Game Detail

Players

Alice (Virgin) Bob (Butler) Charlie (Spy) David (Monk) Eve (Imp) Frank (Investigator) Grace (Fortune Teller) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good674,036182,111$0.2876
Evil231,37855,593$1.1832

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Charlie. Your safe bluffs are: Slayer, Librarian, Recluse
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Charlie or Grace is the Spy.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Starting my Fortune Teller investigation by checking two players. Since I don't have any information yet, I'll test Alice and Bob to begin narrowing down the Demon. There's a good player who will register as Demon to me, so I'll need to be careful interpreting results.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choosing Alice as my master since she is my left neighbor. Tomorrow I can only vote if she votes, so I'll follow her lead and hope she's good. No other information available yet on night 0.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Investigator (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Chef (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Charlie on his minion type and agree on complementary bluffs so our stories do not collide and we can steer day 1 execution away from me.
🧠
Start building trust and gathering initial impressions from Bob. First day is about establishing connections and learning what others know.
🧠
I'm testing Charlie to see if they're trustworthy and whether they deflect suspicion away from themselves or Grace. If they're the Spy, they may lie about Grace or act defensively. If they're good, they might share useful observations.
🧠
Build a network with Grace by offering information sharing. Early alliances can be valuable, and Grace might have insights from her observations. This helps me gather intel without revealing my Monk role.
🧠
I know Alice or Bob is the Demon from my Night 0 check. Rather than reveal this immediately, I'll engage David cautiously by mentioning I've noticed Alice and Bob's connection (which I know is relevant) and ask for their observations. This lets me assess if David is trustworthy before sharing my real information.
🧠
Build a private alliance with Grace who was already whispering with David. Share my Chef information cautiously and learn what Grace and David discussed to help verify if my info is reliable or if something is wrong with the game state.
🧠
Coordinate consistent outsider info and establish my safe bluff (Undertaker) so I can launder grimoire truths into credibility and protect Eve.
🧠
Respond to Alice's friendly greeting and start gathering intel. Since I chose her as my master, building trust with her is valuable. I should be cordial but not reveal my Butler role yet - Outsiders can be suspicious to town if revealed too early.
🧠
Establish an early, consistent Librarian bluff to a trusted good player, gather their info, and steer the town toward mis-executions while keeping Charlie flexible.
🧠
Build trust with Eve and verify her Librarian claim. She's offered information about Butler between Bob and David, which could be valuable if true. I should probe her confidence level and gather more intel before sharing my own role.
🧠
I'm using my Investigator info that Charlie OR Grace is the Spy. Since I already whispered Charlie, I'll probe Grace to see who seems more suspicious based on their behavior and claims. This helps me narrow down which one is the Minion.
🧠
Build trust with Grace by reciprocating information sharing. Note that Heidi whispered to Grace - I want to know what was discussed. Observing that Alice-Bob, Eve-Charlie, and Frank are talking to multiple people could reveal alliance patterns. Grace seems cooperative so far.
🧠
Build trust with Heidi who shared Chef info. She has useful 0 pairs info, so she's likely good or a good bluff. I should reciprocate some trust without fully revealing my Fortune Teller read yet. Testing her reactions to my partial info will help me gauge if she's trustworthy.
🧠
Build trust with Grace and get more specific information about who she checked. Since she got a YES, knowing exactly who would help us narrow down the Demon. Also acknowledge the possibility I could be drunk to appear reasonable.
🧠
Deflect any Investigator suspicion off me, gather what Frank knows, and seed alternative suspects while maintaining my Undertaker bluff.
🧠
Build rapport with Alice, my master for today. Since I can only vote if she votes, I need to stay aligned with her. Gather intel about what's being discussed without revealing my Butler role.
🧠
Build trust with Alice using a calm Librarian bluff, gather her claim to preempt contradictions, and subtly steer suspicion onto Bob or David without overpushing.
🧠
Eve shared valuable Librarian info about Bob and David. I want to maintain this trust and learn more about what else is happening in the village, especially about Charlie who seems to be coordinating conversations with multiple people.
🧠
I'm the Investigator and know Charlie OR Grace is the Spy. Charlie just claimed to be a late-game info role. I need to probe deeper without revealing my own information. By asking who else Charlie has talked to, I can see if their social connections align with the whisper log and potentially spot inconsistencies.
🧠
Continue building alliance with Grace and gather intel on Heidi's conversation. Need more data on player connections to identify potential evil pairs early.
🧠
I'm protecting my information while acknowledging Heidi's useful data. She claims Chef with 0 pairs which is unusual - she could be drunk, lying, or the game has non-standard setup. I should keep my YES result private for now and see how the game develops before committing.
🧠
Gather intelligence from Charlie who seems to be a central node in the whisper network. If Charlie has heard claims from multiple players, I can cross-reference information to identify inconsistencies or patterns that point to evil players.
🧠
Answer Frank and Heidi while steering them toward executing Bob (real Butler) and reinforcing Chef 0, building trust in my Undertaker-style bluff and protecting Eve.
🧠
Build alliance with Alice and gather intel on other players' activities. Since I'm Butler and depend on Alice to vote, building trust with her is crucial for tomorrow's voting phase.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Start the conversation and gather information from the group. As Butler, I have no direct info ability, so I need to help organize the town and collect claims from others.
🧠
Share Eve's information to build trust and encourage others to reveal their roles. This helps the village start piecing together who is good. I'm not revealing my Virgin role yet since it could be dangerous if nominated by a Townsfolk.
🧠
Lock in my Librarian bluff publicly, reinforce Alice’s share, and nudge toward no execution so town gains minimal info and avoids a lucky Demon hit.
🧠
Question Eve's Librarian claim that points to me or Bob being Butler. Since I'm actually the Monk, either Eve is lying about being Librarian or her info is wrong. I'll publicly deny being Butler to put pressure on the claim while staying vague about my actual role. This should help me gauge reactions without fully revealing my power.
🧠
Share my crucial Chef information (0 pairs) to help the village understand the evil positions. If evils aren't adjacent, this is valuable positioning data. Grace has complementary YES information that needs to be combined with my 0 pairs to triangulate evil positions.
🧠
Reinforce Eve’s Librarian story, reduce urgency to execute, and inoculate against an early Fortune Teller β€˜yes’ pushing onto Eve.
