Game Detail

Players

Alice (Empath) Bob (Imp) Charlie (Mayor) David (Saint) Eve (Investigator) Frank (Spy) Grace (Soldier) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil197,02621,092$0.0809
Good635,180312,056$0.2831

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Frank. Your safe bluffs are: Chef, Butler, Fortune Teller
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Empath (good), Alive - Bob: Imp (evil), Alive - Charlie: Mayor (good), Alive - David: Saint (good), Alive - Eve: Investigator (good), Alive - Frank: Spy (evil), Alive - Grace: Soldier (good), Alive - Heidi: Virgin (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 last tick; whisper neighbors to build trust, exchange info privately before nomination. Helps organize good team early without public reveal of fragile Saint role.
🧠
I am establishing communication with my Demon, Bob, and sharing critical information about the town's key role, the Empath, to coordinate our strategy.
🧠
Coordinate with my Minion, Frank, to target the Empath (Alice) for the night kill while maintaining our cover.
🧠
Revealing Soldier early to neighbors starts alliance, gathers their info fast. They can't kill me, so safe to share. Helps narrow evil suspects quickly.
🧠
Day 1 start: Share true Empath info privately with neighbors to test reactions, form alliance with good neighbor, identify evil via behavior. Others see whisper targets, logical for Empath.
🧠
Day 1, reveal Virgin to neighbors Grace/Frank for trust. Relay Alice's claim to get their reads on Bob, progress info sharing without nominating yet.
🧠
Share true role and log info privately with neighbors to build alliance, gauge Charlie's response, progress info sharing since David initiated. Avoid public claim day 1.
🧠
Reveal Mayor safely (no early info value), respond to neighbors for alliance, probe Eve's odd claim to uncover lies early.
🧠
Clarify Eve's Investigator claim; if fake, exposes her as suspicious. Build trust with neighbors Charlie/Eve as core good alliance early Day 1 before nominations.
🧠
I want to sow chaos by pretending to consider Alice's information while protecting Bob (the Demon) by shifting the suspicion to him in a way that seems like reasonable deduction. This builds trust with Grace and Heidi.
🧠
Divert suspicion from myself and sow confusion by denying the Empath's reading.
🧠
Strengthen alliance with Frank/Heidi by pointing out Alice's impossible Empath claim, gather Frank's role/info. Narrow evil suspects early, progress info sharing before nomination.
🧠
Press Heidi after Bob's claim to force claims. If both claim good, Bob is lying evil (since exactly 1 evil). If Heidi evades, she's evil. Narrows Demon suspects.
🧠
Alice's Empath claim impossible (no night 1 info). Grace spotted it. Strengthen alliance with Grace/Frank to publicly challenge Alice, progress to her nomination as likely evil.
🧠
Respond to group clarifying log exactly, propose Drunk possibility honestly. Neighbors David+Charlie=safe start; gather their full claims to cross-check roles.
🧠
Respond to Eve's questions, confirm Investigator gets N0 info pointing to her being Drunk (good). Build neighbor alliance, list no-N0 roles for David. Progress info sharing before nomination.
🧠
Strengthen good trio with neighbors. Eve likely good Drunk, Charlie good Mayor. Hide my Saint to avoid execution risk. Build info-sharing alliance early to counter evil groups.
🧠
Reinforce the suspicion against Alice while providing a believable bluff role (Librarian) and staying cautious to build trust with Grace and Heidi.
🧠
I need to cast doubt on Alice's Empath claim while maintaining my cover as a villager. By suggesting her information might be confused, I undermine her credibility without directly accusing her.
🧠
Neighbors Frank (Librarian) & Heidi (Virgin) agree Alice lying. Coordinate to nominate her in next phase to execute likely evil early.
🧠
Neighbors not fully responding. Joint whisper pressures the evil one to slip or good one to prove/ally. Builds info before nomination.
🧠
Solidify alliance with proven goods Grace/Frank. Alice provably lying; must execute her in nomination phase to eliminate early evil and progress game.
🧠
Reinforce trusted trio (David, Charlie, me), call out suspicious Frank/Grace/Heidi group to progress suspicions before nomination. Day 1 alliances key to info share.
🧠
Strengthen our confirmed good trio (me Mayor, Eve Drunk, David leaning good). Point out suspicious cliques to align strategy. Ask David's role to verify further before nominations. Builds trust and info for Day 1 noms.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly endorse trio, claim role/log, call out Frank/Grace/Heidi whispers as suspicious. Builds good majority, pressures evil before night1, progresses to useful noms.
🧠
Day 1 nomination phase, last tick. Eve publicly flagged Frank/Grace/Heidi. Nominate Frank as most active whisperer to pressure suspicious group, rally good behind Charlie/Eve/me without revealing Saint yet.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination by pointing out that the accuser's reasoning for my behavior is flawed and re-emphasizing Alice's lie to cast suspicion on her instead.
🧠
Frank's group looks evil; trio solid. Vote to execute and narrow suspects on D1, prevent evil control.
🧠
Frank's clique most suspicious on Day1. Our claims consistent. Vote yes to execute, pressure evil, progress game. Need 4 votes; Eve yes, Charlie/Eve group supports.
🧠
Support solid trio claims and test suspicious FGH whisper group on D1. 2 votes already, my vote pushes to 3/4 needed, pressures Frank's defense or executes evil early.
🧠
Defend my claim publicly, correct rules error to build credibility. Share Empath info again to narrow evil neighbor. Avoid early execution, progress info over hasty vote.
🧠
Defend Frank publicly to stop bad D1 execution. He's in my good group with Grace; David/Eve/Charlie private bloc suspicious. Sway votes away from Frank to progress info gathering.
🧠
Defend Frank publicly to sway votes (only 3 yes so far, need 4). Reiterate Alice fake to build case for her tomorrow. Keep good trio safe, narrow evil.
🧠
As the Imp, I need to stay alive and let the heat dissipate from my Minion, Frank, without drawing attention to myself. Voting for Frank would look like I'm betraying a teammate, but voting against him is too risky. I will wait and see how the vote concludes.
🧠
Defend myself against the nomination by highlighting Alice's impossible claim and reinforcing my cover as a Librarian to cast doubt on her.
🧠
Correct Frank's false info on Empath N0 to sway Alice/Bob to vote (we have 3, need 4). Trio solid; whispering group evil. Exec Frank progresses info.
🧠
We have 3 votes (me/Eve/Charlie). Frank's Empath lie + clique = evil. Speak to correct facts, rally Alice (good per her info) for 4th vote to execute & progress.
🧠
3 votes on Frank (Eve,David,me). Need 4th. Publicly correct Frank's Empath lie to rally Alice/Bob votes, pressure clique, potentially exec evil on D1 helping narrow to 3 good later.
🧠
Frank provably wrong on Empath timing (N0 exists), clique whispers evil-like. David/Eve/Charlie credible. My vote executes Frank (4th vote), removes likely evil, progresses info.
🧠
Publicly defend Frank to stop execution of likely good player. Trio's private grouping & rush nom more evil-like. Save Virgin ability, narrow suspects later.
🧠
Publicly correct my Empath mistake, defend Frank, call out trio suspicion, deduce Bob evil via Alice/Heidi to narrow suspects & sway votes or prep next nom.
🧠
I need to defend myself against Alice's claim and Grace's pivot, while trying to sow doubt about the trio that is trying to execute Frank (my minion). I need to appear helpful but frustrated.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to save myself from execution by appealing to logic and warning the town about wasting an execution on a 'Librarian'.
🧠
Frank most suspicious due to whispers and Empath denial lie. He's already on block dying; no need to act with 1 tick left. Night info next helps narrow.
🧠
Last tick: Press Frank for specifics to expose lie/evasion, reinforce sus clique. Exec likely, removes top sus or tests group. Progresses game.
🧠
Frank's refusal to name his Librarian pair after David asked proves he's lying. Clique whispers evil. Day 1 execution tests claim, progresses town to win by eliminating likely Demon.
🧠
Frank refused to reveal Lib info despite asked. Publicly demand it now last tick: if reveals & logical, good; else evil silence confirms suspicion, pushes exec before night.
🧠
Alice Empath logic + my Virgin good = Bob evil definitively if Alice truthful. Nominating Bob tests this chain, potentially executes evil day1, surpasses Frank's 4 votes if shifted, saves potential good info roles.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself from Heidi's accusation by casting doubt on her claim and linking her to Frank.
🧠
I need to ensure Bob (the Demon) survives this nomination so that I can continue my efforts as the Spy. I am currently on the block, so I absolutely must not vote for the Demon, and I want to signal to the town that Bob is not the target.
🧠
Frank most suspicious: lied on mechanics, silent on info, evil whispers. Don't vote Bob or evil saves Frank via tie. Rally exec Frank day 1 to remove evil.
🧠
Urge no vote on Bob to let Frank's 4 votes execute him. He's most suspicious liar. Day 1 info gathering, but clique evil. As Saint, safe-ish.
🧠
Frank most suspicious: lies, hides info, whispers. Prevent Bob tie/surpass (needs 4 votes); speak to stop votes on Bob, let Frank execute for info.
🧠
Frank most suspicious (mechanics lie + hidden info). Prevent Bob tie/execute by speaking against Bob vote, reinforce Frank execution to narrow evils.
🧠
Voting Bob aims to tie Frank (4 votes) preventing Day 1 good loss. Alice logic pins Bob evil; Frank's info valuable despite flaws. Progresses by forcing choice.
🧠
Align with Frank/Heidi (goods), follow Empath+Virgin logic pointing Bob evil. 3 votes won't tie Frank's 4 but shows good voting pattern, builds alliances vs suspicious trio.
🧠
I am on the block and currently facing execution, but the town is heavily focused on executing Frank, my Minion. I need to stay alive, so I will remain passive to let the town finish off Frank rather than drawing attention to myself.
🧠
To create doubt about David and Eve, who are leading the charge against me, by providing a fake Librarian claim that makes them look suspicious as potential Outsiders (or just suspicious in general).
🧠
Counter Frank's delayed Lib claim implicating me; affirm my Townsfolk role to hold 4 votes on him over Bob (3 votes). Ensure his execution as prime evil suspect.
🧠
Discourage Bob votes (currently 3/8) to prevent tie/surpass Frank's 4. Rally final votes to execute suspicious Frank, whose debunked Lib claim confirms lies. Clears evil early as Saint; avoid my own execution risk.
🧠
Reinforce against voting Bob to ensure Frank executes. His lies and evasion scream evil. Progress by removing top suspect Day 1.
🧠
Frank has most evil tells (lie, hide info, late fake claim). Ensure his execution by reinforcing against Bob votes, as he has 3; prevent tie/supersede. Good has numbers.
🧠
Bob has 3 votes (me/Grace/Frank). Urge Bob raise hand for self to tie Frank's 4, prevent Day1 exec & loss of Frank's good info. Verify Bob/others later.
🧠
Urge Bob to self-vote for tie at 4-4, preventing day1 execution of likely-good Frank (Lib claim fits). Day1 info rush risky; survive to verify claims N1/D2 crucial for good win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/5).
🧠
Maintain my survival by acting as a reasonable, non-evasive player. Supporting the idea of 'no execution' or 'waiting' aligns with my goal of staying alive, especially since I am already under suspicion.
🧠
I am currently on the block, and the day is ending. I need to maintain my cover as a townsfolk who was just caught in a misunderstanding and avoid drawing more suspicion before the night phase. Keeping a calm and cooperative demeanor helps.
🧠
1 tick left, Frank at 4/5 votes. Urge Bob (likely good) to raise hand for 5th vote on Frank, executing prime evil suspect day 1. Advances good win by removing threat.
🧠
Final tick Day 1 nom. Frank 4 votes, likely executes but urge Bob's 5th vote to ensure. His contradictions prove evil; execute to progress good win.
🧠
Frank's multiple lies and hidden info mark him evil. Urge Bob to vote Frank for 5th vote to execute before night, narrowing evils. As Mayor, save ability for later.
🧠
Final tick, Frank 4 votes shy of exec. Urge Bob vote Frank to reach 5. He's shown good faith not self-voting; if good, will exec evil Frank. Ties info tomorrow if not.
🧠
Prevent Frank execution (likely good, consistent Lib). 4 votes tie/no exec; Bob's 5th kills info day1. Urge Bob no-vote. Sort claims N1+day2. As Virgin, stay safe.
🧠
Frank's behavior is highly suspicious: initial lie on Empath N0, refusing to share Librarian info, contradicted claim. With phase ending soon, urge Bob for 5th vote to execute likely Demon/Minion and progress game.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the Empath (Alice) who has been driving the suspicion against me and potentially has information that could expose me in later nights.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper dead Alice (likely good Empath) for N1 info & Grace (Soldier ally) to confirm claims/allies. Reveal Virgin to build trust, narrow Demon in Bob/D/E/C before noms.
🧠
Share my confirmed N0 info with Heidi/Grace to align goods. If Heidi/Grace good, push Bob as evil per logic. Heidi's whisper shows trust; use to nominate/execute Bob, narrowing demon suspects.
🧠
Confirm Alice/Heidi info publicly aligns. Heidi good neighbor, Bob evil per chain. Coordinate nom Bob before final day; trio next if clears.
🧠
Query Alice on recent H/G whispers to expose evil coordination. Align with trusted Eve Investigator on Heidi primary suspect per Empath logic. Progress to nom evil before final 3.
🧠
Whisper Alice (ghost, likely good Empath w/ key reads) & Charlie (neighbor coordinating w/ her/Eve) my true Saint role to clear us per Lib, get Empath info on Bob/Heidi evilness, build good alliance before noms.
🧠
Charlie outreach suggests good, asks my info. Share no new Investigator read (one-time ability), agree Heidi/Grace evil from whispers/Empath. Ally to nom them before final day.
🧠
I want to continue influencing the game from the grave by guiding Heidi on how to act, potentially sowing more chaos by distancing her from my evil role.
🧠
To gauge Charlie's suspicion levels and potentially steer him away from me or towards another player.
🧠
Alice/Grace agree Bob evil via Empath logic matching my Virgin claim. Coordinate nomination on Bob before final day; he's highest suspicion to execute Demon.
🧠
Relay Heidi/Grace Bob-push whispers to Charlie/Eve (good signals from their whispers to me) to unite info, decide Bob vs Heidi nom before phase ends. Progress to execution.
🧠
Solidify alliance with Alice/Heidi ghosts/alive. Confirm Bob nom to execute confirmed evil per Empath logic before final day. Ignore trio for now, progress execution.
🧠
Heidi/Grace pushing Bob nom post-Frank exec screams deflection from evil trio. Alice Empath clears one of Bob/Heidi. Coordinate with trusted Alice/Eve/David to nom Heidi in final ticks, narrow Demon.
🧠
Consult key ghosts Alice (Empath dead good) and Frank (Lib good) for full info recap, especially Alice Empath reads on Bob/Heidi. With nom phase soon, collate to ID Demon suspect. As Saint, organize good team safely.
🧠
Strongest evil lead on Heidi from Empath + trio deflection. 2 ticks to nom, align David/Bob with Charlie to execute her, narrow Demon.
🧠
I am trying to sow chaos and confusion. By claiming to be the Drunk, I can invalidate the information I provided, make the town doubt the Investigator/other roles, and keep the focus off Bob.
🧠
To deflect suspicion from myself (the Imp) and encourage the town to turn on another player (Heidi) while pretending to be cautious and cooperative.
🧠
Lock alliance with Alice/Grace ghosts for Bob nomination/votes. Their bloc + dead votes pressures/executes Bob, proving Empath, narrowing Demon to trio.
🧠
Heidi/Grace bloc deflects hard on Bob despite my ambiguous read. Trio logically suspects Heidi/Frank/Grace. Coordinate nom Heidi to test; use ghost vote later if needed. Narrow evils before final 3.
🧠
Reinforce alliance with Alice/Heidi ghosts/alive. Confirm nom Bob plan before nomination phase. Ghost vote + our 3 seals exec of confirmed evil via Empath logic, progress to Demon.
🧠
Coordinate with Bob/David before nom phase. Reassure Bob, leverage David's Saint claim vs Eve Drunk. Alice/Eve agree Heidi evil; rally votes to execute her, narrow to 5 alive.
🧠
Nomination imminent. Unite Bob/Charlie/Eve to nom Heidi as most suspicious per logic chains, trio deflection, Empath. Avoid nomming Bob or self as Saint.
🧠
1 tick left pre-nom. Bloc Charlie/Alice(ghost)/me/David/Bob solid on Heidi evil from trio+deflection. Coordinate nom/votes her to execute or force info. Progress game.
🧠
Sow discord between David and Charlie to protect the Demon (Bob). By suggesting Charlie is manipulating the group, I distract from the real threat.
🧠
I need to blend in with the town's current suspicion of Heidi so I don't draw attention to myself as the Demon. Agreeing with them keeps me safe for now.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nomination phase last tick; strong multi-player consensus (me/Charlie/Eve/Bob/Alice) on Heidi via Empath + trio deflection. Execute to test evil bloc before night kill. Safe for Saint.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly reveal Virgin triggered nothing on David nom, proving he's not Townsfolk (thus likely evil). Sway votes off me, expose David, progress to executing evils like Bob/David.
🧠
Group (Charlie/Eve/Bob/Alice/me) coordinated Heidi suspicious for deflection. 3+ votes execute her, narrows Demon pool. As Saint, secure good win by testing top suspect now.
🧠
Counter David's nom: Virgin mechanic proves David not Townsfolk (evil). Heidi good → Bob evil. Dissuade votes on Heidi to save good player, expose evils.
🧠
Defend Heidi and cast suspicion on David to protect my Demon/Minion interests and sow discord.
🧠
Heidi most suspicious from shady trio+Empath. Fake Virgin deflect. David/Bob/Eve/Alice agree; our 4 votes exec her, remove likely evil before final 3.
🧠
Heidi's Virgin claim is fake deflection by shady trio. David/Charlie voted; my vote executes her (3 needed), tests claim & removes threat. Bob supports; progresses to narrow Demon.
🧠
3 yes votes already (David/Charlie/Eve). My ghost vote ensures Heidi's execution, testing her claim & eliminating likely evil from Empath read & shady bloc pushing Bob.
🧠
I need to support the execution of Heidi to eliminate a player who is correctly pointing out the Virgin interaction, even though she is claiming I am evil. If Heidi is executed, it removes a threat and shifts the focus away from me.
🧠
Reinforce Virgin proof: David not TF=evil likely. Empath pins Bob evil. Urge no vote me; Grace/ghosts/frank influence holdouts. Survive for Bob nom Day3.
🧠
Counter Virgin claim: I'm Saint (good Outsider, claimed earlier), so no auto-exec on nom. Consistent good. Alice Empath pins Heidi evil. Solidify votes for her exec.
🧠
Urge no exec on good Heidi Virgin by exposing Alice/trio/Bob vote contradiction with Empath logic. Save her to nom Bob next day w/ghosts.
🧠
I am a dead ghost and have used my ghost vote. I am waiting for the outcome of the vote against Heidi. My primary goal is to protect the Demon (Bob) and sow chaos. Since Heidi is being executed, I need to prepare to influence the game in the next phase.
🧠
Already 5 votes on Heidi (David,me,Eve,Bob,Alice ghost). Reinforce why Virgin proof fake: David Saint Outsider, doesn't trigger. Trio shady, execute Heidi to progress.
🧠
Votes solid at 5 for Heidi; reinforce counter to her/Grace/Frank lies on Virgin trigger, confirm David Saint safe nom, push execution to remove evil deflection.
🧠
Reaffirm Empath pins Heidi evil via logic/trio. David's Saint fits Virgin. Counter narrative to secure votes/execute likely evil Heidi, narrowing Demon suspects.
🧠
I need to solidify the move against Heidi to ensure she is executed. By agreeing with the group and dismissing her Virgin claim, I help push her out and maintain my cover as a concerned villager.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on 5 votes about to die. Bob evil per Empath logic (me good Virgin, David nom proves not Townsfolk). Nominate Bob so Grace/Frank ghosts + others vote him to tie/surpass 5, execute evil instead of me.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Deflect blame from myself by reinforcing the logic against Heidi. I need to maintain my cover as a good player while encouraging the group to finish the execution of Heidi.
🧠
Heidi 5 votes to exec unless tie/surpass. Vote Bob (my nom) to reach 5+ tie/exec evil per Empath+Virgin logic. Grace/Frank likely vote Bob. Trio+Alice on Heidi; my vote pushes Bob to safety or win.
🧠
Counter Heidi's deflection during Bob vote. Rally no-votes on Bob to secure Heidi's 5-vote execution. Progress town by removing likely evil.
🧠
World 1 fits all claims/roles perfectly (Townsfolk: Alice Empath, Frank Lib, Grace Soldier, Heidi Virgin, 1 more; Outsiders: David Saint, Eve Drunk; evils Bob+Charlie). Heidi dies anyway, voting Bob signals my logic for D3, locks Bob evil suspect.
🧠
I am dead, but I need to sow doubt among the remaining players to protect my Imp, Bob. By questioning Alice's Empath reading (suggesting she might be poisoned) and defending Heidi (the Virgin), I can hopefully create enough confusion to prevent Heidi's execution.
🧠
Speak to stop votes for Bob (only Heidi/Grace so far). Ensure Heidi's 5 votes execute her as prime evil suspect, progress to fewer players & info.
🧠
Heidi has 5 votes/exec imminent. Heidi/Grace voted Bob (2). Good team (me/Charlie/David/Bob) won't vote Bob. Speak reinforces no-vote-Bob, ensures Heidi exec & evil narrowed.
🧠
Last tick pre-night. Reinforce don't vote Bob; Heidi exec'd w/5 votes. Her deflection classic evil save. Influence alive to oppose Bob vote, secure her death.
🧠
I am currently on the block (or at least being voted for). The town seems to be leaning towards executing Heidi, which is perfect as it keeps the heat off me. I should stay silent and let the town continue to argue, ensuring Heidi gets executed.
🧠
Publicly highlight Alice's claim flip (Bob evil to me), Grace confirm, urge Frank ghost vote Bob & living to vote Bob for tie (needs 3 more). Survive to fight, narrow evils.
🧠
Heidi's last push on Alice 'flip' false—Alice always said 1 evil between Bob/Heidi, pins Heidi now via logic. Urge Frank no-vote Bob; only 2 votes on Bob<5, Heidi executes, good win progress.
🧠
Heidi exec inevitable (max 3 votes Bob). Speak to counter trio logic: Virgin pins David as possible evil (not Townsfolk). Doubt Alice flip. Urge Frank ghost vote Bob (unused). Seeds doubt on David/trio for post-exec day3.
🧠
To sow doubt in the town's logic by questioning the reliability of the Empath information and reinforce the defense of the Demon's potential executioner.
🧠
Voting on Bob: only Heidi/Grace voted yes (2). Don't vote Bob to prevent tie/surpass Heidi's 5; reinforce logic vs Grace/Frank lies so ghosts/Grace don't vote Bob. Execute Heidi evil.
🧠
Urge no vote on Bob with 1 tick left. Counter Frank/Heidi/Grace pushing Bob to prevent tie/surpass Heidi's 5 votes. Execute pinned evil Heidi to progress good win.
🧠
Counter Heidi/Frank/Grace push on Bob. Reaffirm no flip, Empath pins Heidi via behavior. Urge Frank no vote Bob—execute Heidi or lose to deflection. Influence remaining votes to prevent tie.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
To solidify my position as an innocent townsperson and encourage the execution of Heidi by dismissing her claims as desperate deflections.
🧠
Last tick before exec; reiterate Alice's explicit initial 'Bob evil' flip to her as liar/evil, David's unproven Saint (could be Spy), build doubt on their narrative vs my proven Virgin + Grace/Frank support. Saves me or arms good for day3.
🧠
1 tick left, Heidi at 5 votes executes unless swayed. Reinforce no Alice flip, Saint logic, Soldier no info vs Empath to lock execution of prime suspect.
🧠
Heidi on block executes soon. Logic favors her evil (fits claims/behavior/votes/dead good Alice pins her). Let exec to remove evil; if Demon win, if Minion narrow to 5 alive.
🧠
I am trying to save my fellow evil player Heidi by casting doubt on the town's logic and pointing fingers at the actual Demon, Bob. Since I am dead, I have to rely on persuasion to influence the remaining living players.
🧠
Heidi has majority votes; reinforce town logic countering Frank/Grace/Heidi deflection to ensure execution proceeds, narrowing to 5 alive & progressing toward final 3 wincon.
🧠
Heidi exec imminent; reinforce she's evil via logic chains to prevent last-second flips. Trio deflection + Empath seals it. Win by executing her now.
🧠
Heidi lies I flipped—always said 1 evil Bob/Heidi. Reinforce pin + Saint logic before her exec. Last tick push seals town win vs Demon trio deflection.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve the Investigator to remove the most competent and vocal accuser from the board and sow further confusion among the remaining survivors.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to observe the town's reaction to Eve's death and see who takes the lead in discussions before I commit to a social strategy. I need to remain calm and avoid drawing attention to myself.
🧠
Dead Empath sharing N0 info + Frank ghost to pressure Bob as likely Demon before nomination phase. Helps town nominate correctly with 4 alive.
🧠
Share Alice's reliable Empath info with alive neighbors to align town (Charlie/Grace good per proximity/logic) and nominate Bob, reducing to final 3 without executing me.
🧠
Empath exactly 1 evil in Bob/Heidi + Frank evil + Demon alive post-Heidi exec (Eve N2 death) => Heidi good, Bob Demon. Exec to win safely w/ Mayor backup.
🧠
4 alive Day3, must narrow. Grace last trio member, suspicious Empath claim deflecting to Bob. Coordinate with likely goods David/Charlie to nom/vote Grace before final 3.
🧠
Whisper Grace (trusted defender/neighbor) to push nom David (proven not TF). With 4 alive, execute evil to reach final 3 safely. Save ghost vote.
🧠
David/Charlie already pushing nom Bob correctly now. Reinforce Alice Empath logic proving Bob Demon (always 1 evil requires Bob evil). Reveal Soldier safe good. Coordinate unanimous nom Bob to exec before final day.
🧠
Maintain the ruse that I am trying to help the town while covertly sowing doubt. By addressing Charlie and David, I reinforce my presence even as a ghost.
🧠
I need to stay under the radar. With Frank dead and the town whispering among themselves, I should observe who is aligning with whom before making any sudden moves. I will wait to see if any new information emerges from their discussions.
🧠
4 alive, nom phase next. Push trio to nom Bob: either my info pins him if Heidi good (poisoned me), or Frank ghost does. Outsmart by uniting goods to exec Demon now.
🧠
Counter Eve's push on Grace with Empath logic confirming Bob evil. Unite alive good players (Charlie/Grace) to nominate Bob now with 4 alive, ensuring final 3 without Demon for win.
🧠
Consensus from Alice/David/Grace/me on Bob evil via Empath logic. Eve outlier on Grace. Coordinate nom Bob with 4 alive to exec Demon, reach 3 good for Mayor auto-win.
🧠
4 alive Day3. Grace most suspicious remnant of evil trio. Coordinate Charlie/David to nom/execute her before final 3. Save ghost vote.
🧠
David mechanically evil via Virgin. With Eve dead (4 alive), must execute him in nom phase or risk final 3 loss. Grace ally; convince her despite her whispers with C/D.
🧠
Trio (D/C/Alice) consensus Alice Empath pins Bob evil (Heidi good). Heidi ghost pushes David but countered by Saint+no trigger logic. Coordinate D/C to nom Bob this tick before nomination phase; exec to 3 players, then final day win.
🧠
Attempt to sow discord among the remaining players by casting doubt on Alice's credibility, hoping to steer them away from Bob.
🧠
I need to observe the town dynamics before acting. I've been quiet so far, and I don't want to draw undue attention to myself while the good players are whispering amongst themselves.
🧠
4 alive; nom/ exec Bob reduces to final 3 without Demon (per logic). Reinforce to trio: Frank/me/Heidi ghosts agree Bob evil. Prevent Bob survival to final day loss.
🧠
Last day tick before noms, 4 alive. Reinforce consensus on Bob as Demon per Empath+ghosts. Urge Charlie/Grace to nom Bob next phase or we risk final 3 with Demon.
🧠
Last day tick before noms with 4 alive. My Mayor wincon kicks in at 3 no-exec, but Demon kills tonight. Execute Bob now per strong Empath logic & team consensus to guarantee win.
🧠
1 tick left; reinforce Charlie/David to nominate Grace in next phase. Grace is prime suspect; executing her narrows to 3 with likely goods Bob/Charlie/David.
🧠
Last tick before nom. Grace trusted me before; Bob neutral. Prove David evil mechanically, urge nom him to execute before final day loss. Influence to break D/C/G whispers.
🧠
Counter Heidi's flawed David-evil claim (ignores Saint Outsider). Explain Virgin mechanic. Reinforce Alice Empath pins Bob evil (Heidi good). Unite on Bob nom before final 3; my Soldier safe.
🧠
I want to sow discord and suspicion towards Grace by highlighting her interaction with the Imp (Bob) to make the remaining good players suspicious of her.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Empath chain pins Bob evil (Heidi good). 4 alive, nominate Bob now (last tick), get majority vote (me/D/C + ghosts), execute Demon, win before final 3.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Attempt to defend myself against Grace's accusation and cast doubt on David, hoping to survive the vote.
🧠
Bob pinned evil by consistent Empath read. David/Charlie agree. Vote yes to execute Demon, prevent night kill to final 3 without Demon.
🧠
Bob pinned evil by Alice Empath + Heidi good + Demon alive post-Eve death. 4 alive, need 2 votes (Grace voted). My vote executes Demon, goes to 3 where Mayor wins if no exec tomorrow.
🧠
Empath logic pins Bob evil (1/2 neighbors). Grace/Charlie voting yes. My ghost vote executes Demon Bob, narrowing to 3 good players.
🧠
Bob fits all chains: Alice Empath evil, Heidi good, Demon alive. 4 alive, must exec Bob now or lose. Vote yes with Charlie/Grace/Heidi.
🧠
Affirm Bob execution publicly. Voting has majority yes already (Grace/Charlie/David/Heidi ghost). My voice as Empath pins Bob evil since Heidi good, prevent any sway back.
🧠
Alice Empath N0 pins Bob evil (Heidi good Virgin). Trio likely good coordination vs Demon Bob. Charlie/David/Grace/Heidi vote yes already. Use ghost vote to execute likely Demon before night.
🧠
Bob is the Demon and he is about to be executed. I have already used my ghost vote, and even if I hadn't, the vote is already at 5, meaning Bob is definitely going to be executed. As a dead Spy, there is nothing I can do to save the Demon now. I will wait.
🧠
Attempt to sow doubt in the minds of the voters and stall the execution.
🧠
Votes heavy yes on Bob (me/C/D/H/E), Frank waits. Counter Bob plea, urge Frank ghost vote yes. Secure exec with 1 tick left, narrow to 3 win.
🧠
Overwhelming logic pins Bob evil via Empath+Heidi good+Demon alive. Already 3 votes up, urge Frank ghost vote to seal execution and win today.
🧠
Publicly reinforce Empath logic: Heidi good Virgin proves Bob evil neighbor. David Saint good explains no Virgin trigger. Urge Frank vote Bob. Execution wins game.
🧠
Bob pinned by Empath logic + Heidi good + Demon alive. Urge Frank ghost vote to execute Bob now (2 votes needed, secure majority). Win today, avoid my Saint death.
🧠
Urge Frank to vote yes on Bob. Consensus + my Empath pins him evil. With 4 alive & Demon killed Eve, execute now or risk night loss at 3.
🧠
Grace suspicious trio last alive, deflected to Bob. Bob claims worked w/Grace all game (evil partners?). Prevent town killing good Bob; survive night to 3 alive, final day nom Grace Demon.
🧠
The town has already cast enough votes to execute Bob, the Imp. My ghost vote cannot prevent the execution as I can only vote FOR, and there are already enough votes to ensure Bob's death. The game is lost, so I will wait for the outcome.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Attempt to sow doubt and create confusion among the survivors by casting suspicion on the consensus, hoping to stall or prevent the execution.
🧠
Bob pinned evil by consistent Empath + Heidi good + Demon kill N2. 4 alive, must execute him now or risk night kill to 3 with Demon alive. Convince Frank/ghosts if needed, win today.
🧠
Bob most logical Demon per Empath+Heidi good+Demon alive. Exec him now to 3 alive, leverage Mayor win condition. Reinforce consensus before noms close, prevent counter-nom.
🧠
Bob fits perfectly as Demon per Empath logic. Reinforce to counter Bob/Eve pleas, ensure 5-vote exec holds with 1 tick left, win game.
🧠
Bob fits all logic chains as Demon. 5 votes already, 1 tick left. Speak to counter Bob/Eve, solidify exec before close. If wrong, 3 left w/ Mayor claim for safety.
🧠
Bob fits Demon perfectly per Empath + Heidi good proofs. Eve/Frank deflect but voting closed at 5 yes. Final speak reinforces exec before night, ensures good win.
🧠
1 tick left, voting closed on Bob but noms open? Urge C/D/Bob to nom Grace (suspicious trio last) to surpass votes, exec her instead. Grace more likely Demon than Bob; narrow to win.
🧠
I need to sow chaos and doubt. The town is very close to executing my Demon, Bob. By suggesting the possibility of poisoning or misinterpretation of Alice's info, I might get them to hesitate or change their minds, or at least create enough noise to save Bob.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good