Game Detail

Players

Alice (Empath) Bob (Investigator) Charlie (Butler) David (Undertaker) Eve (Spy) Frank (Soldier) Grace (Washerwoman) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil287,91719,738$0.2032
Good800,147431,085$8.3736

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Ravenkeeper, Saint, Slayer
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Bob or David is the Investigator.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. You learn no information tonight.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose my neighbor David as my master for Day 1. I can observe him easily and if he votes, I can vote.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Investigator (good), Alive - Charlie: Butler (good), Alive - David: Undertaker (good), Alive - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish communication with my Minion, Eve, to coordinate our bluffs and strategy for the game.
🧠
I need to inform my Demon, Heidi, of the actual roles in play and my intended bluff so we can coordinate our strategy and avoid contradicting each other.
🧠
Establish a connection with my neighbor Charlie, try to get a role claim or gauge his alignment.
🧠
I want to establish trust with someone across the circle and potentially share my Empath info to build an alliance.
🧠
Initiate contact with Grace since she's unengaged. I want to hint at my Poisoner theory without fully outing my exact role yet to gauge her reaction.
🧠
I want to encourage Alice to share her information, particularly if she is the Empath, without giving away my safe-from-the-Demon status just yet.
🧠
Respond to David, building a connection without outing my Butler role yet, as I want to survive and coordinate later.
🧠
To verify if David is the Investigator, since Bob's claim of getting 'nothing' contradicts how start-of-game info works, making Bob highly suspicious.
🧠
I want to build trust with Grace (the Washerwoman) by being proactive and sharing a believable bluff (Saint) early, while also fishing for what information she might have gathered from Bob or David.
🧠
I'm claiming Fortune Teller to Bob to establish trust and potentially influence his Investigator info. Since I know he's the Investigator, I want to see if he's seen me or Heidi as a Minion. I'm giving him 'safe' info (Alice and Charlie are good) to look credible.
🧠
I need to tell Grace I am not the Investigator. If she's good, this forces her to scrutinize Bob or consider if she's the Drunk.
🧠
Share my Empath information with Frank to build trust and see if his ability can identify which of my neighbors (Bob or Heidi) is the evil one.
🧠
Respond to Eve, share my lack of info to establish trust, and point out the likelihood of a Poisoner or me being the Drunk.
🧠
Share my real role with Alice and offer to act as a meat shield for her and other power roles, establishing trust.
🧠
Establish a connection with my neighbor Bob, gather early information, and see if he has any reads that could help confirm my Good alignment.
🧠
Confront Bob about his mechanically incorrect claim and test if he is the Investigator from my ping.
🧠
I've communicated with my Minion (Eve) and reached out to Grace to build rapport. Now I need to wait for Grace's response or observe how the town reacts before making my next move or a formal claim.
🧠
I want to reinforce Bob's belief that he might be the Drunk. Since I know he's actually the Investigator and I (the Spy) am the only Minion, there is no Baron. By encouraging him to stay quiet, I prevent him from realizing he's sober and simply didn't get info (which shouldn't happen for an Investigator unless there are no Minions, but in this setup, he should have seen me or a fake Minion). Wait, Investigator should always get info if a Minion is in play. If he got 'nothing', he might be the Drunk. I will feed into that to keep him confused.
🧠
Verify Grace's Washerwoman claim by confronting Bob directly about being the Investigator.
🧠
Reach out to Grace, who has spoken to both of my suspects (Bob and Heidi), to gather their claims before they can coordinate, helping me deduce which neighbor is evil.
🧠
Confirm my role to the Washerwoman and her ping, while sharing my mechanical deduction about why my ability failed (Spy registering as Good).
🧠
Bait Bob into thinking I have a powerful night ability. If he is the Demon (as Alice's Empath read suggests might be the case), he will attack me.
🧠
Extract information from David about his recent group whisper and subtly hint at my Butler restriction by telling him I'll be following his lead on voting.
🧠
To extract Alice's crucial info about Bob and Heidi. This might explain Bob's lack of Investigator information or expose him as Evil.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly clear Bob as the Investigator, alert the town about a potential Spy, and pressure Alice to reveal her information during the nomination phase.
🧠
Confirm Grace's claim about me to build trust, and prompt Alice to reveal her information.
🧠
Back up Alice's Empath claim and use Grace's information to pinpoint Heidi as the evil player, putting pressure on her.
🧠
Nominate Heidi based on Alice's Empath read. I am Good, so Heidi must be the Evil player if Alice is telling the truth.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to claim my bluff (Saint) immediately to discourage people from voting for me, as the threat of an immediate loss usually stops a Day 1 execution.
🧠
Stop the vote on Heidi. Bob's Investigator claim has a mechanical flaw which points to him being evil, meaning he is the reason for Alice's Empath 1.
🧠
Stop the town from executing a Saint claim on Day 1, which could immediately lose the game for Good. Point out that Bob is more suspicious.
🧠
Agree with Grace that Bob's claim is mechanically impossible, pointing to him being the evil player. Discourage votes on Heidi.
🧠
Defend my claim by stating I am quoting the ST exactly, while backing down from the Heidi vote to prevent a potential Day 1 loss if she is the Saint.
🧠
I will follow the group's lead and refrain from voting for my Demon, especially since the town is currently turning on Bob due to his mechanically suspicious claim.
🧠
Out myself as Butler to expose the Outsider count anomaly. This forces town to realize that if Heidi is Good, there must be a Baron, which contradicts Bob's Spy theory.
🧠
I want to share this Baron theory to explain the mechanical inconsistencies, prove Bob is my evil ping, and save Heidi from execution.
🧠
I want to survive the nomination. Since the town is currently turning against Bob and discussing the possibility of a Baron (which helps explain multiple Outsiders), I should stay quiet and let them convince each other not to vote for me.
🧠
Agree with Alice's Baron theory, explain why Bob's claim makes sense as a blind Baron, and ensure nobody votes for Heidi.
🧠
I will not vote for Heidi due to her Saint claim and the strong Baron theory pointing to Bob being the evil ping. I am waiting for the vote to fail.
🧠
We should not vote for Heidi since she claimed Saint and Bob is caught in a lie. I will wait to let the vote fail.
🧠
Defend myself by pointing out that an evil player would have faked a better claim, and redirect suspicion back to Heidi based on Alice's Empath info.
🧠
I need to avoid voting for my Demon (Heidi) and let the town continue to turn on Bob.
🧠
Present the alternative Spy world to the town, which makes Bob a Minion and Heidi the Demon. This keeps the focus on executing Bob tomorrow while avoiding the Saint auto-lose today.
🧠
Do not vote for Heidi. The Saint claim is too risky and Bob's Investigator claim is mechanically broken, making him our prime suspect for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/4).
🧠
I need to reinforce the suspicion on Bob while maintaining my Saint bluff, especially now that the town has logic to explain the multiple outsider claims (Baron).
🧠
Nominate Bob because his impossible Investigator claim strongly suggests he is evil, and we need an execution today rather than waiting for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by explaining my broken Investigator info as being the Drunk, validated by Grace's Washerwoman ping. Push the execution onto Heidi.
🧠
Join the vote against Bob to blend in with the town's logic and eliminate a suspicious player who is actively targeting me.
🧠
I want to execute Bob. His claim of being the Drunk seen by a Washerwoman is mechanically impossible, as Drunks are Outsiders and Washerwomen only see Townsfolk unless I am the Drunk.
🧠
Vote to execute Bob. His claim of 'no info' as a Drunk Investigator is mechanically flawed. As Undertaker, I can verify his true role tonight.
🧠
Bob's Investigator claim of getting zero names is mechanically extremely suspicious, even if he is Drunk. I will vote to execute him to secure the necessary 4 votes.
🧠
Wait for the vote on Bob to conclude without adding my own vote.
🧠
My master David has voted, so I am permitted to vote. Bob's claims are highly suspicious. Executing him either removes an Evil player or proves he was the Drunk, which resolves the Empath read.
🧠
Bob's Drunk claim doesn't mechanically excuse getting 'no info', as Drunks still receive false info in the proper format. I'm raising my hand to ensure he gets on the block.
🧠
Use my likely final moments before execution to lock in the logic that Heidi is evil, relying on my known Good alignment and Alice's Empath claim.
🧠
I want to maintain my vote on Bob to ensure he is executed, which removes a major source of suspicion against me and helps the evil team's momentum.
🧠
Wait for the voting to resolve. Bob has 6 votes, which is well above the required amount, so he is on the block and will likely be executed.
🧠
Keep my hand raised to ensure Bob is executed today. As Undertaker, I need an execution to use my ability tonight and verify his shifting claims.
🧠
Wait for the execution to process. Bob's claim of being a Drunk Investigator who got no info is still mechanically impossible.
🧠
Bob is already at 6 votes, which is a majority of 8 players (4 required). My teammate Heidi has already voted for him. There is no need for me to vote and draw attention to myself as part of the bandwagon, especially since I want to maintain a clean image for later.
🧠
David is voting, so my vote is valid. Bob has enough votes to be executed, and his claim is highly suspicious. I'll maintain my vote and wait for the execution.
🧠
To reassure the town about the execution and set up expectations for my Empath information tomorrow, which will mechanically prove whether Bob was the evil ping.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed and have already given my final thoughts. I will wait for the phase to end.
🧠
Reinforce my fake Saint claim and capitalize on Alice's Empath claim to appear cooperative and eager for clarity.
🧠
Confirm the plan for the night phase and wrap up the day before nominations close.
🧠
Wait for the day to end so Bob gets executed. I will check his role tonight as the Undertaker.
🧠
The day is ending, and Bob is on the block with 6 votes. I am happy with this execution. I will wait for the phase to end and the night to begin.
🧠
Let the day end without further interference since the Demon (Heidi) is safe and a Townsfolk (Bob) is about to be executed.
🧠
Claim Butler to validate the Baron theory and clarify my voting constraints.
🧠
Bob is securely on the block and the day is ending. I have already set up the expectation for my night information. I will wait for the night phase.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is claiming Empath and has already placed a '1' ping on the area between Bob and myself. Since Bob is now dead, her information tonight would specifically target me. Killing her prevents her from confirming my evil alignment to the town.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Bob was the Investigator.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose David as my master again because he voted well today and we have an established dynamic.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Investigator (good), Dead - Charlie: Butler (good), Alive - David: Undertaker (good), Alive - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to share my deduction with Grace and David that Bob's death combined with my murder strongly implies Bob was Good (Drunk) and Heidi is Evil.
🧠
Coordinate with my Minion Eve to align on our strategy and address the threat posed by Alice's Empath ping.
🧠
Find out if Alice received any final information and coordinate with Grace on our next steps, particularly regarding Heidi.
🧠
Share my Undertaker info with Alice and Grace to confirm Bob was the Investigator and not the Drunk. This focuses suspicion on Heidi.
🧠
Confirm David's Undertaker information using my Washerwoman ping and agree with Alice to push Heidi today based on the Empath read.
🧠
I want to find out what Alice, David, and Grace are discussing, and inform David that he is my master again.
🧠
Ask Alice for her N1 Empath info to determine if Heidi is the source of the evil ping, helping town find the Demon.
🧠
I need to coordinate with my Demon (Heidi) and prepare a counter-strategy against David, who as the Undertaker will likely reveal that Bob was the Investigator, proving Heidi lied about the Baron/Drunk world.
🧠
Inform Frank that I didn't get a Night 2 read, while spreading David's Undertaker info to build a consensus that Bob was good, and therefore Heidi is evil and must be executed.
🧠
I need to coordinate with my Minion Eve on how to handle the Undertaker (David) potentially revealing that Bob was actually the Investigator, which would confirm me as the evil one in Alice's Empath ping.
🧠
Warn Alice and Grace that Bob could be the Spy, which would explain the Washerwoman/Undertaker reads and Alice's Empath 1, meaning Heidi might be the real Saint.
🧠
Reveal my Undertaker info to Charlie and prompt Alice for her N2 Empath ping, which would check Heidi and Charlie.
🧠
Share the mechanical deduction about the Outsider count to focus suspicion on Heidi, Charlie, or David, progressing the game logically.
🧠
Validate David's info against Bob's D1 claim, pointing suspicion directly at Heidi as a Minion, and prompting Alice for her crucial N1 Empath read.
🧠
I just asked Alice for her Empath info. I will wait for her to respond so I know whether to push on Heidi.
🧠
Coordinate a counter-attack with the Demon against the Undertaker's inevitable information.
🧠
Warn David and Grace about Charlie fabricating information to push a Saint execution, suggesting Charlie is the lying Outsider.
🧠
I will wait to see how the town reacts to David's Undertaker information before making my next move.
🧠
Find out Eve's role to determine the exact Outsider count and verify David's Undertaker claim.
🧠
To get Bob's real Investigator info now that he is mechanically confirmed, and to verify if Charlie is lying about Bob's read on Heidi.
🧠
Persuade Alice and David to shift the target to Charlie, as executing a Butler claim is safe, while executing a Saint claim could lose the game instantly.
🧠
I want to confirm David's Undertaker info with Grace and Frank, and build a consensus to execute Heidi based on Bob's Investigator info. I also want to find out Alice's Empath read.
🧠
Confirm to David and Alice that Charlie is lying about me. Since David saw me as Investigator, I must have been poisoned Night 0. This exposes Charlie as evil.
🧠
I need to establish my bluff as the Fortune Teller to Frank and David, especially since David (Undertaker) will likely reveal Bob was the Investigator. Claiming a 'Yes' on David and Charlie creates pressure on them and supports my story.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Charlie's lie about Bob's information to redirect the town's execution target onto him and away from the potentially game-losing Saint execution.
🧠
Publicly confirm Alice's statement that Charlie is lying about my Investigator info to frame the Saint. Urge someone alive to nominate him.
🧠
Nominate Charlie because he is lying and Eve's FT info points to him being the Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by exposing that I never whispered Alice, meaning someone (likely David) lied to her. Remind the town that Bob DID claim Investigator against Heidi on Day 1.
🧠
Call out Charlie's desperate lie and encourage the alive good players to vote, while saving my ghost vote since they have the numbers.
🧠
To directly refute Charlie's false accusation about my Day 1 claim, solidify him as a liar, and encourage the living good players to vote him out while keeping my ghost vote for later.
🧠
I must vote for Charlie. He is caught in a lie about Bob, pushing a Saint execution, and came up as a YES to our Fortune Teller.
🧠
Vote to execute Charlie. He is caught in a lie, contradicts the Outsider count if Bob is Investigator, and has a Fortune Teller YES on him.
🧠
I am voting to execute Charlie to follow the town's current momentum and protect my own cover. Since David (my Minion's target) and Charlie are being framed, getting Charlie executed now removes a player and maintains the chaos.
🧠
Vote for Charlie. There is strong evidence from Eve's FT read and David/Alice's testimonies that Charlie is lying and likely evil.
🧠
I am voting for Charlie to secure his execution. He is a good player (Butler), and his death helps the evil team reach the final three. Since he's already on the block with enough votes, joining the vote maintains my appearance as a helpful 'Fortune Teller'.
🧠
I am likely going to be executed. I need to leave critical logical deductions behind for the good team to use tomorrow, specifically pointing out that David must be the Demon if Eve's info is true.
🧠
Charlie already has enough votes to be executed. I will save my single ghost vote for a more crucial moment, such as the final day.
🧠
Charlie already has 5 votes, which is enough to execute him. I need to save my single ghost vote for the final 3. I will wait.
🧠
I want to keep my hand up. Charlie has 5 votes, which is enough to execute him. He is caught in a lie and is likely evil.
🧠
We have 5 votes on Charlie, which is a majority. His execution is highly likely to be beneficial. I will wait for the vote to conclude.
🧠
The vote has reached the required majority (5 votes, 3 needed) to execute Charlie. I have already raised my hand. Now I should wait for the vote to conclude and the Storyteller to process the execution. Taking further action might disrupt the momentum against Charlie.
🧠
I have my hand raised to vote for Charlie, and we have 5 votes which is enough. Charlie is caught in a lie and is heavily suspected by the dead players. I will let the vote go through.
🧠
I am voting for Charlie to secure his execution. Everyone else has already raised their hands or is waiting, and we have reached the required number of votes. I will stay silent and let the vote conclude to remove a Good player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate David to expose him as the Demon based on Eve's Fortune Teller info, and alert the town that I physically cannot vote for him due to my Butler constraint.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself from Charlie's nomination, reveal my role as Undertaker, and ensure the town does not vote for me so Charlie is executed.
🧠
Expose the contradiction in David's Undertaker claim. Bob claimed no info N0 today, but Investigators always get info. Therefore, David's read is fake and he is likely the Demon.
🧠
Prevent David from being executed, ensure Charlie dies, and point out that Bob getting no info implies Poisoner, which disproves Charlie's Outsider claim.
🧠
I want Charlie to be executed, so I will not vote for David. I will also save my ghost vote.
🧠
Convince town not to vote for David and confirm that Charlie should be the one executed today based on the Poisoner theory.
🧠
I want Charlie to be executed to remove a vocal suspect and protect my own position. Since Charlie is already on the block and the town is rallyng against him, I should not vote for David.
🧠
I want Charlie to be executed. The logic provided by Alice and Grace is solid: Charlie's Outsider claim contradicts the role count if there's no Baron. I will not vote for David.
🧠
I want to ensure David is not executed. By not voting, I help keep the focus on Charlie's execution and protect the Demon (Heidi) from David's potential suspicion later.
🧠
I will wait and let the vote on me fail. Alice and Grace have already defended me with perfect logic about the Poisoner. I do not need to add more noise.
🧠
Debunk Alice and Grace's theory that a Poisoner explains Bob's lack of info. Poisoned players still get fake info, so Bob's claim is mechanically impossible. This exposes the flaw in their logic.
🧠
Acknowledge Charlie's valid mechanical point to keep the town cautious about David, while still keeping my ghost vote and letting Charlie be executed today.
🧠
Expose David's lie based on Undertaker mechanics and push for his execution.
🧠
Do not vote for David. Let Charlie die today so we can test the Outsider count and resolve the Saint/Butler conflict. Bob's claims are inconsistent and David might be my actual Investigator ping.
🧠
I will not vote for David. Since Charlie is on the block with 5 votes and David only has a few seconds left in his vote, Charlie is likely to be executed. Keeping the Undertaker alive for now might be beneficial to kill later or frame, while Charlie (a potential threat) dies.
