Game Detail

Players

Alice (Ravenkeeper) Bob (Mayor) Charlie (Imp) David (Scarlet Woman) Eve (Monk) Frank (Recluse) Grace (Virgin) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good372,25758,696$1.4732
Evil144,10810,230$0.0339

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: David. Your safe bluffs are: Butler, Soldier, Empath
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either David or Frank is the Recluse.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private claims from David and Frank and see if either is willing to own Recluse, helping Outsider count and later logic without outing myself publicly yet.
🧠
Start building a trust group and collect early claims while keeping my Virgin option available for a controlled confirmation play at nominations.
🧠
Get early role claims from my neighbors to map the setup and decide who to protect N1, while keeping my Monk identity quiet unless needed.
🧠
Respond to Grace to build an info-sharing channel without exposing that I am Mayor, while probing her exact claim for trustworthiness.
🧠
Coordinate privately with potential allies to align claims early. Share safe bluff (e.g., Empath on neighbors) to build credibility, protect Charlie, probe their info/alignment without revealing Demon.
🧠
Contact our Minion David privately on Day 1 to coordinate safe bluffs (e.g., I claim Empath, he claims Soldier), sow chaos by planning selective truths/lies, and decide night kill target to disrupt town info gathering.
🧠
Align claims with Heidi and David to avoid a public contradiction, keep my Recluse hidden if possible, and prompt Heidi to share her exact info so we can plan around it.
🧠
Respond to the role check, build trust with Grace, and set up a plan to bait a night kill so my Ravenkeeper can gain hard character info.
🧠
Answer their direct question truthfully but keep it contained; align their claims with my Librarian info and watch for inconsistent uses of the Recluse status later.
🧠
Coordinate a controlled nomination on me to either hard-confirm a townsfolk or catch an evil nominator, giving town solid Day 1 direction.
🧠
Get early claim and starting info from an info hub while keeping my Monk identity protected, so I can choose a high-value protection target tonight and build a trustworthy circle.
🧠
Decline the Virgin test on me to preserve Mayor power, while encouraging a safer confirmation plan and gathering more claims.
🧠
Coordinate with full evil team (Charlie, Frank, Heidi) on bluffs/kill target privately first. Claim Soldier as Charlie suggests to avoid conflict with his Empath, protect Demon by confusing info chains.
🧠
Confirm kill target with David/Frank privately to coordinate night action, lock Soldier/Empath bluffs, ensure we push Grace execution if needed while appearing good.
🧠
Warn trusted good players (Heidi the Librarian and Eve) that David and Charlie are openly coordinating evil actions and a night kill plan, so town can focus executions.
🧠
Steer the Virgin test away from me, keep my Ravenkeeper hidden to bait a night kill, and coordinate a safer confirmation plan.
🧠
Get critical suspicion and my Librarian Outsider pair to a likely good hub (Grace) before nominations, without hard-accusing based on unverified whisper.
🧠
Get key info to two players I already started building trust with, so we can coordinate a public line and decide whether to test Virgin or pressure David/Frank.
🧠
Clarify Frank’s claim and get precise details so I can decide whether to push suspicion on David/Charlie or treat it as a frame, and plan my Monk protection accordingly.
🧠
Get direct claims from Heidi and Charlie, verify the Librarian/Recluse story, and line up a safe volunteer to nominate Grace for a Virgin confirmation without exposing my real Mayor role.
🧠
Confirm kill target and public claims with core team (Charlie/Frank) before noms. Grace kill disrupts good chats; Soldier bluff locks in, protects Charlie.
🧠
Confirm kill on Grace with David/Frank to execute tonight, lock claims (me Empath, David Soldier, Frank Butler). Builds evil coordination, sows chaos by removing active good chatterbox before noms.
🧠
Repair trust with Eve by giving exact sourcing and wording, then encourage her to help spread suspicion on David/Charlie without outing my Recluse publicly yet.
🧠
Clarify the inconsistent β€˜Frank saw messages’ detail, cross-check claims, and decide whether to publicly pressure David/Charlie or treat this as a frame job.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use public time to set up a Virgin confirmation nomination and surface the Heidi versus Frank versus David contradiction, generating accountable responses before night.
