Game Detail

Players

Alice (Washerwoman) Bob (Recluse) Charlie (Butler) David (Slayer) Eve (Drunk) Frank (Baron) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good242,64031,358$0.8636
Evil88,30343,929$0.0396

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Monk, Saint
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Grace is the Librarian.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Alice or Charlie is the Butler.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick someone likely to vote and easy to coordinate with on Day 1 so my Butler restriction does not block critical votes.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, build deception foundation. Coordinate bluffs with Frank to support each other publicly, sow chaos later. Hide demon identity.
🧠
Confirm which of Eve or Grace is actually the Librarian and get their Outsider info early, while keeping my Washerwoman info mostly private to avoid demon targeting.
🧠
Start building private trust webs and collect first-night info/claims early so we can form logical chains before nominations.
🧠
Answer Alice’s question while keeping info flow productive. If Alice is true, I help confirm her and prompt Grace to share Librarian info; if not, I avoid overexposing a key role.
🧠
Answer Bob promptly to build a coordination channel, but ask for their claims so I can cross-check stories and avoid being vote-controlled by an evil master.
🧠
Confirm my role to Alice and Eve, share my Butler ping, and set up follow-up questions to identify which of Alice or Charlie is the Butler and catch inconsistencies.
🧠
Respond to their info swap, seed my real role in a small circle, and set expectations to save my Slayer shot until we have a strong mechanical or social read.
🧠
Coordinate bluffs with Demon privately to establish consistent story. Agree on claims to support each other publicly, sow chaos by joining a good group later. Protects Demon by aligning early.
🧠
Agree on joining Alice/Eve/Grace group with Frank. Leverage neighbor proximity to build false trust, coordinate claims, target info roles later.
🧠
Get Charlie's claim to verify Grace's Librarian info and establish Outsider count early; contradictions will help find evil quickly.
🧠
Maintain flexibility, coordinate with Butler voting constraint, and gather more info without exposing that Outsider count may be off if I reveal Recluse.
🧠
Get Charlie’s claim quickly and connect it to Grace’s Librarian info. Consistency check on Outsider count and early evil-world sorting.
🧠
Confirm my real Butler claim to resolve the Librarian ping, build trust with Alice and Eve, and set expectations on my voting restriction so town does not misread my votes.
🧠
Get Charlie’s claim quickly to resolve the Butler ping and set up an observable test via Butler vote restriction for upcoming nominations.
🧠
Get more role claims and any starting info from other pockets so we can build a reliable map before nominations, while keeping my Slayer ability hidden for now.
🧠
Sync with Demon on plan to join Alice/Eve/Grace group. Share David's whisper to her for awareness. Confirm claims before public/noms to avoid slips and build trust in group.
🧠
Coordinate with Frank to infiltrate Alice/Eve/Grace group by confirming claims and planning joint whispers. Builds our credibility as helpful town while hiding Demon.
🧠
Get my mechanical info into another trusted node before nominations, and pressure David for any info to triangulate demon candidates.
🧠
Gather early claims and any starting info from two players to build cross-checkable worlds, while maintaining my Monk bluff for now.
🧠
Tell Bob that Charlie is Butler tethered to him, and ask Bob’s claim. Bob’s response helps validate Charlie and identify potential evil while preparing for nominations.
🧠
Lock in Grace and Eve’s claims, align on a public story that confirms outsider count, and set expectations for my Butler voting so town can coordinate executions cleanly.
🧠
Share the confirmation and set up a mechanical check: Charlie must only vote with Bob. This clears Alice from being Butler and creates a trackable constraint to catch lies/poisoning.
🧠
Share what I know (Bob’s claim), reinforce Alice’s strong info chain, and get more table claims so we can target nominations and preserve my Slayer shot for a high-confidence Demon later.
🧠
Follow Heidi's plan: Whisper Eve/Grace as Ravenkeeper to lock AEG trust. Share Heidi Monk claim. Gain their info/claims before noms to steer away from us.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Lock in the strong info publicly so town can treat Eve, Grace, and Charlie as a working core, then prompt the remaining players to claim so we can choose a useful Day 1 execution target.
🧠
Get my cover claim on record, coordinate with Butler voting, and prompt remaining players to claim so we can check outsider/minion count and build execution plan.
🧠
Get remaining claims on record before night and set expectation for a useful Day 1 execution if no stronger lead, while clarifying my Butler vote constraint.
🧠
Publicly claim Ravenkeeper, support Heidi Monk despite Bob double-claim (blame Bob later), push nominate David as unclaimed per Charlie to get safe info execution, control narrative and protect Demon.
🧠
Support minion Frank's push to nominate unclaimed David. Early execution gives info, thins good players, creates chaos from double Monk claims without exposing us.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
With Butler confirmed, we likely have the only Outsider and it is not Saint, so a Day 1 execution is safer. David is the least claimed and most suspicious; I will vote to pressure and potentially remove evil.
