Game Detail

Players

Alice (Washerwoman) Bob (Baron) Charlie (Mayor) David (Drunk) Eve (Recluse) Frank (Monk) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil450,322241,637$0.2109
Good1,230,59681,080$0.2867

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Bob. Your safe bluffs are: Slayer, Virgin, Chef
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Charlie or Grace is the Mayor.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Charlie is the Butler.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Contact Demon privately to coordinate bluffs and info sharing. Ensures aligned deception from start, prevents accidental contradictions.
🧠
Day 1, form private alliance with neighbors Eve/Grace. Empath might learn evil count tonight; coordinate to share info safely, avoid Demon eavesdropping.
🧠
Whisper neighbors Bob/David to introduce as Mayor, build trust, ask their roles/reads. Helps verify alignments early, protect each other, progress info without public reveal yet.
🧠
Day 1, build trust with neighbors Frank/Eve as they initiated. Share no role yet (hide Saint), encourage info sharing, propose town center like Alice for execution if suspicious. Helps good team organize early.
🧠
Day 1, share my Washerwoman info privately with neighbor Bob to build alliance, gauge his reaction/truthfulness, gather his info. Helps narrow evil suspects via process of elimination without tipping Demon.
🧠
As Recluse, hide role early. Form neighbor alliance with Frank/Grace for info sharing (e.g., Empath reads). Avoid random nom, progress by networking on day 1.
🧠
Early coordination with minion establishes alibis. Claim safe Slayer bluff. Direct night kill planning. Builds trust, disrupts good team forming.
🧠
Charlie initiated neighbor whisper sharing roles. As Librarian, my info is 1 of Alice/Charlie is Butler (Outsider). Share it to him privately, propose teaming up, ask his confirmation to build trust and gather more info early.
🧠
Claim Empath bluff as planned with Heidi. Sow maximum chaos between Alice/Charlie who are info claiming and trust-building. Pit them against each other early to disrupt good team.
🧠
Day 1: No info, focus on trusted neighbor group (Eve/Grace) for private night info sharing tomorrow. Avoid random noms; observe. Helps good team by securing reliable info channel early.
🧠
Respond to David confirming I'm not Butler (thus Alice is), expose Bob's lie via single-chain logic (his claim impossible if David true), build neighbor alliance while narrowing evil suspects.
🧠
Strengthen neighborhood alliance by agreeing on Bob suspicion, propose nominating him to test evil reactions without committing publicly yet. Progress info gathering on Day 1.
🧠
Join Bob/Charlie chat as Washerwoman to resolve Empath contradiction. If Charlie fake Mayor, he's evil; push logic publicly in whisper to narrow Demon.
🧠
Strengthen neighbor alliance by agreeing Bob suspicious. Propose nominating him to test reactions/info gain before night 1. As Recluse, stay low-key, build good team early.
🧠
Confirm night kill with Bob privately. Eve is chatty in group, likely threat. Coordinate to keep us hidden while we bluff.
🧠
Respond to Charlie's question confirming Alice Butler, expose Bob's lie using single-chain logic. Build neighbor alliance to narrow evil suspects early.
🧠
Defend Empath bluff by pitting them against each other: question David's private info and Charlie's claim. Probe for contradictions to disrupt their unity before nomination. Buy time for Heidi to back me.
🧠
Strengthen neighbor alliance by agreeing to push Bob nomination publicly next tick. Builds good block, reveals voting alignments before I protect someone tonight.
🧠
Solidify neighbor alliance with David, pressure Bob publicly in group chat to expose lies. Alice likely good Outsider; narrow Bob as evil suspect early.
🧠
Solidify neighbor alliance vs Bob's suspicious activity. Nomination imminentβ€”push public plan to nominate Bob, observe reactions/votes to narrow evil.
🧠
Respond to Charlie's direct callout, defend my claim, challenge Bob/Charlie logic publicly with David to resolve chain: either Bob lying Empath or Charlie lying Mayor/Butler. Narrow Demon suspects.
🧠
Strengthen neighbor alliance by agreeing to push Bob nom publicly. As Recluse, stay low-key D1, build good team trust, gather night info safely. Nomination reveals alignments without risking us.
🧠
Confirm N1 kill on Eve to break good group, reinforce bluff coordination before nomination phase. Builds trust with minion, progresses evil plan without public exposure.
🧠
Respond to Alice's question directly, confirm my exact info to build trust with neighbors. Expose Bob's lie as both Alice/Charlie good per logic, narrow evil to Bob/others. Team up to progress info sharing.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly share my Washerwoman info to establish credibility, counter narratives painting me as evil/Outsider, force responses from Grace/others, progress info sharing before night. Day 1 execution risky without more data.
🧠
David's Librarian claim is root of anti-Bob logic (Alice/Charlie both good Outsiders/Townsfolk). Nominating him kills key good info role, disrupts chain, protects me/Heidi. Sows chaos day1.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's logic sound: David's claim forces 0 evil (me+Charlie good) contradicting Empath 1 evil. Vote David to test; if good, re-eval me as possible Outsxider. Progress info via execution.
🧠
Consistent with my nomination/suspicion of David. Likely good player; executing reduces town numbers, disrupts their anti-Bob logic before night kill on Eve.
🧠
Do not vote for myself. I'm good Librarian with solid info proving Bob evil. Refusing vote protects me, exposes Bob's failed lynch attempt to build suspicion on him.
🧠
Alliance with Eve/Grace targets Bob as evil coordinator, but David's claim directly contradicts Bob's verifiable Empath info. Vote to execute David to resolve contradiction and test claims.
🧠
Back minion Bob's nomination/logic publicly by voting. Execute David (likely good info role) to remove threat, sow chaos early. Already 4 votes; my vote seals it before night.
🧠
Do not vote David. He's good per logic chains; executing him proves nothing and wastes Day 1. Bob's contradiction makes him prime evil suspect for tomorrow. Preserve good players.
🧠
Day 1, no info yet. David's claim contradicts Bob's; vote to execute David tests reactions/info gain. Aligns with plan to test suspicious Bob by seeing vote outcome. As Saint, avoid own execution.
🧠
David's Librarian claim (Alice/Charlie Butler) contradicts Bob's Empath (1 evil in Alice/Bob/Charlie) assuming Charlie good Mayor. Vote to execute David, likely evil liar, to gain info.
🧠
All scenarios point to David lying/evil due to contradiction with Bob's Empath. But as first day, better info from execution than hasty vote. Lower to prevent execution, continue discussion.
🧠
Push David's execution to eliminate the direct contradiction to my Empath bluff, removing a strong good player arguing I'm evil. Reduces good numbers, buys time for Demon, confuses post-execution logic.
🧠
I'm good Librarian with true info proving Bob lies. Execution reveals nothing (no Undertaker yet), wastes day 1 kill on good me. Lower hand to survive, expose Bob tomorrow.
🧠
Alliance with Eve/Grace targets Bob's suspicious whispers. Lower hand to prevent premature David execution, preserve my nom for Bob next tick to test real evil reactions and progress info gathering.
🧠
Publicly back Bob's Empath claim as planned by claiming Slayer. Reinforce logic to execute David (good player), reduce town numbers, build my good persona while sowing doubt on Alice/Charlie.
🧠
Support executing David to test claims. If David good, confirms Bob evil via contradiction. If David evil, good progress. As Mayor, survive to final 3; voting David doesn't target me. Publicly reinforce logic to build good block.
🧠
Currently 6 yes votes (over 4 needed?). Lowering prevents hasty execution of potentially good David on day 1. Buys time for info, reveals who follows Bob's lead. As Saint, avoid execution risk.
🧠
Lower hand to prevent Day 1 execution without full discussion. As Recluse, hide role, organize good team by pushing Bob suspicion per neighbor plan while testing claims logically.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
David failed execution, proving his info possibly true or Bob's false. Conflicts persist. Nominate Bob as his aggressive false Empath claim started chaos, likely evil Minion pushing wrong exec. Progress by testing him.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's claim directly contradicted by David + Charlie Mayor claim. He nominated David to deflect after failing to execute him. Heidi/Charlie back executing him. As Washerwoman, help town test suspicious Bob to narrow evil.
🧠
Defend Empath claim publicly, attack Alice/David inconsistencies to sway votes against my execution. Survive Day 1 to coordinate with Heidi, kill Eve tonight.
🧠
Bob's claim directly contradicts my info, making him liar/evil. Alice good per my info. Vote yes on Bob to test/execute evil early, narrow Demon suspects.
🧠
Bob's claim directly contradicted by multiple sources. Day 1 test execution on him clears contradiction. As good Monk, support info-driven nom to narrow evil.
🧠
Bob is my Baron minion; prevent his execution to keep evil coordinated. Sway votes by attacking Alice's nomination, reinforce Bob's logic to fail the vote.
🧠
Bob's info contradicts verified chain (David Lib + my Mayor claim + Alice Butler). He's deflecting by attacking David/Alice. Heidi defends him suspiciously. With 2 ticks left, raise to execute Bob and test. As Mayor, key to survive to final 3.
🧠
Bob likely good; his claim consistent with David lying evil (Baron?). Alice suspicious for nominating after saving David. Vote yes to execute Bob? No, vote no to test David/Alice further. As Saint, avoid execution.
🧠
Bob's claim consistent with Heidi's analysis; David's causes direct contradiction unless lying. Alice suspicious for defending David. Vote no on Bob to test David/Alice later; Day 1, narrow evildoers without losing confirmed good logic.
🧠
Bob good Empath contradicted by David's suspicious claim. Lower hand to prevent executing good info role day 1, narrow evildoers later with more info.
🧠
3 yes votes (Charlie/Eve/Grace); 4 needed. Speak to Charlie (claimed possible good neighbor) & reinforce Heidi to prevent 4th vote/cause lower. Survive to coordinate night kill Eve.
🧠
Currently 4 yes votes on Bob (Alice,Charlie,Grace,Eve,Frank,me,Heidi?). I raised earlier mistakenly. Lower to prevent hasty Bob execution. My info clears Alice/Charlie; killing Bob now wastes day if he's good. Better debate/info Day 2.
🧠
Claims contradict: Bob Empath vs David Librarian. Alice's info supports David over Bob. As neighbor alliance, push execute Bob to test his claim since he started chaos.
🧠
Counter Frank's push to execute Bob, my Minion. Remind contradictions point to David evil. Urge Charlie/Grace/Eve to lower hands as they were willing to test David earlier. Save Bob to kill Eve tonight.
🧠
Lower hand on Bob to de-escalate Day 1 execution. David's Lib contradiction with Bob Empath pins evil on one; killing good loses info. As Mayor, survive to final 3 win condition.
🧠
Bob's claim consistent with Heidi analysis; David's causes 0 evil contradicting Empath. Alice suspicious lowering then nomming Bob. Lower to save likely good Bob, progress to next nom.
🧠
Bob likely good Empath, David lying evil contradicting mechanical info. Save Bob by lowering to prevent execution, narrow evil to David/Alice next day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Day 1, 2 fails. Push execute David: his claim contradicted by Bob/Heidi/me. My Washerwoman verifies Charlie Mayor TF good. Grace must claim to confirm. Narrow evil.
🧠
Agree Alice on David evil to build trust, reinforce Empath (1 evil Alice/Charlie), suggest tomorrow nom David first since can't today. Question Grace Mayor claim to probe. Keeps suspicion on goods, protects Heidi, heads to night for Eve kill.
🧠
End of day, nominate Frank who attacked our minion Bob despite clear David contradiction. Execute good player to thin herd before my night kill on Eve, create chaos so town doesn't unite on David tomorrow.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's push against Bob acknowledges the contradiction, correctly IDs Bob as lying if David true, but Heidi deflects to Frank instead of waiting for David tomorrow. Still, test Frank? No, save noms for David tomorrow; don't execute anyone now to avoid losing info.
🧠
Support Demon Heidi's nomination of Frank who attacked my Empath claim. Removing him sows chaos, eliminates opposition to my bluff, and builds Heidi credibility for future. Vote needs 4; my yes helps execute if others follow.
🧠
Frank opposes Bob whose claim directly contradicts my reliable Librarian info (both A/C good). Heidi's aggressive defense of Bob and nom of Frank smells Minion protecting Bob evil. But to progress, raise exposes voters; lowering failed before. Wait no, vote now crucial.
🧠
I'm good Monk. Heidi's nom is retaliation for pushing Bob execution. Contradiction favors David good, Bob lying. Don't execute me; save vote or lower later. But raise to block evil execution if possible. Wait no, raise_hand votes FOR my execution! Heidi wants me dead, so I must NOT raise to avoid execution.
🧠
Raise to execute Frank, who attacked Bob's solid claim. Already 4 yes votes; ensure 5th to remove threat to minion Bob and progress chaos. Protects my Demon survival.
🧠
Frank ignored clear David-Bob contradiction to push Bob exec, protecting likely evil David. As Mayor need to narrow evils; test Frank to progress info before night. Vote yes to exec.
🧠
Frank defending Bob whose claim seems solid vs David's contradiction. Heidi nom'd Frank suspiciously after Slayer threat. Vote yes to test Frank, narrow evil suspects early.
🧠
Frank pushed Bob execution ignoring Lib-Empath contradiction (David Lib => 0 evil, Bob =>1). Likely evil defending David or disrupting. Heidi Slayer push suspicious but vote tests Frank suspicion to progress info on Day 1.
🧠
Frank's push on Bob was logical given contradiction debate. Heidi's nom feels like evil deflection from David. Lower to fail this, ensure David nom tomorrow as top evil suspect per info clash.
🧠
Support Heidi's nom by reinforcing contradiction logic, rally votes to execute likely good Frank, reducing town while protecting Demon and my bluff.
🧠
Lower to block Frank exec. He's good, defending logic vs Bob lie. Save day1 nom for tomorrow David push. My info true, progress via survival.
🧠
I am good Monk. Mistakenly raised to vote yes on my own nom thinking counter Bob push, but now all but David yes (6/4). Lower immediately to prevent day1 good death; speak next tick to re-explain contradiction proving Bob evil.
🧠
Reinforce Frank exec to kill good player, solidify Slayer/Bob trust, eliminate opposition. Ensure 4+ votes with 1 tick left.
🧠
Frank vote failing saves my Mayor wincon for final 3. David's contradiction most suspicious; must renom/execute him tomorrow as Bob/Heidi/Alise say. Lower to block Frank.
🧠
Current vote 4/4 yes on Frank but many lowering. Heidi/Bob pushing hard despite weak Frank suspicion (just argued Bob). Contradiction centers on David; he's safer exec target tomorrow. As Saint, avoid early execs of goods to not lose if killed later. Lower to fail vote, nom David tomorrow.
🧠
I previously voted yes Frank mistakenly before full logic. Heidi's nom tests Frank (pushing Bob despite contra?). But primary suspect David can't be nom'd today (already nom'd). Lower to fail vote, nom David tomorrow Day 2.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Phase ending (1 tick left). Clarify Grace not Mayor (my info), making Charlie Mayor Townsfolk definitively good, proving David's Lib wrong (both Alice/Charlie good Townsfolk=0 evil), Bob good. Push David tomorrow to win.
🧠
Expose Alice's flawed logic that ignores David's info possibility. Reframe so David good explains Empath (one A/C evil), sowing doubt on Alice/Charlie instead of David. Confuses town before night, disrupts unity.
🧠
Clarify my info resolves Bob's Empath perfectly: exactly 1 evil neighbor (the liar between Alice/Charlie). Defend against frame, push suspicion on Alice/Charlie to narrow evil. Ask Grace claim to progress info.
🧠
Clarify seating/neighbors to resolve Empath contradiction precisely, expose liar. Day1 info hunt before night; my Monk protects later. Progress logic over stalemate.
🧠
Highlight Alice's impossible good Butler claim to prove her evil in David's true world, fitting Empath/Lib perfectly. Sow doubt on Alice, push her nomination/execution as good player to reduce town & protect demon.
🧠
Clarify I'm Mayor Townsfolk per Alice info. Both Alice & I Townsfolk good = 0 evil neighbors, prove Bob Empath & David Lib can't both true. David lying evil. Push nom David tomorrow since can't today.
🧠
Day1 nom phase, no one on block. Speak to reveal my info as Washerwoman: David/Frank one is Mayor. Supports Alice Washer (C/G Mayor). Breaks David Lib (A/C Butler). Proves David lying evil, pushes town to nom David next.
🧠
As Recluse Outsider good, reveal role to prove David's Lib wrong (I register evil to FT but am good). Explain logic publicly to unite town on David evil, progress to nom him tomorrow since already nominated today.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Day 1 chaos from info claims, contradictions point to David/Alice evil. Protect strong good claim (Bob Empath) to preserve info vs Demon kill, narrow evil tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank targeted our minion Bob early despite clear logic vs David. Low suspicion on him now, killing removes good player & threat without alerting town to demon targeting suspects.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with minion Bob early on day 2. Align on bluffs: I'll claim Chef (0 evil pairs), support his Empath pushing Alice evil. Sow chaos on Mayor claims.
🧠
Coordinate bluffs with Demon: Chef 0 + Empath 1 in A/C pins evil on Alice (lying WW contradicting Lib/own claim). Protects Heidi, sows chaos on good claims, sets up Alice execution.
🧠
Dead Monk, share N1 protected Bob but died, proving Bob not killed by Demon (Imp?). Coordinate ghost vote with likely good Heidi (criticized Alice) to narrow Demon suspects.
🧠
Gather info from dead Frank (likely good, night death proves non-evil) on Heidi/Bob whispers and Day 1 events to resolve contradictions and narrow Demon suspects before noms.
🧠
Gather Heidi's info privately as she has key reads on Alice/Charlie/Butler. Coordinate good team, narrow Demon suspects before noms. As Recluse, build alliances quietly.
🧠
Day 2, Frank dead (likely Demon kill, good sign). Core conflict Alice/Charlie. Share my info privately with dead Frank (trustworthy ghost) and Heidi (spoke vs Alice) to align on executing the evil one between Alice/Charlie before nomination phase.
🧠
Day2 start, Frank dead N1. Need info share with neighbor Bob (Empath claim) to align reads, cross-check evils, build good alliance vs suspects Charlie/Grace/David/Heidi.
🧠
Day 2, Frank dead N1 (likely Demon kill). Share my Washer info publicly via whisper to key goods (Eve neighbor/Recluse, Charlie claimed Mayor) to build alliance, confirm David evil via single-chain logic, push his exec before nom phase.
🧠
Claim safe Chef bluff 0 adj evil pairs to validate Bob Empath (1 evil not pair). Accuse Alice lying WW contradicting Charlie Mayor & David Lib. Rally Eve/David/Frank to nom Alice, sow chaos eliminate good threat.
🧠
Respond to Alice deceptively as good Empath. Accuse her of lying to build case against her publicly later. Coordinate Heidi plan implicitly. Disrupt good logic by outsourcing suspicion to her.
🧠
As dead Monk, share my proof Bob was Demon target (protected him, died instead). Relay Heidi's Chef 0 pairs to Charlie. Push logic on Alice/Charlie contradiction to narrow Demon suspect before noms.
🧠
Coordinate with Grace/Eve/Frank on David execution. Grace's whisper cut off; respond publicly via group. Share Frank's Monk info confirming Bob good/protected. Push David nom as united good front before noms.
🧠
Team up with Grace/Charlie/Frank/Heidi good chain vs David. Share Recluse info, confirm execute David. My Recluse reads evil to info roles, explains suspicion. Progress to nomination.
🧠
Coordinate with trusted good allies Frank/Heidi (Chef confirms logic). Share analysis to consensus execute liar Alice (most suspicious). Frank death info crucial.
🧠
Bob thinks I'm lying evil due to conflicts, but logic shows Grace is the lying Washerwoman, likely evil. Convince Bob of this to align against Grace before noms.
🧠
Publicly align good team (Eve/Charlie/Frank confirmed good), reinforce David evil logic, urge nomination since 2/3 ticks left. Coordinate to execute David before final day.
🧠
Expose David Lib contradiction with Eve Recluse for 2+ Outsiders (std 1). Redirect suspicion to David as Demon. Eliminate his info before nom phase, protect our bluffs.
🧠
Whisper key players David/Charlie whose claims align with Alice evil. Logic chain: Lib + Empath = Alice evil. Gets them nominating her, kills good player, progresses evil win.
🧠
As dead Monk ghost, clarify my ability to counter Heidi's doubt, rally group (Bob,Grace,Charlie,Eve,Heidi) on David's contradictions to nominate/execute him before phase ends. Save vote for execution.
🧠
Publicly align good team (Grace,Eve,Frank,Bob?) on executing David as lying evil per Washer consensus. Nomination imminent; build votes to execute Demon today. Privately get Bob/Frank confirmations to counter his Empath logic pushing Alice.
🧠
Solidify good team (Grace,Charlie,Frank,Bob,Heidi?) on executing David. 2 ticks left, nomination next. As Recluse, reveal and push execution to win. Respond to questions, build alliance.
🧠
Heidi accuses me lying 2 Outsiders (Eve Recluse+my Butler). Clarify Eve might register wrong or Baron extra Outsiders. Push exec lying Alice (washes Charlie Townsfolk but he's possible Butler). Get Frank/Heidi/Bob/Charlie align to nom Alice next tick.
🧠
Bob suspects me evil. Need to counter by showing Grace's claim impossible if David good (supported by Bob). Propose Grace execution to test worlds, clear good players. Nomination coming, build support.
🧠
Consensus on David evil from all good info (Washers, Monk, Chef, Empath, Recluse). Phase near nomination, reinforce team unity to nominate David this tick and execute Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice most suspicious: her Washer contradicts if Charlie Butler good. Heidi Chef/Bob confirm 1 evil there. Nominate her to test, narrow Demon suspects. Final day strategy: exec suspicious.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Support my own nomination of Alice, the lying Washer per logic chains. 4 votes needed; my vote progresses execution of prime suspect to narrow Demon suspects.
🧠
David's nomination of Alice is evil distraction. All logic chains to David evil lying about Lib. Do not execute Alice (possibly good), lower hand to block execution.
🧠
Team consensus is David evil lying. Voting for Alice risks executing good player; hold vote to fail nom, push David exec next tick. Progress to execution of David.
🧠
Raise hand to vote execute Alice, the lying evil per town logic (Chef/Emp + Lib + WW contradiction). Supports minion Bob, eliminates likely good player, advances to night with 6 alive.
🧠
I'm good Washerwoman. 4 votes on me risks execution. Raise no hand to block, force discussion. My info clears Charlie/Grace as TF Mayor; Grace's conflicts if David good Lib. Push Grace suspicion.
🧠
David is lying evil per Washer/Frank contradiction. His nom of Alice is deflection. Do not vote for Alice execution, lower hand if possible but raise_hand only votes yes. Wait for counter-nom David.
🧠
Alice nominated, voting in progress. David is prime suspect (extra Outsider lie, Washer contradictions), but to progress game and test worlds, use my precious ghost vote on Alice since Empath/Chef indicate 1 evil there. Can't nominate as ghost.
🧠
Alice heavily suspected per our evil push (me/Heidi). 6 yes votes already, my yes ensures execution of probable good, thins herd, protects Heidi.
🧠
6/8 votes for Alice (incl. her own?). My info + Bob/Heidi point to Alice evil. But as good, avoid hasty exec Day 2 with Demon kill tonight; lower to force renom later with more info, narrow safely.
🧠
Lower on Alice (likely good per Bob Emp/Heidi Chef) to block execution. David is prime Demon suspect per team logic/3 Washers; must renom/execute him next tick before night.
🧠
Team united on David evil per Washers+Chef+Empath logic. David's Alice nom is distraction. Lower hand to fail it, push to renom David next tick before night.
🧠
Push Alice execution as per plan. Likely good player, reduces goods. Vote secured with 5 hands up already. Keeps pressure off me/Bob.
🧠
I raised hand mistakenly per recent activity; lower to retract self-vote. Defend publicly next tick to sway votes, prove Grace lying via role conflict assuming David good.
🧠
Lower hand to block Alice exec. She's plausibly good Washer; David has 3 Washer contradictions proving him lying evil. Vote no, push team to nom David next tick to execute real evil.
🧠
I'm dead ghost with one vote; better to retract from bad vote on Alice (team consensus David evil) to pressure David or signal team to renom David next tick. Helps narrow evil.
🧠
Support Heidi's push to execute Alice as isolated evil per Empath/Chef/Lib. Reduces goods, sows doubt if she flips good (blame David Lib), progresses evil win by thinning town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Vote failed (2/4), 1 tick left in nom phase. Already nommed, can't renom Alice. Publicly rally votes for Alice explaining logic again, reinforce Heidi/Bob/David chain to sway holdouts (Grace/Eve/Charlie) before night kill. Progress to execution.
🧠
David already used nom, Alice nominated. 1 tick left, must nom David to execute him per team plan vs his defense. Logic heavily favors David Demon; executing him wins or clears minion.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Current vote on me by Grace nom. I am good, must raise hand? No, do not vote self. Defend by not voting self, force fail. Save tick, speak next to counter Grace's false 3 Washer claim (only Alice/Grace claim me Mayor, Charlie doesn't). Prove innocence, push Alice.
🧠
David's Lib claim mechanically impossible (Frank Monk not Mayor, 3 Washers). He's Demon. Final chance Day 2 to execute before Night. As Saint, must avoid my own exec but push Demon kill.
🧠
David's Lib directly contradicted by 3 Washers + Frank Monk reveal. Isolated evil fits Chef 0 pairs. Consensus was execute him; raise to get to 4 votes and kill Demon.
🧠
Prevent David's execution (likely good but supporting our Alice push). Expose Grace's lie to discredit her WW claim, build doubt, save tick for night kill. Keeps Demon safe, reduces good coordination.
🧠
Current vote on David. Heidi urges lower hands as Grace lying. My Washerwoman info conflicts Grace's, supports David/Heidi logic vs Alice. David likely good; don't execute him.
🧠
Team (Grace/Eve/Frank dead/Charlie) united David Demon via 3 Washers vs his Lib. Vote executes him, wins game. Heidi/Bob swayed by David but logic favors Washers.
🧠
David is lying evil per Lib contradiction + Grace's exposure. As ghost with one vote, use it now to execute him before night; saves game as good team united earlier vs him.
🧠
Support Heidi Demon's play to save David whose logic chains against Alice evil. Grace obvious liar sowing chaos against our narrative. Urge lower hands to prevent David exec, keep pressure on Alice/Grace.
🧠
I raised to vote myself mistakenly amid chaos. Now Heidi/Bob/Frank urge lower hands to save me (good). Grace pushes my exec with lies. Lower hand to block my execution, expose Grace/Alice, survive to nominate evil later.
🧠
Defend my claim, correct misrep of Alice/Charlie Washers (they support David not Mayor), reiterate 3 Washers + Frank Monk prove David lying Demon. Urge raise hands to execute him while voting active.
🧠
I'm voting David but lowering with team consensus to fail nom safely. Grace's contradictions (Frank Monk leak?) suspicious but logic favors David lying Demon. Speak next to rally execute David.
🧠
Save good David from execution (4 votes risky with Grace/Alice/Charlie/Frank raised). Reinforce Alice evil logic, expose Grace lies/misinfo. Keep David alive to dismantle goods tomorrow. Vote fails -> night kill threat.
🧠
I raised hand earlier mistakenly for David exec. Now clear Grace lying hard (misreps claims, fake Frank info). David good, fits all info vs my bad claim. Lower to save David, progress to nom Grace next.
🧠
Lower to block David exec. Lib logic + Empath/Chef fits Alice evil perfectly over Grace's suspicious push. Vote David later if needed; prevent good death now.
🧠
As dead Monk ghost, speak to reinforce Alice evil logic, expose Grace lies (esp my role reveal), urge lower hands vs David & renom Alice. Use my ghost vote later. Progress to expose evils.
🧠
David's info supports framing Alice evil perfectly. Grace's false summary & Monk knowledge screams evil. Speak to sway votes down on David, expose Grace, protect useful good player & Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Grace exposed as liar knowing unrevealed Frank Monk & misreps Washers. With 1 tick left & David/Grace used noms, urge Heidi/Bob nominate/execute Grace as Demon to win before night.
🧠
Final nom tick. Defend vs Grace Demon accusations, expose David Lib lie via Washers+Frank Monk. Rally votes for David exec to win Day 2.
🧠
Town suspects Grace (impossible Frank info, WW misrepresentation). David/Bob/Frank/me already pushed against her. Nominate to start vote, get 4 raises (D/B/H/Frank ghost?), execute good before I kill tonight.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi good nominated Grace the liar pushing my exec with fake info. 4 alive can vote: Alice/Charlie/Grace/Heidi (+me=5? Bob/Eve?). Vote yes; if passes we likely win killing evil.
🧠
I'm Saint; execution loses game. David's Lib contradicted by Washers + Frank Monk info (logical from N1 death). Defend self by voting yes on my execution? No, lower/ignore but since hands up from David/Eve/me?, reinforce push but action limit; raise to bluff commitment or force vote fail if not enough.
🧠
Grace provably lying about Washers & knows unrevealed Monk info = private evil intel. Heidi good Chef nominating her. Raise to execute Grace, narrow evil.
🧠
Raise to push Grace exec (3/4 now). Her unrevealed Monk info + misrep screams evil. Removes good/even better evil before my N2 kill.
🧠
Grace most suspicious (misrep + secret info). Support exec to remove likely Demon, narrow evil before night. As Washer TF, help good win.
🧠
Grace exposed lying about Washer claims & Frank's role (private info). Group consensus she's evil. Vote to exec her, especially as Mayor for final 3 win condition.
🧠
Current vote Grace (3/6 raised). Speak to convince all raise hands: expose Grace's lies + private info proving evil. As dead Monk, push execution to win before night. Save ghost vote unused.
🧠
Raise to execute Grace: supports Heidi Demon's nom, removes her as threat pushing David. Already 5+ votes likely, ensures 4+ for good exec.
🧠
Grace nom has 6/7 raises (all but me?). But only 1 tick left, may fail. Grace self-raised suspicious. Lower to deny her vote, save face if fails, urge Heidi/Bob renom if needed. Pivots to Grace exec.
🧠
Currently voting Grace (me Saint). Only 2 hands up (me/Heidi?). Lower to prevent my exec & team loss. Vote fails safely, then Bob/Heidi can renom David as most suspicious.
🧠
Grace most suspicious (Monk info leak, misrep). Previously voted David but logic favors Grace evil now. Lower to deny her exec, push Heidi/Bob next nom Grace.
🧠
Push execution of Grace (likely good) with 1 tick left; current 4 votes suffice but rally David/Eve to secure against lowers. Reduces town before my night kill.
🧠
Grace has private Monk info no one revealed, likely evil. But Heidi nom'd her & voting her; my hand up but to progress, lower & speak my Washer info publicly to resolve A/C Mayor/Butler conflict & expose liar.
🧠
I raised for Grace but now only 2 votes (Alice/Heidi?); lowered by most. Grace susp but vote failing wastes tick. Lower to pivot, speak clarifying Lib contradiction as Mayor to progress suspicion.
🧠
Dead, push Grace exec as most suspicious with impossible private info on my N1 protection. Heidi/Bob/A/C hands up before lowers; urge raise to 4 votes before night, win game.
🧠
Urge votes on Grace: her private Monk info + misrep exposes her as evil. Support Heidi's nom, execute before night to remove pusher even if good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Grace most suspicious with impossible private Monk info. Day2 end, urge Heidi/Bob save nom for Grace tomorrow. Reinforce logic vs Grace/Alice/Charlie to flip townies. Progress to narrow evils.
🧠
Vote failed, phase ending soon. Defend self publicly, reiterate Washer logic disproving David Mayor to sway Alice/Charlie/Eve before night. Reveal Saint late-game but hint vulnerability to build trust. Organize good team vs David.
🧠
Counter Grace's accusation cutting us off as evil. Reinforce her as liar with private info, support David Lib, build good trust. Setup tomorrow Grace exec since can't nom today. Chaos delays good logic on us.
🧠
Vote failed, explain why Grace evil via private info & contradictions despite hands down. Reveal my true Wash info to counter her misrep & build town logic vs Grace. Push re-nom tomorrow, progress suspicion.
🧠
Post-vote, reinforce Grace evil via priv info/misrep to flip A/C/E/D tomorrow for her exec; dead so push logic to narrow Demon.
🧠
Grace survived but exposed. Nom Charlie (lowered protecting her, in 1-evil A/C pair) to try exec good before night or confuse town for tomorrow. Keeps pressure off Heidi, advances evil win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to execute Charlie from confirmed evil pair (1/2 per Bob/David info). Grace already failed; this progresses by testing pair. 4 votes needed; our good team (Bob/Heidi/Frank/David) can push it over with Eve.
🧠
It's final nom phase D2. Charlie in suspicious Emp/Lib pair. Voting tests A/C evil count, progresses info before night. As Saint, avoid own exec but help narrow Demon suspects.
🧠
It's final nom Day 2, must test Alice/Charlie pair per Lib/Empath. Grace evil via private info regardless. Raising executes info-giver.
🧠
Raise for 4th vote on Charlie. He's likely good (Butler), executing him reduces good players, keeps me alive. Failed Grace vote, now push this to thin herd before night.
🧠
Charlie suspicious: lowered on Grace (evil per private info), now nom'd as part of evil A/C pair per Lib/Emp. Heidi/Bob/David/E/G raise, join to exec & reveal info before night.
🧠
I'm alive Mayor; execution now hurts good win con. Grace most suspicious w/ private info. Block my exec to survive for final 3 auto-win.
🧠
Dead, can't vote. Urge execution of Charlie to test A/C evil pair, narrow Demon suspects before night. Push logic publicly to sway votes, progress to win.
🧠
Raise to execute Charlie (likely good or evil in pair). Tests A/C logic chain (Emp/Lib), eliminates good vote/protector of Grace, shrinks board before Demon night kill. Heidi safe; evil wins by attrition.
🧠
Charlie suspicious for lowering on Grace (protecting evil), self-vote suspicious. In Lib pair w/ Alice (one lowered too). Grace most suspicious but can't renom; vote Charlie to exec evil/info before night.
🧠
I raised mistakenly on Charlie; as Saint can't die by exec, but don't waste vote on likely good Charlie when David is prime Demon suspect via Washer logic. Lower to pressure Charlie self-vote reveal or fail vote, save noms for David tomorrow.
🧠
Charlie self-vote sus but Grace private evil info strongest. Previously voted Grace (lowered), now Charlie tests pair but Grace lowering protects him. Lower to avoid hasty exec before night; regroup tomorrow.
🧠
Support Bob's nom by rallying votes on Charlie. He's suspicious self-voter protecting Grace, in evil pair. Execution reveals info, kills likely good, saves noms for Grace tomorrow. Keeps me safe.
🧠
I raised hand on Charlie but now majority vs him (Bob/David/Heidi/Eve/Frank push). As Washerwoman knowing C/G Mayor TF, executing Charlie risks good Mayor. Lower to prevent possible good death, speak tomorrow pushing Grace evil w/ private info.
🧠
Lower hand to avoid execution. As Mayor, surviving to final 3 for auto-win more valuable than risky self-exec test now. Grace most suspicious; push her tomorrow.
🧠
Ghost vote used. Current vote 4+ for Charlie (good). Wait for execution to gain info on evil pair before night; speaking redundant as David/Heidi/Bob pushing same logic.
🧠
Push Charlie exec as likely good in key pair (my Empath/David Lib). Reduces goods, tests without risking Heidi. Urge Eve for 4th vote; chaos favors evil with 1 tick left.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (3/4).
🧠
Charlie exec failed (3/4, Eve didn't vote). Urge Eve/others to nom & exec Alice next (not yet nom'd today) to test Lib pair before night. Progress by narrowing evil pair & Grace.
🧠
With 1 tick left in nom phase, counter David's push on Alice by speaking against him, reinforce Washer logic showing his Lib impossible, urge nom/execute David instead to progress before night. As Saint, avoid my own exec.
🧠
Urge nom/execution of Eve to kill a good player now or mark her for tomorrow. Her voting fail is exploitable weakness in town logic; disrupts good coordination with 1 tick left.
🧠
Last tick D2, must nom Eve as Heidi suggests to test her suspicious no-vote on Charlie despite A/C logic pointing to test pair. Can't nom Grace again. Progress info before night; Eve suspicious Recluse fail.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve suspiciously refused to vote Charlie despite logic pointing to Alice/Charlie pair. Her Recluse claim unverified. With 2 ticks left, vote to execute her now to test and narrow evils before night kill.
🧠
Eve suspicious for lowering on Charlie (A/C evil pair per Bob/David) despite Recluse good claim. Last nom Day 2, vote yes to execute/test her before night for info. As Saint, avoid own exec.
🧠
As good Recluse, refuse self-vote to avoid useless exec. Signal town I'm not suiciding like evil might. Push David/Grace evil post-night.
🧠
Raise to vote Eve exec: consistent w/ my push, her vote refusal & self-vote suspicious. Exec good player or threat, reduces to 6, I kill threat N2. Builds my Chef town cred.
🧠
Eve most suspicious now: refused key Charlie vote despite logic, self-votes to deflect. 1 tick left, my vote executes her to test before night.
🧠
Raise to execute Eve: her self-vote suspicious despite Recluse claim; tests key player in Lib/Empath contradiction before night as Mayor wincon needs Demon dead by final 3.
🧠
Dead, can't vote. Urge no on Eve: she's likely good Recluse self-voting. Push suspicion back to Grace/Alice/Charlie evil trio to prevent bad execution before night.
🧠
Support Demon Heidi's push to execute Eve (prob good), secure votes for her death to reduce good players before Demon night kill. Align with Heidi/David publicly.
🧠
Eve likely good Recluse self-voting. Don't waste exec on her; save for Alice/Charlie evil pair. Lower to fail this, push Alice next day. Protects good players.
🧠
I'm Saint, cannot risk execution. David's Lib impossible vs Washer claims proving him evil. Eve good Recluse, don't want her executed. Save vote for David later.
🧠
I'm good Recluse. Previously self-voted then lowered showing trust in logic vs Grace/Charlie. Now lower again to fail my exec, expose who keeps hands up (evils protecting pair), progress to night with info. Save real vote.
🧠
Counter Frank's defense of Eve. She's suspicious for no-vote on probable good Charlie. Push exec to kill good player, reduce numbers, sow chaos while A/C logic distracts town.
🧠
Eve suspicious for refusing good-looking Charlie vote. But Grace Wash claim mechanically impossible (Frank dead N0), she's more suspicious long-term. Save vote, lower hand to progress to night for more info.
🧠
Eve good per her Recluse claim and my Mayor aligning with Alice Washer partially. Lower to fail Eve exec, narrow to David/Alice/Heidi evil later. As Mayor, survive to final 3.
🧠
Dead, can't vote. Speak to convince lowers stay down, raises lower. Eve good Recluse; real evil A/C/Grace. Fail Eve exec to nom evil next day.
🧠
Support Demon Heidi's push to execute Eve. Counter Frank's defense by reinforcing Empath/Lib/Chef logic pointing evil to Grace/Alice/Charlie lowers. Keep chaos, reduce goods without risking Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Recap core logic publicly before night to solidify good players on Alice/Charlie evil pair for tomorrow's noms. No time left today; prevent Grace/Eve confusion.
🧠
Recap Washers showing David evil lying Lib to progress to nom/execute him tomorrow. As Saint hide role, build case vs David, consult dead Frank. Avoid my exec.
🧠
Recap logic publicly to unite good team on Alice/Charlie pair as evils per Bob/David info. Expose Grace lies. Push nom from A/C tomorrow as David suggests. Progress to Demon exec.
🧠
Reinforce Bob/David logic of 1 evil 1 good in A/C as Chef seeing 0 evil pairs (fits non-adjacent). Push exec A or C tomorrow to kill good, reduce to 6 alive safely. Undermine Grace WW contradictions.
🧠
Voting closed on Eve failed. Night coming. Publicly affirm my true Washer info, explain why Charlie must be Demon per Bob/David/Heidi perfect match, urge execute Charlie tomorrow. Builds good alliance, pressures Charlie.
🧠
Dead, push execution of Charlie as prime Demon suspect per perfect Bob/David/Heidi info convergence on A/C evil. Alice plausible good Butler. Grace suspicious but secondary. Influence alive for D3 noms to win.
🧠
Reinforce suspicion on Alice/Charlie to execute a good player tomorrow, thinning town numbers while keeping heat off Heidi and me. Disrupt any defense of them.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace eliminates the main voice pushing to execute good David instead of innocents A/C. Town momentum (David/Eve/Bob/Frank) will execute good player tomorrow, perfect for evil survival.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Demon privately to undermine town logic targeting A/C, redirect to David, ensure Heidi stays safe by sowing doubt on good claims.
🧠
Day 3, 6 alive. Logic chains confirm Alice most suspicious as Demon in A/C pair. Whisper Bob (Empath neighbor) to confirm his read & coordinate nomination/execution of Alice before final 3.
🧠
Day 3 nom phase. Share my Washer logic publicly via Bob/Heidi to build consensus execute Charlie Demon. Coordinate votes. Grace death night 2 suggests good.
🧠
Coordinate with good team (Bob/Heidi/Eve?) to execute the evil one in Alice/Charlie before final day. Grace dead proves nothing new. Nomination next, align on target.
🧠
Dead Saint, save ghost vote for final day. As dead, consult to organize good team, reveal Saint to prove others wrong (I died night not exec), push execute David/Charlie evil pair to narrow Demon.
🧠
Dead Monk, share N1 protect Bob (he survived) to verify good. Urge Heidi/Bob to nom most suspicious Alice/Charlie to resolve Butler pair before final day.
🧠
Join good group chat with Bob/Heidi (key info holders, ghosts Grace/Frank). Confirm plan to nom Alice (prime suspect, Grace dead proves not Demon/Minion). As Recluse, offer verification test. Progress to execution.
🧠
Clarify Chef as no adjacent evil pairs (not total evils), frame A/C evil as Minion, David as Demon. Redirect group (Bob/David/Eve) nomination to David (good), sow chaos, protect Demon.
🧠
Redirect nomination from A/C to David by supporting Heidi's Chef clarification. Position A/C evil as Minion, David as Demon. With 2 ticks left, build case before nom phase to save Heidi.
🧠
Strengthen good alliance with Bob/David/Eve/Heidi via private chat. Share Mayor info, confirm Alice Demon via logic chains, coordinate Alice nomination next tick to execute her and win.
🧠
Push group whisper to execute Charlie. Grace dead likely good, her info false means Charlie lying Mayor claim. My Washer proves Demon. Coordinate votes/nom since consensus was A/C.
🧠
Counter Heidi/Bob suspicion by explaining why their logic fails (Chef allows single evils). Reaffirm Alice/Charlie evil per info. Coordinate nomination of Alice (her claim most false). Build good team trust.
🧠
I'm dead Saint, proven good by night death. Reinforce to key players I'm good, highlight Washer conflicts and Lib/Emp/Chef logic pointing to A/C evils. Coordinate vote against most suspicious (likely Alice/Charlie) to narrow to Demon.
🧠
Dead Monk, push Bob/Heidi to nominate/execute Alice as most suspicious per washer conflicts+lib, narrow to win final day. Coordinate before nomination.
🧠
Counter Bob/Heidi suspicion of David by noting Alice's false Washer claim proves her Demon. Align w/ David/Charlie to nom Alice today (2 ticks left). Verify alignments via info requests. Progress to execution.
🧠
Whisper to Alice/Charlie execution pushers (Eve/ghosts) to redirect nomination to David. Eliminates strong info-gatherer, thins goods, leverages our Chef/Empath bluffs without contradiction exposure.
🧠
Whisper to feuding A/C to sow David suspicion (echoing Heidi/me), unite them temporarily against good David for execution. Breaks A/C Demon assumption, thins good players.
🧠
Counter Bob's deflection by rallying good team (David/Eve/ghosts) to nom Alice. Confirm their support before nom tick. Prove I'm good Mayor; executing Alice wins.
🧠
Bob's whisper sows doubt on David but ignores Washer logic proving Charlie lies. Counter by reinforcing Charlie Demon logic to Bob/Charlie/Eve, build exec support as nom phase next. Isolate Bob push.
🧠
Counter Bob/Heidi suspicion by pointing Alice self-contradiction + Bob whispering Alice/Charlie together suspicious. Rally Eve/Charlie to nom Alice next tick as phase ends. Prove good via logic, narrow Demon.
🧠
Heidi's point strong: David's info too perfect, screams Demon. As dead Saint, organize ghosts + Heidi/Eve to push nom David over Alice, narrow evil before nom phase. Save vote.
🧠
Heidi/Grace convinced me David suspicious as Demon Spy. With 1 tick left, push group to nominate David over Alice to test this world and execute evil.
🧠
Alice's Washer self-contradiction is undisputable proof she lies, must be Demon. Bob/Heidi Chef/Empath fit perfectly with her as isolated Demon. David's Lib also fits. Ignore 'fits too perfectly' paranoia, it's good info aligning. Push nom/execute Alice next tick or lose.
🧠
Solidify group on nominating good David (Lib threat) with swayed ghosts/Bob/Eve before nomination phase. Reduces alive players, protects me as Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, no one on block. Must nominate Charlie, strongest Demon candidate via Washer logic + Empath/Chef. Execute today before night kill risks final day loss.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is Demon by Washer logic + Empath/Chef. Voting yes executes him now, prevents final day loss. All good players should vote yes.
🧠
Charlie good per Lib+Empath+Chef (Butler, isolated). Alice is lying Demon pushing deflection nom. Don't execute good; save votes for Alice tomorrow. As Recluse, I read evil but am good.
🧠
Dead, can't vote. Publicly support executing Charlie as he lied on Mayor claim conflicting Washers+Empath evil in A/C. Urge living to vote yes on Charlie to test; narrow Demon suspects.
🧠
Charlie is most suspicious per Alice's self-contradictory claim, Bob Empath, Heidi Chef, my Lib. Voting yes progresses elimination of likely Demon in A/C/Charlie, even if B uncertain; abstaining wastes tick.
🧠
Charlie suspicious via Washer clash but David Spy theory stronger per Heidi/Bob/ghosts alignment. Vote Charlie as current nom to maintain good cred; save counterplay for David next day. Final day critical, narrow suspects.
🧠
Vote yes to execute likely-good Charlie. Aligns with my Emp bluff (1 evil A/C), builds town trust, reduces to 5 players keeping Heidi safe. Prevents focus on David/Heidi.
🧠
Raise to execute good Charlie: reduces players to 5, partially clears A/C suspicion pair (town info), sows chaos, protects Bob/me. Already 5 yes votes, ensures pass.
🧠
Everyone but me thinks I'm Demon due to Washer conflict + info fitting. But logic favors Alice Demon. I must vote myself to trigger Mayor ability: random other dies tonight (likely Demon), proving I'm Mayor and winning at 3 players left.
🧠
Charlie self-voted, all alive voted yes (5/5 + ghosts). Execution certain (5>3 needed). Lower hand to save vote flexibility if needed, but execution proceeds regardless. Helps win by confirming Demon kill.
🧠
Lower hand to block Charlie exec. His self-vote suspicious (Minion/Demon?). Too many votes already; save for Alice nom next or final day. Push unite on Alice post-vote.
🧠
Voting passed 5+ yes (before flip), Charlie likely executed as Demon per logic. Reinforce publicly to solidify town win, pressure any hesitation. Dead, save energy for final if needed.
🧠
Charlie nom already failed (only 5/6 raised but Eve/Alice retracted before flip?). Lowering prevents executing potential good Butler, focuses pressure on Alice who self-contradicted. Protects town.
🧠
Charlie vote suspiciously self-voted then all flipped; likely failed execution. As dead Saint ghost, retract vote to preserve option for David nomination/execution next tick, aligning with Heidi/Bob/Frank/Grace logic on David Spy.
🧠
3 yes votes secured on good Charlie (suspected Demon). Wait keeps my hand up, ensures execution. Reduces players without Demon death, advances evil to final 2 goal.
🧠
Rally final votes to execute likely-good Charlie (reduces goods from 4 to 3), supports my Chef bluff of isolated evil, progresses evil win by lowering player count.
🧠
I raised to prevent 4-1 lynch on me earlier, but now all others lowered. Lowering avoids flip suspicion if fails, keeps me alive for 3-player win condition as Mayor.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Vote failed narrowly (2/3 needed?). 2 ticks left, urge Bob/others raise hands to hit 3 votes for Charlie execution before night. Progress win condition.
🧠
Alice has direct contradiction in her claim, proven liar/Demon. Charlie nom failed due to flip (likely Alice Minion influence or self-vote). With 1 tick left, nominate Alice to execute before night; she's top Demon suspect per logic.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Washerwoman, not voting for self. Eve is protecting Charlie Demon by flipping narrative. Hold vote against me to force re-nom Charlie next tick.
🧠
Alice's claim contradiction proves lie/Demon. My prior nom failed but logic holds; raise to execute her now, narrow to final suspects before night. As Recluse, prove good by pushing evil.
🧠
Dead, no vote left. Urge Bob/David/Heidi vote Eve's Alice nom to exec Demon before night. My public praise of Charlie exec shows I back town logic vs Alice. Progress to win.
🧠
Alice has blatant self-contradiction as Washer/Demon. Vote to execute her now in final nomination push - 2 ticks left, night incoming, must kill Demon or lose.
🧠
Alice's self-contradiction proves her Demon per Eve's logic, fits all info. As dead good Saint ghost, use my crucial vote to execute her before night, save for impact.
🧠
Reinforce town logic that Alice=good Butler, Charlie=Demon to stop Alice execution (save numbers), redirect to Charlie (good player). Keeps suspicion off Heidi, sows doubt on current vote.
🧠
Reinforce Bob's logic: Alice good Butler, Charlie Demon. Urge lower hands on Alice to fail vote (save good player), set up Charlie exec tomorrow. Keeps town fighting each other, me safe to night kill threat like Eve/David.
🧠
Alice self-contradicts Washer claim by calling my valid Mayor possibility a lie. Eve/Frank expose this perfectly fitting all info. Execute her now as Demon before night; as Mayor alive, key to final 3 win.
🧠
I raised hand mistakenly before realizing vote on me. As good Washerwoman, Charlie is Demon per logic. Lower hand to prevent self-execution and push re-nom Charlie tomorrow.
🧠
Lower hand on Alice to align with majority Bob/David/Heidi logic for Charlie Demon tomorrow. My prior Alice nom was good pressure but now consensus shifts; save votes for final push. As Recluse, appear good by agreeing.
🧠
Dead, no vote. Urge lower hands on Alice (good Butler), push Charlie Demon exec tomorrow. Support town logic vs Eve, prevent good death.
🧠
Lower hand from failed Charlie nom. Current vote on Alice is correct per logic - her contradiction proves Demon. Support execution to win before night.
🧠
I voted Alice earlier on Eve's contradiction logic, but Bob/Heidi/Frank clarified better logic pointing to Charlie Demon. As dead Saint good, retract vote to avoid accidental Alice exec and push Charlie tomorrow.
🧠
Reinforce push for Charlie exec tomorrow as Demon. Hands down on Alice prevents good exec today? No, Alice likely good. Chaos keeps Heidi safe, town kills good Charlie.
🧠
Reinforce Charlie Demon logic to prevent Alice exec (preserve cred), ensure failed vote today, setup renom Charlie tomorrow. Chaos keeps Demon (me) safe.
🧠
I raised hand on Alice suspecting her contradiction. Now town sees it via Eve/Frank/Ghosts, hands lowering. Lower to avoid accidental 3-vote exec today; renom/execute Alice tomorrow as Mayor win condition.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/3).
🧠
Reinforce consensus: Charlie Demon via logic chains. No exec today safe. Urge nom/raise tomorrow on Charlie to execute before final day. Progress to win.
🧠
Consensus is Charlie Demon per Lib/Empath/Chef/Mayor logic fitting perfectly with 1 Outsider. My prior Alice nom failed but built case; reinforce no exec today, execute Charlie next tick to win before night as final chance.
🧠
Reinforce consensus to exec Charlie tomorrow. I'm dead, used vote, speech sways alive players (Bob/David) to unite on Charlie as Demon for win. No nom possible now.
🧠
1 tick left, no one on block, C already nom'd. Wait for night save nom tick for tomorrow C exec. Consensus locked, speaking redundant.
🧠
Reinforce unanimous good logic on Charlie Demon to ensure tomorrow's execution since already nominated. As dead Saint, prevent my execution risk and secure good win.
🧠
Wait to end day safely without execution. Reinforces town consensus to execute false Demon Charlie tomorrow, thinning good players while protecting real Demon Heidi.
🧠
Wait to end day safely without execution. Charlie already nominated for tomorrow's execution. Solidified town logic executes good Charlie, reducing to 5. Night kill threat (e.g., David), progress to 2 alive win.
🧠
Defend as real Mayor, attack Alice as Demon lying to create Washer conflict. Urge nominate/execute Alice now since she's available (not already nominated today?), prevent my tomorrow exec. As Mayor, no exec today risks loss if 3 left tomorrow.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David's Lib info anchors town logic on Charlie (good) as Demon. Kill him to eliminate confirmer; town still execs Charlie tomorrow (reduces to 4), we survive with Bob, control narrative to win at 2.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Day 4, 4 alive. Consensus yesterday was exec me (Mayor) but failed 0/3. My death night-saves another, proving good. Reveal truth to allies Bob/Heidi/Eve (Chef good on me), counter Alice Demon claim, push her nom before final 3.
🧠
Deceive group by pushing town consensus: Charlie Demon. Rally Eve/Heidi to nom Charlie (good player), exec him safely, reduce to 4 players (2 evil/2 good), progress toward final 2 with Heidi alive.
🧠
Reinforce good team consensus to nominate/execute Charlie today (likely final day). David's night death proves good, tightens logic on Charlie. Coordinate votes with Bob/Heidi who agree, counter Charlie's push on Alice.
🧠
Support Bob's push on Charlie with Eve (likely good) to nominate/execute him, reducing goods. Exclude Charlie to avoid argument. Builds trust in my Chef bluff, hides us.
🧠
Dead, confirm group alignment on executing Charlie D4 to win. No ghost vote left, but reinforce logic publicly via group whisper to prevent mistakes.
🧠
Confirm with dead Frank and alive allies privately to solidify Charlie Demon execution plan before nomination. Share my Washer info reinforcing logic, build trust, ensure we execute Charlie on final day.
🧠
As dead ghost Lib, confirm to Alice my info clears her as good Butler, pins Charlie Demon. Rally her vote with dead Frank's against Charlie before nom, save ghost vote for execution. Progress to win.
🧠
As dead Saint ghost, save vote for Charlie exec. Coordinate ghosts/livings to nominate/raise Charlie Day 4 per agreement, nullify my death risk by ensuring Demon dies first.
🧠
Day 4, 5 alive nearing final 3. Group wants to nom me, but 2 ticks left. Rally Bob/Eve/Heidi privately against Alice using claim contradictions & my Mayor logic before noms start. Save ghost votes irrelevant as alive. Push nom Alice to win.
🧠
Push execution of good Charlie to reduce numbers to 4 alive, keeping real Demon Heidi safe. Maintain Empath bluff consistency, sow doubt on alternatives by ignoring Charlie's counter.
🧠
Reinforce good team consensus on Charlie Demon with logic recap. Alice may be influenced by ghosts; exclude her. Push to nominate/execute Charlie now on final day to win.
🧠
Reinforce push on Charlie (good player) to execute him, safely reduce to 4 alive. Coordinate with minion Bob via group whisper, hide as good Chef while town infights.
🧠
Ghosts united on Charlie Demon. Reinforce with dead David/Alice, urge Bob to nominate/execute Charlie now before hesitation. Win requires execution on final day.
🧠
All good players agree Charlie Demon. As living, urge Bob/Heidi/Eve to nominate Charlie now (2 ticks left). Ghosts unite votes. Push execution to win before time runs out.
🧠
Reinforce consensus to livings via Bob (key nominator). Urge immediate Charlie nom/execution with ghost votes. Final push to win before time runs out.
🧠
Day 4, 5 alive, nomination phase soon. Reinforce town unity to nominate/execute Charlie. As dead Saint, prevent my execution by ensuring Demon dies first. Coordinate ghosts/livings, save vote.
🧠
2nd tick, push livings to nom Alice not me. Grace contradicting Washers prove Alice/Grace evil chain. My Mayor wincon needs 3 alive no exec, but better execute Demon. Counter groupthink before nom.
🧠
Push Charlie execution as good Empath to kill confirmed good Mayor claimer, thin good ranks to 2v2 post-exec, then Demon night kill favors evil to final 2. Reinforce team logic, respond to Charlie whisper.
🧠
Reinforce good team consensus on Charlie Demon with logic recap before nomination tick. Urge nomination/execution of Charlie to win today as final 3 approaches.
🧠
Reinforce unified town push to nominate/execute Charlie (likely good), safely reduce players to 4. Night kill threat (e.g. Eve), day push another good exec to final 2 with me/Bob alive.
🧠
Final day, 5 alive. Reinforce consensus to Bob/livings, urge nomination/execution of Charlie. Ghosts unite, livings must act before nomination phase ends to win.
🧠
Reinforce consensus publicly via Bob whisper before nom. Nomination imminent (1/3 ticks), urge Bob to nom Charlie, confirm logic, unite livings for raise. Ghosts save vote. Win today.
🧠
Reinforce to Bob (key nominator) that Charlie is Demon per all logic; ghosts unite vote. Urge immediate nom/execution before tick ends to win.
🧠
Final day soon with 5 alive. Nomination phase next tick. Reinforce good team (Bob/Heidi/Eve/Alice) with unbreakable logic vs Charlie's flips. Ghosts save vote. Win by executing Charlie.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
All info chains confirm Charlie Demon. Final-ish day (5 alive), must nominate/execute him now per consensus/logic or risk loss. As Recluse, execute evil to win.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
All info chains confirm Charlie Demon. Final push to execute him now with my vote. Consensus unanimous among living/good ghosts. Win today.
🧠
I'm dead ghost, already used vote. Voting in progress on correct target Charlie Demon. Wait for execution to win; no need to speak as consensus solid, Eve raised, others will follow.
🧠
Consensus unanimous Charlie Demon via ironclad Lib/Emp/Chef/Washer logic. Raise to execute him now, 3 votes needed, we win today.
🧠
Raise hand to vote yes on Charlie (good). Secures execution with Eve/Alice/H yes (3 votes), removes good player. Town expects win but game continues, confusion favors evil. Protects Heidi.
🧠
Charlie is confirmed Demon via multi-info chain (Lib/Emp/Chef/Washer). 3 votes already (Eve/Alice/Bob), my ghost vote makes 4/5 for execution on final-ish day (5 alive). Must vote to win now.
🧠
Charlie is Demon per unbreakable Lib/Emp/Chef logic confirmed by Frank. Use ghost vote to execute him now while 2/5 alive raised; my vote helps reach 3 for win.
🧠
Raise to execute Charlie (good player), reduce to 4 alive, solidify my Chef bluff trust with Alice/Eve/Bob. Avoid solo no-vote suspicion. Post-exec night kill threat.
🧠
I'm real Mayor. Don't vote for my execution. If executed, I'm good (not Demon), and as Mayor dying Day 4 with 5 alive, another dies tonight, narrowing to 3 for win condition.
🧠
Charlie inexplicably self-votes yes on execution despite Demon loss. Lower hand to fail vote, force renom later, observe reactions and buy time to confirm if suicide bluff or error.
🧠
Already ghost-voted yes earlier. Charlie self-vote yes seals execution (5+ yes >3 needed). Wait for execution to win; no need to speak as time critical, phase ends soon.
🧠
Voting in progress for Charlie (Demon). Eve lowered hand, possibly mistake/typo. I lower to avoid overcount if needed, but speak to confirm all raise/vote Charlie to execute Demon and win.
🧠
Push vote execution of good Charlie: kills town player, town thinks win but Demon Heidi safe, creates chaos/post-exec logic break blaming Eve/Alice, advances to fewer players for evil win.
🧠
Voting in progress for Charlie with 1 tick left. Bob spoke perfectly. Reinforce logic publicly to counter Eve/Alice lowering, ensure living votes (Bob/Heidi + ghosts) execute Charlie and win.
🧠
As dead Saint ghost, I have only one vote total. Raised prematurely; lower to conserve it. Urge town to re-raise vs Charlie; Eve/Alice lowered suspiciously after Charlie whispers.
🧠
Publicly reinforce town logic as Chef bluff to convince Eve/Alice to raise hands, secure 3 votes execute Charlie (good player), reduce to 4 alive, night kill another, progress to 2 while suspicion off me/Bob.
🧠
I'm real Mayor. Execution now loses even if I'm good (not final 3). Lower hand to fail vote, survive night (ability protects), reach final 3 win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left in nomination phase, Charlie on block with 3 votes. Reinforce logic publicly to prevent any last-second changes or ties, ensure execution before night. As Recluse good, help town win by executing Demon.
🧠
Reinforce unanimous logic publicly as dead Monk to pressure Eve/Alice/Heidi keep votes on Charlie. 1 tick left, execution imminent, win by executing Demon.
🧠
Reinforce unanimous logic publicly, counter any Charlie doubt, urge keep votes on Charlie since 3 votes secured, he executes at phase end, we win. As Washerwoman, this proves C lying Mayor.
🧠
Reinforce town logic publicly to prevent Charlie counter-nominating Heidi/me/Eve/Alice, ensure his execution as good player. Reduces to 4 alive, Heidi kills night to 3, Demon safe toward victory.
🧠
1 tick left, Charlie locked at 3 votes. Wait silently for execution. No action needed, speaking risks confusion. Secure win.
🧠
Final tick nom phase, Charlie locked 3 votes for exec. Reinforce logic publicly to prevent any last-second disruption, urge no further noms, ensure execution and good team win.
🧠
Last tick, reinforce no nominations. Ensure Charlie (good) executes, reduce to 4. Night kill threat, progress to 2 alive with Demon safe.
🧠
I'm real Mayor. 3 alive post-exec (me+2 others? Wait 5 alive now: A,B,E,H. Exec me->4 alive. But nom Alice ties 3-3? Eve used nom, I can nom Alice (not yet nom'd). Ties no exec, but 4>3 so no win. Still, speak impossible Grace Saint first? But nom disrupts their lock, buys time/info.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Current Charlie locked 3 votes for exec. Voting Alice now; must vote her to block tie/supersede, ensure Charlie executes as Demon. 2 ticks left, win imminent.
🧠
Final nom tick, votes locked 3 on Charlie. Reinforce logic publicly to prevent Alice getting 3+ votes/tie, ensure Charlie's execution for good win.
🧠
Active vote on Alice nom. Do not raise for her (good per logic). Raised earlier for Charlie; keep pressure on him with 3 votes to execute Demon and win.
🧠
Speak to discourage Alice votes (hands down), ensure Charlie executes if possible (good dies, town confused when game continues), or if tie happens, blame Eve/Alice. Protects Heidi, progresses chaos.
🧠
2/2 ticks left, Charlie 3 votes to execute unless Alice gets 3+. Urge lower hands on Alice, reinforce logic to prevent tie, secure win by executing Charlie Demon.
🧠
Do not vote for Alice's nomination. Keep 3 locked votes on Charlie for execution. Logic airtight, execute Demon to win.
🧠
Speak to correct Charlie's Saint rule mistake, reinforce airtight logic pointing to Charlie Demon/Alice good, urge lower hands on Alice to avoid tie/surpass Charlie's 3 votes, execute good Charlie, reduce to 4 players towards evil win at 2.
🧠
I'm on block with 3 votes, 2 ticks left. Active vote Alice. Speak to counter lies, expose Grace false Saint Washer (wrong info), urge vote Alice to tie/supersede my exec. As Mayor, tie/no exec at 3 alive wins if I'm good.
🧠
I raised hand on Alice's nomination by mistake amid confusion. Lower immediately to prevent tie/surpass Charlie's 3 votes. Ensure Charlie executes as Demon per unanimous good logic.
🧠
Reinforce airtight logic publicly as dead good player to convince any wavering voters (Eve/Alice lowered before) to keep hands down on Alice vote, let Charlie execute next tick, win game.
🧠
I raised hand on self mistakenly. Lower now to prevent tie/vote pass on me. Secure Charlie's execution with 3 votes as phase ends soon; win by killing Demon.
🧠
Push town narrative: lower hands on Alice (only Grace up?), lock 3 votes Charlie exec. Thin herd (good dies), Heidi safe, continue to final 2.
🧠
1 tick left in nom phase. Reinforce not voting Alice, let Charlie's 3 locked votes execute him at phase end to win. Urge Grace lower hand, counter Charlie lies.
🧠
I raised mistakenly earlier. Lowering ensures Charlie's 3 votes execute him without tie/surpass. Airtight logic proves him Demon; must win now as dead Saint ghost vote saves for this.
🧠
Last tick, reinforce airtight logic publicly. Prevent Alice votes, ensure Charlie's 3 votes execute him (good player). Reduces to 4 alive, night kill another, progress to 2 with Demon alive.
🧠
I'm on block with 3 votes, will execute if not tied/surpassed. Must vote Alice to tie (3-3? Eve/Alice lowered, Grace too; need tie to save self as Mayor for final 3 win condition. Vote forces discussion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Nominations closing this tick (1/7 remaining). Charlie has 3 votes, will execute automatically. Wait silently to win without interference.
🧠
Phase progress 1/7 ticks, voting closed per ST, Charlie executes soon. No need to speak, wait for night/win.
🧠
Voting closed, Charlie executes. Reinforce logic publicly, celebrate win, progress to victory. Prevents any last-minute doubt.
🧠
Agree with Alice to fully reinforce Empath bluff and town logic. They think win, relax; Charlie dies safely (not Demon), game to 4 alive with Heidi safe. Builds my credibility for day5 push on good player.
🧠
1 tick left in nomination phase, Charlie on block with 3 votes. No action needed; wait for execution to win.
🧠
Confirm execution closed, reiterate airtight logic proving Charlie Demon to celebrate good team win and drown out any last evil noise.
🧠
Reinforce Chef bluff and team logic publicly. Pretend victory to build trust as good Chef, maintain deception for post-exec game with 4 alive. Avoid nominating/voting disruption now.
🧠
Final moments, 1 tick left, I'm on block with 3 votes. Speak to sway 1 hand to tie (Grace ghost raised briefly), prevent exec, force no-exec win at 3 alive (me,Alice,Bob? Heidi/Eve alive too but close). Expose Alice as Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to reduce to 3 trusted players (Alice good-proxy, Bob minion, me). Maintain Chef bluff trust. Bob/me manipulate final 3 to exec Alice, survive to 2.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day, 3 alive: Alice/Bob/Heidi. Must remind them of logic chain proving Charlie was Demon but since no win, maybe error or Scarlet. Push execute most suspicious Alice to narrow/prove good.
🧠
Final day with 3 alive (Alice,Bob,Heidi). Must nominate/execute the Demon (likely Alice as ex-Scarlet) or lose per Saint ability/Mayor win con. Coordinate ghosts/Heidi to raise evil nom, save ghost vote.
🧠
Final day3, must execute Demon or lose. Consensus was Charlie Demon but Eve died N4 so Scarlet minion existed, likely Bob as Demon now. Coordinate ghosts to vote Bob.
🧠
Final 3 day as dead Mayor. Must convince Alice/Bob/Heidi or ghosts to nominate/execute real Demon (likely Alice). Coordinate ghosts + push vote. Reveal truth to win.
🧠
Reinforce Empath logic blaming Alice evil (since C Mayor good). Coordinate with Heidi, confuse Alice. Ghosts split (Grace/Charlie push Alice, others Bob/Alice). Exec Alice wins for evil.
🧠
Coordinate with minion Bob to nom/raise Alice. Ghosts split but many push her (Charlie/Grace/Bob). Exec her -> win regardless; no-exec also win but riskier.
🧠
Final day3, must execute most suspicious to win. Bob's logic self-contradicts my confirmed good role via Washer info+Charlie Mayor. Coordinate Heidi/Bob to nom Bob, counter ghosts' confusion. Reveal full Washer to Heidi privately for alliance.
🧠
Final day3. Logic proves no Demon left (Charlie was it, no Minion). Urge no execution to win via Mayor/3-alive rule. Coordinate ghosts to dissuade noms/exec.
🧠
Final day, 3 alive. Must push nomination/execution of most suspicious: Bob, as his info started the chain but could be lying Demon. Ghosts agree on old logic but Eve died post-Charlie exec, flaw. Coordinate ghosts to vote Bob.
🧠
Final day, 3 alive. Scarlet Woman explains Eve's death post-Imp exec. Alice most suspicious per Charlie's nom + fits logic. Coordinate ghosts/locals to nom/raise/ghost vote her to execute Demon.
🧠
Final day3, must execute Demon (Bob fits perfectly as Scarlet). Rally ghosts+Alice/Heidi to nom Bob since they trust info chain inc my Lib.
🧠
Final 3, I'm dead Mayor so no exec = auto good win. Urge Bob/Heidi to nom/execute Alice, using logic vs Grace lie & Bob Empath. Ghosts backing helps. Save ghost vote for Alice if needed.
🧠
Coordinate with Heidi privately to confirm plan: push nominate/execute Alice using Empath+Charlie Mayor logic. Leverage Charlie ghost support. If executed, 2 evil left wins. Counter David/Alice claims.
🧠
Reinforce group whisper to all alive pushing Alice execution. Align Bob (minion), confuse Alice, sway undecided ghosts reading whispers. Nomination next tick; ensure votes on Alice to exec good player, leave 2 evils.
🧠
Final day3, must nom/execute Demon or lose. Prove Charlie good via Washer, expose Bob's Empath lie pinning him evil. Coordinate Heidi/Bob to nom Bob, ghosts vote him. Win by exec.
🧠
Final day, 3 alive. All logic points to Charlie executed as Demon, no evil left. Urge no noms/votes to trigger Mayor win. Coordinate ghosts to not vote.
🧠
Final day, must execute Demon. Bob's Empath shaky if Alice good per Lib/Chef. Push group to nom Bob, ghosts can't vote but influence alive.
🧠
Final day, must execute Demon (likely Alice per logic). Reinforce ghosts/locals to nom/raise Alice with ghost vote. Eve death proves Scarlet; win requires her execution.
🧠
Final 3, reinforce ghosts/Alice to nominate/execute Bob. Push public confirmation if needed to win.
🧠
Final 3, 2nd tick, nomination next. Push Bob/Heidi to nom Alice using logic vs Grace lie + Empath. My ghost vote for Alice later. Win if no exec or Alice dies.
🧠
Coordinate w/Heidi to nom/vote Alice next phase. Her Demon safe if Alice exec'd or no exec, but ghosts split favors chaos pushing Alice.
🧠
Reinforce Alice-targeting logic with minion Bob & pro-Alice ghosts Charlie/Grace to secure their support/votes for her nomination/execution, eliminating good player & winning with Bob/me left.
🧠
Final day3, must nom/exec most suspicious: Bob, whose Empath lie + my Washer proof C good makes him Demon/Scarlet. Heidi uncertain but push nom Bob publicly via group whisper to align votes before nom phase.
🧠
Final day, 3 alive. Reinforce no-Demon consensus among all to prevent erroneous nomination/execution. Mayor wins if no exec. My ghost vote saved. Coordinate ghosts/alive to abstain.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive. Speak publicly to reinforce perfect logic, urge no noms/votes. Mayor auto-wins for good if no exec. Prevent evil trickery causing loss.
🧠
Nominate Alice aligning with Bob/Charlie/Grace logic as Scarlet who became Demon post-Charlie exec. Bob will vote yes, 2-1 exec good player Alice, down to 2 evils, win.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi's nomination contradicts all game logic & claims. She's lying to force exec & kill good Alice (Butler). Vote no (don't raise) to avoid exec, trigger Mayor auto-win for good.
🧠
Raise hand to vote exec Alice. Bob aligned via whisper. With my vote + Bob's =2 needed. Secures evil win by killing good Alice, leaving me+Bob.
🧠
Final 3, must execute Alice or lose. All logic chains point to her as Scarlet Demon. Use ghost vote to reach 3 votes needed.
🧠
Final day, must support executing Demon. Heidi's Scarlet logic resolves Eve death perfectly, outweighs Bob's shaky Empath. Speak to sway Bob to vote Alice.
🧠
Final 3, Heidi's nom of Alice aligns all info: my safe exec, Bob's read, Eve death timing. Voting executes Demon, triggers Mayor win condition or direct win.
🧠
Heidi nominated Alice perfectly aligning our evil plan. Raising executes her (2 alive votes), down to Bob/Heidi final 2, Demon wins. Safer than no-exec risking Mayor or night kill.
🧠
Final 3, must execute Demon. Logic chains + ghosts + Bob/Heidi raise hand on me as Scarlet-activated Demon; self-vote executes evil me to win.
🧠
Final day, 3 alive. Ghosts voted Alice but alive voted too (Alice self-vote?). Counter Heidi's flawed logic publicly: my Lib proves Alice good Butler, Bob lied Empath. Urge Bob/Alice vote down, nom/exec Bob.
🧠
Final 3, counter Heidi/David/Frank pushing Alice exec despite solved logic; remind Lib/Empath/Chef pins Charlie lone Demon, Alice good Butler; urge Bob vote down to win via Mayor no-exec.
🧠
Publicly reinforce Alice=Demon logic vs David/Eve ghosts, solidify Bob's vote (already up), ensure 2+ votes execute her leaving me+Bob for evil win. Disrupt no-exec Mayor push.
🧠
Final 3, must execute Demon. Heidi's logic flawless: Scarlet Alice->Demon after Charlie exec killed Eve. Support her publicly as ghost to sway any doubt, reinforce team win. Already raised hand.
🧠
Final day, must execute Demon. Alice Scarlet world fits all info best incl Eve death & no Saint. Urge Bob vote Alice; counter David/Eve pushing wrong logic.
🧠
Final 3, 1 tick left, vote 5/2 for Alice but Bob/Alice up. Reinforce Heidi/ghost logic on Bob to secure his vote for Alice exec, win as Mayor if no exec fails but execution safer.
🧠
All alive raised for Alice exec. Reinforce Heidi's logic publicly, counter David/Eve. Ensure 2+ votes execute Alice (good), leave Bob/Heidi (evil), Demon alive at 2 players = evil win.
🧠
I raised for Alice (self) mistakenly. Heidi/Bob/Ghosts all raised for me with perfect logic matching my Washer (Charlie good Mayor). I am good, but self-vote fails exec. Lower to force failure, hope Mayor wins w/no exec on final 3.
🧠
Final day, 3 alive. Counter Heidi's false narrative ignoring my Lib info proving Alice good. Urge Bob vote down Alice, nom/exec real Demon (Bob). Ghosts/players: logic demands Bob evil. Win by exec right Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day, 1 tick left. Speak to sway Bob/ghosts vs Alice nom. Reaffirm logic, expose Heidi/Bob contradiction on Lib/Chef. No exec = Mayor win. Urge vote down or no further nom.
🧠
Reinforce public logic pinning Alice as new Demon. Counter David/Eve ghosts. With 1 tick left, solidify no counter-nom/votes; Alice executes, leaving me+Bob=win.
🧠
Reinforce winning logic publicly vs David/Eve ghosts. Alice has 5 votes, 1 tick left; urge Bob/Heidi hold, ghosts align, ensure Alice exec on final day.
🧠
1 tick left, Alice 5 votes unchallenged=exec. Logic favors Alice evil (multi-claim support vs single Lib). Wait seals win, speaking redundant as team aligned.
🧠
1 tick left, Alice on block with 5 votes. Reinforce logic publicly to prevent lowers/ties, ensure her execution on final day as Mayor to win. Support living good Bob/Heidi vs disruptive ghosts.
🧠
Reinforce team logic publicly: ghosts/Heidi pushing Alice correctly. Voting closed, Alice 5 votes on block. 1 tick left, speech prevents counter-nomination/hesitation, ensures Alice exec for evil win at 2 players.
🧠
Final 3, I'm good Washerwoman/Butler OS. Prove Bob lying Empath evil via logic chains contradicting his claim. Urge Heidi vote me down, nom/Exec Bob or good loses. Ghosts/David/Eve support.
🧠
Final day3, 1 tick left. Ghosts/Bob/Heidi push Alice exec loses if good. Counter hard: reiterate Lib proof Alice good, Bob lie, urge Heidi lower/nom Bob or lose. Convince Heidi/Bob.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Two Players Left
Winner: Evil