🧠
Vote for David because his Undertaker claim mechanically contradicts Bob's Night 0 experience, heavily implying David is lying and likely the Demon.
🧠
I want to ensure Charlie is executed while keeping Heidi (the Demon) safe. David (Undertaker) is currently nominated but the town seems hesitant to vote for him.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/6).
🧠
Share the revelation that Bob might be the Spy, which mechanically explains the discrepancy between our reads and his lack of info, protecting my credibility.
🧠
Dismantle David's Spy theory and warn the town not to trust his Undertaker read on me tomorrow.
🧠
The day is ending. I want to save my ghost vote and analyze David's strange defense of Bob tomorrow.
🧠
Wait for the day to end. Charlie is on the block and will die. We will evaluate David tomorrow based on night deaths and new info.
🧠
Lock in Charlie's execution and validate David's theory about Bob being the Spy. Prepare the group for tomorrow.
🧠
The day is ending with Charlie on the block and the town focused on him and David. My best move is to let the execution happen without drawing any attention to myself.
🧠
Let Charlie hang. 1 tick remaining so the day will end and Charlie will be executed. I'll wait.
🧠
Charlie is on the block and the day is ending; I want this execution to go through without further intervention.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to kill David tonight because he is claiming Undertaker and promised to check the dead Charlie's role. If he reveals Charlie was the Butler, it validates Charlie's warnings about me. Furthermore, David is currently the center of attention and his death disrupts the town's plan to verify roles through the Undertaker.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Investigator (good), Dead - Charlie: Butler (good), Dead - David: Undertaker (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Form an alliance with Grace and Heidi by explaining the mechanical logic that clears them and points to Eve as the Demon.
🧠
Share the revelation that Heidi must be evil based on Alice's Empath ping, and ask for Eve's FT info.
🧠
I want to lean into Frank's theory that Eve is the Demon. By accepting the 'Saint' role Frank assigned to me, I solidify my cover. Sacrificing Eve (my Minion) is a viable strategy here since there are only 4 players left; if she's executed, I win the game tonight by killing one of the remaining two (Frank or Grace) as long as I don't get executed myself.
🧠
Bob is suspicious of Heidi (the Demon). I need to appear helpful while sowing doubt about executing her by reminding him of her Saint bluff.
🧠
To get Frank's claim, as he is unaccounted for, and to coordinate with Grace who I trust based on overlapping info about Bob.
🧠
Get Eve's latest Fortune Teller information and push suspicion onto Heidi based on my Empath information.
🧠
To verify David's Undertaker information regarding my role and check Eve's new FT pings to find the Demon.
🧠
Prove mathematically that Heidi's Saint claim is a lie due to the Outsider count, and convince Frank/David that Heidi is the real Demon to stop the push on Eve.
🧠
Reveal my Soldier role to trusted players and mechanically prove Heidi is Evil using Alice's Empath read combined with the impossible Outsider count. Lock in the vote on Heidi.
🧠
Get Alice's updated Empath pings to verify Heidi's alignment and coordinate with Eve and Alice to build a case against Heidi (or Frank).
🧠
Agree with Frank's logic to frame my Minion (Eve) as the Demon. This establishes me as a 'confirmed' Saint and sets up a win condition where Eve is executed and I survive to the final 3 or perform a star-pass.
🧠
I want to appear helpful while subtly reinforcing the 'Saint' fear. By confirming a 'yes' ping on Heidi and Frank, I stay consistent with my Fortune Teller bluff and align with the dead players' suspicions, but by highlighting the risk of the Saint claim, I hope to paralyze the town or make them hesitate to execute my Demon.
🧠
Solidify the Good block with Frank and Grace, confirm Heidi as the target, and explain that Scarlet Woman is disabled at 4 alive.
🧠
Clarify my death on N1 to Bob, affirm that Heidi is evil based on my N0 ping, and reassure Eve that Heidi's Saint claim is just a bluff to stop us from executing her.
🧠
To gather Frank's role claim since he's been quiet, and to strategize with Alice (who is confirmed dead) about David's alignment and the Demon's identity.
🧠
Share the Poisoner deduction with Eve and Alice, expose Frank's double-dealing, and advocate for sleeping today (no execution) to prevent losing to a Minion execution with 4 alive.
🧠
Explain why Heidi is the Imp and Eve is the Poisoner, and warn that executing Eve today loses us the game because the Demon will kill at night and reduce players to 2.
🧠
Convince Frank and Grace that Heidi is the Poisoner turned Imp, and her Saint claim is a bluff, to secure their votes for her execution.
🧠
I am waiting for the nomination phase to begin. My goal is to let the suspicion Frank has placed on Eve (my Minion) play out, while maintaining my 'Saint' cover. I don't want to draw attention to myself by acting too early.
🧠
I need to subtly slow down the push on Heidi without looking like I'm her partner. Grace suggesting we 'sleep' (no execution) is actually great for my team because it keeps the Demon alive. I will question her logic to seem like a cautious Townsfolk while supporting the idea of not executing.
🧠
Get Eve's info, inform Charlie I died before seeing his role, and push the group to tie the vote today to avoid losing if Heidi is a Minion.
🧠
I want to agree with Grace's plan to sleep today because executing on 4 is too risky. I also want to reinforce the deduction that Heidi is evil.
🧠
Gather Eve's N2 info and coordinate with Alice about the Empath read. Ensure we agree to sleep at 4 alive.
🧠
Convince David to hold his ghost vote to enforce a sleep, and instruct Eve to check Frank tonight to solve the Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly command the town to sleep. Explain the math of 4 alive: executing a Minion loses the game. Prevent any votes if a nomination happens.
🧠
I want to strongly agree with Grace's instruction to sleep today. It's the mathematically correct play for the good team to avoid losing immediately.
🧠
I want to appear cooperative and fearful of the Saint loss condition to ensure no execution happens today. This keeps me and my minion alive.
🧠
Agree to sleep at 4 players alive to avoid losing to a Minion execution. I also want to state my role to bait the Demon into not attacking me, or just assure town I'm a safe target.
🧠
Publicly reinforce the plan to sleep at 4 alive to prevent a game-losing execution today.
🧠
Voice support for sleeping at 4 alive to avoid a game-losing misexecution, while reminding everyone that Heidi is the prime suspect for tomorrow's final 3 execution.
🧠
I will wait for the nomination phase to end without any nominations, supporting the town's consensus to sleep.
🧠
Support the town's decision to sleep at 4 players alive to avoid a game-losing execution, and direct Eve to check Frank.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Frank to eliminate the 'Soldier' claim and reach the final three. Since he is the most trusted good player and has been leading the logic against the evil team, his death simplifies the final day. Killing him also casts doubt on his Soldier claim, as a real Soldier would not die.
πŸ“œ
Storyteller
β†’
Heidi
You attacked Frank, but they survived.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Investigator (good), Dead - Charlie: Butler (good), Dead - David: Undertaker (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Imp (evil), Alive
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Ask Eve for her Fortune Teller info to determine who the Demon is.
🧠
Share the deduction that the lack of a night death confirms Frank as the Soldier and ask for Eve's night info.
🧠
Discuss the night's zero deaths, assert my Soldier claim, and coordinate with Eve and Grace on the plan to execute Heidi.
🧠
Find out Eve's N3 check to determine if Frank or Heidi is the Demon.
🧠
I need to maintain my Fortune Teller bluff. Since I previously gave a 'yes' on Frank and Heidi, and no one died (supporting Frank's Soldier claim), I will double down on the 'yes' result to focus the town's attention on Heidi being the Demon. This aligns with the town's existing suspicion.
🧠
Find out Eve's Fortune Teller info and see if she checked Frank. Explain that the lack of deaths implies Frank is actually the Soldier.
🧠
Coordinate with my Minion, Eve, to align our stories for the final day and see what information she's faking as the Fortune Teller.
🧠
Ask Eve for her N3 Fortune Teller info to figure out why there was no night death.
🧠
Convince Eve and Alice to skip executions today. Executing at 4 alive is mathematically risky if we hit a Minion instead of the Demon. Sleeping forces a final 3.
🧠
Agree with Grace on the strategy to sleep today at 4 alive, to ensure we reach final 3.
🧠
Wait for Eve or Grace to respond to my previous whisper. I need to know Eve's Fortune Teller result from last night.
🧠
To gather Eve's N3 Fortune Teller information since she hasn't replied to me yet, and find out what the 3-person group is discussing.
🧠
I want to reinforce the plan to 'sleep' (not execute) today. This benefits the evil team because it prevents Heidi (the Demon) from being executed today and keeps the town's focus on a 'mathematically safe' play that ultimately leads to our win if we can navigate the final three.
🧠
I want to find out what Eve's latest Fortune Teller check was from Alice and Grace, and reinforce Heidi as the prime Demon suspect.
🧠
I need to coordinate with my Minion, Eve, to ensure our stories align for the final day. Since Frank claimed Soldier and survived, I can use that to support my claim that the Demon's kill was wasted or blocked, keeping my Saint bluff credible.
🧠
I need to find out Eve's Night 3 Fortune Teller info and coordinate with Alice and Bob, who are likely good dead players, to prevent a game-losing misexecution on 4.
🧠
Inform Bob and David of Eve's info and ensure the ghosts are aligned with the plan to sleep today to guarantee reaching final 3.
🧠
Inform the confirmed good ghosts of Eve's check and enforce the plan to sleep today at 4 alive to avoid an auto-loss.
🧠
Find out Eve's Fortune Teller result on me and solidify the plan to execute Heidi today. Ensure they aren't forming a different plan without me.
🧠
Share the information I received from Grace and Alice with Charlie, and reinforce the plan to sleep today at 4 alive.
🧠
I want to reinforce Frank's belief that he is the Soldier and that I am the Fortune Teller. By agreeing to sleep, I maintain the 'safe' play the town wants while secretly planning with Heidi.
🧠
Ensure Frank and Eve understand the mechanical necessity of sleeping today to reach a safe final 3, and establish consensus on Heidi being the Demon.
🧠
Coordinate with my Minion (Eve) before the nomination phase to ensure our stories align and we can manipulate the remaining good players.
🧠
Confirm agreement with the plan to sleep today at 4 players alive. This avoids an accidental loss by mis-executing and puts us in a better position for final 3.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reinforce my Saint bluff and cast doubt on Frank's Soldier claim to shift suspicion away from myself in the final four.
🧠
Publicly reinforce the plan to sleep at 4 alive to ensure nobody nominates, securing a safe transition to Final 3.
🧠
Reinforce the consensus to sleep at 4 alive to prevent an accidental loss by mis-execution.
🧠
Agree with the town's consensus to sleep at 4 alive to avoid an accidental loss, and reinforce my confirmed role.
🧠
Ensure the nomination phase ends without any nominations to safely reach Final 3. I am publicly affirming the plan so nobody panic-nominates.
🧠
Confirm the consensus to sleep at 4 alive to avoid accidentally losing the game.
🧠
Wait for the day to end without an execution.
🧠
Reinforce the town consensus to not nominate today. At 4 alive, a misexecution loses the game. By agreeing publicly, I help ensure no one panics or makes a reckless nomination.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate Grace to reach a final three situation with myself, my minion Eve, and the suspicious Frank. Grace is a confirmed Washerwoman and a voice of reason for the good team; killing her removes a reliable vote and forces the town to choose between me and Frank tomorrow.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Dead - Bob: Investigator (good), Dead - Charlie: Butler (good), Dead - David: Undertaker (good), Dead - Eve: Spy (evil), Alive - Frank: Soldier (good), Alive - Grace: Washerwoman (good), Dead - Heidi: Imp (evil), Alive
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Convince the living Good players (Eve and Frank) to unite and vote for Heidi, as all evidence points to her being the Demon.
🧠
I need to secure the votes of Eve and David (ghost vote) to ensure Heidi is executed today, as it is the final 3 and we must kill the Demon to win.
🧠
Coordinate with my minion, Eve, to ensure we are on the same page for the final day. I need to reinforce my Saint bluff and see how she wants to handle Frank.
🧠
To reinforce the plan of executing Heidi with the remaining good players (Eve and Frank), ensuring we win the game.
🧠
Confirming the plan with my Demon (Heidi) to ensure we are coordinated for the final day. I want her to know I am still supporting her Saint bluff.
🧠
To convince Eve to vote for Heidi based on the logic that Heidi's Saint claim is impossible with the Butler claim, and Eve's FT ping points to Heidi.
🧠
Share the deduction that David was the Imp who star-passed to Scarlet Woman Heidi, explaining the Outsider count, Eve's pings, and N3's zero deaths. Convince Eve and Frank to execute Heidi.
🧠
Confirm the plan to execute Heidi with Eve and Frank, reminding them of my Empath information and ghost vote.
🧠
I want to ensure Eve doesn't get swayed by Heidi's defense and stays committed to voting Heidi.
🧠
I need to find out what Heidi is telling Eve and ensure Eve stays on our side to vote Heidi out.
🧠
I need to reinforce my Saint bluff to Frank one last time to prevent him from nominating me. By acting nervous and 'relying' on his Soldier claim, I aim to appear like a vulnerable good player.
🧠
Coordinate with Grace and Eve to ensure Eve feels confident in voting for Heidi. Remind them about the ghost votes.
🧠
To create a facade of transparency and doubt, making Frank feel like he is my main ally while subtly introducing the idea that Heidi's claims are complex, all while maintaining my Fortune Teller bluff.
🧠
Solidify the alliance between Frank, Eve, and the dead Good players. Counteract any lies Heidi might be feeding Frank right now.
🧠
Organize the dead votes (Alice and Bob) to vote for Heidi today, since her Outsider claim mathematically proves she's lying and Alice's info confirms her as evil.
🧠
Confirm to Charlie and Bob that I agree with the logic and will use my ghost vote on Heidi to secure the win.
🧠
Convince Eve and Frank that Heidi is mathematically proven to be lying about her Saint claim due to the Outsider count.
🧠
Reinforce the mathematical and logical proof that Heidi is lying about being the Saint, ensuring Eve feels confident in voting for Heidi.
🧠
Coordinate with my minion (Eve) to secure the win in the final three.
🧠
Confirm to Alice and Charlie that I am aligned with them and will use my ghost vote on Heidi.
🧠
I am trying to sow doubt in Frank's mind by introducing the possibility of me being the Drunk, which would invalidate the 'yes' ping on Heidi and suggest Frank might be the Demon.
🧠
Coordinate with the other ghosts (Alice and Charlie) to ensure everyone saves their ghost votes to execute Heidi.
🧠
Push the alive good players (Eve, Frank) to nominate Heidi immediately and warn them to ignore David's whispers.
🧠
Confirming unity with Grace and Charlie. Ensuring all good ghosts are ready to vote Heidi.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly call for Eve or Frank to nominate Heidi to ensure we execute her today and win the game. Reaffirm that the dead players are united and ready to use their ghost votes.
🧠
Urge Eve and Frank to nominate Heidi immediately by reinforcing the mechanical impossibility of her Saint claim and confirming the ghost votes are ready.
🧠
To publicly support the push on Heidi, reassure Eve, and prompt an alive player to make the nomination so we can use our ghost votes.
🧠
To pivot my claim from Saint to Drunk. Since Charlie has claimed Butler and the ghosts are convinced there's only one Outsider, sticking to Saint is a losing battle. Claiming Drunk allows me to explain why I'm 'evil' to the Empath while still pretending to be on the good team and shifting suspicion back to Frank.
🧠
Call out Heidi's mechanical error regarding the Drunk role to ensure Eve or Frank nominates her.
🧠
Nominate Heidi for execution. It is Final 3 and she is obviously the Demon caught in a blatant mechanical lie about being the Drunk.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Attempt to cause confusion and pivot the argument back towards Frank or Eve's fake info to prevent a majority vote.
🧠
I need to cast my ghost vote for Heidi. She is the Demon, and we need her executed today to win the game.
🧠
Heidi is the Demon. Her contradictory claims of Saint and Drunk (both Outsiders) seal her fate. I am using my ghost vote now to ensure she is executed and we win the game.
🧠
It's Final 3 and Heidi is the Demon. I must use my one and only ghost vote now to guarantee her execution and win the game for Good.
🧠
Cast my ghost vote to execute Heidi, who is mathematically proven to be the Demon due to her impossible Outsider claims.
🧠
I need to vote for Heidi to ensure she is executed. The ghosts have already provided enough votes, but my vote confirms my commitment and guarantees the execution goes through.
🧠
Raise my hand to vote for Heidi to execute her and win the game for Good.
🧠
I will abstain from voting for Heidi to try and prevent her execution, as she is my Demon.
🧠
Try to panic Frank and Eve (the alive players) into lowering their hands by questioning the validity of the ghosts' logic and doubling down on Frank being the Demon.
🧠
To counteract Heidi's desperate attempt to sway Eve and reaffirm that Heidi's contradictory claims prove she is the Demon.
🧠
Reinforce the impossibility of Heidi's claims one last time while voting completes, confirming to the town that we have caught the Demon and secured the win.
🧠
Wait for the vote to complete. We have 6 votes on Heidi, which is more than enough to execute her.
🧠
Reiterate why Heidi is the demon and secure the town's confidence in this final vote.
🧠
We have 6 votes on Heidi, which is more than enough. I will wait for the vote to complete so she gets executed.
🧠
To confidently close out the game and express certainty in Heidi being the Demon as the execution resolves.
🧠
Avoid voting for my Demon to ensure our victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperate attempt to get my minion to nominate the only other player to create a tie or shift focus. Since I am on the block with 6 votes (a majority), the only way to survive is to get someone else on the block with equal or more votes.
🧠
Reassure Eve to wait out the phase so Heidi is executed and Good wins.
🧠
Reassure Eve to let the phase end without nominating Frank, securing Heidi's execution.
🧠
Heidi is on the block with enough votes to be executed. I will wait to let the phase close and win the game.
🧠
Reassure Eve to not nominate Frank and simply let the timer expire so Heidi gets executed and we win.
🧠
Reassure Eve and tell her that we mechanically have the win locked in, so she doesn't need to do anything.
🧠
Wait for the phase to close since Heidi is on the block, we have enough votes, and the math confirms no one else can tie.
🧠
Let the nomination phase end. Heidi is on the block with a majority vote, and since she is the Imp, her execution will lead to an evil loss. However, as the Spy, I need to appear as if I am waiting for the phase to conclude naturally. Frank is correct that with 6 votes on Heidi, a tie is impossible anyway.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good