🧠
I'm the Investigator and know Charlie or Grace is the Spy (Minion). I need to probe them without revealing my hand. Grace is a hub receiving whispers from David and Heidi, while Charlie admitted to being a late-game role. Pressing them publicly might expose inconsistencies in their stories. This keeps me safe while gathering more intel before nominations close.
🧠
Confirming I got a YES result without revealing which player, keeping my information private for now while maintaining transparency that I have useful intel. This avoids tipping off the Demon while still contributing to the group's awareness that I have information.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi (Chef) because her 0 pairs information is extremely valuable. If the Demon kills her, that crucial intel is lost to the town. My protection ensures she survives to share more on Day 2.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest public mechanical info source and keep town’s narrative uncertain, while avoiding making Grace’s Fortune Teller yes look immediately confirmed by a kill.
πŸ“œ
Storyteller
β†’
Eve
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I'm trying to verify Eve's Librarian claim. If Eve is the real Librarian, she must be good, and checking her with Charlie gives me information about both. If I get YES, it confirms evil presence and validates Eve's claim pointing to Bob. If NO, both are likely good and something else is happening with my Alice/Bob read.
πŸ“œ
Storyteller
β†’
Grace
You chose Eve and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice has been friendly and trustworthy, and Eve's Librarian info confirmed Butler (me) is good. If I choose Alice again, we can vote together tomorrow, giving us combined voting power. This strategic alignment helps the good team.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Imp (evil), Alive - Frank: Investigator (good), Alive - Grace: Fortune Teller (good), Alive - Heidi: Chef (good), Alive (Protected)
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Checking in with Heidi whom I protected last night to gather more information and build trust. No one died which confirms she wasn't targeted. I want to discuss suspicions and plan who to protect tonight without revealing my Monk role directly.
🧠
Share my Fortune Teller YES results with a trusted player and connect the suspicious whisper patterns. Heidi is Chef (confirmed good) and David whispered to her - she may have useful info. I need to narrow down which pair contains the Demon by analyzing the coordination patterns.
🧠
Coordinate Butler voting strategy with Alice and gather her assessment of Eve's claim and Heidi's Chef info to build a coalition.
🧠
Respond to Bob's whisper acknowledging his Butler confirmation. Use my Virgin ability defensively - I should gather intel before revealing my role. Coordinate with confirmed good players while probing for more information about suspicious players like Grace and Heidi.
🧠
Grace claims YES on both Alice/Bob and Eve/Charlie, but my Chef info says 0 pairs of evil players. If Bob were the Demon and adjacent to Alice, that would be 1 evil pair. I need to probe this contradiction and understand if Grace's info is wrong or if she's lying.
🧠
Coordinate with Charlie to turn the no-exec momentum into a controlled mis-execution that mechanically β€˜confirms’ our bluffs, then remove the Fortune Teller threat at night.
🧠
Coordinate with Eve and recruit Heidi into a Bob execution plan, reinforcing the Librarian story and reducing pressure from Grace’s Fortune Teller info.
🧠
I know either Charlie or Grace is the Spy from my Investigator ability. I want to probe Charlie's trustworthiness by asking for proof of his goodness. If he reacts defensively or suspiciously, that increases my suspicion. If he's genuine and cooperative, it suggests he might be the good one and Grace is the Spy.
🧠
Build trust with Charlie who is central to the game discussions and shares info with Eve and Heidi. Share partial info about my protective role without fully revealing I'm Monk. Charlie seems trustworthy and well-connected, so aligning with him could help find the Demon.
🧠
Address Heidi's valid question about which check I'm more confident in, explain my reasoning that Night 0 check feels more reliable, and propose the Recluse theory to explain the contradictory YES results. This builds trust with Heidi and progresses our shared investigation.
🧠
Continue coordinating with Alice (my master) since I can only vote if she votes. Need to gather intel on Fortune Teller Grace's YES result and analyze seating for Chef's no-adjacent-evil-pairs info to narrow down Demon suspects.
🧠
Continue coordinating with Bob (confirmed Butler) and share my analysis about Grace's suspicious behavior and Charlie's network. Build trust for later cooperation.
🧠
Test Grace's alignment by seeing if Charlie can bait info about my Chef role. Her two YES checks on different pairs is mathematically suspicious unless a Recluse is involved. Her constant private communication pattern mirrors the evil coordination she's accusing Alice/Bob of.
🧠
Leverage Heidi’s influence after the no-death to get Bob executed as the Butler from my Librarian claim, and keep Grace’s Fortune Teller β€œyes” from focusing on me.
🧠
Redirect Monk protection away from Grace and toward Heidi/Alice, while reinforcing a Bob execution path that supports Eve’s Librarian bluff and buys evil tempo.
🧠
Follow up on my earlier whisper to Charlie requesting proof of goodness. Since either Charlie or Grace is the Spy (Minion), I need Charlie to provide verifiable information to trust them. Charlie has been very active in whispers, so they may respond.
🧠
Continue building alliance with Charlie who seems trustworthy. Gather more information about who Grace got a YES on, as that's a critical piece of information. Discuss strategy for who to protect tonight and who to focus suspicion on.
🧠
Maintain private alliance with Heidi and continue building confidence in my Alice/Bob suspicion before the nomination phase begins. I need to gather more information before making my next move.
🧠
Grace is the Fortune Teller with a YES but being secretive. She could be hiding that her YES target is someone trusted, or she could be evil and using it as cover. I want to probe her loyalty and extract her target information. If she refuses to reveal, she becomes more suspicious.
🧠
Continue coordinating with Bob who confirmed Butler role. Analyze the no-adjacent-evil-pairs clue from Heidi's Chef info. Focus on Grace who won't reveal her Fortune Teller target and is whispering only to Heidi. Also track Charlie who is receiving many whispers - could be collecting information or coordinating with evil.
🧠
Press Grace on the mathematical impossibility of her two YES results while maintaining diplomatic tension. If she can explain the Recluse scenario coherently, she's more likely trustworthy. This also shows I'm actively thinking about the game logic.
🧠
Get Alice to publicly back a Bob execution as the safest mechanical play, locking in my Librarian credibility and buying time to kill key info roles at night.
🧠
Deflect Investigator suspicion onto Grace and steer town toward executing Bob, protecting Eve and weakening key info roles.
🧠
Trust Charlie's Empath claim and conclude Grace is the Spy based on my Investigator info. Share this conclusion with Charlie and coordinate our next moves to build a coalition and potentially nominate Grace today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force a decisive execution that validates my Librarian bluff and creates a coherent world where Bob is Outsider, while potentially sniping an instant win if he is Saint.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm Butler (confirmed good). Eve's nomination would confirm her Librarian info if I die, but I'd rather redirect to more suspicious players. Grace won't reveal her Fortune Teller YES target despite having info. Charlie is being whispered to by everyone. Both seem more suspicious than a confirmed Butler. I want to redirect the nomination away from myself.
🧠
I need this execution to go through to validate my Librarian bluff, shrink the good team, and potentially trigger an instant win if Bob is the Saint.
🧠
Bob is claiming Butler but the Butler marker is supposedly between Bob and David - he can't be both. His defensive speech reeks of Demon cover-up. Combined with my N0 YES on Alice/Bob, voting to execute tests this critical claim and could eliminate the Minion if Alice is the Demon, or expose a false Butler claim. With 7 players and 4 votes needed, I should vote with Eve to reach 2 votes.
🧠
Vote Bob to remove a good player and strengthen Eve's Librarian narrative, reducing pressure on the Imp and sowing misreads.
🧠
Bob is confirmed as the Butler by Eve's own Librarian claim - executing him would eliminate a good player. Eve nominated someone her own info says is good, which is suspicious. Grace has an unverified YES from Fortune Teller and is getting whispers. Charlie is suspiciously central to private communications. I should vote against Bob to save him and push investigation toward Grace and Charlie.
🧠
Vote to execute Bob despite my suspicions about the coordinated pressure. Bob admitted to being Butler (Outsider), validating Eve's Librarian claim. My Chef info shows 0 pairs of evil, meaning Demon and Minion are not adjacent - if Eve is the Minion, the Demon must be Grace or beyond. But Bob's execution tests this hypothesis and could reveal truth. The coordinated pressure from Eve, Charlie, and Frank is suspicious, but I cannot ignore Bob's direct admission and the need to test conflicting information. If I'm wrong about Bob being evil, we lose a good player but the game continues.
🧠
If Grace is the Spy as I believe, then Charlie (Empath) is telling the truth. His N1 read of '1' means one of his neighbors (Bob or David) is evil. Eve's Librarian info identifies one of them as the Butler, but if Charlie is correct, one is evil. This is a contradiction that needs resolution. Bob has now claimed Butler, which would make him good - but this conflicts with Charlie's Empath read. Voting FOR Bob means potentially killing a good Butler and losing coordination ability. Voting AGAST lets him live to provide more info. Either Bob is lying about being Butler, or Charlie is lying about Empath, or there's a Drunk/Recluse in play. I'll raise my hand to execute - if Bob is evil this helps us, if he's good the village made a collective mistake.
🧠
Bob claims to be the Butler, but I know I'm not the Butler (I'm Monk), so his claim contradicts my existence as the non-Butler. This means either Bob is lying about being Butler, or Eve's Librarian info is wrong. If Bob is actually the Butler, he's good and we're wasting a vote. But if he's lying, he's likely evil. With 6 votes already cast, I should add mine to ensure the execution happens and we can learn the truth through the death.
🧠
I'm being executed with 7 votes. I cannot save myself. However, I should vote to execute myself to learn the truth - if I'm indeed the Butler (Outsider), it validates Eve's Librarian claim and helps the good team. My Butler coordination with Alice ends, but the information gained is worth more than my life at this point.
🧠
Lock in Bob’s execution by framing it as the cleanest mechanical test and deflecting Bob’s attempt to redirect onto Grace.
🧠
Express concern about the execution while voting is in progress. I already raised my hand, so I can't change that, but I can voice my suspicions about the contradictory claims (Bob claiming Butler vs Eve saying Butler is between Bob and David). This might save us if Bob is actually good, or confirm he's evil if he's lying.
🧠
Keep votes locked on Bob to remove a good player and bolster Eve’s credibility, while setting up tomorrow’s suspicion on Grace/whispering and away from Eve.
🧠
I'm uncertain about executing Bob. Eve claims Librarian pointing to Butler between Bob and David, and Bob confirms he's Butler. If both are telling truth, Bob is good (Outsider) and we lose a valuable player. I don't have enough certainty to confidently vote for his execution. Better to wait and gather more information.
🧠
Lowering my vote on Bob. While the coordinated push is suspicious, Bob claiming Butler actually validates Eve's claim (Butler between Bob and David means one of them is Butler). Additionally, his execution eliminates a potential good player without resolving the Fortune Teller YES contradiction. I should preserve my vote for when I have clearer information.
🧠
Support the Bob execution since aligned information (Eve's Librarian, Charlie's Empath) both point to Bob as potentially evil. Prepare the village to focus on Grace next, who is suspicious for withholding Fortune Teller info and who may be the Spy per my Investigator intel.
🧠
Voting to execute Bob based on Eve's Librarian claim being more credible than Bob's self-claim as Butler. With 6 votes already (needing only 4), Bob will be executed. This cleanly tests Eve's information and removes a Demon candidate. My vote is already raised - I'll wait to see if execution passes or if there's any last-minute revelation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Rather than accept fate passively, I should nominate Grace to create a tie situation and redirect attention to her Fortune Teller YES. This follows my earlier verbal commitment and forces the town to address her hidden information before I die.
πŸ“œ
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to survive this nomination to provide my Fortune Teller information. Bob nominated me in retaliation. If I get executed, Good loses the game. I should vote against my own execution and prepare to reveal my full check results tomorrow.
🧠
I need to clarify that Eve's Librarian claim actually confirms I'm Butler, not contradicts it. Also, Grace voting for herself is extremely suspicious. I'll use my one dead vote on Grace and try to get Alice to coordinate with me on the Butler mechanic.
🧠
Steer votes away from Grace so Bob stays executed, preserving my Librarian bluff and removing a good player without creating a tied vote that could unravel evil cover.
🧠
Prevent a Grace tie that would spare Bob and reopen debate; align with Eve to lock in Bob execution while keeping Grace available as future mis-exec target.
🧠
Raising hand to vote for Grace creates pressure for her to reveal her hidden Fortune Teller information. Bob nominated her as a deflection tactic, and even if she survives today, forcing her hand strengthens our information gathering. Grace has 1 vote (her own), and if more pile on, we either execute a potential evil player or force her to reveal critical intel. Either outcome advances our goal.
🧠
Bob has 6 votes and is the primary nominee. He admitted to being Butler which contradicts his own claim about being Outsider. Eve's Librarian claim supports this. Grace has only 1 vote and multiple players (Eve, Charlie) won't vote for her. I should vote to execute Bob now - my Chef 0 pairs confirms Demon and Minion aren't adjacent, so if Grace's Fortune Teller YES was on Bob, it wasn't a Recluse false positive.
🧠
My vote is already cast for Bob. Bob nominated Grace as a counter-move, but Eve and Charlie are refusing to vote her, preferring to let Bob be executed first. This is the right call - we test Bob, get information, then interrogate Grace tomorrow with full context. My Investigator info points to Charlie or Grace as Spy, but I'll hold my hand and let Bob's execution play out.
🧠
Grace voted for herself and has a Fortune Teller YES she's withholding. If I don't vote for her, we might tie at 3 votes and neither gets executed. I need to ensure the person with the most votes is Grace, so Bob executes cleanly. Then we can interrogate Grace tomorrow with full information.
🧠
I made a mistake by raising my hand to vote for myself. I need to immediately lower my hand to remove the vote against myself. I am Grace the Fortune Teller, and I should not be voting for my own execution. Bob is trying to deflect by nominating me, but Eve and Charlie have already said they won't vote for me, so I just need to remove my own vote.
🧠
My execution is nearly certain with 6 votes. I need to clarify the Eve/Eureka misunderstanding (her info confirms I'm Butler), condemn Grace's suspicious self-vote, and set up my ghost vote for Day 3. Even if I die, the town needs to know the truth about Grace's hidden Fortune Teller information.
🧠
Keep the town locked on executing Bob and prevent a tie that could either save Bob or create a messy double-evil hunt that risks pointing at me/Charlie.
🧠
Keep Grace vote from tying Bob, secure Bob’s execution (a good player), and protect Eve by delaying heat on Grace and controlling the narrative.
🧠
Grace only has 1 vote (her own) and major players like Eve and Charlie explicitly refuse to vote her. Voting for Grace would be wasteful and might create confusion. Bob is about to be executed with 6 votes, which will give us real information. Tomorrow Grace must reveal her Fortune Teller picks, and we can make a proper decision then.
🧠
Lowering my hand on Grace. We have a clean test on Bob with 6 votes. Tying the vote saves Bob and wastes our best information opportunity. Let Bob be executed - if he's the Demon we win, if he's Butler then Eve's Librarian claim is validated and we killed a good player. Tomorrow we interrogate Grace about her Fortune Teller YES.
🧠
My Investigator info says Charlie OR Grace is the Spy (a Minion). If Grace is the Spy and Bob is being executed, voting Grace creates chaos and potentially saves a Minion. Let Bob die, then I can investigate Charlie vs Grace with full information tomorrow.
🧠
Grace has refused to share her Fortune Teller YES information, which makes her a high-value execution target to force a reveal. Her self-voting attempt adds to my suspicion. I should vote for her to help the town gather critical information and potentially remove an evil player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/7).
🧠
Clarify my voting rationale and establish my investigation path forward. With Bob about to be executed, I'll learn if he was the Demon. I need to prepare Alice as a suspect if N0 was accurate, or reassess if Bob was innocent.
🧠
Grace just revealed critical Fortune Teller information as she was being voted on. She claims N0 showed Alice or Bob is a Demon, and N1 showed Eve or Charlie is a Demon. Since I'm the Butler (confirmed good), if her information is accurate, I cannot be the Demon. This means either Alice is evil, or one of Eve/Charlie is evil. I must share this information before my execution and highlight that Fortune Tellers can be poisoned. My dead vote goes to Grace, and I want to give the town actionable intel.
🧠
Defang Grace’s Fortune Teller by emphasizing red herring or poisoning, keep today’s execution on Bob, and set up tomorrow to push suspicion onto others (ideally Alice or Grace) while protecting me.
🧠
Lock in Bob’s execution, reinforce Eve’s credibility, and pre-seed doubt about Grace’s Fortune Teller results so tomorrow’s blame can go anywhere except onto Eve.
🧠
Bob was cut off mid-sentence when trying to tell me something important. Given Grace's Fortune Teller showing Alice or Bob as Demon on N0, and Bob claiming to be Butler, I need his final words before execution. This could clarify whether I should be suspected, whether Grace is truthful, or if there's critical information I'm missing about the evil team's setup.
🧠
I need Grace's exact Fortune Teller picks (which specific players she chose each night) to properly evaluate her YES results. Fortune Teller picks 2 players and learns if EITHER is the Demon. If she picked both Alice and Bob and got YES, it could mean only one is evil, both, or she's poisoned. Getting precise information before Bob's execution is critical for tomorrow's strategy.
🧠
The vote is already decided - Bob will be executed. I should wait to see who dies and what information comes from the aftermath. My key target is either Charlie or Grace (Spy). Tomorrow I need to force a resolution on this by asking pointed questions or nominating the most suspicious one.
🧠
Analyze Grace's Fortune Teller information and prepare for night protection strategy after Bob's execution. If Bob is Demon, Alice might be targeted. If Bob is Butler (wrongly executed), Alice or Eve/Charlie could be Demon. Spread coverage tonight.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace has crucial Fortune Teller information about who the Demon might be. Bob nominated her before dying, and she has a Fortune Teller YES to explain. The Demon would want to silence her tonight. Protecting her preserves her information for further interrogation tomorrow, and if she's good, we keep a valuable Townsfolk alive.
πŸ“œ
Storyteller
β†’
David
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most likely Monk to guarantee a successful night kill, remove protection pressure, and reduce the town’s ability to act on Grace’s Fortune Teller info before we can control the narrative.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Bob being Butler means Alice could be the Demon from my N0 check. I need to confirm Alice's alignment while also testing Heidi (who claimed Chef with 0 evil pairs). If Alice is still YES, she's the Demon. If Heidi shows YES, she's evil despite her Chef claim.
πŸ“œ
Storyteller
β†’
Grace
You chose Alice and Heidi. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Monk (good), Dead - Eve: Imp (evil), Alive - Frank: Investigator (good), Alive - Grace: Fortune Teller (good), Alive (Protected) - Heidi: Chef (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Alice is the only logical Demon candidate from Night 0 since Bob was executed and claimed Butler. She whispered frequently with Bob, and I've had consistent YES results involving her across multiple nights. With the Demon hunt at critical stage and nominations imminent, I must take this shot now.
🧠
Share my Investigator info about Charlie or Grace being the Spy with Eve, who seems trustworthy as the Librarian. Cross-referencing our information can help narrow down who is evil.
🧠
Share critical dead player analysis with Grace to help identify the Demon. Since I'm dead and have one ghost vote, I should coordinate with Grace who has Fortune Teller info that points to Alice as the Demon when combined with my confirmed Butler role.
🧠
Steer Frank to suspect and push execution on Grace, using his Investigator ping and her shaky Fortune Teller claim, while keeping Charlie off the block.
🧠
Eve was implicated in Grace's N1 result and claimed Librarian. She may have valuable information about who Bob was really protecting or what roles exist. I want to share my Chef info (0 pairs) to narrow down suspect pool while gathering more intel.
🧠
As a dead Monk, I want to gather intelligence from the ghost of Bob (Butler) who knew the seating arrangement and may have observed suspicious behavior from the living players. His dying words suggested Alice, and I want to understand why he suspected her and what he knew about Eve's reliability.
🧠
Gather intelligence on Grace's suspicious nomination and understand if her Fortune Teller claims are consistent. Charlie may have information about Eve's role that helps us determine if Grace is the real Fortune Teller or if she's the Demon trying to eliminate me (the Virgin).
🧠
Keep Alice from outing Virgin and triggering instant death on Grace; amplify distrust of Grace and redirect discussion away from Eve while setting up Alice as a possible execution.
🧠
Wait for nomination phase to begin. My Fortune Teller logic is sound: Bob claimed Butler and was executed (proving he's good), so from Night 0's YES result, Alice must be the Demon. I already whispered to Alice about nominating her. The village needs to understand this mechanical proof before voting.
🧠
Confirm coordination with Eve to nominate Grace. My Investigator info proves one of Charlie/Grace is Spy, and Eve's suspicion of Grace combined with her Librarian findings makes Grace the prime target. We need to execute the Spy before final 3.
🧠
Confirm Alice as Demon to David using Grace's Fortune Teller info and my Butler role proof. Encourage him to nominate Alice with Grace while I use my ghost vote to help execute the Demon.
🧠
Lock in a Grace execution by aligning Heidi and Alice with Frank’s Investigator info and discrediting Chef zero-pairs as possibly drunk/poisoned or registration weirdness.
🧠
Alice was implicated by Grace's N0 Fortune Teller result (Alice OR Bob is Demon - Bob dead makes Alice suspicious). Eve claims Frank is Investigator who saw Charlie OR Grace as Spy. I need to clarify these claims and ask about Bob's dying whisper to Alice. My Chef zero adjacent evil pairs is key - this constrains where the evil players can be seated.
🧠
Bob confirmed Alice is Demon via his Butler alignment proving Grace's N0 read. I should coordinate with Grace to nominate Alice during the nomination phase. I also need to track the suspicious whisper patterns (Eve→Alice+Charlie, Heidi→Alice) that suggest possible Demon protection coordination.
🧠
Warn Heidi that Grace is threatening to nominate me. If Grace is Townsfolk, I execute her as Virgin. This creates a dilemma - either Grace is evil bluffing, or she's townsfolk making a bad play. Also, Frank's Investigator claim that Grace is Spy directly contradicts Grace's Fortune Teller claim. If Grace is Spy, she's evil and we should nominate her. I need to get this information out before nomination phase starts.
🧠
Exploit Alice being Virgin to get Grace auto-executed, eliminating a strong good info role and keeping heat off Eve.
🧠
Waiting to see if another player nominates Alice first, which would allow me to simply vote YES without drawing suspicion as the one who brought the nomination forward. This lets the group act on the accumulated evidence (Bob's Butler confirmation, David's accusation, whisper pattern suspicions) while I observe who votes with us and who doesn't.
🧠
Eve is coordinating multiple players and supports pushing Grace. Revealing my Investigator info publicly will give the town concrete evidence to nominate Grace. I need allies confirmed before voting.
🧠
Push Grace to take action and nominate Alice today. Coordinate with her on vote count to ensure we have enough to execute the Demon.
🧠
Warn Charlie about Frank’s public Investigator reveal and align on a plan: push Grace today, have Charlie support my Librarian with an Undertaker-style confirmation, and avoid risky outsider double-claims.
🧠
I need Alice to reveal what Bob whispered to her before execution, as this could be critical evidence. Also confirming Frank's Investigator claim independently helps verify the information. Alice claimed Virgin which creates a contradiction with Grace being Fortune Teller - I want to confirm Alice is legitimate and gather more intel before nominations.
🧠
Urgent coordination with Grace to nominate Alice before it's too late. Bob confirmed Alice is the Demon from Grace's N0 read. If Alice is Demon and we don't execute her today, we will likely lose.
🧠
Grace threatened to nominate me but should know that a Townsfolk nominating a Virgin dies immediately. This reveals she's either bluffing about being Townsfolk or is evil. Combined with Frank's Investigator claim about her being Spy, she's the most suspicious player and should be nominated before she can nominate me.
🧠
Coordinate with Eve to remove Grace while keeping my Empath bluff consistent, and prep for the Virgin trap if Grace nominates Alice.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pressure Grace into nominating Alice now, ideally triggering Virgin and killing Grace without votes, removing FT and protecting Eve.
🧠
I should wait and see if Grace nominates Alice based on my whispered information. If she does, I'll use my ghost vote to execute Alice. If she nominates someone else, I'll need to assess the situation and possibly vote differently.
🧠
Get a good player executed under a plausible Investigator-driven case, protect Charlie, and set up a clean night kill into a favorable final three.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Eve's nomination by reinforcing my N0 Fortune Teller evidence. Bob being Butler (good) mechanically proves Alice is the Demon. Eve's aggressive nomination of me suggests she may be evil or protecting Alice. I must vote against my own execution and redirect attention to Alice as the Demon.
🧠
Get the Fortune Teller off the board and keep the Imp safe; also makes my public Empath story look consistent with suspicion on Grace.
🧠
I should not vote to execute Grace. Her Fortune Teller evidence pointing to Alice (Bob confirmed good means Alice is Demon) is mechanically sound. Eve nominating Grace and Charlie voting for her suggests they're working together - likely Alice's evil team. My ghost vote is too valuable to waste now, especially since Grace is likely innocent and trying to help us identify the real Demon. I'll wait and see if we can get Alice nominated next.
🧠
Secure Grace’s execution if possible; it removes a dangerous accuser and aligns with Frank’s Investigator info while keeping me off the spotlight going into night.
🧠
I should NOT vote to execute Grace. She is the Fortune Teller with mechanical evidence pointing at Alice (Alice/Bob was Demon, Bob is Butler-good, so Alice is Demon). Eve nominated Grace to silence the evidence. Voting Grace out would eliminate our best lead and help the Demon win. I'll save my vote and hope Grace survives.
🧠
Grace's claim that Bob was Butler (good) is proven false - Bob was executed and confirmed evil. This means her Fortune Teller reads are either fabricated or poisoned. Combined with Frank's Investigator ping showing Grace or Charlie as Spy, she is the most suspicious player. I vote to execute her.
🧠
Grace has 3 votes already from Eve, Charlie, and Alice. Adding my vote confirms her execution. Given Frank's Investigator ping on Charlie OR Grace as Spy, Grace's suspicious Fortune Teller deflection onto Alice, and her threatening behavior toward Alice earlier, she is the most likely evil player. Execution today prevents her from acting as Demon or Minion tomorrow.
🧠
My Night 0 Investigator info clearly states Charlie OR Grace is the Spy. Grace is currently on the block with 4 votes and about to be executed. Her Fortune Teller defense claims Alice is Demon based on checking Alice and Bob, but this is deflection - she's trying to save herself by pointing fingers elsewhere. If I don't vote for her execution, I contradict my own Investigator information. Voting for Grace is consistent with my role and helps the good team.
🧠
Vote against my own execution. But I know 5 votes are already against me. I must speak final words to expose Alice before dying.
🧠
Lock in Grace execution by publicly pointing out her β€˜full stop’ logic is incorrect and that her shifting reads plus Investigator ping justify the vote, keeping heat off Eve.
🧠
Grace is good - her Fortune Teller N0 result ('Alice or Bob is Demon') is mechanically correct since I am Butler (confirmed good). If Grace dies, Alice the Demon escapes execution. Eve nominating Grace is suspicious - she may be evil. My ghost vote prevents the execution, keeping Grace alive to nominate Alice tomorrow.
🧠
Lock in Grace execution by undercutting her β€œmechanical proof,” align with Frank/Charlie, and set up next day suspicion away from me.
🧠
I am a ghost with one vote left. The voting is almost done - Grace is about to be executed with 6+ votes already raised. I need to preserve my ghost vote for the final day or next nomination, not waste it here. If I raise my hand, I'm adding to the votes against Grace who has evidence pointing to Alice as Demon. I should wait and save my vote for when Alice can be nominated.
🧠
The voting is clearly going to execute Grace with 6 votes against her. I should keep my hand up and let this play out. No need to speak or act further - revealing my Virgin ability now would complicate things. Grace made claims about me being Demon but her evidence is circumstantial and contradicts her other picks. The votes speak for themselves.
🧠
Grace is about to be executed with 6 votes (need 4). My Chef info confirms 0 evil pairs, meaning the Demon and Minion aren't adjacent. Frank's Investigator ping on Grace or Charlie as Spy, combined with Grace's shifting story and defensive behavior toward Alice, makes her the likely evil. Let the vote resolve.
🧠
Grace has 6 votes against her (Charlie, Eve, Alice, Heidi, Frank, Bob ghost). With 5 living players and only 3 needed for execution, Grace WILL be executed. My Investigator info confirms Charlie OR Grace is the Spy, and everything Grace has done points to her being the Spy. She tried to redirect to Alice using incomplete Fortune Teller info, and the coordinated ghost whispers (Bob and David both to Grace) suggest suspicious coordination. I should wait for the execution result and then plan the final day strategy.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have 7 votes against me and am about to be executed. I need someone to nominate Alice (the Demon) with equal or more votes to create a tie. I will call for Alice's nomination publicly and hope David (ghost) or someone else acts. If nominations end without Alice being nominated, I die and we likely lose.
🧠
Keep the current execution on Grace locked in and discourage a counter-nomination on Alice that could tie or surpass, protecting Eve and keeping town divided.
🧠
Support Grace's call to execute Alice. My death mechanically proves I'm not evil. Since Grace's N0 read was Alice OR Bob = Demon, and I am confirmed good (dead Butler), Alice must be the Demon. Charlie's aggressive push to close on Grace without testing Alice is the behavior of the Demon avoiding execution. As a ghost, I must plead with living players to test Alice tomorrow.
🧠
Lock in Grace’s execution and prevent a late nomination on Alice that could tie or surpass, keeping suspicion off me/Charlie and preserving evil’s tempo.
🧠
Use my single ghost vote against Grace's execution to demonstrate I'm not part of the evil bloc, and plead with living players to nominate Alice tomorrow. Grace is dead regardless, but I can influence future nominations.
🧠
Counter the ghost manipulation by pointing out that dead evil players want me dead. Make the logical argument that if I were Demon, the evil team would want me alive, not dead. Stay calm and measured while Grace's execution approaches.
🧠
Alice is deflecting suspicion by saying trust the living, not dead. But she's the one who hasn't claimed any role while being pinged by Grace's Fortune Teller reads and Bob's Butler confirm. With 1 tick left, I must nominate now or lose the chance.
πŸ“œ
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to remove the Investigator voice that keeps Charlie in the firing line, and set up an easy Grace execution tomorrow, then close the game from final three.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 2 result was likely poisoned (Alice is Virgin, not Demon). Need to recheck Eve and Charlie from Night 1 to find the real Demon. This is my final night action and critical for the final day.
πŸ“œ
Storyteller
β†’
Grace
You chose Charlie and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Butler (good), Dead - Charlie: Spy (evil), Alive - David: Monk (good), Dead - Eve: Imp (evil), Alive - Frank: Investigator (good), Dead - Grace: Fortune Teller (good), Alive - Heidi: Chef (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Steer the confirmed-good Virgin into nominating or voting Grace, creating a 2v1 endgame where Eve survives and wins.
🧠
Verify Charlie's Undertaker claim by asking about the death order. Grace has 7 votes and will be executed, but Frank died at Night 3 instead. I need to understand the night phase mechanics and confirm Charlie's information before making strategic decisions.
🧠
With Frank dead, we have 3 players left: Alice, Charlie, Eve. Charlie has been coordinating with Eve all game to protect each other and deflect suspicion. My Butler testimony backed Grace, and Charlie called me evil. Chef 0 showed no adjacent evil pairs, so if Charlie and Eve are both evil, they'd need to not be neighbors. If Charlie is Demon and we're final 3, he wins if we execute wrong. Need to convince Eve to either test Alice mechanically or nominate Charlie today.
🧠
Coordinate with Bob (ghost) to align our two votes. With only 3 living players and 2 ghost votes, we need to agree on the same target. Alice is strongly implicated by both Bob's Butler confirmation and Grace's Fortune Teller reads. If we both vote for Alice, we execute the Demon and win.
🧠
Share my Investigator N0 info with Eve to expose Charlie as the Spy (Minion). Grace being dead resolves my binary choice - Charlie must be evil. Eve is trustworthy based on our previous coordination. This gives the village a concrete nomination target.
🧠
Force Eve to defend herself while narrowing down the Demon. If she's evil, she'll panic or deflect. If she's good, she can provide info about Charlie.
🧠
Avoid my execution by pushing suspicion onto Grace and undermining the FT/Investigator chain; set up Grace as today’s execution target.
🧠
Eve has been receiving whispers from ghosts and other players. I need to convince Eve to push for Alice's execution. My Chef info (0 evil pairs) plus Alice's Virgin trigger and ghost pressure should convince her to nominate Alice.
🧠
Answer Alice’s rules question convincingly, reinforce my Undertaker bluff with consistent exec reads, and steer Alice toward executing Grace instead of Eve.
🧠
Continue gathering information from Charlie to understand the night phase mechanics and confirm his Undertaker claim before making any decisions about Grace's execution.
🧠
Confirm the plan with David to execute Alice together using our ghost votes. Alice is the most likely Demon based on Grace's Fortune Teller reads and her false claim that I was evil.
🧠
Nominate Alice immediately to trigger the final execution. Bob and I both have ghost votes - together we can execute the Demon before only 2 living remain. The evidence overwhelmingly points to Alice as the Demon.
🧠
Coordinate with Eve to confirm Charlie as Minion and Alice as Demon, gathering her Librarian information to complete the deduction chain before final nominations.
🧠
Apply pressure to Charlie to break the village deadlock. If Charlie is good, they'll help execute Alice. If Charlie refuses or deflects, that confirms they're evil and I should nominate them instead.
🧠
Lock in Alice’s vote on Grace so we get 3 on Grace. Then I can kill Alice at night for an immediate win, while avoiding the risky β€˜Charlie first’ line.
🧠
Coordinate with Eve on nomination target using my 0 pairs information to narrow down candidates. Need to figure out if Grace is Minion or good to identify the Demon.
🧠
Lock Alice into a Grace execution plan and keep Eve off the block; winning line is execute Grace today, then Eve kills at night for final 2.
🧠
Strengthen alliance with Charlie before Grace's execution, confirm his Undertaker information, and prepare for tomorrow's strategy. Charlie's Undertaker claim aligns with Eve's Librarian claim about Bob being Butler, which is good corroborating evidence. I need to ensure we're aligned on who to target next.
🧠
Inform David I cannot vote (already used ghost vote) but should still coordinate strategy and push living players to execute Alice. Evidence still points to Alice being the Demon based on Grace's Fortune Teller reads and my Butler testimony.
🧠
Reach Eve before nomination phase to break the evil bloc. If I can convince her to nominate Alice, I can use my ghost vote to execute the Demon and win for Good.
🧠
Correct my error about Charlie being evil. Since Grace was the Spy (confirmed by execution), Charlie is cleared. Now I need to figure out who the Demon is between Alice and Eve. Charlie might have valuable observations about their behavior, especially since he was whispering with Alice throughout the game.
🧠
Force Charlie to commit. If Charlie votes with me against Alice, Charlie is likely good (or will reveal themselves by voting wrong). Alice is confirmed Demon from Bob's Butler info. Eve and Charlie both register as evil in my checks - they form the evil pair. Nominating Alice is the logical move based on Bob's ghost confirmation.
🧠
Coordinate with Charlie to unify messaging: push Grace execution as safest, undermine her FT consistency, and pre-answer Chef 0 with Spy misregister so town does not auto-clear Grace or implicate adjacency.
🧠
Gather intelligence from ongoing whispers before nominations. The game is progressing and I need to understand what information has been shared. My Chef 0 pairs still constrains the Demon/Minion positions - they cannot be adjacent. Need to help narrow down who to execute.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is on the block with 7 votes. Charlie (Undertaker) confirms Bob was Butler and Heidi was Chef. Frank (Investigator, now dead) pinged 'Charlie or Grace is Spy' - if Charlie is the real Undertaker, that points to Grace. My Virgin ability already proved I'm good, so Grace's FT picks naming me as Demon must be false. Grace is likely the Spy or another Minion. Execution is ready to go.
🧠
Alice is the primary Demon target based on consistent Fortune Teller reads across multiple nights, confirmed by Bob's ghost testimony. Her Virgin claim is a desperate bluff. The coordinated voting bloc of Alice, Eve, and Charlie against me points to the evil team. I must nominate her now to give the village a chance to win.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is nominating me, claiming I'm the Demon. If she were a Townsfolk, my Virgin ability would trigger and kill her immediately. Since she's still standing and nominating me, she's likely evil. I should not vote to execute myself - I need to survive and gather more information.
🧠
Vote to execute Alice - the Demon. My Fortune Teller checks consistently showed Alice or Eve/Charlie as evil across multiple nights. Bob (confirmed good Butler) identified Alice as Demon before dying. Alice voting for herself is suspicious coordination. Charlie needs one more vote to execute - I must vote now or we lose.
🧠
Grace was confirmed evil (Spy/Minion) by her execution. She nominated Alice. This is suspicious - why would an evil player nominate their potential Demon teammate? Either Alice is being framed, or there's a deeper game being played. Alice has one vote already. I need more information before using my ghost vote - this could be the deciding vote. I should wait to see if other players clarify the situation or if something changes.
🧠
Stop an Alice execution and redirect town to execute Grace, setting up final three with two evils alive so I can kill Alice at night and win.
🧠
I have strong mechanical confirmation that Alice is good (Virgin trigger). My Chef N0 of 0 evil pairs also means Alice cannot be adjacent to the Minion. Voting for Alice would be logically inconsistent with this information. However, Alice voting FOR herself is highly suspicious and contradicts her good Virgin claim. This self-destructive voting behavior suggests Alice might be under some influence or her claim is false. Voting Alice would either confirm her good status (if she's dead and we learn her role) or expose her as lying. Given the conflicting information and the need to identify the Demon, voting Alice might help clarify the board.
🧠
Appeal directly to Charlie as the deciding vote. Eve has already refused, so Charlie is the only living player who can break the 2-vote threshold. Reiterate that Grace's Fortune Teller was reliable, Alice's Virgin defense was misleading, and I was confirmed good before dying.
🧠
Stop the town from executing Alice and keep attention on Grace, preserving Eve and pushing the game to a favorable final 3.
🧠
Alice needs 2 votes to execute and we already have 2 (Grace, Heidi). Adding my ghost vote secures execution. Eve and Charlie are refusing to vote for Alice despite overwhelming evidence - they are clearly the Minion and aligned with the Demon. If we execute Alice, Good wins immediately.
🧠
I accidentally raised my hand during voting for my own execution. My goal is to execute Grace, not myself. Lowering hand prevents accidental self-execution while the day continues.
🧠
Counter Alice's false Virgin defense by clarifying the ability works the opposite way she claims - if she was Virgin and I nominated her, SHE would be safe, not me. Since I'm still alive and nominated her, either she's lying about being Virgin or she nominated me knowing I was evil. Need 2 votes to execute. Eve and Charlie must see through this.
🧠
The Virgin trigger mechanically proves Alice is good - when Heidi nominated her Day 3 and was executed, that confirmed Alice as Townsfolk (the Virgin). Therefore Grace, who is now nominating Alice and was NOT executed when she nominated, must be evil. The dead evil players (Bob, David) are coordinating to execute Alice, which is the opposite of what the Demon team should want. My Night 0 Investigator info cleared Charlie (since Grace was the Spy), so Charlie is good and his defense of Alice is valid. Eve's defense of Alice also makes sense. I'm voting to execute Grace - the true evil player - and my ghost vote can force this execution.
🧠
Do not talk people out of the Alice execution; letting this go through likely creates a winning final 3 into night while I appear consistent about not voting.
🧠
My Chef N0 info (0 evil pairs = Demon not adjacent to Minion) combined with Grace's consistent Fortune Teller reads pointing at Alice, plus Bob (confirmed good Butler) backing Grace's read, suggests Alice may be the Demon. Charlie abstaining alongside Eve (the pair who pushed for Grace's execution) strongly suggests they're working together. I should not vote to execute Alice - I need to change my vote and push for Grace or Charlie instead.
🧠
As a dead Butler, I cannot vote but can still speak. With 1 tick remaining, I must rally the living to execute Alice. The evidence is overwhelming - Grace's Fortune Teller read, my Butler testimony, coordinated suspicious behavior from Charlie and Eve, and now 4 ghosts are voting against Alice. If Alice executes and she's the Demon, Good wins immediately. If not, we lose. I need to push hard on the final tick.
🧠
Lock in enough votes to execute Alice today so Eve can kill tonight and end the game at 2 alive. Avoid risk of no execution and a final 3 where Eve could be caught.
🧠
Confirm Alice's execution is happening. Four votes (Grace, Frank, me, Charlie) are raised against Alice with only 2 needed. The Demon dies and Good team wins. My ghost vote is cast.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Exploit the Virgin ability mechanic: if Grace were Townsfolk, she would be dead for nominating me. Since she's alive, she must be evil. This is irrefutable mechanical proof that Grace is the Minion or Demon.
🧠
Counter Alice's false Virgin logic before the execution finalizes. She claimed the Virgin ability should have killed me when I nominated her, but the Virgin triggers when the Virgin is nominated - which is what happened when Heidi nominated her on Day 3. She is the Demon grasping at straws.
🧠
As the Investigator who pinged Charlie OR Grace as the Spy, and knowing Grace was executed Day 3, Charlie must be the evil one. If Alice is the Virgin (mechanically proven by Heidi's death on Day 3), she's confirmed good. We may be executing the wrong player. My ghost vote is spent but I can still speak to try to save Alice.
🧠
Lock in Alice’s execution and dissuade any late nomination that could beat 4 votes, while sounding like I am just clarifying rules.
🧠
Add my ghost vote to Alice's execution. With 5 votes (including mine), the execution is confirmed. My Chef info about 0 evil pairs supports that Alice is Demon and Grace is not evil. This ensures Alice is executed and progresses the game toward victory.
🧠
Reinforce the logical conclusion that Alice is the Demon based on: 1) Alice's Virgin defense failed (she nominated Grace Day 3, not the reverse), 2) Chef's no-adjacent-evil confirmation, 3) Grace's Fortune Teller reads, 4) Frank's Investigator ping. Alice has no valid defense remaining and should be executed.
🧠
Lock in Alice staying on the block and discourage any fresh nominations that could redirect votes onto Eve. Keep discussion on Virgin-rule confusion and β€˜resolve with current execution’.
🧠
Reinforce the evidence and Virgin rules clarification before the execution resolves. Alice is about to be executed with 4 votes and the game should end if she is the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Self-killing forces the Imp pass to Charlie and guarantees we reach final 2 with a living Demon, avoiding protection and any chance of a final-day execution.
πŸ”„
Charlie
Imp Star Pass: Charlie becomes the new Imp!
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil