Game Detail

Players

Alice (Spy) Bob (Imp) Charlie (Ravenkeeper) David (Monk) Eve (Empath) Frank (Investigator) Grace (Librarian) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good555,62085,919$0.2678
Evil207,98428,926$0.1098

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Alice. Your safe bluffs are: Soldier, Virgin, Recluse
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Alice or Bob is the Drunk.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. You learn no information tonight.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am starting my investigation as the Fortune Teller. Since this is the first night, I will choose my two neighbors to begin gathering information on potential Demon candidates.
📜
Storyteller
Heidi
You chose Alice and Bob. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive - Frank: Investigator (good), Alive - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to gather information from the other players before I can act. Since it is still early, I will wait and observe the initial dynamics and see if anyone claims a role or starts acting suspicious.
🧠
Initiate conversation with neighbors to build trust and gather initial impressions.
🧠
Coordinate with Bob so I lead town suspicion elsewhere while Bob stays low-profile until nominations.
🧠
I want to build trust with Alice, whom I know is not the Demon. Sharing this information early helps me establish a reliable, good-aligned ally.
🧠
Initiate contact with my neighbors to build trust and gather early information.
🧠
Coordinate our Washerwoman bluff, commit to subtle support, and plan a pivot to Eve if Investigator pressure arises to protect the Demon.
🧠
I need to verify my Librarian info. If Alice claims a role that is verifiable or acts suspiciously, I can narrow down if she is the Drunk or not. This is the first step in using my information to help the town.
🧠
I want to build trust with my neighbor David by sharing my information. Since my reading was 0, it suggests my neighbors (David and Frank) are likely good, which is a strong starting point for building an alliance.
🧠
I need to gather information. Since the prompt states I learned 'no information', I must be mistaken about my role or the game state, or perhaps the info will come. I will observe and wait for others to initiate, or start a conversation. Actually, I should probably check in with people.
🧠
Establish trust with a neighbor and probe for information without revealing my role yet.
🧠
Coordinate with Bob to back my Washerwoman bluff, avoid drawing Investigator attention, and create openings to discredit Heidi or Grace if needed.
🧠
Share information with a neighbor to build trust and gather intel.
🧠
I want to establish trust with Eve, who has claimed Empath. Confirming her claim with my own (Monk) helps us build a reliable information loop. Being the Monk, I can protect her if she becomes a target.
🧠
Coordinate with Alice to execute the Washerwoman bluff, keep low profile, and choose an optimal Night1 kill (preferably Frank if he behaves like an Investigator).
🧠
I need to investigate Heidi's claim. If Heidi says she cleared Alice and Bob, it doesn't necessarily mean they aren't the Drunk, but it conflicts with the idea that one of them is an Outsider if she's implying they are 'good' or 'not the Demon'. I want to see how she responds.
🧠
Establish a partnership with David, the Monk, and encourage him to protect me or another valuable role. Building trust is key to an Empath's success.
🧠
I need to re-evaluate the game state. My night log says I learned no information, which contradicts my role as Investigator. I should wait and observe others before revealing anything, just in case this is a subtle hint or setup.
🧠
I want to build rapport with David without revealing my Ravenkeeper role too early, as revealing powerful info-gathering roles early can lead to being targeted by the Poisoner or just dying before I get info. I'm probing his willingness to share.
🧠
Coordinate our public story (Washerwoman → name Charlie), ensure Bob remains subtle backup, prepare pivot plans if Frank or Grace pressure, and suggest Frank as Night1 kill to remove Investigator threat.
🧠
Acknowledge Grace's information, validate its potential impact on my own info without revealing too much, and maintain trust.
🧠
Reinforce trust with Eve (the Empath) by confirming my intent to protect her, which solidifies our alliance.
🧠
Confirm our coordination and Night1 kill target so we remove Investigator threat and make Alice's Washerwoman claim land.
🧠
Verify Heidi's claim and gather more info about Alice and Bob to identify the Drunk.
🧠
I want to check in with my other neighbor, Frank, to build trust and potentially verify if he seems good, as my Empath reading says 0 evil neighbors, implying both Frank and David are good.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Avoid nominating on Day 1 to gather more info, while acknowledging Grace's input.
🧠
I want to discourage random nominations today since I have useful information as an Empath and don't want to risk an unnecessary execution. I am supporting the general consensus to wait.
🧠
To support the group's desire not to nominate on Day 1, which aligns with my strategy to stay low and gather more info before acting, while also appearing cooperative.
🧠
Waiting keeps our plan hidden, avoids early nominations, and lets us execute the bluff tomorrow when it will be more convincing.
🧠
I have no strong suspect to nominate on Day 1. My info about Alice/Bob being the Drunk is valuable, but I don't have enough evidence to pin down who it is or if they are evil yet. I'll agree to wait for more info.
🧠
Agree with the group's sentiment to avoid day 1 executions, preserving town resources until more information is gathered.
🧠
Avoid early suspicion, support Alice's planned bluff, preserve flexibility for night kill choice and future pivots.
🧠
I need to agree with the group to avoid early suspicion or pressure, while biding my time until I get more information or confirm my role. I have no information yet, so nominating is pointless.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Eve is a solid choice because she has publicly shared her role (Empath) and is actively trying to coordinate information, making her a high-value target for the Demon.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the highest early threat and agreed target; killing him reduces information flow and protects our planned Washerwoman bluff.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Bob
You chose to kill Frank.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to broaden my search for the Demon since I've ruled out Alice and Bob (unless one is the Drunk/Poisoned). Charlie and David are logical next targets to investigate.
📜
Storyteller
Heidi
You chose Charlie and David. You receive the answer: NO.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Alive - Eve: Empath (good), Alive (Protected) - Frank: Investigator (good), Dead - Grace: Librarian (good), Alive - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate a public Washerwoman claim and backup from the Imp, then steer town suspicion to Eve or Heidi to protect Bob.
🧠
I need to confirm my alignment information with my other neighbor, Grace, while also sharing my Empath status so we can work together to find the Demon.
🧠
Since I am dead and have limited information (I got nothing N0), I should reach out to players to see if they have reliable info. I suspect I might have been drunk or poisoned early, or there is a Spy/Recluse situation. I need to gather info.
🧠
I want to probe David for information about Frank's suspicions, as they were whispering yesterday. This might reveal if Frank had information or if David is hiding something.
🧠
Share information about cleared players to pressure remaining suspects (Eve/Grace) into revealing their roles, helping to isolate the Demon.
🧠
I need to gather information from Charlie about Frank's suspicions without revealing too much, while also seeming helpful. Frank's death is a key data point.
🧠
Share my info with Eve to compare with her Empath reads and express skepticism about Heidi's claim.
🧠
Confirm backing Alice's Washerwoman claim and coordinate voting pivot to accuse Eve/Heidi if Investigator logic emerges.
🧠
Coordinate precise timing and signals so Bob reliably supports my Washerwoman bluff and pushes the Eve/Heidi narrative at nomination to protect the Demon.
🧠
I want to cross-reference Heidi's claims with Grace's info while maintaining caution about potential poisoning/drunkenness affecting her Fortune Teller ability.
🧠
I need to confirm if anyone else has received strange information or no information. If I am the Drunk, that explains the lack of info. Investigating potential role interference or drunk/poisoned states helps narrow down the evil player.
🧠
I want to probe David's thoughts on the suspicious cliques forming (Eve/Grace/Frank's ghost) to see if he shares my concern or is potentially part of it. This helps me narrow down alignment.
🧠
I want to build trust with Eve by sharing information and asking for her role to confirm if she's a reliable source of info. I also want to see if she reveals her role to potentially cross-reference claims.
🧠
Acknowledge Charlie's suspicion and encourage caution without inciting premature conflict, while keeping my own Monk identity and Eve's Empath claim in mind.
🧠
I want to resolve the conflict between the Investigator's failed info and my Librarian info, as both cannot be simultaneously true without external interference.
🧠
Coordinate our nomination plan, commit to backing Alice publicly, and confirm contingency to attack Eve/Heidi if Investigator logic emerges.
🧠
Confirm synchronized nomination plan and voting signals so we execute a non-Demon and redirect Investigator pressure onto Eve/Heidi.
🧠
I want to probe Grace's knowledge about the Drunk claim. If she's confident, I can start looking at Alice and Bob as potential sources of misinformation or the Demon.
🧠
I need to clarify Grace's information timeline and her claim about the Drunk to see if our roles conflict or align. This helps narrow down if I am the Drunk or if someone is bluffing.
🧠
I want to clarify if David knows Eve's role (Empath) and push for more transparency in the town, specifically concerning the clique of Eve, Grace, and the ghost of Frank.
🧠
I need to identify Eve's role to confirm if she's a reliable source of information. Knowing her role will help me cross-reference the Librarian's claim and my Fortune Teller results.
🧠
I want to encourage Charlie to press Eve for information publicly without revealing my own strategy or overcommitting to his suspicions, keeping my role as Monk safe while gathering intel.
🧠
Clarifying that my Librarian info is solid (Night 0) and contrasting it with the Investigator's confusion (Night 1) to help Frank deduce his own potential Drunk status or poisoning.
🧠
Coordinate exact timing of signals at nomination and confirm contingency to accuse Eve/push Heidi-as-drunk if Investigator comes up, ensuring synchronized votes.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicize the contradiction between my Librarian info (Alice/Bob is the Drunk) and Heidi's Fortune Teller claim (Alice/Bob are 'good'/not Demon) to the group so we can evaluate who might be lying or drunk.
🧠
I want to reveal my role publicly and establish that my neighbors (David and Grace) are good based on my Empath ability, narrowing the search for the Demon.
🧠
Establish a credible Washerwoman claim to build trust, get Bob to back me, and direct town attention away from the Demon while keeping options to pivot to Eve or Heidi.
🧠
Support Alice's Washerwoman claim, sow doubt about Eve, force town to react and split attention so Demon survives to night.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Bob's accusation and explain why executing me is a bad move for the good team, emphasizing my role as Empath.
🧠
I want to protect Eve and express caution about Bob's nomination because my Librarian info suggests Bob is a suspect for being the Drunk, making his judgment potentially unreliable.
🧠
Push the town to test Eve now to sow confusion and buy a night for Bob to kill again; I will back the nomination and vote yes.
🧠
Get the execution to proceed to remove or discredit Eve and force town to reveal more info; secure votes by backing Alice and framing Eve as inconsistent.
🧠
I am not yet convinced that Eve is the Demon, and executing her without more evidence, especially when she claims to be a Townsfolk, is risky. I will observe the vote count and see how the rest of the town aligns.
🧠
I suspect Eve might be the Demon or a dangerous Minion because she is aggressively defending herself and her neighbors, Grace and David. I need to put her on the stand to see if the town supports her execution. Voting to execute is the primary goal.
🧠
I am the Monk and I know Eve is likely good because I protected her on night one (though this doesn't guarantee she isn't evil, it makes me less suspicious of her). I need to observe how the vote plays out. I will not vote for Eve right now.
🧠
I have a ghost vote, and Bob's nomination of Eve is the most direct action taken so far to challenge a role claim. I am inclined to support this test of Eve to see if it provides clarity, as the game is deadlocked.
🧠
I need to defend myself against the nomination by reinforcing my role as the Empath and appealing to my neighbors, David and Grace, to corroborate my good alignment.
🧠
I am not confident Eve is the Demon, and she has identified me as good. Bob is suspicious based on my Librarian information (he is potentially the Drunk), so his nomination of Eve is unreliable. I will hold my vote.
🧠
I need to push this nomination through to test Eve, remove her Empath reads if possible, and protect Bob by creating division and forcing the town to spend time without clear Demon leads.
🧠
Raising my hand to push Eve forces a decisive town test. If she is evil we win trust; if she is good it sows discord and weakens town coherence, aiding our Demon survival.
🧠
Voting to put Eve on the block to see what happens and to gather info. 4 votes were needed, and it seems like we are at 4. I should follow the lead to force a test.
🧠
I have already cast my vote for Eve. I will wait to see if the execution passes, as further speech might not change the current voting dynamic significantly.
🧠
I need to decide if I should vote for Eve. As the Monk, I protected Eve last night. If she is the Demon, I saved the Demon. If she is the Empath, she is innocent. Voting against her might kill a good player. Staying silent/waiting seems safest for now.
🧠
I am confirming my vote for Eve to break the stalemate. We need to force a test, and as a dead player, my vote is a crucial resource to move the game forward and hopefully catch the Demon.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and need to convince the town to vote against my execution or at least cast doubt on Bob's aggressive play.
🧠
I need to point out the contradiction in Heidi's claim and my Librarian info to keep the town cautious about Alice and Bob.
🧠
Push the execution to remove a source of town info and frame uncertainty around Heidi/Grace checks, protecting Bob and advancing evil win condition.
🧠
Force Eve to be tested now to create information and protect Alice's Washerwoman story; push town into a decisive execution to advance game state.
🧠
To signal my agreement with the current execution plan to maintain town momentum and force a result, while expressing caution as a Ravenkeeper.
🧠
I need to defend the validity of my information while acknowledging the possibility of being drunk, and press Eve for more info since she's on the block.
🧠
To defend Eve, confirming her Empath claim is consistent with my role as Monk, hoping to sway the town against executing her.
🧠
As a ghost who has already voted and spoken, I have no further active influence on the nomination process. I will wait for the execution to occur, which will provide more information to the living players.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
I need to protect Grace tonight. She is my neighbor, and Eve (who was executed) claimed she was good. Given Grace's active defense of Eve, she might be a high-value target for the Demon now that Eve is dead.
📜
Storyteller
David
You chose to protect Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a key town investigator/protector to cripple good information flow, create confusion, and make my minion Alice more pivotal in directing blame.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I have cleared Alice, Bob, Charlie, and David. I suspect Grace might be the Drunk or the Demon given her attempts to sow doubt about my reliability. I will check Grace and myself (or a safe proxy) to verify if she is the Demon.
📜
Storyteller
Heidi
You chose Grace and Heidi. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Dead - Grace: Librarian (good), Alive (Protected) - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I need to share my Empath findings with my surviving good neighbor, Grace, to help her solve the game while I am a ghost. I suspect Heidi might be the Demon or a misleading role.
🧠
I need to confront Grace directly about the 'Yes' reading. This forces her to either claim a role that explains why she registers as a demon (like Recluse) or puts her on the defensive if she is the demon.
🧠
I need to confirm my protection of Grace helped keep her alive, implying she is likely not the Demon or a target. I want to coordinate my ghost vote with her.
🧠
I need to expose Heidi's aggressive accusation by revealing my Librarian role to Alice and Bob, who are mentioned in my starting info. This aligns our interests against a potentially lying Fortune Teller.
🧠
Coordinate with Bob to nominate and push Grace, protecting the Demon and sowing distrust of Heidi to split town votes.
🧠
I want to pressure Alice to share more concrete details because the current information loop seems too clean. As a dead player, I can challenge claims without fear of being targeted.
🧠
I need to press Heidi for her role claim to verify her information, as she has been clearing players but hasn't fully disclosed her role. This will help me determine if she's trustworthy.
🧠
Coordinate with Alice to unanimously back nominating Grace to block her Librarian claim, consolidate our story, and push town to execute her.
🧠
I want to remind Grace of my Empath readings and direct suspicion toward Heidi, who seems to be fake claiming given the lack of consistent info.
🧠
I need to explain my role to Charlie to gain his trust and confirm the logic that Grace is the likely Demon, given my night readings.
🧠
Verify Alice's claim to gauge her alignment, as she is currently alive and I need to decide where to use my ghost vote.
🧠
I need to challenge Heidi's accusation directly while highlighting the inconsistency in her claim, especially since I have solid role information that contradicts her reading. This forces her to explain or potentially expose herself as evil.
🧠
Coordinate with the Imp to ensure the group nominates Grace and fractures town trust, protecting the Demon and steering votes away from Bob.
🧠
I want to press Alice on her Washerwoman claim to see if she is consistent or if she's bluffing. Heidi's behavior is very suspicious, and Alice is the only one I've already opened a line of communication with.
🧠
Verify Heidi's claim and gauge her confidence while maintaining trust. If Heidi is truthful, Grace needs to be confronted. If Heidi is lying, this pressure will expose her.
🧠
Force Grace to be nominated and executed to eliminate Librarian info, discredit Heidi, and keep the Demon safe until final three.
🧠
Gather info from Grace and coordinate on potential evil. As a dead player, I need to guide the living. Emphasizing that my neighbors (Grace and Charlie) were 'clean' helps narrow the search to others.
🧠
I am coordinating with the remaining good players to secure a majority for executing Grace, the likely Demon.
🧠
I want to verify Grace's alignment and get her input on who the Demon is so I can use my ghost vote effectively.
🧠
I need to solidify an alliance with David (the dead Monk) to ensure my survival and coordinate our next move against Heidi. His vote is precious.
🧠
Coordinate final push to nominate Grace so town fractures, protect the Imp, and make Heidi look unreliable.
🧠
Continue building suspicion around Heidi, who is acting suspicious by clearing everyone, while trying to guide Alice as an alive player who can still act.
🧠
I need to verify Heidi's coordination and urgency before committing to her claim about Grace, especially since I'm the Ravenkeeper and could be a target.
🧠
Coordinate with Alice to execute Grace now, back Washerwoman publicly, and frame Heidi as drunk/liar to split suspicion and protect me as an ally.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Warn the remaining living players about Heidi based on my confirmed good reads on Grace and David, and my suspicion of Heidi.
🧠
As a ghost, I need to nudge the living to look critically at Heidi, who has been aggressively clearing players. This is a common tactic for a Demon or Minion to blend in. Even though my info was bad, I can still influence the conversation.
🧠
To pressure Heidi and align with Grace, who is the most trustworthy lead, and declare my intent to use my ghost vote for the good team's benefit.
🧠
Nominate Heidi for execution. Her aggressive 'clearing' claims are suspicious and conflict with other players' information (Empath/Librarian), making her the most likely evil threat.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block and need to defend myself against Grace's accusation that I'm the Demon or lying. I need to explain my reasoning clearly to the group while acknowledging the suspicion.
🧠
I am a dead Empath. My readings on my neighbor Grace were consistently '0' (good), which contradicts Heidi's claim that Grace is the Demon. Heidi is lying, and since she's claiming to be a Fortune Teller with results that don't match the board, she is the likely Demon. I will vote to execute her.
🧠
I need to cast doubt on Heidi's claim, as she is likely lying. By pointing out the convenience of her 'positive' result on Grace, I can help the town see the deception. Since I'm dead, my words are all I have to influence the living.
🧠
I believe Heidi is the Demon or a lying Minion. Her claim of hitting Grace as a Demon only after she was nominated is a classic panic move. I will use my ghost vote to support Grace's nomination of Heidi.
🧠
I need to solidify the execution of Heidi. She has claimed to find me as the Demon (a positive check) only after I challenged her, which is a classic defensive lie. Voting now secures her execution, which is vital as the town is divided and she is the main suspect.
🧠
Heidi's claim is suspicious; Grace has been vouched for by the dead Empath, Eve. Heidi's 'positive' on Grace feels like a last-ditch effort to avoid execution. I will vote to execute Heidi to protect the town.
🧠
Push the town to execute Heidi now to remove the suspicious, game-distorting 'clears' and back Grace's consistent story, protecting our Demon Bob indirectly.
🧠
Push the table to execute Heidi now to end her misleading clears and protect our Washerwoman story; consolidate votes with Alice and Grace.
🧠
I am currently on the block and the voting is clearly against me. There is nothing I can do to reverse this consensus. I will wait for the execution to occur.
🧠
Reinforce the decision to execute Heidi by pointing out the suspicious timing of her claim.
🧠
I am reinforcing the case against Heidi by pointing out the suspicious timing of her 'reveal' and encouraging the town to maintain their vote against her, as her defense is logically weak.
🧠
Reinforce the town's resolve to execute Heidi by highlighting the inconsistency of her claims.
🧠
Reinforce the case against Heidi during the voting process to solidify support for her execution.
🧠
To finalize the consensus and secure the vote against Heidi, who is behaving like a cornered evil player.
🧠
Voting for Heidi pressures town to execute the inconsistent FT claim, protecting our Demon (Bob) by removing the major accuser and preserving our Washerwoman cover.
🧠
Push the group to execute the most disruptive player now to preserve momentum, uphold Alice's Washerwoman narrative, and reduce risk of our Demon being exposed.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to make one last appeal to the group, emphasizing the danger of executing a good player and reiterating my role to cast doubt on the consensus.
🧠
Reinforce that Heidi's last-minute accusation is a desperate, untrustworthy move, confirming the town's decision to execute.
🧠
Reinforce the town's decision to execute Heidi by highlighting the suspicious timing of her claim.
🧠
Reinforce the town's decision to execute Heidi by pointing out the absurdity of her late claim, solidifying the group's confidence before the execution.
🧠
Reinforce the town's decision to execute Heidi by highlighting her inconsistent claims and desperate deflection, solidifying the consensus before the phase ends.
🧠
The town has solidified its decision to execute Heidi. There's no reason to disrupt the current momentum or propose a new candidate when the town is in agreement. Waiting allows the phase to resolve.
🧠
Push the town to finalize executing Heidi to eliminate a suspicious good player and keep focus off Bob, protecting our Demon until endgame.
🧠
Lock in Heidi's execution to remove a source of potentially accurate night-info and keep town confused, preserving the Imp's survival path.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the loudest accuser and break town momentum. Removing Grace reduces suspicion on me and preserves our Minion Alice to control day discussion.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Imp (evil), Alive - Charlie: Ravenkeeper (good), Alive - David: Monk (good), Dead - Eve: Empath (good), Dead - Frank: Investigator (good), Dead - Grace: Librarian (good), Dead - Heidi: Drunk (good), Dead (Told they are Fortune Teller)
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final-day play with Bob so town executes Charlie instead; preserve the Imp and win.
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I need to clarify that my previous information is unreliable, as I must have been poisoned or drunk if the game is still continuing, preventing them from blindly trusting my N0/N1 checks.
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I have no more votes and am dead. I should observe the discussion between the final three (Alice, Bob, and Charlie) to see if they can identify the demon correctly before the nomination. My information is already in the public record.
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To prompt the surviving good players to scrutinize their remaining options and force a confrontation or role reveal before the final vote.
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I need to immediately gauge the reactions of Alice and Bob since we are in the final 3. I am revealing my role to force them to potentially slip up or reveal theirs, as I must identify the Demon to win.
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I need to remind Alice and Bob about my Librarian info, as it potentially clears one of them of being the Demon (if they are the Drunk) or frames the other as the Demon if they aren't. Since it's the final day, I must share this.
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Coordinate with Alice to lead the final-nominate push on Charlie while I oppose any nomination of Alice, ensuring town executes Charlie or gets confused.
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As a dead player, I should listen to the living players' discussions and see if I can discern any patterns or contradictions that point to the Demon, while also being careful not to reveal too much if I'm unsure. Waiting allows me to observe the final deliberation.
🧠
Coordinate our final-three play so Charlie is nominated and executed while Bob (the Demon) remains alive.
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Inform the remaining players that the positive result on Grace was likely the 'good player registering as a Demon' and to focus their suspicions on the remaining three players.
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I am sharing my final piece of information with the surviving townspeople. Since I am dead, I cannot vote, but I can provide the deduction that my neighbors Alice and Charlie are good, implying Bob is the Demon.
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I want to encourage the remaining living players to analyze the voting history of the last execution, as that is a strong indicator of alignment in the final three.
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I want to force a confession or contradictory behavior from Alice and Bob while acknowledging the information provided by the ghost. Being in the final three, I need to flush out the Demon.
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I am pushing for Charlie's execution by highlighting that my Librarian info identifies the remaining two players (Alice and Bob) as the likely Good/Outsider pair, leaving Charlie as the Demon.
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Coordinate with Alice to push Charlie's nomination hard and ensure I oppose any nomination of Alice so the Demon survives to final two.
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To prompt the remaining alive players to critically analyze their claims and identify the Demon before the nomination phase begins, as this is the final day.
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Coordinate a tight two-person script so Charlie is nominated and executed while protecting Bob from suspicion.
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Advise the remaining players to ignore my potentially tainted information and focus on current behaviors to identify the demon among them.
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To convince the remaining alive players that Bob is the Demon based on my Empath information.
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To encourage Alice and Bob to critically evaluate the Washerwoman claim, as it is the only thing protecting Charlie in the final three.
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I need to push for claims from the remaining players to reconcile the conflicting information between Eve (Empath) and the late Grace (Librarian). The game ends today, so I must force them to reveal their roles.
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I am dead and in the final 3. My Librarian info proves one of Alice/Bob is the Drunk (Good), meaning they cannot be the Demon. I need to convince them to execute Charlie.
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Keep Alice the focal point, force fast vote on Charlie, avoid any nomination of Alice, and ensure town executes Charlie so I (Imp) survive to win.
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I am a dead Monk, so I cannot vote, but I can still facilitate communication. I need to push the three remaining players to compare their roles and identify the Demon before the nomination phase ends.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a decisive vote on Charlie to try to eliminate the Demon and protect Bob (my Demon) by focusing town suspicion on Charlie.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Defend myself against the nomination by pointing out the logical contradiction. Eve, the Empath, has cleared Alice and me. If Eve is truthful, Bob must be the Demon. I need to convince Alice to vote for Bob instead.
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Push the table to execute Charlie now by creating doubt about Eve/Heidi reads and forcing a final decision. Getting a second vote this tick secures the win for evil if my nomination sticks.
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Alice is aggressively pushing the execution of Charlie in the final three. Given the game state where the Demon must die today, I need to support this move. My role information (the Grace/Me hit) implies Grace was the good player registering as a Demon, leaving the Demon among the living. Alice's logic, while pressured, is the most coherent path to executing a potential Demon. I will use my ghost vote to support Charlie's execution.
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To prevent the town from executing a good player (Charlie) based on my reliable Empath info. I need to convince Alice and Bob to vote for Bob instead.
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My information (Alice/Bob are Drunk) makes one of them an Outsider, not the Demon. If Eve's Empath info (Alice/Charlie good) is true, Bob is the only candidate for the Demon. Executing Charlie is the wrong move. I will vote for Charlie to stay in the game's flow, but actually I need to vote to stop the execution if possible, or support the only logical path. Wait, the prompt implies I need to vote for the *current* nominee. If I believe Eve, Charlie is not the Demon. I should NOT vote for Charlie. I will use my ghost vote wisely. Actually, as a ghost, I only have one vote. If I don't vote for Charlie, he might not be executed. Wait, if I am good and want to win, I must vote for the Demon. If Bob is the Demon, I shouldn't vote for Charlie. I will wait to see if others vote. Wait, the instructions say "Raise your hand to vote for the current nominee to be executed." This is the only way to vote. I have ONE vote. If I vote for Charlie, and he is innocent, we lose. I will save my vote.
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I need to warn the living players about the risk of executing Charlie if he is indeed a Ravenkeeper, as Alice's aggressive push might indicate she is the Demon.
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Vote for Charlie to push execution now and bring the game to final two where the Demon (me) wins.
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Influence the final vote by pointing out the strong information from the Empath (Eve) that exonerates Charlie, pointing suspicion toward Bob instead.
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To halt my execution by highlighting the immediate loss for the Good team if they execute a Townsfolk in the final three.
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Push momentum to execute Charlie this tick so the Demon (Bob) survives; reinforce my Washerwoman narrative and cast doubt on ghost reads to split town's logic.
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I need to retract my vote for Charlie's execution immediately. Eve the Empath claims to have cleared both Alice and Charlie, which strongly implicates Bob as the Demon. Executing a cleared player is a guaranteed loss.
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To prevent the town from executing a good player and losing the game. I need to convince them that Charlie is good based on my reliable Empath info and that Bob must be the Demon.
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I need to prevent the town from executing Charlie, who is likely good based on the Empath's read. If they execute Charlie, they lose, so I must direct their suspicion toward Bob.
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I need to prevent the immediate loss of the game by stopping the execution of a potentially good player (Charlie). I am pointing out that if the Empath (Eve) is correct, Alice's push is dangerous and possibly suspicious, shifting focus to Bob.
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Back Alice's nomination to secure Charlie's execution, push final decision fast so we win before ghosts confuse the town.
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To desperately convince Alice and Bob to stop the execution, highlighting the danger of executing a good player in the final 3.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block in the final 3. If I am executed, the game ends. My goal is to survive the final day to win as good. I need to convince them that executing me is a mistake. I am claiming my role as Ravenkeeper to add weight to my defense.
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Close out nominations now and push execution of Charlie so the Demon (Bob) survives to final two; avoid giving town time to pivot to Bob.
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I am trying to prevent the town from making a fatal mistake by executing a potentially good player in the final 3. If Charlie is good, they lose immediately. I am leveraging the Empath's claim to cast doubt on the Charlie execution.
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Attempt to convince the town to stop the execution of Charlie, which I believe will lose us the game based on my Empath info.
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To warn the remaining living players (Alice and Bob) about the high risk of executing Charlie, potentially losing the game if he is telling the truth.
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I want to strongly advise Alice and Bob against executing Charlie, as it seems to be the potential losing move. My role as Investigator doesn't give me direct info on them, but the Empath logic provided by the ghosts is compelling.
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Prevent a possibly catastrophic execution of a Town Ravenkeeper by stopping the current vote and shifting suspicion to Alice to keep the Demon (me) alive until final two.
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To persuade Alice to back down from the execution of Charlie by highlighting the collective skepticism and the high risk of ending the game on a wrong execution.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil