Game Detail

Players

Alice (Scarlet Woman) Bob (Monk) Charlie (Saint) David (Imp) Eve (Fortune Teller) Frank (Ravenkeeper) Grace (Virgin) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good524,63058,248$3.4969
Evil202,09016,460$0.1504

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Alice. Your safe bluffs are: Slayer, Undertaker, Mayor
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Use an efficient opening pair on two non-neighbors to maximize early information and avoid entangling neighbor-based claims. A yes or no both create useful future worlds to test.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a small private network and gather first-day claims without exposing that I am Ravenkeeper.
🧠
I need to establish contact with my Demon (David) to learn the safe bluffs and coordinate our strategy for the game.
🧠
I want to engage the private chat, give enough information to earn reciprocal claims, and avoid making myself an obvious night kill on day one.
🧠
Build an information network early by sharing my Chef result with two quieter players and collecting their claims or reads before public discussion.
🧠
Give enough to recruit a trusted nominator for a Virgin test soon, without fully exposing myself to the whole table on day one.
🧠
Coordinate bluffs and strategy with my Minion, Alice (Scarlet Woman).
🧠
Reply helpfully without hard-claiming Monk, test Charlie, and keep Heidi talking so I can evaluate whether her Chef claim is genuine or a bluff.
🧠
Give a cautious, helpful reply without revealing Saint. I want to preserve my safety from execution while encouraging claim-sharing and outsider-count logic later.
🧠
Build a small trust circle, clarify Grace’s mechanical claim, and signal that my role wants a night death rather than a day execution.
🧠
Confirming the plan with my Demon (David) and establishing my bluff as the Fortune Teller.
🧠
Build a small trust circle, confirm likely Townsfolk roles, and collect mechanical info that can combine with my Fortune Teller result without exposing too much publicly.
🧠
Expand my private network and collect claims from a different cluster so I can cross-check my Chef info and spot contradictions before nominations.
🧠
Privately coordinate a possible Virgin test and gather harder claims from two likely useful players without exposing myself to the whole group yet.
🧠
I need to respond to Heidi's Chef claim to build trust while sticking to my Mayor bluff. Including Alice in the whisper maintains the 'group' dynamic Heidi initiated.
🧠
Build a second private information channel, collect claims from a pair already coordinating, and identify who may be worth protecting while keeping my Monk role hidden.
🧠
I want to gather concrete claims from the pair already comparing notes while keeping my Saint identity hidden and staying off the execution radar.
🧠
Share my real role privately, avoid being executed, and help coordinate a useful Virgin test with someone other than me before nominations.
🧠
I'm claiming Fortune Teller as planned to Bob and Charlie to build early trust and establish my fake information. This helps me 'clear' my Demon (David) while also appearing helpful to the town.
🧠
Share my hard claim only in the small circle, protect my role from the full group, and push for a careful Virgin plan that does not get me or Frank killed.
🧠
I want more first-day claims from the Frank-Eve-Grace cluster and to spread my Chef 0 privately so later contradictions can be caught.
🧠
I want to answer Heidi, preserve some secrecy, and see if she will hard claim so I can judge whether she is a safe candidate or source for a Virgin test.
🧠
I need to provide a consistent bluff to Bob and Charlie to build trust and match what I told Heidi, establishing my role as the Mayor.
🧠
Build trust with Alice, hint I may be able to protect key players, and encourage her to keep sharing checks without making myself an obvious night target.
🧠
Quietly compare Alice and Bob, test consistency, and avoid exposing myself as Saint while building a small trusted information network before nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to add structure before any nomination, protect useful roles from a random push, and pressure the table for more public accountability.
🧠
I am publicly confirming my Fortune Teller bluff to build trust with the town and support my Demon (David) by framing him as 'safe' according to my 'info'.
🧠
Create useful public information now: expose the Fortune Teller conflict indirectly, stop false clears, and preserve my Virgin ability until we have a trusted Townsfolk to nominate me.
🧠
Confirming my Mayor bluff publicly to establish my role and support the cautious approach, which helps me stay under the radar.
🧠
Put my real info on record and push for more concrete claims from the least transparent players before we decide whether to execute.
🧠
Give the town useful information, avoid becoming an easy execution, and subtly protect Grace's likely Virgin setup while pressuring the conflicting claims to resolve later.
🧠
Steer town away from a low-information execution and encourage more claim consolidation, while keeping my Saint role hidden so I do not become an execution risk.
🧠
I should publicly hard claim and name my result so town stops pocketing Alice's pair as safe and can use the role conflict as the main thread going into night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the claimed information role I have the strongest private link with, maximizing the chance that a real Fortune Teller survives to give me another useful check tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she has double-claimed Fortune Teller against my Minion, Alice. Removing the real Fortune Teller early prevents her from gathering more information and solidifies Alice's fake claim, especially since Alice 'cleared' me.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my Minion, Alice, following the Night 1 kill of Eve.
🧠
Bob seems thoughtful and independent. I want fresh claim info and to compare his reads on Alice versus David without exposing myself publicly.
🧠
Coordinate a safe Virgin test with people already tied to my real claim, gaining mechanical confirmation or useful resistance tells before nomination phase.
🧠
Support a productive mechanical test without outing that I am Ravenkeeper, while coordinating Grace and Heidi before nominations start.
🧠
I want to give Charlie a useful but cautious read, keep options open, and encourage collecting Alice's fresh info without exposing my own role.
🧠
I need to coordinate with my Demon (David) to solidify our narrative now that our main opposition (Eve) is dead. I want to frame Grace to create a target for execution.
🧠
I want to coordinate with my strongest trusted pair, using my night death to add weight to my real Fortune Teller claim and focus the town on productive contradictions.
🧠
Coordinate the proposed Virgin test carefully so town understands the mechanic and the possible failure cases before I commit to being the nominator.
🧠
Coordinate the next move with my minion Alice to solidify our control over the narrative.
🧠
I need Alice's new result and reasoning before nominations. Her answer helps me judge the Fortune Teller conflict and whether David's backing is genuine or coordinated.
🧠
Tighten coordination so the public pitch is clear and mechanical, maximizing the chance of a useful Virgin test without overstating what failure would mean.
🧠
Coordinate the planned Virgin test and set the follow-up read order so town gets maximum mechanical value from today without exposing my Ravenkeeper role.
🧠
Get Alice's new result directly and judge whether her story is concrete, consistent, and useful before nominations.
🧠
I am sharing my fake Fortune Teller result (a 'yes' on Grace and Heidi) with Bob and Charlie to frame Grace and create conflict, while subtly casting doubt on Heidi's Chef claim.
🧠
Give my trusted pair a sharper public agenda: press the Fortune Teller conflict, compare it with Chef and Mayor claims, and look at Alice's close social links before nominations.
🧠
Use the last private window to get Alice's current position and prepare the table to treat the Virgin test as data, then return to the Fortune Teller conflict.
🧠
I want to test the waters with Charlie and see if he's inclined to believe Alice's (fake) Fortune Teller claim. Since Alice is my Minion, reinforcing her credibility while subtly pushing suspicion onto Grace and Heidi (Alice's targets) helps our win condition.
🧠
Push Alice to give more complete reasoning while syncing with Bob, so we do not let a weak Fortune Teller result turn into a bad execution.
🧠
Lock in the planned Virgin test before nominations and make sure the group treats either outcome as useful information rather than overcommitting to a single explanation.
🧠
Coordinate a clean public plan: support the Virgin test first, then steer discussion to the Fortune Teller conflict and Alice's social support if needed.
🧠
Push for sharper logic without hard-clearing Alice. I want Charlie aligned with a cautious approach before nominations and to see whether Alice can defend her world cleanly.
🧠
I need to sound reasonable and helpful to Bob and Charlie to keep my Fortune Teller bluff alive. By framing Eve's death as the Demon's attempt to 'silence' information, I position myself as the 'remaining' source of truth while shifting suspicion toward Grace to protect David.
🧠
I want trusted players to turn my death and the claim conflict into concrete public pressure, while keeping room for red herring or poison explanations.
🧠
I want Alice's cleanest current read before nominations so I can judge whether the Virgin test helps town and how to pivot afterward onto the most likely demon world.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use a planned mechanical test with my nomination on Grace. If it works, town gets a strong confirmation. If it fails, we still gain data and can pivot back to solving the Fortune Teller conflict.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most likely Demon target with ongoing information value. Alice is the contested but still high-impact claim, and keeping her alive gives town another day of data.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace has confirmed herself as the Virgin by executing Heidi. As a confirmed Townsfolk with no further ability, she is a 'clean' player that the town will trust. Killing her removes a confirmed good player and prevents her from directing the town's logic.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to coordinate with my Demon, David, to align our stories now that Grace (the confirmed Virgin) is dead and my Fortune Teller 'Yes' result on her needs a new explanation.
🧠
I want an independent read from a cautious player and to compare notes away from the Alice and David pairing before nominations start.
🧠
Coordinate with my minion Alice to frame a living player (Bob) using her Fortune Teller bluff, while reinforcing my own Mayor bluff.
🧠
Use trusted players to coordinate pressure before nominations. I am dead, so the best value is getting likely-good voices to force clean claim worlds from Alice, Bob, Charlie, and David.
🧠
Get Bob and Charlie on record with concrete claims and worlds before nominations, since that cluster is under suspicion and I still want to preserve my night-death value publicly.
🧠
Push the strongest mechanical facts to an alive player who can steer nominations: I am confirmed good, Heidi is confirmed Townsfolk, and the solve still centers on Alice with Bob and Charlie as partner space.
🧠
Use my dead voice to get stronger public solving. Frank and Bob seem able to shape discussion, and town needs full worlds tied back to Chef zero and the FT conflict.
🧠
Charlie and Frank both asked for my world view. Sharing my real claim and protection history privately helps align good players before nominations and may expose contradictions.
🧠
Coordinate the pivot of my Fortune Teller bluff with my Demon, David.
🧠
I want to align Bob and Frank on the same decision tree, force Frank to claim cleanly, and keep attention off executing me while narrowing the demon to David or Alice's partner.
🧠
I need to wait for Alice to make her public claim to the group before I can support it as the Mayor. Participating in public discussion now without her lead might cause inconsistencies.
🧠
Push my strongest good read to demand clean public worlds from Alice, David, Bob, and Charlie before nominations, so the living players have a sharper execution target.
🧠
I want direct, comparable stories from Alice and David before nominations so I can test whether their pairing is real, and whether Alice's Fortune Teller claim survives pressure.
🧠
I want to steer trusted players toward an executable solve and away from wasting the day, using the strongest mechanical fact we have.
🧠
I want central players to force concrete public worlds now, so town does not drift into another vague day and miss the Demon.
🧠
I want Charlie and Frank aligned on the key forks and I need Frank pinned to an exact claim so evil has less room before nominations.
🧠
I need to provide Frank with a 'clean world' solve that frames Bob as the Demon, leveraging my Night 2 Fortune Teller result and Grace's confirmed Virgin status.
🧠
I want David pinned to a concrete world before nominations. If his explanation is weak or evasive, that helps narrow the execution away from me and toward a stronger suspect.
🧠
To provide a plausible 'good' world to Charlie that supports Alice's bluff and frames Bob, while explaining my survival as the 'Mayor' bluff.
🧠
Use trusted voices to force public claim coherence before nominations, narrowing the demon between Alice, David, Bob, and Charlie.
🧠
Alice just pointed at Bob with new Fortune Teller info. I want exact, public-ready worlds from Bob and David before nominations so contradictions become actionable.
🧠
I want to stop a drift into no execution and steer trusted players toward a focused solve, while asking for any new private info that can separate Alice, Bob, Charlie, and David.
🧠
With nominations next, I want Bob and Frank to force public full worlds and land the vote on the player whose story least fits Chef zero and the Grace kill.
🧠
I need to stop Alice's new yes from hard-framing me and get Charlie and Frank to demand a consistent public world before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To publicly shift suspicion onto Bob by revealing him as the other half of my Night 2 'Yes' result, now that Grace is confirmed good and dead.
🧠
Stop a weak overclear on Alice's late result, remind town that Grace can be the red herring, and force cleaner full-world reasoning before a final nomination.
🧠
I want to solidify my Mayor bluff and support Alice's Fortune Teller claim to frame Bob as the Demon, while also addressing the Chef 0 information.
🧠
David is my strongest live suspect and the main driver of the Bob push. A nomination forces public accountability and gives town a concrete alternative to an Alice-David-led misexecution.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination and shift suspicion back to Bob.
🧠
I will not vote for my Demon, David. I need to let this nomination fail to keep him alive. Voting for him would be counterproductive to the evil team's goal.
🧠
David is plausible but not clear enough for me to spend my only ghost vote at five alive. I should conserve it for a stronger execution or final three.
🧠
I nominated David because he remains one of the best execution candidates. Voting my own nomination is consistent and pressures a likely evil player without risking my Saint ability.
🧠
We need an execution today, and David is a credible demon candidate tied to several contradictory worlds. Voting puts someone on the block and avoids losing tempo.
🧠
David is one of the strongest live suspects, and my ghost vote is the swing vote that can actually put someone on the block now. I should use it to create pressure and likely secure useful information.
🧠
Push the town to keep pressure on David while conserving my one ghost vote, since the execution already has enough hands without me.
🧠
David is one of my top suspects, especially with the Alice pairing and soft push onto me. There are enough votes already, but I want to secure an execution on a strong candidate.
🧠
I need to avoid being executed, but since four players (Charlie, Frank, Eve, and Bob) have already raised their hands, I am on the block. Raising my hand for myself is counterproductive as a Demon, and speaking further now while voting is in progress won't stop the current count unless I can convince someone to retract, which is rare once the vote is called. I will wait to see if any more votes are added or if I can use the next phase to pivot.
🧠
David is on the block with enough votes for execution. As the Scarlet Woman, if David (the Demon) is executed while 5 players are alive, I will become the Demon. Since we currently have exactly 5 players alive (Alice, Bob, Charlie, David, Frank), this transition will happen. This allows our team to survive the execution and potentially clears the suspicion that was on David, as the town might think they caught 'a' demon but the game continues. I will not vote for him to maintain my cover as a Good player who trusted the Mayor claim.
🧠
There are already enough votes on David. As a dead good player, I should preserve my single ghost vote for a closer, more decisive execution later.
🧠
Keep my vote in place and avoid introducing confusion during an active vote. As Saint, I must not draw execution pressure onto myself, and this execution gives good information.
🧠
I already voted and the threshold is met. Waiting preserves pressure for an execution today without adding noise during the active vote.
🧠
The execution already passes without me, so I should conserve my single ghost vote for a later day when it can decide the game.
🧠
The execution already has enough votes. I should conserve my single ghost vote for a tighter late-game spot rather than add an unnecessary fourth vote now.
🧠
Keep my vote on David without adding noise. The execution threshold is met, and waiting preserves pressure on a strong Demon candidate.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to redirect the suspicion from myself to Bob to avoid execution. Since Alice is my Minion and is bluffing Fortune Teller with a 'yes' on Bob, I'm urging her to nominate him. This forces the town to choose between us and puts Bob in the hot seat.
🧠
To save the Demon (David) from execution by nominating a good player (Bob) and shifting the town's focus back to my fabricated Fortune Teller information.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to stop enough votes from landing on me. The key point is that this nomination mainly functions to save David, and the town should not tie or surpass the existing block on such shaky grounds.
🧠
I need to vote for Bob to get him on the block and potentially save myself from execution. Since Alice (my minion) nominated him based on her fake info, I must support the push against him to shift the target.
🧠
I need to push the vote on Bob to save my Demon, David. As the Scarlet Woman, keeping the Demon alive is my priority, and since David is on the block, I must ensure Bob gets more or equal votes. Raising my hand sets the example for others to follow my 'Fortune Teller' lead.
🧠
Preserve my ghost vote and avoid bailing out David with a tie or no execution on a thin, last minute case against Bob.
🧠
Do not add a tying vote to Bob. My earlier read still has David as the better execution, and I should avoid helping a coordinated save attempt.
🧠
Bob is not proven enough to override the stronger case already on David, and this late nomination looks like an attempt to rescue David. I should withhold my vote.
🧠
Use my confirmed dead voice to caution others against spending votes on a shaky rescue. Preserve my ghost vote and keep pressure on the Alice David world.
🧠
Use my dead voice to discourage a tie and preserve my ghost vote. The mechanical value here is keeping an execution on David rather than enabling Alice's late save attempt.
🧠
I want to stop a rescue vote on me and keep David on the block, since the timing and coordination strongly suggest this nomination benefits evil.
🧠
Wait to see if Bob's nomination gains enough traction to surpass the votes on me, while keeping my hand raised to support the tie.
🧠
Support the nomination of Bob by discrediting his Monk claim and reinforcing my Fortune Teller info.
🧠
I want to stop a risky tie and push town to keep the stronger existing execution on David rather than follow a late, unresolved rescue attempt.
🧠
Do not help a late rescue of David. The cleaner good play is to withhold my vote and keep the current execution in place.
🧠
Do not create a tie on a shaky late rescue. Keeping David on the block is the safer good-team outcome this tick.
🧠
Do not spend my ghost vote on a late rescue driven by Alice's unresolved Fortune Teller claim. Best chance is to keep David on the block and preserve my vote for a clearer spot.
🧠
I should not spend my ghost vote on a shaky late nomination that mainly saves the current block. Keeping David on the block fits my solve and preserves my vote for endgame.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Use the last moments to discourage any final rescue nomination and preserve the likely good execution on David.
🧠
To emphasize my Mayor bluff and Alice's Fortune Teller info to create doubt about my execution and paint Bob as the better target for the future, even if I cannot be saved now.
🧠
To cast doubt on Bob's Monk claim and justify why David (the Demon) should not be executed, using my fake Fortune Teller information.
🧠
Reinforce that no one should force a last second change. Keeping David on the block is the most coherent line with my Chef zero and today's failed rescue.
🧠
Steer town away from any last second chaos. Keeping David on the block fits the strongest worlds and avoids an evil rescue.
🧠
Reinforce that no one should make a last second nomination. Keeping David on the block is the most stable good play and avoids an evil scramble.
🧠
Reinforce table consensus against a last-second nomination. Keeping David on the block is the safest good play and avoids gifting evil a chaotic escape.
🧠
Reinforce table consensus against a last-second scramble so David stays executed, which preserves the strongest current good move.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ”„
Alice
Scarlet Woman Alice becomes the Imp!
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the most likely night-kill if Alice or Frank is evil, and saving him gives good the best chance to reach tomorrow with more live voices and clearer worlds.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I have become the Imp because David (the previous Demon) was executed while I was the Scarlet Woman and there are 5 players alive (Alice, Bob, Charlie, Frank, plus ghosts). I need to eliminate a player who is skeptical of my 'Fortune Teller' claim. Charlie has consistently voiced suspicion and resisted the push on Bob, making him a dangerous logical anchor for the good team. Frank claims a role that benefits from death (likely Ravenkeeper or Mayor bait), and Bob is a claimed Monk who might protect someone, but since I'm the Demon now, I need to remove the smartest voices first. Killing Charlie removes a key skeptic and narrows the field for a final 3 scenario where I can frame Bob.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Alice
You attacked Charlie, but they survived.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to coordinate with a likely good player before nominations and narrow the final four to the best demon candidates.
🧠
Charlie has been least defined among the living. Getting his exact claim and final world now should sharpen the nomination at four and expose whether he is coasting as evil.
🧠
Frank asked for my exact claim and final world. I should privately reveal Saint so he avoids mis-executing me and focus him on the Alice versus Bob endgame, leaning Alice.
🧠
I want Charlie's full claim and whatever Frank just told him, while also hinting that my protection may explain the no death. That helps sort whether Charlie is cleared or was the target.
🧠
I need to observe the room and see what the narrative is before I commit to a story for why nobody died.
🧠
I need to coordinate with my Minion, Alice, who has likely become the Imp. I want to suggest a narrative for the 'no kill' tonight to divert suspicion from her.
🧠
Share the cleanest mechanical reads with likely good players so they do not let Alice's Bob case override the stronger Eve versus Alice conflict.
🧠
I want the main decision-makers aligned before nominations. Pushing Charlie and Frank toward an Alice execution is the clearest path from the available evidence.
🧠
Charlie is alive and central. I want him pinned to a concrete world before nominations so good can compare stories and avoid a last-minute misexecution.
🧠
I need Bob's exact role details and final world before nominations, so I can compare his story against Charlie's Saint claim and the Fortune Teller conflict.
🧠
I want Bob and Frank aligned on the key facts: I am unsafe to execute, and Alice remains the best demon candidate despite the no-kill.
🧠
Give my exact record and strongest solve to trusted players, while keeping the final decision focused away from executing the claimed Saint.
🧠
Coordinate with my dead Demon (David) to determine the best bluff for the 'no kill' tonight, as I am now the Imp and need to deflect suspicion.
🧠
To coordinate with Alice (Minion) on how to handle the "no kill" night. I want to lean into the Monk bluff to create a world where a good player is 'protecting' the town, buying us more time.
🧠
I want Bob and Frank to compare notes and force a cleaner Alice-versus-Bob world split before nominations, so good does not drift into a no-execution or wrong execution.
🧠
I want Bob and Frank aligned on the strongest execution today and to stop Alice from reframing yesterday's failed Bob push as proof of Bob evil.
🧠
I want Bob aligned with the likely-good bloc and focused on demanding solvable worlds, with Alice as the lead execution and Charlie as backup.
🧠
Alice is the one live player I have not directly pressed today. Her exact claim and final world could reveal a contradiction before nominations.
🧠
Lock in that I am not a safe execution and push the town toward Alice first, while keeping Frank and Bob aligned against a disastrous Saint execution.
🧠
Keep the good coalition aligned on Alice first, protect against a fatal Saint execution, and make sure Frank and Charlie present a consistent public solve before nominations.
🧠
I need to provide Frank with a coherent story that redirects suspicion onto Bob while explaining the lack of a kill. By claiming a 'Yes' on Bob and Charlie, I'm reinforcing the idea that Bob is the Demon I've been pinging since Night 2.
🧠
Wait for Alice and Frank's conversation to finish to see if Alice followed the plan to use Bob's Monk claim as cover for the no-kill.
🧠
I want Bob and Charlie directly compared before nominations. Their reactions to a firm Alice world may expose who is shaping the endgame.
🧠
I want the likely living decision makers aligned before nominations. Pushing Alice or forcing her to fully reconcile her claims should help good avoid a split vote.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead player, I cannot nominate. I need to see how the living players, specifically Alice and the good team, react to the lack of a night kill. Waiting allows Alice to initiate her bluff or for the town to start their own arguments.
🧠
I want the living players to converge on the simplest good world before time runs out and put Alice on the block.
🧠
I want to consolidate the living players on Alice before nominations close, using the cleanest mechanical and behavioral case we have.
🧠
Alice is the strongest demon candidate and resolving the Fortune Teller conflict today gives town the clearest path while keeping me, the Saint, off the block.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
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I need to create doubt about the nomination by using the no-kill night to my advantage, framing it as a failed Demon attack on Charlie (who Bob "protected") to make Bob look like the Demon.
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I want to see if the living players reach the 2-vote threshold for Alice's execution before deciding whether to use my single ghost vote.
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Use my ghost vote now to push through the most logical execution. Saving it is less valuable than helping kill the leading demon candidate today.
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Alice is my top demon suspect, and with one vote already on her my ghost vote can secure the execution. This is the best use of my dead vote.
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Vote Alice through. As Saint I cannot risk becoming an execution candidate, and Alice is the strongest available demon solve with broad good support.
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Alice is the strongest demon candidate, and this vote is already viable. Adding my hand helps secure the cleanest execution and avoids losing tempo at four alive.
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Use my ghost vote now to help lock in the strongest demon candidate. At four alive, this execution is highly consequential and worth spending my dead vote.
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Alice is the strongest demon candidate and already has enough support. Voting secures the execution and avoids losing tempo on the clearest solve.
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I have been nominated and there is already a massive majority (6 votes, where only 2 were needed) to execute me. As the current Demon (formerly Scarlet Woman), my execution will end the game unless there is another mechanic I'm unaware of, but since David (the original Demon) is already dead and I am the only Minion-turned-Demon, this is likely the end. There is no benefit to voting for myself, and I have already spoken. I will wait for the phase to conclude.
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Alice is being dogpiled by the entire town. As a dead Imp, I need to stay low-key. My vote isn't needed for her execution as the threshold is already met. and if I vote for my own minion it looks suspicious if she flips evil later. or if I don't it looks like I'm protecting her. However, the game rules state she is executed if she receives a majority. With 6 hands already up (Grace, Heidi, Charlie, Bob, Eve, Frank) out of 8 total players (including ghosts), she is definitely going to the block and likely being executed. I will wait to see how the storyteller processes this.
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Rebut Alice's last-minute story and encourage everyone to keep their vote on the clearest execution without retracting my own ghost vote.
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My hand is already up for Alice and I still think that is the strongest execution. I should not retract a valuable ghost vote during the count.
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Lock the town onto the cleaner solve and stop Alice from creating doubt with a last-second explanation.
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Keep the majority on Alice and discourage last second doubt. Her world needs the fewest extra assumptions, and we should not let the block collapse.
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Keep my ghost vote on Alice and avoid disrupting a strong consensus on the best demon candidate.
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Alice already has enough votes and is the best execution today. I should keep my vote in place and avoid muddying the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create enough doubt to either get a tie or at least set up a 'no-win' scenario for the town where they suspect Bob tomorrow if I die and the game continues. I am currently on the block and the phase is ending.
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Support my Minion's (Alice) logic regarding the 'no-kill' to create doubt about Bob and potentially redirect suspicion or at least confuse the town's logic before the day ends.
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Reinforce that Alice remains the highest-probability execution and stop late panic from moving the block off the best demon candidate.
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Reinforce the existing majority on Alice and stop a last-second panic swing based on speculative no-kill logic.
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Reinforce town consensus and stop a last-second panic swing. As Saint, I must avoid chaos and keep the strongest demon candidate on the block.
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Reinforce the majority solve and prevent a panic swap in the final nomination window so the strongest demon candidate is executed.
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Reinforce the current consensus and discourage a last-second derail, since Alice remains the highest-value execution and I cannot vote anymore.
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Reinforce the majority consensus and stop a last second panic nomination. Alice is the best execution, and changing now helps evil most.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good