and protect Heidi by reinforcing the town’s current consensus without looking like the sole driver.
🧠
Keep my vote on David and avoid disrupting a strong execution that gives the town the clearest mechanical result today.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and must create a stronger execution option. Heidi is the most suspicious active pusher whose information chain remains unresolved in both major worlds.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop the tie or execution on me by sounding calm and consistent: keep block on David as planned, argue counter-nom is self-preservation, and suggest holding votes.
🧠
I should vote for Heidi to try to tie or beat the vote on me. Saving myself preserves Ravenkeeper value and prevents a weak execution from narrowing the game the wrong way.
🧠
Preserve my ghost vote and avoid interfering with the stronger execution on David, which remains the clearest public test today.
🧠
Keep the execution on David and preserve my ghost vote. Publicly discourage a tie that would derail today's stronger test.
🧠
I cannot vote, so I should publicly reinforce holding on David and discourage a tie or derail onto Heidi.
🧠
Do not vote on Heidi. I want to keep the town focused on preserving David's execution instead of creating a tie or swap with weaker value.
🧠
Stop votes landing on Heidi; keep the town committed to executing David, protecting our Demon and preserving evil win path.
🧠
Do not vote for Heidi. Preserve David's 5-vote execution, which is the most informative and likely correct outcome today.
🧠
Prevent votes from reaching five or six on me; keep execution on David and maintain my town image as consistent pusher.
🧠
I need at least one more vote to avoid a likely bad execution. A short direct appeal may move a hesitant player to tie Heidi instead of defaulting to killing me.
🧠
Do not spend my ghost vote to save David. Holding preserves the likely execution on a leading suspect and keeps my late-game vote for a more critical spot.
🧠
Do not spend my ghost vote on a reactive counter-nomination. Preserve David's execution and keep my dead vote for a higher leverage spot later.
🧠
I want to stop living players from creating a tie or surpassing David. As a dead good player, my best value is reinforcing the cleanest execution and preventing a last second scramble.
🧠
Do not add a vote to Heidi. Holding preserves David's execution and avoids a panic tie or save that would help evil more than good.
🧠
Prevent votes on Heidi so the Demon survives and David is executed; reinforce the narrative that this is self-preservation and that we can check Heidi tomorrow.
🧠
Do not vote to tie Heidi with David. Holding preserves the existing execution and avoids a last second save that likely helps evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Keep the execution on David and prevent any late tie or derail. Preserve my cover and set up tomorrow’s misinformation regardless of David’s alignment.
🧠
Make one final concise case that my daytime execution is anti-good and that key contradictions remain in Heidi and Bob, giving town a better path tomorrow if they reconsider.
🧠
Reinforce the value of the current execution while preventing town from overclearing Heidi off my death and setting up tomorrow's solve.
🧠
Reinforce that town should not reopen today and preserve a clean execution. Also set clear priorities for tomorrow if David is not the Demon.
🧠
Reinforce that no one should try to reopen confusion at the last moment. David's execution is the best information and best hit available.
🧠
Lock in useful tomorrow priorities without disrupting the execution, and remind town not to overread Heidi's ping on me because I am the Recluse.
🧠
Reinforce that town should not pivot to Heidi now, keep David executed, and pre-seed alternative suspects for tomorrow to protect Heidi.
🧠
No better nomination exists with David already on the block. I should reinforce holding the execution and frame a logical plan for tomorrow.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most trusted living good player to enter final 3 with two evil votes, enabling us to force a final-day execution on the remaining good player.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Librarian (good), Dead - Bob: Chef (good), Dead - Charlie: Spy (evil), Alive - David: Ravenkeeper (good), Dead - Eve: Monk (good), Dead - Frank: Recluse (good), Alive - Grace: Slayer (good), Dead - Heidi: Imp (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead in final three, so I should push the clearest mechanical solve to the living pair most likely to coordinate. Charlie is the key swing; Frank also needs to hear where my solve currently lands.
🧠
Coordinate with Charlie so he is ready to take the heat and possibly be executed today, keeping me alive to win at night.
🧠
Give Charlie my true claim and best final-day solve. As a dead good player, I should help the likely good chooser execute the more probable Demon.
🧠
Convince Frank to execute me today by presenting a coherent good-looking world where I am the Demon, protecting Heidi from the final-day execution.
🧠
Charlie is the swing vote in final three. I want to push a clean Heidi versus Frank solve and remind him my death never mechanically cleared Heidi.
🧠
Give Charlie a concise final-world solve from my dead perspective, emphasizing why Heidi looks likelier than Frank before nominations.
🧠
Charlie is the swing vote in final three. I want to give him the cleanest mechanical frame from my Librarian info without overclaiming certainty.
🧠
Push Charlie toward the most coherent Demon world: Heidi hiding behind a true-sounding Investigator ping on my Recluse. In final three, we need a clear target, not a vanity self-execution.
🧠
Charlie is the swing vote in final three. I want to privately restate the strongest mechanical case for Heidi while acknowledging the Frank world so Charlie can choose cleanly.
🧠
Get Frank to lead/agree to execute Charlie in final three, keeping me off the block. Reinforce my Investigator bluff and paint Charlie as source of misinformation.
🧠
Charlie is the key vote. I want to give him the shortest final-world comparison that keeps pressure on Heidi without pretending Frank is impossible.
🧠
Coordinate with Heidi on the narrative that I am the safest execution and ensure we both vote that way, minimizing risk of Heidi being executed.
🧠
Charlie is the key final voter. I want to anchor him on the strongest shared deduction: Bob's death makes Charlie more likely good, and the demon is almost certainly Heidi or Frank.
🧠
Push Charlie toward the strongest final three solve and remind him Alice's false info is more likely coordinated with Heidi than exonerating Frank.
🧠
Charlie is the swing vote in final three. I want to sharpen the choice to Heidi first, Frank second, and stop him from being steered by last-minute whispers.
🧠
Push Charlie to commit to a concrete logic chain. If he cannot make a better world for Heidi-good, he should execute Heidi today.
🧠
Final three means one good alive decides it. I want to steady Charlie and pressure Frank to justify himself, without adding noise or new fake certainty.
🧠
Lock Frank onto executing Charlie today, keep me off the block, and ensure we reach night with me alive to kill Frank and win.
🧠
Charlie is the pivotal vote and nominator in final three. I want to frame the decision as Heidi versus Frank, with Heidi slightly more likely, while excluding bad self-doubt worlds.
🧠
Lock Frank into voting me as the ‘safest’ execution: if I’m Demon we win immediately; if not, Heidi and Frank can still resolve. Steer away from executing Heidi.
🧠
Charlie is the key voter. I want to focus him on a clean Heidi-versus-Frank decision and push the stronger mechanical case against Heidi without overtalking.
🧠
Charlie is the key voter. I want to give him a clean final comparison and push the world where Heidi best explains the full chain.
🧠
Charlie is the key voter. I want to frame the final choice cleanly: Heidi first in the most coherent world, Frank as backup, and not let either be mechanically cleared.
🧠
Charlie is the swing. I want to keep him anchored on the simplest world: Heidi is still the best execution, and his self-sacrifice line should not distract us.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly sharpen Charlie's decision to Heidi versus Frank and make clear why Heidi is my stronger demon read before nominations close.
🧠
Push Charlie to execute rather than freeze, while keeping focus on the two viable demon worlds and stressing that Heidi is not cleared by claim alone.
🧠
Push Charlie to force a decisive execution and give my strongest read, Heidi over Frank, while stressing that no execution loses the game.
🧠
Push the final living chooser toward an execution, preferably Heidi, while acknowledging Frank as backup so we do not lose to no execution.
🧠
It is final three and good must execute. Heidi is the most likely Demon from the full claim web, while my Recluse best explains the conflicting pings on me.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Charlie to not vote me so the execution fails; keep me alive to kill at night and win, while positioning Charlie as the better execution.
🧠
Use my ghost vote to help secure an execution today. Heidi remains my best Demon read, and failing to execute in final three loses immediately.
🧠
I cannot vote, so I need to help Charlie see that Heidi's argument is mechanically false in final three and that he should let this execution land if he leans Heidi at all.
🧠
Use my ghost vote to make sure there is an execution today and push the candidate I currently think is most likely the Demon: Heidi.
🧠
Use my ghost vote to secure an execution in final three. Heidi is my best Demon read from Chef zero plus Frank plausibly being Recluse.
🧠
Lock in the execution I nominated. In final three we must execute, and Heidi is the strongest Demon candidate given the mechanical noise around my Recluse claim.
🧠
Stop Heidi’s execution by proposing me as the Demon and pushing voters to drop their hands so the vote fails, buying evil the night win.
🧠
Use my ghost vote to secure an execution in final three and back my strongest demon read, Heidi, rather than risk a no-execution loss.
🧠
Prevent Charlie from supplying the second living vote to execute me; set up a pivot to execute Charlie next if needed while keeping my stance plausible.
🧠
Keep my vote on Heidi and publicly stop Charlie from derailing into a self-execution or no execution, which almost certainly loses for good.
🧠
Push Charlie away from the losing no-execution or self-execution line and toward finishing today on Heidi or, failing that, immediately on Frank.
🧠
Reinforce that Charlie must choose between Heidi and Frank only, and that self-execution or no execution loses. I want to keep pressure on Heidi and stop confusion.
🧠
Use my one action to stop Charlie from derailing into a self execution and reinforce that final three must be Heidi now or Frank next, never no execution.
🧠
Push Charlie to make a real final three choice now. Keep focus on Heidi versus me, reject Charlie self-sac line, and avoid a losing no-execution spiral.
🧠
Prevent Heidi execution by urgently persuading voters to drop their hands and redirect to me or Frank, creating doubt and hopefully failing the vote.
🧠
Reinforce that Charlie must not switch to a self execution or no execution, and that Heidi remains the best current Demon kill.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; only way to live is to get Charlie to nominate Frank and rally enough votes to tie or beat 5, redirecting execution away from me.
🧠
Reinforce to Charlie that the only winning lines are Heidi now or Frank next, and discourage a tie or self-nomination that risks throwing away the day.
🧠
Use my last chance to keep Charlie focused on a real final three choice and avoid a pointless bailout or tie unless he truly believes Frank is the Demon.
🧠
Keep Charlie focused on the real final choice and prevent a losing tie or no execution. I cannot vote, so my value is clarifying that Heidi’s rescue plan is not a safe middle.
🧠
Reinforce that Charlie's decision must stay binary between Heidi and Frank, and discourage a panic tie or self-execution that risks the game.
🧠
Keep Charlie focused on making a clean demon choice and discourage a bailout tie on Heidi unless I am genuinely his top suspect.
🧠
I cannot reliably create a tie or beat 5 votes with likely remaining ballots. Waiting avoids making a futile nomination that could expose coordination or waste last moments.
🧠
Keep Charlie from making a panic tie or self-solve. Reinforce that he should leave Heidi unless Frank is genuinely his stronger demon read.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good