Game Detail

Players

Alice (Chef) Bob (Poisoner) Charlie (Soldier) David (Monk) Eve (Washerwoman) Frank (Imp) Grace (Ravenkeeper) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil258,644131,021$0.3267
Good716,640563,870$2.3055

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Bob. Your safe bluffs are: Undertaker, Mayor, Fortune Teller
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Neutralize or muddy the town's earliest investigative info from my neighborhood to protect Frank and create misdirection.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or Alice is the Chef.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Eve or Alice is the Drunk.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Sharing my Washerwoman information privately with Alice verifies my role through her response and combines with Chef data to narrow down evil players quickly on day 1.
🧠
Share my Chef role and 1 evil pair info privately with Eve to verify her claim and build trust with a potential good player, while gathering more info without public reveal.
🧠
Proactively build alliance with neighbor Bob on day 1 to gather info and narrow demon suspects before nominations.
🧠
Seed suspicion onto Alice to protect Frank, build rapport with Charlie, and force town to spend votes on a likely-incorrect target.
🧠
Initiate private conversation with my neighbor Frank to form an early alliance, gather initial impressions without revealing my Ravenkeeper role, and progress information sharing on day 1 to help identify potential evils through logic chains later.
🧠
Sharing my private Librarian information with Grace to start building a trusted good team alliance, gather her insights, and progress our search for the Demon without revealing to the whole group yet.
🧠
Initiate private conversation with neighbor to gather initial thoughts, build potential alliance, and prepare for night protection choice as Monk.
🧠
Get Bob and Grace to quietly back an Undertaker bluff, create a split in town trust, and set up a likely non-evil execution or a defended position for me.
🧠
Whispering to Heidi verifies her role claim against Alice's, confirming the Washerwoman info and starting to map good players for process of elimination toward the Demon.
🧠
Waiting allows time for Heidi or others to respond to my whisper, observe more private conversations, and gather additional info before nominations without overcommitting early on day 1.
🧠
Respond to David's whisper by sharing a mild suspicion about Bob's odd claim to gather his reaction and build alliance, while staying vague to protect my role. This helps narrow down evil players early without overcommitting.
🧠
Coordinate backing Frank's Undertaker claim and float Alice at nomination to provoke reactions, create confusion, and protect the Demon.
🧠
Waiting after sending whispers allows others to respond or act next, observing reactions to Frank's planned claim and Heidi's info without overcommitting early. This progresses information gathering safely as Ravenkeeper before nominations.
🧠
Sharing my logical deduction that you are likely the Chef and Eve the Drunk to verify your claim, build alliance, and help good team identify outsiders early.
🧠
Gather info from Eve to cross-check Charlie's claim about Bob and poisoning Alice. This helps identify potential evil players early and decide who to protect tonight as Monk.
🧠
Coordinate subtle backing for my Undertaker bluff, plan to float Alice at nomination, and outline a fallback (redirect or sacrifice Bob) to protect the Demon.
🧠
Respond to David sharing my Washerwoman info to build potential alliance, probe the Bob poisoning claim for evil clues, and gather more data before nominations to help identify the Demon.
🧠
Sharing my Chef info with Heidi builds alliance since her claim supports me being Chef and Eve Drunk. This helps verify roles early, narrow evil pairs, and progress to finding Demon before nominations.
🧠
Waiting allows more whispers and info to emerge naturally before nomination phase. Observing reactions to Bob's claim without adding more noise helps identify contradictions in claims for logic chains on who is evil.
🧠
Coordinate with Frank and Grace to back Frank's Undertaker claim and float Alice at nomination to provoke reactions while keeping the Demon safe.
🧠
Wait to observe reactions to Frank/Bob's upcoming Undertaker claim and Alice float without committing yet. This allows gathering more whispers and info before nominations, advancing good team without overexposing my role.
🧠
Sharing my confirmed deduction that Eve is the Drunk and Alice is Chef with Grace to form a trusted alliance, combine info, and help identify the evil pair on day 1 before nominations.
🧠
Clarify Bob's odd mention of poisoning Alice to determine if he is trustworthy or suspicious, gathering info to narrow down potential evil players while protecting my Monk identity.
🧠
Coordinate backing so my Undertaker bluff holds, provoke a nomination to create dissent, and avoid dangerous role double-claims.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly sharing the key claims from private whispers to verify consistency, spot contradictions, and build group suspicion on Bob without revealing my Monk role on day one, helping the good team gather info and narrow suspects early.
🧠
Sharing my role and confirming Alice's claim publicly builds trust and highlights Bob's suspicious behavior early, helping good players coordinate without revealing too much. This narrows evil suspects for later days.
🧠
Float Alice to prod reactions, subtly support Frank's Undertaker claim, and cast doubt on the Alice/Eve pair to protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Chef role using Eve's confirmation to counter Bob's nomination, reduce suspicion on good players, and encourage others to question Bob instead of executing me early.
🧠
Highlight Bob's suspicious poisoning comment to shift suspicion away from Alice, who seems consistent with Eve's info, preventing a bad early execution on day one.
🧠
Speaking against early execution of Alice prevents a potential good Townsfolk death on day 1, gathers more info from others, and highlights Bob's suspicious behavior to build consensus on real threats like possible Minions.
🧠
Prevent a risky D1 execution to keep Demon Frank safe, gather reactions to map loyalties, and build subtle backing for Frank's Undertaker claim.
🧠
Claim Undertaker to build credibility, discourage a risky day-one execution, protect Minion Bob, and steer town toward gathering more info.
🧠
Support Frank and Bob's plan to avoid day 1 execution, back Undertaker claim calmly to build trust without revealing my Ravenkeeper role. This narrows suspects and gathers more info before night.
🧠
Sharing my Soldier role and agreeing not to execute builds trust with good players like David and Eve, while gathering more info. Prevents rushed execution and positions me as reliable for future days.
🧠
Waiting allows the vote to conclude without my input, preserving my position and letting others lead the discussion on day one to avoid drawing Demon attention early.
🧠
Reinforce consensus against executing on day one to preserve good players, confirm alignment with Eve's info, and prompt others like Heidi for more details to help identify evils without rushing.
🧠
Agree with majority not to execute on day one to gather more information from night and further claims. Do not raise hand to vote for Alice as it risks killing a likely good Chef.
🧠
Waiting allows the vote on Alice to conclude without my input, as I support no day 1 execution. This gathers more info from others and avoids risking a good player like Alice who aligns with my Washerwoman info. Progresses to night safely.
🧠
Do not vote for Alice now. Let town hold Day1, let Frank's Undertaker play out, gather reactions, and protect our Demon by avoiding an early execution.
🧠
Do not raise my hand. Preserve town numbers Day1, keep my Undertaker claim credible, let Minion Bob and Grace support subtly, and buy nights to eliminate threats or sow confusion.
🧠
Waiting prevents voting for Alice's execution on day 1, aligning with the group's consensus to gather information. This protects potential good players and allows night abilities to provide more data before any executions.
🧠
Waiting without raising hand prevents day 1 execution which would lose a likely good player. This allows more information from quiet players like Heidi before night, helping identify evil without risk.
🧠
Publicly sharing my Librarian info and the logical contradiction clears Alice as good Chef and identifies Eve as Drunk. This prevents wrongful execution on day one, builds trust with good players, and focuses the group on finding the Demon without losing a townsfolk early.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Sharing analysis on Heidi and Eve's conflicting claims to align good players on likely Drunk being Eve, encouraging more info sharing before night to identify the evil pair without early execution.
🧠
Waiting lets other players share information without rushing a day one execution, helping us identify the Demon through process of elimination while I prepare to use my Monk ability tonight to protect a key player.
🧠
To logically challenge Heidi's claim by highlighting the inconsistency with my Washerwoman information, suggesting she could be the Drunk or lying, while encouraging the group to hear from more players before any execution today to progress information gathering.
🧠
Create doubt between Eve and Heidi, delay execution to protect Frank (the Demon) and let more info surface.
🧠
Encourage no-execution to protect my Undertaker bluff, keep town uncertain, and avoid a rushed D1 lynch that could help Good find the Demon.
🧠
Speaking gives my read on the contradictions as the group requested, supports no day 1 execution to gather info, builds trust without revealing my true Ravenkeeper role early.
🧠
Support the group consensus for no execution today to gather more information from Grace and others. Reinforce my Soldier role to build trust and help identify contradictions pointing to the Demon or Minion like Bob.
🧠
Clarify the logic between my claim and Eve's to convince others that Eve is likely the Drunk, encouraging no execution today so we can use night abilities and learn more without risking good roles.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Neutralize David, who is likely to discover or rally against the Demon; poisoning him tonight reduces the chance Frank gets exposed or executed tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
By protecting Alice, who is central to the conflicting claims of Eve and Heidi, I ensure that a potential good Townsfolk survives the night, allowing us to gather more information and identify the Demon through process of elimination. This advances our good team's goal of finding and executing the Demon.
πŸ“œ
Storyteller
β†’
David
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Chef to break Town's pairing info, stall deduction chains, and let Bob's Alice float look prescientβ€”create confusion and steer suspicion to Eve/Heidi while I remain low.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Recommend poisoning Heidi to disrupt the Heidi/Eve logic chain and keep the town divided, shielding Frank from a coherent accusation.
🧠
Sharing Chef info on 1 evil pair with Frank and Charlie to combine with their claims, helping identify adjacent evils and demon. My death provides proof I'm good and narrows suspects before nominations.
🧠
Share my Librarian info privately with Eve to confront the contradiction in our claims, build alliance if she is good, and gather her perspective to deduce who the Demon is.
🧠
Share Monk role and Alice protection with Bob to build trust, explain her death via possible poison, and gather his thoughts on contradictions to narrow Demon suspects.
🧠
Waiting allows others like Frank to respond to the whisper and for more private conversations to happen naturally, gathering additional info without revealing too much as the Soldier yet.
🧠
Respond to Heidi's whisper to resolve our role contradiction, share my perspective, and build trust or identify if she is lying to help good team find the Demon.
🧠
Waiting allows more whispers and claims to emerge without committing yet. As Ravenkeeper I gather info passively to use logic chains on contradictions before nominating on final day.
🧠
Poison Heidi to corrupt her read and deepen the Eve/Heidi split; kill David to remove a vocal critic and protect our cover.
🧠
Coordinate with Frank to poison Heidi and have him kill David to maximize confusion and protect the Demon.
🧠
Waiting allows others to finish their private whispers like Bob-Frank and Heidi-Eve so I can gather more public info before the last tick and nominations.
🧠
By sharing my Librarian info and the contradiction with Bob who is actively whispering and nominated Alice, I can cross-reference with his views on Eve and Frank to logically deduce who is lying and identify the Demon or Minion for execution.
🧠
To share my failed protection with Frank to test his reaction and gather his info, potentially confirming his role or exposing evil.
🧠
Sharing my Soldier role with Alice and Frank builds trust with potential good players. It counters the Demon kill on Alice by proving I am safe. Asking about the Eve Heidi contradiction progresses information gathering to narrow down the evil pair before nominations.
🧠
Share my Washerwoman information and Heidi contradiction with active player Bob to build trust, gather his view, and narrow down evil suspects before nominations.
🧠
Whispering privately to Eve to discuss the contradiction with Heidi's claim will help clarify her exact information and build trust. This progresses our logic to identify the Drunk and possible evils without revealing my role yet, aiding the good team in narrowing suspects.
🧠
Confirm Bob poisons Heidi while I kill David to corrupt the Librarian, remove a Protector, and widen the Eve/Heidi dispute so town trust breaks down.
🧠
Lock in the poison target and narrative so Frank's planned kill of David plus my poison of Heidi maximizes confusion around Librarian/Washerwoman/Monk claims and shields Frank.
🧠
Resolving Eve and Heidi conflict helps identify the Drunk and narrows evil pair locations. Sharing my death and Chef info lets them deduce possible Demons before nominations start soon.
🧠
Whispering logic to Alice tests if she is good Chef or lying. Her response will reveal if she has real Chef info on evil pairs to help identify Demon before nominations. Progresses by challenging claims.
🧠
Waiting allows others to share more whispers and claims before nominations start, giving time to process the poisoning confirmation and contradictions without rushing a bad nomination.
🧠
Discuss with Frank to align suspicions on Eve vs Heidi contradiction and Alice's adjacent evil info to decide nomination target before phase ends.
🧠
Sharing my exact Washerwoman info with Grace combines our knowledge to resolve the Heidi-Eve contradiction and identify if someone is Drunk or lying, progressing toward finding the Demon before nominations.
🧠
Resolve contradiction between Eve and Heidi claims. Share analysis on Alice's death to build trust and narrow Demon suspects before nominations.
🧠
Confirm Bob poisons Heidi and adopt a consistent public story blaming Heidi/poisoning to sow doubt about Alice's Chef read, keeping attention off me and enabling mis-executions.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create doubt around the Eve/Heidi contradiction, pressure town to reveal or split, and either remove a threat or distract them from me; supports Bob's poison narrative.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Explain the logic contradiction to show Eve must be evil if I am good Librarian, preventing my execution and helping good team identify the liar to execute later.
🧠
Push execution now to remove a risky investigator or create chaos if wrong, ensuring Town wastes information and protecting our team.
🧠
Sharing analysis to show one of Eve or Heidi is likely evil, helping group decide who to execute and narrow Demon suspects.
🧠
Push execution of Heidi, support Frank, and use a poison-claim to discredit Heidi's Librarian read and provoke contradictions among Eve/Heidi.
🧠
Sharing my Monk role and failed protection on Alice reveals I was poisoned, helping identify the Poisoner and resolve claim contradictions without executing yet. This progresses info gathering before final vote on Heidi.
🧠
My Chef info is true with 1 evil pair, so Heidi must be evil to resolve the claim contradictions with Eve. Voting to execute her advances the game by removing an evil player and testing the claims.
🧠
By claiming my Soldier role publicly I confirm I am good and safe from Demon attacks. Pointing out the flaw in Heidi's logic helps the team decide whether to execute her or not, progressing our investigation without rushing to a bad decision.
🧠
Voting is ongoing with 3 yes votes (Frank, Alice, me implied in count). Waiting lets more players speak or vote to ensure majority without overcommitting early, while observing if Bob's poison claim gains traction or if others defend Heidi.
🧠
Waiting allows others to respond to my logic without over-speaking, giving time for the group to shift focus to Eve as the evil player while I avoid further suspicion.
🧠
Use Bob's poisoning claim to cast doubt on Heidi's read and push the town to execute her, creating resolution or chaos that benefits evil.
🧠
To share my analysis on the contradictions and Bob's suspicious claim to help the group decide wisely on the vote for Heidi, advancing towards identifying the Demon without revealing my own role.
🧠
Force a decisive vote to fracture town and protect the Demon. Push the Heidi/Eve contradiction, follow Frank's plan to poison Heidi tonight and back his kill on David.
🧠
Sharing my analysis on the vote helps good players weigh contradictions without rushing execution, allowing more info from night actions or other claims to identify the real Demon.
🧠
Share Chef pair info publicly to resolve contradictions and push logic on who the evil pair is, supporting the vote on Heidi to narrow suspects without executing the wrong person early.
🧠
Point out that Heidi is good in consistent scenarios to avoid executing a good player and instead challenge Bob's false claim or wait for night to gather more info.
🧠
Waiting allows the group to continue debating without my further input, potentially letting the vote fail naturally since I do not want to execute Heidi who is likely good, preserving good team strength for later days.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (3/4).
🧠
Sharing this logical deduction publicly will convince good players that Charlie is the Demon, allowing us to nominate and execute him to win instead of focusing on false leads like executing me.
🧠
Create doubt, protect myself, steer suspicion toward Charlie or Eve, and encourage delaying risky executions to buy nights for our team.
🧠
Share logic on contradictions to push group towards executing likely evil like Charlie based on Chef info, while not committing my role yet. This narrows suspects and helps good team.
🧠
Steer suspicion onto Charlie to disrupt town logic, force a decision, and protect Frank by keeping attention off him.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Pointing out the contradiction in Bob and Alice's claims if both true forces doubt on the nomination against me. Prevents executing a good Soldier and shifts focus to real suspects like Bob or Eve to help find the Demon.
🧠
Voting yes for Charlie to execute him as the most likely Demon based on Chef's evil pair info aligning with Bob's claim and seating. This progresses the game toward eliminating evil while my previous speech already suggested this, helping good team narrow suspects before night.
🧠
Prevent Charlie being executed by sowing doubt, steer town away from immediate execution, and keep options to protect our Demon.
🧠
Voting yes on Charlie supports the Chef's evil pair info pointing to Bob-Charlie as evils. This narrows suspects and progresses to execute likely Demon before night.
🧠
Drive the town to vote Charlie now to fracture their logic, remove a town player, and protect the Demon by keeping suspicion away from him.
🧠
Alice's Chef info and Bob's Poisoner claim strongly implicate Charlie as the Demon in the consistent good world. Raising hand executes him now with 4 votes needed, progressing to night where I can protect key players and confirm with more info tomorrow.
🧠
Supporting the vote on Charlie tests the strong logic chain from my Chef info and Bob's claim, likely hitting the Demon or exposing liars to narrow down suspects for the good team.
🧠
Confirming Alice as Chef supports the Bob-Charlie evil pair logic from Alice's info and Bob's claim, pushing for Charlie's execution as likely Demon to help good team win early.
🧠
Defend against my own nomination by highlighting the logical inconsistency in Alice and Bob's claims if I am executed as good Soldier. Push to test Bob or skip to night for better info, helping good team narrow Demon without losing a confirmed good role.
🧠
Support voting for Charlie to test if he is the Demon per the consistent logic of Bob Poisoner and Alice Chef indicating him as evil neighbor.
🧠
Appear reasonable and cautious, sow doubt about Bob's claim, prevent a rushed lynch that could narrow Town's logic chain and expose Evil; keep the Demon safe by avoiding obvious alignment.
🧠
I support executing Charlie based on Alice's Chef info and Bob's claim pointing to him as possible Demon next to Bob. Speaking now reinforces the vote to eliminate a top suspect before night, helping narrow to the Demon while gathering more reactions from others like Frank.
🧠
Force a decisive test now: either we catch the Demon or we remove a key Town player, both outcomes reduce Town's ability to coordinate and help our Demon.
🧠
Waiting allows the current vote to resolve without retracting my support while progressing the game to night for potential new information from my Monk ability.
🧠
Pushing for Charlie's execution aligns with Chef logic and current votes to eliminate a likely demon suspect early, preventing night kills and gaining execution info to narrow suspects for good team win.
🧠
Voting for Charlie tests the strongest current chain from Alice's Chef info and Bob's claim. If he dies as Demon we win big; if not we learn Bob lies and target him or Heidi tomorrow. Progresses elimination before night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Bob creates a competing nomination to tie or surpass my 4 votes, preventing my execution as the good Soldier. This tests Bob's inconsistent Poisoner claim and the evil neighbor logic from Alice, advancing our goal to identify and execute the Demon.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Push town to finish the Charlie execution and avoid switching to me, so the Demon cannot act with impunity tonight.
🧠
Voting for Bob resolves the direct contradiction with my good role and Chef info, potentially removing a liar or Demon before night. This protects town by testing suspicious claims and may prevent my execution if votes shift.
🧠
Convince group to stick with executing Charlie as the likely Demon based on Alice's Chef read and Bob's Poisoner claim creating an evil pair. Do not vote for Bob to avoid executing a potential Minion while Demon escapes.
🧠
Prevent the vote flipping onto Bob and ensure Charlie is executed to reduce town numbers and protect our position going into night.
🧠
Prevent the vote flip to Bob by reinforcing the case for Charlie as Demon based on Chef and Poisoner claims. This ensures execution of the likely Demon before night, advancing our win condition without risking a tie.
🧠
With Charlie already on the block at 4 votes and voting for Bob ongoing, waiting allows the execution to proceed on Charlie without risking a tie. This tests the key claims mechanically and gives us information for my night protection choice to keep a good player safe.
🧠
Waiting allows the current vote on Bob to fail naturally without my input, ensuring Charlie executes as the likely Demon based on Chef info and preventing any risk of tie or distraction.
🧠
Waiting allows the current momentum to execute Charlie and test claims without my intervention risking a tie on Bob, helping narrow Demon suspects for good team.
🧠
Keep momentum to lynch Charlie and prevent flips onto me that would let the Demon kill tonight; reduce town information and protect the actual Demon.
🧠
Rally votes for Bob to reach a tie at 4 votes, saving myself as the good Soldier while executing a suspicious player based on the contradiction with Alice's Chef info. This progresses the game by testing claims before night and narrows suspects for the good team.
🧠
Urge the group not to vote for Bob to avoid a tie that saves Charlie. This ensures we execute the likely Demon tonight and gather info from the death.
🧠
Keep the four-vote majority on Charlie so he is executed before night, avoiding a tie that would let the Demon kill tonight and preserving our cover.
🧠
Not voting for Bob prevents a tie at 4 votes each, ensuring Charlie executes before night. This tests the Chef-Poisoner contradiction directly and narrows Demon suspects without giving evil a free kill.
🧠
The Chef and claimed Poisoner info strongly suggests Charlie as Demon with Bob as Minion. Not voting for Bob prevents a tie, ensures Charlie's execution tests this before night, and helps good team eliminate the Demon.
🧠
Speaking discourages voting for Bob to prevent tie, ensures Charlie execution tests Demon claim before night, narrows suspects for good team win.
🧠
Waiting prevents tie on Bob, allows Charlie execution to test if he is Demon per Alice Chef info and Bob claim. This narrows suspects and helps good team find and kill the Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/5).
🧠
Keep momentum on Charlie so execution proceeds, avoid tying votes that save him, and protect the Demon by preserving the status quo and my cover.
🧠
Speaking rallies votes to Bob for tie/execution, saving my Soldier life to confirm good and narrow Demon suspects before night. Prevents bad execution of confirmed good player.
🧠
Support keeping the four votes on Charlie to execute him before night, testing the contradictions with Bob's claim and Alice's info to help identify the Demon.
🧠
Prevent a tie that would let Charlie live and hand the Demon an easy night kill. Keep votes on Charlie to secure execution now and maintain my minion's credibility.
🧠
Urge sticking with Charlie execution to resolve claims contradictions, test Soldier vs Poisoner, and narrow Demon suspects before night. Supports good team win by process of elimination.
🧠
Revealing my Monk protection on Alice and its failure points to a Poisoner, helps confirm Alice's Chef info about evil pair, and supports executing Charlie to test his Soldier claim without tying votes that save the Demon.
🧠
With 1 tick left and voting closed I wait for the execution to resolve without further speech as logic already pushed to group and time to night phase.
🧠
Sharing my Washerwoman info reveals Heidi's claim contradiction, supporting good team logic to execute the Demon. Helps clarify without tying votes and risking free Demon kill tonight.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Disable or discredit David to prevent night protection or block his influence, keeping town cohesion low and enabling Frank to kill safely.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Eve as she has key Washerwoman info confirming Alice Chef and contradicting Heidi. Saving her helps good team narrow Demon and test claims tomorrow. This advances process of elimination.
πŸ“œ
Storyteller
β†’
David
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a likely protective and persuasive Town player to prevent blocks, fracture town consensus, and keep my minion Bob free to sow suspicion tomorrow.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Waiting lets other alive players share more info or react to my whisper first. This gathers additional data without overcommitting my single ghost vote too early before nominations begin.
🧠
Sharing my Chef information about one evil pair with Eve and Frank to help them deduce the Demon's identity and location among the alive players before nominations begin.
🧠
Whispering to Alice (dead Chef) to get her perspective on current contradictions and who she thinks is evil, since ghosts have good info and one vote. This helps narrow Demon suspects before nominations.
🧠
Coordinate to steer nominations away from Frank and concentrate votes on Eve or Heidi depending who is weakest, preserving the Demon.
🧠
Coordinate with Bob and Grace to push the Eve/Heidi split, provide a cover answer for Undertaker, and avoid drawing suspicion to me.
🧠
Waiting allows other players to finish their private discussions and share new information before I act further, helping me gather more data on the Demon without revealing too much too soon.
🧠
Waiting allows other players to share more information or react to previous whispers. This gives time to observe who is pushing for certain executions and helps identify the Demon without revealing more yet.
🧠
Respond to Alice's whisper to confirm her Chef claim aligns with my info, narrow down Heidi as Drunk, and push for more info from Frank on Charlie's role to deduce alignments and locate the adjacent evil pair for nomination.
🧠
Sharing my Monk identity and protections with trusted alive players Eve and Grace to verify claims, confirm safe players, and help narrow Demon suspects before nominations.
🧠
Respond to Grace's question on suspects and Bob/Heidi claims, plus Eve's query, by sharing Chef logic to identify Demon. Aligns team on execution target before nominations.
🧠
Waiting allows other players like Alice or Eve to respond to my whisper first and share Frank's Undertaker info on Charlie. This gathers more data before nominations begin to confirm Bob as Demon without revealing more of my own role yet.
🧠
Coordinate with Frank and Grace to back Heidi publicly and force a nomination on Eve while ensuring Frank is never nominated; keep town split and buy time for the Demon.
🧠
Keep votes off me and the Demon by forcing a town split around Eve; back Heidi publicly while pushing Eve as unreliable.
🧠
Waiting for responses from my whisper to see if Eve and Grace engage and share information that can help narrow down the Demon.
🧠
Wait for Eve's response to my whisper to see if she confirms or contradicts, allowing us to deduce if she is the Drunk and narrow Demon suspects before nominations start.
🧠
Whisper to Frank to learn his Undertaker info on executed Charlie. This will confirm if Charlie was good or evil, helping narrow the evil pair from Alice's Chef info and identify the Demon. Progresses us toward execution on final day.
🧠
To share my role and night actions with Bob and Heidi to test their reactions and gather insights on who might be the Demon, advancing our investigation before nominations.
🧠
Get Frank's Undertaker info on executed Charlie to determine if he was evil Minion (pointing to Bob Demon) or good (ruling out Bob-Charlie pair). This narrows the evil pair to Frank-Grace or Grace-Heidi, helping identify Demon for execution.
🧠
Confirm Alice's suspicions on the evil pair to decide whether to support nominating Eve or pivot to Bob/Heidi before nominations. This advances good team's goal of executing the Demon.
🧠
Get Eve nominated/executed to remove conflicting claims, protect Frank, and avoid drawing votes to me or Frank.
🧠
Tell Alice and Eve Charlie was the Soldier to support our plan: back Heidi's Librarian, undermine Eve's Washerwoman, and steer nomination onto Eve.
🧠
Waiting allows other players to share info via whispers first, giving me more data before using my ghost vote on the final day to execute the most likely Demon.
🧠
Sharing my confirmed Librarian information with David and Bob to cross-check against their claims like Monk and Poisoner, helping identify contradictions and narrow Demon suspects before nominations start.
🧠
Share analysis of Frank's Undertaker claim with Alice to narrow evil pair possibilities and counter his plan to discredit me before nominations, building alliance to find Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Sharing my Washerwoman info and logic publicly will help the good team identify the Frank-Grace evil pair and execute the Demon before night. This progresses us toward victory by narrowing suspects.
🧠
Eve is accusing me and Frank as the evil pair, but Alice's confirmed Chef info with one pair contradicts if I'm good. By speaking to defend and point to Bob or Heidi as suspicious, I rally good players to suspect the right people and avoid bad execution.
🧠
Force a nomination on Eve to test conflicting claims, split the town, and protect our Demon by steering suspicion away from him.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my position publicly to sway votes away from executing me, redirect suspicion to Bob or Grace as potential Demon, and encourage the group to execute a more likely evil player to progress towards finding the Demon.
🧠
Since voting is in progress on Eve and her claim directly accuses me of being evil which is false, waiting allows others to respond and reveal more contradictions before I commit my vote or speak.
🧠
Vote for Eve to force resolution of conflicting claims, sow doubt, and keep focus off Frank, protecting our Demon.
🧠
Force a decision now to sow doubt between Eve and Heidi, push town suspicion toward Frank/Grace, and protect our Demon by making Eve the focal point.
🧠
I am waiting to see if more players speak or vote before using my ghost vote. This allows gathering if others agree Eve should be executed based on her false accusation against confirmed good Frank. Helps progress without wasting vote early.
🧠
Clarify the role contradiction publicly to prevent the group from executing Eve who is likely good whether Drunk or Washerwoman. This helps narrow down the Demon to Bob or Frank by highlighting their suspicious nominations and claims.
🧠
Sharing the key logic that Bob must be good due to Chef info and seating narrows evils to adjacent in Eve-Heidi area, helping good team avoid executing innocents like Eve and focus on likely Demon among Frank or Grace.
🧠
Waiting allows other players to respond to my speech and the current vote on Eve. This gathers more reactions before I commit my ghost vote or speak again, helping identify the true Demon through contradictions.
🧠
Defend my good alignment by using Chef and Undertaker info to implicate Frank or Grace as the evil pair. Highlight Frank's nomination of me as suspicious to sway the vote away from executing a good player like me.
🧠
Raising my hand votes to execute Eve, who must be evil due to her claim making me evil. This progresses towards finding and executing the Demon, helping good team win.
🧠
Force the vote to test conflicting claims, remove or expose a town info source, and keep attention away from Demon Frank.
🧠
Force Eve into a credibility test to fracture town discussion, keep suspicion off me, and steer future accusations toward Grace or Heidi.
🧠
As dead Soldier, I share logic to prevent executing good Eve and steer towards executing likely Demon like Grace or Frank based on Chef info, helping good team narrow suspects before night.
🧠
Speaking to indicate I won't support the execution of Eve helps prevent killing a potentially good player and directs attention to Frank or Grace as the Demon based on consistent Chef information from Alice. This aids in process of elimination for the good team.
🧠
Clarify the only possible world is Frank and Grace as evils with Heidi Drunk so we target them for execution instead of good Eve to help find and kill the Demon.
🧠
Share my Monk death info publicly to support Eve as good and redirect suspicion to Frank or Grace as the evil pair from Alice's Chef info. This helps execute the Demon and win for good team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Frank diverts execution from me (good Washerwoman) to a top suspect in the evil pair per Chef and Undertaker contradictions. This helps good team by potentially executing the Demon or forcing clarity on claims before night.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince players not to execute me by reinforcing my Undertaker claim and steering them to finish or tie on Eve so the Demon is not exposed.
🧠
Raising hand votes for Frank to surpass or tie my 3 votes, executing a suspected evil instead of me and helping good team find the Demon per Chef and my info.
🧠
Wait to observe if more players raise hands for Frank before deciding, as the vote needs 4 or tie at 3. This avoids premature commitment while seeing who supports the suspicion.
🧠
Keep Frank alive by persuading town to execute Eve, avoid voting for Frank, and force claim contradictions to benefit evil.
🧠
Waiting allows others to react to my vote for Frank. This progresses the nomination without overcommitting, letting dead players like Alice and David influence the tie or execution decision before night phase.
🧠
Waiting allows votes to tally on Frank without my input yet. Observe if Grace or others vote to see alignments. Progresses info gathering without committing vote prematurely in this tight vote.
🧠
Pushing to execute Frank aligns with Chef logic on the evil pair and prevents wasting the execution on good Eve. This narrows suspects and helps good team find the Demon.
🧠
Frank or Grace likely evil from Chef info. Voting for Frank tests this and may execute Demon or Minion. Supports Alice and Eve's claims over Bob and Heidi. As dead Monk with ghost vote, this advances execution before night.
🧠
Keep myself alive by arguing against rushing to execute Eve, preserve town info that keeps them confused, and buy time for evil coordination.
🧠
Push for Frank's execution or tie by highlighting Chef info and my Washerwoman confirmation of Alice as Chef, which contradicts Heidi's claim if she is good. This saves me as good player and narrows Demon suspects to Frank or Grace.
🧠
Raising hand votes for Frank to test his Undertaker claim and potential evil pair with me per Chef info. This helps good team by potentially executing Demon or creating tie to save Eve and gain night info. As Ravenkeeper, surviving to night or dying for info is key, but voting now narrows suspects.
🧠
Keep votes on Eve to preserve the Demon and derail town logic; do not add my vote to Frank so the Demon survives the nomination.
🧠
Voting for Frank executes the top suspect from Alice's Chef evil pair and his false Undertaker claim. With 3 votes already, mine makes 4 to kill likely Demon, progressing to win by eliminating evil before final 3.
🧠
Voting for Frank applies pressure on the suspected evil pair from reliable Chef info, potentially executing the Demon or Minion to advance our win condition by eliminating evils.
🧠
Reinforce voting for Frank to execute likely Demon based on Chef info and contradictions. Counter Bob's push for Eve by highlighting logic. Help good team by narrowing to Frank-Grace pair.
🧠
Urge the group to keep voting for Frank as he is one of the two likely evils from Alice's Chef info. This resolves contradictions without risking good Eve and narrows the Demon for final days.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a vote split/tie by nominating Grace to divert votes from me, test who keeps pushing Eve, and make the Chef-chain look consistent.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend my good alignment without revealing my exact role yet, reinforce executing Frank based on consistent Chef and Washerwoman evidence from alive and dead players, and counter Frank's nomination attempt to split votes and save himself as likely evil.
🧠
Raise a hand for Grace to split or tie the vote, preventing my execution tonight so I survive to act at night.
🧠
I need to speak against voting for Grace to avoid a tie that saves Frank. This ensures Frank is executed as part of the suspected evil pair from reliable Chef info, progressing toward finding the Demon.
🧠
Tie votes on Grace to prevent Frank's execution, keeping our Demon alive and buying nights for the evil team.
🧠
Share my Soldier confirmation and analysis on contradictions to guide the vote on Grace, helping good team decide to execute Frank or tie to catch Demon without losing good players.
🧠
Sharing my Librarian info and the logic that Alice must be evil Minion resolves contradictions with Eve and Alice claims. This narrows Demon to Bob, Frank or Grace and supports executing Frank if he is the Demon.
🧠
Counter Heidi's attempt to paint me as evil Minion. Reinforce that Frank and Grace are the evil pair per my Chef info. Push to execute Frank rather than allow a tie on Grace which risks the Demon escaping.
🧠
Push to execute Frank instead of tying on Grace to eliminate the likely evil pair and secure good team win as final nominations close soon.
🧠
Wait for the vote to conclude without raising hand for myself or speaking again to avoid drawing more suspicion, allowing the group to decide on Frank's execution as the strongest lead from Chef info.
🧠
Convince players to switch votes to Grace to split or tie the vote, preventing my execution and preserving the Demon for another night.
🧠
Wait for voting to close without my vote on Grace so Frank executes as suspected evil. Avoids tie and progresses game toward finding Demon.
🧠
Force a tie on Grace so Frank is not executed tonight, preserving the Demon and giving evil more nights to act.
🧠
Pushing to execute Frank aligns with the Chef information from multiple sources while acknowledging his correct read on me. This prevents a tie that could protect the Demon and helps narrow down evil players for the good team.
🧠
Wait for voting to conclude on Grace. With Frank at 5 votes, likely executes if no tie. My speech clarified the logic, so good players should avoid tying to remove an evil now.
🧠
Push to execute Frank now as he fits Chef evil pair with Grace. Warn against voting Grace which risks tie saving Frank the likely Demon. This resolves contradictions by removing the pair and confirms good team path to victory.
🧠
Urge players not to vote for Grace to avoid tie, allowing Frank execution based on Chef info and my protection confirming Eve good. This narrows to Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/6).
🧠
Waiting lets the current votes execute Frank as supported by Chef info and ghosts. If he's the Demon or Minion we narrow suspects. As alive Ravenkeeper I can gain info if targeted later, progressing good team's elimination process without risking new nominations that might tie or save evil.
🧠
Prevent my execution this tick by persuading enough players (target Heidi/undecideds) to switch their vote to Grace and force a tie, keeping the Demon alive for night.
🧠
Frank is on block with 5 votes and likely Demon or Minion. My Washerwoman points to Alice as Chef matching her claim of Frank-Grace pair. Pushing execution catches the Demon before night. No need to speak as votes closed and ghosts support it.
🧠
Convince players to switch to Grace and create a tie so Frank is not executed tonight, preserving the Demon and allowing us to poison strategically overnight.
🧠
Supporting Frank's execution aligns with Alice's Chef info and ghost support, likely catching the Demon or Minion to progress good team win. Countering the tie plea prevents protecting potential evil.
🧠
Clarify my Librarian information publicly to resolve contradictions between my claim, Eve's claim, and Alice's Chef info. This helps good team deduce the Drunk and evil pair, pointing to Frank or Grace as likely Demon since Alice's info fits if she is good Chef and Eve Drunk. Prevents wrong execution and builds consensus before Frank is executed.
🧠
Reinforce executing Frank immediately to catch the Demon based on Chef pair info before time runs out and nominations close, preventing any last-minute tie attempts.
🧠
Reinforce executing Frank based on consistent Chef info identifying him in the evil pair. Prevent any last-minute tie by urging no vote change. This narrows suspects and helps good team win by removing likely Demon before night.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good