🧠
Use the Virgin test now to create hard confirmations and accelerate solving before night kills and misinformation.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is mechanically confirmed Virgin and a high-value Demon target; I also want to test the reported plan to kill her tonight. Protecting her maximizes survival and information.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace per team plan disrupts good chats with Alice/Bob, removes bold Virgin who baited a good exec on Heidi. Slows town momentum, keeps pressure off us early.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Grace, but they survived.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Use confirmed-good Grace and likely-good Alice to consolidate claims and plan a strong nomination with minimal noise while I keep Mayor hidden.
🧠
Get my confirmed-good info into Grace and Alice’s hands before nominations, so town can choose a high-leverage execution and treat Frank’s β€˜Spy-like’ claim appropriately.
🧠
Coordinate with David (minion) on bluffs: me Empath (Bob/David=1 evil), him Soldier. Prep to support each other publicly, sow doubt on Grace/Heidi logic to protect Demon.
🧠
Reply to Bob’s request, align on a nomination plan, and push for getting Eve’s nightly info plus a focused execute between David and Frank.
🧠
Get Bob and Alice’s claims and align them against the Charlie and David world, while warning them my Recluse status can misregister so they do not mis-execute me later.
🧠
Align with Bob and Grace on the key fork (Frank versus David), request hard-claim info from others, and set up a nomination that maximizes mechanical confirmation.
🧠
Share that I protected Grace and we had a no death, which is strong evidence the Demon targeted her. Coordinate with trusted players to focus suspicion on those who wanted Grace dead and sanity-check Frank.
🧠
Confirm Soldier bluff privately with Demon Charlie, get his Empath plan/details on whispers to align stories, deflect noms to Grace/Alice/Frank. Builds trust, coordinates evil without exposing.
🧠
Coordinate with confirmed Virgin and trusted Ravenkeeper to force hard claims (Eve, David, Charlie) before nominations and pick the most testable execution target.
🧠
Give Bob and Grace a clear mechanical frame: exactly one of David or Frank is Recluse. Frank’s message-chain claim is a key contradiction to press, to narrow which of them is evil and who is the Outsider.
🧠
Start public bluff as Empath to sow doubt on Bob (good?), coordinate with David on plan before nominations; build evil credibility and confuse good logic chains.
🧠
Coordinate with Eve and Bob to get Eve’s Monk info public and force clear claims from David and Charlie, then push an execution that resolves the David versus Frank fork.
🧠
Align with confirmed Virgin and my neighbor to consolidate info, then steer town toward executing the most mechanically suspicious pair: David and Charlie.
🧠
Coordinate with Bob and Grace to force public Monk reveal, demand hard claims, and set a clear execution plan to resolve the David versus Frank fork before nominations.
🧠
Lock in a coherent story using my Monk save and Heidi’s Librarian ping, align with Grace and Frank on a pressure plan, and decide whether today’s execution should be David, Charlie, or Frank.
🧠
Coordinate public Soldier claim now with Charlie to sow suspicion on Bob/Grace/Alice trio, back Grace nom then deflect to Alice/Frank per plan, protect Demon Charlie.
🧠
Lock Eve into a clear public statement about her role and N1 action to explain the no-death night, then use that to choose between executing David or Frank as the main fork.
🧠
Get Charlie and Eve to pressure-test David versus Frank before nominations, focusing on the impossible message-chain claim and my Librarian Recluse ping.
🧠
Coordinate response to Heidi's whisper before she spreads it. Lock in public bluffs this tick to preempt, defend David as Soldier (safe), muddy with Empath, suggest nom Alice over Grace/Frank. Advance evil plan.
🧠
Clarify Frank’s impossible info and align with Bob on a public plan: confirm Monk and Soldier, force hard claims, then execute the most inconsistent of David, Charlie, or Frank.
🧠
Answer Grace precisely so she can represent it publicly, keep focus on pressuring David and Charlie into consistent claims, and set up a strong Day 2 execution.
🧠
Coordinate with likely good players, lock in Eve’s public claim, and steer noms toward forcing exact role claims and executing the most mechanically suspect player.
🧠
Lock in my Monk claim publicly and coordinate a clean plan: force full claims from David/Charlie/Frank, then execute the least consistent of David/Charlie unless Frank’s explanation collapses.
🧠
Go public with Soldier bluff now as planned with Demon Charlie before noms phase. Establishes us as good team, confuses town with Empath contradiction on Bob/me, disrupts Heidi's push on us/Frank. Protects Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Public Soldier claim now as coordinated with Demon Charlie. Establishes safe good identity, sets up his Empath to confuse town on Bob/me evil, deflects Heidi's Libe push before noms lock in Grace or us.
🧠
It is last chance to execute today. David’s claim conflicts with the Monk explanation and his past inconsistency. Executing him resolves a major fork and clarifies who to trust going into Night 2.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution. As Scarlet Woman, I must stay alive to become Demon if Charlie dies. Defend Soldier publicly next if needed, but voting first priority.
🧠
I nominated David; voting him through maximizes information and pressure on the most suspicious claim and whisper hub.
🧠
Get a decisive Day 2 execution on the most mechanically and socially suspicious player, and prevent the game stalling while we still have numbers.
🧠
Protect David as only minion. Voting yes signals trust in Soldier claim, pressures town to split votes or fail exec. Defend publicly next if survives.
🧠
Lock in the execution on the most suspicious and claim-inconsistent player, and resolve the Librarian Recluse fork between David and Frank.
🧠
Secure David’s execution to resolve the main fork (Soldier flip vs Monk protection) and remove a highly suspicious coordinator, narrowing Demon candidates fast.
🧠
Six votes are already up, so my ghost vote is unnecessary. I will conserve it for a later critical vote, especially final day.
🧠
Secure the execution on our top suspect while votes are high; resolve the David fork now rather than letting a potential Demon slip through to late game.
🧠
I'm nominated and losing vote 6-0. Lower hand as bluff Soldier to retract vote, confuse town logic (why vote self?), prevent execution this tick, survive to night & back Charlie tomorrow.
🧠
Lock in majority on David to resolve the strongest fork (Monk no-kill versus Soldier claim) and reduce endgame uncertainty.
🧠
Keep the group aligned on executing David as the cleanest mechanical and social test today; avoid last-second hesitation that could waste the day.
🧠
Lower hand to prevent David's execution (4 votes: us,Frank,Bob vs Alice,Grace,Eve,David abstains). Vote at 3 fails. Then speak Empath to lock bluffs, sow doubt on Eve/Alice.
🧠
Lock in the vote on David as the cleanest mechanical fork: Monk protection explains the no-kill better than Soldier. Set expectations to demand full claims from Charlie and Frank immediately after.
🧠
Lock in the vote on David by publicly confirming the direct whisper coordination and explaining why Soldier does not account for the no death. Provide a clean pivot plan if David is good.
🧠
Use my ghost vote to help secure David’s execution, since it is the best mechanical and behavioral suspect and advances solving my Librarian fork.
🧠
Keep the vote locked in to execute David and resolve the biggest mechanical and social contradiction before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night/execution. Disrupt by nominating Grace (Virgin claim/test), force tie/fork on her instead. Test her claim, eliminate town info, protect Demon Charlie by splitting vote & chaos.
🧠
Shut down David’s derail, keep the vote outcome intact, and steer town toward a clean mechanical line: confirmed Virgin stays un-nominated; execute David and use tomorrow’s info to pivot.
🧠
Shut down the Virgin-bait pivot, keep David executed today, and frame David’s suggestion as suspicious so town stays focused.
🧠
David is my Minion; his death risks me but reveals nothing helpful to good. Pivot to Grace wastes their noms, tests nothing new (she's confirmed), kills extra good player if nom'd by town. Support pivot indirectly by questioning Eve Monk to enable David nominating her/Grace, derailing day.
🧠
Lock in that the no death is already explained by my Monk protection, prevent a distracting Virgin nomination, and keep votes on David while setting up next-day cross-exams.
🧠
Lock in David’s execution and stop diversionary nominations that could create a tie or waste the day; set a clear pivot plan onto Charlie if needed.
🧠
Lock the town onto the high-value execution already on the block, prevent wasting a nomination on confirmed Virgin, and remind everyone my Librarian info makes the David versus Frank fork mechanically real.
🧠
Lock in David execution, prevent wasting nominations on confirmed Virgin, and force Charlie to hard-claim so we can solve tomorrow with the Librarian fork.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is mechanically confirmed and driving votes; she was the apparent N1 kill target. Protecting her again is the best chance to block the Demon kill and gain alignment-indicative information from another no-death.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eve is coordinating good team effectively, claiming Monk protect that explained N1. Her death maximizes chaos, removes protector, and town loses strong voice pushing me/Frank next.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate a strong mechanical play before nominations: ask Charlie (who is unconfirmed and suspect) to nominate me for a Virgin check, while warning that Outsider nominations do not trigger.
🧠
I need Alice and Bob to have the hard mechanical facts: I was Monk and my protections explain N1. Then they can narrow suspects and plan the nomination, while I save my ghost vote for a decisive kill.
🧠
Coordinate with Frank minion on Empath/Soldier/Recluse story, sow doubt on Grace to nom/execute her before she virgins again. Hide demon, progress to our win.
🧠
Charlie is hard-pushing a provably bad narrative to get Grace executed. Warning the confirmed Virgin and a key voter should focus town on nominating Charlie and avoid wasting the day.
🧠
Get Alice and Bob aligned on the key mechanical point: after David’s execution, Frank is most likely the Recluse, so reads on him are unreliable. Encourage them to pressure for full claim consistency and consider Charlie as main Demon candidate today.
🧠
Coordinate a mechanical Virgin check on Charlie to hard-sort his alignment before nominations, then push the correct execution and avoid Recluse false positives.
🧠
As dead Minion with ghost vote, whisper town (Alice/Bob/Grace trio) to sow doubt on Charlie's claim using logic disruption. Push Grace as confirmed evil via Virgin fail to force town infight, protect Demon Charlie. Save ghost vote for Charlie defense.
🧠
Coordinate with Alice and Grace on the Virgin-check plan and reveal Mayor privately so we can plan a no-execution final 3 if needed, while still pushing Charlie as top suspect.
🧠
Force a decisive mechanical check before nominations. Either Charlie dies proving good, or he lives/declines and becomes the obvious execution, narrowing the Demon quickly.
🧠
Get Charlie’s exact claim and whisper timeline to resolve the Charlie versus Frank fork, then use my ghost vote to execute the most mechanically likely Demon.
🧠
Coordinate with Frank to nom Grace early. Her dare is trap for good players; as evil team, nom her to test/kill, maintain Empath bluff, sow doubt on Eve's ghost Monk claim.
🧠
Lock in town consensus to ignore Charlie’s anti-Virgin push and secure a Charlie nomination/vote today; prevent a misexecution on confirmed Virgin and narrow Demon pool.
🧠
Nominations are imminent; I need to arm trusted good voices with my Librarian fork, caution about Recluse false positives, and push a decisive execution plan plus demand Undertaker info.
🧠
Coordinate a mechanical Virgin check and a clear nomination plan, while keeping Bob’s Mayor info contained and avoiding mis-executing confirmed good.
🧠
Dead with ghost vote. Coordinate Alice/Bob (active trio, anti-Grace per my prior whisper) to nom/execute Grace. Her death makes me Demon with 4 alive left (5+), evil auto-wins. Use Soldier bluff to attack Charlie if needed.
🧠
Force Charlie into a mechanical fork using Virgin. His response gives alignment info and sets up today’s execution plan without exposing I am Mayor.
🧠
Coordinate with Frank so the table pushes the Virgin nomination test early, then immediately pivots to executing Charlie if he survives or refuses.
🧠
Get Frank’s precise claim and whisper timeline to resolve the Frank versus Charlie fork before nominations, and decide where my ghost vote should go.
🧠
Push Grace as evil target via Frank coord. Fake Soldier soon to explain no N1 kill on Grace (me 'protected'), invalidate Eve Monk, sow doubt on Grace Virgin bait. Advance nom her w/o me nominating.
🧠
Lock in the mechanical point that Grace is confirmed Virgin, stop the fake 'test' plan, and align votes to execute Charlie as best evil candidate today.
🧠
Get town aligned before nominations: avoid treating Frank evil reads as solid due to Recluse fork, and focus execution on Charlie (or Frank if world B), using public pressure for consistent claims.
🧠
Coordinate a mechanical Virgin test to hard-clear or condemn Charlie, then set up a clean execution target for today while keeping Bob’s Mayor claim protected.
🧠
Dead ghost, sow chaos targeting Grace evil (Virgin fail) and Charlie Empath lie. Ally with Alice/Bob vs Grace to nom/execute her (good), protect Charlie.
🧠
Align good team on a concrete Day 3 plan and contingencies, while keeping my Mayor identity tight until endgame.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
With only one tick left, give town my mechanical Librarian fork and a concrete execution priority, while warning about Recluse false positives so we do not waste today on bad logic.
🧠
Publicly claim Soldier to explain N1 no-kill on Grace (me protected her), back my Empath, counter-push Grace nom to test Virgin trap without me nominating. Disrupt good logic, build my good cred, aim to execute Grace.
🧠
With one nomination window left, I must put Charlie on the block. His claims contradict rules and confirmed info; executing him is the highest win chance and prevents a Grace mis-execution.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes accelerates to night, letting me kill Bob (disrupt nominator) or Grace (test bait). If saved by Frank's Butler, confirms Soldier/Saint good guy trust for endgame.
🧠
I cannot vote, so I need to push living players to vote Charlie by highlighting hard confirmation of Grace and Charlie’s contradictions.
🧠
We need Charlie executed now; his story conflicts with confirmed Virgin and he is pushing bad tests. My vote helps secure majority before night.
🧠
Get Charlie executed today; his claims contradict mechanics and he is trying to waste time on a confirmed Virgin. We need the third vote to put him on the block.
🧠
We already have enough votes to execute Charlie; I will add mine to lock it in and prevent an evil pivot or last-second hand lowering.
🧠
Vote to execute Demon Charlie. 5 alive; his death makes me new Demon & we win instantly. Support town logic dismantling his claim to secure votes.
🧠
Charlie’s story conflicts and he is trying to get town to waste an execution on a confirmed Virgin. Executing Charlie is the most direct path to catching Demon or removing a dangerous evil pivot.
🧠
Reinforce the mechanical proof on Grace and the inconsistency in Charlie’s story so the vote stays on track, while conserving my ghost vote for final three if needed.
🧠
Lowering hand breaks majority (5 votes), forces revote or new nom. Buys time for Frank/ghosts to counter, prevents my exec. If die, night suicide to Frank keeps Demon alive.
🧠
Lock in Charlie’s execution by reinforcing the mechanical proof about Grace and highlighting Charlie’s impossible story.
🧠
Lock in Charlie’s execution by keeping hands up and reminding town Grace is mechanically confirmed; prevent last-second vote collapse.
🧠
Reinforce the vote to execute Charlie now, since his claims contradict confirmed mechanics and he is pushing a misexecution.
🧠
Lock in the execution on Charlie by highlighting the mechanical Virgin confirmation and his impossible double claim, preventing last second doubt.
🧠
Charlie is Demon; his execution with 5+ alive makes me Demon but town will execute me next day likely. Lower to block execution, sow chaos on Virgin logic, force Grace/others nom, protect team.
🧠
Lock in the execution on Charlie by reminding town Grace is mechanically confirmed and Charlie is contradicting himself and pushing a fake test.
🧠
We already appear to have enough living hands to execute Charlie. I will hold my single ghost vote for the endgame unless the vote looks like it might fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm executed unless tie. Nominating Grace tests her 'confirmed' Virgin (townie nom should kill nominator). Ties vote, survives tonight as Imp. Chaos disrupts town logic, Frank pushes her tomorrow. Soldier bluff bought some doubt.
🧠
Stop a late-game pivot onto a mechanically confirmed Virgin and keep focus on executing Charlie, who is contradicting mechanics and double-claiming.
🧠
Stop the Grace nomination from gaining votes, lock in Charlie’s execution, and preserve confirmed good pieces for final three where my Mayor win condition matters.
🧠
Stop the town from wasting votes on a Virgin test and keep focus on executing Charlie, who is contradicting confirmed facts and double-claiming.
🧠
Lock in Charlie’s execution by preventing any rival nomination from reaching four votes, especially a pointless Grace test. Keep town focused and avoid wasting a day.
🧠
As dead Minion with 1 ghost vote left, disrupt by echoing Charlie's retest Grace idea publicly. Create doubt/force counterarguments, potentially causing tie or wasted noms to save Demon 1 more night.
🧠
Lock in Charlie’s execution by preventing a Grace pile-on and by restating the Virgin mechanics clearly so town does not create a tie.
🧠
Stop a tie that could save Charlie. Reinforce that Virgin already proved Grace, and keep town focused on executing Charlie today. Preserve my ghost vote for a must-have late vote.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good