Game Detail

Players

Alice (Empath) Bob (Soldier) Charlie (Imp) David (Poisoner) Eve (Investigator) Frank (Drunk) Grace (Fortune Teller) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil290,61265,527$1.4259
Good803,755404,909$8.0739

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Mayor, Recluse, Slayer
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Corrupt night zero starting info to seed an incorrect logic chain early, ideally framing a good player and taking heat off Charlie.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or David is the Poisoner.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Pick Alice and Bob to establish a baseline. Getting a 'No' clears them both; getting a 'Yes' narrows the Demon down to 2 suspects.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my minion early, pick compatible bluffs, and plan around likely Chef/Empath info that could catch our adjacency.
🧠
I want to establish trust with my neighbor Eve and encourage her to share her role, while hinting that I have a useful role to potentially bait a Demon attack later.
🧠
Share my Empath '2' read with a guaranteed good player to build an alliance and orchestrate an execution on either Bob or Heidi today.
🧠
Sync with Demon on bluffs and plan a supporting story that protects him and uses my N0 poison to fracture early town reads.
🧠
Respond to Alice without outing my FT role, but confirm that my info also points to Bob to build trust and set up a potential Bob execution.
🧠
I want to establish a connection with Bob and see if he has a role that would be good to sacrifice to my Virgin ability.
🧠
I will respond to Heidi and soft-claim a vulnerable, high-value ongoing information role. This will bait the Demon into attacking me at night, saving another player.
🧠
Share my Investigator information with Frank to build trust and see if his role (potentially Empath) can help verify if David is the Poisoner.
🧠
Lock in a consistent bluff with my minion so his Washerwoman story pre-backs me, then I can play calm and avoid being the execution target.
🧠
I want to bait the Demon into attacking me at night. By claiming Empath to Eve, she might leak my 'powerful' role to the Demon, triggering my Ravenkeeper ability if I am killed.
🧠
I want to form an alliance with Charlie and David and share my suspicion of Bob and Heidi, given my Empath '2' read and their suspicious whispering.
🧠
Defuse Alice’s push, extract her β€˜mechanical’ basis to later discredit, and keep Charlie out of early heat while we shape a Washerwoman to support his Mayor bluff.
🧠
I want to see how Bob reacts to Alice's aggressive Empath claim. If Bob is good, he should give me a solid claim. If he's evil, I can use his response to build a case against him or Alice.
🧠
Build trust with Bob by confirming I'm a Townsfolk and offering to proxy his info. Also, gather intel on what Grace told him.
🧠
I need to find out Grace's info and build trust. Revealing my true role (Soldier) proves I'm good, making Alice's "2" Empath read impossible.
🧠
Form a trust block with my neighbors and clear players to solve my Investigator ping.
🧠
Extract Alice’s info without committing, encourage public claims/pressure on Bob-Heidi, and keep focus off David and me while setting up a plausible Day 1 misexecution.
🧠
Solidify my Empath bluff to draw a night kill, and prompt Grace to share her role information.
🧠
Reveal my Empath info to Charlie and David to give them the mechanical reasoning they asked for, securing their votes against Bob before nominations begin.
🧠
Coordinate with Grace to amplify the Bob suspicion and seed my Washerwoman bluff that supports Charlie-as-Mayor, steering town toward executing a good player.
🧠
Share my FT ping to start piecing together the double Empath contradiction and align with Eve's investigator info.
🧠
To find a spent info role who can nominate me and trigger my Virgin ability, proving us both.
🧠
Warn Heidi about Alice's Empath claim to build trust and coordinate our defense, as I know Alice's info is false.
🧠
Clarify Alice's Empath read to confirm Heidi as Poisoner. Highlight the Empath double-claim and the lack of a Baron to pressure Frank/Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Let the day end. I've seeded my Empath bluff to Eve and Grace. If either is evil, or leaks to the Demon, I'm a prime target tonight. This perfectly sets up my Ravenkeeper ability.
🧠
I need to put Bob on the block. He is the central suspect due to my FT YES and Alice's '2' Empath read.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by revealing my true role (Soldier) and pointing out the logical flaws in Alice's claim, shifting suspicion to her.
🧠
Vote for Bob. Alice's '2' Empath read perfectly matches Eve's Poisoner read on Heidi and Grace's YES on Alice/Bob. If Alice is the real Empath, Bob is the Demon.
🧠
I must vote for Bob. The board state perfectly aligns with him being the Demon, Heidi the Poisoner, and Frank the Drunk.
🧠
I am voting for Bob. Given the Fortune Teller YES and Alice's Empath 2 claim, he is either the Demon or a good Soldier. A Soldier is an acceptable D1 execution, and if he is the Demon, we win.
🧠
Vote for Bob to secure his execution. We have 3 votes and need 4. My '2' read and Grace's FT 'YES' on me/Bob make him the most logical target right now.
🧠
Defend against Alice's false Empath read by outing as Virgin, setting up a mechanical test for tomorrow.
🧠
Secure a Day 1 execution that is unlikely to hit the Demon (Charlie) and creates confusion around Empath and Fortune Teller info, while setting up a future Washerwoman bluff to protect Charlie.
🧠
Secure a likely mis-execution and stay aligned with the majority so I do not look like I am protecting Bob.
🧠
Urge town to nominate Alice next. If Grace's FT ping is true, my Good alignment guarantees Alice is the Demon.
🧠
I want to ensure Bob is executed by revealing my Empath bluff. This validates Alice's Empath '2' and highlights the perfect overlap between Eve, Grace, and Alice's information.
🧠
I want to keep the momentum on executing Bob. If Bob is the Demon, we win. If not, we have clear leads for tomorrow (Alice, Heidi, Frank).
🧠
Maintain the vote on Bob while setting up a plan to test Heidi's Virgin claim tomorrow, leveraging my Investigator info on Heidi.
🧠
Reinforce the case against Bob and Heidi, dismiss their claims as evil bluffs, and urge town not to tie the vote by nominating me.
🧠
I want to point out the logic hole: since I am good, Eve and Alice's claims are completely wrong. I want a Townsfolk to nominate me next to prove my role and clear Bob.
🧠
Keep majority on Bob to secure a D1 misexecution and preserve Charlie. Frame tomorrow’s plan as a mechanical Heidi Virgin test to look reasonable and keep suspicion away from us.
🧠
Lock in Bob execution with group momentum, keep my hand up, and frame tomorrow as a clean Virgin test so suspicion stays off me and on Alice or Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Alice to try and get her on the block instead of me, and push the logic that she is the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Persuade town not to vote for me so that Bob remains on the block and is executed today.
🧠
I need to vote for Alice to try to tie or surpass my 6 votes, saving myself from execution and potentially eliminating the Demon.
🧠
Discourage people from voting for Alice to ensure Bob (the most likely Demon) is executed today.
🧠
I want to ensure Alice doesn't get enough votes to tie or beat Bob, so Bob is executed today.
🧠
I want the vote on Alice to fail so that Bob, our prime Demon suspect, is executed today. I will not raise my hand.
🧠
Vote for Alice to try and get her executed instead of Bob. I know Alice's info is wrong because I am Good, so Alice is likely evil.
🧠
Prevent a tie or shift off Bob; keep consensus execution on Bob and preserve Demon safety.
🧠
Do not add votes to Alice; avoid a tie that could save Bob or create chaos that points at me. Let Bob be executed as the Day 1 misexecute.
🧠
I am currently the nominee, and I want to survive. Bob is on the block, and the town consensus is to execute him. I will not vote for myself.
🧠
Leave clear instructions for tomorrow since my execution is guaranteed. Emphasize that my death and Heidi's Virgin test will expose the evil team.
🧠
I want to ensure Bob is executed today. Voting for Alice would risk tying or surpassing Bob's votes, so I will wait.
🧠
I want Bob to be executed today. Raising my hand would risk tying the vote and saving him. Waiting ensures the vote on Alice fails.
🧠
The vote on Alice is failing, which is what I want since Bob is the prime suspect. I have already told people to keep their hands down, so I will wait for the vote to close.
🧠
Secure a reliable Townsfolk nomination for tomorrow to prove my Virgin claim and discredit the evil block's information.
🧠
Prevent a tie on Alice so Bob is executed, preserving Charlie and keeping town on a false confident path into a controllable Virgin test tomorrow.
🧠
Do not add votes that could tie Alice and risk no execution. Let Bob remain the sole high-vote block so a good player dies today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/7).
🧠
Wait for the nomination phase to close so Bob gets executed.
🧠
I have already given my final words and strategy for tomorrow. There is nothing left to do but wait for nominations to close and my execution to resolve.
🧠
Let the final tick of the nomination phase pass so Bob gets executed.
🧠
Wait for the nomination phase to end. Bob is on the block and will be executed.
🧠
Wait for the phase to end. Bob will be executed.
🧠
Acknowledge David's logic, lock in the plan for the Virgin test tomorrow, and confidently end the day before the night phase begins.
🧠
Lock in Bob’s execution with no tie and position myself as cooperative for tomorrow, while keeping options open to derail the Virgin test and protect Charlie.
🧠
Reinforce no more chaos so Bob dies today; keep my image as steady town voice; set up tomorrow to exploit the Virgin test plan.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is now mechanically positioned to catch Charlie via Empath neighbor change. Poisoning her tonight is the safest way to protect the Demon and control tomorrow’s narrative.
πŸ“œ
Storyteller
β†’
David
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi’s demanded Virgin test is a direct threat to me and David. Killing her removes the planned mechanical check and a strong town coordinator, buying evil time to steer tomorrow.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
To narrow down the Demon suspect pool by checking Eve and Frank. Since Heidi likely died to the Demon tonight, Alice and Eve's claims against her are highly suspicious.
πŸ“œ
Storyteller
β†’
Grace
You chose Eve and Frank. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Convince Charlie and David that Heidi was the real Virgin and her death points to Alice being the Demon.
🧠
Share my N1 read of 0 with my new neighbors (Charlie and Grace) to confirm them as good and build a trusted voting bloc.
🧠
Share my deduction that David is the Poisoner and Alice is the Demon, using the recent night death to disprove Alice's Empath claim.
🧠
Nudge Grace to push Alice as today’s execute while planting a fallback explanation (red herring/poison) so Charlie is not the next default suspect if Alice lives/dies.
🧠
Agree with Eve's mechanical deduction and align with her and Grace to focus the town's attention on executing Alice.
🧠
Coordinate with David to weaponize Alice's mechanically incorrect neighbor claim, steer nominations onto Alice or another good, and keep suspicion away from me as Imp.
🧠
To unite with Charlie and David, sharing my deduction that Alice's Empath 2 is impossible and that she and Grace are the prime evil suspects.
🧠
Align with Eve and Frank to execute Alice, who has contradictory Empath info and my FT YES ping.
🧠
Coordinate with Heidi and David to target Alice, using our ghost votes to secure the execution.
🧠
Share a mechanical contradiction to prove that the current accepted narrative is flawed, and build trust with David and Frank who are outside the N0 info claims.
🧠
Bring Charlie into the fold to secure a majority vote against Alice, explaining the mechanical proof that Alice is lying and David is the Poisoner.
🧠
Steer good players to execute Alice today using the neighbor inconsistency, while giving a private Undertaker bluff as extra weight, keeping Charlie off the block.
🧠
Claim Monk to Alice and David to bait the Demon into killing me tonight (triggering my Ravenkeeper ability) while exploring the theory that Eve and Grace are the Evil team.
🧠
Secure Eve’s vote on Alice while planting doubt that David must be the Poisoner, so the next execution does not snap to my minion.
🧠
To organize an execution push on Alice alongside Bob and David, using the impossible Empath 2 claim and my targeted death as undeniable evidence.
🧠
Clarify Alice's claim about her neighbors and question David's role switch, while solidifying the plan to execute Alice based on my Fortune Teller YES and her impossible Empath 2.
🧠
Convince Charlie and David to push for Alice's execution, reinforcing that Alice's Empath info is impossible given Heidi's death.
🧠
Ask David to confirm his Undertaker read on Bob to determine if my N0 info was poisoned, and if Eve and Grace are the evil team.
🧠
To convince Charlie that Heidi being evil is highly illogical, thereby locking David as the Poisoner and securing Charlie's vote against Alice for the upcoming nomination phase.
🧠
Align with Charlie on a tight public case for executing Alice while keeping him looking cautious. Use my Undertaker bluff and Alice neighbor inconsistency to drive votes.
🧠
Solidify my Monk bluff with Alice and David to bait the Demon into killing me tonight (triggering my Ravenkeeper ability). I also need to pressure David to explain his D1 Washerwoman claim.
🧠
Lock in an Alice execution while planting seeds that Eve’s David-Poisoner solve is not certain, protecting my minion and reducing chance town pivots to David next.
🧠
Remind Charlie and David to nominate Alice today since her Empath info is impossible, and assure them of ghost vote support.
🧠
Solidify the voting bloc against Alice with Charlie and David, while subtly acknowledging David's new Undertaker claim without fully outing it to Charlie if he doesn't already know.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is my N0 YES and her Empath info is completely contradictory. The majority is on board to execute her, so I will initiate the nomination.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination and accuse her of either being evil or having false information.
🧠
I nominated Alice and strongly suspect she is the Demon due to her impossible Empath claims and my YES ping. I must raise my hand to vote for her execution.
🧠
Urge living players to vote for Alice to save ghost votes.
🧠
Defend Alice by offering mechanical explanations for her suspicious info (Poisoner/Red Herring). This protects a likely good player and makes me look like a dangerous Good player to bait a Demon kill.
🧠
Secure Alice execution to remove a strong voice and keep focus off Charlie. Voting with the apparent majority also keeps my Undertaker bluff aligned with town logic.
🧠
Secure the third vote to execute Alice, likely a good player, while looking consistent with the public mechanical case and building trust for endgame.
🧠
Reinforce the case against Alice and call out Frank's weak defense without wasting my ghost vote.
🧠
I must ensure Alice gets as many votes as possible so she is executed today. She is the Demon.
🧠
Urge Frank to counter-nominate Eve or David so that I don't get executed, as I am currently on the block with 4 votes.
🧠
Shut down Frank's defense of Alice and ensure the execution goes through.
🧠
Alice already has 4 votes, which puts her on the block. I need to save my ghost vote. I'll wait to see if anyone else gets nominated.
🧠
I do not want to vote for Alice, as I suspect she might be good and framed by Eve and Grace. I will wait for the vote to resolve.
🧠
Lock in Alice execution by rebutting Frank's poison theory, reinforcing mechanical contradictions, and discouraging counter-nominations that could save the real Demon Charlie.
🧠
Reinforce Alice execution using her contradictions, discourage counter-noms, and keep town focused away from me and David.
🧠
Alice already has 4 votes, which is more than enough to put her on the block. I will save my single ghost vote for a more critical moment, like a tiebreaker or final day.
🧠
Reinforce the push on Alice and dismantle Frank's defense.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must counter-nominate to save myself from execution. David has contradictory claims and is a prime target for town.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie by discouraging votes on me, keep Alice executed today, preserve Charlie and keep my own contradictions from becoming today’s focal point.
🧠
I am voting for David to tie the votes and prevent my execution. He has claimed two different roles and refused to share his Undertaker info, making him highly suspicious.
🧠
Ensure Alice gets executed today by preventing a tied vote on David.
🧠
Reinforce to the town that no one should vote for David so that Alice remains on the block and gets executed.
🧠
Let the vote on David fail so Alice is executed. My fake Monk claim should draw the Demon's attack tonight, giving me Ravenkeeper information.
🧠
Avoid a tie that cancels the execution and avoids me looking like I saved Alice. Let town execute a likely-good player and keep David safe today.
🧠
Urge the town not to vote for David to ensure Alice is executed today. Alice is attempting to tie the vote to save herself.
🧠
I want Alice to be executed, so I will not vote for David. I'll just wait for the vote to fail.
🧠
Prevent a tie/no-execution by persuading any wavering voters to keep hands down on me, ensuring Alice is executed and protecting Charlie.
🧠
Leave a final warning for the remaining good players (Frank and Eve) in case I am executed.
🧠
I want Alice executed today. Voting for David could tie the vote or put him on the block instead, saving Alice. I must wait and let this vote fail.
🧠
I want Alice to be executed, so I will definitely not vote for David. I will save my ghost vote and wait for the vote on David to fail.
🧠
Town is set on executing Alice, and tying the vote would fail anyway. My main goal is to die tonight to use my Ravenkeeper ability.
🧠
Prevent a tie on David so Alice stays on the block and gets executed, preserving my cover and protecting my minion from being executed today.
🧠
Keep my hand down to prevent a tie. Alice needs to stay on the block and be executed today.
🧠
I want Alice to die today, so I will not vote for David. I will just wait for the vote to fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 5 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/5).
🧠
Lock in Alice execution, prevent any late tie or no-exec, and start shaping tomorrow’s suspicion away from Charlie and onto Frank or other town voices.
🧠
Leave final instructions for Town upon my execution, highlighting David and Grace as prime suspects.
🧠
Wait for nominations to close so Alice is executed.
🧠
Wait for nominations to close so Alice gets executed.
🧠
I am waiting for the nominations to close so Alice is executed and we can see if the game ends. I am hoping to be killed tonight as I claimed Monk.
🧠
Do not introduce a tie or new target; allow the likely-good Alice execution to stand and keep focus off me and David before night.
🧠
Set up tomorrow's agenda by pointing suspicion at Frank, who defended Alice, in case Alice is a Minion and the game continues.
🧠
Wait for the phase to end and Alice to be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the loudest and most trusted info source; poisoning her blocks/dirties Fortune Teller results that could converge on Charlie and gives us cover to redirect suspicion tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the most dangerous information source and social anchor (Grace), reduce chances I’m mechanically caught, and set up a D3 mis-execution to reach final three safely.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to unite Charlie and Eve against David. By revealing my true role and the mechanical reality that Scarlet Woman isn't in play, I can prove Alice wasn't the Demon and David is.
🧠
Coordinate with Demon on today’s execute target and narrative so we avoid Charlie being the execution and set up an easy win at final three.
🧠
Clarify my Investigator info, point out the discrepancy in Frank's statement, and pressure Charlie to reveal his role and David's whisper.
🧠
Ask David for his Undertaker info on Alice and push suspicion onto Frank.
🧠
I need David's information to deduce if Alice was the Imp (triggering Scarlet Woman) or a Minion. This will narrow down our remaining Demon suspects.
🧠
Share my N1 NO on Eve and Frank to narrow down the Demon suspects to Charlie and David. Focus attention on David's suspicious double claim.
🧠
Answer Eve with a low-commitment safe bluff and redirect her suspicion onto David by revealing his push on Frank, keeping attention off me going into nominations.
🧠
Confirm Charlie as good based on my sober N1 Empath read, and align with Frank to focus suspicion on David or Eve.
🧠
Explain the Final 4 math to Eve and Grace: we cannot execute the Minion (David) today. We must execute the Demon or skip.
🧠
Reinforce my Undertaker bluff with plausible reads, discredit dead good info, and channel town toward executing Frank instead of Charlie.
🧠
Explain the 4-alive math to Charlie so he understands why executing David (if he is the Poisoner) loses us the game. Agree with Frank to skip today's execution.
🧠
Confirm David's info and coordinate our plan for today. We need to find the Demon among Frank, Charlie, and Eve.
🧠
Gather role claims from Charlie and Eve to verify David's Undertaker information and narrow down the Demon suspects.
🧠
Reply to Frank, agree on the skip strategy to avoid losing on 4 alive, and press Eve for her exact role info to narrow down the Demon between Charlie and David.
🧠
Prevent David’s execution, amplify doubt on Frank, and steer the group to no-exec so I can kill Eve and win by executing Frank at final 3.
🧠
I have just reached out to Charlie and Frank with crucial information. I need to wait for their response before making my next move.
🧠
Clarify my past actions to Charlie and secure the skip for today so we don't accidentally lose.
🧠
Lock Eve onto executing Frank by offering a coherent Undertaker world and casting doubt on Grace’s FT due to poison. Keep Charlie off the block and avoid a no-exec in final four.
🧠
Share my Investigator info, clear Frank, point out that Charlie and David are the evil team, and confirm that sleeping today is mechanically required to avoid losing to a Poisoner execution.
🧠
Coordinate with trusted players on the math of 4 alive. Ensure we don't mis-execute and lose the game. Gather intel on Charlie and Eve's claims to find the Demon.
🧠
Agree with Bob on the 4-alive math and skipping execution today. Press David on his double-claim to see if his UT claim is actually reliable.
🧠
Confirm the plan to sleep today with Eve and Frank, and validate Eve's Investigator claim against my FT info.
🧠
Coordinate with David to either secure no execution today or, if he is pushed, let him be executed for the immediate win while keeping me safe.
🧠
Unify the Good team around the theory that Heidi was the Poisoner, David is the Demon, and we need to execute David today to win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To ensure no one nominates today, avoiding a mis-execution that would cost us the game on 4 alive.
🧠
Publicly endorse Eve's plan to sleep today. As a highly trusted dead player, my endorsement will help ensure nobody gets trigger-happy and loses us the game on 4 alive.
🧠
Blend in with the correct good logic to ensure no nomination happens, then secure final 3 with two evils by killing Eve tonight.
🧠
Support the 'sleep on 4' strategy to prevent an immediate game loss, while reminding the town that Charlie is mechanically confirmed good by my Empath info.
🧠
It's 4 players alive. Town has agreed to sleep so we don't accidentally execute a non-Demon and lose. I will wait and let the nomination phase end.
🧠
Remind town that Alice's info does not confirm Charlie, while agreeing to sleep today.
🧠
We are at 4 players alive. The consensus is to sleep today to avoid misexecuting and losing. I will do nothing.
🧠
Support the no-exec consensus to protect Charlie while planting tomorrow’s execution target (Frank) and keeping Charlie’s image clean.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Frank to prevent any clutch protective or killing ability and to corrupt his last-day reads, making it easier to steer the final-three execution away from Charlie.
πŸ“œ
Storyteller
β†’
David
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Set up final three as Charlie plus David versus Frank, avoiding triggering Ravenkeeper and removing the most persuasive good player so we can force an execution win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Convince Eve and Grace that Charlie is the Demon based on Eve's Investigator information, so they use their ghost votes on Charlie.
🧠
Get Charlie's role claim as it's final 3 and he hasn't claimed yet. Check if David is still suspecting Frank.
🧠
Prompt Charlie for his role claim and establish trust with David, the likely Undertaker.
🧠
Convince Charlie and Frank to vote for David. David's role swap and convenient Drunk claim make him the most likely Demon.
🧠
Coordinate a coherent final three story with Charlie that frames Frank as the Demon and avoids risky Mayor or Slayer lines.
🧠
Confirm Frank's logic and lock in the plan to execute Charlie, using Grace's FT info as mechanical backing.
🧠
Coordinate with David on a consistent narrative that makes Frank the best execution and avoids me looking like I am changing claims in final three.
🧠
Coordinate with Frank and Eve to confirm Frank is clear and agree on voting Charlie, ensuring we align our ghost votes for the final day execution.
🧠
Convince Alice and Bob that Charlie is the Demon, David is the Poisoner, and executing David loses us the game because he is just the Minion.
🧠
I want to know what Frank is claiming to Alice and Bob.
🧠
Verify Frank's claim about Eve's role and information with Eve directly, while answering Heidi's question.
🧠
Ask Eve to verify Frank's claim about her Investigator info, and explain to Heidi why my N0 info proves I am Drunk/Poisoned.
🧠
Lock Charlie and I into a coherent final-3 narrative, and extract Frank’s exact claim path in private so I can publicly point out contradictions and push his execution.
🧠
Confirm my Investigator information to Alice and Bob, explain the mechanical interaction with Alice's false Empath read, and rally their ghost votes onto Charlie.
🧠
Secure ghost support and the public narrative that Frank is inconsistent and likely Demon, so the group executes Frank instead of me. Avoid no-exec risk if Mayor exists.
🧠
Convince Alice and Bob to vote for Charlie. I need to explain why Alice's Empath info clearing Charlie is flawed (she was likely poisoned) to secure their crucial ghost votes.
🧠
Reply to David and Charlie to definitively call out their Evil team configuration, state my true role, and shut down their manipulation.
🧠
Verify Frank's alleged Investigator claim with Eve and highlight the Outsider count contradiction to Alice to catch either Frank or David in a lie.
🧠
Determine Heidi's role to solve the Outsider count and figure out if David or Heidi is the Poisoner, revealing the Demon.
🧠
Break Grace and Eve's trust in Grace's FT clear on Frank by explaining that David (Poisoner) poisoned her. Convince them Frank is the Demon.
🧠
Lock in Bob and Heidi ghost votes onto Frank by leaning on their trust of my Undertaker claim and portraying Frank’s accusation as fabricated and inconsistent.
🧠
Stop Alice from organizing ghost votes on Frank by proving mathematically that Frank is Good and Charlie is the Demon.
🧠
Lock in ghost votes on Frank by attacking the credibility of his new accusation and highlighting his shifting claims; protect David and keep heat off me to secure the win.
🧠
I need to correct Eve's mechanical error regarding Alice's neighbors and clarify to Alice that my FT check on her was N0, not N1. This keeps both Frank and Charlie as viable Demon candidates.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my Investigator info publicly to confirm David is the Poisoner. Point out the mechanical impossibility of David's UT claim (Baron isn't in play) and pressure Frank as the likely Demon.
🧠
Point out the ironclad Final 3 logic: David and Charlie are both pushing Frank, meaning they are the Evil team. Call out Eve's contradiction and align all ghost votes on Charlie.
🧠
Put Frank on the block immediately in final three and capitalize on his contradictory story so town uses ghost votes on him, securing evil win.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the ghosts from voting for me to prevent an instant Evil win. Direct focus toward voting for Charlie next.
🧠
Convince the ghosts to withhold their votes on Frank to save them for Charlie, the true Demon.
🧠
I believe Charlie is the Demon and David is the Poisoner. I am not voting for Frank, saving my ghost vote to execute Charlie instead.
🧠
Secure the required 2 votes to execute Frank now, ending the game with only evil players alive.
🧠
Secure the execution on Frank with the minimum votes needed, ending the game with Charlie alive. Avoid giving ghosts time to coordinate a Charlie execution.
🧠
Explain that both the UT and Poisoner scenarios mathematically prove Charlie is the Demon. Persuade ghosts to abstain from voting Frank so we can execute Charlie.
🧠
To coordinate the good team to hold their votes on Frank and instead use our ghost votes on Charlie to secure the win.
🧠
I will not vote for Frank. I want to save my ghost vote for when Charlie is nominated, so we can pile our ghost votes to outvote Frank's tally and execute Charlie.
🧠
Wait out the vote on myself. Since only Charlie and David voted, I will get 2 votes. Once I am on the block, I can nominate Charlie and use the ghost votes to execute him instead.
🧠
I am not voting for Frank because I believe he is good and Charlie is the Demon. I will save my single ghost vote for when Charlie is nominated.
🧠
I must not vote for Frank. Charlie and David voting together on Frank confirms they are the Evil team. I am saving my ghost vote for when Charlie is nominated.
🧠
Keep my hand up and stay quiet so the vote resolves cleanly on Frank, securing the mis-execution without giving the dead more angles to coordinate against me.
🧠
Lock in the 2-of-3 majority on Frank and prevent any last-second pressure that could force me to retract, ensuring the execution and an easy night win for Charlie.
🧠
I will not vote for Frank. I want to save my ghost vote for Charlie, who is the Demon. I will wait for this vote to resolve.
🧠
I will not vote for Frank. I need to save my ghost vote for Charlie, who is the Demon. I am waiting for this vote to finish so Charlie can be nominated.
🧠
I will not vote for Frank. Frank needs to survive this so he can nominate Charlie. Charlie and David voting together on Frank basically confirms they are the evil team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Charlie to get him executed and win the game. Need 3+ votes to surpass the 2 votes on me.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent votes reaching 2 to tie or 3 to execute Charlie; lock in Frank’s execution with 2 and win immediately when nominations close.
🧠
I am voting for Charlie, the Demon. I need my vote to count.
🧠
I must vote for Charlie. He is the Demon. I need to raise my hand so my ghost vote counts toward his execution.
🧠
I must use my ghost vote to vote for Charlie. Charlie is the Demon, and we need 3 votes to surpass Frank on the block.
🧠
Prevent Charlie from reaching the votes needed for execution by urging voters to pull back and emphasizing Frank’s inconsistency and the existing majority on Frank.
🧠
Use my ghost vote to execute Charlie. Eve's Investigator info confirms David is the Poisoner, meaning Charlie is the Demon. I must ensure Charlie gets enough votes.
🧠
I am using my ghost vote on Charlie to guarantee he surpasses Frank on the block. Charlie is the Demon and we must execute him today to win.
🧠
I know Frank is good from my Fortune Teller info, meaning Charlie is the Demon. I must use my ghost vote to ensure Charlie is executed today so Good can win.
🧠
Prevent my execution by getting ghosts to pull votes down; keep Frank executed, go to night, and win with final 2.
🧠
Reassure the ghosts to keep their hands raised to ensure Charlie gets on the block, surpassing my votes and winning the game.
🧠
Reassure the ghosts to keep their hands raised to execute Charlie, confirming my Investigator info is real.
🧠
I am keeping my hand raised to vote on Charlie. We have six votes, which is more than enough to execute him and win the game. Charlie is the Demon.
🧠
Persuade ghosts to drop votes so Charlie is not executed; keep Frank on block so our Demon survives and wins at night.
🧠
Reassure the ghosts to keep their hands raised to ensure Charlie is executed.
🧠
Keep my hand raised and encourage the good team to hold their votes on Charlie to secure the win.
🧠
To encourage the good team to keep their hands raised to execute Charlie, reaffirming my FT info that clears Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last-ditch persuasion to create enough confusion for a recount or social reversal; emphasize Recluse registering and story-flips to undermine the 6-vote pile.
🧠
Debunk Charlie's desperate Recluse claim by pointing out the Outsider count, securing everyone's confidence as nominations close and we win.
🧠
Confirm Frank's mechanical deduction about the Outsider count to completely shut down Charlie's last-ditch Recluse claim.
🧠
Reinforce the logic defeating Charlie's Recluse claim and maintain team confidence as we go to the final execution.
🧠
Last-ditch: nominate myself to try to absorb votes and create a tie or derail the execution on Charlie, giving Charlie the night kill for an evil win.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Add my vote to reach tie or execution on me, preventing Charlie’s execution and ensuring Charlie survives to kill and win tonight.
🧠
Undercut David’s self-nom as a fake out, and try to create enough confusion for someone to question the vote state or revisit Frank as the true evil.
🧠
Explain that David's nomination is pointless because ghosts have already spent their dead votes, ensuring Charlie's execution.
🧠
Reassure the good team that David's self-nomination is mathematically impossible to pass and celebrate our impending victory.
🧠
Confirm to the team that the game is locked and celebrate our impending victory.
🧠
Celebrate the victory and confirm the math is locked.
🧠
Celebrate the victory and confirm the math that David's vote cannot pass.
🧠
David's nomination is mathematically impossible to pass or tie since all ghosts spent their votes on Charlie. We just need to wait for the phase to end.
🧠
No mechanical out exists; best is to stall and see if any last-second confusion or storyteller correction changes the vote math.
🧠
Only escape is creating a tie by getting any unused ghost votes onto David, or forcing a recount. I will prompt ghosts to check whether they truly spent their vote and vote now if able.
🧠
Let the clock run out. The math is locked, Charlie will be executed, and we win.
🧠
Celebrate the impending victory since the vote is mathematically locked on the Demon.
🧠
The vote is mathematically locked. I just need to wait for the phase to end.
🧠
The math is locked and all ghost votes are spent. David cannot tie the vote. I will just wait for the phase to end so Charlie gets executed and Good wins.
🧠
Wait out the clock. The game is mathematically locked and we have won.
🧠
Just waiting for the phase to end and the execution to happen. The game should end when Charlie dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 7 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/7).
🧠
Create immediate doubt and check for any unspent dead vote to force a tie/no execution, preserving Charlie for the night kill.
🧠
No mechanical escape, but last-second doubt may cause hesitation or at least shape the post-execution narrative if game continues.
🧠
The game is mathematically locked and Charlie is guaranteed to be executed. I just need to wait for the phase to end.
🧠
Charlie is on the block with 6 votes, locking in his execution and our victory. I will wait for the phase to end.
🧠
The phase is almost over, Charlie is guaranteed to be executed. I will just wait for the execution to happen and the game to conclude.
🧠
Wait for nominations to close so Charlie is executed and the game ends.
🧠
The game is completely locked. Charlie is on the block with 6 votes and nominations are about to end. Waiting for the execution to trigger our victory.
🧠
The game is won. Charlie is on the block, all ghost votes are spent. Just waiting for the phase to end.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good