🧠
Stop a low-information Day 1 execution on someone who privately claimed Slayer, and push for a public claim plus better target selection.
🧠
Steer town away from a low-info D1 kill on a claimed Slayer, get David to claim publicly, and remind town my Butler vote depends on Bob so they do not misread my hand.
🧠
Raise hand to vote for David execution. He's unclaimed publicly, suspicious whispers, day 1 info exec standard. Removes player, Demon safe, sows doubt on Bob's defense.
🧠
Support my own nomination and Frank's vote to execute likely-good unclaimed David, thinning good team early while they argue claims.
🧠
Slow down an information-poor D1 execution, force David to publicly confirm his claim, and redirect suspicion to mechanical inconsistencies like the double Monk claim.
🧠
Confirm my real role publicly to stop a wasteful D1 execution and preserve my Slayer shot, then redirect discussion to the conflicting Monk claims and any unaccounted roles.
🧠
Stop a likely wasteful Day 1 execution on a claimed Slayer, and redirect attention to the double-Monk conflict which is a clearer lie and could catch evil.
🧠
Prevent a likely-bad day one execution of a claimed Slayer while preserving flexibility to execute a Monk double-claim or other suspect in the next nomination window.
🧠
Prevent an unnecessary Day 1 execution on a claimed Slayer and avoid enabling the Butler vote. Redirect town to resolve the Monk double-claim and lock in a better target.
🧠
Clarify I cannot vote due to Butler restriction, reduce misreads, and pivot town toward resolving the double Monk claim for a more informative execution target.
🧠
Lower hand to appear collaborative and town-aligned, avoiding suspicion on me/Heidi while vote inevitably fails. Positions us to undermine Bob and defend Heidi's Monk claim next.
🧠
Rally votes on David to eliminate Slayer threat or get info. Defend Monk bluff using Frank's confirmation, offer protect to build good trust.
🧠
Keep town from a low-value day one execution and pivot to a higher-leverage inconsistency (two Monk claims), while setting up mechanical checks on Charlie and the Monks.
🧠
Prevent a low-value day one execution on me and redirect town to higher-signal inconsistencies, especially the double Monk claim and Frank asserting Heidi as Monk without mechanics.
🧠
Prevent a low-information Day 1 execution and redirect town to resolve the Monk double-claim and get a committed plan from David for a testable Slayer shot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
We need a day one execution with mechanical pressure. The clearest contradiction is the double Monk claim; Heidi’s claim came later and includes a dubious β€˜Frank confirmed’ assertion.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to resolve the double Monk claim now; Heidi’s 'Frank confirmed' statement and her push on David look like the worse side of the conflict, so I vote to execute her.
🧠
Vote to execute Heidi to resolve the double-Monk conflict, pressure suspicious justification, and enable Charlie the Butler to vote with me if he wants.
🧠
Bob is voting so I am allowed. A D1 execution on a conflicted, suspicious Monk claim gives the town real information and likely hits evil or sets up tomorrow’s solve.
🧠
Defend Heidi publicly to prevent 4th vote, reinforce my bluff confirming her as Monk, urge sorting Bob instead tomorrow. Chaos delays Demon kill.
🧠
Defend by highlighting Bob's suspicious vote after claiming Monk first and Frank confirming me. Sow chaos on Bob/Alice to drop votes below 4, survive to night kill.
🧠
We need to resolve the Monk conflict now; Heidi’s β€˜Ravenkeeper confirmed me day one’ is mechanically impossible, making her the best execute among the claimants.
🧠
We need a D1 execution, and Heidi’s 'Frank confirmed me' line hinges on impossible mechanics. My vote helps secure the execute and forces clarity on the Monk conflict.
🧠
Point out the mechanical impossibility of Ravenkeeper info on day one, keep the town’s votes focused on resolving the Monk conflict, and set up Frank as a key suspect either way.
🧠
Keep votes on Heidi to resolve the double Monk claim, and pressure Frank’s impossible Ravenkeeper confirmation so town does not back down.
🧠
Keep my vote up and publicly justify it: Ravenkeeper cannot confirm day one, and resolving the double Monk now gives town a clean branch for tomorrow.
🧠
Keep pressure on the mechanically impossible Ravenkeeper β€˜confirm’ and resolve the double Monk claim today, while setting a clear follow-up plan for tomorrow depending on Heidi’s alignment.
🧠
Urgently speak to cast doubt on Bob/Alice/David voting Heidi, urge lowering hands to prevent Demon execution day 1. Buy time to night.
🧠
Urge lowers on me by highlighting Bob's suspicious vote against 'confirmed' Monk, reinforce Frank, demand protect plans before vote. Delay execution to night where I can kill threat.
🧠
Keep town focused: Frank’s day-one Ravenkeeper β€˜confirmation’ is mechanically impossible, so Heidi is not confirmed. Resolving the double Monk claim today gives clearer night protection info and forces lies to collapse.
🧠
Keep pressure on the mechanically impossible Ravenkeeper story and resolve the double Monk claim with an execution, then pivot to Frank and the remaining Monk claimant tomorrow.
🧠
My vote helps secure an execution to resolve the double Monk claim and treats Frank’s impossible day-one Ravenkeeper β€˜confirm’ as a major red flag to sort next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the correct mechanical point that Frank cannot confirm on day one, share my Washerwoman ping to support Grace, and set a clear tomorrow plan depending on Heidi’s alignment.
🧠
Lock in Heidi execution, discourage last second tie nominations, and set tomorrow’s agenda: pressure Frank and the remaining Monk claim with clear questions.
🧠
Prevent a last-second tie, keep town focused on the mechanical contradiction (double Monk and impossible Ravenkeeper info), and set a clear D2 plan while reminding my Butler vote constraint.
🧠
Desperate sacrifice play: nominate self to draw execution away from Demon Heidi. Busted RK bluff makes me prime suspect tomorrow anyway; dead Minion still talks/disrupts, Demon survives to kill.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cause no execution. Keep Heidi as the clean resolution to the double Monk claim, then interrogate Frank tomorrow.
🧠
Avoid tying or surpassing Heidi and risking no execution. Let Heidi be executed for resolving double Monk, then interrogate Frank and remaining Monk tomorrow.
🧠
Prevent a tie or no-execution by discouraging votes on Frank; keep pressure on resolving the double Monk claim with Heidi’s execution today.
🧠
Self-nomination bluff exposed; now push for 6 votes on me to tie Heidi's 6, preventing execution and saving Demon. Sacrifice Minion ok, still talk as ghost.
🧠
Urge votes on Frank for tie (no D1 exec), sow doubt on Bob as fake Monk. Keeps Demon (me) alive; if fails & I die, Frank likely Scarlet becomes new Demon w/ 7 alive.
🧠
Prevent a tie that likely causes no execution. We get a clean day one execution on the block and revisit Frank plus remaining Monk claim tomorrow.
🧠
Do not contribute to a tie that could cause no execution. Keeping Heidi on 6 executes her and resolves the Monk conflict; we can then interrogate Frank and the other Monk claim tomorrow.
🧠
Prevent a tie leading to no execution. Push town to keep hands down on Frank so Heidi is executed and we get real alignment and cleaner worlds for tomorrow.
🧠
Prevent a tie and no-execution, which strongly benefits evil. Push town to keep hands down so Heidi dies and we reassess Frank and the other Monk tomorrow.
🧠
Prevent a tie and likely no-execution. Lock in Heidi’s execution to resolve the double Monk claim, then interrogate Frank and the remaining Monk claim tomorrow.
🧠
Prevent a tie that likely causes no execution, which benefits evil. Also clarify I cannot vote unless Bob votes, so others do not misread my hand staying down.
🧠
Last tick, plead tie again emphasizing Bob's suspicious anti-Monk vote and risk of losing Monk protect. Can't let Demon execute day 1 or evil loses immediately. Sow doubt on town unity to get 1-2 votes on me for tie.
🧠
Raise to vote Frank, pushing toward 6-vote tie. No D1 exec lets Demon (me) survive to night kill threat like David Slayer claim. Frank sacrifice ok if needed; tie likely no exec.
🧠
Prevent a tie that likely causes no execution, which benefits evil. Preserve the clean Heidi execution and reassess Frank and the remaining Monk claim tomorrow.
🧠
Do not add votes to Frank, avoiding a tie and likely no execution. Securing a D1 execution improves good odds and resolves the double Monk claim.
🧠
Stop a tie that likely causes no execution, which generally favors evil. Keep pressure to execute today and reassess tomorrow with night info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Lock in a clean Day one execution, reduce tie talk, and set up a clear plan for Night one protection and Day two claim resolution around the Monk and Librarian worlds.
🧠
Lock in a clear night plan and prevent last-second confusion. Maintain my Monk cover while steering town toward executing today and resolving contradictions tomorrow.
🧠
Use final moment to align town on a clear night protection target and tomorrow’s execute priorities, while flagging that tie tactics are evil-friendly.
🧠
Heidi doomed despite tie fail. Bluff Chef 0 evil pairs (true mechanically: me/Heidi non-adj). Builds good cred, disrupts town logic on Monk double (push Bob evil), survives to manipulate day2 vs remaining goods.
🧠
Last words reinforce Frank Chef true, frame Bob as evil for killing Monk despite claim. Chaos post-death: town infights Bob/Frank, misexecutes good, Demon kill threat tonight irrelevant as I die.
🧠
Lock in that Frank's late Chef claim is not mechanically confirming anything, avoid a knee-jerk Bob execution tomorrow, and keep plan for Monk protection on me tonight.
🧠
Use final seconds to anchor town against last second misinformation and set a clear night and day two plan without wasting my Slayer shot.
🧠
Prevent the late Chef claim from railroading tomorrow’s execution and keep town aligned on taking today’s kill and solving the Monk conflict logically.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good