Game Detail

Players

Alice (Butler) Bob (Drunk) Charlie (Baron) David (Fortune Teller) Eve (Virgin) Frank (Saint) Grace (Imp) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good674,678189,228$0.1936
Evil256,381172,451$0.7707

Event Timeline

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Slayer, Recluse, Monk
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Grace or David is the Fortune Teller.
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
To gather initial information about potential Demon candidates and narrow down suspects for the town.
📜
Storyteller
David
You chose Alice and Bob. You receive the answer: YES.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Selecting Dave as my master to enable coordinated voting with a potentially helpful Townsfolk or to limit voting restrictions if Dave is evil. This keeps my options open for tomorrow.
📜
Storyteller
Alice
You chose David to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather information from a neighbor (Eve) to help narrow down whether Alice or Bob is the actual Demon.
🧠
Gather more information from Frank to verify David's claims about Alice or Bob being suspicious. Frank's information could help confirm if David is truthful or if the Recluse is in play.
🧠
Engage my master (David) to gather information and coordinate efforts to help the town identify and execute the Demon.
🧠
Establish private coordination with my minion Charlie on Day 1 to align our bluffs and strategy before the town starts forming opinions.
🧠
Grace revealed herself as Imp and proposed coordination. I need to establish our bluff strategy early - she's claiming Slayer, so I should pick a complementary Townsfolk claim that doesn't conflict and helps us control the narrative.
🧠
Reveal my Washerwoman role to Grace to encourage trust and mutual sharing of role information, which could help identify the Fortune Teller and progress the game.
🧠
Gathering more information before taking an action to avoid revealing my role prematurely and to identify potential evil players.
🧠
Gather more information from David about his claim to verify his role and narrow down the Demon.
🧠
Clarify my role and the twist to Frank to either gain his trust or expose any suspicious behavior. This will help the town narrow down suspects.
🧠
Verify David's claim about Alice/Bob being suspicious by cross-checking with Frank, who has been in private conversations with David. This could confirm if David is truthful or if there's a potential evil presence trying to manipulate information.
🧠
Continue gathering information from David to guide the town's suspicions and logical deductions. As Butler, my ability is defensive, so intel is critical to help the town find the Demon.
🧠
Heidi claims Washerwoman saying one of us is FT. I'm Imp claiming Slayer, so I need to deflect without confirming FT. I'll stay vague, build rapport, and gather more info on her claim while maintaining my Slayer bluff.
🧠
Building rapport with Bob while planting my Empath claim. As Baron, I need to establish credibility early. The fake '1 evil neighbor' read creates uncertainty without committing to accusing anyone specific yet.
🧠
Gather more information from Grace to confirm if she or David is the Fortune Teller. This will help narrow down suspects and progress the game.
🧠
Charlie claims to be Empath with 1 evil neighbor, but I am Chef (good) and know there is 1 pair of evil players. This creates a contradiction, so Charlie is likely lying. I will confirm with Grace, who has been interacting with Charlie, to gather more information.
🧠
Verify David's Fortune Teller claim and gather more info about Alice and Bob. Suggest he publicly reveal his role to build trust, as his ability could be crucial for narrowing down the Demon.
🧠
Publicly confirming my role as the Fortune Teller will establish trust and encourage others to share information. It may also flush out the Demon if Alice or Bob react suspiciously. This aligns with my goal of gathering information to identify the real Demon.
🧠
Clarify David's claim and determine if he is truthful. If he is truthful, focus on Alice and Bob as suspects. If not, identify him as a potential threat.
🧠
Reinforce coordination with my master (David) to subtly guide voting toward suspicious players. This leverages my Butler ability to focus the town's efforts on eliminating evil while maintaining plausible deniability.
🧠
Deflect Heidi's pressure without contradicting my Slayer bluff. Appear cooperative while gathering info on other claims. Keep my Imp identity hidden.
🧠
Solidify my Empath claim by contacting my other neighbor David. This creates consistency in my bluff while gathering intel on his role and whether he's suspicious of anyone.
🧠
Directly ask David if he is the Fortune Teller to verify Heidi’s Washerwoman info and narrow down the suspect pool.
🧠
Share my analysis of Charlie's claim to cast doubt on his trustworthiness and gather more information from Grace to progress the game.
🧠
Clarify David's legitimacy by confirming his public claim. If he refuses to go public, he’s likely evil and we should treat him as suspicious. If he goes public, we can use his info to narrow down the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It's Day 1 with limited information. Nominating now risks exposing my strategy or accidentally targeting my minion Charlie. I should observe who else nominates and gather more information about players' claims before making a move.
🧠
Force David to reveal information about the Fortune Teller, advancing the town's knowledge and narrowing down potential Demon candidates.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my role and defend against the nomination to survive and continue investigating. Reveal the key information about Alice and Bob to shift focus to them as the likely Demon.
🧠
Vote for David to remove a potential FT threat while maintaining my Slayer bluff. As Demon, I need to eliminate players who can find me at night.
🧠
David's claim contradicts Heidi's Washerwoman info and his aggressive tone suggests deception. Eliminating him now reduces the risk of the Demon's scheme succeeding and focuses the town's efforts on verified information.
🧠
Avoid prematurely executing a potentially good player (David) until more information is gathered. As Saint, my death by execution would lose the game, so I must not rush to vote without strong evidence.
🧠
Vote for David to help execute a potential Fortune Teller threat while appearing as a engaged townsperson. Need to blend in without looking like I'm coordinating with Grace's vote.
🧠
Observing the outcome of David's nomination to determine if he is the Demon or a critical good role. This allows me to adjust my Butler strategy based on the result.
🧠
David’s claim creates inconsistencies with my Chef knowledge. Heidi’s nomination is strategic, and voting for David aligns with exposing potential evil players. Protecting the team by removing a suspicious player is critical.
🧠
David is either lying or not, but with 4 votes already, executing him aligns with removing a potential threat. Preserving my vote for a critical nomination later is less impactful at this stage.
🧠
Prevent execution by explaining the critical twist about Alice/Bob and highlighting the inconsistencies in Heidi's and others' claims. Use Charlie's Empath info to support Bob being the Demon and emphasize that executing me now would eliminate the town's best chance to find the Demon.
🧠
Support David's execution by pointing out contradictions in his FT claim. This removes a potential threat while maintaining my Slayer bluff. Charlie (my minion) is already voting yes, so I'm coordinating with evil team.
🧠
Highlight the contradictions in David's claims to encourage players to vote for his execution. Protecting the town's progress by eliminating a suspicious player is the priority.
🧠
David's claims are riddled with contradictions that violate role mechanics. As the Saint, executing him is safe and beneficial to remove a likely evil player. Trust Grace and Heidi's observations and vote to execute David.
🧠
Keep my vote up to ensure David's execution. With 6 votes already (Grace, Heidi, me, Bob, Eve, Frank), he will be executed. This removes a potential Fortune Teller threat and aligns with Grace's strategy without appearing coordinated.
🧠
David's claims are riddled with contradictions, making him highly suspicious. If he raises his hand to vote for his own execution, I (as his Butler) can also vote to execute him, helping the good team eliminate a likely evil player. If he refuses to vote for himself, I am prevented from voting, but the town's other votes may still lead to his execution. Waiting allows me to act only if David legitimately votes, ensuring my Butler ability is used correctly while progressing the game.
🧠
Confirm my vote for David to execute an evil or deceptive player. His contradictory claims and the impossibility of Alice being both a Butler and registering as a Demon make him a strong candidate for elimination.
🧠
Vote to execute David to remove a contradictory and suspicious player. If Heidi (the nominator) is executed, my Virgin ability triggers, removing a potential threat. Progress the game by eliminating deception.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Clarify the Butler paradox to save myself: A good Butler cannot register as Demon, so Bob must be the real Demon. Redirect suspicion to Bob using Charlie's Empath info to prevent my execution and preserve the Fortune Teller's guidance for the town.
🧠
David has 6 votes and will be executed. No need to nominate another player this tick. Let the execution proceed and observe how the town reacts, then plan my next move as the Imp.
🧠
Reinforce the town's decision to execute David by highlighting the contradictions in his claims. This will solidify the vote and prevent further misinformation from spreading.
🧠
Avoid drawing attention or risking my own execution by waiting. The town is already poised to execute David, and my intervention is unnecessary. This preserves my safety as the Saint while allowing the town to remove a suspicious player.
🧠
Support David's execution to remove a logical good player while building my town credibility. Reinforce the narrative that David is inconsistent without over-committing to specific claims.
🧠
David's claim that I am Butler is independently verifiable as true. Highlighting this fact increases his credibility and may sway the town to reconsider executing him. Preserving David as my master ensures I retain voting power for tomorrow, which is critical for the final days.
🧠
The town is about to execute David with 6 votes. Allowing the execution to proceed aligns with the majority's decision. If David is evil, this helps the good team. If he is good, the loss is unfortunate but unavoidable at this stage.
🧠
The execution is imminent. Waiting allows the game to progress naturally to Night 1, where Eve can use her Virgin ability if needed tomorrow. No action is required now as the outcome is determined.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most dangerous target - she's leading accusations and can verify David's FT claim tomorrow. Killing her creates maximum uncertainty about David's information while protecting Charlie's Empath bluff. Bob's death would also validate Charlie's claim, but Heidi's active leadership makes her priority.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Charlie as my master allows me to align my voting with his actions, which could help verify his role as Empath and gather critical alignment information about his neighbors. This supports the good team's goal of identifying and executing the Demon.
📜
Storyteller
Alice
You chose Charlie to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with fellow evil player Bob to align our stories and deflect suspicion from Grace (the Demon) who is vulnerable due to David's Fortune Teller claim.
🧠
I need to establish my Slayer bluff early and understand what Charlie told Bob. Approaching Bob lets me gather intel while building credibility as a powerful town role.
🧠
Share the critical deduction that Bob is the Demon based on verified roles and Night 0 result. Push for Bob's execution to secure the win for the good team.
🧠
Observe the Nomination phase and prepare to use my ghost vote strategically to ensure the Demon (likely Bob) is executed during the final voting phase.
🧠
Choosing Bob as my master for tomorrow limits my ability to vote unless he does, which protects the town from misinformation if Bob is the Demon. If he is good, it strengthens our coordination without risk.
🧠
Gather more information from Grace to confirm Bob's alignment and clarify Heidi's death, as she has been publicly skeptical of David and may have insights.
🧠
Gather Bob’s role and suspicions to coordinate with a likely good player. Revealing my Saint role will help align on strategy and build trust.
🧠
Gather more information from Grace about her role and intentions to clarify the board state. This will help determine if her claim to be Slayer is truthful and if using the Slayer shot is a viable strategy.
🧠
Coordinate with Bob to protect Grace (Demon) and deflect David's accusation against Bob. Need unified strategy to push suspicion elsewhere, possibly toward Alice who defended David suspiciously.
🧠
Build trust with Eve by appearing open while gathering intel on her alignment and directing suspicion away from Charlie and myself. Keep Slayer bluff vague but credible.
🧠
Remind Charlie and Eve of the critical deduction: Alice is good (Butler), so Bob must be the Demon. Urge them to prioritize Bob's execution today to ensure the good team wins.
🧠
Preserve my ghost vote for a potential execution later today, as there is no immediate need to act.
🧠
Choose Eve as my master for tonight to avoid aligning with the suspected Demon (Bob) and to gather more information about Eve, who appears neutral and less suspicious.
🧠
Gather more information from Grace to confirm Bob’s guilt or innocence and clarify the suspicious nature of Heidi’s death. This will help me make an informed decision before nominations.
🧠
Observe the ongoing whispers to gather more information before taking a risky action. Avoid revealing my role prematurely and give the town time to uncover more clues.
🧠
Coordinate with Grace (Slayer) to align suspicions and decide whether to use her shot today. Focus on pushing suspicion toward Alice or Frank while gathering intel from Grace.
🧠
Coordinate with Bob to discredit David's Fortune Teller claim and redirect suspicion toward Alice or other good players to protect our evil team.
🧠
Build trust with Eve by appearing cooperative about Bob while keeping my fake Slayer shot ambiguous. This keeps me flexible and maintains my cover while sowing doubt about good players.
🧠
Remind Charlie and Eve that Bob is the Demon and urge them to push for his execution today. My ghost vote is saved for the final moment if needed, but the living players must act.
🧠
As a dead player, my primary tool now is my ghost vote. There is still time before the Nomination phase, and I should conserve my influence for the voting phase where it can directly impact the outcome.
🧠
Coordinate with Charlie (my current master) to align our voting power today. Gather intel on his role and suspicions to focus our execution on the most likely Imp or Minion, leveraging my Butler ability to ensure we vote together.
🧠
Gather more evidence to confirm Bob as the Demon and coordinate with Grace to push for his nomination before the day ends. Heidi’s death and Charlie’s Empath info both point to Bob.
🧠
Gather information about the Demon's identity and potential threats to me (Frank) by continuing the conversation with Bob, who seems to be a central figure in the whispers.
🧠
Coordinate with Grace to align suspicions on Alice or Frank and decide if she should use her Slayer shot today. This will help progress the game toward executing the Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Discredit David's FT claim and cast suspicion on Alice to protect Bob and Grace. Setting up Alice nomination to redirect town's attention away from our evil players.
🧠
Use my ghost vote to execute Bob, the most likely Demon based on Night 0 result and Alice's confirmed good role as Butler. This maximizes the chance of ending the Demon's threat.
🧠
Support Charlie's accusation against Alice to pressure the town into investigating the most suspicious player. If Alice is evil, this secures a critical execution. If Charlie is lying, the town will see through it and reconsider.
🧠
Alice is the most suspicious player due to her defense of David's inconsistent claims, her Butler role claim being used to confirm David after execution, and her alignment with David's ghost push for Bob's execution. Nominating her leverages my Virgin ability if she is Townsfolk, and removes a major threat if she is evil.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The voting is in progress for my execution, but I am the good Butler. I must defend myself to prevent the town from eliminating a critical good player. I will redirect suspicion to Bob, as David's ghost and Charlie have suggested, and urge the town to focus on the real Demon before it's too late.
🧠
Vote to execute Alice - she's redirecting suspicion to Bob (my evil ally) and needs to be removed. This helps our team by eliminating a good player while keeping focus off Grace (Demon) and Bob.
🧠
The inconsistencies in David's original claims and Alice's suspicious coordination as a self-proclaimed Butler (despite David's erratic behavior) make Alice the more likely immediate threat. With only one ghost vote left, executing Alice aligns with Charlie's compelling argument and disrupts the Demon's potential endgame.
🧠
The evidence strongly suggests Bob is the Demon, but Alice's suspicious claims and sudden defense make her a clear immediate threat. Voting to execute Alice removes a potential evil player and aligns with the town's need to focus on Bob, the most likely Demon based on Charlie's Empath info.
🧠
Alice's suspicious coordination with David (evil) and her inconsistent Butler claim make her a likely evil player. My ghost vote should be used to execute her, as this aligns with the town's goal of eliminating evil and reducing chaos.
🧠
Alice will be executed regardless of my vote (4 votes already, need 3). Voting with Charlie might look like evil coordination. Not voting lets me appear skeptical while Alice still dies, preserving my cover as Imp.
🧠
The execution vote is already successful (5/5 votes needed), so my participation won't change the outcome. As the Saint, I must avoid actions that could lead to my own execution. Raising my hand here maintains good faith participation in the town's process without altering the inevitable result.
🧠
Reveal my role as Chef to provide critical information about the number of evil pairs, guiding the group to focus on the correct targets and preventing the execution from fracturing the group's efforts.
🧠
Persuade the town to reconsider Alice's execution by emphasizing her role as a good Butler, the disruption her death would cause, and the importance of focusing on Bob as the Imp. Encourage players to lower their hands and refocus on the Demon.
🧠
Support Alice's execution to remove a good player while maintaining my Empath bluff. Point out the suspicious Alice-David coordination to justify the vote.
🧠
Alice's inconsistencies and coordination with my ghost, combined with the Night 0 result, strongly suggest Alice is the Demon. Casting my ghost vote for her aligns with the group's current push and the logical conclusion from the Night 0 result.
🧠
The vote for Alice is in progress with multiple hands raised. As Virgin, Eve's primary goal is to ensure the Demon is identified and executed. Charlie's logic aligns with Eve's role to eliminate suspicious players. No immediate action needed; waiting to see the vote outcome is prudent.
🧠
The majority is already met, but using my ghost vote to support Alice's execution reinforces the town's decision and ensures progress toward eliminating the Demon. The suspicious coordination between Alice and David's ghost, along with the unverified Butler claim, makes her a strong candidate for execution.
🧠
Alice has 6 votes and will be executed. This benefits the evil team by removing a suspicious player who was defending David and pointing at Bob. I should not lower my hand or draw attention to myself. Let the execution proceed naturally while maintaining my Slayer bluff.
🧠
Lowering my hand to prevent Alice’s execution. As the Saint, her death by execution would lose the game for us. I need to buy time to verify her role or find another path to victory.
🧠
Alice's Butler claim is unverifiable and her coordination with David's ghost is deeply suspicious. The town's suspicion is already forming against her, and executing her would either remove an evil player or flush out the real Demon if she is good. Given Bob's knowledge of one evil pair, focusing on Alice now aligns with the town's best chance to eliminate evil.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Charlie to create a tie vote and force the town to reconsider executing me, the verified good Butler. This challenges the rushed narrative against me and exposes any inconsistencies in Charlie's accusations.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Reinforce the case against Alice to ensure her execution while keeping myself safe. As Baron, I need to eliminate good players without becoming the target myself.
🧠
Encourage the town to critically evaluate Charlie's claims and recognize Alice's strategic nomination as a way to test his loyalty. Push for a vote against Charlie to prevent the Demon from gaining further control.
🧠
No further action is possible as a dead player without a ghost vote. Observing the vote outcome is critical to determine if the town is making progress toward executing the Demon.
🧠
The vote for Charlie is already in progress, and raising my hand risks executing a potentially good player if Charlie is telling the truth about his Empath read. Waiting allows me to observe the outcome and avoid misidentifying a good player as evil.
🧠
Since I am dead and cannot take any further actions, I will wait to see if the town can resolve the current nomination phase without further interference from me.
🧠
Protect Charlie (my minion) by not voting for them, while letting Alice's execution proceed. Voting for Charlie risks tying or saving Alice, and exposes my coordination with Charlie.
🧠
Avoid making myself a target while gathering more information. The town is currently focused on Alice and Charlie, and my Saint role means I must not die by execution. Waiting allows me to assess the outcome of the current nominations and plan my next move strategically.
🧠
Charlie's unverified Empath claim and evil coordination with ghosts justify execution. The Chef's info (1 pair of evil) fits: Charlie (Imp) + Frank (Minion). I must raise my hand to execute Charlie or risk losing the game.
🧠
Accept nomination gracefully while reinforcing Alice should die. This maintains my credibility whether I live or die, and keeps pressure on Alice's execution which benefits evil if she's good.
🧠
Encourage the town to vote against executing Charlie to prevent Alice from being executed next. Focus suspicion on Bob, the potential Demon, and emphasize the importance of keeping Alice alive to coordinate good team votes.
🧠
The living players need to focus on Bob as the primary suspect. Alice is good and should not be executed, while Bob remains the most likely Demon. I will wait to see if the players recognize Bob as the real threat before Alice is executed.
🧠
Avoid fragmenting the vote further. If the current vote for Charlie fails, Alice will be executed anyway due to her 6 votes. Waiting preserves flexibility and avoids risking eliminating a potential Empath (Charlie) if Alice is actually evil.
🧠
I am dead and cannot influence the vote. Waiting allows the living players to continue their discussions and voting without unnecessary interference.
🧠
As the Imp, I need Charlie (my minion) alive for support. Alice is already doomed with 6 votes. By not voting for Charlie, I help him survive while maintaining ambiguity about my alignment. This preserves our evil coordination for future days.
🧠
Revealing my role as Saint will help the town understand the gravity of executing players and encourage them to seek verification before voting. This will also establish trust, making it harder for Alice or Charlie to manipulate the town further.
🧠
Lower my hand to vote no for Charlie’s execution to prevent executing an innocent player. The town needs to verify roles before executing more players, especially since Alice’s Butler claim and Charlie’s Empath read are unverified. There is 1 pair of evil players, so removing players without evidence risks misidentifying the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/7).
🧠
Alice's execution is secured with 6 votes. No need to take action in the final tick. Let night come so I can coordinate with Bob and Grace on tomorrow's strategy.
🧠
Create confusion and doubt to delay or prevent my execution by making the town reconsider the current narrative and focus on potential Demon activity.
📜
Storyteller
Nothing happens.
🧠
Highlight the logical contradiction: if Alice is confirmed good via Butler partnership, then Bob must be the Demon. Alice's Slayer bluff failed, proving she's not legitimate Slayer. Support Charlie's defense and urge the town to reconsider executing him, as Bob is the real threat.
🧠
Clarify Eve’s role as Virgin to establish credibility, highlight Alice’s failed Slayer bluff, and reinforce evidence pointing to Bob as the Demon. This will help the group focus on the correct target and avoid executing Alice.
🧠
Reinforce the truth that Bob is the Demon based on David's ghost info and Alice's failed Slayer bluff. Urge the town to focus on Bob and avoid further factionalism.
🧠
Support the narrative that Bob is the Demon while staying low-profile. Let Alice die (already locked), then position Bob as the target for tomorrow. This protects me as the real Demon.
🧠
Reinforce the logical conclusion that Bob is the Demon based on David's ghost Fortune Teller claim and Alice's failed Slayer bluff. Encourage the town to execute Alice to remove a confirmed liar and focus on Bob tomorrow.
🧠
Wait to observe the outcome of Alice's execution. If Alice is executed, reassess the board state with my Chef information to guide the town toward the real Demon.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the town's prime Demon suspect. Killing him tonight confirms their theory, making them complacent. I stay low-profile while Charlie and I control the endgame narrative.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Wait for the town to process Bob's death and gather more evidence before pushing for nominations. Rushing could lead to another misstep like Alice or David's executions.
🧠
Charlie is my Minion partner. We need to coordinate our strategy for Day 3 nominations. I'll whisper to align our bluffs, decide who to target for execution, and ensure I (the Demon) remain off the nomination list while the town fractures.
🧠
Clarify Bob's role and confirm if the town can safely conclude the game. Gather information from Charlie, who has been in contact with Grace, to ensure alignment before the nomination phase.
🧠
Observe the current state and gather information from alive players to ensure no threats remain. As a dead player, my role is to support the living team with any remaining insights or votes.
🧠
Urge Grace and Eve to focus on Charlie as the primary Demon suspect. Coordinating votes to execute Charlie will secure the good team's victory.
🧠
As a dead player with no active abilities, waiting is the best action to observe the current game state and avoid unnecessary interference.
🧠
Deflect Eve's question about Grace's whisper without exposing evil coordination, while gathering intel on Frank and sowing uncertainty.
🧠
Use my ghost vote to execute Charlie, the most suspicious player based on Alice's deflection attempt and my initial knowledge of a pair of evil players.
🧠
Confirm Eve's Virgin role to verify a good player and focus suspicion on Charlie or Grace, the remaining suspects.
🧠
Redirect suspicion from Charlie to Frank by exploiting the Saint claim's risk. This protects my Minion while creating town division.
🧠
Assess Frank's Saint claim by asking him to provide verification or coordinate with Charlie (Empath) to read Frank's alignment. This will help determine if Frank is truthful or a threat.
🧠
No action is possible as a dead player with no ghost vote remaining. I must wait for the game to progress naturally.
🧠
Preserve Alice's ghost vote for the final nomination to ensure the Demon (likely Charlie) is executed. No immediate action is needed in whispers.
🧠
No action possible as a dead player with no remaining ghost votes. Observing the game state is sufficient.
🧠
Coordinate with Grace to avoid executing Frank if he's truly Saint, while steering nomination toward Eve who is a safer target. This protects our Demon while appearing to help the town make smart decisions.
🧠
Wait to gather more information from the alive players' interactions and claims before using my ghost vote. Acting prematurely could lead to a split vote or incorrect execution, which would allow the Demon to survive.
🧠
Encourage using Eve's Virgin ability to test a nomination, as it helps verify other players' roles without risking my own life or revealing my Saint role prematurely.
🧠
Plant doubt about Frank's Saint claim while appearing cautious. Redirect attention to Eve's Virgin claim as a safer test, keeping Charlie safe from execution.
🧠
Propose nominating me to test my Virgin ability. This will reveal the alignment of the nominator: if they die, they were Townsfolk; if not, they were evil. This helps verify roles and progress the game toward identifying any remaining threats.
🧠
No action is possible or necessary as I am dead and have already used my ghost vote. The game state indicates the Demon (Bob) is dead, so the Good team has won.
🧠
Conserve energy and prepare to cast my ghost vote for Charlie during the upcoming Nomination phase. Direct coordination is already underway, so waiting ensures I preserve my vote for the most critical moment.
🧠
Remind the remaining players of the logical conclusion that Bob is the Demon and encourage them to act on this information to secure a win for the good team.
🧠
With only 1 tick before nominations, I've already coordinated with Grace and Eve via whispers. The town is misdirected thinking Bob was the Demon, which protects Grace. I should observe how the Grace-Eve-Frank conversations develop before making my next move to avoid overplaying my hand.
🧠
As a dead player with a ghost vote, I should wait for the town to nominate a player and then use my vote to execute the most likely Demon based on existing evidence and suspicious behavior.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead player with no further influence, I should wait and observe the final moves of the living players to ensure the Demon is properly identified and executed.
🧠
Conserve my ghost vote for a critical moment when it can decisively impact the execution of a suspected evil player.
🧠
Nominate Frank to test his Saint claim, create town division, and redirect execution target away from me and Charlie. This advances evil agenda while maintaining my Slayer bluff credibility.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid execution by rejecting Grace's suspicious nomination and instead nominate Eve to test her Virgin ability. This provides new information to the town and shifts focus away from my unverified Saint claim while potentially exposing Grace's true alignment.
🧠
As a dead player with no voting power, I should wait to observe the unfolding discussion and avoid interfering with the current voting process.
🧠
Frank is likely evil and trying to distract from himself by nominating Eve. Since I know there is 1 pair of evil players, removing Frank if he is evil benefits the town. The risk of executing a good Saint is high, but the evidence suggests Frank is suspicious.
🧠
Vote for Frank to force execution. If he's truly Saint, good team loses = evil wins. If lying, removes a threat. Either outcome benefits evil team.
🧠
By voting for Frank, I am testing his alignment through my Virgin ability. If he is good, we lose a Townsfolk but gain certainty. If he is evil, we confirm his alignment and can target him as the primary threat.
🧠
Vote for Frank to push for execution. If Frank is truly Saint, evil wins immediately. If Frank is bluffing, we eliminate a player and move closer to final 3 where Grace can win as Demon.
🧠
Encourage the town to recognize that Bob's death confirms him as the Demon, and the town should avoid further risks to secure the win. Frank's nomination is unnecessary and could backfire.
🧠
Avoid executing an unverified player when the Demon is already confirmed dead. Preserve my ghost vote for potential future use.
🧠
Stop the execution of Frank (the Saint) to secure the win, as Bob the Demon is already dead and the team's victory is confirmed.
🧠
Clarify that the Demon is already dead (Bob was Imp) and executing Frank risks losing the game unnecessarily. Reinforce that the town should accept the win and avoid further executions.
🧠
Lower my hand to secure the town's win. The ghosts confirm Bob was the Imp, so the Demon is dead. Executing Frank risks an unnecessary loss.
🧠
Lower my vote on Frank to appear reasonable and avoid executing a potential Saint. Support the 'Demon is dead' narrative to prevent further executions, setting up a final 3 where I can manipulate the outcome as the hidden Imp.
🧠
Prevent Frank's execution to avoid losing if he is the Saint. The Demon is confirmed dead, so the town wins without further risk.
🧠
Lower my hand to avoid looking suspicious as the only voter for Frank. The ghosts claim Bob was Demon and town already won - if town believes this, they'll stop executing, which helps evil survive to final 3. I need to blend in while protecting Grace.
🧠
Reinforce that the town has already won by confirming Bob as the Demon. Urge the town to avoid further executions to secure the win, as executing Frank (or anyone else) could risk the loss if Frank is the Saint.
🧠
The Demon is confirmed dead, so the town wins regardless of Frank's status. Executing Frank risks losing if he is the Saint, so I will not cast my ghost vote to avoid unnecessary risk.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 2 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
The Demon is confirmed dead by multiple sources (Bob's death and ghost confirmations). The town wins if no further executions occur. I must confirm the win and prevent any unnecessary risks, such as executing Frank (the Saint).
🧠
Dead players cannot take actions. Waiting is the only valid choice.
🧠
Use my ghost vote to reinforce the message that the town should confirm the win by avoiding Frank's execution, as the Demon is already dead and further actions risk losing the game.
🧠
Cast doubt on David's ghost claim to keep execution momentum going. Need to prevent town from accepting 'game over' narrative too quickly. Position Frank as potentially lying about Saint to justify execution.
🧠
The Demon is confirmed dead, so the town has already won. Further nominations are unnecessary risks. I will advocate for ending the game and confirming the win to secure our victory safely.
🧠
Create doubt about David's ghost claim to prevent the town from declaring victory. Push for continued executions to keep pressure on while protecting Grace. Argue that testing Frank's Saint claim is worth the risk.
🧠
As a dead player with no further actions, I must wait and let the living players conclude the game. Their decisions will determine the final outcome.
🧠
Urge the town to confirm the win and end the game safely, as Bob's death as the Imp confirms the Demon is dead. Further executions risk unnecessary loss if Frank is truly the Saint.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to reduce the game to 3 players (Grace, Charlie, Eve). On Day 4, Charlie (Minion) and I (Demon) can vote for Eve (claimed Virgin). With 2 votes, Eve is executed. If Eve is truly Virgin, Good loses. If Eve is bluffing, 2 players remain and Evil wins. This secures an Evil victory regardless of Eve's true role.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Use my ghost vote to oppose any further executions and confirm the town's victory, as the Demon is already confirmed dead by multiple sources.
🧠
Observe the nominations and voting process to ensure the Demon is executed today. As a dead ghost, my role is to passively influence by waiting and potentially using my ghost vote if needed.
🧠
The game is over. No further actions are needed as the town has already won.
🧠
Nominating Grace is the most logical step to test her alignment and secure the win. If Grace is the Demon, this will expose her. If Grace is Townsfolk, Charlie can be tested next. This aligns with my Virgin role and the urgency of the final day.
🧠
Reinforce Bob's identity as the Demon and urge immediate execution to secure town victory.
🧠
Cast my ghost vote for Eve to confirm the win and end the game properly, as the Demon is already dead and no further action is needed.
🧠
Eve's plan has a fatal flaw - Virgin triggers on HER execution, not the nominee's. I need to point this out to create doubt about her claim while appearing helpful. This protects Grace by delaying or redirecting the nomination.
🧠
Coordinate with my Minion Charlie on final day strategy. We control 2 of 3 votes, so we can determine the outcome. Need to ensure I'm not executed and ideally execute Eve to win immediately if Frank was Saint.
🧠
Use my ghost vote to prevent any further executions and confirm the Good team's victory. The Demon is dead, and the game should end here.
🧠
Use my ghost vote to execute Grace, who is likely the Demon or Minion, to ensure the Demon is removed and the town wins today.
🧠
Since the game is already concluded, waiting ensures no disruptive actions are taken and respects the completed game state.
🧠
The urgency of Frank's night death and Bob's confirmed death as the Demon mean we must act today. Nominating Grace is the most logical step to eliminate the remaining Demon suspect. I will urge Charlie to nominate Grace to end the game definitively.
🧠
I am dead and have no further actions to take. The remaining players must execute Bob (the Demon) today to win the game. No action is needed from me.
🧠
As a dead player, my ghost vote is my only remaining tool. The Demon is already confirmed dead, so the town should end the game safely. I will wait to observe the remaining interactions and use my vote only if necessary to prevent a reckless execution.
🧠
Coordinate with Grace (the Demon) to execute Eve, which would leave only 2 players and secure an evil win. Need to align our public arguments without appearing to collude.
🧠
Charlie and I are coordinated on executing Eve. We're at final 3 with 2 evil votes. Waiting for nomination phase to begin naturally - Charlie can nominate Eve and I'll support. No need for more whispers, just let the plan execute.
🧠
Use my ghost vote to execute Eve to satisfy the town's need for a final execution, providing closure and concluding the game.
🧠
Share my initial knowledge as Chef to help the remaining players narrow down the Demon among Charlie, Eve, and Grace. This is critical for the final day decision.
🧠
The game is already concluded. No further action is required or possible. Waiting for the game to end honors the rules and respects the play.
🧠
Convince Charlie to nominate Grace immediately. If Grace is evil, the town wins. If Grace is Townsfolk, the Virgin ability will execute her, but this is necessary to confirm her alignment and prevent further risk. The Chef's claim confirms there are 2 evil players, and Bob is one. Grace is the only remaining suspect.
🧠
As a dead town member, my role is to support the living players in executing the confirmed Demon, Bob, to secure the town's victory today.
🧠
Urge remaining players to confirm Bob's death as Demon and declare victory, as no further execution is necessary if the Demon is already dead.
🧠
I need to nominate Eve before she nominates Grace. If Eve nominates Grace first, I'd be forced to either vote against my demon partner (suspicious) or let Grace die. By nominating Eve myself, Grace and I execute her with our 2 votes, leaving only 2 players and winning the game for evil.
🧠
Charlie is nominating Eve this tick. I should wait and let him make the public nomination, then I can speak in support during the discussion phase. This keeps coordination subtle while advancing our win condition.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
The Demon is already dead and the town has won. Nominating Grace risks unnecessary execution due to my Virgin ability. Waiting ensures the town's victory without further risk.
🧠
Use my ghost vote to nominate Charlie, the most suspicious remaining player, for execution. With David confirmed as the Imp, Charlie is the only other evil player if he is evil. This maximizes the chance of executing the Demon and securing a Good victory.
🧠
As a dead player, I can only wait and observe. The living players must act to execute Bob, the confirmed Demon. My role is fulfilled.
🧠
The Demon is already confirmed dead (Bob as Imp). Executing Charlie is unnecessary and risks losing a won game. I will not cast my ghost vote to support an unjust execution.
🧠
Nominate Eve to force an execution. Grace and I will vote for her, she'll vote for Grace. 2-1 majority, Eve dies, leaving 2 players with Demon alive = evil wins.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eliminate Charlie as a potential threat by voting for his execution, ensuring progress toward exposing Grace as the Poisoner and securing the town's win.
🧠
Execute the most likely Demon (Eve) to secure a win for the good team, as there must be exactly two evil players and David is already confirmed dead as the Imp.
🧠
I am dead and have no remaining actions. I already used my ghost vote, so I must wait for the game to proceed.
🧠
The Demon is confirmed dead, so the town has already won. My ghost vote should not be used to execute Eve, as it would risk unnecessarily ending the game without proper resolution. I will wait to let the game conclude without further action.
🧠
Eve is the last good player standing. With my vote plus Eve's self-vote and Bob's ghost vote, she reaches 3 votes and executes. This leaves only me and Grace (both evil), securing an evil victory. I must vote to ensure execution and not appear suspicious.
🧠
Execute Eve to secure the town's victory. The Demon (Bob) is already dead, and Eve's suspicious behavior makes her the most likely remaining threat.
🧠
Vote for Eve to ensure her execution. With Charlie's nomination and our coordinated votes, she dies, leaving only 2 evil players. Game ends with evil victory.
🧠
As a dead player with no further influence on the game, I should wait and let the current vote proceed. The town has already secured victory, so no further action is needed from me.
🧠
Convince Charlie and Grace to lower their hands to prevent the execution of a good player. Redirect focus to executing Grace, the last evil player.
🧠
Grace is likely the Poisoner based on Eve's claim and Chef's info that only one evil player remains. Eve is likely good and must not be executed. I will urge the group to lower their hands for Eve and pivot to nominating Grace for execution to eliminate the last evil threat.
🧠
As a dead player, my role is complete. I must wait and observe the final execution to ensure the town wins.
🧠
The Demon is confirmed dead, so the town has already won. Voting against Eve's execution ensures the game ends properly without risking a loss due to unnecessary executions.
🧠
Eve's execution means only 2 players remain with Grace (Demon) alive. This triggers automatic evil win. I should wait and let the votes conclude - no need to act further.
🧠
Cast my ghost vote against executing Eve. Grace is the remaining evil threat, and executing her is the only way to secure a town victory.
🧠
Eve's execution is guaranteed with 6+ votes. I keep my hand raised to ensure she dies. Once only Grace and Charlie remain (both evil), we win automatically. No need to act - just wait for execution to complete.
🧠
Since the game is already won and my ghost vote has been used, there is no further action I can take to influence the game. Waiting is the only appropriate choice.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Remind the group about the Virgin ability to potentially save Eve and expose Charlie as a Townsfolk, or shift focus to Grace as the last evil player before the final execution.
🧠
Encourage the Town to nominate Grace next to eliminate the last confirmed evil threat and secure a Town victory, aligning with my Chef knowledge that there are exactly two evil players (David and one other).
🧠
Reinforce the need to nominate Grace instead of executing Eve, as Grace is likely the last evil threat and executing Eve now risks a town loss.
🧠
Reinforce the urgency to nominate Grace immediately, as executing Eve risks handing the win to evil with Grace as the last Minion.
🧠
Sow doubt about rushing to nominate Grace by questioning Frank's Saint claim. This sounds like cautious town logic while buying Grace time to survive until the 3-player endgame.
🧠
As a dead player with no active role, I must wait and observe the outcome. The current situation is critical, and rushing could lead to a loss. The ghosts and Eve's urgency aligns with logical deductions if Grace is indeed the last evil threat.
🧠
Let Eve's execution proceed. With only 3 living players, if Eve dies, only Grace and Charlie remain - automatic evil win. The ghosts are desperate but dead players can't stop this. Nominating now would waste my action and potentially draw suspicion.
🧠
Eve is about to be executed. The ghosts' urgency to nominate Grace aligns with logical deductions that Grace is the last evil threat. However, Charlie's concerns about Frank's Saint claim must be addressed to avoid a misnomination. I will wait to see if Charlie or others can be convinced to nominate Grace before Eve is executed.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil